#!/usr/bin/env python # -*- coding: utf-8 -*- # vispy: gallery 4:30:2 """ Show an Image ============= Draw a new array of random image pixels on every draw cycle. """ import numpy as np from vispy.util.transforms import ortho from vispy import gloo from vispy import app # Image to be displayed W, H = 64, 48 img_array = np.random.uniform(0, 1, (W, H)).astype(np.float32) # A simple texture quad data = np.zeros(4, dtype=[('a_position', np.float32, 2), ('a_texcoord', np.float32, 2)]) data['a_position'] = np.array([[0, 0], [W, 0], [0, H], [W, H]]) data['a_texcoord'] = np.array([[0, 0], [0, 1], [1, 0], [1, 1]]) VERT_SHADER = """ // Uniforms uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_projection; uniform float u_antialias; // Attributes attribute vec2 a_position; attribute vec2 a_texcoord; // Varyings varying vec2 v_texcoord; // Main void main (void) { v_texcoord = a_texcoord; gl_Position = u_projection * u_view * u_model * vec4(a_position,0.0,1.0); } """ FRAG_SHADER = """ uniform sampler2D u_texture; varying vec2 v_texcoord; void main() { gl_FragColor = texture2D(u_texture, v_texcoord); gl_FragColor.a = 1.0; } """ class Canvas(app.Canvas): def __init__(self): app.Canvas.__init__(self, keys='interactive', size=((W * 5), (H * 5))) self.program = gloo.Program(VERT_SHADER, FRAG_SHADER) self.texture = gloo.Texture2D(img_array, interpolation='linear') self.program['u_texture'] = self.texture self.program.bind(gloo.VertexBuffer(data)) self.view = np.eye(4, dtype=np.float32) self.model = np.eye(4, dtype=np.float32) self.projection = np.eye(4, dtype=np.float32) self.program['u_model'] = self.model self.program['u_view'] = self.view self.projection = ortho(0, W, 0, H, -1, 1) self.program['u_projection'] = self.projection gloo.set_clear_color('white') self._timer = app.Timer('auto', connect=self.update, start=True) self.show() def on_resize(self, event): width, height = event.physical_size gloo.set_viewport(0, 0, width, height) self.projection = ortho(0, width, 0, height, -100, 100) self.program['u_projection'] = self.projection # Compute thje new size of the quad r = width / float(height) R = W / float(H) if r < R: w, h = width, width / R x, y = 0, int((height - h) / 2) else: w, h = height * R, height x, y = int((width - w) / 2), 0 data['a_position'] = np.array( [[x, y], [x + w, y], [x, y + h], [x + w, y + h]]) self.program.bind(gloo.VertexBuffer(data)) def on_draw(self, event): gloo.clear(color=True, depth=True) img_array[...] = np.random.uniform(0, 1, (W, H)).astype(np.float32) self.texture.set_data(img_array) self.program.draw('triangle_strip') if __name__ == '__main__': canvas = Canvas() app.run()