Mudlet Mapper000#ff0000#ffff00#000000#000000Have to swim000#ff0000#ffff00#000000#000000There's water ahead of you. You'll have to swim in that direction to make it through.There's water ahead of you. You'll have to swim in that direction to make it There's water ahead of you. You'll have to SWIM You'll have to swim to make it through the water in that direction.The water is too deep for you to walk that way, you must swim.You'll have to SWIM332332Rubble at the exit000#ff0000#ffff00#000000#000000You begin to slowly clamber over the rubble that blocks your way.You begin to slowly clamber over a pile of rubble that blocks your way.You start plodding carefully across the constructed trenches.You struggle to climb over the snow drift in your way.You struggle to climb over the sand dune in your way.33333Too quick0990#ff0000#ffff00#000000#000000Now now, don't be so hasty!You can not move that fast!You cannot move that fast, slow down!333Hobbling000#ff0000#ffff00#000000#000000You slowly hobbleThe shot in your leg slows you as you hobble away.23Frozen000#ff0000#ffff00#000000#000000You begin moving your frozen body slowly2People here010#ff0000#ffff00#000000#000000You see the following people here:135Person000#aaff00#ffff00#000000#000000([A-Z][a-z]+)1Retardation/aeon walk delay000#ff0000#ffff00#000000#000000You move sluggishly into action.3Scent (Achaea+Imperian)000#ff0000#ffff00#000000#000000^You detect traces of scent from (.+)\.$1Alertness (Achaea+Imperian)000#ff0000#ffff00#000000#000000^Your enhanced senses inform you that (\w+) has entered (.+?)(?:, to the| at your) (\w+)\.$1Mudlet Mapper prompt trigger000#ff0000#ffff00#000000#0000007Wormhole000#ff0000#ffff00#000000#000000You hurl yourself forwards through the air, and sure enough a swirling vortex of colours springs into existence to swallow you.You reach out with the vibrating stick to probe for a wormhole, and as it connects with one, you are sucked through.33No wormhole000#ff0000#ffff00#000000#000000There is no wormhole here.3Achaea000#ff0000#ffff00#000000#000000Login000#ff0000#ffff00#000000#000000Password correct. Welcome to Achaea.0Farsee initial000#ff0000#ffff00#000000#000000You see that 2Local farsee000#ff0000#ffff00#000000#000000^You see that (\w+) is at (.+)\.$1Veil farsee000#ff0000#ffff00#000000#000000^You see that (\w+) is located at (.+) in (.+)\.$1Entering wilderness0990#ff0000#ffff00#000000#000000You begin to look for that place to enter the wilderness. It's around here somewhere!3Icon enter/leave010#ff0000#ffff00#000000#000000You reach out and touch a powerful Icon. For a moment, nothing happens, but soon you feel a humming deep inside you.3Underworld root000#ff0000#ffff00#000000#000000As you touch a huge grey root, you feel dark energies coursing up your hand and throughout your body.3Mindsense000#ff0000#ffff00#000000#000000You seek out the mind of^You seek out the mind of (\w+) and an image of (.+) appears in your mind\.$21Destroyed room000#ff0000#ffff00#000000#000000Your movement is slowed as you move through the decimated remains.3Underworld entry000#ff0000#ffff00#000000#000000A huge grey root numbs your fingertips as you reach out to touch it.3Angel sense00100#ff0000#ffff00#000000#000000Your guardian angel senses ^Your guardian angel senses .+? at (.+?),21Each person000#ff0000#ffff00#000000#000000 is with (\w+)\.$1Stop0990#ff0000#ffff00#000000#0000007Dragonsense010#ff0000#ffff00#000000#000000Tapping into the unfathomable depths of your power, you sense thatTapping into the unfathomable depths of your power, you sense that (\w+) is at (.