msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-08-20 01:56 UTC\n"
"PO-Revision-Date: 2009-01-11 17:07+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "A Tale of Two Brothers"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:14
msgid "AToTB"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Beginner"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Horseman"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:19
msgid "Challenging"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:19
msgid "Grand Knight"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village’s mage sends to his warrior brother for help, but not all goes "
"as planned. Can you help?\n"
"\n"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:23
msgid "(Novice level, 4 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:30
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:39
msgid "Prose and Story Edits"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:48
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:57
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:73
msgid "Miscellaneous"
msgstr ""
#. [entry]
#: data/campaigns/Two_Brothers/_main.cfg:87
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
#. [scenario]: id=01_Rooting_Out_a_Mage
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5
msgid "Rooting Out a Mage"
msgstr ""
#. [part]
#. This text is shown with the journey map, showing the village in the foothills along the route between Aldril and Dan’Tonk.
#. I'm assuming the beacons either use smoke signals or basic fire signals, with a few agreed ones to request goods or indicate that surplus is for sale.
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:52
msgid ""
"The remote freehold of Maghre in the western reaches of the Kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not. Even merchants were rarely seen, although caravans between Aldril "
"and Dan’Tonk might send a wagon when called by the beacon tower."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:57
msgid ""
"Then came the day that a dark mage settled in the region and began seeking "
"sacrifices for his summonings.\n"
"\n"
"Skeletons and zombies killed cattle and fired fields. “Fear and obey "
"Mordak the Mage!” they cried in fell voices as they did their foul "
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
"the night, and their children even the bright day. But the nearest lord was "
"more than a day’s ride distant, and messengers sent to seek his help did not "
"return."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:63
msgid ""
"There was a man named Baran who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:68
msgid ""
"Now Baran had a brother named Arvith who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that, in better "
"times, the brothers had talked of using trade beacons for other signals when "
"in dire need. Baran sent out that call."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:72
msgid ""
"12 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"If I could but face this ‘Mordak’! I think my magic might prove stronger "
"than his. But he bides in the hills, well-guarded by his servants, and I "
"muster frightened peasants to fight his minions with blades and sticks.\n"
"\n"
"I need my brother; he always had a better head for battle than I. Yet we "
"have not spoken since that evil day at Toen Caric. If he will not come for "
"me, perhaps he will return to aid our village in its hour of desperate need."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:81
msgid ""
"Heeding the call, Arvith gathered such men as he could and hurried to Maghre "
"to help Baran."
msgstr ""
#. [side]
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:99
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111
msgid "Humans"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mordak
#. [side]: type=Dark Sorcerer, id=Rotharik
#. [side]
#. [side]: type=Orcish Warlord, id=Tairach
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:120
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82
msgid "Enemies"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:125
msgid "Mordak"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:152
msgid "Alwyn"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:153
msgid "Brent"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154
msgid "Cadell"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155
msgid "Dannen"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156
msgid "Efran"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:157
msgid "Faren"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:160
msgid "Tarek"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161
msgid "Hann"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:162
msgid "Magrid"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:167
msgid "Slay Mordak, the evil mage"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:171
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:270
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:339
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288
msgid "Death of Arvith"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:182
msgid ""
"Use footpads as fodder to protect your loyal units and attack during the day "
"to minimize the damage your forces take."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:192
msgid "Greetings, brother, and welcome home."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:197
msgid "Hail."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:202
msgid "Is that all, Arvith? I understand, but..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:207
msgid "You called, and I came; be content with that. What ails Maghre?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:212
msgid ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorizing outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; we need your men, and you to lead them."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:217
msgid ""
"I can feel Mordak’s foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days’ ride."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:222
msgid ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:227
msgid ""
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:232
msgid "... Aye. Just make sure you’re there when we need you."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:243
msgid ""
"Baran should be in position by now. Press them, distract the adept so Baran "
"can spring his trap!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:254
msgid "Baran has not made his attack!"
