msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-08-19 04:11 UTC\n" "PO-Revision-Date: 2005-05-03 22:14+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:22 msgid "Delfador’s Memoirs" msgstr "" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:23 msgid "DM" msgstr "" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:31 msgid "Apprentice" msgstr "" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:31 msgid "Normal" msgstr "" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:32 msgid "Challenging" msgstr "" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:32 msgid "Mage" msgstr "Magiker" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:33 msgid "Difficult" msgstr "" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:33 msgid "Great Mage" msgstr "" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:35 msgid "" "Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour " "south across the Great River, and mysterious and deadly creatures roam the " "night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys " "all life in Wesnoth?\n" "\n" msgstr "" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:37 msgid "(Intermediate level, 19 scenarios.)" msgstr "" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:40 msgid "Creator and Original Designer" msgstr "" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:48 msgid "Co-Authors" msgstr "" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:63 msgid "Campaign Maintenance" msgstr "" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:70 msgid "WML Programming and Assistance" msgstr "" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:85 msgid "Graphics" msgstr "" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:91 msgid "Additional thanks to" msgstr "" #. [scenario]: id=01_Overture #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:4 msgid "Overture" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:19 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:38 #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:24 #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:24 #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:24 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:135 #, fuzzy #| msgid "Mage" msgid "Mages" msgstr "Magiker" #. [side] #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:20 #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:25 #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:25 #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:25 #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:22 #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:26 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:40 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:26 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:24 #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:21 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:27 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:28 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:36 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:26 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:42 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:50 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:99 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:107 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:119 #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:37 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:42 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:36 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:52 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:39 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:29 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:51 msgid "Delfador" msgstr "Delfador" #. [unit]: id=Marshal, type=Mage of Light #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:42 msgid "Marshal" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:47 msgid "First Oracle" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:48 msgid "Second Oracle" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:49 msgid "Third Oracle" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:50 msgid "Fourth Oracle" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:56 msgid "" "This is the true story of how Delfador the Great arose from his humble " "beginnings, the tale of how he became the most famous and powerful of all " "the mages of Wesnoth." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:59 msgid "" "It begins on the Isle of Alduin, at the Academy, which trains mages from " "throughout the Great Continent." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:62 msgid "" "After ten years of training, two tests stand between one particular " "apprentice and attainment of the degree of Mage:" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:65 msgid "The New Mage Ceremony" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:68 msgid "and" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:71 msgid "The Name Journey" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:80 msgid "Academy of Magic, Isle of Alduin." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:86 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:103 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:113 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:122 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:131 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:140 msgid "... thorum restro targa thorum..." msgstr "" #. [message]: speaker=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:91 msgid "Come, O aspirant. The Oracles await you." msgstr "" #. [message]: speaker=First Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:109 msgid "" "The time of peace is passing. Chaos is rising; evil is rooted in the land’s " "very heart. Darkness is coming soon. The world will be changed. And you will " "be among the champions of our brotherhood of mages. I give you the first " "syllable of power, the beginning of your name: DEL" msgstr "" #. [message]: speaker=Second Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:118 msgid "" "You will not be least among those champions. Nay; you will be called “The " "Great” before your days are through. I give you the second syllable of " "power, the second part of your name: FA" msgstr "" #. [message]: speaker=Third Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:127 msgid "" "Yes. Peace is broken, but hope is not extinguished. There is always hope. " "And you will be the father of it. I give you the final syllable of power, " "the last part of your name: DOR" msgstr "" #. [message]: speaker=Fourth Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:136 msgid "" "After the battle, peace. After the darkness, dawn. From death springs new " "life. I call the power of the Bright Gods into your name: DELFADOR" msgstr "" #. [message]: speaker=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:145 msgid "DELFADOR, open your eyes. And open them again!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:149 msgid ". ." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:153 msgid "o o" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:157 msgid "O O" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:161 msgid "The light fills me!" msgstr "" #. [message]: speaker=First Oracle #. [message]: speaker=Second Oracle #. [message]: speaker=Third Oracle #. [message]: speaker=Fourth Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:165 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:169 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:173 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:177 msgid "It is well." msgstr "" #. [message]: speaker=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:181 msgid "Now, go forth!" msgstr "" #. [message]: speaker=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:185 msgid "Your name journey begins. Methor will lead you from this place." msgstr "" #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:197 msgid "But I will not see you to its end, for that is yours alone." msgstr "" #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:205 msgid "" "Dangers and trials await us. When you have truly claimed the name you have " "been given, I will depart." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:209 msgid "I am ready." msgstr "" #. [scenario]: id=02_This_Valley_Belongs_to_Me #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:4 msgid "This Valley Belongs to Me" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:48 #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:45 #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:62 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:71 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:43 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:59 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:74 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:109 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:144 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:96 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:120 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:145 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:169 msgid "Pillagers" msgstr "" #. [leader]: id=Grogor-Tuk, type=Goblin Pillager #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:52 msgid "Grogor-Tuk" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:65 msgid "" "Delfador’s wandering time with Methor took them to many strange places, both " "within and beyond the lands of men. They studied and practiced, applying " "magecraft to aid those they traveled among and to deepen their understanding " "of the hidden currents and powers of the world." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:68 msgid "" "But the elder mage’s health was taxed by the rigors of the journey. A year " "after the two left Alduin, Methor settled in a tranquil valley at the edge " "of the Dulatus Hills, not far southeast of the capital at Weldyn. He opened " "a small school of his own; and with Delfador assisting him, he began " "training a handful of youths who might in time be worthy to enter the great " "Academy on Alduin." msgstr "" #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:77 msgid "" "Delfador, your time as my apprentice is now almost over. You are a fully-" "trained mage and may choose your own path in life. I hope, however, that you " "will take my advice and enroll yourself in the service of King Garard. I " "have many contacts at the court and—" msgstr "" #. [message]: speaker=Grogor-Tuk #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:81 msgid "" "Listen, humans! This valley belongs to me now. I require all your houses and " "your possessions! Hand them over quietly and I may permit you to live on as " "my slaves..." msgstr "" #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:85 msgid "" "Arrogant creature! We have little enough, and we will not suffer you to take " "it from us by force." msgstr "" #. [message]: speaker=Grogor-Tuk #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:89 msgid "" "That’s where you are wrong, puny mage. War is coming, humans... War! Take " "their villages, and spare no-one!" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:94 msgid "Defeat Grogor-Tuk" msgstr "" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:98 #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:80 #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:121 #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:99 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:152 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:244 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:115 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:119 #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:55 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:117 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:273 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:176 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:203 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:299 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:193 #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:110 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:184 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:419 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:157 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:117 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:101 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:190 msgid "Death of Delfador" msgstr "Delfador dør" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:120 msgid "Grooar! Pillage! Pillage! Ahahaha..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:131 msgid "No! Methor... Don’t die!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:135 msgid "" "Heed my last words, Delfador! Journey northwest to Weldyn, and seek out my " "friend Leollyn. He will help you." msgstr "" #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:148 msgid "" "Well done, Delfador! I see I have trained you well, and you are truly ready " "to seek your fortune. My traveling days are done, but it is time for you to " "journey northwest to Weldyn, and seek out my friend Leollyn. He will help " "you." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:158 msgid "" "I will grieve for master Methor... I must take his advice and seek out " "Leollyn." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:165 msgid "" "And it is no good news I will bring him. Orcs, so far south and so near the " "capital? This is a dire sign; things are gravely amiss in Wesnoth." msgstr "" #. [scenario]: id=03_The_Road_to_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:4 msgid "The Road to Weldyn" msgstr "" #. [leader]: id=Urthaka-Tan, type=Orcish Warrior #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:49 msgid "Urthaka-Tan" msgstr "" #. [scenario]: id=03_The_Road_to_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:67 msgid "The Great Valley" msgstr "" #. [scenario]: id=03_The_Road_to_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:68 msgid "Fort Brell" msgstr "" #. [scenario]: id=03_The_Road_to_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:69 msgid "Fort Miryen" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:76 msgid "Defeat Urthaka-Tan" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:98 msgid "" "Delfador followed Methor’s advice, and headed over the hills towards Weldyn. " "But the roads were more dangerous than he had expected..." msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:107 msgid "Derrin" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:114 msgid "Feorth" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:121 msgid "Gar" msgstr "" #. [message]: speaker=Derrin #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:124 msgid "" "Beware, stranger! I come to warn you — a party of orcs have moved into the " "Great Valley to the north and have been raiding the lands around. If you " "press on westward, you will have to fight them." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:128 msgid "" "I cannot turn back now... If I fight these orcs, will your villagers help me?" msgstr "" #. [message]: speaker=Derrin #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:132 msgid "" "You see me armed for war because we were mustering to aid our kin. We can " "help each other — and you’ll not be sorry to fight beside us, for this " "region trains the best bowmen in Wesnoth." msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:144 msgid "Take this, you slimy invader!" msgstr "" #. [message]: role=bowman_advisor #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:159 msgid "Beware! Night is falling — that’s when the orcs tend to attack!" msgstr "" #. [message]: role=bowman_advisor #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:181 msgid "" "Thank you, Delfador, for helping to rid our land of those pestilent orcs. " "Your magic was more help than we looked for, and we are in your debt." