#include "windows.h" #include void MyDisplay(){ glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POINTS); glVertex2i(50,50); glVertex2i(50,150); glEnd(); glBegin(GL_LINES); glVertex2i(80,50); glVertex2i(80,150); glVertex2i(120,150); glVertex2i(150,150); glEnd(); glFlush(); } void MyInit(){ glClearColor(1.0, 0.5, 1.0, 1.0); glColor3f(0.0f, 0.0f, 0.0f); glPointSize(4.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, 200.0, 0.0, 200.0); } int main(int argc, char* argv[]){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(640, 480); glutInitWindowPosition(100, 150); glutCreateWindow("First Try"); glutDisplayFunc(MyDisplay); MyInit(); glutMainLoop(); return 0; }