/*!
* warmsea JavaScript Library v1.0.0
*
* Copyright 2009, 2014 Su Su
* Released under the MIT license
*
* Date: 2014-10-24
*/
//// START OF THE underscore.js SOURCE CODE
// Underscore.js 1.7.0
// http://underscorejs.org
// (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
// Underscore may be freely distributed under the MIT license.
(function() {
// Baseline setup
// --------------
// Establish the root object, `window` in the browser, or `exports` on the server.
var root = this;
// Save the previous value of the `_` variable.
var previousUnderscore = root._;
// Save bytes in the minified (but not gzipped) version:
var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
// Create quick reference variables for speed access to core prototypes.
var
push = ArrayProto.push,
slice = ArrayProto.slice,
concat = ArrayProto.concat,
toString = ObjProto.toString,
hasOwnProperty = ObjProto.hasOwnProperty;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var
nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeBind = FuncProto.bind;
// Create a safe reference to the Underscore object for use below.
var _ = function(obj) {
if (obj instanceof _) return obj;
if (!(this instanceof _)) return new _(obj);
this._wrapped = obj;
};
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for the old `require()` API. If we're in
// the browser, add `_` as a global object.
if (typeof exports !== 'undefined') {
if (typeof module !== 'undefined' && module.exports) {
exports = module.exports = _;
}
exports._ = _;
} else {
root._ = _;
}
// Current version.
_.VERSION = '1.7.0';
// Internal function that returns an efficient (for current engines) version
// of the passed-in callback, to be repeatedly applied in other Underscore
// functions.
var createCallback = function(func, context, argCount) {
if (context === void 0) return func;
switch (argCount == null ? 3 : argCount) {
case 1: return function(value) {
return func.call(context, value);
};
case 2: return function(value, other) {
return func.call(context, value, other);
};
case 3: return function(value, index, collection) {
return func.call(context, value, index, collection);
};
case 4: return function(accumulator, value, index, collection) {
return func.call(context, accumulator, value, index, collection);
};
}
return function() {
return func.apply(context, arguments);
};
};
// A mostly-internal function to generate callbacks that can be applied
// to each element in a collection, returning the desired result — either
// identity, an arbitrary callback, a property matcher, or a property accessor.
_.iteratee = function(value, context, argCount) {
if (value == null) return _.identity;
if (_.isFunction(value)) return createCallback(value, context, argCount);
if (_.isObject(value)) return _.matches(value);
return _.property(value);
};
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles raw objects in addition to array-likes. Treats all
// sparse array-likes as if they were dense.
_.each = _.forEach = function(obj, iteratee, context) {
if (obj == null) return obj;
iteratee = createCallback(iteratee, context);
var i, length = obj.length;
if (length === +length) {
for (i = 0; i < length; i++) {
iteratee(obj[i], i, obj);
}
} else {
var keys = _.keys(obj);
for (i = 0, length = keys.length; i < length; i++) {
iteratee(obj[keys[i]], keys[i], obj);
}
}
return obj;
};
// Return the results of applying the iteratee to each element.
_.map = _.collect = function(obj, iteratee, context) {
if (obj == null) return [];
iteratee = _.iteratee(iteratee, context);
var keys = obj.length !== +obj.length && _.keys(obj),
length = (keys || obj).length,
results = Array(length),
currentKey;
for (var index = 0; index < length; index++) {
currentKey = keys ? keys[index] : index;
results[index] = iteratee(obj[currentKey], currentKey, obj);
}
return results;
};
var reduceError = 'Reduce of empty array with no initial value';
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`.
_.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {
if (obj == null) obj = [];
iteratee = createCallback(iteratee, context, 4);
var keys = obj.length !== +obj.length && _.keys(obj),
length = (keys || obj).length,
index = 0, currentKey;
if (arguments.length < 3) {
if (!length) throw new TypeError(reduceError);
memo = obj[keys ? keys[index++] : index++];
}
for (; index < length; index++) {
currentKey = keys ? keys[index] : index;
memo = iteratee(memo, obj[currentKey], currentKey, obj);
}
return memo;
};
// The right-associative version of reduce, also known as `foldr`.
_.reduceRight = _.foldr = function(obj, iteratee, memo, context) {
if (obj == null) obj = [];
iteratee = createCallback(iteratee, context, 4);
var keys = obj.length !== + obj.length && _.keys(obj),
index = (keys || obj).length,
currentKey;
if (arguments.length < 3) {
if (!index) throw new TypeError(reduceError);
memo = obj[keys ? keys[--index] : --index];
}
while (index--) {
currentKey = keys ? keys[index] : index;
memo = iteratee(memo, obj[currentKey], currentKey, obj);
}
return memo;
};
// Return the first value which passes a truth test. Aliased as `detect`.
_.find = _.detect = function(obj, predicate, context) {
var result;
predicate = _.iteratee(predicate, context);
_.some(obj, function(value, index, list) {
if (predicate(value, index, list)) {
result = value;
return true;
}
});
return result;
};
// Return all the elements that pass a truth test.
// Aliased as `select`.
_.filter = _.select = function(obj, predicate, context) {
var results = [];
if (obj == null) return results;
predicate = _.iteratee(predicate, context);
_.each(obj, function(value, index, list) {
if (predicate(value, index, list)) results.push(value);
});
return results;
};
// Return all the elements for which a truth test fails.
_.reject = function(obj, predicate, context) {
return _.filter(obj, _.negate(_.iteratee(predicate)), context);
};
// Determine whether all of the elements match a truth test.
// Aliased as `all`.
_.every = _.all = function(obj, predicate, context) {
if (obj == null) return true;
predicate = _.iteratee(predicate, context);
var keys = obj.length !== +obj.length && _.keys(obj),
length = (keys || obj).length,
index, currentKey;
for (index = 0; index < length; index++) {
currentKey = keys ? keys[index] : index;
if (!predicate(obj[currentKey], currentKey, obj)) return false;
}
return true;
};
// Determine if at least one element in the object matches a truth test.
// Aliased as `any`.
_.some = _.any = function(obj, predicate, context) {
if (obj == null) return false;
predicate = _.iteratee(predicate, context);
var keys = obj.length !== +obj.length && _.keys(obj),
length = (keys || obj).length,
index, currentKey;
for (index = 0; index < length; index++) {
currentKey = keys ? keys[index] : index;
if (predicate(obj[currentKey], currentKey, obj)) return true;
}
return false;
};
// Determine if the array or object contains a given value (using `===`).
// Aliased as `include`.
_.contains = _.include = function(obj, target) {
if (obj == null) return false;
if (obj.length !== +obj.length) obj = _.values(obj);
return _.indexOf(obj, target) >= 0;
};
// Invoke a method (with arguments) on every item in a collection.
_.invoke = function(obj, method) {
var args = slice.call(arguments, 2);
var isFunc = _.isFunction(method);
return _.map(obj, function(value) {
return (isFunc ? method : value[method]).apply(value, args);
});
};
// Convenience version of a common use case of `map`: fetching a property.
_.pluck = function(obj, key) {
return _.map(obj, _.property(key));
};
// Convenience version of a common use case of `filter`: selecting only objects
// containing specific `key:value` pairs.
_.where = function(obj, attrs) {
return _.filter(obj, _.matches(attrs));
};
// Convenience version of a common use case of `find`: getting the first object
// containing specific `key:value` pairs.
_.findWhere = function(obj, attrs) {
return _.find(obj, _.matches(attrs));
};
// Return the maximum element (or element-based computation).
