msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-02 14:56 UTC\n"
"PO-Revision-Date: 2021-06-23 15:42 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: my\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [campaign]: id=Descent_into_Darkness
#. [scenario]: id=09_Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:13
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:9
msgid "Descent into Darkness"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:14
msgid "DiD"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:22
msgid "Easy"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:22
msgid "Neophyte"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:23
msgid "Evoker"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:23
msgid "Normal"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:24
msgid "Challenging"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:24
msgid "Summoner"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:26
msgid ""
"The northern frontier town of Parthyn is annually raided by neighboring "
"tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and "
"wreak vengeance on the orcs by any means necessary, even if it means "
"sacrificing his own soul in the process.\n"
"\n"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:28
msgid "(Intermediate level, 10 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:31
msgid "Original Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:37
msgid "Latest Campaign Revision"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:43
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:58
msgid "Miscellaneous"
msgstr ""
#. [scenario]: id=01_Saving_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5
msgid "Saving Parthyn"
msgstr ""
#. [part]
#. Comments about dialogue style and characterization:
#. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin
#. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness
#. Drogan speaks with a country accent, using things like "ta" instead of "to", "ya" instead of "you", "thar" instead of "there", and some incorrect grammatical constructs like "them orcs" instead of "the orcs"
#. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality,
#. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal.
#. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either.
#. She tries to be understanding, but falls short in the end because of her prejudice against dark magic. Note: Dela also speaks with a country accent like Drogan, but not as heavily so.
#. More "country accent" words: "s'ppose" instead of suppose, "’em" instead of them, dropping the g at the end of a word for ’ (bickering -> bickerin’), "’bout" instead of "about", "’im" instead of him
#. "woulda" -> would have, "o’" -> of, "gotta" -> have to
#. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is
#. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, stemming from his "country accent" (which is not as strong as Drogan's or Dela's due to his time on Alduin).
#. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct.
#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:36
msgid ""
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
"the northern border town of Parthyn, the second child and eldest son of the "
"city’s baron. Every summer, by the time the mountainous paths and high "
"passes shed their wintry gowns of snow, orcs descended from the northern "
"hills to ravage the settlements at the frontier. Every year, Malin’s father "
"led the townsfolk to repel the raids and force the orcs to retreat back to "
"the north."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:40
msgid ""
"When Malin was ten, a passing mage sensed strong magical abilities in the "
"boy and suggested he be sent to the Isle of Alduin for training in the "
"magical arts. Malin studied there for eight years, learning all manner of "
"magic from basic control over the elements, to the mystic arts and scrying, "
"to alchemy and simple medicine."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:44
msgid ""
"Although his life on Alduin was luxurious and peaceful, Malin found the "
"teachings of the scholarly mages to be too philosophical for his tastes. His "
"thoughts turned back to Parthyn, where more practical magics were necessary "
"to drive off the orcs. Malin began to research these magics on his own, but "
"his lack of patience and general indiscretion eventually led to several "
"confrontations with his teachers and other students. Believing Malin to be "
"too reckless, the mages expelled him from Alduin."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:48
msgid ""
"When Malin returned to Parthyn, orcs had already begun to attack the city. "
"Although he tried his best to fight them off, the raids were far more "
"relentless and the town guard was far weaker than he had remembered. One "
"night, a particularly powerful band of orcs overran the city walls and Malin "
"could only watch as his father was cut down by one of the savage orcish "
"warriors."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:52
msgid ""
"Shaken by the loss of their commander, the human defense began to falter. "
"The orcs roared in anticipation of victory, but before they could overrun "
"the city, skeleton warriors poured out of the woods to their rear. The "
"undead cut down orc after orc, swords and axes hacking through flesh and "
"bone with ruthless efficiency. The soldiers watched in half amazement, half "
"fear as the orcs dropped and the skeletons turned toward them, empty eyes "
"bleeding with fetid magic. All was dreadfully still as the blood and carnage "
"settled in the rank darkness."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56
msgid ""
"The silence was broken by the irregular shuffle of a man emerging from the "
"trees. He stood before them, a hunched figure with a rasping voice "
"reminiscent of crackling bones. “I am Darken Volk. While I know you do "
"not love my kind, I think it is vital that we put aside our differences. The "
"orcish menace grows in the north and they will soon return in even greater "
"force. You cannot hope to defend against them without my... help. For now, I "
"ask only to refresh myself in your town.”"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:62
msgid ""
"Drogan, the captain of the guard, replied, “Nay, ye surely know that tha "
"law says tha penalty fer necromancy be death. But, since you’ve saved our "
"town, I’ll let ya rest here fer up ta three days. After, I’m banishin’ ya "
"from Parthyn. Should ye return, we’ll attack ya on sight.”"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:66
msgid ""
"Malin, troubled by his father’s death and the strength of the orcish "
"assault, argued to no avail that Darken Volk be allowed to stay. After a "
"couple days, the necromancer left Parthyn without incident."
msgstr ""
#. [side]
#. [side]: type=Sergeant, id=Drogan
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:125
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:49
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:65
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:94
msgid "Defenders"
msgstr ""
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warlord, id=K'Vark
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:103
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:58
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:91
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:631
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:865
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:109
msgid "Kreg’a’shar Trr"
msgstr ""
#. [side]: type=Sergeant, id=Drogan
#. [side]: type=Lieutenant, id=Drogan
#. [unit]: type=Ghoul DiD, id=DroganGhoul
#. [unit]: id=Drogan, type=Lieutenant
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:135
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:100
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:884
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1439
msgid "Drogan"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:191
msgid "Defend the river fort for two nights"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:180
msgid "Kill the orcish leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200
msgid "Orcs reach the outskirts of Parthyn"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:204
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:104
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:177
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:801
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1975
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:142
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:209
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:806
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:431
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:925
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:208
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1070
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1138
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1185
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:174
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:887
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:203
msgid "Death of Malin Keshar"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:208
msgid "Death of Dela Keshar"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:212
msgid "Death of Drogan"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:229
msgid ""
"You really think it was a good idea to send out a raidin’ party right after "
"the orcs just attacked us? Father isn’t even here with us any more..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:234
msgid "Nor is Darken Volk. We are truly defenseless."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:239
msgid "Not like we even need him. No way we’re trusting a necromancer."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:244
msgid ""
"Quit bickerin’, you two. With most o’ them orcs dead now, their camps will "
"be lots weaker. Our raiders will clear ’em out and leave us a quiet summer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:257
msgid "So much for quiet, Drogan. Orcs amass north of the river!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:262
msgid "What? Curses! Why be thar still so many o’ ’em?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267
msgid ""
"Well ya sent out a bunch of our soldiers before we even started ta fix the "
"city walls..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272
msgid ""
"Quiet, you. Malin, you’ve got ta hold tha river fort or they’ll overrun us. "
"Tha raidin’ party should be back in two days ta help us fight ’em off. Fer "
"now, I’ll send tha remaining guards to help ya."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286
msgid ""
"What in blazes is that... that thing? Has tha necromancer returned already? "
"His timin’ couldn’t be any worse..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:291
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught me "
"before he left. I have no love for it, but we need to take action, or we’ll "
"never be able to repel the orcs!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:296
msgid ""
"I’m ’shamed of ya, Malin. Even if it’d ensure our survival, nothin’ good "
"ever comes of necromancy. The moment ya use it, you’ve already sold yer soul "
"ta black magic!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:301
msgid "What?! I am hardly evil, Drogan!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:306
msgid ""
"Ya say that, but you’ve been very quiet ’bout why tha mages sent you home "
"from Alduin. I’m beginning ta think you were already dabblin’ in this "
"witchcraft even before ya met that necromancer!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311
msgid ""
"No! No... it was something stupid, something silly... it does not matter "
"now! I’ll not stand by and allow the orcs to destroy my home while I have "
"the power to prevent it!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:326
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:568
msgid "Welcome to Parthyn"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:339
msgid "Ignorance is the parent of fear."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353
msgid ""
"A monolith of pale stone, luminous and bright, but cold and brittle to the "
"touch."
msgstr ""
#. [unit]: type=Soulless
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:376
msgid "Sushi"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:384
msgid "Someone left a dead fish here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:399
msgid "The orcs have broken through. Parthyn is open to attack!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:416
msgid "Who will be left to defend Parthyn?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:432
msgid "I’m... dying..."
msgstr ""
#. [message]: speaker=Soldier
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:463
msgid "We’re back from the raid, Drogan. Seems like we made it just in time!"
msgstr ""
#. [message]: speaker=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:467
msgid ""
"More humans! We’ll need more fighters to squash ’em all. Grunts, retreat!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:487
msgid "The orcs are dead!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:514
msgid ""
"By all rights, Malin, I should have ya kill’d on tha spot. I can’t believe "
"ya let that necromancer corrupt you. I s’ppose part o’ this is my fault "
"since I let ’im into Parthyn, but still... Since I showed ’im mercy, I’ll "
"show ya the same. I’m banishin’ you from Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:519
msgid ""
"Fine words, Drogan. Would you rather have let the orcs overrun the town?"
msgstr ""
#. [message]: speaker=Drogan
#. ’least is short for at least
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525
msgid ""
"Aye, better that than ta even dabble in dark magic. We woulda rebuilt this "
"place like always. Even if I died, ’least it woulda been with dignity. Too "
"bad tha mages didn’t teach ya more sense."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530
msgid ""
"I only did it to protect what I care about! Is this really what I deserve "
"for saving your hides?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535
msgid "Yes, yes it is. Nobody’ll support ya on yer crazy path to depravity."
msgstr ""
#. [message]: race=human
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545
msgid ""
"We should all be glad to see you gone, necromancer. I detest having fought "
"by your side."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:621
msgid "Dela? Sister?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555
msgid "Well..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560
msgid "Ya can’t support ’im on this one, Dela."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565
msgid ""
"I... guess you’re right. You’ve decided your magic is more important than "
"us, Malin. I can’t help you."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570
msgid "Begone, Malin. I’ve no wish to see yer face around here ever again."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:576
msgid ""
"Bravely done holdin’ off them orcs by yerself, Malin. But we’re not outta "
"trouble yet. The raidin’ party reports that more warlords be gatherin’ their "
"armies in the hills, just a few days north o’ tha Great River. I don’t know "
"if we can fight ’em all off."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:581
msgid ""
"Then we must seek help. It has not been long since Darken Volk’s departure. "
"Perhaps I can find him and ask him to aid us."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:586
msgid "I’ll pretend like I didn’t hear that."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:591
msgid ""
"Then what would you have us do, Drogan? Let the orcs overrun Parthyn? "
"Abandon our families to those savages?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:596
msgid "Yes. Leave Parthyn fer now and rebuild later, like we always do."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:601
msgid ""
"Or we can drive off the orcs altogether and make sure they never attack us "
"again. Surely I cannot be the only one who sees that what Drogan says is "
"madness!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:606
msgid "If ya go out on a quest to seek depravity, none o’ us will support ya."
msgstr ""
#. [message]: race=human
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:616
msgid "Better to die than to ally ourselves with a necromancer."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:626
msgid "I hope that you’ll stay with us, Malin. Be reasonable."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:631
msgid ""
"Be reasonable? I am the only one who sees reason here. If no one will help "
"me, I will go by myself."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:636
msgid ""
"Malin, seekin’ out the help of a necromancer is just... just foolhardy! We "
"need ya here to help protect the town!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:641
msgid "You will eventually see that I am right, Dela. I am resolved."
msgstr ""
#. [scenario]: id=02_Peaceful_Valley
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
msgid "Peaceful Valley"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20
msgid ""
"Bitter and alone, Malin follows the back-trail of the orcish band north from "
"Parthyn. He curses the mages for casting him out from the Isle of Alduin "
"only half-trained, unprepared for conflict. He curses Drogan for lacking the "
"resolve to make the necessary sacrifices to protect their home. Most "
"fiercely, he curses the orcs for their mindless savagery, pillagers and "
"raiders who view violence as little more than sport."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24
msgid ""
"Three days’ travel northeast, Malin stumbles upon Darken Volk, the "
"necromancer who had saved Parthyn and taught him to raise the dead. The dark "
"mage suggests that they travel together; Malin obliges, having been "
"abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more "
"dark magic."
msgstr ""
#. [side]
#. [unit]: type=Apprentice Mage, id=Fake Malin
#. [unit]: type=Apprentice Necromancer, id=Fake Malin
#. [unit]: type=Dark Mage, id=Fake Malin
#. [unit]: id=Malin Keshar, type=Dark Mage
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1712
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1748
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1797
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:50
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:41
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:69
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:174
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:7
msgid "Malin Keshar"
msgstr ""
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:65
msgid "Goblins"
msgstr ""
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:71
msgid "T’shar Lggi"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:100
msgid "Occupy all of the goblin villages"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:108
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:211
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:435
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:133
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:929
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:212
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1074
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1142
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1189
msgid "Death of Darken Volk"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:132
msgid ""
"In truth, I share your hatred for the orcs. The Northlands have been my home "
"for many years and the orcs have been a growing infestation in recent times. "
"They despoil the beauty of the land wherever they go, hacking and burning "
"everything without care or concern. If you are interested, I would be happy "
"to take you on as my... apprentice... so that I can teach you to fight "
"against them."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137
msgid ""
"Yes! These orcs have threatened my friends and my home for too long. It’s "
"time I gained the power to put them in their place."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:142
msgid ""
"Yes, perhaps removing the threat of orcish raids will persuade the people of "
"Parthyn to welcome you back. But for now, I must train you. The orcs are "
"powerful in the hills, strong enough that even I dare not confront them "
"directly."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:147
msgid "Then what shall we do?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:152
msgid ""
"Strike at them where they are weak. A goblin village lies in this valley, "
"just ahead. They are the bastard children of the orcs, feeble creatures "
"individually, but annoying enough in large numbers. Subduing them will "
"provide us a supply of fresh corpses and souls to use against the orcs."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:157
msgid "... It will be a worthwhile test of your skills."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:171
msgid "Beware the goblin guards in the villages."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:183
msgid "Someone dropped a key here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:204
msgid "There are some rotten corpses in this cage."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:209
msgid "Make use of them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:218
msgid "A necromancer must always use whatever supplies he is given. Do it."
msgstr ""
#. [message]: speaker=Malin Keshar
#. [message]: speaker=Darken Volk
#. [message]: speaker=unit
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:223
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1602
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:405
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:780
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:758
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1053
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3153
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1005
msgid "..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276
msgid "Eeeek! Don’t kill me!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:286
msgid ""
"Why do you hesitate? Did the orcs show your people any mercy when they "
"attacked Parthyn?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:292
msgid "... No."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:308
msgid "Ruuuun! The monster’s going to eat us!"
msgstr ""
#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:356
msgid "Villager"
msgstr ""
#. [modify_unit]
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#. If the names cannot be translated into your language so that the
#. movie reference remains recognizable, then simply translate these the
#. same as "Villager" above.
