# Procedural Generation Assets The *Procedural Generation Assets* add-on contains a pack of ready-to-use materials and textures to [customize buildings](../../../editor2/sandworm/sources/buildings/index.md) generated using the [Sandworm](../../../editor2/sandworm/index.md) tool to simplify creation of urban environments: - 6 variations for brick buildings - 2 variations for concrete buildings ![](buildings_001.png) ![](buildings_002.png) ![](buildings_003.png) ## Opening the World To open the world containing assets for the procedural generation of buildings: - Download the *Procedural Generation Assets* add-on from [Add-On Store](https://store.unigine.com/). - Add the downloaded add-on (UPACKAGE file) to your project by dragging it into the project `data/` folder in the Asset Browser. In the *Import Package* window that opens, click the *Import Package* button and wait until the add-on contents are imported. - In UnigineEditor, check the *[Asset Browser](../../../editor2/assets_workflow/index.md#asset_browser)* window. The material and texture files are available in the `data/buildings/` directory.