+), in (.+)\.$21Defilement000#ff0000#ffff00#000000#000000(Order): ^\(Order\): \w+'s Herald says, "A shrine is being defiled at (.+)!"$21Defiled000#ff0000#ffff00#000000#000000(Order):^\(Order\): \w+'s Herald says, "A shrine has been destroyed at (.+)!"$21View000#ff0000#ffff00#000000#000000You see^You see (\w+) at (.+)\.$21Elementalism scry000#ff0000#ffff00#000000#000000You create a pool of water in the air in front of you and look through it, sensingYou create a pool of water in the air in front of you and look through it, sensing (\w+) at (.+)\.$21Parse wholist0990#ff0000#ffff00#000000#000000^(\w+) +\((.+)\)$1Piety on astralform000#ff0000#ffff00#000000#000000A rite of piety slows your movement as it pulls at your ephemeral body.3Angel/Demon presences00100#ff0000#ffff00#000000#000000You bid your guardian angel to seek out life presences nearby.You bid your Baalzadeen to seek out life presences nearby.33Each person000#ff0000#ffff00#000000#000000^Your guardian angel senses (\w+) at (.+?),^Your Baalzadeen senses (\w+) at (.+?),11Stop (angel presences)000#ff0000#ffff00#000000#0000007Demon sense000#ff0000#ffff00#000000#000000Your Baalzadeen senses ^Your Baalzadeen senses (\w+) at (.+), on a health of21Annwyn circle000#ff0000#ffff00#000000#000000The melody of a strange song rises unbidden to your lips as you skip around the circle of mushrooms.2Scrying bowl010#ff0000#ffff00#000000#000000You dip your fingers into the cool water of the bowl, willing it to reveal the location of^You dip your fingers into the cool water of the bowl, willing it to reveal the location of (\w+)\.$^An image of (.+) appears reflected within the bowl, shifting with the rippling water to display (.+)\.$211Occultist entities001000#ff0000#ffff00#000000#000000The following entities reside on the Prime Material plane:3Each doppleganger000#ff0000#ffff00#000000#000000^(\w+) is at (.+)\.$1Stop000#ff0000#ffff00#000000#0000007Party traces/locaters000#ff0000#ffff00#000000#000000(Party):2regex (party locate)000#ff0000#ffff00#000000#000000^\(Party\): \w+ says, "(\w+) moved to (.+)\."$^\(Party\): \w+ says, "(\w+) is at (.+), in (.+)\."^\(Party\): \w+ says, "Trace: (\w+) moved to (.+)\."^\(Party\): \w+ says, "(\w+) - (.+), in (.+)\."$^\(Party\): \w+ says, "(\w+) is at (.+) \(.+\)\."^\(Party\): \w+ says, "Trace: (\w+) entered (.+) in (.+)\."^\(Party\): \w+ says, "Trace: (\w+) entered (.+)\."1111111Arena event (Achaea)031000#ff0000#ffff00#000000#000000Current eventPlayer Location----------------------------------------------------------------------233Each person000#ff0000#ffff00#000000#000000^(\w+) +(.+)$1Stop (arena event)000#ff0000#ffff00#000000#0000007Angel trace000#ff0000#ffff00#000000#000000Your guardian angel reports that^Your guardian angel reports that (\w+) has moved to (.+)\.$21KoTH (mudlet mapper)051000#ff0000#ffff00#000000#000000Current event: King of the Hill535Each person000#ff0000#ffff00#000000#000000^(\w+) .+? ([A-Z][a-z ]+?)$1Stop (koth)000#ff0000#ffff00#000000#0000007Fullsense (mudlet mapper)00100#ff0000#ffff00#000000#000000You seek out all mental presences within your reach:3Each person000#ff0000#ffff00#000000#000000^You sense (\w+) at (.+)\.$1Stop000#ff0000#ffff00#000000#0000007Alchemist ether seek000#ff0000#ffff00#000000#000000You reach out into the ether, folding it aside to reveal^You reach out into the ether, folding it aside to reveal (\w+)\. As you peer into the opening, the image of (.+) swims into view, then fades away as the ether seeps back into place\.