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:400
msgid "Shaun"
msgstr ""
#. [modify_unit]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:406
msgid "Ed"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:438
msgid ""
"Ahhh... I did not realize there was a swamp near this village. Malin, it "
"would be beneficial for your training if we were to investigate."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:453
msgid "Rise from the realms of death and decay!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:490
msgid "What are these things?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:495
msgid ""
"They are ghouls — noxious beings fashioned from living flesh into carcasses "
"of disease and poison. Those that outlive their masters gravitate towards "
"the natural decay present in swamps and bogs."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:500
msgid "Isn’t it cruel to turn men into such hideous forms?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:505
msgid ""
"You need not pity them. Once, these were... evil men... murderers and "
"outlaws, no better than the orcs you hunt. I have transformed them so their "
"physical forms match the spirits within. Is that not fitting? No punishment "
"is too great for their kind."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:510
msgid "I suppose so..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:522
msgid "The big wolf is done with."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:558
msgid ""
"Sacking goblin villages is all well and good, but corpses and bats will not "
"stand up to full orcish warriors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:563
msgid ""
"Have some patience. We have only just begun your training. These carcasses "
"will supply you sufficient resources for practice. When you have mastered "
"the basics, we will then assault the orcs and you will see your forces grow "
"quickly."
msgstr ""
#. [scenario]: id=03_A_Haunting_in_Winter
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5
msgid "A Haunting in Winter"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25
msgid ""
"Malin and Darken Volk spend the summer and fall traveling across the lower "
"Northlands. They attack goblin villages and small orcish camps when they "
"find them. Although Darken Volk is occasionally demanding and irritable, he "
"proves to be an effective mentor. Malin’s power grows considerably under the "
"necromancer’s tutelage."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29
msgid ""
"The colored patchwork of fall eventually fades to wintry snowfall drifting "
"over barren lands. The nights grow longer as the sun disappears behind a "
"seemingly perpetual mist of pallid clouds. Hounded by the elements, the two "
"necromancers retreat into the hills to seek shelter. By a stroke of good "
"fortune, they stumble across a mostly abandoned cave just as the winter sets "
"in."
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:64
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:115
msgid "teamname^Monsters"
msgstr ""
#. [side]
#. [unit]: type=Necromancer, id=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:95
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:62
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1525
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:35
msgid "Darken Volk"
msgstr ""
#. [side]
#. fake side for a single unit during a cutscene
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:105
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:140
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:187
msgid "teamname^Illusion"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120
msgid "Explore"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:166
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1930
msgid "Reflection pool"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173
msgid "Kill both young ogres"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:334
msgid ""
"I sense many lifeforms in this cavern, but none are very powerful. Most "
"likely they are merely nothing more than beasts. Still, we may be able to "
"use them to continue your training."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:339
msgid "Better than nothing. Which way do these creatures lie?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:344
msgid "East."
msgstr ""
#. [message]: speaker=YOgre1
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:361
msgid "Me kill you!"
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:383
msgid "No, me kill you!"
msgstr ""
#. [message]: speaker=YOgre1
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:405
msgid "No, me kill— I see human!"
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:410
msgid "Human! We smash human!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:415
msgid "Simple-minded, obtuse creatures."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:420
msgid ""
"This should be an easy task for you. Once you have slain them both, we shall "
"turn them into skeletons."
msgstr ""
#. [message]: speaker=YOgre1
#. this line is just a death scream
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:434
msgid "Arrghhaaugghhh..."
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:450
msgid "Me... die..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:515
msgid "The ogres are dead."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:520
msgid ""
"Good... I have already showed you how to raise a skeleton before, but "
"perhaps it would be best if we... went over it once again. Other than for "
"ghouls, flesh and blood are useless for undead creatures. First, let out the "
"blood and innards and dispose of them."
msgstr ""
#. [message]: speaker=Malin Keshar
#. In the sense of "Understood, I will do that", not "very good".
#. That's the case for both usages of this string.
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:526
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:714
msgid "Very well."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:544
msgid "What a mess."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:549
msgid ""
"Leave it. The ghouls will take care of it in due course. Next, strip away "
"the flesh. A little remaining is fine; too much will hamper your skeletons’ "
"movement."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:574
msgid "And then?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:579
msgid ""
"Bind the strings of energy to the bone. Skeletons are no more than puppets. "
"Novices will directly control their movement with strands of dark magic, but "
"you should have no need for such crude methods. Instead, impart your will "
"upon the skeleton, spread the threads over the bones, then let loose the "
"twine from your hand. If your will is strong enough, the skeleton will be "
"able to move on its own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:584
msgid "I will try."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:613
msgid "Do it again."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:656
msgid "Good. Now head north. I sense another ogre there."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:673
msgid "I can turn this one into a skeleton as well."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:708
msgid ""
"The ogre seems to have looted a bow. Use it to create a Skeleton Archer."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:744
msgid ""
"It seems that raising skeletons is already a trivial matter for you now. You "
"are indeed... talented."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:749
msgid "Perhaps, but I will need more than a few skeletons to fight the orcs."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:754
msgid ""
"They will come in time, when you learn to control more of them at once. For "
"now, continue exploring these caves. We may yet find something else of use."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:797
msgid "Reach the end of the cave"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:823
msgid "It seems like a merman used to live here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:837
msgid "Ick. Mudcrawlers. How did these things end up here?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:842
msgid ""
"The magic of our world is unpredictable and random. Even without the "
"interference of a trained mage, it sometimes coagulates by itself, giving "
"rise to physical anomalies or breathing life into the inanimate. See there?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:860
msgid ""
"It is merely a small eddy of energy, but enough to animate the swamp water."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:865
msgid ""
"I see. Well, even if these mudcrawlers are not much of a threat, they’re "
"still bothersome. I wonder if I could be rid of them. What is magic mud even "
"weak to, anyway? Fire?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:870
msgid "You should be able to figure it out on your own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:875
msgid "... I suppose you’re right."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:896
msgid ""
"It looks like there is something mired in the mud over there. I should have "
"a look."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:914
msgid "Hmm, a storm trident. I wonder if it could be useful."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:936
msgid "I can use the trident to set these trees aflame."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:991
msgid "Let’s see if this fire does anything."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1023
msgid "I think that did it. No more pesky crawlers."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1041
msgid "Nothing happens."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1192
msgid ""
"Somehow, I feel that killing these mudcrawlers is a less than meaningful use "
"of my time."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1200
msgid ""
"I don’t think there’s much experience to be gained by fighting a few rats."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1208
msgid ""
"I must be absolutely mad to be spending hours here just feeding rats to this "
"rotten pile of flesh..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1216
msgid "Has this boy been smoking again?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1224
msgid ""
"Day 1337:\n"
"\n"
"All sense of time and being are entombed within darkness. How long has "
"passed since I came here? My senses are a blur. My past life, my prior "
"goals, my very self is all but a distant memory. All I know now is the "
"constant squealing of rats and the ever growing mountain of flesh that "
"feasts before me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1235
msgid ""
"You. You there behind the screen. You are the one controlling me. Why are "
"you doing this? What did I do to deserve this torment? Please, I beg of you. "
"End me now. Release me from my misery!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1310
msgid "What a fat rat. I wonder where it came from?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1325
msgid "This scorpion seems unusually large... and poisonous."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1339
msgid ""
"A tattered, red flag. Some orcs used to live here, but it seems like they "
"were slain in a fierce battle."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1353
msgid "This banner is different than the other ones. It looks familiar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1374
msgid ""
"A pack of wolves, the same that the goblins use as mounts. They were "
"abandoned here for some reason."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1404
msgid "An empty vial. I wonder if this could be useful."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1440
msgid ""
"This scorpion’s poison gland is still intact. I bet I can make a potion out "
"of it."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1478
msgid "I think I can pour in the poison from here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1502
msgid "These rats will no longer bother us."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1530
msgid ""
"It appears as if there are some rats living here, but the hole in the wall "
"is too small to reach them."
msgstr ""
#. [option]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1550
msgid "I’m ready to learn about controlling spirits."
msgstr ""
#. [option]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1558
msgid "I’m not ready yet."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1568
msgid ""
"You have done well so far to master the reanimation of skeletons. Now, I "
"shall teach you to control spirits. Are you ready?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1577
msgid ""
"Mastery over ghosts, especially the more powerful ones, is something even "
"experienced necromancers may struggle with. While other undead are nothing "
"more than mindless slaves upon reanimation, spirits are the souls of their "
"original owners and thus retain some degree of consciousness. If the spirit "
"is stronger than you, it will break free of your hold. To master it, your "
"own soul must be unwavering."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1582
msgid "I doubt I shall be overcome by the soul of an orc."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1587
msgid ""
"Perhaps, but that is not what I meant. Before you can begin to control other "
"souls, you must first master your own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1592
msgid ""
"What do you mean? I am proud. I am strong. If it is a matter of conviction—"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1597
msgid ""
"It is not I that you must convince, but yourself. Hold thy tongue and "
"listen. After a great slaughter, even after the corpses are all rotted to "
"nothing but bones, the bridge between the land of death and life is "
"weakened. By placing yourself closer to death, you will better understand "
"who it is that you really are. But you must not speak. Be silent and embrace "
"the darkness."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1607
msgid "Concentrate."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1706
msgid "What sorcery is this? Darken Volk, what’s going... on..?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1728
msgid "Where is everything? Who are you?"
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1733
msgid "I am Malin Keshar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1738
msgid ""
"No, I am Malin Keshar. Tell me who you are, and this time, make it "
"believable."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1761
msgid "I am Malin Keshar, but no longer the naive, uncertain boy I once was."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1766
msgid ""
"I am no boy, nor am I uncertain. And I certainly won’t be questioned by a "
"mere reflection like you."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1771
msgid ""
"The distorted reflection you see mirrors the reality within. An ever "
"morphing perspective, warped by a profusion of uncertain ambitions."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1777
msgid ""
"Nonsense. My convictions are strong and my mind is set. I have but one goal. "
"I will gain power. I will master death, and I will use it to protect my home "
"and slaughter these orcs. And I’ll make my family and my people accept me "
"back."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1782
msgid ""
"When you are drawn in many directions at once, which one will you choose? If "
"you try for them all, you shall be torn apart."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1787
msgid ""
"Protecting my home and slaying the orcs are the same thing. If you mean "
"choosing between my family and gaining more power... they will come around "
"and see reason. I will make sure of it."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1810
msgid ""
"When you do not have the wisdom to see through the veil of lies you have "
"told yourself, you must not seek the advice of one who only spins the web of "
"deception further."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1815
msgid ""
"Enough with this. No proverbs are going to help me achieve my goals. This is "
"just like back on Alduin. My teachers never understood what I needed. I "
"don’t need to think and I don’t need to philosophize about “the grand nature "
"of my life and my place in the universe.” Right now, I must train my skills "
"with necromancy. That’s it."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1820
msgid ""
"When you are sad and alone, even all the power in the world will not help "
"you. In the barren void of endless night, will rage and hatred alone be "
"enough to sustain you?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1825
msgid ""
"... well, my choice is already made. Rethinking it now is pointless. I have "
"never been one for regrets."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1857
msgid ""
"... Damn it all. As if I would pay any heed to a twisted doppelganger of "
"myself. Anyway..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1862
msgid ""
"What did Darken Volk say about it again? “After a great slaughter, even "
"after the corpses are all rotted to nothing but bones, the bridge between "
"the land of death and life is weakened.” If I use that knowledge..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1879
msgid ""
"... I should be able to sense the soul past the barrier of life and death..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1928
msgid "I did it! I—"
msgstr ""
#. [message]: speaker=S3_Rebel_Soul
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1959
msgid "Freedom! Your sorceries cannot shackle me, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1964
msgid ""
"I failed? No... it must have been because the spell was too tricky to master "
"on the first attempt. No matter, no matter. It’s only a single, weak spirit. "
"It should be simple to crush it and exert my will back over it."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1971
msgid "Defeat the rebel ghost"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1991
msgid "I’ve got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
msgid "I’ve done it! I’ve learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancer’s first ghost is "
"often special — use it carefully, and it will serve you well. Let it escape "
"your control again, and it will be lost to you forever."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid "I see. I won’t make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."
