{ "cells": [ { "cell_type": "code", "execution_count": null, "metadata": { "collapsed": false }, "outputs": [], "source": [ "%gui qt" ] }, { "cell_type": "markdown", "metadata": {}, "source": [ "\n# Draw a Quad\n\nSimple example demonstrating showing a quad using a gloo Program.\n" ] }, { "cell_type": "code", "execution_count": null, "metadata": { "collapsed": false }, "outputs": [], "source": [ "from vispy import gloo\nfrom vispy import app\nimport numpy as np\n\n# Create vertices\nvPosition = np.array([[-0.8, -0.8, 0.0], [+0.7, -0.7, 0.0],\n [-0.7, +0.7, 0.0], [+0.8, +0.8, 0.0, ]], np.float32)\n\n\nVERT_SHADER = \"\"\" // simple vertex shader\nattribute vec3 a_position;\nvoid main (void) {\n gl_Position = vec4(a_position, 1.0);\n}\n\"\"\"\n\nFRAG_SHADER = \"\"\" // simple fragment shader\nuniform vec4 u_color;\nvoid main()\n{\n gl_FragColor = u_color;\n}\n\"\"\"\n\n\nclass Canvas(app.Canvas):\n\n def __init__(self):\n super().__init__(keys='interactive')\n\n # Create program\n self._program = gloo.Program(VERT_SHADER, FRAG_SHADER)\n\n # Set uniform and attribute\n self._program['u_color'] = 0.2, 1.0, 0.4, 1\n self._program['a_position'] = gloo.VertexBuffer(vPosition)\n\n gloo.set_clear_color('white')\n\n self.show()\n\n def on_resize(self, event):\n width, height = event.physical_size\n gloo.set_viewport(0, 0, width, height)\n\n def on_draw(self, event):\n gloo.clear()\n self._program.draw('triangle_strip')\n\n\nif __name__ == '__main__':\n canvas = Canvas()\n app.run()" ] } ], "metadata": { "kernelspec": { "display_name": "Python 3", "language": "python", "name": "python3" }, "language_info": { "codemirror_mode": { "name": "ipython", "version": 3 }, "file_extension": ".py", "mimetype": "text/x-python", "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", "version": "3.9.19" } }, "nbformat": 4, "nbformat_minor": 0 }