_.max = function(obj, iteratee, context) {
var result = -Infinity, lastComputed = -Infinity,
value, computed;
if (iteratee == null && obj != null) {
obj = obj.length === +obj.length ? obj : _.values(obj);
for (var i = 0, length = obj.length; i < length; i++) {
value = obj[i];
if (value > result) {
result = value;
}
}
} else {
iteratee = _.iteratee(iteratee, context);
_.each(obj, function(value, index, list) {
computed = iteratee(value, index, list);
if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
result = value;
lastComputed = computed;
}
});
}
return result;
};
// Return the minimum element (or element-based computation).
_.min = function(obj, iteratee, context) {
var result = Infinity, lastComputed = Infinity,
value, computed;
if (iteratee == null && obj != null) {
obj = obj.length === +obj.length ? obj : _.values(obj);
for (var i = 0, length = obj.length; i < length; i++) {
value = obj[i];
if (value < result) {
result = value;
}
}
} else {
iteratee = _.iteratee(iteratee, context);
_.each(obj, function(value, index, list) {
computed = iteratee(value, index, list);
if (computed < lastComputed || computed === Infinity && result === Infinity) {
result = value;
lastComputed = computed;
}
});
}
return result;
};
// Shuffle a collection, using the modern version of the
// [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
_.shuffle = function(obj) {
var set = obj && obj.length === +obj.length ? obj : _.values(obj);
var length = set.length;
var shuffled = Array(length);
for (var index = 0, rand; index < length; index++) {
rand = _.random(0, index);
if (rand !== index) shuffled[index] = shuffled[rand];
shuffled[rand] = set[index];
}
return shuffled;
};
// Sample **n** random values from a collection.
// If **n** is not specified, returns a single random element.
// The internal `guard` argument allows it to work with `map`.
_.sample = function(obj, n, guard) {
if (n == null || guard) {
if (obj.length !== +obj.length) obj = _.values(obj);
return obj[_.random(obj.length - 1)];
}
return _.shuffle(obj).slice(0, Math.max(0, n));
};
// Sort the object's values by a criterion produced by an iteratee.
_.sortBy = function(obj, iteratee, context) {
iteratee = _.iteratee(iteratee, context);
return _.pluck(_.map(obj, function(value, index, list) {
return {
value: value,
index: index,
criteria: iteratee(value, index, list)
};
}).sort(function(left, right) {
var a = left.criteria;
var b = right.criteria;
if (a !== b) {
if (a > b || a === void 0) return 1;
if (a < b || b === void 0) return -1;
}
return left.index - right.index;
}), 'value');
};
// An internal function used for aggregate "group by" operations.
var group = function(behavior) {
return function(obj, iteratee, context) {
var result = {};
iteratee = _.iteratee(iteratee, context);
_.each(obj, function(value, index) {
var key = iteratee(value, index, obj);
behavior(result, value, key);
});
return result;
};
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_.groupBy = group(function(result, value, key) {
if (_.has(result, key)) result[key].push(value); else result[key] = [value];
});
// Indexes the object's values by a criterion, similar to `groupBy`, but for
// when you know that your index values will be unique.
_.indexBy = group(function(result, value, key) {
result[key] = value;
});
// Counts instances of an object that group by a certain criterion. Pass
// either a string attribute to count by, or a function that returns the
// criterion.
_.countBy = group(function(result, value, key) {
if (_.has(result, key)) result[key]++; else result[key] = 1;
});
// Use a comparator function to figure out the smallest index at which
// an object should be inserted so as to maintain order. Uses binary search.
_.sortedIndex = function(array, obj, iteratee, context) {
iteratee = _.iteratee(iteratee, context, 1);
var value = iteratee(obj);
var low = 0, high = array.length;
while (low < high) {
var mid = low + high >>> 1;
if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
}
return low;
};
// Safely create a real, live array from anything iterable.
_.toArray = function(obj) {
if (!obj) return [];
if (_.isArray(obj)) return slice.call(obj);
if (obj.length === +obj.length) return _.map(obj, _.identity);
return _.values(obj);
};
// Return the number of elements in an object.
_.size = function(obj) {
if (obj == null) return 0;
return obj.length === +obj.length ? obj.length : _.keys(obj).length;
};
// Split a collection into two arrays: one whose elements all satisfy the given
// predicate, and one whose elements all do not satisfy the predicate.
_.partition = function(obj, predicate, context) {
predicate = _.iteratee(predicate, context);
var pass = [], fail = [];
_.each(obj, function(value, key, obj) {
(predicate(value, key, obj) ? pass : fail).push(value);
});
return [pass, fail];
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head` and `take`. The **guard** check
// allows it to work with `_.map`.
_.first = _.head = _.take = function(array, n, guard) {
if (array == null) return void 0;
if (n == null || guard) return array[0];
if (n < 0) return [];
return slice.call(array, 0, n);
};
// Returns everything but the last entry of the array. Especially useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N. The **guard** check allows it to work with
// `_.map`.
_.initial = function(array, n, guard) {
return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
};
// Get the last element of an array. Passing **n** will return the last N
// values in the array. The **guard** check allows it to work with `_.map`.
_.last = function(array, n, guard) {
if (array == null) return void 0;
if (n == null || guard) return array[array.length - 1];
return slice.call(array, Math.max(array.length - n, 0));
};
// Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
// Especially useful on the arguments object. Passing an **n** will return
// the rest N values in the array. The **guard**
// check allows it to work with `_.map`.
_.rest = _.tail = _.drop = function(array, n, guard) {
return slice.call(array, n == null || guard ? 1 : n);
};
// Trim out all falsy values from an array.
_.compact = function(array) {
return _.filter(array, _.identity);
};
// Internal implementation of a recursive `flatten` function.
var flatten = function(input, shallow, strict, output) {
if (shallow && _.every(input, _.isArray)) {
return concat.apply(output, input);
}
for (var i = 0, length = input.length; i < length; i++) {
var value = input[i];
if (!_.isArray(value) && !_.isArguments(value)) {
if (!strict) output.push(value);
} else if (shallow) {
push.apply(output, value);
} else {
flatten(value, shallow, strict, output);
}
}
return output;
};
// Flatten out an array, either recursively (by default), or just one level.
_.flatten = function(array, shallow) {
return flatten(array, shallow, false, []);
};
// Return a version of the array that does not contain the specified value(s).
_.without = function(array) {
return _.difference(array, slice.call(arguments, 1));
};
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_.uniq = _.unique = function(array, isSorted, iteratee, context) {
if (array == null) return [];
if (!_.isBoolean(isSorted)) {
context = iteratee;
iteratee = isSorted;
isSorted = false;
}
if (iteratee != null) iteratee = _.iteratee(iteratee, context);
var result = [];
var seen = [];
for (var i = 0, length = array.length; i < length; i++) {
var value = array[i];
if (isSorted) {
if (!i || seen !== value) result.push(value);
seen = value;
} else if (iteratee) {
var computed = iteratee(value, i, array);
if (_.indexOf(seen, computed) < 0) {
seen.push(computed);
result.push(value);
}
} else if (_.indexOf(result, value) < 0) {
result.push(value);
}
}
return result;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_.union = function() {
return _.uniq(flatten(arguments, true, true, []));
};
// Produce an array that contains every item shared between all the
// passed-in arrays.
_.intersection = function(array) {
if (array == null) return [];
var result = [];
var argsLength = arguments.length;
for (var i = 0, length = array.length; i < length; i++) {
var item = array[i];
if (_.contains(result, item)) continue;
for (var j = 1; j < argsLength; j++) {
if (!_.contains(arguments[j], item)) break;
}
if (j === argsLength) result.push(item);
}
return result;
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_.difference = function(array) {
var rest = flatten(slice.call(arguments, 1), true, true, []);
return _.filter(array, function(value){
return !_.contains(rest, value);
});
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_.zip = function(array) {
if (array == null) return [];
var length = _.max(arguments, 'length').length;
var results = Array(length);
for (var i = 0; i < length; i++) {
results[i] = _.pluck(arguments, i);
}
return results;
};
// Converts lists into objects. Pass either a single array of `[key, value]`
// pairs, or two parallel arrays of the same length -- one of keys, and one of
// the corresponding values.