$21Oppression Predator010#ff0000#ffff00#000000#000000Your oppressive gaze sweeps across the land, seeking out your prey.1^You see that (\w+) (?:conquers|) at (.+)\.$351Allsight000#ff0000#ffff00#000000#000000Allsight:^Allsight: (\w+) enters (.+)\.$21Polished skull locater000#ff0000#ffff00#000000#000000^An image of (.*) appears in your mind\.$1Downed shrine in Order logs000#ff0000#ffff00#000000#000000- A shrine at- A shrine at '(.+)' was destroyed\.$01chrono divine010#ff0000#ffff00#000000#000000Tapping into the timelines, you trace them to locate^Tapping into the timelines, you trace them to locate (\w+)\.$^You determine that s?he is at (.+)\.$211Shadow preeminence00100#ff0000#ffff00#000000#000000You cast your will out across the land, surveying all that stand within shadow's embrace.3Each person000#ff0000#ffff00#000000#000000^You sense (\w+) at (.+?)\.$1prompt000#ff0000#ffff00#000000#0000007Directory - Catch shop entry000#ff0000#ffff00#000000#000000^((?:\d+)(?:mc|gp|cr).+)$1Make shop name clickable000#ff0000#ffff00#000000#000000^.{45} (.+)$1Aero Whisper000#ff0000#ffff00#000000#000000^Whispering a request to the omnipresent winds, you sense that (\w+) is at (.+), in (.+)\.$1Soulmark Scry000#ff0000#ffff00#000000#000000^Questing for the mark placed upon h(?:is|er) soul, you determine that (\w+) can be found at (.+)\.$1Aetolia010#ff0000#ffff00#000000#000000Login0990#ff0000#ffff00#000000#000000Password correct. Welcome to Aetolia.3Lusternia000#ff0000#ffff00#000000#000000Login050#ff0000#ffff00#000000#000000 A G E O F A S C E N S I O N3mmp Lusternia Scent099100#ff0000#ffff00#000000#000000You scent at the air, your skilled nose picking up the faint traces of others in the surrounding area.You snort and snuffle at the air, sensing through a ridiculous pig nose upon your face the faint traces of others in the surrounding area.A pert little nose takes in a delicate whiff of your surroundings, sensing the faint traces of others in the nearby area.You tilt back your head and inhale deeply through your nose, the whiskers of a wolf's snout upon your face twitching as you sense the faint traces of others in the surrounding area.You flutter your nose at the air, sensing through a cute little rabbit nose upon your face the faint traces of others in the surrounding area.You sniff disdainfully at the air with a snobby snoot, wrinkling your nose as you sense the faint traces of others in the nearby area.Your snout twitches and trembles at the air, sensing through a striped badger nose upon your face the faint traces of others in the surrounding area.You twitch your snout and scent the air, sensing through a scaled fink nose upon your face the faint traces of others in the surrounding area.33333333Got line000#ff0000#ffff00#000000#000000^You make out the scent of (\w+) coming from (.+)\.$1Stop capturing000#ff0000#ffff00#000000#0000007mmp Lusternia kaleidoscope01100#ff0000#ffff00#000000#000000You hold a kaleidoscopic telescope to your eye, you twist the end and stare intently through its twinkling surfaces.Through the glittering faceted planes, you see:33Got line000#ff0000#ffff00#000000#000000^(\w+) - ([^\(]+)1Stop capturing000#ff0000#ffff00#000000#0000007Deathsight000#ff0000#ffff00#000000#000000You see the death occur at^You see the death occur at (.+)\.$21Wildnodes nodes0990#ff0000#ffff00#000000#000000^\(Planted\) Node \d+ - (.*)\.$^ +Node \d+ - (.*)\.$11Window search0390#ff0000#ffff00#000000#000000^You open up a window in the cosmic fabric and search out (\w+). Through the cosmic window, you see (\w+) at (.+?)(?: \(.*\))?