# -*- coding: utf-8 -*- # vispy: gallery 30 # ----------------------------------------------------------------------------- # Copyright (c) Vispy Development Team. All Rights Reserved. # Distributed under the (new) BSD License. See LICENSE.txt for more info. # ----------------------------------------------------------------------------- """ Display Mesh Normals ==================== Show how to display mesh normals on a mesh. """ from vispy import app, scene from vispy.io import read_mesh, load_data_file from vispy.scene.visuals import Mesh, MeshNormals from vispy.visuals.filters import WireframeFilter mesh_file = load_data_file('orig/triceratops.obj.gz') vertices, faces, _, _ = read_mesh(mesh_file) mesh = Mesh(vertices, faces, shading='flat') meshdata = mesh.mesh_data wireframe_filter = WireframeFilter(color='lightblue') mesh.attach(wireframe_filter) face_normals = MeshNormals(meshdata, primitive='face', color='yellow') vertex_normals = MeshNormals(meshdata, primitive='vertex', color='orange', width=2) canvas = scene.SceneCanvas(keys='interactive', bgcolor='white') view = canvas.central_widget.add_view() view.camera = 'arcball' view.add(mesh) face_normals.parent = mesh vertex_normals.parent = mesh @canvas.events.key_press.connect def on_key_press(event): if event.key == 'f': face_normals.visible = not face_normals.visible canvas.update() elif event.key == 'v': vertex_normals.visible = not vertex_normals.visible canvas.update() canvas.show() if __name__ == "__main__": print('Key bindings:') print(' f : toggle face normals') print(' v : toggle vertex normals') app.run()