# Console Migration ## Changed Console Commands | UNIGINE 2.21 | UNIGINE 2.22 | |---|---| | `shaders_create_cache` | Removed. Use `shaders_create_cache_async` or `shaders_create_cache_force` instead. | | `render_dof_bokeh_mode` | Default value changed from 0 to 1. | | `render_dof_focal_distance` | Default value changed from 1.0f to 4.0f. | | `render_streaming_textures_mipmaps` | Default value changed to false. | | `render_upscale_mode` | Value range changed. | | `render_white_balance_adaptation_time` | Value range changed. | ## New Console Commands ### Clouds Rendering - `render_clouds_async_compute` ### Dynamic Resolution Scaling - `render_dynamic_resolution_alignment_enabled` - `render_dynamic_resolution_cooldown_frames` - `render_dynamic_resolution_debug` - `render_dynamic_resolution_dimension` - `render_dynamic_resolution_down_frames` - `render_dynamic_resolution_down_threshold` - `render_dynamic_resolution_enabled` - `render_dynamic_resolution_scale_max` - `render_dynamic_resolution_scale_min` - `render_dynamic_resolution_step` - `render_dynamic_resolution_target_fps` - `render_dynamic_resolution_up_frames` - `render_dynamic_resolution_up_threshold` - `render_dynamic_resolution_warmup_frames` ### Effects and Postprocesses - `render_dof_jitter_samples` - `render_dof_mipmap_by_blur_intensity` - `render_dof_sampling_mode` - `render_dof_taa_frame_count` - `render_dof_taa_frames_velocity_threshold` - `render_gpu_resource_aliasing` - `render_indirect_specular_temporal_filtering_angle_dependence` - `render_indirect_specular_temporal_filtering_color_clamping_grazing` - `render_indirect_specular_temporal_filtering_frame_count_grazing` - `render_local_tonemapper_detail_contrast_intensity` - `render_local_tonemapper_detail_contrast_radius` - `render_local_tonemapper_use_detail_contrast` - `render_oblique_frustum_enabled` - `render_surface_id_multilayered` ### Graphics Settings - `vk_frame_pool_gpu_upload` - `vk_frame_pool_upload` - `vk_gpu_upload_heap` ### ObjectWaterGlobal Rendering - `render_water_geometry_progression_fov_min` - `render_water_geometry_progression_fov_scale` ### Output Modes - `render_panorama_fisheye_kannala_brandt_chromatic_aberration` - `render_panorama_fisheye_kannala_brandt_coefficients` - `render_panorama_fisheye_kannala_brandt_focal_length` - `render_panorama_fisheye_kannala_brandt_image_circle_radius` - `render_panorama_fisheye_kannala_brandt_image_dimensions` - `render_panorama_fisheye_kannala_brandt_principal_point` - `render_panorama_fisheye_kannala_brandt_skew` - `render_panorama_fisheye_kannala_brandt_tangential_distortion` - `render_panorama_fisheye_kannala_brandt_vignetting_coefficient_5` - `render_panorama_fisheye_kannala_brandt_vignetting_coefficients` - `render_panorama_force_disable_screen_space_effects` ### Performance Profiling - `show_profiler_memory_object` ### Rendering Resources - `render_streaming_animation_cache_ram` - `render_streaming_animations_info` - `render_streaming_animations_list` - `render_streaming_animations_mode` - `render_streaming_animations_reload` - `render_streaming_mesh_cache_ram` - `render_streaming_mesh_cache_vram` - `render_streaming_mesh_skinned_cache_ram` - `render_streaming_mesh_skinned_cache_vram` - `render_streaming_skinned_mesh_reload` - `render_streaming_texture_cache_vram` ### Shaders - `shaders_create_cache_async` - `shaders_create_cache_force` ### Shadows - `render_shadows_penumbra_max_radius_omni` - `render_shadows_penumbra_max_radius_proj` - `render_shadows_penumbra_max_radius_world` ### Stereo Rendering - `render_stereo_hidden_area_enabled` ### VR - `vr_emulation_mirror_crop` - `vr_emulation_mirror_crop_offset` - `vr_emulation_mirror_mode` - `vr_mirror_crop` - `vr_mirror_crop_offset` - `vr_peripheral_rendering_debug_gaze_override_coord` - `vr_peripheral_rendering_debug_gaze_override_mode` - `vr_profiler_background_alpha` - `vr_profiler_position` - `vr_show_profiler` - `vr_show_profiler_memory` - `vr_show_profiler_misc` - `vr_show_profiler_performance` ### Miscellaneous - `render_upscale_fsr_use_old_frame_reactivity` - `rtsp_streamer_profiling` - `rtsp_streamer_show_debug_info` - `scenario_manager_log` - `scenario_manager_server`