# Using Editor Tools for Specific Tasks UnigineEditor tools are available via the [Menu Bar](../../editor2/interface/index.md#menu_bar): to open a tool window, choose *Tools* and click the required tool. ![](tools.png) The following tools are available: - *[Sequencer](../../editor2/tools/sequencer/index.md)* tool is the successor to *[Tracker](../../editor2/tools/tracker/index.md)* - a more convenient keyframe animation tool with new features. It animates engine parameters and assembles cutscenes: cutting between cameras, animating materials and lights, laying out sound, and firing events on a timeline. - *[Video Grabber](../../editor2/tools/video_grabber/index.md)* tool is used for capturing high-quality screenshots and frame sequences. > **Notice:** The *Video Grabber* tool is available only in the *Engineering* and *Sim* versions of UNIGINE SDK. - *[Impostors Creator](../../editor2/tools/impostors_creator/index.md)* tool is used to create impostors that are rendered instead of real objects. - *[Randomizer](../../editor2/tools/randomizer/index.md)* tool is used for random placing of various objects (cars, houses, trees and so on) making the environment look more natural. - *[Batch Rename](../../editor2/tools/batch_rename/index.md)* window used for easy renaming of multiple assets in one click. - *[Bake Lighting](../../editor2/lighting/gi/bake_lighting/index.md)* window is used for all light baking tasks. - *[Cleaner](../../editor2/cleaner/index.md)* tool is used to optimize the project by deleting assets that won�t be used in the final build. - *[Performance Profiler](../../tools/profiling/profiler/index.md)* tool is used to display performance data in a timeline. It allows for detecting bottlenecks of an application and checking assets and code optimization results. - *[Microprofile](../../tools/profiling/microprofile/index_cpp.md)* is used to inspect performance. - *[Content Profiler](../../editor2/assets_optimize/content_profiler/index.md)* is used to facilitate the content optimization. - *[Landscape Exporter](../../editor2/landscape_export/index.md)* is used to convert [Landscape Terrain](../../objects/objects/terrain/landscape_terrain/index.md) into `.mesh` and `.fbx` files for geometry modification, shadow casting, and use in external applications. - *[Sandworm](../../editor2/sandworm/index.md)* tool is used to create a [Landscape Terrain](../../objects/objects/terrain/landscape_terrain/index.md)/[Global Terrain](../../objects/objects/terrain/terrain_global/index.md) according to provided geodata. The tool features the following: - Processing real world elevation and imagery data by using the GDAL. - Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on. - Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation. - *[Tracker](../../editor2/tools/tracker/index.md)* is the legacy animation tool, superseded by *[Sequencer](../../editor2/tools/sequencer/index.md)*. It creates sequences animated over time that allows for adding dynamic gameplay elements or making in-game cinematic scenes.