_.object = function(list, values) {
if (list == null) return {};
var result = {};
for (var i = 0, length = list.length; i < length; i++) {
if (values) {
result[list[i]] = values[i];
} else {
result[list[i][0]] = list[i][1];
}
}
return result;
};
// Return the position of the first occurrence of an item in an array,
// or -1 if the item is not included in the array.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_.indexOf = function(array, item, isSorted) {
if (array == null) return -1;
var i = 0, length = array.length;
if (isSorted) {
if (typeof isSorted == 'number') {
i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;
} else {
i = _.sortedIndex(array, item);
return array[i] === item ? i : -1;
}
}
for (; i < length; i++) if (array[i] === item) return i;
return -1;
};
_.lastIndexOf = function(array, item, from) {
if (array == null) return -1;
var idx = array.length;
if (typeof from == 'number') {
idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);
}
while (--idx >= 0) if (array[idx] === item) return idx;
return -1;
};
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_.range = function(start, stop, step) {
if (arguments.length <= 1) {
stop = start || 0;
start = 0;
}
step = step || 1;
var length = Math.max(Math.ceil((stop - start) / step), 0);
var range = Array(length);
for (var idx = 0; idx < length; idx++, start += step) {
range[idx] = start;
}
return range;
};
// Function (ahem) Functions
// ------------------
// Reusable constructor function for prototype setting.
var Ctor = function(){};
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
// available.
_.bind = function(func, context) {
var args, bound;
if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
args = slice.call(arguments, 2);
bound = function() {
if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
Ctor.prototype = func.prototype;
var self = new Ctor;
Ctor.prototype = null;
var result = func.apply(self, args.concat(slice.call(arguments)));
if (_.isObject(result)) return result;
return self;
};
return bound;
};
// Partially apply a function by creating a version that has had some of its
// arguments pre-filled, without changing its dynamic `this` context. _ acts
// as a placeholder, allowing any combination of arguments to be pre-filled.
_.partial = function(func) {
var boundArgs = slice.call(arguments, 1);
return function() {
var position = 0;
var args = boundArgs.slice();
for (var i = 0, length = args.length; i < length; i++) {
if (args[i] === _) args[i] = arguments[position++];
}
while (position < arguments.length) args.push(arguments[position++]);
return func.apply(this, args);
};
};
// Bind a number of an object's methods to that object. Remaining arguments
// are the method names to be bound. Useful for ensuring that all callbacks
// defined on an object belong to it.
_.bindAll = function(obj) {
var i, length = arguments.length, key;
if (length <= 1) throw new Error('bindAll must be passed function names');
for (i = 1; i < length; i++) {
key = arguments[i];
obj[key] = _.bind(obj[key], obj);
}
return obj;
};
// Memoize an expensive function by storing its results.
_.memoize = function(func, hasher) {
var memoize = function(key) {
var cache = memoize.cache;
var address = hasher ? hasher.apply(this, arguments) : key;
if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
return cache[address];
};
memoize.cache = {};
return memoize;
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_.delay = function(func, wait) {
var args = slice.call(arguments, 2);
return setTimeout(function(){
return func.apply(null, args);
}, wait);
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_.defer = function(func) {
return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time. Normally, the throttled function will run
// as much as it can, without ever going more than once per `wait` duration;
// but if you'd like to disable the execution on the leading edge, pass
// `{leading: false}`. To disable execution on the trailing edge, ditto.
_.throttle = function(func, wait, options) {
var context, args, result;
var timeout = null;
var previous = 0;
if (!options) options = {};
var later = function() {
previous = options.leading === false ? 0 : _.now();
timeout = null;
result = func.apply(context, args);
if (!timeout) context = args = null;
};
return function() {
var now = _.now();
if (!previous && options.leading === false) previous = now;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0 || remaining > wait) {
clearTimeout(timeout);
timeout = null;
previous = now;
result = func.apply(context, args);
if (!timeout) context = args = null;
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
_.debounce = function(func, wait, immediate) {
var timeout, args, context, timestamp, result;
var later = function() {
var last = _.now() - timestamp;
if (last < wait && last > 0) {
timeout = setTimeout(later, wait - last);
} else {
timeout = null;
if (!immediate) {
result = func.apply(context, args);
if (!timeout) context = args = null;
}
}
};
return function() {
context = this;
args = arguments;
timestamp = _.now();
var callNow = immediate && !timeout;
if (!timeout) timeout = setTimeout(later, wait);
if (callNow) {
result = func.apply(context, args);
context = args = null;
}
return result;
};
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_.wrap = function(func, wrapper) {
return _.partial(wrapper, func);
};
// Returns a negated version of the passed-in predicate.
_.negate = function(predicate) {
return function() {
return !predicate.apply(this, arguments);
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_.compose = function() {
var args = arguments;
var start = args.length - 1;
return function() {
var i = start;
var result = args[start].apply(this, arguments);
while (i--) result = args[i].call(this, result);
return result;
};
};
// Returns a function that will only be executed after being called N times.
_.after = function(times, func) {
return function() {
if (--times < 1) {
return func.apply(this, arguments);
}
};
};
// Returns a function that will only be executed before being called N times.
_.before = function(times, func) {
var memo;
return function() {
if (--times > 0) {
memo = func.apply(this, arguments);
} else {
func = null;
}
return memo;
};
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_.once = _.partial(_.before, 2);
// Object Functions
// ----------------
// Retrieve the names of an object's properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_.keys = function(obj) {
if (!_.isObject(obj)) return [];
if (nativeKeys) return nativeKeys(obj);
var keys = [];
for (var key in obj) if (_.has(obj, key)) keys.push(key);
return keys;
};
// Retrieve the values of an object's properties.
_.values = function(obj) {
var keys = _.keys(obj);
var length = keys.length;
var values = Array(length);
for (var i = 0; i < length; i++) {
values[i] = obj[keys[i]];
}
return values;
};
// Convert an object into a list of `[key, value]` pairs.
_.pairs = function(obj) {
var keys = _.keys(obj);
var length = keys.length;
var pairs = Array(length);
for (var i = 0; i < length; i++) {
pairs[i] = [keys[i], obj[keys[i]]];
}
return pairs;
};
// Invert the keys and values of an object. The values must be serializable.
_.invert = function(obj) {
var result = {};
var keys = _.keys(obj);
for (var i = 0, length = keys.length; i < length; i++) {
result[obj[keys[i]]] = keys[i];
}
return result;
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`
_.functions = _.methods = function(obj) {
var names = [];
for (var key in obj) {
if (_.isFunction(obj[key])) names.push(key);
}
return names.sort();
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = function(obj) {
if (!_.isObject(obj)) return obj;
var source, prop;
for (var i = 1, length = arguments.length; i < length; i++) {
source = arguments[i];
for (prop in source) {
if (hasOwnProperty.call(source, prop)) {
obj[prop] = source[prop];
}
}
}
return obj;
};
// Return a copy of the object only containing the whitelisted properties.
