#!/usr/bin/env python # -*- coding: utf-8 -*- # vispy: gallery 2 """ Draw 2D points ============== Simple example plotting 2D points. """ from vispy import gloo from vispy import app import numpy as np VERT_SHADER = """ attribute vec2 a_position; attribute vec3 a_color; attribute float a_size; varying vec4 v_fg_color; varying vec4 v_bg_color; varying float v_radius; varying float v_linewidth; varying float v_antialias; void main (void) { v_radius = a_size; v_linewidth = 1.0; v_antialias = 1.0; v_fg_color = vec4(0.0,0.0,0.0,0.5); v_bg_color = vec4(a_color, 1.0); gl_Position = vec4(a_position, 0.0, 1.0); gl_PointSize = 2.0*(v_radius + v_linewidth + 1.5*v_antialias); } """ FRAG_SHADER = """ #version 120 varying vec4 v_fg_color; varying vec4 v_bg_color; varying float v_radius; varying float v_linewidth; varying float v_antialias; void main() { float size = 2.0*(v_radius + v_linewidth + 1.5*v_antialias); float t = v_linewidth/2.0-v_antialias; float r = length((gl_PointCoord.xy - vec2(0.5,0.5))*size); float d = abs(r - v_radius) - t; if( d < 0.0 ) gl_FragColor = v_fg_color; else { float alpha = d/v_antialias; alpha = exp(-alpha*alpha); if (r > v_radius) gl_FragColor = vec4(v_fg_color.rgb, alpha*v_fg_color.a); else gl_FragColor = mix(v_bg_color, v_fg_color, alpha); } } """ class Canvas(app.Canvas): def __init__(self): app.Canvas.__init__(self, keys='interactive') ps = self.pixel_scale # Create vertices n = 10000 v_position = 0.25 * np.random.randn(n, 2).astype(np.float32) v_color = np.random.uniform(0, 1, (n, 3)).astype(np.float32) v_size = np.random.uniform(2*ps, 12*ps, (n, 1)).astype(np.float32) self.program = gloo.Program(VERT_SHADER, FRAG_SHADER) # Set uniform and attribute self.program['a_color'] = gloo.VertexBuffer(v_color) self.program['a_position'] = gloo.VertexBuffer(v_position) self.program['a_size'] = gloo.VertexBuffer(v_size) gloo.set_state(clear_color='white', blend=True, blend_func=('src_alpha', 'one_minus_src_alpha')) self.show() def on_resize(self, event): gloo.set_viewport(0, 0, *event.physical_size) def on_draw(self, event): gloo.clear(color=True, depth=True) self.program.draw('points') if __name__ == '__main__': canvas = Canvas() app.run()