Mudlet Mapper 0 0 0 #ff0000 #ffff00 #000000 #000000 Have to swim 0 0 0 #ff0000 #ffff00 #000000 #000000 There's water ahead of you. You'll have to swim in that direction to make it through. There's water ahead of you. You'll have to swim in that direction to make it There's water ahead of you. You'll have to SWIM You'll have to swim to make it through the water in that direction. The water is too deep for you to walk that way, you must swim. You'll have to SWIM 3 3 2 3 3 2 Rubble at the exit 0 0 0 #ff0000 #ffff00 #000000 #000000 You begin to slowly clamber over the rubble that blocks your way. You begin to slowly clamber over a pile of rubble that blocks your way. You start plodding carefully across the constructed trenches. You struggle to climb over the snow drift in your way. You struggle to climb over the sand dune in your way. 3 3 3 3 3 Too quick 0 99 0 #ff0000 #ffff00 #000000 #000000 Now now, don't be so hasty! You can not move that fast! You cannot move that fast, slow down! 3 3 3 Hobbling 0 0 0 #ff0000 #ffff00 #000000 #000000 You slowly hobble The shot in your leg slows you as you hobble away. 2 3 Frozen 0 0 0 #ff0000 #ffff00 #000000 #000000 You begin moving your frozen body slowly 2 People here 0 1 0 #ff0000 #ffff00 #000000 #000000 You see the following people here: 1 3 5 Person 0 0 0 #aaff00 #ffff00 #000000 #000000 ([A-Z][a-z]+) 1 Retardation/aeon walk delay 0 0 0 #ff0000 #ffff00 #000000 #000000 You move sluggishly into action. 3 Scent (Achaea+Imperian) 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You detect traces of scent from (.+)\.$ 1 Alertness (Achaea+Imperian) 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your enhanced senses inform you that (\w+) has entered (.+?)(?:, to the| at your) (\w+)\.$ 1 Mudlet Mapper prompt trigger 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Wormhole 0 0 0 #ff0000 #ffff00 #000000 #000000 You hurl yourself forwards through the air, and sure enough a swirling vortex of colours springs into existence to swallow you. You reach out with the vibrating stick to probe for a wormhole, and as it connects with one, you are sucked through. 3 3 No wormhole 0 0 0 #ff0000 #ffff00 #000000 #000000 There is no wormhole here. 3 Achaea 0 0 0 #ff0000 #ffff00 #000000 #000000 Login 0 0 0 #ff0000 #ffff00 #000000 #000000 Password correct. Welcome to Achaea. 0 Farsee initial 0 0 0 #ff0000 #ffff00 #000000 #000000 You see that 2 Local farsee 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You see that (\w+) is at (.+)\.$ 1 Veil farsee 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You see that (\w+) is located at (.+) in (.+)\.$ 1 Entering wilderness 0 99 0 #ff0000 #ffff00 #000000 #000000 You begin to look for that place to enter the wilderness. It's around here somewhere! 3 Icon enter/leave 0 1 0 #ff0000 #ffff00 #000000 #000000 You reach out and touch a powerful Icon. For a moment, nothing happens, but soon you feel a humming deep inside you. 3 Underworld root 0 0 0 #ff0000 #ffff00 #000000 #000000 As you touch a huge grey root, you feel dark energies coursing up your hand and throughout your body. 3 Mindsense 0 0 0 #ff0000 #ffff00 #000000 #000000 You seek out the mind of ^You seek out the mind of (\w+) and an image of (.+) appears in your mind\.$ 2 1 Destroyed room 0 0 0 #ff0000 #ffff00 #000000 #000000 Your movement is slowed as you move through the decimated remains. 