--- name: ux-modals-and-dialogs description: Design or critique modals, dialogs, alerts, popovers, and bottom sheets — gate WHEN interrupting users is justified, then apply dismissal, title/button, and focus best practices. Trigger when the user asks to design or review a modal, dialog, popup, overlay, confirmation, alert, permission request, lightbox, or bottom sheet — or asks whether something should be a modal at all. license: MIT metadata: author: uxcel version: "1.0.0" --- # Modals & Dialogs Skill ## How this skill behaves (read first) This is a **generative** skill. The default failure modes: **interrupting for everything** (modals for success messages, tips, newsletters — attention spent like it's free), **trapping users** (no visible close, no Esc, stacked modals), and **vague choices** ("Are you sure?" → Yes/No). A modal *takes the whole interface hostage* — that's justified only in high-stakes moments, and the price is paid back with crystal-clear purpose and effortless exit. This skill gates: 1. **Gate the interruption itself** — is a modal even justified here? The most important decision happens before any design. 2. **Apply the always-true core** — purpose in the title, explicit buttons, easy dismissal, focus management. 3. **Surface the type and timing decisions** (popup/fullscreen/popover/bottom sheet, permission priming) with trade-offs. Then it **hands off to `ux-heuristics-audit`, `ux-accessibility-audit`, `ux-aesthetics-audit`, `ux-microcopy-audit`, and `ux-dark-patterns-audit`** for validation. --- ## Step 0 — Gate the interruption (the decision that matters most) A modal blocks everything. It earns that only for **high-stakes moments**: - Confirming **destructive or irreversible actions** (delete account, discard draft) — show impact ("12 files will be deleted"). - **Critical errors or warnings** (system restart, unsaved changes at risk). - **Information required to continue** the current task (login to save, payment details). Everything else — success messages, tips, FYIs, promotions — uses **non-modal** patterns: inline messages, toasts, banners, popovers. Also establish: - **Who triggers it?** User-initiated modals (clicked a button) are expected; **system-initiated** modals (timed popups, upgrade nags) interrupt without warning — avoid unless truly urgent (session expiry, critical update). - **Timing** — never interrupt high-stakes flows in progress (mid-checkout is the classic crime). - **Platform** — desktop alert vs. iOS alert / Android dialog conventions; bottom/action sheets for mobile action lists. > If the content fails the high-stakes test, stop designing a modal and recommend the inline/toast alternative. --- ## The always-apply core (correct for every modal that survives the gate) ### Purpose, title, buttons - **The title carries the whole message** — users skim or skip body text. "Discard draft?" not "Warning." Body text adds the *why* and context; nothing vital lives only in the body. - **Explicit button labels answering the title:** ❌ "Yes" / "No" / "Cancel" ✅ "Discard draft" / "Keep editing." Users must know what each button does without reading anything else. - **Maximum two action buttons.** A third ("Learn more") leaks users out of the decision. - **Never blame or shame** in opt-out labels ("No thanks, I hate saving money" → dark-patterns flag). ### Dismissal is a right, not a feature - **Multiple visible exits:** Close/Cancel button + the × in the corner + **Esc on desktop / Back on mobile**. - **Click/tap outside closes it** — when no entered data would be lost; suppress only when dismissal would destroy work. - **Never stack modals.** A modal on a modal is a hostage situation with extra steps. ### Focus and attention mechanics - **Dark overlay** behind the modal — focuses attention, blocks outside interaction, doubles as a close target. - **Keyboard focus moves into the modal on open** (onto the primary action); all controls keyboard-reachable. - **Centered placement** — dead-center on mobile; horizontally centered and slightly above center on desktop (stable under window resizing). - **Critical alerts look critical:** red accents and an alert icon for destructive/urgent confirmations, so habituated users don't dismiss on autopilot. --- ## The context-dependent decisions (surface, don't auto-apply) | Decision | Apply when | Avoid / adapt when | Default recommendation | |---|---|---|---| | **Popup modal** | The standard high-stakes interrupt over dimmed content | Content that needs a whole page | Default modal type | | **Fullscreen modal** | Complex focused tasks: multi-step forms, payments, T&Cs, mobile spotlight moments | Simple confirmations (overkill); anything