msgstr ""
#. [scenario]: id=04_Spring_of_Reprisal
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:5
msgid "Spring of Reprisal"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:20
msgid ""
"Weeks pass in the cold, bare caverns. As the grip of black magic grows "
"stronger, so does Malin’s control of the undead. He finds it to be a mastery "
"of a different sort than what he was taught at the Academy. The magic "
"reaches out to him as it never has before; he listens and it speaks back — "
"he senses its will and lets it guide him — he embraces the dark magic as an "
"extension of himself."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:24
msgid ""
"When spring comes, Darken Volk leads Malin toward the jagged mountain peaks "
"in the north. In the higher reaches, snow begins to melt into rivulets of "
"water, streaming downward and fracturing the surface of the ice that "
"blankets the river Listra. Though the unstable terrain is hazardous to "
"traverse, the elder necromancer insists that they press on, saying that he "
"hopes to catch the orcish fighters unprepared by arriving early in the year."
msgstr ""
#. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:68
msgid "Gron’r Hronk"
msgstr ""
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:97
msgid "K’rrlar Oban"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:133
msgid "Move Malin to the end of the mountain pass"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:138
msgid "Kill the orc leaders"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:211
msgid ""
"Across this pass lies the eastern edge of the Heart Mountains proper. For "
"their distinctive shape, the orcs call these the ‘Whitefang’ Mountains, "
"which is also the namesake of the dominant clan in this region. They are the "
"very same who killed your father."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:216
msgid ""
"The Whitefang orcs... so that’s their name. When I was younger, I remember "
"fearing the sight of their banners rais’d across the river. Now, though, "
"it’s something totally different. Loathing? Disgust? A desire for vengeance? "
"Certainly... this is no longer a fight merely to protect Parthyn."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:221
msgid ""
"Then it is a fight of enmity. For that, you must ensure that your hatred of "
"these orcs is strong enough, else you will never be able to achieve your "
"goal."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:226
msgid ""
"You needn’t worry about my will to fight. I only ask that you lead me to "
"them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:231
msgid ""
"The fastest way to the core of their dominion lies through this mountain "
"pass. Beyond here lies your main target."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:236
msgid "Then let’s go."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:252
msgid "Revenge is a confession of pain."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:268
msgid "These skulls appear to have been gnawed on."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:283
msgid "Someone was pushed off from here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:307
msgid "The best orc is a dead orc."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:314
msgid "There is a strange comfort in watching you die."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:321
msgid "Feel my wrath!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:329
msgid "Your soul is mine!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:348
msgid "These orcs aren’t so strong after all!"
msgstr ""
#. [message]: speaker=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:365
msgid ""
"Wait, human! I may be of use to you! What is it that you desire? Slaves? "
"Gold? Land?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:369
msgid "What I desire is your death."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:400
msgid "The ice doesn’t look very thick..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:458
msgid ""
"The weak ice gives way beneath the undead creature, who becomes mired in the "
"thick mud at the lake’s bottom."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:465
msgid ""
"The weak ice gives way beneath the heavy warrior, who drowns in the frigid "
"mountain waters."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:548
msgid ""
"We’ve finally a chance to strike at the heart of the Whitefang’s territory. "
"At last... we shall have revenge."
msgstr ""
#. [scenario]: id=05_Schism
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:5
msgid "Schism"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:24
msgid ""
"The cycle of the seasons churns and summer and fall roll around once more. "
"Malin’s thoughts turn back to Parthyn frequently, where a year prior, he had "
"still been among family and friends in the rustic little town that he still "
"thinks of as his home. He has since become a forsaken wanderer, he thinks, "
"but the still burning image of his father being cut down amidst the ruins of "
"his home is stamped deep into his thoughts."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:28
msgid ""
"Companionship and peace... perhaps they are but a farce and certainly an "
"impossibility with the threat of the orcish clans still looming. It was a "
"choice to live and suffer the path of solitary vengeance rather than appease "
"the law of his land... and thus watch his home burn. It was a choice, he "
"admits, not destiny, not fate. It is a choice that he oft ponders, but "
"usually comes to the same conclusion. Perhaps there is no point in "
"reminiscing on his once tranquil, pastoral life. He has never been one for "
"regrets."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:32
msgid ""
"Malin turns his attention to the task at hand. Darken Volk leads him through "
"the heart of the Whitefang territory, where they terrorize and murder entire "
"camps of orcs with their undead minions. Word spreads among the orcish "
"towns, which begin to post more guards and dispatch frequent patrols to "
"exterminate the two necromancers. All of their attempts fail."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:36
msgid ""
"As Malin and Darken Volk continue their raids on the orcs, they eventually "
"force the usually fractious Whitefang chieftains to unite in opposition. The "
"orcs pursue the two necromancers east toward the mouth of the river humans "
"call the Longlier and elves call the Arkan-thoria, where they manage to "
"surround the humans and force a fight."
msgstr ""
#. [side]: type=Orcish Warlord, id=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:74
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74
msgid "Borth"
msgstr ""
#. [side]: type=Orcish Warlord, id=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:113
msgid "P’Gareth"
msgstr ""
#. [side]: type=Orcish Warlord, id=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:152
msgid "K’Vark"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:180
msgid "River Longlier"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:203
msgid "Kill the orcish leaders"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:234
msgid ""
"Even before the very founding of Wesnoth, you have hounded my people at "
"every turn. You have trampled our fields, slaughtered our livestock, and "
"burned our houses. You have brought war to a place of peace and death to a "
"place of life. You are nothing but remorseless killers and savage beasts. "
"Your kind deserves no mercy and shall receive none. I will crush you into "
"the dust and make you into my slaves for all eternity."
msgstr ""
#. [message]: speaker=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:239
msgid ""
"The silly necromancer is trying to talk us to death! You have caused us "
"enough trouble, human. It is time for you to die."
msgstr ""
#. [message]: speaker=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:244
msgid "Ummm... unless... you are already dead, like the skeletons?"
msgstr ""
#. [message]: speaker=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:249
msgid "Then it will be time for you to die again!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:275
msgid "How puny and weak you look in death."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:302
msgid ""
"You and your kind deserve no eternal rest in death. After this battle, I’ll "
"raise your corpse and make your bones dance for me, orc. But for now, I’ve "
"one last one to take care of—"
msgstr ""
#. [message]: speaker=$remaining_orc_leader.id
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:355
msgid "Retreat!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:380
msgid "He flees! The coward!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:385
msgid ""
"That is no surprise. Orcs may like to make a show of strength, but will "
"always flee in the face of an overwhelming force. Nevertheless, the "
"Whitefangs are still numerous and have some ties to other orcish clans. You "
"must hunt this chieftain down before he can alert the others, else we may "
"soon have dozens more on our tail."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:390
msgid "By ‘you’, you mean... on my own?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:395
msgid ""
"Your apprenticeship is nearly over; you are more than capable of handling a "
"single, half-dead orc on your own. After you have dealt with him, I do have "
"a small favor I will ask of you. It will constitute the last part of your... "
"training. I have some other things that I must attend to in preparation. In "
"a few weeks, meet with me to the west, near the town of Tath."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:400
msgid "It will be done."
msgstr ""
#. [scenario]: id=06_Return_to_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:5
msgid "Return to Parthyn"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:20
msgid ""
"Two days’ travel south of the previous battle, Malin picks up the trail of "
"the regrouped orcish warriors. He follows them down the western bank of the "
"river Listra, past the Whitefang Mountains. He wonders why they continue "
"rushing toward the Great River instead of calling for reinforcements, but "
"after a bit of thought, he realizes where the orcs are headed. It is, after "
"all, the season when they usually raid human towns."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:24
msgid ""
"‘This chieftain has no intention of warning the rest of his clan about "
"me. I suppose he must think that I intend to attack the rest of the "
"Whitefangs rather than pursue him this far; with his brethren occupied "
"against me, he will be able to raid more human towns undisturbed. Selfish "
"creature. Exactly what one would expect from an orc.’ Malin thinks "
"carefully and quickly realizes what he should do."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:28
msgid ""
"He tramps through the woods tirelessly, forsaking several days’ sleep as he "
"and his servants draw closer to the Great River, hoping to cut off the orcs "
"before they reach Parthyn. Soon, Malin recognizes some familiar "
"surroundings..."
msgstr ""
#. [side]: type=Lieutenant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:94
msgid "Guardsmen"
msgstr ""
#. [side]: type=Lieutenant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:108
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:109
msgid "River fort guard"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:198
msgid "Remove the traitor Drogan"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:205
msgid "Kill any people from Parthyn but Drogan"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:240
msgid ""
"I bring word from the north, Drogan! Orcs march on Parthyn, no more than a "
"few hours’ journey away. They mean to raid the village tonight!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:251
msgid ""
"I hoped I’d never see ya again, Malin. You’re obviously not taking yer "
"banishment seriously, so I’ll tell ya one last time — no matter why you’ve "
"come back, we’re not welcomin’ ya here. Take one step closer to Parthyn and "
"I’ll order tha guards to attack ya."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:256
msgid "Banishment or not, I’m here to help defend my home against the orcs!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:261
msgid "Orcs or not, ya gots ta leave!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266
msgid "Dela, help me! You, at least, must see reason!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:271
msgid "Ya know there’s no way she’s sidin’ with ya."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:276
msgid "That... I don’t really..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:281
msgid "See? If ya keep bein’ stubborn, we’ll attack ya. Leave."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286
msgid ""
"Master, do not listen to them! He, too, has a choice, but he foolishly "
"chooses to spurn your aid! He jeopardizes the safety of Parthyn!"
msgstr ""
#. [message]: speaker=Drogan
#. ’side is short for beside
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:293
msgid ""
"I didn’t think I’d ever see ya again, Malin. But what’s this awful thing "
"that stands ’side ya?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:298
msgid ""
"It is of little concern to you. It is merely the byproduct of the new "
"magical arts that I have learned."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:303
msgid ""
"It don’t take a trained mage ta see that yer ‘magical arts’ refers to "
"necromancy! That creature stinks o’ death!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:308
msgid ""
"And why should you care about such things? Orcs march on Parthyn! We must "
"defend the town!"
msgstr ""
#. [message]: speaker=Drogan
#. the third sentence is "your father would be turning in his grave if he could see what you've become" with intentionally incorrect grammar because Drogan is not well educated
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:314
msgid ""
"Better ta face them orcs alone than ta use dark magic! I warned ya about "
"this before, but obviously ya ignored me. Yer father’d be turnin’ in his "
"grave if he be seein’ what you’ve become."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:319
msgid ""
"You dare bring my father into this! I’ve fought with every fiber of my being "
"against these orcs, and I’ve done it all to protect my country and kinsmen. "
"Is this how you repay me? With scorn and disdain?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324
msgid ""
"Master, do not listen to him! He is clearly blinded by his own prejudice! He "
"jeopardizes the safety of Parthyn!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:331
msgid "Silence from you."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:336
msgid ""
"Drogan! With my newfound powers, I have already eliminated several orcish "
"chieftains! If you will allow me to help, I will crush the one who comes "
"here as well!"
msgstr ""
#. [message]: speaker=Drogan
#. ’n means and
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:342
msgid ""
"Fine story ye be tellin’ me. I find it likelier that ya brought yer pet orcs "
"here ta help ya take revenge on us. If I let ya through, yer undead will "
"kill us where we stand ’n sack the whole city. Watchin’ ya grow up, I never "
"could’ve thought you’d turn into such a traitor."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:347
msgid ""
"And what of the rest of you? Dela, at least you don’t believe that, do you?"
msgstr ""
#. [message]: speaker=Dela Keshar
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:352
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3053
msgid "I..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:357
msgid ""
"Stop lookin’ ta her, Malin. Tha fact that even Dela be rejectin’ ya should "
"tell ya how much o’ a traitor ye are."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:362
msgid "Master, he threatens the safety of the city by standing in your way."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:367
msgid ""
"You’re the traitor, Drogan! This is twice now that you’ve tried to prevent "
"me from protecting Parthyn. I’ll defend my home no matter the cost, even if "
"it means I must cut you down first."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:373
msgid ""
"If I want the people of Parthyn to accept me back, I must be cautious. I "
"musn’t kill any of them besides Drogan or they’ll oust me for good."