3 Underworld entry 0 0 0 #ff0000 #ffff00 #000000 #000000 A huge grey root numbs your fingertips as you reach out to touch it. 3 Angel sense 0 0 100 #ff0000 #ffff00 #000000 #000000 Your guardian angel senses ^Your guardian angel senses .+? at (.+?), 2 1 Each person 0 0 0 #ff0000 #ffff00 #000000 #000000 is with (\w+)\.$ 1 Stop 0 99 0 #ff0000 #ffff00 #000000 #000000 7 Dragonsense 0 1 0 #ff0000 #ffff00 #000000 #000000 Tapping into the unfathomable depths of your power, you sense that Tapping into the unfathomable depths of your power, you sense that (\w+) is at (.+), in (.+)\.$ 2 1 Defilement 0 0 0 #ff0000 #ffff00 #000000 #000000 (Order): ^\(Order\): \w+'s Herald says, "A shrine is being defiled at (.+)!"$ 2 1 Defiled 0 0 0 #ff0000 #ffff00 #000000 #000000 (Order): ^\(Order\): \w+'s Herald says, "A shrine has been destroyed at (.+)!"$ 2 1 View 0 0 0 #ff0000 #ffff00 #000000 #000000 You see ^You see (\w+) at (.+)\.$ 2 1 Elementalism scry 0 0 0 #ff0000 #ffff00 #000000 #000000 You create a pool of water in the air in front of you and look through it, sensing You create a pool of water in the air in front of you and look through it, sensing (\w+) at (.+)\.$ 2 1 Parse wholist 0 99 0 #ff0000 #ffff00 #000000 #000000 ^(\w+) +\((.+)\)$ 1 Piety on astralform 0 0 0 #ff0000 #ffff00 #000000 #000000 A rite of piety slows your movement as it pulls at your ephemeral body. 3 Angel/Demon presences 0 0 100 #ff0000 #ffff00 #000000 #000000 You bid your guardian angel to seek out life presences nearby. You bid your Baalzadeen to seek out life presences nearby. 3 3 Each person 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your guardian angel senses (\w+) at (.+?), ^Your Baalzadeen senses (\w+) at (.+?), 1 1 Stop (angel presences) 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Demon sense 0 0 0 #ff0000 #ffff00 #000000 #000000 Your Baalzadeen senses ^Your Baalzadeen senses (\w+) at (.+), on a health of 2 1 Annwyn circle 0 0 0 #ff0000 #ffff00 #000000 #000000 The melody of a strange song rises unbidden to your lips as you skip around the circle of mushrooms. 2 Scrying bowl 0 1 0 #ff0000 #ffff00 #000000 #000000 You dip your fingers into the cool water of the bowl, willing it to reveal the location of ^You dip your fingers into the cool water of the bowl, willing it to reveal the location of (\w+)\.$ ^An image of (.+) appears reflected within the bowl, shifting with the rippling water to display (.+)\.$ 2 1 1 Occultist entities 0 0 1000 #ff0000 #ffff00 #000000 #000000 The following entities reside on the Prime Material plane: 3 Each doppleganger 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(\w+) is at (.+)\.$ 1 Stop 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Party traces/locaters 0 0 0 #ff0000 #ffff00 #000000 #000000 (Party): 2 regex (party locate) 0 0 0 #ff0000 #ffff00 #000000 #000000 ^\(Party\): \w+ says, "(\w+) moved to (.+)\."$ ^\(Party\): \w+ says, "(\w+) is at (.+), in (.+)\." ^\(Party\): \w+ says, "Trace: (\w+) moved to (.+)\." ^\(Party\): \w+ says, "(\w+) - (.+), in (.+)\."$ ^\(Party\): \w+ says, "(\w+) is at (.+) \(.+\)\." ^\(Party\): \w+ says, "Trace: (\w+) entered (.+) in (.+)\." ^\(Party\): \w+ says, "Trace: (\w+) entered (.+)\." 1 1 1 1 1 1 1 Arena event (Achaea) 0 3 1000 #ff0000 #ffff00 #000000 #000000 Current event Player Location ---------------------------------------------------------------------- 2 3 3 Each person 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(\w+) +(.