# Physicals A **Physical** is an object inside of which there is an invisible force field affecting other objects. Watch our [video tutorial on physics](https://youtu.be/w_GJrE-6HtI?t=1384s) for an overview of physical effects. ### Types of Physicals There are 5 types of physicals: - **[![](wind.png)](../../../objects/effects/physicals/physical_wind/index.md) � [Physical Wind](../../../objects/effects/physicals/physical_wind/index.md)** is a cuboid shaped area that simulates the blowing wind inside of it. - **[![](force.png)](../../../objects/effects/physicals/physical_force/index.md) � [Physical Force](../../../objects/effects/physicals/physical_force/index.md)** is a spherical object with a force applied to its center. It pulls physical objects and particles up to or away from the point or rotates them around. - **[![](wind.png)](../../../objects/effects/physicals/physical_noise/index.md) � [Physical Noise](../../../objects/effects/physicals/physical_noise/index.md)** is a cuboid shaped area that adds a distribution flow based on a volumetric noise texture. - **[![](water.png)](../../../objects/effects/physicals/physical_water/index.md) � [Physical Water](../../../objects/effects/physicals/physical_water/index.md)** is a cuboid shaped area that simulates a force field affecting water objects. - **[![](trigger.png)](../../../objects/effects/physicals/physical_trigger/index.md) � [Physical Trigger](../../../objects/effects/physicals/physical_trigger/index.md)** is an object firing callbacks when physical objects or non-physical colliders get inside or outside of it.