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:185 msgid "" "You are welcome... But I am wondering what orcs were doing so deep inside " "the borders of Wesnoth." msgstr "" #. [message]: role=bowman_advisor #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:189 msgid "" "Perhaps some of our lads had better go with you as far as Weldyn. These " "lands are not safe for a lone traveler, and we may learn what drew the orcs " "so far south." msgstr "" #. [scenario]: id=04_Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:4 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:135 msgid "Leollyn" msgstr "" #. [leader]: id=Hagha-Tan, type=Orcish Slayer #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:66 msgid "Hagha-Tan" msgstr "" #. [side] #. [modify_side] #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:93 #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:21 #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:32 #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:25 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:39 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:25 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:23 #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:20 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:26 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:27 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:104 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:388 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:35 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:58 #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:36 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:41 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:35 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:60 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:68 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:99 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:79 msgid "Loyalists" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:117 msgid "Defeat Hagha-Tan" msgstr "" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:125 msgid "Death of Leollyn" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:142 msgid "" "Methor told me that I could find Leollyn in his tower in the Royal Forest " "outside the city. It should be near here..." msgstr "" #. [message]: speaker=Hagha-Tan #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:146 msgid "Ah, another human is approaching... yes... more meat for my war-band..." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:150 msgid "" "Hail, strangers on the road! I crave your aid; hurry, for we are sorely " "beset!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:154 msgid "" "Well met, Leollyn! My friends and I will roust this barbarian for you. We’re " "getting used to such work by now — I did not expect to have so much trouble " "getting here!" msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:158 msgid "" "Then you have not heard...? —But there will be time enough for talking. If " "you can distract those vile creatures, I will try to organize a " "counterattack." msgstr "" #. [message]: speaker=Hagha-Tan #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:173 msgid "Yes... yes... slay them, my assassins!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:177 msgid "Uh oh... I don’t like the look of this..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:191 msgid "Their blood sheds as readily as any man’s." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:195 msgid "You are a brave fighter, young friend." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:212 msgid "All of you have to be extra careful!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:216 msgid "Kill them all! For our slain friend." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:228 msgid "" "Leollyn is slain! This is terrible... I had best give up and return home." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:239 msgid "" "Well now, you arrived just in the nick of time. A fellow mage too, I see. " "Now what did you say your name was?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:249 msgid "" "Delfador, sir. Actually, I came seeking you — you see, I was a student of " "Methor’s. He said that you might find me employment in Weldyn." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:253 msgid "" "Ah, one of Methor’s, eh? Good, good... Well, young Garard certainly needs " "all the hands he can muster right now. Especially those who know their magic!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:259 msgid "Delfador, sir. But I bring you ill news... Methor, my teacher, is dead." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:263 msgid "" "That is ill news indeed... these are dark times. I think you had best return " "with me to Weldyn. Garard too, must hear your news." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:270 msgid "Is that Garard, King of Wesnoth, you refer to?!" msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:274 msgid "" "Of course — do you know any other kings by that name? I was one of his " "father’s most trusted advisors until he passed away earlier this year, and I " "still have the son’s ear, though being young he listens perhaps less well " "than he should." msgstr "" #. [scenario]: id=05_Council_in_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:4 msgid "Council in Weldyn" msgstr "" #. [unit]: id=Gurcyn, type=Cavalryman #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:51 msgid "Gurcyn" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:67 msgid "" "Delfador and Leollyn met no more opposition in returning to Weldyn. As they " "entered the city, Delfador was amazed by its size, its grand walls and " "impressive citadel. After a night’s rest, Leollyn invited him to attend a " "meeting with the king himself. Garard, it seemed, was anxious to hear news " "from the borders of Wesnoth." msgstr "" #. [message]: speaker=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:81 msgid "" "Ah, now the last of my council is here. Lionel, what tidings from the north?" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:85 msgid "" "Bad news, my liege. The orcs mass in great numbers on the north shore of the " "river, near the Ford of Abez. We have been cut off from the dwarves of " "Knalga — the rumor is that the orcs plan to overrun them, then turn their " "attention to Wesnoth. The good people of our northern provinces flee, and " "the land there falls into anarchy. We were attacked more than once by thugs " "and bandits, and by evil creatures that roamed the night in the shapes of " "men." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:89 msgid "" "Worse news — the orcs are already here, sire. I myself was set upon within " "the royal forest. Were it not for this young fellow here..." msgstr "" #. [message]: speaker=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:93 msgid "" "Then there is no time to be lost! I will ride to the Ford of Abez with an " "army. As bold as the orcs may be to cross our borders in secret and prey on " "the defenseless, they are disorganized and cowardly in the face of a foe " "worth their mettle. They need reminding that Wesnoth is too hot for them. " "Gurcyn, you have been to the west — will the elves lend their archers to " "help us?" msgstr "" #. [message]: speaker=Gurcyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:97 msgid "" "The elves will not fight; they hate the orcs, but spoke darkly of human " "greed and foolishness. I have never seen them so unfriendly. There is " "something they know of and fear, but they would not tell me what it is." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:101 msgid "" "Your Majesty... may I join your army? I mean, I came to Weldyn to seek your " "employ. And if it’s archers you need, might not a mage be of help?" msgstr "" #. [message]: speaker=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:105 msgid "" "Ah, young Delfador... you speak well, and Leollyn has already told me of " "your bravery. I accept your offer of service with gratitude, but this is a " "task for warriors, not magic-makers. You shall stay here with Leollyn and be " "Leollyn’s right hand as he is mine." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:124 msgid "" "Delfador, I may have a task for you... Lionel’s talk of evil night creatures " "troubles me. Such stories have reached me before. There are a few places " "where the spirit world comes close to the earth we know, and there a trained " "mage may communicate with the spirits of the dead through meditation. The " "nearest lies to the northwest, on a small island in the Great River just " "south of the Ford of Abez. If the dead are restless, they may tell us why. I " "had thought to undertake such a mission myself... but now I must remain in " "Weldyn... perhaps you could go in my place?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:128 msgid "" "I’m honored that you would entrust me with such a task... but I too stay in " "Weldyn, by the King’s order!" msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:132 msgid "" "Hmmm... King Garard placed you under my command, and I may command you to " "travel north, if you wish to; he will not interfere with a mission of magery " "as he might with one of war. But you must be sure you are ready for such a " "grave task. Dealings with the spirit world are dangerous even for the most " "powerful mages. Allow only your mind to enter the Land of the Dead — should " "your body follow, there is no return! Do you still wish to go?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:136 msgid "If that is how I may best serve, I will do it right willingly." msgstr "" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:140 msgid "" "Then you shall! Lionel and his men will accompany you, for you will need " "more than magic for protection on the road... especially where you’ll be " "going, into the wild country north of Tath. It is a chancy place at the best " "of times, and orcs may already be raiding south of the Ford." msgstr "" #. [scenario]: id=06_Swamps_of_Illuven #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:4 msgid "The Swamps of Illuven" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:49 #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:69 msgid "Bandits" msgstr "" #. [leader]: id=Garrath, type=Rogue #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:53 msgid "Garrath" msgstr "" #. [leader]: id=Harold, type=Bandit #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:73 msgid "Harold" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:95 msgid "Move Delfador to the signpost in the northeast" msgstr "" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:103 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:156 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:248 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:119 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:161 msgid "Death of Lionel" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:120 msgid "" "These are the swamps of Illuven — lesser kin of the Swamp of Dread north of " "the Great River, but noxious enough in their own fashion. Our way lies west " "and north across them to the Ford of Abez. The western road around the other " "edge of the Brown Hills would have been safer, but..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:124 msgid "" "... I insisted on the most direct possible route. I know; let us both hope " "the choice was not folly. Who made those villages in the swamps? Orcs?" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:128 msgid "No, men of Wesnoth... but those who dwell here are a lawless lot." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:142 msgid "" "Greetings, strangers! This swamp is dangerous... You wanna cross it, you’ll " "need protection — cost you only $fee gold!" msgstr "" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:144 msgid "Thanks very much. Here’s the gold..." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:158 msgid "" "You know, you really ought to be more careful before handing over money to " "suspicious strangers like me. But, since I’m feeling nice at the moment, I " "think I will actually keep my word and offer you some protection." msgstr "" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:162 msgid "Hey, what’s your problem, Garrath? I thought we had a deal!" msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:166 msgid "Yeah, well, I changed my mind." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:184 msgid "" "...I’m not entirely sure what just happened here, but I guess I should be " "grateful?" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:188 msgid "" "While it appears fortune favored us this time, I fear for the travelers for " "whom this man does not keep his word..." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:193 msgid "It’s been a pleasure doing business with you... Bye!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:204 msgid "Where did he go?" msgstr "" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:208 msgid "Haw haw haw! Fools!" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:212 msgid "Well, at least we only have to deal with one of them now..." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:254 msgid "" "Hey, that was one of our villages! Deal’s off; we’re no longer " "protecting you!" msgstr "" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:264 msgid "So... does that mean that our deal is back on now, Garrath?" msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:268 msgid "Fine, I guess..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:274 msgid "" "Wait, I’m sorry! I didn’t realize you were so attached to that village! " "Please give me a chance to make it up to you!" msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:278 msgid "" "Well, I guess a little extra payment could persuade me to forgive you..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:293 msgid "I’m afraid I don’t have much gold left..." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:297 msgid "Oh well, too bad for you!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:308 msgid "Well..." msgstr "" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:310 msgid "Here’s 20 more gold." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:323 msgid "Pleasure doing business with you! Just don’t let it happen again!" msgstr "" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:328 msgid "Sheesh, Garrath, won’t you make up your mind already?!" msgstr "" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:334 msgid "Nope, I’m not giving you any more gold." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:338 msgid "Suit yourself. Men, attack!" msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:363 msgid "" "Hey! You captured one of my villages again! I thought I told you to stop " "doing that!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:367 msgid "" "Sorry! It’s a hard habit to break! Perhaps I can pay you again to make up " "for it?" msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:372 msgid "Nope, I’m through with your games! Men, attack!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:381 msgid "" "Oh well, I guess I should have listened when he said not to let it happen " "again..." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:391 msgid "Stop stealing my villages!" msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:414 msgid "" "Hm, it looks like you don’t have any gold left. We’re not interested in you " "anymore; bye!" msgstr "" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:421 msgid "What a fickle one, that Garrath..." msgstr "" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:439 msgid "" "I’ll be taking back that money that your men “borrowed” from me now, Garrath!" msgstr "" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:469 msgid "No thanks — we’ll manage by ourselves..." msgstr "" #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:473 msgid "You’ll regret it!" msgstr "" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:477 msgid "They certainly will! Haw haw haw!