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:259
msgid "Could he have abandoned us?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:264
msgid ""
"No... No. This is something else. I’m worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:276
msgid "Argh!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:281
msgid "Good work, men! But what has become of my brother?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:286
msgid "Worried about him, are you? E-he-he... hergh... gaargh..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:296
msgid ""
"There’s nothing more to be had from this one; we will have to search for "
"Baran ourselves!"
msgstr ""
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:318
msgid ""
"Sir, our scouts report that Baran was seen captured and carried away further "
"north!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:323
msgid "That they should dare this! We will give chase at once."
msgstr ""
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:349
msgid "Your brother’s plan to ambush me has failed. He is our prisoner now."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:354
msgid ""
"My brother, kidnapped? I have failed you, Baran! And even now Mordak’s "
"forces descend upon the village!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:370
msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:386
msgid "That was not so hard!"
msgstr ""
#. [scenario]: id=02_The_Chase
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5
msgid "The Chase"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27
msgid "Arvith and his band rode north in search of his missing brother."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"We’ve been searching three days for Baran, and turned up nothing. My best "
"hunch was to head north into the borderlands, where the necromancer’s "
"minions could safely hide; everywhere else is more farmland. At first I "
"thought the search might be useless, but late in the first day we found a "
"set of tracks. Some of them had been made by skeletal feet, although after "
"their first campsite the tracks were merely those of men carrying heavy "
"loads.\n"
"\n"
"We’re close enough to be certain now: those tracks are heading into the Grey "
"Woods. No one from Maghre or any of the other villages has gone into that "
"forest in living memory. Stories have been passed down for generations "
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"But I’m past superstitions now; I’ve seen enough of the world to guess at "
"the truth behind these sorts of tales. The forest is home to elves — "
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
"horses don’t fight well in forests, and the elves will be more dangerous in "
"their own territory. But there are things that need done and questions that "
"need answered. Something bigger is happening. One necromancer terrorizing "
"townsfolk is nothing new, but why didn’t his servants scatter when he was "
"killed? Where are they headed now? And most importantly, why did they take "
"Baran with them?\n"
"\n"
"Besides... I want my brother back."
msgstr ""
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88
msgid "Elves"
msgstr ""
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93
msgid "Nil-Galion"
msgstr ""
#. [side]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170
msgid "Kidnappers"
msgstr ""
#. [side]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174
msgid "Muff Toras"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:239
msgid "Fight your way through the woods before the kidnappers escape"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:256
msgid "Catch the kidnappers"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266
msgid "Kill the Dark Adept before more elves arrive"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:282
msgid ""
"The elvish forces are spread out. Seek to fight them one at a time with "
"several of your units."
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:295
msgid ""
"Use horsemen or footpads to quickly explore the shrouded woods to locate the "
"kidnappers."
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:310
msgid ""
"Separate the Dark Adept from his guards and attack in force for an easy kill."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:353
msgid ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:358
msgid "You there! Halt and explain yourself."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:363
msgid "We’re chasing after some men who kidnapped my brother!"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:368
msgid ""
"Those men caught their prisoner practicing necromancy; for your sake, I hope "
"he was not your brother. Assume that the man they caught was your brother’s "
"murderer, and rest assured that the grey mages will release all of the souls "
"that their prisoner’s evil magic has bound to this world."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:379
msgid ""
"We killed the necromancer on the battlefield! I struck the killing blow "
"myself."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385
msgid ""
"We killed the necromancer on the battlefield! I saw the killing blow with my "
"own eyes."
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392
msgid ""
"We heard the sounds of battle three days ago, but the foul reek of death was "
"unmistakable as the prisoner passed us; if your brother really is the "
"prisoner then he is also a necromancer. Remember your brother as we all hope "
"he was, and know that the prisoner’s fate will be revenge as dire as you "
"could wish.\n"
"\n"
"Either way, nothing will be gained by your intrusion into our woods. Now "
"advance no further, for we will defend our land."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:399
msgid ""
"So much for those ghost stories, but even ghosts might have been more "
"observant than these elves. Still, they will not stop me from freeing Baran!"
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:404
msgid ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:409
msgid ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:450
msgid "I see them! There they are!"
msgstr ""
#. [message]: speaker=Muff Toras
#. There are no undead on the map yet, but Muff Toras summons some immediately after saying this
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:462
msgid ""
"Curses! Had they been a few hours slower, I might have covered our tracks "
"without arousing the elves’ suspicions. Still, no need for the disguise any "
"more."
msgstr ""
#. [message]: speaker=Arvith
#. it's likely that all the elves are already dead, and Arvith is just shouting to the forest
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498
msgid "Well, elves? Now do you see who the necromancers are?"
msgstr ""
#. [message]: speaker=messenger_elf
#. a elven scout rides in from off-map, takes their first look at the situation, and realises that they have no idea what's going on
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:517
msgid ""
"I heard sounds of battle, but did not expect to see this. I will inform the "
"Council, they can work out who the necromancers are."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:544
msgid "Come on, men, let’s catch those kidnappers!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:556
msgid ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master’s dungeons by now."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:561
msgid ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:564
msgid "Sithrak"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:565
msgid "Eleben"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566
msgid "Jarlom"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:567
msgid "Hamik"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571
msgid "Akranbral"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:572
msgid "Drakanal"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:573
msgid "Xaskanat"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:574
msgid "Katklagad"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:580
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password and "
"$second_password_$second_password|."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:588
msgid "Bind him and take him with us. If he has played us false, he will die."