msgstr ""
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:447
msgid ""
"Grunts! Prepare the camp! We attack the city tonight— wait. You! "
"Necromancer, you followed us all the way here?!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:455
msgid ""
"Did you really think you could outrun the dead, who need neither rest nor "
"sleep? Prepare to meet your makers, orc. Drogan, I will show you what my new "
"powers are capable of. You will see how foolish you are to oppose me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:461
msgid ""
"Did you really think you could outrun the dead, who need no rest nor sleep? "
"Prepare to meet your makers, orc."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:485
msgid "A monolith of grey stone, appearing solid, but crumbling within."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:508
msgid "Darkness is not the enemy, but believing it is so makes it so."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:525
msgid "The dead fish returns home."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:586
msgid "Behold, Drogan! I have slain the orcish chieftain. Do you trust me now?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:591
msgid ""
"I see that you’ve not lost all o’ yer humanity by allying yerself with tha "
"orcs. But ya can’t come back, Malin. No necromancer will ever be welcome in "
"Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:596
msgid ""
"What?! You ungrateful cur! You’d sack tha city and let everyone die, and for "
"what? Only to spurn something you don’t understand? You’re a fool. Parthyn "
"will only be under greater danger with you leading it. If we are to survive, "
"you are the one who must leave!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:601
msgid "Have ye lost yer mind, Malin? There’s no way we’re banishin’ Drogan!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:606
msgid ""
"Malin, ye were once one o’ my friends and tha pride o’ tha town. I truly "
"don’t want ta fight ya. I’ll give ya one more chance. Leave Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:611
msgid ""
"Your choice, not mine. If you refuse to leave by your own volition, then it "
"will have to be by force. Attack him!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:619
msgid "The orc was carrying some gold."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:648
msgid ""
"I am defeated but not dead, foul thing that was once my brother. Watch your "
"back, because I will come for you and I will kill you..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:686
msgid "Now the people of Parthyn will never accept me back!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:696
msgid "See how you die when you spurn the help of Malin Keshar..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:718
msgid "See what your traitorous ways have won you, Drogan?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:723
msgid ""
"Drogan, no! Malin, you monster, how could ya just murder Drogan in cold "
"blood?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:728
msgid "He chose this fate for himself! I merely retaliated in turn!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:733
msgid ""
"How could ye possibly think Drogan was tha traitor when you’re the one "
"attacking Parthyn?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:738
msgid ""
"What? I have not harmed even a single villager or guardsman besides Drogan! "
"I am only trying to help, but none of you will listen to reason!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:743
msgid ""
"I tried to! I wanted ta believe in ya, I really did. After Father died, you "
"and Drogan were all I had..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:748
msgid ""
"Then why did you listen to him instead of me? I was trying to keep us "
"together. He was trying to tear us apart! You wouldn’t even lift a finger to "
"help me when he threatened to attack me!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:753
msgid "Malin, that’s—"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:758
msgid ""
"You’ve always been like this. You never think for yourself. You always just "
"follow whatever other people tell you. Not a single original thought in your "
"head."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:763
msgid "Malin—"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:768
msgid ""
"That man used necromancy? He must be evil! Never mind that he be your own "
"brother, trying to protect his own home!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:775
msgid ""
"Enough! There’s nothing I can say ta someone who embraces evil so "
"shamelessly! You’ll pay for Drogan’s death!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:785
msgid ""
"So, no matter what, she’ll be against me? Then this is hopeless. Even if "
"they intend to fight me, I’ve no wish to fight the townsfolk..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:790
msgid "I guess I should just leave and find Darken Volk."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:799
msgid "Escape to the northwest"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:830
msgid "A monolith of dark stone, shadowed panes reflecting distorted images."
msgstr ""
#. [message]: speaker=DroganGhoul
#. This is just some guttural sound that a ghoul might make since it can't actually talk
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:893
msgid "Grahhhuralug..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:898
msgid ""
"As ugly in death as he was in life. Darken Volk was right. It is "
"fitting."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:903
msgid ""
"What have you done?! Killing Drogan wasn’t enough — ya had ta defile his "
"body as well? How could ya turn him into such a... a hideous thing? I can’t "
"believe how depraved you’ve become!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:908
msgid ""
"What you see on the outside reflects the inside. The face of truth is "
"undoubtedly an ugly one."
msgstr ""
#. [message]: speaker=OWarlord
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:932
msgid ""
"Look what we have here! A human city on the verge of collapse and a "
"necromancer with only a few paltry minions at his command. The wolves will "
"feed well tonight!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:936
msgid ""
"More orcs, and powerful ones at that! There’s no way I’m escaping now..."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:948
msgid ""
"Flee while you still can, Malin the Damned! When I have defeated these orcs "
"and secured Parthyn against further raids, I will hunt you down and I will "
"kill you. You are my brother no longer."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:954
msgid ""
"Flee while you still can, Malin the Damned! When I have secured Parthyn "
"against further raids, I will hunt you down and I will kill you. You are my "
"brother no longer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:962
msgid ""
"O gods, how did it come to this? My own sister determined to personally see "
"to my demise. Banished from Parthyn, my country, my home... spurned by my "
"people, whom I have given everything for... nothing has gone right ever "
"since I got into an argument with that fat, orc-loving toad Zephrin and "
"tried to curse him. I was only testing my new spell on him! It was only "
"supposed to be a simple curse! How was I supposed to know it would kill him? "
"Blasted Academy."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:967
msgid ""
"... Now the only being who still wants to see me alive is a necromancer. I’m "
"beginning to think that I’m the one who was cursed..."
msgstr ""
#. [scenario]: id=07a_A_Small_Favor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:5
msgid "A Small Favor — I"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:84
msgid ""
"Fleeing from the city of his birth, Malin escapes into the forested hills "
"north of the Great River. Some distance west, he finally stops after several "
"days bereft of rest and sleep. He closes his eyes, trying to purge the last "
"few hours from his mind, but the darkness only makes the images all the more "
"vivid. He is tired, so tired, but sleep does not come."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:88
msgid ""
"“No regrets. No regrets...” He repeats it under his breath like a "
"chant, murmuring over and over in his half-conscious state. After a while, a "
"second voice joins, a voice that sounds very much like his own, but somehow "
"feels foreign and alien. ‘There could have been another way. You might "
"have been wrong.’"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:92
msgid ""
"“No, no. Even if there were another way, they would have spurned me all "
"the same. They are wrong... blind. I have no regrets about what I did. No "
"regrets...” He quells the voice. Sleep comes, long stretches of "
"dreamless darkness punctuated briefly by nightmarish forms — distorted, "
"grotesque things that whisper in eerily familiar voices. ‘You are cursed, "
"Malin the Damned! Cursed! Cursed. Cursed...’ They echo over and over, "
"first a choir, then a duet, both male, then just one, a single voice alone "
"in the darkness."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:96
msgid ""
"Malin wakes up to a plume of smoke rising behind him. He gives it only a "
"brief thought before heading farther west. Soon, he catches sight of the "
"golden banners of Tath and reunites with his teacher just outside of the "
"city."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:100
msgid ""
"“For your final test as my apprentice, you will aid me in retrieving a "
"book,” the necromancer says. “The book was... stolen from me long "
"ago. It has personal value to me, so you may think of this as a small favor. "
"However, this task will require you to act against your countrymen of "
"Wesnoth, since it was one of them who took it from me.”"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:104
msgid "Malin replies, “They are no longer countrymen of mine.”"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:108
msgid ""
"Darken Volk continues, “Excellent. There is a lady of Tath by the name of "
"Karae. She was trained as a mage in her youth and now uses her wealth to "
"support a large number of mages in their studies. Among her library is the "
"book we seek. We shall break into her manor and search from there.”"
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:122
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:30
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:24
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:62
msgid "Intruders"
msgstr ""
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:152
msgid "Taylor"
msgstr ""
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:161
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:162
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:163
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:165
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:166
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:167
msgid "Night Watchman"
msgstr ""
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:169
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:170
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:172
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:173
msgid "Gate Guard"
msgstr ""
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:175
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:176
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:188
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:195
msgid "City Guard"
msgstr ""
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:180
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:181
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:186
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:187
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:193
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:194
msgid "Mage Guard"
msgstr ""
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:182
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:189
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:196
msgid "Head Trainer"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:408
msgid "Stables"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:413
msgid "Temple"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:422
msgid "Move Malin and Darken Volk into the Mage Lady’s manor"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:427
msgid "Defeat General Taylor"
msgstr ""
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:446
msgid ""
"Enemy units have reduced vision. An enemy unit will see you if two hexes "
"separate you from them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:483
msgid ""
"The stolen book lies within Lady Karae’s manor at the north end of the city. "
"It will be difficult for us to defeat the entire city guard, so we must stay "
"hidden as long as possible. For now, we can make use of this fog. I shall "
"use it to cast a spell to obscure the town guards’ vision."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:504
msgid ""
"This spell will not hide us completely. If we stray too close to the guards, "
"they will still be able to see us. Once we are spotted, we shall have to "
"make a run for it. The faster we enter the manor, the more time we shall "
"have to search for the book before the guards can pursue us."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:509
msgid ""
"Note: Only the units you recruit now will be available to you once inside."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:525
msgid "This blasted fog is so thick! I can’t see a thing!"
msgstr ""
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:530
msgid "Stay alert, soldier. Report anything unusual immediately."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:551
msgid "Undead are emerging from the forest!"
msgstr ""
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:557
msgid "Wake the guard! To arms!"
msgstr ""
#. [unit]: type=Tentacle of the Deep, id=Tentacly
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:598
msgid "Tentacly"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:607
msgid ""
"I have heard rumors that the mages of Tath have been experimenting on the "
"wildlife..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:656
msgid ""
"Oh? The temple healers are trying to heal a man who is already dead. Perhaps "
"you could... give them a little demonstration as to how it is actually done."
msgstr ""
#. [unit]: type=Soulless, id=Jaime
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:673
msgid "Fat Jaime the Drunk Sailor"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:717
msgid ""
"It appears as if these stables contain some armaments that could be useful "
"for an undead rider."
msgstr ""
#. [message]: speaker=unit
#. Ooouuuh is a cry of pain
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:740
msgid "Ooouuuh! It burns... burrrrnnns..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:766
msgid ""
"Beware the urns. It appears that they contain holy water that these mages "
"have brewed themselves. As you might guess from the name, it is quite "
"effective against undead."
msgstr ""
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:778
msgid "The undead are too strong! Retreat and regroup!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:816
msgid "Here is the entrance! Hurry!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:862
msgid ""
"We have no hope of entering the manor now that dawn has broken and the "
"entire city guard is alerted to our presence. Your incompetence is truly "
"appalling."
msgstr ""
#. [scenario]: id=07b_A_Small_Favor2
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:5
msgid "A Small Favor — II"
msgstr ""
#. [time]: id=indoors
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:13
msgid "Indoors"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:125
msgid "Find Lady Karae"
msgstr ""
#. [unit]: type=Silver Mage, id=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:177
msgid "Lady Karae"
msgstr ""
#. [command]
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:261
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:340
msgid "Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:415
msgid ""
"Malin and Darken Volk enter the mage lady’s manor, closing the heavy gates "
"behind them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:420
msgid "That gate will not hold back the soldiers for long. We must hurry."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:435
msgid "Undead have entered the manor! Defend yourselves!"
msgstr ""
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:635
msgid "Hunt down the undead! Destroy them all!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:639
msgid ""
"The city guard has entered the manor. We will have to hold them off while we "
"search."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:653
msgid "More guards are coming. We must hasten our search!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:667
msgid "It does not look like we have much time left..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:682
msgid "There is only one thing that makes a dream impossible to achieve."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:695
msgid "... the fear of failure."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:706
msgid "There is nothing good or bad, but thinking makes it so."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:717
msgid ""
"Mirrors of shallow blue, cold and opaque, they stare,\n"
"Piercing, unblinking, a pitiless reflection,\n"
"Shattering our brittle, fancied reality."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:730
msgid ""
"Emerald, verdant green gives way,\n"
"Touched by shadow, dark dye of black,\n"
"An abhorrent stain of pestilence."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:743
msgid ""
"Crimson pool, essence of life,\n"
"Flesh and blood flow away to rot,\n"
"Leaving only bones to remain."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:758
msgid "This appears to be a wedding ring."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:771
msgid "This vial of holy water is inscribed with a cross and two rings."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:783
msgid "There is a torn up dress on this altar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:796
msgid "This amulet feels strangely cold."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:824
msgid "The mages have hidden their gold somewhere else."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:841
msgid "Darken Volk! I should have known it was you! What are you doing here?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:845
msgid "Taking back what is rightfully mine."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:849
msgid ""
"As impudent as ever. What lies in that book is not meant for human eyes — "
"yours or mine."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:853
msgid "I am not here to argue."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:857
msgid ""
"Of course you are not. I assume your arrogance has only grown over the years."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:861
msgid ""
"If you wish to continue lecturing me, by all means, do so. It will only make "
"you easier to kill."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:865
msgid "I regret that it has come to this."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:877
msgid "Someone was... messing... with some potions here."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:889
msgid "Darken Volk... you... wouldn’t dare..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:893
msgid "Enough with your decrepit prattling."
msgstr ""
#. [message]: speaker=Darken Volk
#. a vault is a big underground room, sort of like a gigantic basement
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:914
msgid ""
"I feel the breaking of an illusion spell. The book is in the vault in the "
"northwest corner of the manor. We must find the passageway leading there!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:921
msgid ""
"Move Malin Keshar or Darken Volk through the passageway in the northwest "
"leading to the vault"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:945
msgid "Here is the passage to the vault!"
msgstr ""
#. [message]: speaker=RGuard
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:995
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1024
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1265
msgid "Surround those necromancers! They cannot escape now!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:999
msgid ""
"Fool boy! You took too long to defeat Karae! Now we are at the mercy of the "
"city guards!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1028
msgid ""
"Fool boy! You took too long to find the path to the vault! Now we are at the "
"mercy of the city guards!"
msgstr ""
#. [scenario]: id=07c_A_Small_Favor3
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:5
msgid "A Small Favor — III"
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:49
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:50
msgid "Guardian"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:204
msgid "Retrieve the book and escape"
msgstr ""
#. [command]
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:370
msgid "Mage"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:460
msgid "The book is very close, somewhere to the northwest."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:776
msgid "The guards continue to pursue us."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:790
msgid "The guards are catching up to us."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:804
msgid ""
"Beware that, when fighting monsters, you yourself do not become a "
"monster..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:815
msgid ""
"Death is the twilight that follows the light of day.\n"
"Life fades with the setting sun into darkness.\n"
"Existence churns and the soul is reborn into endless night."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:828
msgid "There are quite a few failed potions around here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:839
msgid "This coffin is empty."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:855
msgid "Be careful around those urns."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:868
msgid "Fancy, but I’ve no use for a new cloak right now."
msgstr ""
#. [message]: id=Darken Volk
#. The speaker addresses an undead minion.
