# -*- coding: utf-8 -*- # vispy: gallery 30 # ----------------------------------------------------------------------------- # Copyright (c) Vispy Development Team. All Rights Reserved. # Distributed under the (new) BSD License. See LICENSE.txt for more info. # ----------------------------------------------------------------------------- """ ViewBox with Clipping Methods ============================= Demonstrate ViewBox using various clipping methods. """ import sys import numpy as np from vispy import app from vispy import scene # Create canvas canvas = scene.SceneCanvas(size=(800, 600), show=True, keys='interactive') grid = canvas.central_widget.add_grid() # Create two ViewBoxes, place side-by-side vb1 = grid.add_view(name='vb1', border_color='yellow') # First ViewBox uses a 2D pan/zoom camera vb1.camera = 'panzoom' # Second ViewBox uses a 3D perspective camera vb2 = grid.add_view(name='vb2', border_color='yellow') vb2.parent = canvas.scene vb2.camera = scene.TurntableCamera(elevation=30, azimuth=30, up='+y') # # Now add visuals to the viewboxes. # # First a plot line: N = 1000 color = np.ones((N, 4), dtype=np.float32) color[:, 0] = np.linspace(0, 1, N) color[:, 1] = color[::-1, 0] pos = np.empty((N, 2), np.float32) pos[:, 0] = np.linspace(-1., 1., N) pos[:, 1] = np.random.normal(0.0, 0.5, size=N) pos[:20, 1] = -0.5 # So we can see which side is down # make a single plot line and display in both viewboxes line1 = scene.visuals.Line(pos=pos.copy(), color=color, method='gl', antialias=False, name='line1', parent=vb1.scene) line2 = scene.visuals.Line(pos=pos.copy(), color=color, method='gl', antialias=False, name='line1', parent=vb2.scene) # And some squares: box = np.array([[0, 0, 0], [0, 1, 0], [1, 1, 0], [1, 0, 0], [0, 0, 0]], dtype=np.float32) z = np.array([[0, 0, 1]], dtype=np.float32) # First two boxes are added to both views box1 = scene.visuals.Line(pos=box, color=(0.7, 0, 0, 1), method='gl', name='unit box', parent=vb1.scene) box2 = scene.visuals.Line(pos=box, color=(0.7, 0, 0, 1), method='gl', name='unit box', parent=vb2.scene) box2 = scene.visuals.Line(pos=(box * 2 - 1), color=(0, 0.7, 0, 1), method='gl', name='nd box', parent=vb1.scene) box3 = scene.visuals.Line(pos=(box * 2 - 1), color=(0, 0.7, 0, 1), method='gl', name='nd box', parent=vb2.scene) # These boxes are only added to the 3D view. box3 = scene.visuals.Line(pos=box + z, color=(1, 0, 0, 1), method='gl', name='unit box', parent=vb2.scene) box5 = scene.visuals.Line(pos=((box + z) * 2 - 1), color=(0, 1, 0, 1), method='gl', name='nd box', parent=vb2.scene) if __name__ == '__main__' and sys.flags.interactive == 0: print(canvas.scene.describe_tree(with_transform=True)) app.run()