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:602
msgid ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Baran any more, not since Toen Caric."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:607
msgid ""
"I’m no longer sure. What’s between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and let’s get moving."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:622
msgid "Brena"
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:631
msgid ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:636
msgid ""
"Aye. We think there’s a nest of them north-east of here. They’ve captured my "
"brother."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:641
msgid ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:646
msgid "He would only slow us down!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:651
msgid "It is my place to decide this."
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:653
msgid "Oh, all right then. Come along with us."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:657
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:662
msgid "I am sorry. We have not the time to spare."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:666
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:681
msgid "You receive 70 pieces of gold!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:710
msgid ""
"These elves have delayed us too long, the kidnappers’ trail will have faded "
"by now."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:716
msgid ""
"More elves are arriving; even if they believe me, the kidnappers’ trail is "
"sure to fade before we can follow."
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:730
msgid ""
"Deluded fool, you are rescuing a necromancer. I can only hope that you are "
"too late, and that our souls will rest in peace."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:740
msgid "Follow their back trail!"
msgstr ""
#. [scenario]: id=03_Guarded_Castle
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5
msgid "Guarded Castle"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26
msgid ""
"19 V, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"The last of Mordak’s servants arrived this morning bearing the news of his "
"death, as well as a bundle so well-bound it was barely recognizable as a "
"man. Mordak was always reckless. This whole desperate scheme was his, and I "
"suppose I could blame him for everything that we have suffered through if it "
"still mattered. It was he who brought the wrath of the orcs down on us, too. "
"But all the same, he managed to accomplish what he set out to do. I still "
"cannot believe the finality of what has happened; until now we had always "
"managed to make it through somehow.\n"
"\n"
"We had hoped to deliver the mage to Tairach in return for our lives. I do "
"not know what the warlord wants with this man, but he matches the "
"description. I suppose that Mordak’s plan would have worked perfectly if not "
"for the appearance of the horse warriors. Now they are coming here, led by a "
"man rumored to be this mage’s brother. If that is true, he will stop at "
"nothing, no more than would I if they held Mordak."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34
msgid ""
"19 V, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"I have done what I can to fortify this dilapidated castle. The orcs who came "
"with us stand guard at the gates, and I am gathering all of my servants to "
"me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-"
"warrior or no, the orcs will still come for me; they have been scouring the "
"borderlands and raiding the northern farm country in search of us.\n"
"\n"
"Yet for some reason I fear these brothers more. If Mordak were here it would "
"be different, but we are broken... and these two men are whole. In each "
"other, in the ties that bind them, they have strength."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86
msgid "Rotharik"
msgstr ""
#. [unit]: role=Guard, id=Guard_leader, type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: role=Guard2, id=Guard2_leader, type=Rogue
#. [unit]: role=Guard2, type=Thug
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612
msgid "Guard"
msgstr ""
#. [unit]: id=Knago-Brek, type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138
msgid "Knago-Brek"
msgstr ""
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171
msgid "Castle Guard"
msgstr ""
#. [time]: id=indoors_dark_castle
#. similar string in the wesnoth-help textdomain
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236
msgid "Indoors (dark castle)"
msgstr ""
#. [time]: id=indoors_dark_castle_lit
#. similar string in th4e wesnoth-help textdomain
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252
msgid "Indoors (lit)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:309
msgid "Rescue Baran"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:321
msgid "Kill the dark sorcerer to get the cell key"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:335
msgid "Move Arvith to the cell with his brother to free him"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:348
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292
msgid "Death of Baran"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:360
msgid ""
"When facing an unknown situation, take into account details from story and "
"dialog to inform your strategy."
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:369
msgid ""
"The dark sorcerer is a strong unit; attack him with multiple units at once "
"and try to force him off his keep."