+)$ 1 Stop (arena event) 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Angel trace 0 0 0 #ff0000 #ffff00 #000000 #000000 Your guardian angel reports that ^Your guardian angel reports that (\w+) has moved to (.+)\.$ 2 1 KoTH (mudlet mapper) 0 5 1000 #ff0000 #ffff00 #000000 #000000 Current event: King of the Hill 5 3 5 Each person 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(\w+) .+? ([A-Z][a-z ]+?)$ 1 Stop (koth) 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Fullsense (mudlet mapper) 0 0 100 #ff0000 #ffff00 #000000 #000000 You seek out all mental presences within your reach: 3 Each person 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You sense (\w+) at (.+)\.$ 1 Stop 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Alchemist ether seek 0 0 0 #ff0000 #ffff00 #000000 #000000 You reach out into the ether, folding it aside to reveal ^You reach out into the ether, folding it aside to reveal (\w+)\. As you peer into the opening, the image of (.+) swims into view, then fades away as the ether seeps back into place\.$ 2 1 Oppression Predator 0 1 0 #ff0000 #ffff00 #000000 #000000 Your oppressive gaze sweeps across the land, seeking out your prey. 1 ^You see that (\w+) (?:conquers|) at (.+)\.$ 3 5 1 Allsight 0 0 0 #ff0000 #ffff00 #000000 #000000 Allsight: ^Allsight: (\w+) enters (.+)\.$ 2 1 Polished skull locater 0 0 0 #ff0000 #ffff00 #000000 #000000 ^An image of (.*) appears in your mind\.$ 1 Downed shrine in Order logs 0 0 0 #ff0000 #ffff00 #000000 #000000 - A shrine at - A shrine at '(.+)' was destroyed\.$ 0 1 chrono divine 0 1 0 #ff0000 #ffff00 #000000 #000000 Tapping into the timelines, you trace them to locate ^Tapping into the timelines, you trace them to locate (\w+)\.$ ^You determine that s?he is at (.+)\.$ 2 1 1 Shadow preeminence 0 0 100 #ff0000 #ffff00 #000000 #000000 You cast your will out across the land, surveying all that stand within shadow's embrace. 3 Each person 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You sense (\w+) at (.+?)\.$ 1 prompt 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Directory - Catch shop entry 0 0 0 #ff0000 #ffff00 #000000 #000000 ^((?:\d+)(?:mc|gp|cr).+)$ 1 Make shop name clickable 0 0 0 #ff0000 #ffff00 #000000 #000000 ^.{45} (.+)$ 1 Aero Whisper 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Whispering a request to the omnipresent winds, you sense that (\w+) is at (.+), in (.+)\.$ 1 Soulmark Scry 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Questing for the mark placed upon h(?:is|er) soul, you determine that (\w+) can be found at (.+)\.$ 1 Aetolia 0 1 0 #ff0000 #ffff00 #000000 #000000 Login 0 99 0 #ff0000 #ffff00 #000000 #000000 Password correct. Welcome to Aetolia. 3 Lusternia 0 0 0 #ff0000 #ffff00 #000000 #000000 Login 0 5 0 #ff0000 #ffff00 #000000 #000000 A G E O F A S C E N S I O N 3 mmp Lusternia Scent 0 99 100 #ff0000 #ffff00 #000000 #000000 You scent at the air, your skilled nose picking up the faint traces of others in the surrounding area. You snort and snuffle at the air, sensing through a ridiculous pig nose upon your face the faint traces of others in the surrounding area. A pert little nose takes in a delicate whiff of your surroundings, sensing the faint traces of others in the nearby area. You tilt back your head and inhale deeply through your nose, the whiskers of a wolf's snout upon your