# -*- coding: utf-8 -*- # ----------------------------------------------------------------------------- # Copyright (c) Vispy Development Team. All Rights Reserved. # Distributed under the (new) BSD License. See LICENSE.txt for more info. # ----------------------------------------------------------------------------- # vispy: gallery 5:45:5 """ Animate a 2D function ===================== Illustrate how to plot a 2D function (an image) y=f(x,y) on the GPU. """ from vispy import app, gloo vertex = """ attribute vec2 a_position; varying vec2 v_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); v_position = a_position; } """ fragment = """ #include "math/constants.glsl" //const float M_PI = 3.14159265358979323846; uniform float u_time; varying vec2 v_position; /********************************************************** Specify the parameters here. **********************************************************/ const float z_offset = 1.; // (z+z_offset)/z_max should be in [0,1] const float z_max = 2.; const float x_scale = 5.; // x is between -x_scale and +x_scale const float y_scale = 5.; // y is between -y_scale and +y_scale const float t_scale = 5.; // scale for the time /*********************************************************/ float f(float x, float y, float t) { // x is in [-x_scale, +x_scale] // y is in [-y_scale, +y_scale] // t is in [0, +oo) /********************************************************** Write your function below. **********************************************************/ float k = .25*cos(t); return (cos(x)+k)*(sin(y)-k); /*********************************************************/ } vec4 jet(float x) { vec3 a, b; float c; if (x < 0.34) { a = vec3(0, 0, 0.5); b = vec3(0, 0.8, 0.95); c = (x - 0.0) / (0.34 - 0.0); } else if (x < 0.64) { a = vec3(0, 0.8, 0.95); b = vec3(0.85, 1, 0.04); c = (x - 0.34) / (0.64 - 0.34); } else if (x < 0.89) { a = vec3(0.85, 1, 0.04); b = vec3(0.96, 0.7, 0); c = (x - 0.64) / (0.89 - 0.64); } else { a = vec3(0.96, 0.7, 0); b = vec3(0.5, 0, 0); c = (x - 0.89) / (1.0 - 0.89); } return vec4(mix(a, b, c), 1.0); } void main() { vec2 pos = v_position; float z = f(x_scale * pos.x, y_scale * pos.y, t_scale * u_time); gl_FragColor = jet((z + z_offset) / (z_max)); } """ class Canvas(app.Canvas): def __init__(self): app.Canvas.__init__(self, position=(300, 100), size=(800, 800), keys='interactive') self.program = gloo.Program(vertex, fragment) self.program['a_position'] = [(-1., -1.), (-1., +1.), (+1., -1.), (+1., +1.)] self.program['u_time'] = 0.0 self.timer = app.Timer('auto', connect=self.on_timer, start=True) self.show() def on_timer(self, event): self.program['u_time'] = event.elapsed self.update() def on_resize(self, event): width, height = event.physical_size gloo.set_viewport(0, 0, width, height) def on_draw(self, event): self.program.draw('triangle_strip') if __name__ == '__main__': canvas = Canvas() app.run()