# Installing and Activating Editor For Sim ## Online Activation (Floating License) Use this license activation method if you have a virtual license. 1. Download and install [UNIGINE SDK Browser](https://developer.unigine.com/en/downloads/sdk_browser_v2_start_here) on your PC. 2. Log in to SDK Browser using your credentials (they are the same as for the [https://developer.unigine.com](https://developer.unigine.com) portal). 3. At the ***SDKs*** tab click ***ADD SDK***. ![](../install.png) The *Add SDK* window will open. 4. In the tab that will open, select ***UNIGINE 2 Editor for Sim SDK*** in the *Edition* dropdown: ![](add_editor_for_sim.jpg) And click ***Install***. ![](install_button.jpg) The ***Editor for Sim*** edition will be installed and displayed in this section. ![](installed_editor_for_sim.jpg) 5. Click ***Activate*** for the downloaded edition: ![](activate.jpg) 6. In the window that opens, choose **Floating License** and click *Activate*. ![](license_activation_floating.png) Your SDK will become activated. ## Offline Activation (with USB HASP) Use this license activation method if you have a USB with a license. 1. Insert USB HASP into the PC on which you plan to develop your project. 2. Download and install *[UNIGINE SDK Browser](https://developer.unigine.com/en/downloads/sdk_browser_v2_start_here)* on your PC. 3. Log in to SDK Browser using your credentials (they are the same as for the [https://developer.unigine.com](https://developer.unigine.com) portal). 4. At the ***SDKs*** tab click the ***ADD SDK*** button. ![](../install.png) The *Add SDK* window will open. 5. In the tab that opens, select ***UNIGINE 2 Editor for Sim SDK*** in the *Edition* dropdown: ![](add_editor_for_sim.jpg) And click ***Install***. ![](install_button.jpg) 6. If the USB Key activation is successful, you�ll see ***UNIGINE 2 Editor for Sim*** activated in ***SDKs*** tab: ![](editor_for_sim_usb_hasp.png) ## USB HASP License Activation Troubleshooting If the ***UNIGINE 2 Editor for Sim*** card displays the ***Activate*** button and the *Requires Activation* text (as shown below), it means that SDK Browser failed to detect the inserted USB HASP device. ![](hasp_requires_activation.png) In this case close SDK Browser (and make sure that it doesn't run in the background), re-insert the USB HASP key into a different USB port, and run SDK Browser once again.