msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-08-19 04:11 UTC\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:22
msgid "Delfador’s Memoirs"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:23
msgid "DM"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:31
msgid "Apprentice"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:31
msgid "Normal"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:32
msgid "Challenging"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:32
msgid "Mage"
msgstr "Magiker"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:33
msgid "Difficult"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:33
msgid "Great Mage"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:35
msgid ""
"Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour "
"south across the Great River, and mysterious and deadly creatures roam the "
"night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys "
"all life in Wesnoth?\n"
"\n"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:37
msgid "(Intermediate level, 19 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:40
msgid "Creator and Original Designer"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:48
msgid "Co-Authors"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:63
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:70
msgid "WML Programming and Assistance"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:85
msgid "Graphics"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:91
msgid "Additional thanks to"
msgstr ""
#. [scenario]: id=01_Overture
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:4
msgid "Overture"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:19
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:38
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:24
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:24
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:24
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:135
#, fuzzy
#| msgid "Mage"
msgid "Mages"
msgstr "Magiker"
#. [side]
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:20
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:22
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:26
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:40
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:26
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:24
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:21
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:27
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:28
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:36
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:26
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:42
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:50
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:99
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:107
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:119
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:37
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:42
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:36
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:52
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:39
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:29
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:51
msgid "Delfador"
msgstr "Delfador"
#. [unit]: id=Marshal, type=Mage of Light
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:42
msgid "Marshal"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:47
msgid "First Oracle"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:48
msgid "Second Oracle"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:49
msgid "Third Oracle"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:50
msgid "Fourth Oracle"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:56
msgid ""
"This is the true story of how Delfador the Great arose from his humble "
"beginnings, the tale of how he became the most famous and powerful of all "
"the mages of Wesnoth."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:59
msgid ""
"It begins on the Isle of Alduin, at the Academy, which trains mages from "
"throughout the Great Continent."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:62
msgid ""
"After ten years of training, two tests stand between one particular "
"apprentice and attainment of the degree of Mage:"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:65
msgid "The New Mage Ceremony"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:68
msgid "and"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:71
msgid "The Name Journey"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:80
msgid "Academy of Magic, Isle of Alduin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:86
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:103
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:122
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:131
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:140
msgid "... thorum restro targa thorum..."
msgstr ""
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:91
msgid "Come, O aspirant. The Oracles await you."
msgstr ""
#. [message]: speaker=First Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:109
msgid ""
"The time of peace is passing. Chaos is rising; evil is rooted in the land’s "
"very heart. Darkness is coming soon. The world will be changed. And you will "
"be among the champions of our brotherhood of mages. I give you the first "
"syllable of power, the beginning of your name: DEL"
msgstr ""
#. [message]: speaker=Second Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:118
msgid ""
"You will not be least among those champions. Nay; you will be called “The "
"Great” before your days are through. I give you the second syllable of "
"power, the second part of your name: FA"
msgstr ""
#. [message]: speaker=Third Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:127
msgid ""
"Yes. Peace is broken, but hope is not extinguished. There is always hope. "
"And you will be the father of it. I give you the final syllable of power, "
"the last part of your name: DOR"
msgstr ""
#. [message]: speaker=Fourth Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:136
msgid ""
"After the battle, peace. After the darkness, dawn. From death springs new "
"life. I call the power of the Bright Gods into your name: DELFADOR"
msgstr ""
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:145
msgid "DELFADOR, open your eyes. And open them again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:149
msgid ". ."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:153
msgid "o o"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:157
msgid "O O"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:161
msgid "The light fills me!"
msgstr ""
#. [message]: speaker=First Oracle
#. [message]: speaker=Second Oracle
#. [message]: speaker=Third Oracle
#. [message]: speaker=Fourth Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:165
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:169
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:173
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:177
msgid "It is well."
msgstr ""
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:181
msgid "Now, go forth!"
msgstr ""
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:185
msgid "Your name journey begins. Methor will lead you from this place."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:197
msgid "But I will not see you to its end, for that is yours alone."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:205
msgid ""
"Dangers and trials await us. When you have truly claimed the name you have "
"been given, I will depart."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:209
msgid "I am ready."