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:501 msgid "" "This chest contains all the money that rogue has taken from unwary travelers!" msgstr "" #. [scenario]: id=07_Night_in_the_Swamp #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:4 msgid "Night in the Swamp" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:56 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:38 #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:35 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:84 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:51 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:78 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:106 #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:90 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:72 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:114 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:158 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:81 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:106 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:134 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:69 msgid "Undead" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:105 msgid "I call upon all that is holy to break the power of this evil stone!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:130 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:181 msgid "" "I think that’s all of them! Let’s move on — the less time we spend in this " "swamp the better." msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:142 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:234 msgid "Survive until daybreak" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:148 #, fuzzy msgid "Defeat remaining enemy units" msgstr "Nedkjemp fiendens leder" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:210 msgid "Evil emanates from this stone, but I have not the power to destroy it." msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:240 #, fuzzy msgid "Destroy the stones and defeat all enemies" msgstr "Nedkjemp fiendens leder" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:258 msgid "Mages and Paladins are capable of destroying the stones" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:267 msgid "These swamps seem to go on forever!" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:271 msgid "" "One more day’s travel, I think. We should camp for the night now — we should " "be out of it by tomorrow evening." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:279 msgid "Those standing stones — they summon evil creatures!" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:283 msgid "" "I saw this kind of thing in the north... These abominations are not much " "affected by swords, but they fear the light of day. We must hold them off as " "best we can." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:287 msgid "" "Hmmm... if I could get nearer to the stones, I could perhaps break their " "power..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:302 msgid "This’ll splinter your bones, you vile monstrosity!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:315 msgid "At last, morning is here... And the skeletons are disappearing!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:326 msgid "At last, morning is here!" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:332 msgid "" "I hope I never see another night like that! Let’s leave this evil place as " "quickly as possible — I want to get us out of Illuven before dusk." msgstr "" #. [leader]: id=Ur-Thorodor, type=Ancient Wose #. [scenario]: id=08_Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:4 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:53 #, fuzzy msgid "Ur-Thorodor" msgstr "Delfador dør" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:50 msgid "Wose" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:81 msgid "" "We have arrived. And there is the island Leollyn spoke of. But what are " "those strange shapes moving among the trees?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:85 msgid "" "I believe that they are woses — tree guardians. I have heard of them, but " "thought they were gone from Wesnoth forever. They are not evil, it is said, " "but yet they may be hostile to us. We had best be careful." msgstr "" #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:89 msgid "" "I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may " "not trespass on our island." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:94 msgid "" "Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, " "in the interests of all living things in Wesnoth." msgstr "" #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:98 msgid "" "We care nothing for your kings, human-creatures. It is centuries since your " "kind have been here, and only now are our roots destroying the last of your " "accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!" msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:102 msgid "" "This Ur-Thorodor should not speak of King Garard that way! “Suffer our " "wrath” indeed... I’ll show him wrath!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:106 msgid "" "It seems there is no alternative — we must get onto that island! Perhaps if " "we can get close to Ur-Thorodor, and speak with him again, he will " "understand." msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:111 msgid "Move Delfador to Ur-Thorodor’s castle" msgstr "" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:123 #, fuzzy msgid "Death of Ur-Thorodor" msgstr "Delfador dør" #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:150 msgid "Hruuuarrgh! The vile human-creatures hew at me..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:154 msgid "" "Ur-Thorodor, you must listen to us! A great evil power threatens all living " "things in Wesnoth — we must fight against it together, or all life here will " "perish." msgstr "" #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:158 msgid "I trust no humans! Drive them out, my children!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:169 msgid "" "I am defeated... My children, hear my last words! Destroy the humans, and " "never let them set foot on our island again!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:173 msgid "" "This is hopeless! If carrying out my mission means killing these noble " "creatures, then I cannot continue." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:189 msgid "" "Ur-Thorodor, listen to me! We are not here to take your island. If you will " "let me remain here, then I promise you, on behalf of King Garard, that no " "Wesnothian will set foot on your island without your permission again. As a " "token of good faith, I command my army to return to the mainland." msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:193 msgid "Are you sure that’s wise?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:197 msgid "" "It’s the only way! Lionel, lead our soldiers back to the mainland. I will " "rejoin you when I have carried out my mission and determined what is amiss " "in the world of the dead." msgstr "" #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:201 msgid "" "I see I had misjudged you, human. You are not like those who came before. I " "accept your offer!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:241 msgid "" "As the Wesnothians withdrew from the island, the woses melted away into the " "trees. Delfador began the meditation that would place him in contact with " "the spirit world.\n" "\n" "But as Delfador’s meditation deepened, and the woses sank into their " "timeless dreams of earth and trees, something else stirred on the island — " "for a few orcish scouts had indeed crossed the Ford of Abez..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:248 msgid "Ommmmmmm..." msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:260 msgid "Gurbash" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:267 msgid "Pruark" msgstr "" #. [message]: speaker=Pruark #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:274 msgid "A human mage... is it dead?" msgstr "" #. [message]: speaker=Gurbash #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:278 msgid "Easy to find out... thump it and see if it wakes up!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:282 msgid "Thump!" msgstr "" #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:4 msgid "Houses of the Dead" msgstr "" #. [leader]: id=Arakar, type=Death Knight #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:42 msgid "Arakar" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:74 msgid "Undead Followers" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:81 msgid "" "It was one of those moments that altered the destiny of the world. The orc " "warrior held many possibilities in his hand. He could simply have taken " "Delfador’s head. Had that occurred, the orcs might have overrun the whole of " "Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to " "abuse one of the hated human mages, was to strike Delfador with his " "gauntleted fist." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:84 msgid "" "The blow interrupted Delfador’s meditation. He began to topple over to the " "ground; but before his head reached it, he vanished as though he had never " "been there at all." msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:96 msgid "Explore the Land of the Dead" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:103 msgid "Have Delfador claim the magical artifact, then move him to the signpost" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:111 msgid "Move Delfador to the signpost" msgstr "" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:131 msgid "Delfador must visit a village himself to find if help is there" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:154 msgid "" "Delfador opens his eyes and realizes he is alone in the dark." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:159 msgid "" "This is surely the Land of the Dead... and it seems I am still alive. But " "then, as Leollyn warned, I can never return! I suppose I may as well explore." msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:234 msgid "Rorthin" msgstr "" #. [message]: speaker=Rorthin #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:238 msgid "A living man... so it is as Iliah-Malal says..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:242 msgid "Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?" msgstr "" #. [message]: speaker=Rorthin #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:246 msgid "" "My name is Rorthin. I died long ago, in a great battle... I have almost " "forgotten... Iliah-Malal is a living man, like you, who walks among the " "dead. He promises life to all those who follow him. Such is against the way " "of things." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:250 msgid "" "I agree. I would very much like to meet Iliah-Malal. Where can I find him?" msgstr "" #. [message]: speaker=Rorthin #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:254 msgid "" "Follow the dry river, then the road to the signpost in the north. I will " "help you. Enter the houses of the dead as you pass, for others here may help " "you." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:258 msgid "Speak again, spirit! What else do you know of this place?" msgstr "" #. [message]: speaker=Rorthin #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:262 msgid "" "I have heard there is a powerful magical artifact somewhere around here. Any " "more, I cannot tell you." msgstr "" #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:297 msgid "Penella" msgstr "" #. [message]: speaker=Penella #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:300 msgid "" "Do not fear me, Delfador. It is my doom to appear as you see me. I was a " "serf of a cruel lord. He demanded great taxes to fight many wars... then " "plague came... my family was starving, and we were forced to eat the flesh " "of those who had died." msgstr "" #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:307 msgid "Roddry" msgstr "" #. [message]: speaker=Roddry #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:310 msgid "" "Have you encountered the skeletons? Their castle lies north of here. It is " "difficult to attack, but there is a secret entrance in the valley beyond " "Sythan’s village." msgstr "" #. [scenario]: id=09_Houses_of_the_Dead #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:313 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:189 msgid "Nameless" msgstr "" #. [message]: speaker=Nameless #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:316 msgid "I died a long time ago. I have forgotten my name." msgstr "" #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:319 msgid "Melinna" msgstr "" #. [message]: speaker=Melinna #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:322 msgid "" "Iliah-Malal says that he can open a portal to the world of the living. Those " "who follow him will walk the earth as they did in life." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:326 msgid "" "Why are the dead so restless? This should be a place of rest and peace for " "you." msgstr "" #. [message]: speaker=Melinna #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:330 msgid "" "Once, I was happy here, but Iliah-Malal made me see this land as the eyes of " "the living see it... a place of rock and dust." msgstr "" #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:333 msgid "Sythan" msgstr "" #. [message]: speaker=Sythan #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:336 msgid "" "I was once a great lord... I commanded armies! Iliah-Malal promised I would " "lead again." msgstr "" #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:339 msgid "Hereld" msgstr "" #. [message]: speaker=Hereld #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:342 msgid "" "Beware the skeletons! They are not the spirits of dead men, but the " "creations of evil magic." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:346 msgid "What else do you know of the skeletons?" msgstr "" #. [message]: speaker=Hereld #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:350 msgid "" "It is said that they guard a powerful magical artifact. Roddry knows more " "than I do; he lives to the west." msgstr "" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:379 msgid "" "I must find that artifact of which the ghost spoke; it sounds too powerful a " "thing to be left in Iliah-Malal’s hands." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:406 msgid "Something does not feel right about those villages..." msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:416 msgid "Rattles" msgstr "" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:426 msgid "Do you serve Iliah-Malal, living man?" msgstr "" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:428 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:452 msgid "Yes, I serve him." msgstr "" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:432 msgid "Then you will not mind if we kill you! Hahahahah!" msgstr "" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:437 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:461 msgid "No, I do not." msgstr "" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:441 msgid "Then you will die forever!" msgstr "" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:450 msgid "Do you serve Iliah-Malal?" msgstr "" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:456 msgid "Then you will not mind if we destroy you! Hahahahah!" msgstr "" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:465 msgid "Then you will perish forever!" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:480 msgid "Bones" msgstr "" #. [message]: speaker=Bones #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:490 msgid "Iliah-Malal commands your death!" msgstr "" #. [message]: speaker=Bones #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:496 msgid "Iliah-Malal commands your destruction!" msgstr "" #. [message]: speaker=narrator #. The Tomb Guardian's dialogue should sound especially archaic #. and imperious. If your language has special forms for superior #. addressing inferior, use them here. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:516 msgid "WHO ENTERS THE TOMB OF AN-USRUKHAR?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:521 msgid "I... I am Delfador, a mage of Wesnoth." msgstr "" #. [message]: speaker=narrator #. "bestrode" = past tense of archaic verb "bestride", literally #. meaning to straddle but with a secondary sense of "to #. dominate", and connotations of gigantism. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:528 msgid "" "I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in " "the morning of time, who sleeps now in a death beyond death until the " "unmaking of the world." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:533 msgid "" "I am only a man, a living man seeking a way home from the Land of the Dead." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:537 msgid "" "Living...? I see that it is so. Your breath stirs dust that has lain " "untouched since the Primal Aeon. And it was foretold that one like you would " "come." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:542 msgid "Foretold?" msgstr "" #. [message]: speaker=narrator #. "Aeon" is a variant form of the word English word "eon", used #. for a long and indefinite span of time. The variant has #. mystical connotations. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:549 msgid "" "Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar " "the Great, he of whom I am but the tiniest shade and fragment, foresaw in " "the Mirror of Evanescent Time that a living man would come here to be " "tested. AND I AM THE TEST!" msgstr "" #. [message]: speaker=Delfador #. "coil" is an archaism. In the English of around 1600, it was #. used to refer to a difficulty or entanglement. Translate #. freely. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:557 msgid "" "I have felt the coils of prophecy on me before. I am beginning to dislike " "them." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:561 msgid "" "It is only given to the small not to feel the hand of fate on their " "shoulder; the great must suffer its weight whether they will or no. " "Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:566 msgid "I serve my king and my kingdom." msgstr "" #. [message]: speaker=narrator #. The Tomb Guardian speaks closer to literal truth here than #. Delfador can possibly know. It is now 470YW; in 501YW, #. Garard II will be murdered by his wife and son, and the #. usurpation of Asheviere will begin. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:574 msgid "" "Your king will die in an eyeblink and your kingdom in the drawing of a " "breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:579 msgid "I serve my people and my land." msgstr "" #. [message]: speaker=narrator #. "matter" is used here with an archaic meaning, roughly #. that of "ground" or "essence". This sense survives in #. modern English in constructions like "It matters a lot." #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:586 msgid "" "Peoples vanish and lands wither under the pitiless gaze of eternity; the " "true matter of the world is deeper. Delfador, I ask you a third time, and on " "your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:591 msgid "" "I... I serve life against death. Love against fear. Light against darkness." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:599 msgid "" "IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The " "trials before you will be great. So is its power." msgstr "" #. [scenario]: id=10_The_Gate_Between_Worlds #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:4 msgid "The Gate Between Worlds" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:51 msgid "Defeat Iliah-Malal" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:101 msgid "" "So, this is the one my minions told me of... the living man who walks here " "among the dead. You have come in time to see my greatest achievement — an " "end to death itself!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:105 msgid "That’s impossible! You must be insane!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:109 msgid "" "Have not you yourself traveled between the realms of life and death? Behold!" msgstr "" #. [message]: role=dead_sidekick #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:165 msgid "" "Iliah-Malal has created a portal to the land of the living! How I long to go " "through it and see the sun again..." msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:170 msgid "" "Now, my living followers, I summon you! See that death is nothing, and fear " "not to fight for me!" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:179 msgid "Vobryn" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:186 msgid "Tur" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:193 msgid "Meorraent" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:198 msgid "" "This is a great evil. The dead will not find peace by passing through your " "gateway, Iliah-Malal, for you cannot give them life again. You have not " "brought an end to death, but to life itself!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:202 msgid "" "You will see things differently at the point of a sword, my friend. Minions! " "Kill the unbeliever... he will join us then." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:213 msgid "Iliah-Malal’s body lay still for a moment, then stirred!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:223 msgid "Follow me if you dare..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:227 msgid "" "This portal Iliah-Malal has created is a great and terrible work of magic. I " "must catch him, and somehow force him to close it!" msgstr "" #. [scenario]: id=11_Wasteland #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:4 msgid "Wasteland" msgstr "" #. [leader]: id=Tish Golub, type=Orcish Warlord #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:47 msgid "Tish Golub" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:64 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:41 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:170 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:30 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:48 msgid "Elves" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:71 msgid "Istelimir" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:72 msgid "Atellas" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:102 msgid "" "As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up " "and the air became thick with ghosts pouring through into the land of the " "living. The ground became icy underfoot, and soon Delfador was following the " "necromancer’s footsteps in a thick layer of snow. Eventually, even these " "became indistinct." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:107 msgid "" "It’s hopeless, I’ve lost all track of Iliah-Malal... and I shall freeze " "unless I find shelter soon. Perhaps in that forest to the north..." msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:113 msgid "Find Delfador shelter before he freezes to death" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:158 msgid "What are you doing in our forests, stranger?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:162 msgid "" "It’s a long story... but I wonder whether I might first ask for your " "hospitality? I’m lost, and freezing to death here!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:166 msgid "" "I suppose there can be little harm in one half-frozen human... Our nearest " "post is to the northeast; I’ll lead you there. But we must not tarry! There " "are deadlier foes than the weather abroad." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:205 msgid "Welcome, Delfador!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:210 msgid "Er, hello... you know my name, then...?" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:214 msgid "" "Yes. I am Chantal, and I know many things. I know you come from the great " "human kingdom of the south and are a master of magic. You have faced great " "adversity and visited a place from where few hope to return, from where none " "before have returned unchanged. Fate is heavy upon you, and you deserve our " "help." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:218 msgid "" "Oh... well... very nice of you, but I don’t feel very fated. In fact, I’ve " "been positively blundering! I was just trying to defend my master Methor’s " "school against the orcs, and then I was tasked with finding the source of " "the undead activity... and now I have failed at both." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:222 msgid "" "But you have not failed. The southlands have not yet fallen to the orcish " "army, and have you not learned more about the undead than any man alive? It " "is he who fears death above all things who deceives the spirits into " "believing they can live again, and blinds them to the peace and rest of " "their own domain." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:226 msgid "You mean Iliah-Malal?" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:230 msgid "Yes, that is who I mean." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:234 msgid "" "If I might ask, where am I? And what of Lionel, and King Garard? What has " "befallen them?" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:238 msgid "" "You are among the North Elves, in the Lintanir Forest. Our arts hold back " "the winter cold within these woods. To the south and west of here lies a " "wasteland inhabited only by barbarians and orcs. To the south again, the " "Great River, and your home. Of your friends, I know nothing." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:242 msgid "" "I am deeply grateful for your aid, Chantal. I see now what I must do... I " "have lost Iliah-Malal, but I must at least try to report back to the King or " "to Leollyn. I will set out for the south!" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:251 msgid "" "It will not be easy. The orcish army lies between here and your destination. " "We are under attack even here, by an orcish warband encamped in the " "mountains to the southwest." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:255 msgid "" "Attacked by orcs? Then I might perhaps help you to defeat them, and repay " "your assistance and kindness!" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:269 #, fuzzy #| msgid "Defeat enemy leader" msgid "Defeat the enemy leader" msgstr "Nedkjemp fiendens leder" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:277 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:180 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:207 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:137 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:303 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:197 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:128 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:125 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:109 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:198 #, fuzzy msgid "Death of Chantal" msgstr "Delfador dør" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:295 #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:41 msgid "" "Chantal! No — you can’t be dead! I have no hope of returning to Wesnoth " "now..." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:339 msgid "" "With your help, Delfador, we have overrun the orcish warlord of this area, " "and our forests are secure. Secure enough that I can even join you in your " "journey south... at least as far as the Great River." msgstr "" #. [scenario]: id=12_Terror_at_the_Ford_of_Parthyn #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:4 msgid "Terror at the Ford of Parthyn" msgstr "" #. [leader]: id=Upgar, type=Orcish Warlord #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:63 msgid "Upgar" msgstr "" #. [leader]: id=Dirator, type=Death Knight #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:88 msgid "Dirator" msgstr "" #. [leader]: id=Niktor, type=Lieutenant #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:108 msgid "Niktor" msgstr "" #. [leader]: id=Arpus, type=White Mage #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:138 #, fuzzy msgid "Arpus" msgstr "knus(e)" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:172 msgid "Find out what is happening at the Ford" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:199 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:188 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:129 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:291 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:185 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:153 #, fuzzy msgid "Defeat all enemy leaders" msgstr "Nedkjemp fiendens leder" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:242 msgid "" "This is the nearest human garrison, Delfador — the only place where the " "river can be crossed. Soon after the last King of Wesnoth began his reign, " "he put a strong garrison not far south of here in the town of Parthyn, and " "orcs have not been able to cross into Wesnoth over this part of the river " "since." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:246 msgid "" "This mist is unusual, though, even if we are close to the river. I have " "never seen it so thick before." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:254 msgid "" "There should be no orcs this far south. But I do not like the feel of this " "mist." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:258 msgid "Stay close. I don’t like the feel of it either." msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:279 msgid "Be wary. Something does not feel right about that village..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:299 msgid "There’s something there in the mist!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:305 msgid "One of Iliah-Malal’s creatures. So it has begun!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:322 msgid "Orcs!" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:326 msgid "It seems there are orcs this far south after all. This is strange." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:330 msgid "Prepare to fight them! We must keep the ford clear!" msgstr "" #. [message]: role=Commander #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:377 msgid "Halt! Who goes there?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:381 msgid "" "I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; " "with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must " "speak with your commander; death treads upon our very heels." msgstr "" #. [message]: role=Commander #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:385 msgid "" "I command here, but we have lost the north shore. Uncanny creatures stalk " "the night; our weapons scarcely seem to scathe them. I fear we cannot hold " "against an attack in strength." msgstr "" #. [message]: speaker=Delfador #. "be of heart" -> "have courage" in modern English. #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:390 msgid "" "I have fought these before. Be of heart: impact weapons and magic can defeat " "them. Do I recall aright that there is a school of mages not far from here?" msgstr "" #. [message]: role=Commander #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:394 msgid "" "Yes, close by the southeast wall of our fort across the ford. But they are " "jealous of their privileges and hold aloof from us." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:398 msgid "" "That shall soon end. Send to them in my name and the Arch-Mage Leollyn’s; " "nay, tell them that in this matter I speak with the King’s voice!" msgstr "" #. [message]: role=Commander #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:402 msgid "I heed the King’s voice. My men are at your command." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:415 msgid "To wake up the mages, move a unit near their tower." msgstr "" #. [message]: role=Teacher #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:531 msgid "What are you doing here, disturbing our peace and concentration?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:535 msgid "Undead are attacking the fort on the north shore. We need your help!" msgstr "" #. [message]: role=Teacher #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:539 msgid "" "I have told the commander of that garrison that we take orders from none " "other than the Chief Mage of the High Council, Master Leollyn!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:543 msgid "" "Leollyn’s emissary, Delfador, requests your help. He bears Leollyn’s token, " "which is not lightly given." msgstr "" #. [message]: role=Teacher #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:547 msgid "I recognize it. Very well; we shall join the battle." msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:575 msgid "What is going on here? This village has been burned to the ground!" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:579 msgid "Maybe there are survivors? We should check." msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:592 msgid "Another village burned. Nobody to be seen!" msgstr "" #. [unit]: type=Spearman, id=Theorin #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:612 msgid "Theorin" msgstr "" #. [message]: speaker=Theorin #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:623 msgid "Please, spare me..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:627 msgid "Spare you from whom, soldier? What has happened here?" msgstr "" #. [message]: speaker=Theorin #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:631 msgid "They come at night... and leave no one alive..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:635 msgid "Get hold of yourself, soldier! Who is ‘they’?" msgstr "" #. [message]: speaker=Theorin #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:639 msgid "" "I do not know. No one has seen their faces and lived. All I could hear is my " "comrades’ screams as they were being slaughtered." msgstr "" #. [unit]: type=Heavy Infantryman, id=Donc #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:665 msgid "Donc" msgstr "" #. [unit]: type=Halberdier, id=Stanis #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:682 msgid "Stanis" msgstr "" #. [message]: speaker=Donc #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:692 msgid "It’s time to stand up and fight... What’s this?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:696 msgid "Friends, soldiers. Why were you hiding?" msgstr "" #. [message]: speaker=Stanis #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:700 msgid "Our post was overrun. Very few of us survived." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:704 msgid "Your orders from the King are to fight. Just stay close to me." msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:721 msgid "This village seems unharmed. Anyone here?" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:732 msgid "Bled" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:739 msgid "Crod" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:746 msgid "Angedd" msgstr "" #. [message]: speaker=Angedd #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:749 msgid "Surprise, surprise..." msgstr "" #. [message]: speaker=Bled #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:753 msgid "We have not waited all this time for nothing!" msgstr "" #. [unit]: type=Heavy Infantryman, id=Zagar #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:783 msgid "Zagar" msgstr "" #. [unit]: type=Heavy Infantryman, id=Brox #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:800 msgid "Brox" msgstr "" #. [unit]: type=Longbowman, id=Adran #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:817 msgid "Adran" msgstr "" #. [message]: speaker=Adran #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:828 msgid "Long live the King! Wait, you are not—" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:832 msgid "—The enemy? Yes, we’re on your side." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:836 msgid "Soldiers of Wesnoth, rise to fight for your King!" msgstr "" #. [unit]: type=Heavy Infantryman, id=Axios #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:862 msgid "Axios" msgstr "" #. [unit]: type=Spearman, id=Ulfter #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:879 msgid "Ulfter" msgstr "" #. [unit]: type=Bowman, id=Ogdal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:896 msgid "Ogdal" msgstr "" #. [message]: speaker=Ulfter #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:906 msgid "Is the enemy gone?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:910 msgid "He will be, if you help. Now follow me into battle!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:926 msgid "Anyone here?" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:935 #, fuzzy msgid "Dreadred" msgstr "Delfador" #. [message]: speaker=Dreadred #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:938 msgid "Master said more would come!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:959 msgid "There are signs of a battle, but nobody seems to be here..." msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:971 msgid "Crum" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:978 msgid "Smalg" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:985 msgid "Grubar" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:992 msgid "Ulkar" msgstr "" #. [message]: speaker=Crum #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:996 msgid "Wrong!" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1011 msgid "Axhamr" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1012 #, fuzzy msgid "Horfir" msgstr "ild" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1013 msgid "Backu" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1014 msgid "Camdun" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1015 msgid "Drapug" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1016 msgid "Kalip" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1017 msgid "Abmin" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1026 msgid "" "This unnatural night will surely bring another wave of the undead. Soldiers, " "stand firm and send these abominations back to the darkness!" msgstr "" #. [message]: speaker=Upgar #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1039 msgid "" "You may have defeated me, but the great Zorlan will have revenge! I have " "done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can " "come to the aid of your doomed army. It will be a glorious massacre!" msgstr "" #. [message]: speaker=Dirator #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1063 msgid "Master will avenge me!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1085 msgid "" "We have much less time than I thought. Iliah-Malal’s offensive has begun. I " "must close his portal before it’s too late, and I have no idea how to do " "that. And we must also defeat those that have already escaped the Land of " "the Dead." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1089 msgid "" "But there is something else those orcs said that deeply worries me in a " "different way. I have wondered why the orcs have been attacking in concert " "all along the frontier; they do not coordinate well. If that orc was telling " "the truth and a paramount chief strong enough to marshal their entire host " "has arisen among them, the King may be walking into a lethal trap at the " "Ford of Abez." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1093 msgid "" "Word had just arrived when I left Lintanir that the High Lord Kalenz was " "mustering an elvish army against the orcs, but he is not aware of the King’s " "movements or of any trap in wait for him. And he certainly does not know of " "the undead menace." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1097 msgid "" "Maybe we can warn the King in time. Lionel should be back in Weldyn by now; " "I shall send one of the garrison’s message-riders to him, but I cannot spare " "the time to go south myself. I will gather as many troops as I can move " "quickly through these wildlands and head west from here." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1101 msgid "" "Will you join me? Elves know these northern paths better than any human." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1105 msgid "" "It is not to be, Delfador. I must return to Lintanir as swiftly as I may; " "the Northern Elves must be informed immediately — and mayhap I can find High " "Lord Kalenz or get a message to him." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1109 msgid "" "My king does not command him... but if elves and humans do not stand " "together in this, I fear we will fall separately." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1113 msgid "" "I do not doubt it. Go to your king, Delfador, and have faith in yourself; " "for I sense that you hold the fate of Wesnoth in your hands, and will need " "all the strength you have. I think we will meet again." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1125 msgid "" "This is hopeless. Many more enemies are coming, while our numbers are " "limited." msgstr "" #. [scenario]: id=13_The_Return_of_Trouble #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:4 msgid "The Return of Trouble" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:18 msgid "" "While Delfador was still at the Academy, major events were taking place " "throughout Wesnoth. After centuries of squabbling, a warlord emerged to " "unite the orcs. This was ill tidings for humans and elves alike." msgstr "" #. [part] #. "errantry" is an archaic English word associated with medieval #. knights. It means he wandered around looking for monsters to #. slay and wrongs to right. #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:24 msgid "" "There was an elf named Kalenz who had already, in Delfador’s time, been a " "legend among his people for centuries; his tale, The Legend of Wesmere, is known throughout the elven lands. Prolonged in life by a necromantic " "potion, he put aside the High Lordship of the Elves after the death of his " "beloved wife, and wandered the Great Continent in errantry." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:27 msgid "" "But Kalenz half-knew and half-feared he would be needed again, and the day " "he had long foreseen finally arrived. Reports came to him of large orcish " "forces attacking the outskirts of elvish forests, including Lintanir itself. " "Kalenz quickly gathered a small troop of handpicked guards. War had returned " "to the land of the elves." msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:42 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:31 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:49 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:16 msgid "Kalenz" msgstr "" #. [leader]: id=Knafa-ord, type=Orcish Warlord #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:78 msgid "Knafa-ord" msgstr "" #. [leader]: id=Tan-drul, type=Orcish Warlord #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:113 msgid "Tan-drul" msgstr "" #. [leader]: id=Krardul, type=Orcish Warlord #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:148 msgid "Krardul" msgstr "" #. [leader]: id=Clartakis, type=Elvish Captain #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:174 msgid "Clartakis" msgstr "" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:192 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:133 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:295 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:189 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:165 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:124 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:121 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:105 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:194 #, fuzzy msgid "Death of Kalenz" msgstr "Delfador dør" #. [message]: speaker=Tan-drul #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:209 msgid "" "Kill these filthy elves! Show all warlords the might of Zorlan! When they " "accept him as sovereign we will all be rewarded!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:213 msgid "This is what we have been training for! Now we drive these beasts back!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:225 msgid "" "The orcs are retreating! And... what is this? A shyde flying towards us as " "if hell were on her heels..." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:231 msgid "" "The orcs are retreating! And... what is this? A druid running to meet us as " "though hell were on her heels..." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:251 msgid "My lord Kalenz, at last I have found you!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:255 msgid "" "Chantal! Granddaughter! What are you doing here? You were not attacked, I " "hope." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:259 msgid "" "We were, but the enemy was vanquished. There are much more serious matters " "that require your attention." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:263 msgid "" "A paramount chief of all the orcs has arisen, and he is setting a trap for " "the humans at the Ford of Abez. I think we must aid the humans, lest we be " "defeated separately once they are crushed." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:267 msgid "" "There is more ill news. Evil has been unleashed. A portal has been opened " "from the Land of the Dead. An army of undead is being raised as we speak." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:271 msgid "This is very serious. Have you informed the elvish settlements?" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:275 msgid "" "Yes. And I have prepared holy water for our warriors. They should be able to " "hold against the undead in our forests, at least for now." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:279 msgid "" "Holy water? What is this? Have you been dabbling where you should not, in " "the Book of Crelanu?" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:283 msgid "" "No. The preparation of holy water was a secret that Lady Cleodil passed on " "to her daughters and granddaughters. She thought it wise to share the least " "dangerous secrets of the Book." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:287 msgid "" "Returning to present matters, I believe I have found the one we have been " "awaiting ever since Lady Cleodil accepted guardianship of the Book. You know " "of what I speak." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:291 msgid "" "I never thought to see such a human, not even in all the years I have lived. " "Who is this person?" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:295 msgid "" "Delfador, a mage trusted of their king. He has survived a passage through " "the Land of the Dead not merely alive but uncorrupted. He helped us defeat " "the orcs when they threatened Lintanir, and I fought undead with him at " "Parthyn Ford. I have come north partly because I am thinking to fetch the " "Book of Crelanu so I can take it to him." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:299 msgid "He is uncorrupted? You are sure of this?" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:303 msgid "I have bent my healing senses upon him. I am as sure as I can be." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:308 msgid "" "Then we must aid him, and I must meet him. The King of Wesnoth is just a " "king; it is inner strength such as you describe that will turn back the " "darkness, if anything can. West, to the Ford of Abez!" msgstr "" #. [scenario]: id=14_Shadows_in_the_Dark #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:4 msgid "Shadows in the Dark" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:17 msgid "" "Kalenz and his troops fared swiftly south and then westward along the north " "bank of the Great River. They successfully evaded the orcs, but would soon " "find there were grimmer foes awaiting them." msgstr "" #. [leader]: id=Rudimil, type=Death Knight #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:55 msgid "Rudimil" msgstr "" #. [leader]: id=Roth-Malal, type=Necromancer #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:82 msgid "Roth-Malal" msgstr "" #. [leader]: id=Barth-Malal, type=Necromancer #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:110 msgid "Barth-Malal" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:159 msgid "" "This forest looks quiet — too quiet. Proceed carefully, I don’t like this at " "all." msgstr "" #. [message]: speaker=Barth-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:175 msgid "Living... Soon, you’ll be more troops for my master!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:179 msgid "Undead! Where did they come from?" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:183 msgid "" "We should try to go west. I sense things are worse on the eastern front." msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:190 msgid "Hraul" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:191 msgid "Atrag" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:192 msgid "Horr" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:193 msgid "Nfrigt" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:194 msgid "Rkrin" msgstr "" #. [message]: role=enemy_speaker #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:211 msgid "We have reinforcements!" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:218 msgid "Haunt" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:219 msgid "Gdal" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:220 msgid "Oltr" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:221 msgid "Orbl" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:222 msgid "Nifigt" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:223 msgid "Dert" msgstr "" #. [message]: role=enemy_speaker #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:240 msgid "And now even more reinforcements!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:261 msgid "Foul creatures, it is time for your final rest!" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:265 msgid "That is Delfador. Do you see now?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:269 msgid "" "I do. He is like a blazing fire to my inner eye. I think you have chosen " "well, granddaughter; he is indeed the one to whom the Book of Crelanu should " "pass." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:273 msgid "If I were human, I think I would be in love with him." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:277 msgid "" "If you were human, you would be quite right to be. Strange... they are such " "surly children in the main, short-lived and crude and quarrelsome. And yet, " "even our greatest mystics do not shine so brightly as this one." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:281 msgid "I hope the Book does not destroy him." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:285 msgid "You speak my thoughts, granddaughter. May it be so." msgstr "" #. [message]: speaker=Rudimil #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:334 msgid "" "The elves have advanced much further than anticipated; Krumful, Unhul, arise!" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:336 msgid "Krumful" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:340 msgid "Unhul" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:363 msgid "I have arrived too late for the entertainment, it would seem." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:370 msgid "" "Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of " "the Elves, and we are in your debt today." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:374 msgid "" "It is my honor to meet you. And it relieves my mind to know Chantal is safe " "and with her kin again." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:378 msgid "" "I am not sure there is safety for anyone in these days, but we all travel " "the same road and face the same foes." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:382 msgid "" "Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are " "not too late to prevent an orcish victory there." msgstr "" #. [scenario]: id=15_Save_the_King #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:4 msgid "Save the King" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:18 msgid "" "Following Delfador, the elves moved to unite with the Wesnothian forces and " "meet Zorlan head-on..." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:23 msgid "but the King was in an unenviable position..." msgstr "" #. [leader]: id=T'bhan, type=Orcish Warrior #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:124 msgid "T’bhan" msgstr "" #. [leader]: id=Qgthun, type=Orcish Warrior #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:149 msgid "Qgthun" msgstr "" #. [leader]: id=Trgrau, type={ON_DIFFICULTY (Troll Hero) (Great Troll) (Great Troll)} #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:173 msgid "Trgrau" msgstr "" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:201 #, fuzzy msgid "Death of Garard II" msgstr "Delfador dør" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:228 msgid "" "It appears we have arrived just in time! The King stands at bay, surrounded " "by the enemy." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:232 msgid "" "I fear we may be too late. This new warlord must have united every orcish " "tribe north of the Great River. Look at their army, it is vast!" msgstr "" #. [message]: speaker=Zorlan #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:236 msgid "" "Elves! I heard you have been looking for me! But you will save neither the " "human prince, nor yourselves." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:240 msgid "We must destroy this warlord now, before his power grows any greater!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:244 msgid "Agreed, but we must make haste, for the King is hard-pressed." msgstr "" #. [message]: speaker=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:275 msgid "" "The enemy is drawing near. My personal guards must join the fight. We can " "only hope help arrives soon." msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:289 msgid "Adamar" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:296 msgid "Mitbreen" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:303 msgid "Ronduger" msgstr "" #. [message]: speaker=Adamar #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:308 msgid "For the King!" msgstr "" #. [message]: speaker=Zorlan #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:319 msgid "Argh! It can’t be, beaten by these swine!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:327 msgid "Victory!" msgstr "" #. [message]: speaker=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:331 msgid "" "Delfador! And you, elvish friends! The Kingdom of Wesnoth is in your debt " "today!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:335 msgid "My King, this is Kalenz, High Lord of the Elves." msgstr "" #. [message]: speaker=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:339 msgid "You will be forever welcome in the court of Wesnoth." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:343 msgid "" "We look forward to fighting beside you to defeat those threats that remain." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:347 msgid "" "Your Majesty, we have more urgent matters. Leollyn sent me on a mission to " "find out why the dead are restless. A foul necromancer has opened a portal " "to the Land of the Dead. It must be closed at all costs, and I am afraid my " "skills may be insufficient for that task." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:351 msgid "" "Delfador, our weapons are weak against the undead, but perhaps we have other " "help to give you. Centuries ago, the great mage Crelanu entrusted to us a " "book of lore and perilous secrets that took him his entire life to gather." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:355 msgid "" "Crelanu charged us with guarding this book until someone worthy of it should " "arrive. We believe you are the one, Delfador. The book may help you find a " "way to close the portal." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:359 msgid "" "Friends, your words do me greater honor than I perhaps deserve. I am not " "sure I am worthy of this charge." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:363 msgid "" "You may have some doubts, but Chantal and I are sure of your quality. But be " "warned: there is a curse on this book. Crelanu fairly warned us that his " "arts would bring much woe down upon us. And so it proved, though at the time " "we had no other choice. The victories you win with it may cost you as dearly." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:367 msgid "Curse or no, we must close the portal soon, or else we are all doomed." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:371 msgid "" "This is a decision you will have to make. If we fight the undead without the " "book’s help, it will be an honor to fight by your side, no matter what the " "outcome." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:375 msgid "" "I think I, too, have no choice but to accept the book. I cannot allow the " "sure death of many humans and elves for fear of the curse." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:379 msgid "" "Then here it is, Delfador. May it help you bring a swift end to the undead " "menace. And may it cost you less than it has cost us..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:383 msgid "" "Thank you, friends. May we meet again in happier times. Now I must make " "haste, for I need to study the book and prepare for battle with the undead." msgstr "" #. [scenario]: id=16_Dark_Sky_Over_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:4 msgid "Dark Sky Over Weldyn" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:18 msgid "" "Kalenz, Chantal, and their troops departed to ride against the remnants of " "the orcish Great Horde. Delfador returned to Weldyn with the King and his " "gift from the elves, the Book of Crelanu. However, despite the victory, " "Delfador was deeply worried by the undead menace. On the way back, they met " "with Lionel who was arriving with reinforcements, and were deeply saddened " "to learn that Leollyn had died under very suspicious circumstances." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:22 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:34 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:58 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:67 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:75 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:91 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:103 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:115 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:127 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:142 msgid "Garard II" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:22 msgid "" "We have assembled here with good and bad news: The good news is that the " "orcs have been defeated decisively. Their Great Chief is dead and their army " "has been scattered. We owe much of this great victory to Delfador." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:26 msgid "" "I did very little, sire. It was actually the elves who saved us on that day." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:30 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:38 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:63 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:71 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:79 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:95 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:111 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:123 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:86 msgid "Lionel" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:30 msgid "" "We owe the elves nothing, sire. They refused to send their archers when we " "needed them!" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:34 msgid "" "Peace, Lionel. The elves fought well and have earned our respect. But this " "council is here to address an alarming matter. Young master Delfador here " "reports of an undead threat. He was able to fight them off at Parthyn Ford, " "but more are coming." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:38 msgid "" "With your permission, sire, I will take some handpicked men north and crush " "these abominations." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:42 msgid "" "Your Majesty, these are no stray undead; this lunatic, Iliah-Malal, has " "opened a portal to the Land of the Dead. Unless we close this portal soon, " "the relatively small numbers of enemy troops he now commands will swell into " "an endless stream of undead. And our army, having equipped and trained " "primarily to fight raiding orcs, is not well suited to fight even the forces " "he fields now. Mages, in combination with heavy infantry, are most effective " "against them." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:46 msgid "" "I think our young and inexperienced friend overestimates the powers of the " "enemy. I’m sure they’ll be no match for Wesnothian troops." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:46 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:156 msgid "Sagus" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:50 msgid "" "I have fought these things, and I know what I am talking about. This is a " "deadly serious threat." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:54 msgid "" "Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:54 msgid "Artuman" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:58 msgid "" "You have proven your bravery, young Delfador, but I think you underestimate " "the might of our army." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:63 msgid "Sire, may I lead some part of your army to crush the undead?" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:67 msgid "" "No, Lionel. This should be too simple a task for my best general. I will " "send Dudpon instead with most of my army." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:71 msgid "What are my orders, then?" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:75 msgid "" "As a reward for Delfador’s bravery, I am temporarily appointing you and your " "men to be his personal guard. Make sure nothing untoward happens to him, as " "the circumstances of Leollyn’s death are not fully clear." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:79 msgid "As you command, sire!" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:87 msgid "" "And so it was that the Wesnothian army left Weldyn to seek out and crush " "Iliah-Malal’s forces. But the campaign proved a disaster. Less than a " "handful of terrified soldiers returned. The Wesnoth army had been destroyed, " "with the few survivors fleeing in terror. Nothing stood now between Iliah-" "Malal’s army and Weldyn..." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:91 msgid "" "This is a disaster. I should have led the army myself and died with them. " "And I should have listened to you, Delfador." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:95 msgid "We will fight till the last man, my King." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:99 msgid "" "My Lord, things are very grave indeed, but all is not yet lost. There is " "still hope if we do not falter." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:103 msgid "Yes, Delfador. This time we will follow your advice." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:107 msgid "" "There are three things we must do. First, we must organize our defenses as " "best we can. Second, we need to ask the elves to create a diversion that " "will distract and delay Iliah-Malal. The elves will not be able to fight the " "undead head-on on the field, but they can harass them by striking from " "forests where the undead dare not follow. And last, I have been studying the " "Book of Crelanu and I think I now know how to close Iliah-Malal’s portal to " "the Land of the Dead. I will need a small escort, but this must be done " "immediately." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:111 msgid "My Lord, I can arrange the defenses around the city." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:115 msgid "Very well, Lionel, take command." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:119 msgid "" "These are only the first steps. If we are to defeat the undead, we need to " "reform the composition of our army. First, you must recall every mage in " "Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:123 msgid "" "But heavy infantry is too slow! And mages in the army? Who can command these " "know-it-alls?" