--- uid: Uno.Features.WDHaptics --- # Haptics > [!TIP] > This article covers Uno-specific information for the `Windows.Devices.Haptics` namespace. For a full description of the feature and instructions on using it, see [Windows.Devices.Haptics Namespace](https://learn.microsoft.com/uwp/api/windows.devices.haptics). * The `Windows.Devices.Haptics` namespace provides classes for accessing and managing vibration devices and haptic feedback. ## `VibrationDevice` class The `GetDefaultAsync` method is implemented on all platforms and returns `null` for the unsupported platforms (Skia Desktop). ### Platform-specific requirements #### Android For Android, there is one permission you must configure before using this API in your project. To do that, add the following to `AndroidManifest.xml`: ```xml ``` #### Tizen For Tizen, the `http://tizen.org/privilege/haptic` privilege needs to be declared in `tizen-manifest.xml` file. ## `SimpleHapticsController` The `SupportedFeedback` property returns the list of supported feedback types for the given platform. In most cases this includes `Click` and `Press`. The following code snippet illustrates the usage of `VibrationDevice` and `SimpleHapticsController`: ```csharp var result = await VibrationDevice.RequestAccessAsync(); if (result == VibrationAccessStatus.Allowed) { var vibrationDevice = await VibrationDevice.GetDefaultAsync(); if (vibrationDevice != null) { var simpleHapticsController = vibrationDevice.SimpleHapticsController; var feedbackType = simpleHapticsController.SupportedFeedback.FirstOrDefault( feedback => feedback.Waveform == KnownSimpleHapticsControllerWaveforms.Press); if (feedbackType != null) { simpleHapticsController.SendHapticFeedback(feedbackType); } } } ```