_.pick = function(obj, iteratee, context) {
var result = {}, key;
if (obj == null) return result;
if (_.isFunction(iteratee)) {
iteratee = createCallback(iteratee, context);
for (key in obj) {
var value = obj[key];
if (iteratee(value, key, obj)) result[key] = value;
}
} else {
var keys = concat.apply([], slice.call(arguments, 1));
obj = new Object(obj);
for (var i = 0, length = keys.length; i < length; i++) {
key = keys[i];
if (key in obj) result[key] = obj[key];
}
}
return result;
};
// Return a copy of the object without the blacklisted properties.
_.omit = function(obj, iteratee, context) {
if (_.isFunction(iteratee)) {
iteratee = _.negate(iteratee);
} else {
var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
iteratee = function(value, key) {
return !_.contains(keys, key);
};
}
return _.pick(obj, iteratee, context);
};
// Fill in a given object with default properties.
_.defaults = function(obj) {
if (!_.isObject(obj)) return obj;
for (var i = 1, length = arguments.length; i < length; i++) {
var source = arguments[i];
for (var prop in source) {
if (obj[prop] === void 0) obj[prop] = source[prop];
}
}
return obj;
};
// Create a (shallow-cloned) duplicate of an object.
_.clone = function(obj) {
if (!_.isObject(obj)) return obj;
return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_.tap = function(obj, interceptor) {
interceptor(obj);
return obj;
};
// Internal recursive comparison function for `isEqual`.
var eq = function(a, b, aStack, bStack) {
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
if (a === b) return a !== 0 || 1 / a === 1 / b;
// A strict comparison is necessary because `null == undefined`.
if (a == null || b == null) return a === b;
// Unwrap any wrapped objects.
if (a instanceof _) a = a._wrapped;
if (b instanceof _) b = b._wrapped;
// Compare `[[Class]]` names.
var className = toString.call(a);
if (className !== toString.call(b)) return false;
switch (className) {
// Strings, numbers, regular expressions, dates, and booleans are compared by value.
case '[object RegExp]':
// RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
case '[object String]':
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return '' + a === '' + b;
case '[object Number]':
// `NaN`s are equivalent, but non-reflexive.
// Object(NaN) is equivalent to NaN
if (+a !== +a) return +b !== +b;
// An `egal` comparison is performed for other numeric values.
return +a === 0 ? 1 / +a === 1 / b : +a === +b;
case '[object Date]':
case '[object Boolean]':
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return +a === +b;
}
if (typeof a != 'object' || typeof b != 'object') return false;
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
var length = aStack.length;
while (length--) {
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if (aStack[length] === a) return bStack[length] === b;
}
// Objects with different constructors are not equivalent, but `Object`s
// from different frames are.
var aCtor = a.constructor, bCtor = b.constructor;
if (
aCtor !== bCtor &&
// Handle Object.create(x) cases
'constructor' in a && 'constructor' in b &&
!(_.isFunction(aCtor) && aCtor instanceof aCtor &&
_.isFunction(bCtor) && bCtor instanceof bCtor)
) {
return false;
}
// Add the first object to the stack of traversed objects.
aStack.push(a);
bStack.push(b);
var size, result;
// Recursively compare objects and arrays.
if (className === '[object Array]') {
// Compare array lengths to determine if a deep comparison is necessary.
size = a.length;
result = size === b.length;
if (result) {
// Deep compare the contents, ignoring non-numeric properties.
while (size--) {
if (!(result = eq(a[size], b[size], aStack, bStack))) break;
}
}
} else {
// Deep compare objects.
var keys = _.keys(a), key;
size = keys.length;
// Ensure that both objects contain the same number of properties before comparing deep equality.
result = _.keys(b).length === size;
if (result) {
while (size--) {
// Deep compare each member
key = keys[size];
if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
}
}
}
// Remove the first object from the stack of traversed objects.
aStack.pop();
bStack.pop();
return result;
};
// Perform a deep comparison to check if two objects are equal.
_.isEqual = function(a, b) {
return eq(a, b, [], []);
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_.isEmpty = function(obj) {
if (obj == null) return true;
if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
for (var key in obj) if (_.has(obj, key)) return false;
return true;
};
// Is a given value a DOM element?
_.isElement = function(obj) {
return !!(obj && obj.nodeType === 1);
};
// Is a given value an array?
// Delegates to ECMA5's native Array.isArray
_.isArray = nativeIsArray || function(obj) {
return toString.call(obj) === '[object Array]';
};
// Is a given variable an object?
_.isObject = function(obj) {
var type = typeof obj;
return type === 'function' || type === 'object' && !!obj;
};
// Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
_.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
_['is' + name] = function(obj) {
return toString.call(obj) === '[object ' + name + ']';
};
});
// Define a fallback version of the method in browsers (ahem, IE), where
// there isn't any inspectable "Arguments" type.
if (!_.isArguments(arguments)) {
_.isArguments = function(obj) {
return _.has(obj, 'callee');
};
}
// Optimize `isFunction` if appropriate. Work around an IE 11 bug.
if (typeof /./ !== 'function') {
_.isFunction = function(obj) {
return typeof obj == 'function' || false;
};
}
// Is a given object a finite number?
_.isFinite = function(obj) {
return isFinite(obj) && !isNaN(parseFloat(obj));
};
// Is the given value `NaN`? (NaN is the only number which does not equal itself).
_.isNaN = function(obj) {
return _.isNumber(obj) && obj !== +obj;
};
// Is a given value a boolean?
_.isBoolean = function(obj) {
return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
};
// Is a given value equal to null?
_.isNull = function(obj) {
return obj === null;
};
// Is a given variable undefined?
_.isUndefined = function(obj) {
return obj === void 0;
};
// Shortcut function for checking if an object has a given property directly
// on itself (in other words, not on a prototype).
_.has = function(obj, key) {
return obj != null && hasOwnProperty.call(obj, key);
};
// Utility Functions
// -----------------
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
// previous owner. Returns a reference to the Underscore object.
_.noConflict = function() {
root._ = previousUnderscore;
return this;
};
// Keep the identity function around for default iteratees.
_.identity = function(value) {
return value;
};
_.constant = function(value) {
return function() {
return value;
};
};
_.noop = function(){};
_.property = function(key) {
return function(obj) {
return obj[key];
};
};
// Returns a predicate for checking whether an object has a given set of `key:value` pairs.
_.matches = function(attrs) {
var pairs = _.pairs(attrs), length = pairs.length;
return function(obj) {
if (obj == null) return !length;
obj = new Object(obj);
for (var i = 0; i < length; i++) {
var pair = pairs[i], key = pair[0];
if (pair[1] !== obj[key] || !(key in obj)) return false;
}
return true;
};
};
// Run a function **n** times.
_.times = function(n, iteratee, context) {
var accum = Array(Math.max(0, n));
iteratee = createCallback(iteratee, context, 1);
for (var i = 0; i < n; i++) accum[i] = iteratee(i);
return accum;
};
// Return a random integer between min and max (inclusive).
_.random = function(min, max) {
if (max == null) {
max = min;
min = 0;
}
return min + Math.floor(Math.random() * (max - min + 1));
};
// A (possibly faster) way to get the current timestamp as an integer.
_.now = Date.now || function() {
return new Date().getTime();
};
// List of HTML entities for escaping.
var escapeMap = {
'&': '&',
'<': '<',
'>': '>',
'"': '"',
"'": ''',
'`': '`'
};
var unescapeMap = _.invert(escapeMap);
// Functions for escaping and unescaping strings to/from HTML interpolation.
var createEscaper = function(map) {
var escaper = function(match) {
return map[match];
};
// Regexes for identifying a key that needs to be escaped
var source = '(?:' + _.keys(map).join('|') + ')';
var testRegexp = RegExp(source);
var replaceRegexp = RegExp(source, 'g');
return function(string) {
string = string == null ? '' : '' + string;
return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
};
};
_.escape = createEscaper(escapeMap);
_.unescape = createEscaper(unescapeMap);
// If the value of the named `property` is a function then invoke it with the
// `object` as context; otherwise, return it.
