# -*- coding: utf-8 -*- # ----------------------------------------------------------------------------- # Copyright (c) Vispy Development Team. All Rights Reserved. # Distributed under the (new) BSD License. See LICENSE.txt for more info. # ----------------------------------------------------------------------------- # Author: Nicolas P .Rougier # Date: 04/03/2014 # ----------------------------------------------------------------------------- """ Show a rotating cube with an outline ==================================== """ import numpy as np from vispy import gloo, app from vispy.gloo import Program, VertexBuffer, IndexBuffer from vispy.util.transforms import perspective, translate, rotate from vispy.geometry import create_cube vertex = """ uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_projection; uniform vec4 u_color; attribute vec3 position; attribute vec2 texcoord; attribute vec3 normal; attribute vec4 color; varying vec4 v_color; void main() { v_color = u_color * color; gl_Position = u_projection * u_view * u_model * vec4(position,1.0); } """ fragment = """ varying vec4 v_color; void main() { gl_FragColor = v_color; } """ class Canvas(app.Canvas): def __init__(self): app.Canvas.__init__(self, size=(512, 512), title='Rotating cube', keys='interactive') self.timer = app.Timer('auto', self.on_timer) # Build cube data V, I, outline = create_cube() vertices = VertexBuffer(V) self.faces = IndexBuffer(I) self.outline = IndexBuffer(outline) # Build program # -------------------------------------- self.program = Program(vertex, fragment) self.program.bind(vertices) # Build view, model, projection & normal # -------------------------------------- view = translate((0, 0, -5)) model = np.eye(4, dtype=np.float32) self.program['u_model'] = model self.program['u_view'] = view self.phi, self.theta = 0, 0 self.activate_zoom() # OpenGL initialization # -------------------------------------- gloo.set_state(clear_color=(0.30, 0.30, 0.35, 1.00), depth_test=True, polygon_offset=(1, 1), line_width=0.75, blend_func=('src_alpha', 'one_minus_src_alpha')) self.timer.start() self.show() def on_draw(self, event): gloo.clear(color=True, depth=True) # Filled cube gloo.set_state(blend=False, depth_test=True, polygon_offset_fill=True) self.program['u_color'] = 1, 1, 1, 1 self.program.draw('triangles', self.faces) # Outlined cube gloo.set_state(blend=True, depth_mask=False, polygon_offset_fill=False) self.program['u_color'] = 0, 0, 0, 1 self.program.draw('lines', self.outline) gloo.set_state(depth_mask=True) def on_resize(self, event): self.activate_zoom() def activate_zoom(self): gloo.set_viewport(0, 0, *self.physical_size) projection = perspective(45.0, self.size[0] / float(self.size[1]), 2.0, 10.0) self.program['u_projection'] = projection def on_timer(self, event): self.theta += .5 self.phi += .5 self.program['u_model'] = np.dot(rotate(self.theta, (0, 0, 1)), rotate(self.phi, (0, 1, 0))) self.update() if __name__ == '__main__': c = Canvas() app.run()