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:379
msgid ""
"Markings or decorations on hexes may indicate something to be found. If you "
"can, it is usually a good idea to investigate."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:416
msgid ""
"Arvith and his men halt outside of the castle, gazing for a moment at the "
"hulking mass of stone looming in the fog. There is movement in the mist."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:421
msgid "Halt! Friend or foe? Give the password."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:426
msgid "The password is"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:429
msgid "Sithrak!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:432
msgid "Eleben!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:435
msgid "Jarlom!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:438
msgid "Hamik!"
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:451
msgid "Pass, friend."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:466
msgid ""
"The adept didn’t lead us astray after all. I’ll keep my word, distasteful as "
"it may be; cut him loose, and let’s be rid of him."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:477
msgid "Wrong! Die!"
msgstr ""
#. [message]: speaker=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:495
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:500
msgid ""
"My sword-arm shall have a say in who will do the dying. Come on, men, let’s "
"kill some orcs."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:512
msgid "One less braggart orc in the world."
msgstr ""
#. [message]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520
msgid "Captain, what are orcs doing this far south?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525
msgid "Good question. Perhaps my brother will have found out."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630
msgid "Um, yes. Fine. You can go."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635
msgid "Um, you’re supposed to give the password."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640
msgid "Oh, of course. I had nearly forgotten."
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643
msgid "Akranbral!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646
msgid "Drakanal!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649
msgid "Xaskanat!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652
msgid "Katklagad!"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665
msgid "Thanks! Irritating little formality, isn’t it?"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675
msgid "That’s the wrong password! These aren’t our relief! Get them!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695
msgid "Your hand or Tairach’s, death is still death... (argh)"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705
msgid "‘Tairach’? Who or what is Tairach?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710
msgid "There’s a key in his robes."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720
msgid ""
"That may well be the key to the cell they’re holding Baran in! I will take "
"it."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748
msgid "It may be important, I best take it."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766
msgid "This castle seems as dark as a cave!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772
msgid ""
"This castle is under a constant, chaotic time of day (equivalent to "
"permanent night), except for illuminated hexes adjacent to lit stone walls "
"(neutral time of day). Place your units carefully, as your troops will be "
"weaker and enemy units stronger."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845
msgid "I found Baran. He is in this cell."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856
msgid "It’s good to see you, Arvith."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861
msgid "And you too, brother."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867
msgid ""
"You must be one of Arvith’s men. Please help me get out of this dungeon."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874
msgid ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886
msgid ""
"I have already met, and killed, the sorcerer. Is this the key to which you "
"referred?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890
msgid ""
"Yes, it is. Come, unlock this cell door, and let us depart this place, "
"brother!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944
msgid "Thank you for saving me. I... was not certain you would come."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949
msgid "Have you no faith in your brother, Baran?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954
msgid ""
"It’s not that. Perhaps I deserved to rot here. I failed you. I failed you "
"again."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959
msgid ""
"That is as may be. But you are my brother still. And... I never doubted you "
"would have come for me."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964
msgid ""
"It was no great trial, after all. A few elves, one or two dark sorcerers, a "
"gang of orcs and some undead. Really just a day’s work for the company."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969
msgid "Thank you for coming to my aid. Let us return to the village."
msgstr ""
#. [unit]: id=Rotharik, type=Orcish Assassin
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003
msgid "Minion of Tairach"
msgstr ""
#. [message]: speaker=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015
msgid "You are too late! Your brother is already dead! Muahahaha...!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020
msgid "Argh!!"
