#textdomain wesnoth-utbs #ifdef UTBSNEW #define KALEH id=Kaleh name= _ "Kaleh" gender=male type=Quenoth Youth canrecruit=yes unrenamable=yes #enddef #define NYM type=Quenoth Youth id=Nym name= _ "Nym" gender=female unrenamable=yes random_traits=no profile=portraits/nym.png upkeep=loyal [modifications] {TRAIT_LOYAL} {TRAIT_DEXTROUS} [/modifications] {IS_HERO} #enddef #define GARAK type=Quenoth Champion id=Garak name= _ "Garak" profile=portraits/garak.png unrenamable=yes [modifications] {TRAIT_LOYAL} {TRAIT_STRONG} [object] [effect] apply_to=new_ability [abilities] {ABILITY_TEACHING} [/abilities] [/effect] [effect] apply_to=max_experience increase=850 [/effect] [/object] [/modifications] {IS_HERO} #enddef #define ZHUL type=Quenoth Shaman id=Zhul name= _ "Zhul" profile=portraits/zhul.png unrenamable=yes [modifications] {TRAIT_LOYAL} {TRAIT_INTELLIGENT} [/modifications] {IS_HERO} #enddef #else #define KALEH id=Kaleh name= _ "Kaleh" type=Kaleh variation=Youth canrecruit=yes unrenamable=yes [modifications] #ifndef HARD {TRAIT_RESILIENT} #ifdef EASY {TRAIT_INTELLIGENT} #endif #endif [/modifications] #enddef #define NYM type=Nym Hunter id=Nym name= _ "Nym" unrenamable=yes random_traits=no [modifications] {TRAIT_LOYAL} #ifndef HARD {TRAIT_RESILIENT} #ifdef EASY {TRAIT_QUICK} #endif #endif [/modifications] {IS_HERO} #enddef #define GARAK type=Desert Marshal id=Garak name= _ "Garak" profile=portraits/garak.png unrenamable=yes [modifications] {TRAIT_LOYAL} {TRAIT_STRONG} [object] [effect] apply_to=attack range=ranged increase_damage=1 [/effect] [effect] apply_to=new_ability [abilities] {ABILITY_TEACHING} [/abilities] [/effect] [effect] apply_to=max_experience increase=850 [/effect] [/object] [/modifications] {IS_HERO} #enddef #define ZHUL type=Desert Druid id=Zhul name= _ "Zhul" profile=portraits/zhul.png unrenamable=yes [modifications] {TRAIT_LOYAL} {TRAIT_QUICK} {TRAIT_INTELLIGENT} [/modifications] {IS_HERO} #enddef #endif