{ "cells": [ { "cell_type": "code", "execution_count": null, "metadata": { "collapsed": false }, "outputs": [], "source": [ "%gui qt" ] }, { "cell_type": "markdown", "metadata": {}, "source": [ "\n# Simplest Shader Program\n" ] }, { "cell_type": "code", "execution_count": null, "metadata": { "collapsed": false }, "outputs": [], "source": [ "import sys\n\nfrom vispy import gloo\nfrom vispy import app\nimport numpy as np\n\nVERT_SHADER = \"\"\"\nattribute vec2 a_position;\nuniform float u_size;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n gl_PointSize = u_size;\n}\n\"\"\"\n\nFRAG_SHADER = \"\"\"\nvoid main() {\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\"\"\"\n\n\nclass Canvas(app.Canvas):\n def __init__(self):\n app.Canvas.__init__(self, keys='interactive')\n\n ps = self.pixel_scale\n\n self.program = gloo.Program(VERT_SHADER, FRAG_SHADER)\n data = np.random.uniform(-0.5, 0.5, size=(20, 2))\n self.program['a_position'] = data.astype(np.float32)\n self.program['u_size'] = 20.*ps\n\n self.show()\n\n def on_resize(self, event):\n width, height = event.size\n gloo.set_viewport(0, 0, width, height)\n\n def on_draw(self, event):\n gloo.clear('white')\n self.program.draw('points')\n\n\nif __name__ == '__main__':\n canvas = Canvas()\n if sys.flags.interactive != 1:\n app.run()" ] } ], "metadata": { "kernelspec": { "display_name": "Python 3", "language": "python", "name": "python3" }, "language_info": { "codemirror_mode": { "name": "ipython", "version": 3 }, "file_extension": ".py", "mimetype": "text/x-python", "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", "version": "3.9.19" } }, "nbformat": 4, "nbformat_minor": 0 }