# -*- coding: utf-8 -*- # ----------------------------------------------------------------------------- # Copyright (c) Vispy Development Team. All Rights Reserved. # Distributed under the (new) BSD License. See LICENSE.txt for more info. # ----------------------------------------------------------------------------- # Author: Nicolas P .Rougier # Date: 04/03/2014 # ----------------------------------------------------------------------------- """ Show a rotating textured cube ============================= """ import numpy as np from vispy import gloo, app from vispy.gloo import Program, VertexBuffer, IndexBuffer from vispy.util.transforms import perspective, translate, rotate from vispy.geometry import create_cube vertex = """ uniform mat4 model; uniform mat4 view; uniform mat4 projection; uniform sampler2D texture; attribute vec3 position; attribute vec2 texcoord; attribute vec3 normal; attribute vec4 color; varying vec2 v_texcoord; void main() { gl_Position = projection * view * model * vec4(position,1.0); v_texcoord = texcoord; } """ fragment = """ uniform sampler2D texture; varying vec2 v_texcoord; void main() { gl_FragColor = texture2D(texture, v_texcoord); } """ def checkerboard(grid_num=8, grid_size=32): row_even = grid_num // 2 * [0, 1] row_odd = grid_num // 2 * [1, 0] Z = np.row_stack(grid_num // 2 * (row_even, row_odd)).astype(np.uint8) return 255 * Z.repeat(grid_size, axis=0).repeat(grid_size, axis=1) class Canvas(app.Canvas): def __init__(self): app.Canvas.__init__(self, size=(512, 512), title='Textured cube', keys='interactive') self.timer = app.Timer('auto', self.on_timer) # Build cube data V, I, _ = create_cube() vertices = VertexBuffer(V) self.indices = IndexBuffer(I) # Build program self.program = Program(vertex, fragment) self.program.bind(vertices) # Build view, model, projection & normal view = translate((0, 0, -5)) model = np.eye(4, dtype=np.float32) self.program['model'] = model self.program['view'] = view self.program['texture'] = checkerboard() self.activate_zoom() self.phi, self.theta = 0, 0 # OpenGL initalization gloo.set_state(clear_color=(0.30, 0.30, 0.35, 1.00), depth_test=True) self.timer.start() self.show() def on_draw(self, event): gloo.clear(color=True, depth=True) self.program.draw('triangles', self.indices) def on_resize(self, event): self.activate_zoom() def activate_zoom(self): gloo.set_viewport(0, 0, *self.physical_size) projection = perspective(45.0, self.size[0] / float(self.size[1]), 2.0, 10.0) self.program['projection'] = projection def on_timer(self, event): self.theta += .5 self.phi += .5 self.program['model'] = np.dot(rotate(self.theta, (0, 0, 1)), rotate(self.phi, (0, 1, 0))) self.update() if __name__ == '__main__': c = Canvas() app.run()