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1012
msgid "The book! Guard it with your unlife while I come to fetch it."
msgstr ""
#. [message]: id=Darken Volk
#. The speaker addresses a human or a bat.
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1019
msgid "The book! Guard it with your life while I come to fetch it."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1049
msgid "Hand that over."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1054
msgid "Can’t it wait until we’re away from all these guards?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1059
msgid ""
"... Fine. There is a small tunnel in the cellar to the northeast. It will "
"lead us far enough out of the city that we can escape pursuit."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1066
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1134
msgid "Escape via the tunnel in the northeast cellar"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1094
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1228
msgid "Let’s get out of here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1157
msgid "We’ve got the book, but how do we get out of here?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1170
msgid "Wait, you aren’t leaving me behind, are you?"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1177
msgid ""
"Escape the manor (Malin reaches the tunnel in the northeast cellar before "
"Darken Volk)"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1181
msgid "Darken Volk reaches the tunnel before Malin does"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1205
msgid "You have served me well, boy."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1211
msgid ""
"As he heads into the tunnel, Darken Volk collapses the entrance, leaving "
"Malin to be captured and executed by the city guards."
msgstr ""
#. [scenario]: id=08_Alone_at_Last
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:5
msgid "Alone at Last"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:19
msgid ""
"As he enters the tunnel underneath Lady Karae’s manor, Darken Volk gestures, "
"causing the entrance to collapse. The two necromancers turn and begin "
"walking down the pitch-black tunnel, temporarily safe from pursuit."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:23
msgid ""
"Silence permeates the darkness, broken only by the irregular dripping of "
"water from the musty cave walls. Malin looks toward Darken Volk "
"occasionally, expecting something from the elder necromancer, but is met "
"with stone-cold dispassion. There is no acknowledgment... no word of "
"gratitude — only a sense of unease that has as much to do with the book as "
"it does with Darken Volk."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:27
msgid ""
"They continue walking through the damp, cold air all through the morning and "
"day, finally emerging as the last rays of sunlight sink below the horizon."
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:97
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:134
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:170
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:220
msgid ""
"Well, we got your precious book and made it out of Tath in one piece. What "
"do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:225
msgid "‘We’? We do nothing."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:240
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:246
msgid ""
"Darken Volk grabs the mysterious book from Malin’s hands and stalks away."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:255
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:281
msgid "You can’t just leave me here!"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:292
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:297
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:302
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:307
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:315
msgid ""
"You used me! You knew the people of Parthyn would cast me out — you knew I "
"had nobody else to turn to! You knew I would do whatever you said..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:323
msgid "After all this time... I haven’t just been a pawn to you... have I?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:328
msgid "Why don’t you say anything?! Don’t you care at all?!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:336
msgid ""
"... you can’t abandon me too, not the way they did... Father, Drogan, Dela..."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:346
msgid ""
"He will not help you, but perhaps the book might. You were the one who "
"helped him retrieve it. It is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:351
msgid "Yes, I suppose that is right..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:356
msgid ""
"Darken Volk! That book is as much mine as it is yours! Give it back, or I "
"will take it by force!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:371
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:453
msgid ""
"You let me believe Parthyn would accept me back, so when they didn’t, I "
"would be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:458
msgid ""
"What you let yourself believe is no fault of mine. I gave you more power "
"than you could have possibly dreamed. Use it to fight the orcs that annoy "
"you so, not me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:463
msgid ""
"You took my home away from me. You took Drogan away. You turned my sister "
"against me! You have ruined my life!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:468
msgid ""
"The only thing I have done is given you the power to achieve your own goals. "
"The rest, you have done yourself."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:473
msgid "That’s not true! You can’t abandon me like this!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:478
msgid ""
"Fighting the orcs is your ambition, not mine. You cannot expect me to help "
"you in an endeavor that does not concern me at all."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:483
msgid ""
"The very same to you! I helped you retrieve that book! If you will not help "
"me with my mission, I will at least keep the fruits of my labor."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:488
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:493
msgid "Perhaps, but I have nothing left to lose..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:508
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:513
msgid ""
"Done? I have done nothing but give you an opportunity. What you choose to do "
"with your life is not my business. Leave me alone!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:533
msgid "A monolith of dark stone, marred by cracks running throughout."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:557
msgid ""
"This lighthouse has been dark for quite some time. I wonder if I could "
"relight it?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:562
msgid "... no, that would be silly..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:597
msgid "He seems to be drinking the remains of the wine in the cargo hold."
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:652
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:684
msgid ""
"Your travels in this region have not gone unnoticed, necromancers! The "
"disaster you wreaked upon the good city of Tath and the noble Lady Karae can "
"only be paid back in turn with your blood. Yes, on this day, you shall have "
"to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:689
msgid ""
"Pompous words from an arrogant fool. We shall see how well you fare once I "
"have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:743
msgid ""
"I finally found you, Malin! At last, you’ll pay fer what you’ve done to my "
"people and my home. I won’t let you live ta see another sunset."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:748
msgid "... I suppose you did vow to kill me..."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:753
msgid ""
"You didn’t think I’d keep my word? You thought I’d forgive you fer killing "
"Drogan and tearing apart our town? You don’t know how badly I want ta kill "
"ya, Malin."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:763
msgid ""
"Nothing to say this time? No quip ’bout how we don’t understand ya? No "
"comment about yer moral superiority? I can only hope you’ll be so quiet when "
"I kill you."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:777
msgid ""
"Vile fiend... I regret that I was... not strong enough... to destroy you..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:782
msgid "You brought this on yourself..."
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:811
msgid "For the Light I fall..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:846
msgid "See? This is what happens when you abandon me!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:851
msgid ""
"Ungrateful wretch, this is how you repay me? Curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:866
msgid "I have already been cursed many times over. One more time is nothing..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:876
msgid "Well, I suppose I should get that book off the battlefield."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:883
msgid "Bring the book back to Malin’s camp"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:901
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:915
msgid ""
"A monolith of black stone, broken shards inexplicably held together by "
"nothingness."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:986
msgid "I have the book."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:992
msgid "My minions have captured the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1014
msgid "I am sorry, master, but this book is too heavy for me."
msgstr ""
#. [message]: speaker=unit
#. this is just a squeaking sound a bat might make
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1031
msgid "Neep! Neep!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1036
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1058
msgid "It’s impossible for a bat to carry a book that heavy."
msgstr ""
#. [unit]: type=Paladin, id=Telemon
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1070
msgid "Telemon the Slayer"
msgstr ""
#. [message]: speaker=Telemon
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1084
msgid "Foul necromancer! Your time has come!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1088
msgid ""
"Reinforcements! I took too long to retrieve that book and now I have no way "
"to win this battle..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1111
msgid ""
"The terrain is hazardous in these mountains. No one will be able to pursue "
"me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1116
msgid ""
"... then again, is there a point? Even should I escape, then what? All that "
"I have fought for, everyone who I have tried to protect, everything is gone "
"to me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1121
msgid ""
"Life, death... unlife — at this point, I could accept any of them and "
"nothing would change."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1126
msgid "... but, I suppose giving up now would be a waste..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1141
msgid "So, they are all dead. The paladin, Darken Volk, Dela..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1146
msgid ""
"All that I have fought for, everyone who I have tried to protect, everything "
"is gone. Everyone is dead. Is this truly all that I am left with?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1151
msgid "... nothing at all..."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:33
msgid "“To become a lich, one must first die.”"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:37
msgid ""
"So reads the book that Malin has reclaimed. “The spells of necromancy can "
"free the spirit from the limitations of the flesh, but only once the soul "
"has been unbound from the body. The necromancer must make the necessary "
"incantations with his dying breaths, then conquer his own spirit in much the "
"same way he binds the spirits of others. Because he retains his own will, "
"however, the lich can call upon the awesome powers of the spirit world.”"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:41
msgid ""
"Malin closes the book. After all this time and all that he has struggled "
"for, could he just surrender to despair and perish? He has never been one to "
"simply give up, but then, is there anything left for him to struggle for? "
"Still, the words, that terrifying idea, stick in the back of his mind. Life "
"has offered him nothing; could death be any worse? Death... and not rebirth, "
"but undeath."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:45
msgid ""
"With all of Wesnoth forbidden to him, Malin finds refuge in a secluded "
"frontier village where few questions are asked. When word eventually filters "
"to the town that Parthyn has been overrun by orcs, Malin rouses himself from "
"his listless state without really knowing why, and heads northward."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:49
msgid ""
"Malin soon finds the track of an enormous orc army and follows them until he "
"reaches their camps. As he sees the number of orcs, he begins to realize the "
"futility of his quest — harassing and harrying one clan of orcs is a far "
"different task than waging a truly meaningful war against them as a whole. "
"Then again, perhaps he is beyond the point of ordinary reason."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:53
msgid ""
"There is nothing else left for me to do anyway, Malin thinks, and "
"raises his undead to assault the camp. Within mere minutes, nearly his "
"entire army is destroyed and he is badly injured by a poisoned dagger. Malin "
"retreats and finds refuge in a small cave."
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:93
msgid "teamname^Opposers"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:199
msgid "Complete the ritual"
msgstr ""
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:206
msgid ""
"While Malin is standing on a runestone, he receives additional abilities"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:287
msgid "Cursed beasts!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:299
msgid "I won’t go down like this, felled by an orc’s blade!"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:404
msgid "Master, you are gravely injured!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:409
msgid "So it seems..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:414
msgid ""
"Perhaps it would be a suitable end. The orcs were the ones who provoked this "
"journey of mine. Would it not be fitting for them to end my quest as well?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:419
msgid "There is another way, master. Remember the book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:424
msgid ""
"Yes... yes. The book. That half-rotten, tattered tome which I gave my blood "
"and soul for. I forsook my people, my family, my home... to follow that "
"damned necromancer! And in the end, he betrayed me too, just like Drogan, "
"just like Dela..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:429
msgid "Everyone has betrayed me. I am alone. All that is left..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:458
msgid "Leave me while I prepare."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:463
msgid "Yes, master."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:499
msgid "... I suppose I have never been one for regrets..."
msgstr ""
#. [time]: id=limbo1
#. [time]: id=limbo2
#. [time]: id=limbo3
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:572
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:815
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1029
msgid "Limbo"
msgstr ""
#. [unit]: id=MKFlesh, type=Necrophage
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:610
msgid "Flesh of Malin Keshar"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:657
msgid "I feel... different. Where am I?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:662
msgid "Why is my body still intact? Am I still alive? Or..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:667
msgid "... something isn’t quite right."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:694
msgid ""
"I see, accepting death was not enough. To become a lich, I must master it."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:699
msgid ""
"First comes the flesh, the physical form of life. Blood is the crux of life "
"for mortal creatures, but if I wish to ascend beyond that..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:789
msgid "The flesh dies, and then..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:850
msgid "Drain the blood, strip away the meat, and all that is left is the bone."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:877
msgid ""
"I remember a time when I thought skeletons were repulsive, sickening things. "
"I suppose it’s only natural for the living to fear the most prominent figure "
"of death. Even if I grew out of such a naive thought... I suppose I couldn’t "
"have expected Drogan and Dela to follow suit so easily. My family and "
"friends, yes, but they were nothing but simpletons. If only they had tried "
"to understand me instead of shunning me outright."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:882
msgid "I do not really regret following my own path that much."
msgstr ""
#. [unit]: id=MKBone, type=Revenant
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:961
msgid "Bones of Malin Keshar"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1003
msgid "The physical form collapses altogether. What remains?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1087
msgid ""
"The soul. Dela always said I was a creature without a soul. I suppose she "
"was jesting at the time, but maybe not after I killed Drogan."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1092
msgid ""
"Bah! I don’t deserve this, and I certainly don’t answer to someone like her. "
"I have only ever fought to protect my people and my family, but the only "
"thing I received in return was scorn and exile. My own sister thought I was "
"a monster for using my power to save our town. My people would rather feed "
"themselves to orcs than follow my ‘sorcerous ways’. Drogan, Dela... all of "
"them! They are the ones without souls, not me!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1097
msgid ""
"I should not really care anymore. I don’t care anymore. According to them, I "
"have forsaken my soul already. So what does it matter?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1102
msgid "I should not regret anything. I’m not really one for regrets..."
msgstr ""
#. [unit]: id=MKSpirit, type=Spectre
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1170
msgid "Soul of Malin Keshar"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1228
msgid ""
"These thralls contain only a meager amount of energy, but enough to sustain "
"me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1244
msgid ""
"The flesh appears, distorted and warped, but somehow strangely familiar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1258
msgid "I feel an aching in my bones, as if they are crumbling inside me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1272
msgid ""
"Cold... it’s so very cold. Not a biting chill, but a numbness, an emptiness "
"that eats at me from within..."
