{ "cells": [ { "cell_type": "code", "execution_count": null, "metadata": { "collapsed": false }, "outputs": [], "source": [ "%gui qt" ] }, { "cell_type": "markdown", "metadata": {}, "source": [ "\n# Draw 2D points\n\nSimple example plotting 2D points.\n" ] }, { "cell_type": "code", "execution_count": null, "metadata": { "collapsed": false }, "outputs": [], "source": [ "from vispy import gloo\nfrom vispy import app\nimport numpy as np\n\nVERT_SHADER = \"\"\"\nattribute vec2 a_position;\nattribute vec3 a_color;\nattribute float a_size;\n\nvarying vec4 v_fg_color;\nvarying vec4 v_bg_color;\nvarying float v_radius;\nvarying float v_linewidth;\nvarying float v_antialias;\n\nvoid main (void) {\n v_radius = a_size;\n v_linewidth = 1.0;\n v_antialias = 1.0;\n v_fg_color = vec4(0.0,0.0,0.0,0.5);\n v_bg_color = vec4(a_color, 1.0);\n\n gl_Position = vec4(a_position, 0.0, 1.0);\n gl_PointSize = 2.0*(v_radius + v_linewidth + 1.5*v_antialias);\n}\n\"\"\"\n\nFRAG_SHADER = \"\"\"\n#version 120\n\nvarying vec4 v_fg_color;\nvarying vec4 v_bg_color;\nvarying float v_radius;\nvarying float v_linewidth;\nvarying float v_antialias;\nvoid main()\n{\n float size = 2.0*(v_radius + v_linewidth + 1.5*v_antialias);\n float t = v_linewidth/2.0-v_antialias;\n float r = length((gl_PointCoord.xy - vec2(0.5,0.5))*size);\n float d = abs(r - v_radius) - t;\n if( d < 0.0 )\n gl_FragColor = v_fg_color;\n else\n {\n float alpha = d/v_antialias;\n alpha = exp(-alpha*alpha);\n if (r > v_radius)\n gl_FragColor = vec4(v_fg_color.rgb, alpha*v_fg_color.a);\n else\n gl_FragColor = mix(v_bg_color, v_fg_color, alpha);\n }\n}\n\"\"\"\n\n\nclass Canvas(app.Canvas):\n\n def __init__(self):\n app.Canvas.__init__(self, keys='interactive')\n ps = self.pixel_scale\n\n # Create vertices\n n = 10000\n v_position = 0.25 * np.random.randn(n, 2).astype(np.float32)\n v_color = np.random.uniform(0, 1, (n, 3)).astype(np.float32)\n v_size = np.random.uniform(2*ps, 12*ps, (n, 1)).astype(np.float32)\n\n self.program = gloo.Program(VERT_SHADER, FRAG_SHADER)\n # Set uniform and attribute\n self.program['a_color'] = gloo.VertexBuffer(v_color)\n self.program['a_position'] = gloo.VertexBuffer(v_position)\n self.program['a_size'] = gloo.VertexBuffer(v_size)\n gloo.set_state(clear_color='white', blend=True,\n blend_func=('src_alpha', 'one_minus_src_alpha'))\n\n self.show()\n\n def on_resize(self, event):\n gloo.set_viewport(0, 0, *event.physical_size)\n\n def on_draw(self, event):\n gloo.clear(color=True, depth=True)\n self.program.draw('points')\n\n\nif __name__ == '__main__':\n canvas = Canvas()\n app.run()" ] } ], "metadata": { "kernelspec": { "display_name": "Python 3", "language": "python", "name": "python3" }, "language_info": { "codemirror_mode": { "name": "ipython", "version": 3 }, "file_extension": ".py", "mimetype": "text/x-python", "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", "version": "3.9.19" } }, "nbformat": 4, "nbformat_minor": 0 }