msgstr ""
#. [scenario]: id=02_This_Valley_Belongs_to_Me
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:4
msgid "This Valley Belongs to Me"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:48
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:45
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:62
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:71
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:43
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:59
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:74
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:109
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:144
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:120
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:169
msgid "Pillagers"
msgstr ""
#. [leader]: id=Grogor-Tuk, type=Goblin Pillager
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:52
msgid "Grogor-Tuk"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:65
msgid ""
"Delfador’s wandering time with Methor took them to many strange places, both "
"within and beyond the lands of men. They studied and practiced, applying "
"magecraft to aid those they traveled among and to deepen their understanding "
"of the hidden currents and powers of the world."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:68
msgid ""
"But the elder mage’s health was taxed by the rigors of the journey. A year "
"after the two left Alduin, Methor settled in a tranquil valley at the edge "
"of the Dulatus Hills, not far southeast of the capital at Weldyn. He opened "
"a small school of his own; and with Delfador assisting him, he began "
"training a handful of youths who might in time be worthy to enter the great "
"Academy on Alduin."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:77
msgid ""
"Delfador, your time as my apprentice is now almost over. You are a fully-"
"trained mage and may choose your own path in life. I hope, however, that you "
"will take my advice and enroll yourself in the service of King Garard. I "
"have many contacts at the court and—"
msgstr ""
#. [message]: speaker=Grogor-Tuk
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:81
msgid ""
"Listen, humans! This valley belongs to me now. I require all your houses and "
"your possessions! Hand them over quietly and I may permit you to live on as "
"my slaves..."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:85
msgid ""
"Arrogant creature! We have little enough, and we will not suffer you to take "
"it from us by force."
msgstr ""
#. [message]: speaker=Grogor-Tuk
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:89
msgid ""
"That’s where you are wrong, puny mage. War is coming, humans... War! Take "
"their villages, and spare no-one!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:94
msgid "Defeat Grogor-Tuk"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:98
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:80
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:99
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:152
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:244
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:115
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:119
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:55
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:273
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:176
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:203
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:299
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:110
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:184
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:419
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:157
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:101
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:190
msgid "Death of Delfador"
msgstr "Delfador dør"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:120
msgid "Grooar! Pillage! Pillage! Ahahaha..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:131
msgid "No! Methor... Don’t die!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:135
msgid ""
"Heed my last words, Delfador! Journey northwest to Weldyn, and seek out my "
"friend Leollyn. He will help you."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:148
msgid ""
"Well done, Delfador! I see I have trained you well, and you are truly ready "
"to seek your fortune. My traveling days are done, but it is time for you to "
"journey northwest to Weldyn, and seek out my friend Leollyn. He will help "
"you."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:158
msgid ""
"I will grieve for master Methor... I must take his advice and seek out "
"Leollyn."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:165
msgid ""
"And it is no good news I will bring him. Orcs, so far south and so near the "
"capital? This is a dire sign; things are gravely amiss in Wesnoth."
msgstr ""
#. [scenario]: id=03_The_Road_to_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:4
msgid "The Road to Weldyn"
msgstr ""
#. [leader]: id=Urthaka-Tan, type=Orcish Warrior
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:49
msgid "Urthaka-Tan"
msgstr ""
#. [scenario]: id=03_The_Road_to_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:67
msgid "The Great Valley"
msgstr ""
#. [scenario]: id=03_The_Road_to_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:68
msgid "Fort Brell"
msgstr ""
#. [scenario]: id=03_The_Road_to_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:69
msgid "Fort Miryen"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:76
msgid "Defeat Urthaka-Tan"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:98
msgid ""
"Delfador followed Methor’s advice, and headed over the hills towards Weldyn. "
"But the roads were more dangerous than he had expected..."
