# Render Settings The *Render* section of the *Settings* window allows adjusting the rendering settings of the world. It has a set of sub-sections given below. - *[Screen](../../../editor2/settings/render_settings/screen/index.md)* � screen settings such as VR emulation and stereo modes, virtual resolution, border, etc. - *[Visibility Distances](../../../editor2/settings/render_settings/visibility_distances/index.md)* � settings related to visibility distances for shadows, reflections, and various types of objects. - *[Textures](../../../editor2/settings/render_settings/textures/index.md)* � texture-related settings, such as quality, resolution, filtering options, etc. - *[Lights](../../../editor2/settings/render_settings/lights/index.md)* � lights-related settings, such as lens flares effect, batching parameters as well as per-object limits for forward rendering pass. - *[Transparent](../../../editor2/settings/render_settings/transparent/index.md)* � settings related to rendering of transparent materials. - *[Shadows](../../../editor2/settings/render_settings/shadows/index.md)* � settings of the scene shadows. - *[Global Illumination](../../../editor2/settings/render_settings/global_illumination/index.md)* � the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals. - *[SSS](../../../editor2/settings/render_settings/sss/index.md)* � settings of the subsurface scattering. - *[SSR](../../../editor2/settings/render_settings/ssr/index.md)* � settings of the screen-space reflections (SSR). - *[Decals](../../../editor2/settings/render_settings/decals/index.md)* � decals-related settings. - *[SSBevel](../../../editor2/settings/render_settings/ssbevel/index.md)* � settings of the screen-space bevel effect (SSBevel). - *[SSDirt](../../../editor2/settings/render_settings/ssdirt/index.md)* � settings of the screen-space dirt effect (SSDirt). - *[Terrain](../../../editor2/settings/render_settings/terrain/index.md)* � terrain rendering settings. - *[Water](../../../editor2/settings/render_settings/water_ssr/index.md)* � water rendering settings. - *[Clouds](../../../editor2/settings/render_settings/clouds/index.md)* � clouds rendering settings. - *[Vegetation](../../../editor2/settings/render_settings/vegetation/index.md)* � vegetation animation parameters applied across the whole world. - *[Environment](../../../editor2/settings/render_settings/environment/index.md)* � settings controlling environment of the scene (scattering, haze, etc.). - *[Occlusion Culling](../../../editor2/settings/render_settings/occlusion_culling/index.md)* � settings related to occlusion culling. - *[Camera Effects](../../../editor2/settings/render_settings/camera_effects/index.md)* � settings of the camera (Motion Blur, DOF, etc.). - *[Color](../../../editor2/settings/render_settings/color/index.md)* � scene color correction settings. - *[Buffers](../../../editor2/settings/render_settings/buffers/index.md)* � additional buffer settings. - *[Streaming](../../../editor2/settings/render_settings/streaming/index.md)* � settings related to resource streaming. - *[Custom Post Materials](../../../editor2/settings/render_settings/custom_post/index.md)* � custom post materials settings. - *[Custom Parameters](../../../editor2/settings/render_settings/custom_parameters/index.md)* � settings related to custom render, surface, and material parameters and Surface ID buffers. - *[Debug Materials](../../../editor2/settings/render_settings/debug/index.md)* � debug materials settings. - *[Custom Composite Materials](../../../editor2/settings/render_settings/custom_composite/index.md)* � custom composite materials settings. > **Warning:** Make sure that you've disabled all post-effects ([SSAO](../../../editor2/settings/render_settings/global_illumination/indirect_diffuse/ssao/index.md), [SSR](../../../editor2/settings/render_settings/ssr/index.md), [SSS](../../../editor2/settings/render_settings/sss/index.md), Bloom, [DoF](../../../editor2/settings/render_settings/camera_effects/index.md#dof), Bokeh) on all the multi-monitor configurations.