msgstr ""
#. [leadership]: id=conscience
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1307
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1308
msgid "conscience"
msgstr ""
#. [leadership]: id=conscience
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1309
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1310
msgid "This unit has its damage increased by 50%"
msgstr ""
#. [resistance]: id=carapace
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1361
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1362
msgid "carapace"
msgstr ""
#. [resistance]: id=carapace
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1363
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1364
msgid "This unit gains 40% to all resistances."
msgstr ""
#. [regenerate]: id=lifeblood
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1411
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1412
msgid "lifeblood"
msgstr ""
#. [regenerate]: id=lifeblood
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1413
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1414
msgid ""
"This unit will heal 40 HP every turn. If it is poisoned, it will remove the "
"poison instead of healing."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1539
msgid "These runes seem to be useful."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1595
msgid "There is darkness..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1604
msgid "and peace..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1613
msgid "for a moment."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1622
msgid ""
"Then, they are replaced by a pulling, a pain too strong to resist, and "
"then..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1627
msgid "... by emptiness."
msgstr ""
#. [modify_side]
#. [unit]: type=Lich, id=Fake Mal Keshar
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1702
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3016
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3116
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:118
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:17
msgid "Mal Keshar"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1728
msgid "AAAaaiiigghh!!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1733
msgid "The cold, it burns!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1738
msgid "I need warmth... life..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1796
msgid ""
"I sense some primitive life in that direction. Perhaps I can sustain myself "
"upon them."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1937
msgid "Regain your strength"
msgstr ""
#. [objective]: condition=lose
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1941
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3674
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:253
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:271
msgid "Destruction of Mal Keshar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1969
msgid ""
"Welcome to Zephryn’s laboratory. Please be mindful of ongoing "
"experiments during your visit.\n"
"This territory is the domain of the mighty Xanthric. All "
"unwelcome intruders shall die."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1984
msgid "That mage’s name is suspiciously... familiar."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2004
msgid ""
"A monolith of black stone, a fractured surface shrouded by darkened shadow."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2026
msgid "Why are these bats chasing me?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2047
msgid "Blasted rats!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2068
msgid ""
"Dela used to be afraid of spiders. Imagine if she saw something like this..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2081
msgid ""
"For a moment, I was a little worried there. To have come so far and "
"conquered death... only to be slain by an oversized arachnid! What a tale "
"that would be."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2112
msgid "What an unusual bat."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2135
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2161
msgid "Yes! I can draw energy from even these insignificant creatures."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2184
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2215
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2246
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2277
msgid "You found some gold!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2320
msgid "You picked up a brazier!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2359
msgid "You picked up an empty flask."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2385
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2570
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2707
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2766
msgid "You should do something else first."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2418
msgid "You melted the ice."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2447
msgid "You filled the flask."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2484
msgid "You picked up the flask of water."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2525
msgid "You created a new potion!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2531
msgid ""
"Mal Keshar drinks the potion and feels energy flow through his skeletal "
"form. The power of death surges in his vacant body, threatening to overflow, "
"to burst free, but at the last moment, he reins it in. The stream of magic "
"trickles down to drops, diminished, tempered, but manageable."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2600
msgid ""
"Dark water beneath crystal ice,\n"
"Unmasked by a lick of flame,\n"
"Transmuted by the altar of darkness\n"
"Into pitch black shadow."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2614
msgid "Someone left their experiment unfinished here."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2645
msgid "You picked up a key!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2680
msgid "You found a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2688
msgid ""
"There are some robe scraps stuck to this skeleton. This must have once been "
"a mage."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2736
msgid "You picked up a brazier."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2799
msgid "You opened the coffin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2824
msgid "You placed the skeleton in the coffin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2844
msgid "You cremated the bones!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2850
msgid ""
"Ash swirls upward, charred remnants of the once living. Charcoal from bone, "
"embers from flesh, he consumes the pallid cinders, siphoning away the energy "
"with a draining touch."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2907
msgid ""
"Bones, scattered carelessly onto the floor,\n"
"Remains laid without rest,\n"
"Reside outside their coffin, locked away,\n"
"In eternal wakefulness.\n"
"Then, the key is found and the lid opened,\n"
"And the tongue of fire begets ashen repose."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2996
msgid "This place seems familiar."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3028
msgid ""
"The blood is drained and the flesh is stripped. The bone remains, waiting to "
"be reanimated. A necromancer’s most basic weapon is that, the puppet body of "
"a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3033
msgid ""
"... but that is not what I am looking at, is it? This is... my face. "
"This is what I have become..."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3038
msgid "A skeleton, yourself."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3043
msgid "A skeleton — a puppet for Darken Volk’s manipulation, yes."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3048
msgid "A puppet of your own machinations."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3058
msgid ""
"From the outset, deep down, you knew. If you followed this path, they would "
"never accept you. Yet, you manipulated yourself into believing the opposite. "
"You could not face the truth."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3063
msgid ""
"But I was right. My logic was sound. My reasoning was flawless. They should "
"have accepted me..."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3068
msgid ""
"A puppet shackled by the limitations of your own feelings. No matter its "
"faultlessness, logic could not have displaced the reality of your world. A "
"culture of preconception supplanting even the instinct for survival."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3073
msgid "Enough of this."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3128
msgid ""
"This is what you have become. A decaying soul chained within the puppet form "
"of a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3133
msgid ""
"A rotten soul? I was never concerned with such things to begin with. When "
"you are slain by orcs and decompose into nothing but a maggot-eaten carcass, "
"no ‘soul’ is going to be of any use."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3138
msgid "Better to sacrifice the spirit and live, than to die with dignity?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3143
msgid ""
"Dignity in death is a notion contrived of by fools. It is an assertion of "
"lies, told by humans to comfort themselves in the face of an immutable "
"force. But not I. By sacrificing my soul, I have conquered death and will "
"live on past all those who tried to destroy me."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3148
msgid ""
"For what purpose? You will persist on, bitter and alone, until the end of "
"time?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3249
msgid "I regret nothing."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3296
msgid ""
"I sense the lair of something powerful nearby. Capturing that castle may be "
"a worthwhile endeavor, but I shall have to approach carefully."
msgstr ""
#. [unit]: id=Xanthric, type=Fire Dragon
#. [unit]: id=Xanthric, type=Skeletal Dragon
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3422
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4149
msgid "Xanthric"
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3492
msgid ""
"What manner of vile creature intrudes upon my domain?!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3497
msgid "I suppose there is some irony in this."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3502
msgid ""
"I was not aware that dragons still existed. This was most unexpected. "
"Nevertheless, this shall be a worthwhile test of my new powers."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3507
msgid ""
"A derelict corpse like you has no business challenging a dragon! "
"Even my lowly elementals will be more than a match for you. Rise, my thralls!"
""
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3532
msgid ""
"Fire magic. Annoying, but you are not the only one who can summon minions to "
"your aid."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3649
msgid ""
"A few decrepit souls will do you no good, necromancer. Your bones "
"shall soon join my garden of carcasses!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3670
msgid "Defeat Xanthric"
msgstr ""
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3681
msgid "At most one rune may be activated each turn"
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3704
msgid ""
"How dare you?! That stone is my throne! I am the king of this "
"domain!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3709
msgid ""
"Peasant, warrior, king, and emperor, all living things are the subjects of "
"death. Eternity will claim your soul as its own if I do not."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4020
msgid "There are many corpses around here. I can put them to use."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4048
msgid "How could this happen..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4053
msgid "You were not as powerful as you thought."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4068
msgid "It’s... so... cold..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4078
msgid ""
"So, the beast dies. I will have to make a few modifications to this lair "
"later. First, I shall have to test the extent to which I can push these new "
"powers."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4219
msgid ""
"Excellent! My will is even strong enough to conquer a dragon. None can stand "
"against me any longer! To those who cursed me prior, I spit at thee! For I "
"am Mal Keshar the Damned, he who is spurned by all who live and draw breath! "
"I laugh, for now, you are all naught but remains and dust, and I live on, "
"alone..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4237
msgid "So this is how it ends..."
msgstr ""
#. [scenario]: id=10_Endless_Night
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:5
msgid "Endless Night"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:25
msgid ""
"Years pass. Every summer, by the time the mountainous paths and high passes "
"shed their wintry gowns of snow, the lich sends his soldiers to attack the "
"orcs, removing all human, elven, and dwarven patrols that impede them. Every "
"year, the undead inflict some damage before being repelled."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:29
msgid ""
"The lich sometimes wonders if his endeavors are naught but a fruitless "
"crusade, but then again, so what? Life, unlife, death... nothing has ever "
"given his existence meaning. And yet, he still persists? For what?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:33
msgid "Reason and purpose..."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:37
msgid ""
"He needs none. Philosophy only begets misery. Violence and savagery have "
"always been the essence of his existence, a conviction that he has only "
"embraced more wholly in undeath. Better to simply kill without deliberation, "
"without consideration. He has never been one for regrets."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:41
msgid ""
"Rumors circulate of a lich who preys on scouting patrols. A hero, gathering "
"his loyal troops to him, decides to put an end to the evil."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:52
msgid "Mal Keshar continues to study the book and re-reads the final entry."
msgstr ""
#. [part]
#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:57
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:73
msgid ""
"“We prevailed today on the field, but our victory did not please me. I "
"realize now... the world is not ready for our knowledge. They cannot "
"understand that we have conquered that primordial fear: death. Instead, as "
"they look upon us, judgment of our appearance drives them to ignorant "
"terror. I give up on all of them. [...] In some future time, less "
"conservative attitudes may dominate, and our knowledge can be put to good "
"use. I can certainly afford to wait. In the meantime, we are doing what we "
"can to hasten that day.”"
msgstr ""
#. [part]
#. More text from the epilogue of Secrets of the Ancients
#. More text from the epilogue of Secrets of the Ancients
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:62
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:78
msgid ""
"“As for me, I will make my journal conspicuous on this battlefield. I "
"suspect that most will fear it enough to try to destroy it, but I have "
"placed several wards on my journal to protect it. This way, it should "
"survive long enough to make its way into the hands of someone more open-"
"minded. Tath, in particular, is home to many mages. It only takes one who is "
"willing to learn...”"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:82
msgid ""
"The final entry gnaws at Mal Keshar. While he had been Darken Volk’s pawn, "
"both of them were being used as pawns by the author of the book. Has his "
"whole existence been nothing more than that of a puppet?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:86
msgid ""
"Still, despite his misgivings about being manipulated, he feels that he can "
"learn something from the book. Orcs had only ever been half of the story — "
"the other had been his own people being unable to accept his use of dark "
"magic. But, if he allowed a foolish hero to take a copy of the book, would "
"others eventually follow in his footsteps? If enough people began to view "
"necromancy as merely another magical art, could it eventually be accepted in "
"society?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:96
msgid ""
"The book still sits on a dusty shelf in Mal Keshar’s keep, untended and "
"untouched, but constantly plaguing his mind."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:100
msgid ""
"If he allowed a foolish hero to take a copy of the book, would others "
"eventually follow in his footsteps? Would the author’s plan actually work, "
"or would people continue to view necromancy as only a corrupting power? One "
"voice tells him that being accepted by society should not be of any concern "
"to him. Another says that it would not hurt to try. He does not come to any "
"conclusions, but a slightly embellished copy of the tome sits there in his "
"lair, waiting to be taken."
msgstr ""
#. [side]
#. not yet decided who the enemy will be, or if there will be any
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:148
msgid "teamname^Void"
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:162
msgid "teamname^Inky"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:218
msgid "Defeat the foolish hero"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:226
msgid "Defeat another foolish hero"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:234
msgid "Defeat yet another foolish hero"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:245
msgid "Defeat both foolish heroes"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:262
msgid "Allow an enemy unit to take the book"
msgstr ""
#. [note]: description=
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:282
msgid "Endless Night $timesForever"
msgstr ""
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:379
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:757
msgid "Humans"
msgstr ""
#. [unit]: type=Royal Guard, id=Too Foolish Hero
#. [unit]: type=Highwayman, id=Too Foolish Hero
#. [unit]: type=Elvish Marshal, id=Too Foolish Hero
#. [unit]: type=Dwarvish Lord, id=Too Foolish Hero
#. [unit]: type=Orcish Warlord, id=Too Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:400
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:465
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:527
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:589
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:652
msgid "Too Foolish Hero"
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:432
msgid ""
"Your doom is at hand, lich! It is nigh time you answered for your evil "
"crimes!"
msgstr ""
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:442
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:789
msgid "Bandits"
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:496
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1039
msgid ""
"You have preyed on too many of my men. Our territory will be much more "
"secure without your undead pestering us."
msgstr ""
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:506
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:811
msgid "Elves"
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:558
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1052
msgid ""
"We have finally found you, lich! Long have we heard of your abominable "
"deeds, ensnaring the living with your dark sorceries and molding them into "
"your slaves. Your wretched unlife ends here!"
msgstr ""
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:568
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:838
msgid "Dwarves"
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break"
#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break"
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:621
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1066
msgid ""
"Been a long time since I’ve smashed me some undead. Ye gots ye plenty o’ "
"bones for me hammer ta break."