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:107
msgid "Derrin"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:114
msgid "Feorth"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:121
msgid "Gar"
msgstr ""
#. [message]: speaker=Derrin
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:124
msgid ""
"Beware, stranger! I come to warn you — a party of orcs have moved into the "
"Great Valley to the north and have been raiding the lands around. If you "
"press on westward, you will have to fight them."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:128
msgid ""
"I cannot turn back now... If I fight these orcs, will your villagers help me?"
msgstr ""
#. [message]: speaker=Derrin
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:132
msgid ""
"You see me armed for war because we were mustering to aid our kin. We can "
"help each other — and you’ll not be sorry to fight beside us, for this "
"region trains the best bowmen in Wesnoth."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:144
msgid "Take this, you slimy invader!"
msgstr ""
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:159
msgid "Beware! Night is falling — that’s when the orcs tend to attack!"
msgstr ""
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:181
msgid ""
"Thank you, Delfador, for helping to rid our land of those pestilent orcs. "
"Your magic was more help than we looked for, and we are in your debt."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:185
msgid ""
"You are welcome... But I am wondering what orcs were doing so deep inside "
"the borders of Wesnoth."
msgstr ""
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:189
msgid ""
"Perhaps some of our lads had better go with you as far as Weldyn. These "
"lands are not safe for a lone traveler, and we may learn what drew the orcs "
"so far south."
msgstr ""
#. [scenario]: id=04_Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:4
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:135
msgid "Leollyn"
msgstr ""
#. [leader]: id=Hagha-Tan, type=Orcish Slayer
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:66
msgid "Hagha-Tan"
msgstr ""
#. [side]
#. [modify_side]
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:93
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:21
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:32
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:39
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:23
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:20
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:26
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:27
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:104
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:388
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:35
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:58
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:36
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:41
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:35
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:60
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:68
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:99
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:79
msgid "Loyalists"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:117
msgid "Defeat Hagha-Tan"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:125
msgid "Death of Leollyn"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:142
msgid ""
"Methor told me that I could find Leollyn in his tower in the Royal Forest "
"outside the city. It should be near here..."
msgstr ""
#. [message]: speaker=Hagha-Tan
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:146
msgid "Ah, another human is approaching... yes... more meat for my war-band..."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:150
msgid ""
"Hail, strangers on the road! I crave your aid; hurry, for we are sorely "
"beset!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:154
msgid ""
"Well met, Leollyn! My friends and I will roust this barbarian for you. We’re "
"getting used to such work by now — I did not expect to have so much trouble "
"getting here!"
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:158
msgid ""
"Then you have not heard...? —But there will be time enough for talking. If "
"you can distract those vile creatures, I will try to organize a "
"counterattack."
msgstr ""
#. [message]: speaker=Hagha-Tan
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:173
msgid "Yes... yes... slay them, my assassins!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:177
msgid "Uh oh... I don’t like the look of this..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:191
msgid "Their blood sheds as readily as any man’s."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:195
msgid "You are a brave fighter, young friend."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:212
msgid "All of you have to be extra careful!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:216
msgid "Kill them all! For our slain friend."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:228
msgid ""
"Leollyn is slain! This is terrible... I had best give up and return home."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:239
msgid ""
"Well now, you arrived just in the nick of time. A fellow mage too, I see. "
"Now what did you say your name was?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:249
msgid ""
"Delfador, sir. Actually, I came seeking you — you see, I was a student of "
"Methor’s. He said that you might find me employment in Weldyn."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:253
msgid ""
"Ah, one of Methor’s, eh? Good, good... Well, young Garard certainly needs "
"all the hands he can muster right now. Especially those who know their magic!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:259
msgid "Delfador, sir. But I bring you ill news... Methor, my teacher, is dead."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:263
msgid ""
"That is ill news indeed... these are dark times. I think you had best return "
"with me to Weldyn. Garard too, must hear your news."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:270
msgid "Is that Garard, King of Wesnoth, you refer to?!"