_.result = function(object, property) {
if (object == null) return void 0;
var value = object[property];
return _.isFunction(value) ? object[property]() : value;
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var idCounter = 0;
_.uniqueId = function(prefix) {
var id = ++idCounter + '';
return prefix ? prefix + id : id;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_.templateSettings = {
evaluate : /<%([\s\S]+?)%>/g,
interpolate : /<%=([\s\S]+?)%>/g,
escape : /<%-([\s\S]+?)%>/g
};
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var noMatch = /(.)^/;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var escapes = {
"'": "'",
'\\': '\\',
'\r': 'r',
'\n': 'n',
'\u2028': 'u2028',
'\u2029': 'u2029'
};
var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
var escapeChar = function(match) {
return '\\' + escapes[match];
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
// NB: `oldSettings` only exists for backwards compatibility.
_.template = function(text, settings, oldSettings) {
if (!settings && oldSettings) settings = oldSettings;
settings = _.defaults({}, settings, _.templateSettings);
// Combine delimiters into one regular expression via alternation.
var matcher = RegExp([
(settings.escape || noMatch).source,
(settings.interpolate || noMatch).source,
(settings.evaluate || noMatch).source
].join('|') + '|$', 'g');
// Compile the template source, escaping string literals appropriately.
var index = 0;
var source = "__p+='";
text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
source += text.slice(index, offset).replace(escaper, escapeChar);
index = offset + match.length;
if (escape) {
source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
} else if (interpolate) {
source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
} else if (evaluate) {
source += "';\n" + evaluate + "\n__p+='";
}
// Adobe VMs need the match returned to produce the correct offest.
return match;
});
source += "';\n";
// If a variable is not specified, place data values in local scope.
if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
source = "var __t,__p='',__j=Array.prototype.join," +
"print=function(){__p+=__j.call(arguments,'');};\n" +
source + 'return __p;\n';
try {
var render = new Function(settings.variable || 'obj', '_', source);
} catch (e) {
e.source = source;
throw e;
}
var template = function(data) {
return render.call(this, data, _);
};
// Provide the compiled source as a convenience for precompilation.
var argument = settings.variable || 'obj';
template.source = 'function(' + argument + '){\n' + source + '}';
return template;
};
// Add a "chain" function. Start chaining a wrapped Underscore object.
_.chain = function(obj) {
var instance = _(obj);
instance._chain = true;
return instance;
};
// OOP
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
// Helper function to continue chaining intermediate results.
var result = function(obj) {
return this._chain ? _(obj).chain() : obj;
};
// Add your own custom functions to the Underscore object.
_.mixin = function(obj) {
_.each(_.functions(obj), function(name) {
var func = _[name] = obj[name];
_.prototype[name] = function() {
var args = [this._wrapped];
push.apply(args, arguments);
return result.call(this, func.apply(_, args));
};
});
};
// Add all of the Underscore functions to the wrapper object.
_.mixin(_);
// Add all mutator Array functions to the wrapper.
_.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
var method = ArrayProto[name];
_.prototype[name] = function() {
var obj = this._wrapped;
method.apply(obj, arguments);
if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
return result.call(this, obj);
};
});
// Add all accessor Array functions to the wrapper.
_.each(['concat', 'join', 'slice'], function(name) {
var method = ArrayProto[name];
_.prototype[name] = function() {
return result.call(this, method.apply(this._wrapped, arguments));
};
});
// Extracts the result from a wrapped and chained object.
_.prototype.value = function() {
return this._wrapped;
};
// AMD registration happens at the end for compatibility with AMD loaders
// that may not enforce next-turn semantics on modules. Even though general
// practice for AMD registration is to be anonymous, underscore registers
// as a named module because, like jQuery, it is a base library that is
// popular enough to be bundled in a third party lib, but not be part of
// an AMD load request. Those cases could generate an error when an
// anonymous define() is called outside of a loader request.
if (typeof define === 'function' && define.amd) {
define('underscore', [], function() {
return _;
});
}
}.call(this));
//// END OF THE underscore.js SOURCE CODE
(function(global, _) {
'use strict';
_ = _.noConflict();
var underscoreKeys = _.keys(_);
/**
* This will be the warmsea namespace.
* @namespace
* @alias warmsea
*/
var w = _.extend({}, _);
/**
* The unmodified underlying underscore object.
*/
w._ = w.underscore = _;
/**
* The version of this WarmseaJS.
* @type {string}
*/
w.VERSION = '1.0.0';
/**
* The global object of the executing environment.
* @type {object}
*/
w.global = global;
/**
* Save the previous `warmsea`.
*/
var previousWarmsea = global.warmsea;
/**
* Return the current `warmsea` and restore the previous global one.
* @return {warmsea} This warmsea object.
*/
w.noConflict = function() {
global.warmsea = previousWarmsea;
return this;
};
/**
* A function that throws an error with the message "Unimplemented".
*/
w.unimplemented = function() {
w.error('Unimplemented');
};
/**
* Throws an Error.
* @method
* @param {string} msg
* @throws {Error}
*/
w.error = function(msg) {
if (w.isFunction(w.format)) {
msg = w.format.apply(w, arguments);
}
throw new Error(msg);
};
/**
* A compare function returns 1, if a < b; -1, if a > b; 0, otherwise.
* @param {any} a
* @param {any} b
* @return {number}
*/
w.cmp = function(a, b) {
return a > b ? 1 : a < b ? -1 : 0;
};
/**
* Tests if an item is in an array.
*
* @param {Array} arr The array
* @param {*} item The item
* @returns {Boolean} true, if the item is in the array; false, if not.
*/
w.inArray = function(arr, item) {
if (!w.isArray(arr)) {
return false;
}
return w.indexOf(arr, item) >= 0;
};
/**
* In-place stable sort.
*
* @param {Array} list The array to be sorted.
* @param {Function} cmp The compare function; by default, it's w.cmp。
* @param {Object} context The context for cmp.
* @returns {Array} The sorted array.
*/
w.sort = function(list, cmp, context) {
cmp = cmp || w.cmp;
var i;
var len = list.length;
for (i = 0; i < len; ++i) {
// _$wssi stands for Warmsea Stable Sort Id
// I hope no one is using it.
list[i]._$wssi = i;
}
list.sort(function(a, b) {
return cmp.call(context, a, b) || w.cmp(a._$wssi - b._$wssi);
});
for (i = 0; i < len; ++i) {
delete list[i]._$wssi;
}
return list;
};
/**
* Returns a (stably) sorted (shallow) copy of an array.
*
* @param {Array} list The array to be sorted.
* @param {Function} cmp The compare function; by default, it's w.cmp.
* @param {Object} context The context for cmp.
* @returns {Array} A sorted copy.
*/
w.sorted = function(list, cmp, context) {
var copy = w.clone(list);
w.sort(copy, cmp, context);
return copy;
};
w.Queue = (function() {
/**
* Queue class. A Queue is a FIFO (First In, First Out) collection.
*
* @class
* @name warmsea.Queue
* @param {?function} validator A value validation function.
*/
var Queue = function(validator) {
this._validator = validator;
this.clear();
this.allowEmptyDequeue = true;
};
/**
* Returns number of elements in the Queue.
*
* @return {number}
*/
Queue.prototype.count = function() {
return this._queue.length - this._offset;
};
/**
* Number of elements in the Queue.
* @type {number}
*/
if (w.isFunction(Object.defineProperty)) {
// I'm not interested in fully supporting IE 8.