\.1Scry search010#ff0000#ffff00#000000#000000^You rub .* and it begins to glow with a pulsating light\.$Within the enchanted item, an image forms of (\w+) at (.+?)(?: \(.*\))?\.11Map artefact030#ff0000#ffff00#000000#000000As you inscribe the name of ^As you inscribe the name of \w+ with a flourish, lines crawl across the surface of the map, centered upon (.*)\.$You see the following in detail:v(\d+)2131Masquerade ball snowglobe020#ff0000#ffff00#000000#000000^You trace the name of \w+ on the surface of a splendid masquerade ball snowglobe, and then shake the globe vigorously\. As the swirling particles within clear, you see the vague outline of .+?\.$You see the following in detail:v(\d+)131map scry000#ff0000#ffff00#000000#000000As you inscribe the name of^As you inscribe the name of (\w+) with a flourish, lines crawl across the surface of the map, centered upon (.*)\.21World events000#ff0000#ffff00#000000#000000^The Staff of Ascension is at (.*)\.$^The Purple Hamster of Chaos is at (.*)\.$11Seeing stone030#ff0000#ffff00#000000#000000You gaze into a seeing stone.1^(.*)\.$351Birdseye000#ff0000#ffff00#000000#000000From your vantage point in the sky, your crow senses perceive that^From your vantage point in the sky, your crow senses perceive that (\w+) is (.*) within the vicinity of (.*)\.$21Bond look030#ff0000#ffff00#000000#000000^You look through the mind of (.*)\:$1^(.*)\.$151Pyramid probe #000#ff0000#ffff00#000000#000000You lightly caress a button on a paradox puzzle pyramid and suddenly a hazy image of^You lightly caress a button on a paradox puzzle pyramid and suddenly a hazy image of (.*) flashes momentarily in front of you\.$21Pentagon probe #000#ff0000#ffff00#000000#000000You lightly caress a button on a paradox puzzle pentagon and suddenly a hazy image of^You lightly caress a button on a paradox puzzle pentagon and suddenly a hazy image of (.+) \(room \#\d+\) flashes momentarily in front of you\.$21Pyramid port000#ff0000#ffff00#000000#000000Your hands become a blur as you twist and turn a paradox puzzle pyramid until each side is made up of the same colour, solving the puzzle in mere moments. Suddenly the image of^Your hands become a blur as you twist and turn a paradox puzzle pyramid until each side is made up of the same colour, solving the puzzle in mere moments. Suddenly the image of (.*) appears in the back of your mind and you feel drawn towards it\.$21Pyramid probe0994#ff0000#ffff00#000000#000000You lightly caress a few buttons on a paradox puzzle pyramid and suddenly a series of hazy images flashes momentarily in front of you.3Each location000#ff0000#ffff00#000000#000000^Puzzle point \d+ is set to (.+) \(1Astrology scry000#ff0000#ffff00#000000#000000Gazing up at the sky, you bring the image of^Gazing up at the sky, you bring the image of (\w+) into your mind's eye and overlay it on the constellations\. The power of the stars manifests as an image of (.+?) forms before your eyes\.$21Tierstone010#ff0000#ffff00#000000#000000You gaze into a glittering tierstone.^\w+ is at (.+?) in (.*)\.$31Quicksand000#ff0000#ffff00#000000#000000You struggle slowly through the quicksand as you move2Gravity000#ff0000#ffff00#000000#000000The dragging force of a war shrine of2Crow spy000#ff0000#ffff00#000000#000000An image of^An image of \w+ (?:entering|leaving) (.+?) appears in the centre of the nest\.$21Crow spy remote000#ff0000#ffff00#000000#000000Your nest projects into your head an image^Your nest projects into your head an image of \w+ (?:entering|exiting) (.+)\.