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:274
msgid ""
"Of course — do you know any other kings by that name? I was one of his "
"father’s most trusted advisors until he passed away earlier this year, and I "
"still have the son’s ear, though being young he listens perhaps less well "
"than he should."
msgstr ""
#. [scenario]: id=05_Council_in_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:4
msgid "Council in Weldyn"
msgstr ""
#. [unit]: id=Gurcyn, type=Cavalryman
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:51
msgid "Gurcyn"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:67
msgid ""
"Delfador and Leollyn met no more opposition in returning to Weldyn. As they "
"entered the city, Delfador was amazed by its size, its grand walls and "
"impressive citadel. After a night’s rest, Leollyn invited him to attend a "
"meeting with the king himself. Garard, it seemed, was anxious to hear news "
"from the borders of Wesnoth."
msgstr ""
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:81
msgid ""
"Ah, now the last of my council is here. Lionel, what tidings from the north?"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:85
msgid ""
"Bad news, my liege. The orcs mass in great numbers on the north shore of the "
"river, near the Ford of Abez. We have been cut off from the dwarves of "
"Knalga — the rumor is that the orcs plan to overrun them, then turn their "
"attention to Wesnoth. The good people of our northern provinces flee, and "
"the land there falls into anarchy. We were attacked more than once by thugs "
"and bandits, and by evil creatures that roamed the night in the shapes of "
"men."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:89
msgid ""
"Worse news — the orcs are already here, sire. I myself was set upon within "
"the royal forest. Were it not for this young fellow here..."
msgstr ""
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:93
msgid ""
"Then there is no time to be lost! I will ride to the Ford of Abez with an "
"army. As bold as the orcs may be to cross our borders in secret and prey on "
"the defenseless, they are disorganized and cowardly in the face of a foe "
"worth their mettle. They need reminding that Wesnoth is too hot for them. "
"Gurcyn, you have been to the west — will the elves lend their archers to "
"help us?"
msgstr ""
#. [message]: speaker=Gurcyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:97
msgid ""
"The elves will not fight; they hate the orcs, but spoke darkly of human "
"greed and foolishness. I have never seen them so unfriendly. There is "
"something they know of and fear, but they would not tell me what it is."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:101
msgid ""
"Your Majesty... may I join your army? I mean, I came to Weldyn to seek your "
"employ. And if it’s archers you need, might not a mage be of help?"
msgstr ""
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:105
msgid ""
"Ah, young Delfador... you speak well, and Leollyn has already told me of "
"your bravery. I accept your offer of service with gratitude, but this is a "
"task for warriors, not magic-makers. You shall stay here with Leollyn and be "
"Leollyn’s right hand as he is mine."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:124
msgid ""
"Delfador, I may have a task for you... Lionel’s talk of evil night creatures "
"troubles me. Such stories have reached me before. There are a few places "
"where the spirit world comes close to the earth we know, and there a trained "
"mage may communicate with the spirits of the dead through meditation. The "
"nearest lies to the northwest, on a small island in the Great River just "
"south of the Ford of Abez. If the dead are restless, they may tell us why. I "
"had thought to undertake such a mission myself... but now I must remain in "
"Weldyn... perhaps you could go in my place?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:128
msgid ""
"I’m honored that you would entrust me with such a task... but I too stay in "
"Weldyn, by the King’s order!"
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:132
msgid ""
"Hmmm... King Garard placed you under my command, and I may command you to "
"travel north, if you wish to; he will not interfere with a mission of magery "
"as he might with one of war. But you must be sure you are ready for such a "
"grave task. Dealings with the spirit world are dangerous even for the most "
"powerful mages. Allow only your mind to enter the Land of the Dead — should "
"your body follow, there is no return! Do you still wish to go?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:136
msgid "If that is how I may best serve, I will do it right willingly."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:140
msgid ""
"Then you shall! Lionel and his men will accompany you, for you will need "
"more than magic for protection on the road... especially where you’ll be "
"going, into the wild country north of Tath. It is a chancy place at the best "
"of times, and orcs may already be raiding south of the Ford."