// But I don't want it dies in the first place.
Object.defineProperty(Queue.prototype, 'length', {
enumerable: true,
get: function() {
return this.count();
}
});
}
/**
* Remove all objects from the Queue.
*
* @method
* @name warmsea.Queue.prototype.clear
*/
Queue.prototype.clear = function() {
this._queue = [];
this._offset = 0;
};
/**
* Add an object to the end of the Queue.
*
* @method
* @name warmsea.Queue.prototype.enqueue
* @param {Object} value An object.
* @throws {Error} If value can't pass the validation.
*/
Queue.prototype.enqueue = function(value) {
if (this._validator && !this._validator(value)) {
w.error('Value not accepted: ' + value);
}
this._queue.push(value);
};
/**
* Remove the object at the beginning of the Queue and return it.
*
* @method
* @name warmsea.Queue.prototype.dequeue
* @return {any} The object at the beginning of the Queue.
*/
Queue.prototype.dequeue = function() {
if (this.length === 0) {
if (this.allowEmptyDequeue) {
return undefined;
} else {
w.error('The queue is empty');
}
}
var item = this._queue[this._offset++];
if (this._offset > 16 && this._offset * 2 > this._queue.length) {
this._queue = this._queue.slice(this._offset);
this._offset = 0;
}
return item;
};
/**
* Return the object at the beginning of the Queue without removing it.
*
* @method
* @name warmsea.Queue.prototype.peek
* @return {any} The object at the beginning of the Queue.
*/
Queue.prototype.peek = function() {
if (this.length === 0) {
if (this.allowEmptyDequeue) {
return undefined;
} else {
w.error('Dequeueing an empty queue is not allowed');
}
}
return this._queue[this._offset];
};
return Queue;
})();
w.Stack = (function() {
/**
* Stack class. A Stack is a FILO (First In, Last Out) collection.
*
* @class
* @name warmsea.Stack
* @param {?function} validator A value validation function.
*/
var Stack = function(validator) {
this._validator = validator;
this.clear();
this.allowEmptyPop = true;
};
/**
* Returns number of elements in the Stack.
*
* @return {number}
*/
Stack.prototype.count = function() {
return this._top + 1;
};
/**
* Number of elements in the Queue.
* @type {number}
*/
if (w.isFunction(Object.defineProperty)) {
// I'm not interested in fully supporting IE 8.
// But I don't want it dies in the first place.
Object.defineProperty(Stack.prototype, 'length', {
enumerable: true,
get: function() {
return this.count();
}
});
}
/**
* Remove all objects from the Stack.
*
* @method
* @name warmsea.Stack.prototype.clear
*/
Stack.prototype.clear = function() {
this._stack = [];
this._top = -1;
};
/**
* Add an object to the top of the Stack.
*
* @method
* @name warmsea.Stack.prototype.push
* @param {Object} value An object.
* @throws {Error} If value can't pass the validation.
*/
Stack.prototype.push = function(value) {
if (this._validator && !this._validator(value)) {
w.error('Value not accepted: ' + value);
}
this._top++;
if (this._top < this.length) {
this._stack[this._top] = value;
} else {
this._stack.push(value);
}
};
/**
* Remove the object at the top of the Stack and return it.
*
* @method
* @name warmsea.Stack.prototype.pop
* @return {any} The object at the top of the Stack.
*/
Stack.prototype.pop = function() {
if (this.length === 0) {
if (this.allowEmptyPop) {
return undefined;
} else {
w.error('The stack is empty');
}
}
var item = this._stack[this._top--];
if (this._top > 16 && this._top * 2 < this._stack.length) {
this._stack = this._stack.slice(0, this._top + 1);
}
return item;
};
/**
* Return the object at the top of the Stack without removing it.
*
* @method
* @name warmsea.Stack.prototype.peek
* @return {any} The object at the top of the Stack.
*/
Stack.prototype.peek = function() {
if (this.length === 0) {
if (this.allowEmptyPop) {
return undefined;
} else {
w.error('Popping an empty stack is not allowed');
}
}
return this._stack[this._top];
};
return Stack;
})();
/**
* Convert an arbitrary value to a boolean value.
* @param {any} value
* @return {boolean}
*/
w.bool = function(value) {
var v = value;
if (w.isObject(v) && '__bool__' in v) {
return w.bool(w.isFunction(v.__bool__) ? v.__bool__() : v.__bool__);
} else {
return !!value;
}
};
/**
* Convert a value to an Integer.
* @param {any} value
* @param {number} radix An integer between 2 and 32.
* @return {number}
*/
w.i = function(value, radix) {
var v = value;
if (v === false) {
return 0;
} else if (v === true) {
return 1;
} else if (w.isObject(v) && '__int__' in v) {
return w.i(w.isFunction(v.__int__) ? v.__int__() : v.__int__, radix);
} else if (!radix && w.isString(v) && (v.indexOf('0x') === 0 || v.indexOf('0X') === 0)) {
return parseInt(v, 16);
} else if (!radix || radix === 10) {
return Math.round(parseFloat(v));
} else {
return parseInt(v, radix);
}
};
/**
* Convert a value to a number.
* @param {any} valueq
* @return {number}
*/
w.f = function(value) {
var v = value;
if (v === false) {
return 0.0;
} else if (v === true) {
return 1.0;
} else if (w.isObject(v) && '__float__' in v) {
return w.f(w.isFunction(v.__float__) ? v.__float__() : v.__float__);
} else {
return parseFloat(v);
}
};
/**
* Convert a value to a String.
* @param {any} value
* @return {string}
*/
w.str = function(value) {
var v = value;
if (w.isObject(v) && '__str__' in v) {
return w.str(w.isFunction(v.__str__) ? v.__str__() : v.__str__);
} else {
return String(value);
}
};
/**
* Convert a value to an array.
* @param {any} value
* @return {Array}
*/
w.array = function(value) {
if (w.isArray(value)) {
return value;
} else if (value === undefined || value === null) {
return [];
} else {
return [value];
}
};
/**
* Test whether a value is an safe integer.
*
* JavaScript has only one number type, that is 64-bit floating-point number. So we test whether the value is an * integer in that system. Which means 1.0 and 1 are both integers, but 9007199254740994 is not an integer because it * exceeds the max/min safe integer value a 64-bit floating-point number can present. * @param {any} value * @return {boolean} */ w.isInt = function(value) { // return w.isNumber(value) && value % 1 === 0 && // value >= Number.MIN_SAFE_INTEGER && value <= Number.MAX_SAFE_INTEGER; return w.isNumber(value) && value % 1 === 0 && value >= -9007199254740991 && value <= 9007199254740991; }; /** * Test whether a value is a plain object. *
* ATTENSION: I'm not pretty sure whether this function works everywhere. Can anyone help me? *
* A plain object is typically an object defined with
* If end is not passed, the range will be [0, start).
*
* @param {number} start start of the range.
* @param {number} end end of the range.
* @return {number} A random number in the range.
*/
w.randomFloat = function(start, end) {
if (start === undefined && end === undefined) {
return Math.random();
} else if (end === undefined) {
return Math.random() * start;
} else if (start < end) {
return start + Math.random() * (end - start);
} else if (start > end) {
return start - Math.random() * (start - end);
} else {
return NaN;
}
};
/**
* Return a random string.
* @param {number} length Default to 8.
