# ##### BEGIN GPL LICENSE BLOCK ##### # # Connected vertex colors, a Blender addon # (c) 2014 Michel J. Anders (varkenvarken) # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### from random import random, seed import bpy import bmesh from bpy.props import IntProperty bl_info = { "name": "Connected vertex colors", "author": "michel anders (varkenvarken)", "version": (0, 0, 1), "blender": (2, 68, 0), "location": "View3D > Paint > Add connected vertex colors", "description": "Add random vertex colors to connected vertices.", "warning": "", "wiki_url": "http://blenderthings.blogspot.com/2013/08/coloring-connected-vertices.html", "tracker_url": "", "category": "Paint"} class ConnectedVertexColors(bpy.types.Operator): bl_idname = "mesh.connected_vertex_colors" bl_label = "ConnectedVertexColors" bl_options = {'REGISTER', 'UNDO'} seed = IntProperty(name="Seed", default=0, description="random seed. A different value gives a different but repeatable result.") @classmethod def poll(self, context): # Check if we have a mesh object active and are in vertex paint mode p = (context.mode == 'PAINT_VERTEX' and isinstance(context.scene.objects.active, bpy.types.Object) and isinstance(context.scene.objects.active.data, bpy.types.Mesh)) return p @staticmethod def connected_verts(v): v.tag = True for edge in v.link_edges: ov = edge.other_vert(v) if (ov is not None) and not ov.tag: ov.tag = True yield ov for cv in ConnectedVertexColors.connected_verts(ov): cv.tag = True yield cv @staticmethod def assign_vertex_colors(vertex_colors, me): bm = bmesh.new() bm.from_mesh(me) vcolors = {} for v in bm.verts: v.tag = False for v in bm.verts: if v.index in vcolors: continue else: vcolors[v.index] = [random(), random(), random()] for cv in ConnectedVertexColors.connected_verts(v): vcolors[cv.index] = vcolors[v.index] bm.free() for poly in me.polygons: for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total): vertex_colors[loop_index].color = vcolors[me.loops[loop_index].vertex_index] def execute(self, context): bpy.ops.object.mode_set(mode='OBJECT') mesh = context.scene.objects.active.data vertex_colors = mesh.vertex_colors.active.data seed(self.seed) ConnectedVertexColors.assign_vertex_colors(vertex_colors, mesh) bpy.ops.object.mode_set(mode='VERTEX_PAINT') bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='VERTEX_PAINT') context.scene.update() return {'FINISHED'} def menu_func(self, context): self.layout.operator(ConnectedVertexColors.bl_idname, text=bl_info['description'], icon='PLUGIN') def register(): bpy.utils.register_module(__name__) bpy.types.VIEW3D_MT_paint_vertex.append(menu_func) def unregister(): bpy.types.IVIEW3D_MT_paint_vertex.remove(menu_func) bpy.utils.unregister_module(__name__) if __name__ == "__main__": register()