# Volume Box *Volume Box* is a cuboid shaped volume that can be used to simulate: - [Fog](../../../content/materials/library/volume_fog_base/index.md), haze or mist that hides objects behind it. If boxes with fog intersect, denser fog is created. - [Clouds](../../../content/materials/library/volume_cloud_base/index.md) or shaped fog. - [Light shafts](../../../content/materials/library/volume_shaft_base/index.md) from the world light source. For sun beams to fall through windows and other openings, the room should be inside the box. ![Volume box with a fog material](box_fog.jpg) *Volume Box with a fog material on the floor* ![Volume box with a fog material](box_wireframe.jpg) *Volume Box with a fog material* ### See also - The *[ObjectVolumeBox](../../../api/library/objects/class.objectvolumebox_cpp.md)* class to edit *Volume Box* objects via API ## Creating a Box Object To create a Box object, perform the following steps: 1. On the Menu bar, click *Create -> Volume -> Box*. ![](volume_box_create.png) 2. Place the Box object somewhere in the world. 3. Specify the Box object [parameters](#volume_box_parameters). ## Box Parameters In the *Volume Box* section (*[Parameters](../../../editor2/node_parameters/index.md)* window -> *Node* tab), you can adjust the following parameters of the *Volume Box*: ![](volume_box_params.png) | Edit Size | Toggles the editing mode for the *Volume Box* node. When enabled, the *Volume Box* sides that can be resized are highlighted with the colored rectangles. To change the size of a side, drag the corresponding rectangle. ![](editing_volume_box.jpg) | |---|---| | Size | Length, width, and height of the box (in units) along X, Y, and Z axes. |