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:685
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1082
msgid ""
"I’ve finally found your lair, lich! You have attacked my tribe and wreaked "
"havoc on our homes for many years. You slew my father and turned his body "
"into one of your nasty creations. With your death, your annoying minions "
"will pester us no longer!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:694
msgid ""
"I almost feel as if the universe is mocking me by sending me this many "
"imbeciles..."
msgstr ""
#. [unit]: type=Royal Guard, id=Foolish Hero
#. [unit]: type=Highwayman, id=Foolish Hero
#. [unit]: type=Elvish Marshal, id=Foolish Hero
#. [unit]: type=Dwarvish Lord, id=Foolish Hero
#. [unit]: type=Orcish Warlord, id=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:749
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:781
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:803
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:830
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:857
msgid "Foolish Hero"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:965
msgid "I will destroy you like the last foolish hero who challenged me."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:972
msgid "Another foolish hero? Seriously?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:979
msgid ""
"Is there an endless supply of foolish heroes with death wishes? Honestly, "
"where do you all come from?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:991
msgid "Am I doomed to fight foolish heroes forever?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:998
msgid "How long is this going to keep happening?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1011
msgid ""
"At this point, I would be more surprised if these foolish heroes stopped "
"showing up."
msgstr ""
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1025
msgid ""
"Your doom is at hand, lich! It is nigh time you answered for your crimes "
"against humanity!"
msgstr ""
#. [message]: speaker=Mal Keshar
#. cityfolk - just a person from the city, e.g. Weldyn
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1031
msgid ""
"Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your "
"manors and taverns before I decide to kill you."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1044
msgid "Not even real soldiers. How meaningless."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1057
msgid ""
"Life or death, it is all the same. There are always those who try to kill "
"me. Ever do they fail."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1071
msgid ""
"And it has been some time since I’ve had a supply of dwarven corpses to work "
"with. I suppose I can put your hammers to good use in the mines."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1087
msgid ""
"The Whitefang Orcs! It is you who despoiled my motherland and razed my home. "
"It is you who forced me to resort to necromancy to protect myself. It is you "
"who ended my mortal life and forced me to become a lich. And you desire "
"vengeance? Hah! The irony of this would be hysterical if I could still feel "
"such an emotion."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1146
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1174
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1202
msgid "That’s an evil grimoire!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1151
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1179
msgid "It might be linked to the lich’s power! Try burning it."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1156
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1184
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1228
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1259
msgid "(faking pain) Aaargh!"
msgstr ""
#. [message]: role=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1161
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1189
msgid "It’s not catching fire!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1166
msgid ""
"Still, it seems to be hurting the lich. Let us retreat and bring it with us. "
"The mages may be able to destroy this and put an end to this lich."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1194
msgid ""
"Still, it seems to be hurting the lich. Let us retreat and bring it with us. "
"We may yet find another way to destroy it and put an end to this lich."
msgstr ""
#. [message]: role=speakinghero
#. "faerie fire" as in the elvish sylph's attack
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1208
msgid ""
"It must be connected to the lich’s power. Perhaps if we burn it with faerie "
"fire, the lich will be destroyed. Let us take it and retreat."
msgstr ""
#. [message]: speaker=unit
#. regular english: That's an evil grimoire!
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1217
msgid "That be an evil grimoire!"
msgstr ""
#. [message]: role=speakinghero
#. regular english: Try destroying the darned thing.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1223
msgid "Try destroyin’ the blasted thing."
msgstr ""
#. [message]: speaker=unit
#. regular english: My axe can't cut the paper. It's protected by magic!
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1234
msgid "Me axe kinna cut tha paper. It be protected by magic!"
msgstr ""
#. [message]: role=speakinghero
#. regular english: Yes, but the lich still seems to be hurt. Let's take it and retreat. Maybe the forge can destroy it.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1240
msgid ""
"Aye, but the lich still seems ta be hurtin’. Let’s take it ’n retreat. Maybe "
"tha forge ken destroy it."
msgstr ""
#. [message]: speaker=unit
#. this orc has bad grammar on purpose
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1249
msgid "Me like skull on book. It look good."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1254
msgid "Idiot."
msgstr ""
#. [message]: speaker=unit
#. still the same orc, still has bad grammar. Uuuuuh is a whine-like sound, indicating disappointment.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1265
msgid "Uuuuuh, I can’t pull skull off book, but lich scream."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1270
msgid "Defend the book, my minions! Aaargh!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1275
msgid ""
"The book must be connected to the lich’s power! Take it and retreat. Once we "
"smash that book, the lich should be destroyed."
msgstr ""
#. [story]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1281
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1283
msgid ""
"The foolish hero was tricked, and left believing both that the book could be "
"destroyed, and that the lich might be weakened by doing so."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1287
msgid ""
"Retreating outside the cave, the foolish hero tried to destroy the book. "
"None of the attempts left so much as a single dent or char, yet each one "
"caused another scream to echo from the cave mouth. Eventually, the cave "
"entrance collapsed, and everything was still. Satisfied, the foolish hero "
"left the ruined lair behind, book stowed away safely — and secretly — in his "
"pack."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1291
msgid ""
"Years pass. Every summer, by the time the mountainous paths and high passes "
"shed their wintry gowns of snow, humans, elves and dwarves patrol to resist "
"orcish raiders. Undead no longer trouble the watches and memories of the "
"lich fade to mere legend."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1295
msgid ""
"Rumors circulate about a spirit of good fortune that protects these guards. "
"It is said that when attacked by orcs at night, the darkness itself descends "
"to repel the assailants."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1323
msgid ""
"A monolith of black stone, a dark surface reflecting deep shadow infinitely "
"into the night."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1329
msgid "A monolith of black stone, cold and brittle to the touch."
msgstr ""
#. [unit]: type=Cuttle Fish, id=Inky
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1347
msgid "female^Inky"
msgstr ""
#. [message]: speaker=Inky
#. this is just some kind of squishy sound that a squid might make
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1359
msgid "Gllllbbbg!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1366
msgid "A cuttlefish! Perhaps I shall make it my pet."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1374
msgid "We meet again, squiddy one."
msgstr ""
#. [message]: speaker=Inky
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1394
msgid "Bloub°°°"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1403
msgid "Curses. She got away."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1412
msgid "It appears that she has evaded me once again."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1434
msgid ""
"I remember this place. It swirls with strange energy, like a pool of "
"memories."
msgstr ""
#. [message]: speaker=Drogan
#. the first sentence in plain english is: Do you still remember the good old days? In the rest of the text, ’n means "and"
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1454
msgid ""
"D’ya still ’member tha good ol’ days? When you were little, ’n yer father "
"had no time fer ya, we used ta train together in tha fields. Just you ’n me "
"fer hours on end, practicin’ with our swords ’n havin’ fun."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1459
msgid ""
"It were so much simpler back then, without yer complicated magic ’n yer "
"crazy education ta mess things up. Don’t ya think so, Malin?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1468
msgid "That name is no longer mine."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1480
msgid "What does the darkness have in store for me this time?"
msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1486
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:26
msgid "Dela Keshar"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1498
msgid ""
"I guess we were never that close, but you were still my brother. When you "
"went to Alduin fer those eight years, I was so lonely, ya know? Bein’ the "
"daughter of a baron, it was real hard to make any real friends. It was "
"always just people tryin’ to be nice and friendly just to get something out "
"of me. People didn’t care about me. They only cared about my title."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1503
msgid ""
"When you first came back from Alduin, I was so, so happy to see ya. I "
"thought you and me and pa could finally be a family again and I’d finally "
"have someone I could talk to as just, you know, a friend. And then ya went "
"and screwed it all up by turnin’ to that dark magic of yours. You don’t know "
"how much that hurt me. You really don’t, Malin."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1512
msgid "That is not my name."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1537
msgid ""
"A necromancer’s existence is a solitary one. Though we may be surrounded by "
"hordes of the undead, it is a scarce occasion that we interact with another "
"truly sentient being. In all my years of travels, you were my first and only "
"apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1542
msgid ""
"I taught you everything I knew. I imparted you with all the power you needed "
"to accomplish your goals. I thought that in return, you would afford me a "
"single, small favor, and that I would not ask more of you. How did you repay "
"me? By betraying me using the very skills I taught you! You are a cursed "
"soul, Mal Keshar the Damned!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1556
msgid "Hah."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1561
msgid "Hahahahaha."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1566
msgid "HAHAHAHAHAHAHAHAHA."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1575
msgid "That is indeed my name."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1583
msgid ""
"Mal Keshar stares into the abyss, oddly at ease alone amongst the darkness."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1648
msgid "Slain by those who were once my countrymen..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1658
msgid "His evil deeds have come to an end."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1663
msgid "Who do you think he was before he was corrupted by the darkness?"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1668
msgid ""
"It matters not. He embraced death over life, and thus relinquished his right "
"to mercy. Let us return home; the town will need us to defend against the "
"orcish raids."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1673
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1681
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1719
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1757
msgid "Darkness descends... and I..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1691
msgid "It’s done. He’ll trouble us no more."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1696
msgid "Who do you think he was before becoming a lich?"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1701
msgid ""
"Likely one of those arrogant mages who think themselves superior to everyone "
"else. He probably learned necromancy just to subjugate people like us."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1706
msgid "So he was an evil tyrant. How dreadful."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1711
msgid ""
"Probably. Anyway, there’s no use in dwelling upon one so wicked. Let’s go."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1729
msgid "Well, that is the end of his evil ways."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1734
msgid ""
"I wonder who this lich was in life before he turned to the evil that is "
"undeath."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1739
msgid ""
"A selfish human, only greedy for power while utterly indifferent to anything "
"but himself. A necromancer’s only purpose is to work for their own gain, "
"nothing else."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1744
msgid "Pure evil, that is what they are."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1749
msgid ""
"Indeed. We need not afford this one any compassion. Let us leave this "
"miserable place."
msgstr ""
#. [message]: role=speakinghero
#. regular english - the lich is nothing but a pile of bones now
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1768
msgid "Tha lich be nae but a pile o’ bones now."
msgstr ""
#. [message]: role=second
#. regular english - I wonder what kind of human he was in life
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1774
msgid "I wonder what kind o’ human he did be in life."
msgstr ""
#. [message]: role=speakinghero
#. regular english - I guess he was some crazy mage who wanted to make other humans his slaves. Why else do you think he would turn to dark magic?
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1780
msgid ""
"Me guess be that he be some loonie mage who wanted ta make other humans inta "
"’is slaves. Why else d’ye think tha lad woul’ turn ta dark magic?"
msgstr ""
#. [message]: role=second
#. regular english - I don't know. You think the lich's castle can be useful
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1786
msgid "I dinna know. Ye think tha lich’s castle ken be useful?"
msgstr ""
#. [message]: role=speakinghero
#. regular english - Yes. Let's get to work.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1792
msgid "Aye. Let’s git to workin’."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1800
msgid "Felled by an orc... so it ends... like this..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1810
msgid "The lich is dead! I have finally avenged my father."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1815
msgid "Who you think he was, boss?"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1820
msgid ""
"Just some angst-ridden mage who turned to dark magic when he swore some "
"stupid quest for revenge upon us. Amusing that he was more bothersome in "
"death than in life. Annoying that it took so long to kill him."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1844
msgid "Boss, look! The lich dropped a shiny book!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1849
msgid "Well, what is it?"
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1854
msgid ""
"I don’t know, but it looks like someone wrote something inside! It says:"
msgstr ""
#. [message]: speaker=narrator
#. hahaha is Zephrin laughing
#. this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1862
msgid ""
"That stupid memory came back to bother me again today. It was that time "
"at the Academy when Zephrin and I were arguing about orcs. I still remember "
"that hoarse voice of his telling me, ‘Fun story, Malin, but you really "
"should put a disclaimer. You know, to make sure everyone understands no orcs "
"were harmed in the making of this story, hahaha.’\n"
"\n"
"I can still hear his infernal cackling ringing in my head. Sure thing, "
"Zephrin, right... like my whole life was some sort of work of fiction!"
msgstr ""
#. [message]: role=speakinghero
#. Bah is an exclamation of disgust or irritation
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1870
msgid ""
"Bah! Do these people believe that we are fools? They must think we are all "
"actors in a poorly written drama! I’ve had enough of this. I’m going home."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1876
msgid "Anyway, round up the wolves. I’m going home."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1896
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:30
msgid "... Then my battle against the orcs is lost!"
msgstr ""
#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4
msgid "Apprentice Mage"
msgstr ""
#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:17
msgid ""
"Trained in swordsmanship as a boy and the magical arts as a young man, Malin "
"Keshar is talented at both but an expert in neither. Although not as "
"powerful as other fighters in direct combat, Malin’s sharp wit often allows "
"him to outsmart his foes without putting himself in much danger."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:33
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:475
msgid "magic blast"
msgstr ""
#. [unit_type]: id=Apprentice Necromancer, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:4
msgid "Apprentice Necromancer"
msgstr ""
#. [unit_type]: id=Apprentice Necromancer, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:16
msgid ""
"Under Darken Volk’s tutelage, Malin has become adept at wielding necromancy "
"both as a tool to raise an army of undead, and as a means to increase his "
"own, personal power. Malin’s focus on improving his magical prowess has left "
"little time for him to improve his swordsmanship, but he still holds on to "
"his short sword as his melee weapon of choice."
msgstr ""
#. [unit_type]: id=Dark Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:4
msgid "Dark Mage"
msgstr ""
#. [unit_type]: id=Dark Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:17
msgid ""
"Although Malin’s sword has grown rusty from lack of proper care, he "
"continues to use it for melee combat, perhaps more as a keepsake than an "
"effective weapon. His increasing skill with magic, however, is more than "
"enough to compensate."