face twitching as you sense the faint traces of others in the surrounding area. You flutter your nose at the air, sensing through a cute little rabbit nose upon your face the faint traces of others in the surrounding area. You sniff disdainfully at the air with a snobby snoot, wrinkling your nose as you sense the faint traces of others in the nearby area. Your snout twitches and trembles at the air, sensing through a striped badger nose upon your face the faint traces of others in the surrounding area. You twitch your snout and scent the air, sensing through a scaled fink nose upon your face the faint traces of others in the surrounding area. 3 3 3 3 3 3 3 3 Got line 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You make out the scent of (\w+) coming from (.+)\.$ 1 Stop capturing 0 0 0 #ff0000 #ffff00 #000000 #000000 7 mmp Lusternia kaleidoscope 0 1 100 #ff0000 #ffff00 #000000 #000000 You hold a kaleidoscopic telescope to your eye, you twist the end and stare intently through its twinkling surfaces. Through the glittering faceted planes, you see: 3 3 Got line 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(\w+) - ([^\(]+) 1 Stop capturing 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Deathsight 0 0 0 #ff0000 #ffff00 #000000 #000000 You see the death occur at ^You see the death occur at (.+)\.$ 2 1 Wildnodes nodes 0 99 0 #ff0000 #ffff00 #000000 #000000 ^\(Planted\) Node \d+ - (.*)\.$ ^ +Node \d+ - (.*)\.$ 1 1 Window search 0 39 0 #ff0000 #ffff00 #000000 #000000 ^You open up a window in the cosmic fabric and search out (\w+). Through the cosmic window, you see (\w+) at (.+?)(?: \(.*\))?\. 1 Scry search 0 1 0 #ff0000 #ffff00 #000000 #000000 ^You rub .* and it begins to glow with a pulsating light\.$ Within the enchanted item, an image forms of (\w+) at (.+?)(?: \(.*\))?\. 1 1 Map artefact 0 3 0 #ff0000 #ffff00 #000000 #000000 As you inscribe the name of ^As you inscribe the name of \w+ with a flourish, lines crawl across the surface of the map, centered upon (.*)\.$ You see the following in detail: v(\d+) 2 1 3 1 Masquerade ball snowglobe 0 2 0 #ff0000 #ffff00 #000000 #000000 ^You trace the name of \w+ on the surface of a splendid masquerade ball snowglobe, and then shake the globe vigorously\. As the swirling particles within clear, you see the vague outline of .+?\.$ You see the following in detail: v(\d+) 1 3 1 map scry 0 0 0 #ff0000 #ffff00 #000000 #000000 As you inscribe the name of ^As you inscribe the name of (\w+) with a flourish, lines crawl across the surface of the map, centered upon (.*)\. 2 1 World events 0 0 0 #ff0000 #ffff00 #000000 #000000 ^The Staff of Ascension is at (.*)\.$ ^The Purple Hamster of Chaos is at (.*)\.$ 1 1 Seeing stone 0 3 0 #ff0000 #ffff00 #000000 #000000 You gaze into a seeing stone. 1 ^(.*)\.$ 3 5 1 Birdseye 0 0 0 #ff0000 #ffff00 #000000 #000000 From your vantage point in the sky, your crow senses perceive that ^From your vantage point in the sky, your crow senses perceive that (\w+) is (.*) within the vicinity of (.*)\.$ 2 1 Bond look 0 3 0 #ff0000 #ffff00 #000000 #000000 ^You look through the mind of (.*)\:$ 1 ^(.*)\.$ 1 5 1 Pyramid probe # 0 0 0 #ff0000 #ffff00 #000000 #000000 You lightly caress a button on a paradox puzzle pyramid and suddenly a hazy image of ^You lightly caress a button on a paradox puzzle pyramid and suddenly a hazy image of (.*) flashes momentarily in front of you\.