$21Chemwood walk delay000#ff0000#ffff00#000000#000000^You struggle to push through \w+'s thick, swirling mists\.$^You struggle to move with \w+'s amplified fields disrupting your muscular impulses, but you stumble determinedly in an effort to leave\.$^\w+'s whirling leaves harry you as you try to leave, slowing your egress\.$^You begin moving through the thick, swirling flurries of \w+'s spores\.$You stumble through the thick smog, coughing and sputtering as you try to find cleaner air.^You stumble around stupidly as \w+'s mind-dulling effluvia seeps into you, fighting against a strangely dull mind to make your legs take you out of here\.$111131City/commune shops menu03500#ff0000#ffff00#000000#000000[ Local shops selling305Shop000#ff0000#ffff00#000000#000000^1Stop (city/commune shops menu)000#ff0000#ffff00#000000#0000007Rifts and Paths000#ff0000#ffff00#000000#000000Succesful transverse000#ff0000#ffff00#000000#000000^You (place your hands on|reach out to) .+ and find the link to .+\. Pulsating energy flares throughout your field of vision, and you find yourself tumbling through the aether pathways\.$1Failed transverse000#ff0000#ffff00#000000#000000You cannot find a planar gate here.3Succesful pathfind000#ff0000#ffff00#000000#000000You squat down and narrow your eyes, finally finding a mystic pathway that twists and turns in the distance. Before it slips away, you dash forward and rush along its winding tracks.3failed pathfind000#ff0000#ffff00#000000#000000You cannot find a pathway here.3Forced Movement000#ff0000#ffff00#000000#000000The soft ground around you suddenly gives way and you find yourself sliding down a muddy embankment, ending up in an undignified heap on the floor of a dark chamber.3Imperian0990#ff0000#ffff00#000000#000000Login000#ff0000#ffff00#000000#000000Password correct. Welcome to Imperian.3Wormholes000#ff0000#ffff00#000000#000000You sense a stable wormhole between^You sense a stable wormhole between (.+?) and (.+)\.$21Personal wormholes000#ff0000#ffff00#000000#000000You sense a personal wormhole at^You sense a personal wormhole at (.+). It is attached to (.+)\.$21Parse wholist000#ff0000#ffff00#000000#000000.+( \- [A-Z].+?\s*?) \- (.+)1Trap went off000#ff0000#ffff00#000000#000000Your alarm at^Your alarm at \'(.+)\' has been set off by (\w+)\!$21Trap List000#ff0000#ffff00#000000#000000^ (\w+) \((\w+)\) at (.+)$21Scout000#ff0000#ffff00#000000#000000^ .+ at (.+)$21Hunt000#ff0000#ffff00#000000#000000^You sense that (\w+) has entered (.+)\, (.+)\.$1Sewer grate000#ff0000#ffff00#000000#000000A sewer grate prevents you from moving down into the sewers.3Caravan000#ff0000#ffff00#000000#000000You begin leading a caravan2Starmourn0990#ff0000#ffff00#000000#000000Lifts000#ff0000#ffff00#000000#000000No Lift to ENTER000#ff0000#ffff00#000000#000000The interface changes color, calling the lift car to your location.3Lift moving000#ff0000#ffff00#000000#000000The ground beneath your feet seems to shift for a split second as the lift begins to move.3Lift at correct floor000#ff0000#ffff00#000000#000000Nothing happens, as the lift is already at the requested destination.3Lift arrival (inside)000#ff0000#ffff00#000000#000000The lift comes to a complete stop, a ping echoing from the control interface. You can now EXIT LIFT.3Lift arrival (outside)000#ff0000#ffff00#000000#000000An indicator light flashes above the lift as it arrives at this floor. You can ENTER LIFT to board the lift.3Lift interaction failed000#ff0000#ffff00#000000#000000The lift is currently in motion and the interface is locked down.You may not exit the lift while it is in motion if you wish to remain in one piece.The lift is already moving, further attempts will not speed up the process.333KEY LIFT table0030#ff0000#ffff00#000000#000000Linking into the interface of lift network2each lift floor000#ff0000#ffff00#000000#000000\((\d)\).