## Contributing to loaders.gl **Thanks for taking the time to contribute!** PRs and bug reports are welcome, and we are actively looking for new maintainers. If you consider opening a PR, here is some documentation to get you started: - vis.gl [developer process](https://www.github.com/visgl/tsc/tree/master/developer-process) ## Development Environment To contribute, you will likely want to clone the loaders.gl repository and start by making sure you can install, build and run tests. See the [developer guide](https://loaders.gl/docs/developer-guide/dev-env) on the loaders.gl website for more information on how to get your environment set up for loaders.gl development, including for Linux and Windows. ## Community Governance vis.gl is part of the [OpenJS Foundation](https://openjsf.org/). See the organization's [Technical Charter](https://github.com/visgl/tsc/blob/master/Technical%20Charter.md). ### Technical Steering Committee loaders.gl development is governed by the vis.gl Technical Steering Committee (TSC). ### Maintainers - [Ib Green](https://github.com/ibgreen) - overall architecture - [Xiaoji Chen](https://github.com/pessimistress) - workers, mesh loaders - [Xintong Xia](https://github.com/xintongxia) - 3D tiles and I3S - [Kyle Barron](https://github.com/kylebarron) - terrain, geospatial loaders Maintainers of loaders.gl have commit access to this GitHub repository, and take part in the decision making process. If you are interested in becoming a maintainer, read the [governance guidelines](https://github.com/visgl/tsc/tree/master/developer-process/governance.md). The vis.gl TSC meets monthly and publishes meeting notes via a [mailing list](https://lists.uc.foundation/g/visgl). This mailing list can also be utilized to reach out to the TSC.