# VideoTexture > **Warning:** The functionality described in this article is not available in the Community SDK edition. > You should upgrade to [**Sim**](https://l.unigine.com/SdhugY462) SDK edition to use it. The *VideoTexture* plugin implements hardware decoding of low-latency video streams from online sources in the UNIGINE application (UNIGINE Sim SDK edition). The plugin allows streaming video from VP9-encoded online RTSP/RTP sources to a UNIGINE texture (sound data is ignored). This texture can be used in any material and applied to various objects in the scene (e.g. to output video to a background TV-panel in a virtual studio or create a multi-camera surveillance system). This is not a generic solution for in-app video decoding and has a limited scope of applications. The plugin package also contains a sample scene with textures to which the video can be streamed and a guide on how to start your own stream for quick testing. ![](index.png) Requirements: - OS: Windows 10+ - DirectX11 GAPI (NVidia RTX 2080+) - Source Code: C++ - VP9-encoded online RTSP/RTP sources ## Running the Sample To run the sample: - Download the *UnigineVideoTexture* plugin from [Add-On Store](https://store.unigine.com/). - Add the downloaded add-on (UPACKAGE file) to your project by dragging it into the project `data/` folder in the Asset Browser. In the *Import Package* window that opens, click the *Import Package* button and wait until the add-on contents are imported. - Open the `%PROJECT_NAME%/source/plugins/Unigine/VideoTexture/stream_cfg.json` file and change URL addresses to your own. If you don�t have any streaming source to use in the sample, run a sample stream as described in the `%PROJECT_NAME%/docs/UnigineVideoTexture/example_streaming_server_mediamtx/readme.md` file. - Run the sample using the corresponding `*.bat` file available in the sample folder: - `%PROJECT_NAME%\source\plugins\Unigine\VideoTexture\run_sample.bat` � for the float precision C++ project - `%PROJECT_NAME%\source\plugins\Unigine\VideoTexture\run_sample_double.bat` � for the double precision C++ project ## Using Plugin in Your Application To use the plugin in your own application: - Import the package to your project. - Check the plugin API is available in `%PROJECT_NAME%\source\plugins\Unigine\VideoTexture\Interface.h`. - Use the sample implementation available in the `%PROJECT_NAME%\source\plugins\Unigine\VideoTexture\sample\VideoTextureSample.cpp` file for reference.