* @param {string} allowedChars Default to "abcdefghjkmnpqrstuvwxyzABCDEFGHJKLMNPQRSTUVWXYZ23456789"
*/
w.randomString = function(length, allowedChars) {
if (length === undefined) {
length = 8;
} else {
length = w.i(length);
length = w.max([length, 0]);
}
if (allowedChars === undefined) {
allowedChars = 'abcdefghjkmnpqrstuvwxyzABCDEFGHJKLMNPQRSTUVWXYZ23456789';
} else {
allowedChars = w.str(allowedChars);
}
var res = '';
var len = allowedChars.length;
if (!len) {
return '';
}
for (var i = 0; i < length; i++) {
res += allowedChars[Math.floor(Math.random() * len)];
}
return res;
};
if (typeof exports !== 'undefined') {
if (typeof module !== 'undefined' && module.exports) {
exports = module.exports = w;
} else {
exports.warmsea = w;
}
} else if ( typeof define === 'function' && define.amd) {
define(function() {
return w;
});
} else {
global.warmsea = w;
}
var compatibleKeys = ['VERSION', 'noConflict'];
var overwritten = [];
_.each(underscoreKeys, function(k) {
if (_[k] !== w[k] && !w.inArray(compatibleKeys, k)) {
overwritten.push(k);
}
});
if (overwritten.length) {
var overwritenMsg = 'The following functions of WarmseaJS ' +
'is not fully compatible with underscore.js: ';
overwritenMsg += '"' + overwritten.join('", "') + '"';
if (global.console) {
var warn = global.console.warn || global.console.log || w.noop;
warn.call(global.console, overwritenMsg);
}
}
})(this, typeof exports !== 'undefined' ? exports._ : _);
{} or new Object.
*
* @param {any} value
* @return {boolean}
*/
w.isPlainObject = function(value) {
if (!w.isObject(value)) {
return false;
}
try {
if (!value.constructor.prototype.hasOwnProperty('isPrototypeOf')) {
return false;
}
} catch (e) {
return false;
}
return true;
};
/**
* Pad a string to a given length by adding leading characters.
* @method
* @param {number|string} value The value; it can be a number.
* @param {int} length The wanted length. Defaults to 2.
* @param {string} leading The leading character. Defaults to a space (' ').
*/
w.pad = function(value, length, leading) {
value = w.str(value);
length = w.max([0, length === undefined ? 0 : length, value.length]);
leading = w.str(leading === undefined ? ' ' : leading);
var a = new Array(Math.ceil((length - value.length) / leading.length) + 1);
return a.join(leading).substring(0, length - value.length) + value;
};
/**
* Replace each conversion specifier of a format string with the string
* representation of a specified object.
* @method
* @param {string|function} format the format string.
* @param {...any|any[]|PlainObject} args Arguments one by one, or a list,
* or a map.
* @return {string} The formatted string.
*/
w.format = (function(w) {
var f = function(format /* , args_array | args_map | arg1, arg2, ... */) {
if (!arguments.length) {
return '';
}
format = func2str(arguments[0]);
var params;
if (w.isArray(arguments[1])) {
params = arguments[1];
} else if (w.isPlainObject(arguments[1])) {
params = arguments[1];
} else {
params = Array.prototype.slice.call(arguments, 1);
}
var converter = new FormatConverter(params);
var specifiers = /%(?:\((.*?)\))?([#|0|\-| |\+]+)?(\d+|\*)?(?:.(\d+|\*))?(?:[h|l|L])?(.)?/g;
format = format.replace(specifiers, function() {
return FormatConverter.prototype.convert.apply(converter, arguments);
});
return format;
};
/**
* Convert a function into a (multi-line) string.
* @method
* @param {function} func
* @return {string}
*/
var func2str = function(func) {
if (w.isString(func)) {
return func;
} else if (!w.isFunction(func)) {
return w.str(func);
}
var lines = w.str(func).split(/\r?\n/);
var i = 0, j = 0, len = lines.length;
var startIndex, endIndex;
var endTag, options = {};
var dent = null;
// Find the start line.
while (i < len) {
var start = lines[i++].match(/^[ \t]*\/\*\*?!?<<<(\w+)(?:;(.+)?)?$/);
if (!start) {
continue;
}
startIndex = i;
endTag = start[1];
var optionTags = (start[2] || '').split(/[ \t]*,[ \t]*/);
for (j = 0; j < optionTags.length; ++j) {
var tag = optionTags[j].toLowerCase().split(/-(.*)/);
if (tag[0]) {
options[tag[0]] = tag[1] || true;
}
}
break;
}
if (!startIndex) {
w.error('Format failed: start line missing');
}
// The default WS option is "OUTDENT".
options.ws = options.ws || 'outdent';
var result = [];
// Find the end line.
while (i < len) {
var line = lines[i];
if (line.match(new RegExp('^[ \\t]*' + endTag + '\\*\\/'))) {
endIndex = i;
break;
}
i++;
// Count the dent here.
if (options.ws === 'outdent') {
var match = line.match(/^([ \t]*).*$/);
var cur = match[1];
if (dent === null) {
dent = cur;
} else {
j = 0;
while (j < dent.length && j < cur.length && dent[j] === cur[j]) {
j++;
}
if (dent.length > j) {
dent = dent.substring(0, j);
}
}
}
result.push(line);
}
if (!endIndex) {
w.error('Format failed: end line missing');
}
var wsFunc;
switch (options.ws) {
case 'outdent':
wsFunc = function(s) {
return s.substring(dent.length);
};
break;
case 'keep':
wsFunc = w.identity;
break;
case 'trim':
wsFunc = function(s) {
return s.trim();
};
break;
default:
w.error('Format failed: Unsupported WS option');
}
for (i = 0, len = result.length; i < len; ++i) {
result[i] = wsFunc(result[i]);
}
return result.join('\n');
};
/**
* Converter for warmsea.format() function.
* @class
* @param {string[]} params
*/
var FormatConverter = function(params) {
this.params = params || [];
this.index = 0;
};
/**
* Convert a specifier to wanted string.
* @method
* @param {string} specifier
* @param {string} key
* @param {string} flags
* @param {string} width
* @param {string} precision
* @param {string} type
* @param {string} position
*/
FormatConverter.prototype.convert = function(specifier, key, flags, width, precision, type, position) {
if (type === undefined) {
w.error('format incomplete specifier "%s" in position (%d).', specifier, position);
}
if (!this.convertors.hasOwnProperty(type)) {
w.error('format unsupported type "%s" in position (%d)', type, position);
}
var next;
if (width === '*') {
next = this.index++;
if (!this.params.hasOwnProperty(next)) {
w.error('format key error "%s" in position (%d).', key, position);
}
width = this.params[next];
}
width = width || 0;
if (precision === '*') {
next = this.index++;
if (!this.params.hasOwnProperty(next)) {
w.error('format key error "%s" in position (%d).', key, position);
}
precision = this.params[next];
}
if (precision === undefined) {
precision = 6;
}
if (type === '%' || type === '/') {
return type;
}
key = key === undefined ? this.index++ : key;
if (!this.params.hasOwnProperty(key)) {
w.error('format key error "%s" in position (%d).', key, position);
}
var value = this.params[key];
flags = flags || '';
flags = {
'#': flags.indexOf('#') >= 0,
'0': flags.indexOf('0') >= 0 && flags.indexOf('-') < 0,
'-': flags.indexOf('-') >= 0,
' ': flags.indexOf(' ') >= 0 && flags.indexOf('+') < 0,
'+': flags.indexOf('+') >= 0
};
return this.convertors[type](value, flags, width, precision);
};
/**
* The converters of each type.
