# Node Dummy A ![](../node_dummy.png) **Node Dummy** is a zero-sized node that has no visual representation. It is used to organize the other nodes into a hierarchy. Usually *Node Dummy* serves as a parent node for a group of nodes of the same type. *Node Dummy*, though invisible, has the same common options as other nodes: it can be transformed (moved, rotated or scaled) and have a property assigned. > **Notice:** *Node Dummy* differs from the *[Dummy Object](../../../objects/objects/dummy/index.md)*: you cannot assign physical properties to *Node Dummy*. ### See also - The *[NodeDummy](../../../api/library/nodes/class.nodedummy_cpp.md)* class to edit *Node Dummy* via API ## Creating a Node Dummy To add a *Node Dummy* to the scene via UnigineEditor do the following: 1. [Run](../../../editor2/index.md#run) UnigineEditor. 2. On the Menu bar, click *Create -> Node -> Dummy*. ![](add_dummy_node.png) 3. Place the *Node Dummy* somewhere in the world. ![](place_dummy.jpg) > **Notice:** *Node Dummy* is created automatically when [grouping the selected nodes](../../../editor2/organizing_nodes/index.md#group_nodes). ## Organizing Nodes Hierarchy See how to [Organize Nodes](../../../editor2/organizing_nodes/index.md) via UnigineEditor.