VTracer

Raster to Vector Graphics Converter built on top of visioncortex

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Built with 🦀 by The Vision Cortex Research Group
## Introduction visioncortex VTracer is an open source software to convert raster images (like jpg & png) into vector graphics (svg). It can vectorize graphics and photographs and trace the curves to output compact vector files. Comparing to [Potrace](http://potrace.sourceforge.net/) which only accept binarized inputs (Black & White pixmap), VTracer has an image processing pipeline which can handle colored high resolution scans. tl;dr: Potrace uses a `O(n^2)` fitting algorithm, whereas `vtracer` is entirely `O(n)`. Comparing to Adobe Illustrator's [Image Trace](https://helpx.adobe.com/illustrator/using/image-trace.html), VTracer's output is much more compact (less shapes) as we adopt a stacking strategy and avoid producing shapes with holes. VTracer is originally designed for processing high resolution scans of historic blueprints up to gigapixels. At the same time, VTracer can also handle low resolution pixel art, simulating `image-rendering: pixelated` for retro game artworks. A technical description of the algorithm is on [visioncortex.org/vtracer-docs](https://www.visioncortex.org/vtracer-docs). ## Web App VTracer and its [core library](//github.com/visioncortex/visioncortex) is implemented in [Rust](//www.rust-lang.org/). It provides us a solid foundation to develop robust and efficient algorithms and easily bring it to interactive applications. The webapp is a perfect showcase of the capability of the Rust + wasm platform. ![screenshot](docs/images/screenshot-01.png) ![screenshot](docs/images/screenshot-02.png) ## Cmd App ```sh visioncortex VTracer 0.6.0 A cmd app to convert images into vector graphics. USAGE: vtracer [OPTIONS] --input --output FLAGS: -h, --help Prints help information -V, --version Prints version information OPTIONS: --colormode True color image `color` (default) or Binary image `bw` -p, --color_precision Number of significant bits to use in an RGB channel -c, --corner_threshold Minimum momentary angle (degree) to be considered a corner -f, --filter_speckle Discard patches smaller than X px in size -g, --gradient_step Color difference between gradient layers --hierarchical Hierarchical clustering `stacked` (default) or non-stacked `cutout`. Only applies to color mode. -i, --input Path to input raster image -m, --mode Curver fitting mode `pixel`, `polygon`, `spline` -o, --output Path to output vector graphics --path_precision Number of decimal places to use in path string --preset Use one of the preset configs `bw`, `poster`, `photo` -l, --segment_length Perform iterative subdivide smooth until all segments are shorter than this length -s, --splice_threshold Minimum angle displacement (degree) to splice a spline ``` ### Install You can download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases/tag/0.6.0). You can also install the program from source from [crates.io/vtracer](https://crates.io/crates/vtracer): ```sh cargo install vtracer ``` ### Usage ```sh ./vtracer --input input.jpg --output output.svg ``` ## Rust Library You can install [`vtracer`](https://crates.io/crates/vtracer) as a Rust library. ```sh cargo add vtracer ``` ## Python Library Since `0.6`, [`vtracer`](https://pypi.org/project/vtracer/) is also packaged as Python native extensions, thanks to the awesome [pyo3](https://github.com/PyO3/pyo3) project. ```sh pip install vtracer ``` ## In the wild VTracer is used by the following projects (feel free to add yours!):

Smart logo design
## Anecdotes > The following content is an excerpt from my [unpublished memoir](https://github.com/visioncortex/memoir). ### How / when / where did VTracer come about? At my teenage, two open source projects in the vector graphics space inspired me the most: Potrace and Anti-Grain Geometry (AGG). Many years later, in 2020, I was developing a video processing engine. And it became evident that it requires way more investment to be commercially viable. So before abandoning the project, I wanted to publish *something* as open-source for posterity. At that time, I already developed a prototype vector graphics tracer. It can convert high-resolution scans of hand-drawn blueprints into vectors. But it can only process black and white images, and can only output polygons, not splines. The plan was to fully develop the vectorizer: to handle color images and output splines. I recruited a very talented intern, [@shpun817](https://github.com/shpun817), to work on VTracer. I grafted the frontend of the video processing engine - the ["The Clustering Algorithm"](https://www.visioncortex.org/impression-docs#the-clustering-algorithm) as the pre-processor. Three months later, we published the first version on Reddit. Out of my surprise, the response of such an underwhelming project was overwhelming. ## What's next? There are several things in my mind: 1. Path simplification. Implement a post-process filter to the output paths to further reduce the number of splines. 2. Perfect cut-out mode. Right now in cut-out mode, the shapes do not share boundaries perfectly, but have seams. 3. Pencil tracing. Instead of tracing shapes as closed paths, may be we can attempt to skeletonize the shapes as open paths. The output would be clean, fixed width strokes. 4. Image cleaning. Right now the tracer works best on losslessly compressed pngs. If an image suffered from jpeg noises, it could impact the tracing quality. We might be able to develop a pre-filtering pass that denoises the input. If you are interested in working on them or willing to sponsor its development, feel free to get in touch.