*/
FormatConverter.prototype.convertors = {
'd': function(value, flags, width /*, precision */) {
return FormatConverter.prototype.convertors.ic('d', value, flags, width);
},
'o': function(value, flags, width /*, precision */) {
return FormatConverter.prototype.convertors.ic('o', value, flags, width);
},
'x': function(value, flags, width /*, precision */) {
return FormatConverter.prototype.convertors.ic('x', value, flags, width);
},
'X': function(value, flags, width /*, precision */) {
return FormatConverter.prototype.convertors.ic('X', value, flags, width);
},
'f': function(value, flags, width, precision) {
value = w.f(value);
var sign = value < 0 ? '-' : (flags['+'] ? '+' : flags[' '] ? ' ' : '');
value = Math.abs(value).toFixed(precision);
if (flags['#'] && precision === 0) {
value += '.';
}
var gap = w.max([0, width - value.length - sign.length]);
if (flags['-']) {
return sign + value + w.pad('', gap, ' ');
} else if (flags['0']) {
return sign + w.pad('', gap, '0') + value;
} else {
return w.pad('', gap, ' ') + sign + value;
}
},
's': function(value, flags, width /*, precision */) {
value = w.str(value);
var gap = w.max([0, width - value.length]);
if (flags['-']) {
return value + w.pad('', gap, ' ');
} else {
return w.pad('', gap, ' ') + value;
}
},
'%': function() {
this.index--;
return '%';
},
'/': function() {
this.index--;
return '/';
},
'ic': function(type, value, flags, width) {
value = w.i(value);
var sign = value < 0 ? '-' : (flags['+'] ? '+' : flags[' '] ? ' ' : '');
var prefix = flags['#'] ? {
'd': '',
'o': '0',
'x': '0x',
'X': '0X'
}[type] : '';
value = Math.abs(value).toString({
'd': 10,
'o': 8,
'x': 16,
'X': 16
}[type]);
var gap = w.max([0, width - prefix.length - value.length - sign.length]);
var result = '';
if (flags['-']) {
result = sign + prefix + value + w.pad('', gap, ' ');
} else if (flags['0']) {
result = sign + prefix + w.pad('', gap, '0') + value;
} else {
result = w.pad('', gap, ' ') + sign + prefix + value;
}
if (type === 'X') {
result = result.toUpperCase();
}
return result;
}
};
return f;
})(w);
/**
* Create a debugger function with a name.
* @method
* @param {string} name
* @return {function}
*/
w.debug = (function() {
/**
* Hold all the debuggers.
* @type {object}
*/
var debuggers = {};
/**
* Hold the enable status for all debuggers.
* @type {object}
*/
var enableStatus = {};
/**
* Debug modes.
* @type {string[]}
*/
var modes = [];
/**
* RegExp matchers for debug modes.
* @type {object}
*/
var modeMatchers = {};
/**
* Themes for styled logging.
* @type {object}
*/
var themes = {
'tomorrow': [
'color:#8e908c', // The first style is for message.
'color:#f5871f', // Others for debugger name and time.
'color:#8959a8',
'color:#4271ae',
'color:#718c00',
'color:#eab700',
'color:#c82829'
]
};
/**
* Styles for styled logging.
* @type {Array}
*/
var styles = themes.tomorrow;
/**
* Current color position.
* @type {number}
*/
var pStyle = 0;
/**
* Detect Chrome browser.
* Enable color for Chrome browser.
* @type {boolean}
*/
var isChrome = w.global.navigator && w.global.navigator.userAgent.toLowerCase().indexOf('chrome') !== -1;
/**
* Create a debugger function with a name.
* @param {string} name
* @return {function}
*/
var debug = function(name) {
if (debuggers[name]) {
return debuggers[name];
}
var dbg = function(fmt) {
// if this debugger is not enabled, do nothing.
// Check it every time so we can enable or disable a debugger at runtime.
// It won't be slow.
if (!enableStatus[this._name]) {
return;
}
fmt = coerce.apply(this, arguments);
var curr = +new Date(); // IE8 don't have `Date.now()`
var ms = curr - (this._timestamp || curr);
this._timestamp = curr;
if (isChrome) {
fmt = '%c' + name + '%c ' + fmt + ' %c+' + humanize(ms);
w.global.console.log(fmt, this._style, this._msgStyle, this._style);
} else {
fmt = name + ' ' + fmt + ' +' + humanize(ms);
if (w.global.console && w.global.console.log) {
w.global.console.log(fmt);
}
// Any one want to alert debug message? I think it's annoying.
}
};
dbg._name = name;
dbg._msgStyle = styles[0];
dbg._style = style();
enableStatus[name] = debug.enabled(name);
debuggers[name] = dbg.bind(dbg);
return debuggers[name];
};
/**
* Coerce `fmt`.
*/
var coerce = function(fmt) {
if (fmt instanceof Error) {
return fmt.stack || fmt.message;
} else {
return w.format.apply(this, arguments);
}
};
/**
* Get a style for styled logging.
*/
var style = function() {
return styles[pStyle++ % (styles.length - 1) + 1];
};
/**
* Humanize the given milliseconds.
* @param {number} ms number of milliseconds.
* @return {string} A human readable representation.
*/
var humanize = function(ms) {
var sec = 1000;
var min = 60 * 1000;
var hour = 60 * min;
if (ms >= hour) {
return (ms / hour).toFixed(1) + 'h';
}
if (ms >= min) {
return (ms / min).toFixed(1) + 'm';
}
if (ms >= sec) {
return (ms / sec | 0) + 's';
}
return ms + 'ms';
};
/**
* Enable debugger(s) with the specified name.
* @param {string} name
*/
debug.enable = function(name) {
w.each((name || '').split(/[\s,]+/), function(mode) {
if (mode[0] !== '+' && mode[0] !== '-') {
mode = '+' + mode;
}
if (!modeMatchers[mode]) {
modeMatchers[mode] = new RegExp('^' + mode.substring(1).replace('*', '.*') + '$');
}
var newModes = [];
for (var i = 0, len = modes.length; i < len; ++i) {
var m = modes[i];
if ((m === mode) || (m.indexOf('*') < 0 && m.match(modeMatchers[mode]))) {
continue;
}
newModes.push(m);
}
modes = newModes;
modes.push(mode);
});
refreshEnableStatus();
};
/**
* Enable debugger(s) with the specified name.
* Call this function without an argument to disable all debug modes.
* @param {?string} name
*/
debug.disable = function(name) {
if (name === undefined) {
modes = [];
modeMatchers = {};
} else {
var enableName = '';
w.each(name.split(/[\s,]+/), function(n) {
if (n[0] === '+' || n[1] === '-') {
n = n.substring(1);
}
enableName += ', -' + n;
});
enableName = enableName.substring(2);
debug.enable(enableName);
}
refreshEnableStatus();
};
/**
* Return true if the given mode name is enabled, false otherwise.
* @param {string} name
* @return {boolean}
*/
debug.enabled = function(name) {
for (var i = modes.length - 1; i >= 0; --i) {
if (name.match(modeMatchers[modes[i]])) {
return modes[i][0] === '+';
}
}
return false;
};
/**
* Reset the enable status of all debuggers.
*/
var refreshEnableStatus = function() {
for (var name in debuggers) {
enableStatus[name] = debug.enabled(name);
}
};
return debug;
})();
/**
* Deep copy a value (to a target).
* @param {any} value
* @param {?any} target
* @return {any} the copied value.
*/
w.deepcopy = function(value, target) {
if (w.isArray(value)) {
target = value.slice();
} else if (w.isPlainObject(value)) {
target = target || {};
for (var i in value) {
if (value.hasOwnProperty(i)) {
target[i] = w.deepcopy(value[i], target[i]);
}
}
} else {
target = value;
}
return target;
};
/**
* Hide specified properties of an object.
* @param {Object} obj the object
* @param {Array