[0.9] Major: Added new characters Aiko and Karen. Major: Added new shape-only characters Lien, Soraya, Phoenix and Halina. These characters reuse the skins from the Mei Lin, Rune, Monique and Kalea characters respectively. To keep things simple, I've hidden the later characters from the "Characters" menu, but they they can still be found under the the "Mix & Match" menu. Major: Enhanced character "Mix & Match": Skin details like freckles and shape details like muscles are kept separate so mixing the skin of a muscular character (like "Rune") with the shape of a another character now produces better results. Minor: Added option to show/hide floor under "Render Settings" Fixed: Screenshots taken through SteamVR were blank in one or both eyes. [0.8] Major: Added eye color and makeup options to menu under "Characters/Character Details" Minor: Added a scale control to the menu under "Shaping/Full Body/Scale" Minor: Small improvements to eye rendering (but there's still more work to do in this area) [0.7] Major: Added clothing Minor: Changed the default lighting environment and tone mapping settings [0.6] Major: Improved responsiveness and naturalness of posing Fixed: Window could get stuck in minimized state Fixed: Failure on systems with multiple graphics adapter when the adapter used by the OpenVR compositor is not the same one used by the main monitor (Thanks for Fauxex for reporting this) Fixed: "Unrecognized option '-waitformonitor'" error when launching from Oculus Home [0.5] Major: Figure's eyes follow player Major: Add Save/Load Scene menu items Major: Added Kalea character Minor: Breast shape is now affected by gravity Fixed: Changing character causes hair to stop casting shadows on body Fixed: Texture mismatch betwen legs and torso on Victoria and Monique (Thanks to Grether for reporting this) [0.4] Major: Added hair Minor: Companion window now shares HMD view on startup. Press "Space" to re-activate the independent companion window view at cost to performance. Fixed: Animations juddered between key-frames Fixed: Eva arms had slightly different color than rest of body Fixed: Menu-related crash on startup on some systems (Thanks to Nath for reporting this) [0.3] Major: Added new characters Mei Lin, Monique, Rune and Victoria Major: Added lighting environment controls Major: Added tone mapping controls Minor: Process textures to prevent texture bleeding (was causing white outline around pupils) Minor: Move "Reset Shape" menu item under "Shaping" menu [0.2] Major: Added subsurface scattering Minor: A/X buttons on Rift now work to select menu items Minor: "Reset Pose" no longer resets expressions Fixed: Occasional crash when dragging whole body [0.1.1] Fixed: Crash on startup on Oculus Rift [0.1] Initial Release