+"(.+)"(?:\s\[)?(HERE)?(?:]\s)?1Stop (Key Lift)000#ff0000#ffff00#000000#0000007Login000#ff0000#ffff00#000000#000000Please enter the name of your Starmourn character.2Path Blocked000#ff0000#ffff00#000000#000000^.+ blocks your attempt to leave. You can attempt to CRASH \w+ to escape\.$1Flying000#ff0000#ffff00#000000#000000move indoors failed by flying000#ff0000#ffff00#000000#000000You must land before you can move indoors.3Wait for landing000#ff0000#ffff00#000000#000000You continue your descent.3Lithmeria000#ff0000#ffff00#000000#000000Login000#ff0000#ffff00#000000#000000Welcome to your account!3StickMUD000#ff0000#ffff00#000000#000000Login000#ff0000#ffff00#000000#000000StickMUD rebooted2Wall000#ff0000#ffff00#000000#000000A wall blocks your way.3Doors000#ff0000#ffff00#000000#000000Closing doors011#ff0000#ffff00#000000#000000You open the door to the2Lack of piety000#ff0000#ffff00#000000#000000^You try to open the door to the (\w+) but find it slams closed in your face, symbolic of your lack of piety\.$1Slam Shut010#ff0000#ffff00#000000#000000The door slams shut!3Denied entry000#ff0000#ffff00#000000#000000The door suddenly slams shut, denying you entry.3CIJ000#ff0000#ffff00#000000#000000A section of the door slides aside, and a rubber-gloved fist on a spring pops out and punches you in the nose!3Springs back000#ff0000#ffff00#000000#000000The door budges, and then springs immediately back into place.3Bolted000#ff0000#ffff00#000000#000000^The door to the (\w+) is closed forcefully fromthe other side and the sound of a bolt being slammed home makes your lack of admittance clear\.$1Self-closing door000#ff0000#ffff00#000000#000000The door closes swiftly with a loud 'BANG'!3Door closed020#ff0000#ffff00#000000#000000You open the door to the^The door to the \w+ closes with a click\.$271Failed to open door000#ff0000#ffff00#000000#000000You are not carrying a key for this door.This door has been magically locked shut.Not recognising you as cast or crew, stagehands firmly close the door on you.You push against the door in vain as you try to open it.You do not have access to open this door.The door beeps quietly. It appears to be locked.This (?:walnut|pine|oak|iron|reinforced) door has been magically locked shut\.You are not carrying a key for this (?:walnut|pine|oak|iron|reinforced) door\.33333311Door Locked000#ff0000#ffff00#000000#000000The door is locked.The (?:walnut|pine|oak|iron|reinforced) door is locked\.31Door in the way000#ff0000#ffff00#000000#000000There is a door in the way, to theThere is a door in the way.A closed door is in the way. You need to OPEN DOORThere is an? (?:walnut|pine|oak|iron|reinforced) door in the way.2321Wormholes000#ff0000#ffff00#000000#000000Worm sources000#ff0000#ffff00#000000#000000You sense a connection between^You sense a connection between (.*) and (.*).$21Worm seek000#ff0000#ffff00#000000#000000You sense a wormhole leading to^You sense a wormhole leading to (.*).$21Wormhole Visionâ„¢000#ff0000#ffff00#000000#000000You see exitsYou see a single exitThere are no obvious exits.223City has orb of confinement000#ff0000#ffff00#000000#000000A shimmering orb covers the cityA shimmering orb covers the city, preventing you from rising to the skies.23Mudlet MapperCheck for updates periodicallyMudlet MapperGo to ID or area^goto (.