$ 2 1 Pentagon probe # 0 0 0 #ff0000 #ffff00 #000000 #000000 You lightly caress a button on a paradox puzzle pentagon and suddenly a hazy image of ^You lightly caress a button on a paradox puzzle pentagon and suddenly a hazy image of (.+) \(room \#\d+\) flashes momentarily in front of you\.$ 2 1 Pyramid port 0 0 0 #ff0000 #ffff00 #000000 #000000 Your hands become a blur as you twist and turn a paradox puzzle pyramid until each side is made up of the same colour, solving the puzzle in mere moments. Suddenly the image of ^Your hands become a blur as you twist and turn a paradox puzzle pyramid until each side is made up of the same colour, solving the puzzle in mere moments. Suddenly the image of (.*) appears in the back of your mind and you feel drawn towards it\.$ 2 1 Pyramid probe 0 99 4 #ff0000 #ffff00 #000000 #000000 You lightly caress a few buttons on a paradox puzzle pyramid and suddenly a series of hazy images flashes momentarily in front of you. 3 Each location 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Puzzle point \d+ is set to (.+) \( 1 Astrology scry 0 0 0 #ff0000 #ffff00 #000000 #000000 Gazing up at the sky, you bring the image of ^Gazing up at the sky, you bring the image of (\w+) into your mind's eye and overlay it on the constellations\. The power of the stars manifests as an image of (.+?) forms before your eyes\.$ 2 1 Tierstone 0 1 0 #ff0000 #ffff00 #000000 #000000 You gaze into a glittering tierstone. ^\w+ is at (.+?) in (.*)\.$ 3 1 Quicksand 0 0 0 #ff0000 #ffff00 #000000 #000000 You struggle slowly through the quicksand as you move 2 Gravity 0 0 0 #ff0000 #ffff00 #000000 #000000 The dragging force of a war shrine of 2 Crow spy 0 0 0 #ff0000 #ffff00 #000000 #000000 An image of ^An image of \w+ (?:entering|leaving) (.+?) appears in the centre of the nest\.$ 2 1 Crow spy remote 0 0 0 #ff0000 #ffff00 #000000 #000000 Your nest projects into your head an image ^Your nest projects into your head an image of \w+ (?:entering|exiting) (.+)\.$ 2 1 Chemwood walk delay 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You struggle to push through \w+'s thick, swirling mists\.$ ^You struggle to move with \w+'s amplified fields disrupting your muscular impulses, but you stumble determinedly in an effort to leave\.$ ^\w+'s whirling leaves harry you as you try to leave, slowing your egress\.$ ^You begin moving through the thick, swirling flurries of \w+'s spores\.$ You stumble through the thick smog, coughing and sputtering as you try to find cleaner air. ^You stumble around stupidly as \w+'s mind-dulling effluvia seeps into you, fighting against a strangely dull mind to make your legs take you out of here\.$ 1 1 1 1 3 1 City/commune shops menu 0 3 500 #ff0000 #ffff00 #000000 #000000 [ Local shops selling 3 0 5 Shop 0 0 0 #ff0000 #ffff00 #000000 #000000 ^ 1 Stop (city/commune shops menu) 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Rifts and Paths 0 0 0 #ff0000 #ffff00 #000000 #000000 Succesful transverse 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You (place your hands on|reach out to) .+ and find the link to .+\. Pulsating energy flares throughout your field of vision, and you find yourself tumbling through the aether pathways\.$ 1 Failed transverse 0 0 0 #ff0000 #ffff00 #000000 #000000 You cannot find a planar gate here. 3 Succesful pathfind 0 0 0 #ff0000 #ffff00 #000000 #000000 You squat down and narrow your eyes, finally finding a mystic pathway that twists and turns in the distance. Before it slips away, you dash forward and rush along its winding tracks. 