msgstr ""
#. [scenario]: id=04_Return_to_the_Village
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5
msgid "Return to the Village"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26
msgid ""
"27 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"Almost home now. The last week has been full of mixed feelings for me — "
"blissful and difficult by turns. It was wonderful to be out of that dungeon "
"cell and in the sunlight again without the threat of death or worse hanging "
"over my head... but with that behind me, I turned to the almost equally "
"daunting task of making amends with my brother.\n"
"\n"
"Arvith had largely forgiven me by the time he freed me from my cell. All the "
"same, it has taken all of the past week for us to rebuild the sense of "
"comfort in each other we once had. It is fortunate that we have been able to "
"take our time getting back — we gave the Grey Woods a wide berth, and on our "
"way around it we traveled through some truly beautiful countryside. It has "
"given us plenty of time to talk."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34
msgid ""
"27 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"Though I am more at ease now, my thoughts often turn back to Toen Caric. We "
"should have been able to repel the orcs without great loss — the pincer "
"attack Arvith devised would surely have carried the day but for me. It was "
"reckless of me to leave my men behind — I wounded the warlord and forced him "
"to flee the field, but the cost far outweighed the gain. Those under my "
"command could have been saved if I had remained with them.\n"
"\n"
"I can hardly blame Arvith for having taken their deaths ill, and I can never "
"undo the wrong that I have done, but I suppose that time heals some things. "
"We return to the village as brothers once more.\n"
"\n"
"But I am still troubled. I wonder... is this sense of foreboding I feel "
"merely a remnant of my time locked away in that dungeon, or is it a sign of "
"something real?"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56
msgid "Tairach"
msgstr ""
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116
msgid "Reeve Hoban"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139
msgid "Find out what is happening in the village"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155
msgid ""
"Recruit or Recall some high-move units to be able to see as far as possible "
"through the fog for approaching units."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171
msgid ""
"There. The village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176
msgid ""
"No, they are fleeing from something. We must find out what is happening over "
"there!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181
msgid "Men! Ready your arms!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186
msgid "We should find Reeve Hoban. Maybe he knows what is going on here."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201
msgid "We’re almost there!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206
msgid "That warlord! It’s..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211
msgid "Yes, I’d know that face anywhere. Especially after what you did to it."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216
msgid "The warlord from Toen Caric."
msgstr ""
#. [message]: speaker=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221
msgid "You! The mage who scarred me with fire! KILL THEM!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226
msgid "Let’s finish what we started, brother."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231
msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!"
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250
msgid "I am glad to see you returned."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255
msgid "No gladder than I am to be here. But what has happened to Maghre?"
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260
msgid ""
"Soon after you departed we were beset by orcs. With half the men of Maghre "
"gone, we could not stop them."
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265
msgid ""
"The orcish warlord aims to enslave us. We will not be able to hold out for "
"much longer."
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270
msgid ""
"Have a care, his men are fell fighters and have killed many. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284
msgid "Slay the Orcish Warlord to free the village"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300
msgid "You can use Reeve Hoban’s keep to recruit or recall additional units."
msgstr ""
#. [message]: speaker=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341
msgid "Today, you shall pay for disfiguring my face, mage!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346
msgid ""
"I have already paid with the lives of my men at Toen Caric. It is time I "
"righted that mistake and finished this once and for all."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355
msgid ""
"It is finished. We’ve defeated him at last. It was good to have you at my "
"side, Baran."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360
msgid ""
"So much has been destroyed. It will be difficult to repair all that the orcs "
"and undead have wrecked. And they could come again."
msgstr ""
#. [message]: speaker=Arvith
#. "you have my word" is a idiom for promising to do something
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:366
msgid ""
"I must go back to earning my living. But you have my word, little brother; "
"if you are beset again, I will come."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:384
msgid "I don’t think we can rescue anyone from these villages. It is too late."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:389
msgid "I was too weak to protect these people. Oh, why did this happen to me?!"
msgstr ""
#. [scenario]: id=05_Epilogue
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5
msgid "A Tale of Two Brothers — Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18
msgid ""
"22 IX, 365 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"Maghre is looking much better than the last time I saw it. Baran has done "
"wonders in two years. The village is rebuilt, and the surrounding farmlands "
"are restored and reoccupied. Despite my brother’s worries, our people have "
"faced no new threats in that time.\n"
"\n"
"It has been more difficult to stay away in those two years, but I have my "
"calling and Baran has his, and we have had little opportunity to meet again. "
"But as the company and I are passing through this part of the kingdom with a "
"new patron, I have asked leave of him to visit my brother and he gave it."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27
msgid ""
"22 IX, 365 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"This patron is, of all things, an elf. I never thought I’d befriend one, but "
"he is less arrogant than the rest. Kalenz, he calls himself. He’s seen too "
"much; I can tell that just by meeting his eyes. I think we will have to work "
"for our pay soon.\n"
"\n"
"In the meantime, though, it’s good to relax and enjoy the peace."
msgstr ""
#: data/campaigns/Two_Brothers/utils/characters.cfg:6
msgid "Arvith"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/utils/characters.cfg:21
msgid "All is lost now that I am dead..."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/utils/characters.cfg:39
msgid "It is over, I am vanquished."
msgstr ""
#. [unit]: id=Baran, type=Red Mage
#: data/campaigns/Two_Brothers/utils/characters.cfg:141
msgid "Baran"
msgstr ""
#: data/campaigns/Two_Brothers/utils/macros.cfg:4
msgid "Hint:"
msgstr ""