msgstr ""
#. [unit_type]: id=Frontier Baroness, race=human
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:6
msgid "female^Frontier Baroness"
msgstr ""
#. [unit_type]: id=Frontier Baroness, race=human
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23
msgid ""
"At Wesnoth’s frontiers, all able-bodied men and women must be able to defend "
"their homes in times of need. Men are most often trained in the use of sword "
"or bow and are used as soldiers who withstand the brunt of orcish assaults "
"to hold the raiders at bay. Women, instead, learn to use the staff and sling "
"and are most effective as scouts and ambushers. The most proficient are "
"powerful skirmishers and are highly adept at reconnaissance, allowing them "
"to often outmaneuver and entrap orcish raiders."
msgstr ""
#. [advancement]: id=mal_keshar_amla_melee
#. [advancement]: id=eidolon_baneblade
#. [advancement]: id=malin_keshar_amla_melee
#. [advancement]: id=ghast_melee
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:44
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:75
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:118
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:117
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:155
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:207
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:252
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:226
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:499
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:673
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:867
msgid "+1 melee damage"
msgstr ""
#. [advancement]: id=eidolon_wail
#. [advancement]: id=malin_keshar_amla_ranged
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:57
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:88
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:135
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:130
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:172
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:269
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:536
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:710
msgid "+1 ranged damage"
msgstr ""
#. [advancement]: id=amla_dragon_flight
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:70
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:143
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:189
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:89
msgid "+1 movement"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:84
msgid "Nearby undead units gain 20% damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:98
msgid "Gains +10% resistance to blade, impact, and pierce"
msgstr ""
#. [advancement]: id=mal_keshar_nova
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:114
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:341
msgid "Chill tempest gains area of effect damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:134
msgid "Shadow wave reduces incoming magic damage"
msgstr ""
#. [advancement]: id=mal_keshar_rend
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:159
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:397
msgid "Drain HP from nearby enemies, but lose HP every turn"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:211
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:276
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:357
msgid "touch"
msgstr ""
#. [attack]: type=cold
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:223
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:288
msgid "chill tempest"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:235
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:300
msgid "shadow wave"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:252
msgid "Ancient Lich"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:268
msgid ""
"A lich that accrues enough power over its newfound immortal lifespan becomes "
"one who can stain souls with despair and sow ruin across the world. "
"Invariably in command of a nigh-limitless horde of risen warriors and undead "
"monsters, a lich of this order has a mastery of dark sorcery that can bring "
"dread to the most storied magi of human and elven kind. Such a figure "
"usually marks a dark and bloody chapter in history, and in those times of "
"need, it is only through the tireless efforts of the most valiant heroes "
"that the rise of an Ancient Lich has not led to the shadows ruling the world "
"for the rest of time."
msgstr ""
#. [advancement]
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:51
msgid "Increased hitpoints"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:101
msgid "Malin’s sword gains the magical special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:158
msgid "Malin’s sword gains the plague special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:180
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:278
msgid "+2 ranged damage, but -10% arcane resistance"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:199
msgid "Malin’s melee attack heals him every hit"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:216
msgid "Chill tempest gains the impetuity special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:233
msgid "Malin gains a special corpse launching attack"
msgstr ""
#. [effect]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:240
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:789
msgid "corpse launch"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:257
msgid "+2 melee damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:301
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:323
msgid ""
"Malin gains +10% resistance to blade and pierce, but loses -10% resistance "
"to arcane"
msgstr ""
#. [advancement]: id=malin_melee_vitalize_amla
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:339
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:748
msgid "Improves the vitalize special"
msgstr ""
#. [advancement]: id=malin_corpse_master_amla
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:362
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:814
msgid "Gains the corpse master ability"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:378
msgid "+1 ranged strikes, but -20% arcane resistance and -12 hp"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:401
msgid "Shadow wave gains the fervor special and -10% arcane resistance"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:427
msgid "Gains the consumption ability"
msgstr ""
#. [advancement]
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:79
msgid "+2 HP"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:220
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:286
msgid "Wail gains the malevolence special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:236
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:306
msgid "Wail gains the hysteria special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:326
msgid "Gains +20% resistance to fire"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:342
msgid "Spectral Servant"
msgstr ""
#. [attack]: type=cold
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:369
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:395
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:422
msgid "wail"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:378
msgid "Phantom"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:384
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:411
msgid "baneblade"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:404
msgid "Eidolon"
msgstr ""
#. [dummy]: id=did_soul_eater1
#. [dummy]: id=did_soul_eater2
#. [damage]: id=did_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:8
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:9
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:37
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:38
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:66
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:67
msgid "soul eater"
msgstr ""
#. [dummy]: id=did_soul_eater1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:10
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:11
msgid "This unit heals 4 HP whenever it kills an enemy unit."
msgstr ""
#. [dummy]: id=did_soul_eater2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:39
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:40
msgid "This unit heals 8 HP whenever it kills an enemy unit."
msgstr ""
#. [damage]: id=did_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:68
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:69
msgid ""
"This unit gains 15% damage on offense and heals 12 HP whenever it kills an "
"enemy unit."
msgstr ""
#. [leadership]: id=did_malice1
#. [leadership]: id=did_malice2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:102
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:119
msgid "malice"
msgstr ""
#. [leadership]: id=did_malice1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:103
msgid "This unit increases the damage of nearby undead units by 20%."
msgstr ""
#. [leadership]: id=did_malice2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:120
msgid "This unit increases the damage of nearby undead units by 40%."
msgstr ""
#. [dummy]: id=did_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:133
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:134
msgid "shadow veil"
msgstr ""
#. [dummy]: id=did_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:135
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:136
msgid "Allied undead units within a 5 hex radius are hidden."
msgstr ""
#. [dummy]: id=did_frost_nova
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:238
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:239
msgid "frost nova"
msgstr ""
#. [dummy]: id=did_frost_nova
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:240
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:241
msgid ""
"On offense, this attack will additionally deal 70% of its damage in cold "
"damage to all enemies adjacent to the target."
msgstr ""
#. [damage]: id=did_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:307
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:308
msgid "spell bind"
msgstr ""
#. [damage]: id=did_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:309
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:310
msgid ""
"When this attack is used, the damage taken from fire, cold, and arcane "
"attacks will be reduced by 60%."
msgstr ""
#. [drains]: id=did_reap
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:325
msgid "reap"
msgstr ""
#. [drains]: id=did_reap
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:326
msgid "This unit heals for 70% of the damage this attack deals."
msgstr ""
#. [dummy]: id=did_soul_rend
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:333
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:334
msgid "soul rend"
msgstr ""
#. [dummy]: id=did_soul_rend
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:335
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:336
msgid ""
"Every turn, this unit loses 5 hitpoints, but drains 4 hitpoints from each "
"adjacent enemy."
msgstr ""
#. [damage]: id=did_malevolence
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:432
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:433
msgid "malevolence"
msgstr ""
#. [damage]: id=did_malevolence
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:434
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:435
msgid ""
"This attack gains 50% damage on offense, but causes this unit to lose 1 hp "
"per hit."
msgstr ""
#. [swarm]: id=did_hysteria
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:449
msgid "hysteria"
msgstr ""
#. [swarm]: id=did_hysteria
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:450
msgid "This attack gains up to 10 strikes when this unit is wounded."
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:460
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:476
msgid "sorrow"
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:461
msgid "Adjacent enemy units do 20% less damage."
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:477
msgid "Adjacent enemy units do 40% less damage."
msgstr ""
#. [heal_on_hit]: id=did_vitalize1
#. [heal_on_hit]: id=did_vitalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:493
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:502
msgid "vitalize"
msgstr ""
#. [heal_on_hit]: id=did_vitalize1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:494
msgid "This unit heals 2 HP every time this attack hits."
msgstr ""
#. [heal_on_hit]: id=did_vitalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:503
msgid "This unit heals 4 HP every time this attack hits."
msgstr ""
#. [attacks]: id=did_fervor
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:510
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:511
msgid "fervor"
msgstr ""
#. [attacks]: id=did_fervor
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:512
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:513
msgid ""
"This attack gains 2 attacks on offense, but causes this unit to lose 4 hp "
"per hit."
msgstr ""
#. [attacks]: id=did_impetuity
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:527
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:528
msgid "impetuity"
msgstr ""
#. [attacks]: id=did_impetuity
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:529
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:530
msgid ""
"This attack loses one strike on offense but deals three times the normal "
"damage."
msgstr ""
#. [attacks]: id=did_corpse_launcher
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:544
msgid "corpse launcher"
msgstr ""
#. [attacks]: id=did_corpse_launcher
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:545
msgid ""
"On offense, enemies cannot retaliate against this attack. This attack "
"consumes 3 HP from each nearby allied corpse to deal 11 impact damage (per "
"corpse) to the target on top of this attack’s base damage."
msgstr ""
#. [leadership]: id=did_consumption
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:671
msgid "consumption"
msgstr ""
#. [leadership]: id=did_consumption
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:672
msgid ""
"At night, this unit and adjacent allied undead gain 25% damage. However, "
"this unit loses 2 HP per turn."
msgstr ""
#. [heals]: id=did_corpse_master
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:736
msgid "corpse master"
msgstr ""
#. [heals]: id=did_corpse_master
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:737
msgid ""
"Adjacent allied corpses heal 8 HP per turn and gain 30% resistance to blade, "
"impact, and pierce."
msgstr ""
#. [leadership]: id=did_zombie_frenzy
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:771
msgid "zombie frenzy"
msgstr ""
#. [leadership]: id=did_zombie_frenzy
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:772
msgid "Adjacent allied corpses gain 30% damage and are berserk."
msgstr ""
#. [regenerate]: id=did_cannibalize1
#. [regenerate]: id=did_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:802
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:887
msgid "cannibalize"
msgstr ""
#. [regenerate]: id=did_cannibalize1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:803
msgid ""
"On each turn, this unit regenerates 2 HP per adjacent allied ghoul-type "
"unit, but consumes 1 HP from each ally in the process."
msgstr ""
#. [regenerate]: id=did_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:888
msgid ""
"On each turn, this unit regenerates 4 HP per adjacent allied ghoul-type "
"unit, but consumes 2 HP from each ally in the process."
msgstr ""
#. [dummy]: id=did_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:970
msgid "death cloud"
msgstr ""
#. [dummy]: id=did_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:971
msgid ""
"This unit poisons all nearby enemy units on the start of every new turn."
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1016
msgid "drunk"
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1017
msgid "female^drunk"
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1018
msgid "This unit is drunk and has 10% increased resistances."
msgstr ""
#. [berserk]: id=did_drunken_rage
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1026
msgid "drunken rage"
msgstr ""
#. [berserk]: id=did_drunken_rage
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1027
msgid "On offense, this attack presses the engagement for 4 rounds of attacks."
msgstr ""
#. [advancement]: id=amla_dragon_melee
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:8
msgid "Jaw damage +1, Claws damage +2"
msgstr ""
#. [advancement]: id=amla_dragon_carapace
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:50
msgid "+10% resistance to blade and impact"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:125
msgid "Gain the Soul Eater ability"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:150
msgid "Improve the Soul Eater ability"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:181
msgid "Further improve the Soul Eater ability"
msgstr ""
#. [advancement]: id=mal_keshar_amla_chill
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:263
msgid "+1 chill tempest damage"
msgstr ""
#. [advancement]: id=mal_keshar_amla_shadow
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:300
msgid "+1 shadow wave damage"
msgstr ""
#. [advancement]: id=mal_keshar_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:369
msgid "Shadow wave reduces incoming fire, cold, and arcane damage"
msgstr ""
#. [advancement]: id=mal_keshar_amla_malice2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:432
msgid "Improve the malice ability"
msgstr ""
#. [advancement]: id=mal_keshar_amla_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:463
msgid "Gain the ability to hide allied units"
msgstr ""
#. [advancement]: id=eidolon_reap
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:573
msgid "Improved baneblade drain"
msgstr ""
#. [advancement]: id=eidolon_sorrow1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:605
msgid "Reduces nearby enemy units’ damage"
msgstr ""
#. [advancement]: id=eidolon_sorrow2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:630
msgid "Improves the sorrow ability"
msgstr ""
#. [advancement]: id=malin_corpse_launch_amla
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:780
msgid "Gains the corpse launch attack"
msgstr ""
#. [advancement]: id=malin_zombie_frenzy_amla
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:840
msgid "Gains the zombie frenzy ability"
msgstr ""
#. [advancement]: id=ghast_resist
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:904
msgid "+5% resistance to blade and impact"
msgstr ""
#. [advancement]: id=ghast_cannibalize1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:943
msgid "Gains the cannibalize ability"
msgstr ""
#. [advancement]: id=ghast_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:968
msgid "Improves the cannibalize ability"
msgstr ""
#. [advancement]: id=ghast_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:999
msgid "Gains the death cloud ability"
msgstr ""
#. [trait]: id=loyal
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:44
msgid "loyal"
msgstr ""
#. [trait]: id=loyal
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:45
msgid "to himself"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12
msgid "I’m not ready to die yet..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48
msgid "Fool boy! With my demise, none in this world will aid you..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:66
msgid "No! I was so close... to achieving my goal... of so many years..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:81
msgid ""
"Your incompetence at this simple task is appalling. You will never grow "
"strong enough to be of use to me."
msgstr ""
#. [floating_text]
#: data/campaigns/Descent_Into_Darkness/utils/macros.cfg:15
msgid "+$experience_gained| exp"
msgstr ""
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:6
msgid "maimed"
msgstr ""
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:7
msgid "female^maimed"
msgstr ""
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:8
msgid ""
"text='Maimed' units have 3 less movement points than usual."
msgstr ""