3 failed pathfind 0 0 0 #ff0000 #ffff00 #000000 #000000 You cannot find a pathway here. 3 Forced Movement 0 0 0 #ff0000 #ffff00 #000000 #000000 The soft ground around you suddenly gives way and you find yourself sliding down a muddy embankment, ending up in an undignified heap on the floor of a dark chamber. 3 Imperian 0 99 0 #ff0000 #ffff00 #000000 #000000 Login 0 0 0 #ff0000 #ffff00 #000000 #000000 Password correct. Welcome to Imperian. 3 Wormholes 0 0 0 #ff0000 #ffff00 #000000 #000000 You sense a stable wormhole between ^You sense a stable wormhole between (.+?) and (.+)\.$ 2 1 Personal wormholes 0 0 0 #ff0000 #ffff00 #000000 #000000 You sense a personal wormhole at ^You sense a personal wormhole at (.+). It is attached to (.+)\.$ 2 1 Parse wholist 0 0 0 #ff0000 #ffff00 #000000 #000000 .+( \- [A-Z].+?\s*?) \- (.+) 1 Trap went off 0 0 0 #ff0000 #ffff00 #000000 #000000 Your alarm at ^Your alarm at \'(.+)\' has been set off by (\w+)\!$ 2 1 Trap List 0 0 0 #ff0000 #ffff00 #000000 #000000 ^ (\w+) \((\w+)\) at (.+)$ 2 1 Scout 0 0 0 #ff0000 #ffff00 #000000 #000000 ^ .+ at (.+)$ 2 1 Hunt 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You sense that (\w+) has entered (.+)\, (.+)\.$ 1 Sewer grate 0 0 0 #ff0000 #ffff00 #000000 #000000 A sewer grate prevents you from moving down into the sewers. 3 Caravan 0 0 0 #ff0000 #ffff00 #000000 #000000 You begin leading a caravan 2 Starmourn 0 99 0 #ff0000 #ffff00 #000000 #000000 Lifts 0 0 0 #ff0000 #ffff00 #000000 #000000 No Lift to ENTER 0 0 0 #ff0000 #ffff00 #000000 #000000 The interface changes color, calling the lift car to your location. 3 Lift moving 0 0 0 #ff0000 #ffff00 #000000 #000000 The ground beneath your feet seems to shift for a split second as the lift begins to move. 3 Lift at correct floor 0 0 0 #ff0000 #ffff00 #000000 #000000 Nothing happens, as the lift is already at the requested destination. 3 Lift arrival (inside) 0 0 0 #ff0000 #ffff00 #000000 #000000 The lift comes to a complete stop, a ping echoing from the control interface. You can now EXIT LIFT. 3 Lift arrival (outside) 0 0 0 #ff0000 #ffff00 #000000 #000000 An indicator light flashes above the lift as it arrives at this floor. You can ENTER LIFT to board the lift. 3 Lift interaction failed 0 0 0 #ff0000 #ffff00 #000000 #000000 The lift is currently in motion and the interface is locked down. You may not exit the lift while it is in motion if you wish to remain in one piece. The lift is already moving, further attempts will not speed up the process. 3 3 3 KEY LIFT table 0 0 30 #ff0000 #ffff00 #000000 #000000 Linking into the interface of lift network 2 each lift floor 0 0 0 #ff0000 #ffff00 #000000 #000000 \((\d)\).+"(.+)"(?:\s\[)?(HERE)?(?:]\s)? 1 Stop (Key Lift) 0 0 0 #ff0000 #ffff00 #000000 #000000 7 Login 0 0 0 #ff0000 #ffff00 #000000 #000000 Please enter the name of your Starmourn character. 2 Path Blocked 0 0 0 #ff0000 #ffff00 #000000 #000000 ^.+ blocks your attempt to leave. You can attempt to CRASH \w+ to escape\.$ 1 Flying 0 0 0 #ff0000 #ffff00 #000000 #000000 move indoors failed by flying 0 0 0 #ff0000 #ffff00 #000000 #000000 You must land before you can move indoors. 3 Wait for landing 0 0 0 #ff0000 #ffff00 #000000 #000000 You continue your descent. 