{ "cells": [ { "cell_type": "code", "execution_count": null, "metadata": { "collapsed": false }, "outputs": [], "source": [ "%gui qt" ] }, { "cell_type": "markdown", "metadata": {}, "source": [ "\n# Isocurve for Triangular Mesh \n\nThis example demonstrates isocurve for triangular mesh with vertex data.\n" ] }, { "cell_type": "code", "execution_count": null, "metadata": { "collapsed": false }, "outputs": [], "source": [ "import numpy as np\n\nfrom vispy import app, scene\n\nfrom vispy.geometry.generation import create_sphere\n\nimport sys\n\n# Create a canvas with a 3D viewport\ncanvas = scene.SceneCanvas(keys='interactive',\n title='Isocurve for Triangular Mesh Example')\ncanvas.show()\nview = canvas.central_widget.add_view()\n\ncols = 10\nrows = 10\nradius = 2\nnbr_level = 20\nmesh = create_sphere(cols, rows, radius=radius)\nvertices = mesh.get_vertices()\ntris = mesh.get_faces()\n\ncl = np.linspace(-radius, radius, nbr_level+2)[1:-1]\n\nscene.visuals.Isoline(vertices=vertices, tris=tris, data=vertices[:, 2],\n levels=cl, color_lev='winter', parent=view.scene)\n\n# Add a 3D axis to keep us oriented\nscene.visuals.XYZAxis(parent=view.scene)\n\nview.camera = scene.TurntableCamera()\nview.camera.set_range((-1, 1), (-1, 1), (-1, 1))\n\nif __name__ == '__main__' and sys.flags.interactive == 0:\n app.run()" ] } ], "metadata": { "kernelspec": { "display_name": "Python 3", "language": "python", "name": "python3" }, "language_info": { "codemirror_mode": { "name": "ipython", "version": 3 }, "file_extension": ".py", "mimetype": "text/x-python", "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", "version": "3.9.19" } }, "nbformat": 4, "nbformat_minor": 0 }