# Godot Color Theme ![Screenshot of the Godot color theme script in action inside of NeoVim](screenshots/godot_01.png) ![Screenshot of the Godot color theme script in action inside of NeoVim with Godot next to it for comparison](screenshots/godot_02.png) This project provides a unified, dynamic color theme for **NeoVim** and **Alacritty** based on the default Godot Engine text editor colors. It replicates the internal logic of the Godot source code (`EditorThemeManager.cpp`) to calculate background dimming, syntax highlighting, and UI element colors based on three user-definable variables: **Base Color**, **Accent Color**, and **Contrast**. ## Available color themes: - [NeoVim](/nvim/README.md) - [Alacritty](/alacritty/README.md) ## Support this project, and all my other projects! [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/R6R4M1UM6) [Patreon page](https://patreon.com/voylin)