3 Lithmeria 0 0 0 #ff0000 #ffff00 #000000 #000000 Login 0 0 0 #ff0000 #ffff00 #000000 #000000 Welcome to your account! 3 StickMUD 0 0 0 #ff0000 #ffff00 #000000 #000000 Login 0 0 0 #ff0000 #ffff00 #000000 #000000 StickMUD rebooted 2 Wall 0 0 0 #ff0000 #ffff00 #000000 #000000 A wall blocks your way. 3 Doors 0 0 0 #ff0000 #ffff00 #000000 #000000 Closing doors 0 1 1 #ff0000 #ffff00 #000000 #000000 You open the door to the 2 Lack of piety 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You try to open the door to the (\w+) but find it slams closed in your face, symbolic of your lack of piety\.$ 1 Slam Shut 0 1 0 #ff0000 #ffff00 #000000 #000000 The door slams shut! 3 Denied entry 0 0 0 #ff0000 #ffff00 #000000 #000000 The door suddenly slams shut, denying you entry. 3 CIJ 0 0 0 #ff0000 #ffff00 #000000 #000000 A section of the door slides aside, and a rubber-gloved fist on a spring pops out and punches you in the nose! 3 Springs back 0 0 0 #ff0000 #ffff00 #000000 #000000 The door budges, and then springs immediately back into place. 3 Bolted 0 0 0 #ff0000 #ffff00 #000000 #000000 ^The door to the (\w+) is closed forcefully fromthe other side and the sound of a bolt being slammed home makes your lack of admittance clear\.$ 1 Self-closing door 0 0 0 #ff0000 #ffff00 #000000 #000000 The door closes swiftly with a loud 'BANG'! 3 Door closed 0 2 0 #ff0000 #ffff00 #000000 #000000 You open the door to the ^The door to the \w+ closes with a click\.$ 2 7 1 Failed to open door 0 0 0 #ff0000 #ffff00 #000000 #000000 You are not carrying a key for this door. This door has been magically locked shut. Not recognising you as cast or crew, stagehands firmly close the door on you. You push against the door in vain as you try to open it. You do not have access to open this door. The door beeps quietly. It appears to be locked. This (?:walnut|pine|oak|iron|reinforced) door has been magically locked shut\. You are not carrying a key for this (?:walnut|pine|oak|iron|reinforced) door\. 3 3 3 3 3 3 1 1 Door Locked 0 0 0 #ff0000 #ffff00 #000000 #000000 The door is locked. The (?:walnut|pine|oak|iron|reinforced) door is locked\. 3 1 Door in the way 0 0 0 #ff0000 #ffff00 #000000 #000000 There is a door in the way, to the There is a door in the way. A closed door is in the way. You need to OPEN DOOR There is an? (?:walnut|pine|oak|iron|reinforced) door in the way. 2 3 2 1 Wormholes 0 0 0 #ff0000 #ffff00 #000000 #000000 Worm sources 0 0 0 #ff0000 #ffff00 #000000 #000000 You sense a connection between ^You sense a connection between (.*) and (.*).$ 2 1 Worm seek 0 0 0 #ff0000 #ffff00 #000000 #000000 You sense a wormhole leading to ^You sense a wormhole leading to (.*).$ 2 1 Wormhole Visionâ„¢ 0 0 0 #ff0000 #ffff00 #000000 #000000 You see exits You see a single exit There are no obvious exits. 2 2 3 City has orb of confinement 0 0 0 #ff0000 #ffff00 #000000 #000000 A shimmering orb covers the city A shimmering orb covers the city, preventing you from rising to the skies. 2 3 Mudlet Mapper Check for updates periodically Mudlet Mapper Go to ID or area ^goto (.+)$ View roomID or area ^mmap ?(.+)?$ Toggle pause ^mpp(?:\s?(on|off))?$ Stop walking ^mstop$ Option ^mconfig( (\w+) (.*))?$ Display area for lock/unlock ^arealock(?: (.*))?$ Add a room label ^room label (.+)$ View/delete area labels ^area labels ?(.+)?$ Room find ^(?:rf|room find) (.+)$ Room look ^(?:rl|room look)(?: (.+))?