# Volume Sphere *Volume Sphere* has adjustable radii along three axes, so it can take a shape of an ellipsoid. *Volume Sphere* is used to create: - [Fog](../../../content/materials/library/volume_fog_base/index.md) haze or mist that hides objects behind it. If spheres with fog intersect, denser fog is created. - [Spheres of light](../../../content/materials/library/volume_light_base/index.md) around point light sources, for example, a bulb or a candle. These spheres are visible when the light illuminates dust and other particles floating in the air. A light material is always rendered as a regular sphere. ![Volume Sphere with a light material](sphere_light.jpg) *Volume Sphere with a light material around light sources* ![Volume Sphere with a light material](sphere_wireframe.jpg) *Volume Sphere with a fog material* ### See also - The *[ObjectVolumeSphere](../../../api/library/objects/class.objectvolumesphere_cpp.md)* class to edit *Volume Sphere* objects via API ## Creating a Volume Sphere Object To create a *Volume Sphere* object, perform the following steps: 1. On the Menu bar, click *Create -> Volume -> Sphere*. ![](volume_sphere_create.png) 2. Place the *Volume Sphere* object somewhere in the world. 3. Specify the *Volume Sphere* object [parameters](#volume_sphere_parameters). ## Volume Sphere Parameters In the *Volume Sphere* section (*[Parameters](../../../editor2/node_parameters/index.md)* window -> *Node* tab), you can adjust the following parameters of *Volume Sphere*: ![](volume_sphere_params.png) | Edit Size | Toggles the editing mode for the *Volume Sphere* node. When enabled, *Volume Sphere* can be resized along the axes: each axis is highlighted with the colored circle. To change the radius along the axis, drag the corresponding circle. ![](editing_volume_sphere.jpg) | |---|---| | Radius | Scale of *Volume Sphere* along X, Y, and Z axes respectively. > **Notice:** If a *[volume_light](../../../content/materials/library/volume_light_base/index.md)* material is assigned to *Volume Sphere*, it cannot be of an ellipsoid shape. *Volume Sphere* is rendered based only on the X-axis radius value. If its radii along Y or Z axes are smaller, then the object is cut along them. |