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:127 msgid "" "Delfador could. You will command the heavy infantry. Make sure to shield our " "mages in battle, for they are precious. Now go, close the portal and come " "back soon!" msgstr "" #. [scenario]: id=17_A_New_Ally #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:4 msgid "A New Ally" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:23 msgid "" "Delfador took a small escort to the north on a mission to close the portal. " "But with Iliah-Malal’s army at large north of the Great River, this was a " "perilous road. It was imperative that Delfador avoid well-trodden paths. " "This meant a detour..." msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:57 msgid "Dwarves" msgstr "" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:70 msgid "Udrin" msgstr "" #. [leader]: id=Gruv-Malal, type=Necromancer #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:94 msgid "Gruv-Malal" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:106 msgid "Defeat Gruv-Malal" msgstr "" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:114 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:188 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:423 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:169 #, fuzzy msgid "Death of Ulrek" msgstr "Delfador dør" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:118 #, fuzzy msgid "Death of Relgorn" msgstr "Delfador dør" #. [message]: speaker=Gruv-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:135 msgid "" "Attack, my loyal soldiers; the more we slay, the more troops for our master!" msgstr "" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:139 msgid "Keep fighting them sacks o’ bones." msgstr "" #. [message]: speaker=Relgorn #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:143 msgid "Ulrek, more enemies approach from the south... Wait, these are humans!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:147 msgid "Dwarves, under attack by undead. We must help them." msgstr "" #. [message]: speaker=Gruv-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:151 msgid "Then your corpses will also serve my master." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:155 msgid "Your master’s days are numbered. Yours will end this day!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:171 msgid "I am Delfador. And you are dust!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:182 msgid "Now we shall rid Wesnoth of the rest of your unholy spawn!" msgstr "" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:186 msgid "We are in your debt." msgstr "" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:194 msgid "" "Human, ye ha’ fought well. I am Ulrek, chieftain o’ the clan of Norlund. My " "house is in yer debt today. But who are ye and what do ye do in these lands?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:198 msgid "" "I am Delfador. Friends, a great evil has been unleashed. A portal has been " "opened to the Land of the Dead near the northernmost extent of these hills, " "nearly under the eaves of Lintanir Forest. I must close it, or else we are " "all doomed." msgstr "" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:202 msgid "" "We ha’ seen those undead walking, aye, and fought them too. And no one will " "ever say my kin ha’ been ungrateful for yer help. I will place my best " "warriors at yer service. Relgorn, my son, ye will lead the women and " "children to Knalga. They will be safe there among the rest of my kin. But " "can ye really close that thing?" msgstr "" #. [message]: speaker=Relgorn #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:206 msgid "" "Father, did ye not see these thunderbolts! This was awesome. Even our " "thundersticks do not strike so powerfully!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:210 msgid "" "My friends, I am in your debt for your kind offer. But we have no time to " "waste!" msgstr "" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:214 msgid "" "Delfador, the surface path to the north ye’d need to have ta’en, along the " "Listra, is too dangerous. That valley is swarming with orcs now. We’ll take " "ye by a safer route, through tunnels under these hills." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:229 msgid "" "With their leader slain we cannot count on dwarvish help to reach Iliah-" "Malal’s portal! All is lost!" msgstr "" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:243 msgid "Relgorn fell! Quickly, run for yer lives!" msgstr "" #. [scenario]: id=18_The_Portal_of_Doom #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:4 msgid "The Portal of Doom" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:26 msgid "" "The dwarves led Delfador through a veritable maze of tunnels; Delfador was " "amazed at the speed with which the dwarves could move through them. Far " "sooner than he would have believed possible, they reached their destination, " "undetected by Iliah-Malal." msgstr "" #. [leader]: id=Prepolur, type=Death Knight #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:76 msgid "Prepolur" msgstr "" #. [leader]: id=Unuvim-Malal, type=Necromancer #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:118 msgid "Unuvim-Malal" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:180 msgid "" "Move Delfador to close the Portal and then return everyone to the tunnel" msgstr "" #. [message]: speaker=Prepolur #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:212 msgid "" "Living men and dwarves are nearing. Rise, my fellow dead, and slay the " "intruders!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:216 msgid "" "The portal must be closed at all costs. You must allow me to get close to " "it, so I can seal it." msgstr "" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:220 msgid "Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:241 msgid "Samun" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:242 msgid "Skoogal" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:243 msgid "Skulrag" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:244 msgid "Idthom" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:245 msgid "Hyvrun" msgstr "" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:246 msgid "Blud" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:254 msgid "What’s going on here? Is this Delfador? Welcome to your doom, Delfador!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:258 msgid "" "(To the dwarves). Their master has arrived with reinforcements. " "Hurry, we must close the portal before we are overrun!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:262 msgid "Slay them all!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:319 msgid "Out of my way, foul creatures!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:331 msgid "" "Fool! You could not kill me in the Land of the Dead, nor can you in the land " "of the living! I transcend both death and life, and I will destroy you!" msgstr "" #. [message]: speaker=Delfador #. The same text is used both before and after closing the portal. #. Shown if the player kills Iliah-Malal instead of following the hints to run away, #. this is his last breath event, but he gets fully healed and the battle continues. #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:338 msgid "" "We cannot defeat him now. We must allow some time to pass after the portal " "has been closed. By then, his power will have weakened, rendering him " "vulnerable." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:357 msgid "Earth, rise and shut this gate of evil for good!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:370 msgid "Portal, reopen! No! What have you done?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:375 msgid "Your portal is shut. And you cannot open another one." msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:379 msgid "" "Delfador, you have proven your skill. I have an offer for you. Join me, and " "you will live as my right hand. Together, our magic skills will be unmatched " "and irresistible." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:383 msgid "Join you?" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:387 msgid "Or, fight me and die. I will then resurrect you as my slave." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:391 msgid "" "My path is set. Your path must end. I will not dishonor my oaths, and will " "not abandon friends and country." msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:395 msgid "" "Then you shall perish. After I finish with these pesky elves and dwarves, " "Weldyn will be mine. Wesnoth has no army to resist me." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:399 msgid "" "(To the dwarves). Now that the portal is closed, his power will start " "to weaken. It will be some time until he is rendered vulnerable; at the " "moment, we must flee. Quickly, back to the tunnel! I will enter it last to " "seal the entrance." msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:415 msgid "All the player’s units must reach the tunnel. Then Delfador." msgstr "" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:465 msgid "Hurry up!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:472 msgid "We’re in. Now: Earth, seal this entrance!" msgstr "" #. [scenario]: id=19_Showdown_in_the_Northern_Swamp #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:4 msgid "Showdown in the Northern Swamp" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:18 msgid "" "With the portal closed, Iliah-Malal was weakened. He retreated into the " "Swamp of Dread to recover his strength and attempt another conjuration. " "Delfador’s troop, hurrying west by secret dwarvish ways and stealthily " "crossing the Listra by night, found the necromancer there, on the brink of " "raising another army amidst the fetid reek." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:21 msgid "" "Using dwarvish and elvish messengers, Delfador was able to communicate the " "news to the King and ask for help. Mustering all the troops he could find, " "Lionel marched north to join Delfador for the battle that would decide the " "fate of Wesnoth." msgstr "" #. [leader]: id=Maldun, type=Necromancer #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:110 msgid "Maldun" msgstr "" #. [leader]: id=Alderoth, type=Death Knight #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:138 msgid "Alderoth" msgstr "" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:181 msgid "" "The killing blow against Iliah-Malal can only be struck by one of your " "Undead veterans or by Delfador" msgstr "" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:191 msgid "The killing blow against Iliah-Malal can only be struck by Delfador" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:232 msgid "" "So we meet again, Delfador. You were a fool to turn down my offer. None of " "your allies will save you now." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:236 msgid "" "You have ravaged your own soul with your corrupt arts, and your words are " "empty wind; I fear them not." msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:240 msgid "" "Is he not amusing, my creatures? He puffs himself up as though he were " "Delfador the Mighty, Delfador the Powerful, Delfador the Great... rather " "than a jumped-up hedge wizard I shall shortly crush beneath my heel." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:244 msgid "" "Delfador the Great, eh? And so it comes to pass as the four Oracles " "foretold. I accept your name-gift, Iliah-Malal." msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:248 msgid "" "Oracles? What nonsense you babble... After you die, I will raise your corpse " "and compel you to tell me how to reopen my portal!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:252 msgid "One of us will find a final death here. I do not think it will be me." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:263 msgid "" "In this scenario only, you may recall your veterans from the Land of the " "Dead. The killing blow against Iliah-Malal can only be struck by one of them " "or by Delfador." msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:280 msgid "Delfador... You raise undead?!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:285 msgid "" "No. I did not raise them from our dead; I offered some who fought beside me " "in the otherworld a way here, and they come to us of their own will. Today " "they fight for the living." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:293 msgid "" "I have prepared some holy water. Sprinkle it on your weapons and smash those " "foul creatures into dust!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:297 msgid "Powers of darkness, enshroud this field!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:313 msgid "Darkness shall be dispelled!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:321 msgid "No!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:325 msgid "Let the light shine forth!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:329 msgid "" "Your sorcery matters little. Your army will fall like wheat to the sickle " "before my undead legions." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:333 msgid "" "Your mindless minions are no match for the spirit and fire of the living." msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:338 msgid "" "Delfador, as the King ordered I place all troops under your command. They " "will follow you to death, if necessary, and so will I!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:343 msgid "" "Lionel, it is an honor to go into battle beside you. Now let us fight for " "life over death!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:355 msgid "" "Remember that one of our undead or I must strike the final blow, for Iliah-" "Malal’s unlife can only be ended by the touch of unlife or by the power of " "the Book of Crelanu." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:361 msgid "" "Remember that I must strike the final blow, for Iliah-Malal’s unlife can " "only be ended by the power of the Book of Crelanu." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:381 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:406 msgid "Now your days are ended!" msgstr "" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:385 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:410 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:437 msgid "" "The power of death is mine! When you strike me down I arise stronger than " "before!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:389 msgid "" "Not this time. For I have gazed upon the dark heart of necromancy in the " "Book of Crelanu, and found there your final doom at the hands of the dead " "themselves." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:414 msgid "" "Not this time. For I have gazed upon the dark heart of necromancy in the " "Book of Crelanu, AND I REMAIN OF THE LIGHT!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:448 msgid "" "Evil has been vanquished on this day. May this victory bring lasting peace." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:452 msgid "" "You have earned the name the accursed one gave you... Delfador the Great." msgstr "" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:456 msgid "Indeed. This will be quite a tale to tell." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:482 msgid "" "You who fought beside me in the Land of the Dead and chose the side of the " "living on this day, return now to your peace and rest." msgstr "" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:494 msgid "And the portal, is it sealed for good?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:498 msgid "" "Yes, it is. But it was too great a work of magic to be entirely undone; " "there is a flaw still remaining, a trace of Iliah-Malal’s way between " "worlds. Raising undead will be a little easier in the future than it has " "been before. Those who come after us will have to be vigilant against the " "corruption of the dark arts and show themselves worthy of the land they live " "in." msgstr "" #. [scenario]: id=20_Prince_of_Wesnoth #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:4 msgid "Prince of Wesnoth" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:22 msgid "" "Following the alliance’s victory and the peace treaty came a period of calm " "that lasted a generation. The new King had learned to trust Delfador at the " "battle of Abez Ford, and it was no surprise that Delfador became Garard II’s " "most valued advisor." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:25 msgid "" "The elves knew that with Delfador close to the King, Wesnoth would be a " "reliable ally. And it was for a while." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:29 msgid "" "But Delfador was not alone in having the King’s ear; there was one yet " "closer to him. The Queen’s power was rising..." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:34 msgid "" "One day, reports came of Wesnothian forces seizing elvish land on the " "border. Kalenz gathered a small force and hurried to the disputed country." msgstr "" #. [leader]: id=Eldred, type=General #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:72 msgid "Eldred" msgstr "" #. [leader]: id=Lowel, type=General #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:103 msgid "Lowel" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:120 #, fuzzy msgid "Defeat Eldred" msgstr "Nedkjemp fiendens leder" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:140 msgid "" "As a generation has passed, all your elvish units have gained a level and " "some experience." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:165 msgid "" "Generals of Wesnoth, you have attacked defenseless elvish land. You must " "leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great " "will confirm the treaty between us." msgstr "" #. [message]: speaker=Eldred #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:169 msgid "" "This is elvish land no more. I, Eldred, Prince of Wesnoth and heir to the " "throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in " "Wesnoth!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:173 msgid "" "I did not want to spill human blood, but this arrogant prince leaves me no " "other choice." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:208 msgid "" "Peace, friends! I have been riding nonstop for days to prevent this madness! " "Eldred, I have direct orders from the King to take you back to the Palace, " "where you will be reprimanded for your inexcusable actions. Kalenz, the King " "offers his deepest apologies for these events and promises to do anything in " "his power to make amends." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:212 msgid "" "Delfador! I am glad to see you. We have no demands on the King, but I " "believe he should be very careful, for he does not seem to be the only ruler " "in Wesnoth!" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:216 msgid "" "Kalenz, I am very worried. There is a cloud of evil swirling around the " "Royal Palace, and it has more centers than the Prince alone. I see dark days " "ahead..." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:220 msgid "" "I wonder if the Book of Crelanu is behind this. The Book is not evil in " "itself, but the power it gives tends to magnify any evil in the reader’s " "soul. Delfador, has anyone but you opened its covers since you got it from " "us?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:224 msgid "" "I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, " "seemed to be hinting some months ago that I should teach her magery. She " "ceased all such talk when I did not respond, and I thought it merely the " "momentary whim of a proud and willful woman." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:228 msgid "I wonder if we have not dangerously misjudged her..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:232 msgid "" "It may be so. Now that I think on it, I think I had best return to the " "Palace more swiftly than I came here, even if I have to kill three horses " "under me to do it." msgstr "" #. [modify_side] #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:238 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:51 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:38 msgid "Rebels" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:246 msgid "We are too late! All is lost!" msgstr "" #. [scenario]: id=21_Clash_at_the_Manor #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:4 msgid "Clash at the Manor" msgstr "" #. [part] #. "demesne" = the part of a feudal lord's lands reserved for #. personal use. #. The "Sceptre" spelling is intentional. #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:29 msgid "" "Upon his return to Weldyn, Delfador discovered that the Book was missing. " "The Queen had left with a strong escort to visit her family’s demesne and " "her ailing parents. Lionel, the King’s most trusted general, had been sent " "at Asheviere’s request on an errand to Knalga to retrieve the Sceptre of " "Fire. That mission would cost Lionel his life; and neither Lionel nor " "Delfador knew that Lionel’s mission had been compromised from the start." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:32 msgid "" "Although the King did reprimand Eldred for his actions, Delfador could sense " "that the military commanders were solidly behind Eldred and his mother. " "Asheviere had flattered them and beguiled them with promises of glory and " "plunder in a coming war." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:35 msgid "" "Delfador was granted an audience with the King and expressed his concerns " "about the Book, but the King put off a decision until Asheviere returned to " "Weldyn, and ordered Delfador to take no further action. And for once, " "Delfador knew he could not obey the King’s order." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:38 msgid "" "Since he could not ask even his personal guard to go against the King’s " "wishes, he turned to Kalenz and the elves. Traveling by night to remain " "unseen, they reached Asheviere’s family demesne." msgstr "" #. [leader]: id=Rhuwin, type=General #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:83 msgid "Rhuwin" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:109 msgid "Kill all enemy units" msgstr "" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:113 msgid "Enemy unit reaches a signpost" msgstr "" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:137 msgid "Enemy rider units will go for a signpost" msgstr "" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:146 msgid "All enemy units will go for a signpost" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:164 msgid "" "I am grieved to have to resort to this. Yet the Book must be recovered at " "all costs; and no one should be left alive." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:168 msgid "" "The Book’s curse is already weighing heavy upon you, friend. But we cannot " "falter. We have acquired orcish weapons, as you have requested. Nobody will " "be able to link this to you or the elves." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:172 msgid "Make sure everybody hears the orders. Nobody must escape." msgstr "" #. [message]: speaker=Rhuwin #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:176 msgid "" "Elves! And that traitor, Delfador is with them! Riders, quickly, go alert " "the Queen. And guards, prepare to strike them down!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:275 msgid "The guards are slain. Now we must look for the Book." msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:280 msgid "Find the secret door to enter the manor" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:305 msgid "This looks like a secret door. Let’s see where it leads..." msgstr "" #. [message]: speaker=Rhuwin #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:334 msgid "Everyone, quickly, go alert the Queen!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:446 msgid "Reinforcements on the horizon. We are too late!" msgstr "" #. [scenario]: id=22_Face_of_the_Enemy #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:4 msgid "Face of the Enemy" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:24 msgid "" "Delfador and the elves went through the secret door and found themselves in " "the dungeon, a veritable maze of narrow corridors." msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:97 msgid "Find the Book" msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:125 msgid "There is no doubt the Book is here; I can feel its presence." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:129 msgid "" "This place stinks of evil and death. Chantal, do we have any holy water with " "us? I fear we may have need of it ere long." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:133 msgid "Only one bottle, Kalenz. Choose carefully who will take it." msgstr "" #. [message]: speaker=Sagus #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:144 msgid "So, we meet again, Delfador! This time you will not steal what is mine!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:148 msgid "Who are you, and what did I ever steal from you?" msgstr "" #. [message]: speaker=Sagus #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:152 msgid "" "I am the one whose place you took in the court of Wesnoth. But my daughter " "brought me what you seek, and I have gained its power." msgstr "" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:156 msgid "Asheviere is this thing’s daughter?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:160 msgid "" "I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:164 msgid "" "Sagus... old friend... The Book you have taken is no good for you, your " "daughter, or the Kingdom. It will destroy you both!" msgstr "" #. [message]: speaker=Sagus #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:168 msgid "" "Same old Delfador, the arrogant, the overweening, always placing yourself " "above others. But I have become as great as you; I have mastered the Book! " "You always underestimated me, as Leollyn did before you. Now you will meet " "the same fate as he. Rise, my loyal soldiers!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:172 msgid "" "I see that the Book has mastered you, and destroyed you. Farewell, Sagus. " "You were a good man, once." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:177 msgid "Prepare to fight! Block the chokepoints and hold them there!" msgstr "" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:186 msgid "Defeat Sagus" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:214 msgid "" "The Book is recovered, but the damage is done. Friends, thank you. Now let’s " "get out of here!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:226 msgid "We are too late! Royal troops are coming! We are trapped!" msgstr "" #. [scenario]: id=23_Epilogue #: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:4 msgid "Epilogue" msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:11 msgid "" "Delfador returned to Weldyn, but not before secreting the Book of Crelanu to " "a place known only to him. To his surprise, Asheviere made no mention of the " "events in the manor. But not long after, orcish raids increased to a degree " "that threatened the Kingdom. The King mustered his armies to deal with the " "orcish menace, leading to the great battle at the Ford of Abez that was lost " "through betrayal." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:14 msgid "" "Delfador’s last great quest, after that battle, was ending the usurpation of " "Asheviere and restoring the rightful Heir to the Throne." msgstr "" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:17 msgid "" "Afterwards, Delfador lived the rest of his life as an advisor to the new " "rulers. He devoted much of his attention to restoring the great Academy in " "Alduin to its former glory. But his efforts there were to bear little fruit " "in his lifetime; for through many years of war and strife, very few mages " "were left, and none of them came near in power and skill to Delfador, " "greatest mage ever to grace the courts of Wesnoth." msgstr "" #. [unit_type]: id=Journeyman Mage #: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:7 msgid "Journeyman Mage" msgstr "" #. [unit_type]: id=Journeyman Mage #: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:12 msgid "" "A mage who has just finished his apprenticeship is known as a journeyman. " "Journeyman mages travel far in search of employment and experience." msgstr "" #. [unit_type]: id=King of Wesnoth #: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:7 msgid "King of Wesnoth" msgstr "" #. [unit_type]: id=King of Wesnoth #: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:15 msgid "" "Under the feudal system, all authority ultimately rested with the sovereign. " "His lords held their property only with his agreement, and had to pay him " "tribute. In return, the king would defend the realm against invaders, and " "redistribute wealth in times of need." msgstr "" #. [unit_type]: id=Mage Commander #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:7 msgid "Mage Commander" msgstr "" #. [unit_type]: id=Mage Commander #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:16 msgid "" "This mage has gained much experience leading others into battle. As a " "result, level 1 and 2 units fight more effectively when they are adjacent to " "him. He also has the power to heal others during combat." msgstr "" #. [unit_type]: id=Mage Leader #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:7 msgid "Mage Leader" msgstr "" #. [unit_type]: id=Mage Leader #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:15 msgid "" "This mage has gained some experience leading others into battle. As a " "result, level 1 units fight more effectively when they are adjacent to him." msgstr "" #. [unit_type]: id=Mage Magister #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:7 msgid "Mage Magister" msgstr "" #. [unit_type]: id=Mage Magister #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:18 msgid "" "A Mage Magister, though equivalent in degree to a Great Mage, has special " "abilities of command and healing derived from extensive experience of battle." msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:64 msgid "Chantal" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:99 msgid "Ulrek" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:111 msgid "Relgorn" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:123 msgid "Methor" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:149 msgid "Zorlan" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:167 msgid "Iliah-Malal" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:13 msgid "No! There is still more that I must do!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:27 msgid "No! Without Lionel’s help, I am as good as defeated!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:56 msgid "I have been defeated!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:69 msgid "No! All is now lost..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:83 msgid "With Ulrek slain, we cannot count on dwarvish help! All is lost!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:17 msgid "Ahh... I can slake my thirst at this well. Glug, glug, glug..." msgstr "" #. [object]: id=staff_lightning #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:42 msgid "Staff of Lightning" msgstr "" #. [object]: id=staff_lightning #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:45 msgid "" "A wizard’s staff of power. This allows the bearer to summon powerful " "lightning bolts which strike their enemies, even at close range." msgstr "" #. [object]: id=staff_lightning #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:46 msgid "Only a powerful mage can wield this." msgstr "" #. [effect] #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:51 msgid "staff of power" msgstr "" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/utils/misc.cfg:37 msgid "A secret passage... I wonder where it leads..." msgstr "" #. [time]: id=land_of_the_dead #: data/campaigns/Delfadors_Memoirs/utils/schedules.cfg:5 msgid "Land of the Dead" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:259 msgid "Clogrin" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:260 msgid "Theorsten" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:261 msgid "Igler" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:262 msgid "Larsin" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:263 msgid "Aldrin" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:264 msgid "Gren" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:265 msgid "Droni" msgstr "" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:266 msgid "Artor" msgstr "" #~ msgid "staff" #~ msgstr "stav" #~ msgid "crush" #~ msgstr "knus(e)" #~ msgid "entangle" #~ msgstr "innfiltre" #, fuzzy #~ msgid "Defeat all enemey leaders" #~ msgstr "Nedkjemp fiendens leder" #~ msgid "Time runs out" #~ msgstr "Tiden utløper" #, fuzzy #~ msgid "Turns run out" #~ msgstr "Tiden utløper" #~ msgid "sword" #~ msgstr "sverd" #~ msgid "bow" #~ msgstr "bue" #~ msgid "missile" #~ msgstr "missil" #~ msgid "fireball" #~ msgstr "ildkule" #~ msgid "dagger" #~ msgstr "dolk" #~ msgid "leadership" #~ msgstr "lederskap" #~ msgid "blade" #~ msgstr "hugg" #~ msgid "pierce" #~ msgstr "stikk" #~ msgid "impact" #~ msgstr "slag" #~ msgid "magical" #~ msgstr "magisk"