users may need to escape fast — make dismissal obvious | Only when the task genuinely fills a screen | | **Popover** | Extra detail/options anchored to an element, without blocking the page | Critical information (too easy to miss) | The non-modal default for contextual help | | **Lightbox** | Image/video magnification with navigation, captions, zoom | Non-media content | Media-rich products only | | **Bottom / action sheet (mobile)** | Lists of related actions or share targets, per OS convention | Critical confirmations (use an alert/dialog) | Android bottom sheet / iOS action sheet for action lists | | **Success feedback** | Inline or on-page states | Success *modals* — interrupting to say "it worked" | Modal success only if users must acknowledge before continuing | | **Permission requests** | In context, at the moment the feature needs it; **primed** with a pre-permission explainer; one permission at a time; a compelling reason (+81% grant likelihood) | At first launch, in batches, with "Recommended" pressure labels, or mid-task | Prime → contextual ask → graceful path to reverse a denial | | **System-initiated modals** | Truly urgent: session expiry, security, data loss | Subscription nags, timed promos, rating begs | Almost never; use banners/badges instead | --- ## Validate the result (orchestration) > Hand-offs name each lens by its installable skill `name`. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking. After generating or revising, hand the result to the audit lenses rather than declaring it done. These are **candidate** lenses — posture is set by `docs/orchestration-policy.md`, or route the whole thing through `ux-design-review`. Here, **`heuristics`, `microcopy`, and `dark-patterns` are Tier A (auto-run); `accessibility`, `aesthetics`, and `mobile-responsiveness` are Tier B (offered)** — under an existing design system `aesthetics` is suppressed and `accessibility` narrows to usage; `mobile-responsiveness` applies only on mobile. If the user invoked this skill for one specific thing, respect that scope. - **`ux-heuristics-audit`** *(Tier A)* — user control and freedom (exits), error prevention (explicit confirmations), match to expectations (platform conventions). - **`ux-accessibility-audit`** *(Tier B — offer; narrow under a design system)* — focus trap correctness, keyboard dismissal, screen-reader announcement, contrast of overlay content. - **`ux-aesthetics-audit`** *(Tier B — offer; suppress under a design system)* — modal visual hierarchy, overlay treatment, alert-styling restraint. - **`ux-microcopy-audit`** *(Tier A)* — title clarity, button explicitness, body brevity, permission-reason wording. - **`ux-dark-patterns-audit`** *(Tier A)* — this skill's interruptions are prime dark-pattern territory: nagging system modals, shame opt-outs, permission pressure, hard-to-find dismissal. - **`ux-mobile-responsiveness-audit`** *(Tier B — offer; applies only on mobile)* — when the context is mobile: sheet conventions, dismissal gestures, fullscreen behavior. If the audits surface a conflict (e.g., growth wants a signup modal on page load vs. user control), resolve back toward the primary task: the user was doing something — the modal must either protect that task or get out of its way. --- ## Common do/don't patterns | ❌ Don't | ✅ Do | |---|---| | Modal for a success message or a tip | Inline state / toast; modals for high-stakes only | | Timed subscription popup mid-reading | User-initiated modals; system interrupts only for urgency | | "Are you sure?" → Yes / No | "Discard draft?" → "Discard" / "Keep editing" | | Three+ buttons including "Learn more" | Two actions, aligned to the title | | No × , no Esc, no outside click | Close button + Esc/Back + outside click (when safe) | | Modal opens on top of another modal | One modal at a time, ever | | Vital info buried in body text | The title carries the message | | Permission batch on first launch | Primed, contextual, one-at-a-time requests with reasons | | "No thanks, I like missing out" | Neutral, respectful opt-out labels | | Focus stays on the page behind | Focus moves into the modal, onto the primary action | | Ship without checking | Hand off to heuristics + accessibility + aesthetics + microcopy + dark-patterns | --- ## Source lessons (Uxcel) - [Types of UI Modals](https://uxcel.com/lessons/placeholder-955) - [Best Practices for Designing UI Modals](https://uxcel.com/lessons/modals--dialogs-best-practices-166) - [Designing Mobile Notifications & Dialogs](https://uxcel.com/lessons/mobile-notifications--dialogs-142) - [How to Ask for User Permissions Unobtrusively](https://uxcel.com/lessons/ask-permission-best-practices-607)