$ Room list ^room list(?: (.+))?$ Area list ^area list$ mm Mapping Manually set the room coordinates ^(?:rc|room coords) (?:v(\d+) )?(.+)$ Add a special exit ^(?:spe|exit special) (\w+) (.+)$ Add a special exit from one remote room to another ^spev (\d+) (\d+) (.+)$ List special exits ^spe list(?: (.+))?$ Clear all special exits ^(?:spe clear|exit special clear) ?(\w+)?$ Create a room ^(?:rlc|room create) (.+)?$ Create a link between two rooms ^(?:rlk|room link) ?(\d+)? (\w+)( one)?$ Delete a room ^(?:rld|room delete) ?(\w+)?$ Delete a link ^(?:urlk|room unlink) (\w+)$ Move room to another area ^room area (?:v(\d+) )?(.+)$ Set a room character ^rcc ([^ ]+)(?: (\w+))?$ Set room weight ^rw(?: (\w+))? (\d+)$ Set exit weight ^rwe(?: (\d+))? (\d+) (.+)$ Add/delete doors ^rd(?: (\d+))? (\w+)(?: (\w+))?$ -- (area functions) Create an area ^area add (.+)$ Delete an area ^area delete (.+)$ Cancel area deletion ^cancel area deletion$ Rename an area ^area rename (.+)$ List continents ^(?:acl|area continents)$ Add area to continent ^aca ([\w']+)(?: (.+))?$ remove area from continent ^acr ([\w']+)(?: (.+))?$ Add/remove a ferry room ^fr (\d+) (add|remove)$ Show ferry rooms ^fr show$ Weight ferry exits ^weight ferry exits$ -- (Map feature functions) Create map feature ^feature create (.+?)(?: char (.+))?$ List map features ^feature list$ Add map feature to room ^(?:room create feature|rcf) (?:v(\d+) )?(.+)$ Delete map feature from room ^(?:room delete feature|rdf) (?:v(\d+) )?(.+)$ Delete map feature ^feature delete (.+)$ migrate features ^feature migrate$ -- (dangerous functions) Clear the map completely ^map delete all$ Delete shop stockroom exits ^delete known stockrooms$ Clear continent data ^clear continent data$ Delete suffixed periods ^delete suffixed periods$ Find single exits ^find single exits$ Show char marks ^show char marks$ Delete all special exits across a map ^spe delete all(?: (.+))?$ Toggle mapping mode ^(?:mc|map create) ?(on|off)?$ Save a map ^map save(?: (.+))?$ Load a map ^map load(?: (.+))?$ Get dirs ^showpath(?: (\d+))?(?: (\d+))?$ Check wholist ^who b$ Add Room Mark ^room mark (\w+)(?: (\w+))?$ Remove Room Mark ^room unmark (\w+)$ Display Room Marks ^room marks$ Toggle map sizes ^(small|big|biggest)map(?: (\d+))?$ Set debug mode ^(?:mdg|mdebug) (on|off)$ measure getPath() ^getpath (?:from )?(\d+) (?:to )?(\d+)$ Game-specific Lusternia Lock or unlock pathfinding exits (?i)^(lock|unlock) paths$ Link through manse (?i)^manselink (\w+) (\w+)$ Astral jumping boots (?i)astroboots (on|off)$ Wildnodes toggle (?i)^nodes (on|off)$ Mudlet Mapper RoomNum gmcp.Room.Info Wings and other fast travel mmapper updated map sysConnectionEvent mmapper updated map sysMapDownloadEvent mmapper updated pdb mmp areas changed mmapper map reloaded mmapper map reloaded gmcp.Room mm Mapping gmcp.Room.Info RoomNum sysExitEvent sysLoadEvent Game-specific mmp logged in mmapper went outside mmapper changed continent mmp logged in mmapper went outside mmapper changed continent mmapper went inside mmp link externals mmp clear externals mmp logged in mmp logged in mmapper went outside mmp logged in mmapper went outside mmapper changed continent mmp logged in mmp logged in gmcp.Room.WrongDir Test / one-time things gmcp.Room.Info Check for map updates sysDownloadDone mmp logged in sysDownloadError sysMapLoad sys2DMapLoad sys3DMapLoad sysMapDownloadEvent mapOpenEvent