+)$View roomID or area^mmap ?(.+)?$Toggle pause^mpp(?:\s?(on|off))?$Stop walking^mstop$Option^mconfig( (\w+) (.*))?$Display area for lock/unlock^arealock(?: (.*))?$Add a room label^room label (.+)$View/delete area labels^area labels ?(.+)?$Room find^(?:rf|room find) (.+)$Room look^(?:rl|room look)(?: (.+))?$Room list^room list(?: (.+))?$Area list^area list$mm MappingManually set the room coordinates^(?:rc|room coords) (?:v(\d+) )?(.+)$Add a special exit^(?:spe|exit special) (\w+) (.+)$Add a special exit from one remote room to another^spev (\d+) (\d+) (.+)$List special exits^spe list(?: (.+))?$Clear all special exits^(?:spe clear|exit special clear) ?(\w+)?$Create a room^(?:rlc|room create) (.+)?$Create a link between two rooms^(?:rlk|room link) ?(\d+)? (\w+)( one)?$Delete a room^(?:rld|room delete) ?(\w+)?$Delete a link^(?:urlk|room unlink) (\w+)$Move room to another area^room area (?:v(\d+) )?(.+)$Set a room character^rcc ([^ ]+)(?: (\w+))?$Set room weight^rw(?: (\w+))? (\d+)$Set exit weight^rwe(?: (\d+))? (\d+) (.+)$Add/delete doors^rd(?: (\d+))? (\w+)(?: (\w+))?$-- (area functions)Create an area^area add (.+)$Delete an area^area delete (.+)$Cancel area deletion^cancel area deletion$Rename an area^area rename (.+)$List continents^(?:acl|area continents)$Add area to continent^aca ([\w']+)(?: (.+))?$remove area from continent^acr ([\w']+)(?: (.+))?$Add/remove a ferry room^fr (\d+) (add|remove)$Show ferry rooms^fr show$Weight ferry exits^weight ferry exits$-- (Map feature functions)Create map feature^feature create (.+?)(?: char (.+))?$List map features^feature list$Add map feature to room^(?:room create feature|rcf) (?:v(\d+) )?(.+)$Delete map feature from room^(?:room delete feature|rdf) (?:v(\d+) )?(.+)$Delete map feature^feature delete (.+)$migrate features^feature migrate$-- (dangerous functions)Clear the map completely^map delete all$Delete shop stockroom exits^delete known stockrooms$Clear continent data^clear continent data$Delete suffixed periods^delete suffixed periods$Find single exits^find single exits$Show char marks^show char marks$Delete all special exits across a map^spe delete all(?: (.+))?$Toggle mapping mode^(?:mc|map create) ?(on|off)?$Save a map^map save(?: (.+))?$Load a map^map load(?: (.+))?$Get dirs^showpath(?: (\d+))?(?: (\d+))?$Check wholist^who b$Add Room Mark^room mark (\w+)(?: (\w+))?$Remove Room Mark^room unmark (\w+)$Display Room Marks^room marks$Toggle map sizes^(small|big|biggest)map(?: (\d+))?$Set debug mode^(?:mdg|mdebug) (on|off)$measure getPath()^getpath (?:from )?(\d+) (?:to )?(\d+)$Game-specificLusterniaLock or unlock pathfinding exits(?i)^(lock|unlock) paths$Link through manse(?i)^manselink (\w+) (\w+)$Astral jumping boots(?i)astroboots (on|off)$Wildnodes toggle(?i)^nodes (on|off)$Mudlet MapperRoomNumgmcp.Room.InfoWings and other fast travelmmapper updated mapsysConnectionEventmmapper updated mapsysMapDownloadEventmmapper updated pdbmmp areas changedmmapper map reloadedmmapper map reloadedgmcp.Roommm Mappinggmcp.Room.InfoRoomNumsysExitEventsysLoadEventGame-specificmmp logged inmmapper went outsidemmapper changed continentmmp logged inmmapper went outsidemmapper changed continentmmapper went insidemmp link externalsmmp clear externalsmmp logged inmmp logged inmmapper went outsidemmp logged inmmapper went outsidemmapper changed continentmmp logged inmmp logged ingmcp.Room.WrongDirTest / one-time thingsgmcp.Room.InfoCheck for map updatessysDownloadDonemmp logged insysDownloadErrorsysMapLoadsys2DMapLoadsys3DMapLoadsysMapDownloadEventmapOpenEvent