msgstr ""
#. [scenario]: id=06_Swamps_of_Illuven
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:4
msgid "The Swamps of Illuven"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:49
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:69
msgid "Bandits"
msgstr ""
#. [leader]: id=Garrath, type=Rogue
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:53
msgid "Garrath"
msgstr ""
#. [leader]: id=Harold, type=Bandit
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:73
msgid "Harold"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:95
msgid "Move Delfador to the signpost in the northeast"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:103
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:156
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:248
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:119
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:161
msgid "Death of Lionel"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:120
msgid ""
"These are the swamps of Illuven — lesser kin of the Swamp of Dread north of "
"the Great River, but noxious enough in their own fashion. Our way lies west "
"and north across them to the Ford of Abez. The western road around the other "
"edge of the Brown Hills would have been safer, but..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:124
msgid ""
"... I insisted on the most direct possible route. I know; let us both hope "
"the choice was not folly. Who made those villages in the swamps? Orcs?"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:128
msgid "No, men of Wesnoth... but those who dwell here are a lawless lot."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:142
msgid ""
"Greetings, strangers! This swamp is dangerous... You wanna cross it, you’ll "
"need protection — cost you only $fee gold!"
msgstr ""
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:144
msgid "Thanks very much. Here’s the gold..."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:158
msgid ""
"You know, you really ought to be more careful before handing over money to "
"suspicious strangers like me. But, since I’m feeling nice at the moment, I "
"think I will actually keep my word and offer you some protection."
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:162
msgid "Hey, what’s your problem, Garrath? I thought we had a deal!"
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:166
msgid "Yeah, well, I changed my mind."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:184
msgid ""
"...I’m not entirely sure what just happened here, but I guess I should be "
"grateful?"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:188
msgid ""
"While it appears fortune favored us this time, I fear for the travelers for "
"whom this man does not keep his word..."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:193
msgid "It’s been a pleasure doing business with you... Bye!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:204
msgid "Where did he go?"
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:208
msgid "Haw haw haw! Fools!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:212
msgid "Well, at least we only have to deal with one of them now..."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:254
msgid ""
"Hey, that was one of our villages! Deal’s off; we’re no longer "
"protecting you!"
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:264
msgid "So... does that mean that our deal is back on now, Garrath?"
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:268
msgid "Fine, I guess..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:274
msgid ""
"Wait, I’m sorry! I didn’t realize you were so attached to that village! "
"Please give me a chance to make it up to you!"
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:278
msgid ""
"Well, I guess a little extra payment could persuade me to forgive you..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:293
msgid "I’m afraid I don’t have much gold left..."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:297
msgid "Oh well, too bad for you!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:308
msgid "Well..."
msgstr ""
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:310
msgid "Here’s 20 more gold."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:323
msgid "Pleasure doing business with you! Just don’t let it happen again!"
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:328
msgid "Sheesh, Garrath, won’t you make up your mind already?!"
msgstr ""
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:334
msgid "Nope, I’m not giving you any more gold."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:338
msgid "Suit yourself. Men, attack!"
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:363
msgid ""
"Hey! You captured one of my villages again! I thought I told you to stop "
"doing that!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:367
msgid ""
"Sorry! It’s a hard habit to break! Perhaps I can pay you again to make up "
"for it?"
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:372
msgid "Nope, I’m through with your games! Men, attack!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:381
msgid ""
"Oh well, I guess I should have listened when he said not to let it happen "
"again..."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:391
msgid "Stop stealing my villages!"
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:414
msgid ""
"Hm, it looks like you don’t have any gold left. We’re not interested in you "
"anymore; bye!"
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:421
msgid "What a fickle one, that Garrath..."
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:439
msgid ""
"I’ll be taking back that money that your men “borrowed” from me now, Garrath!"
msgstr ""
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:469
msgid "No thanks — we’ll manage by ourselves..."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:473
msgid "You’ll regret it!"
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:477
msgid "They certainly will! Haw haw haw!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:501
msgid ""
"This chest contains all the money that rogue has taken from unwary travelers!"
msgstr ""
#. [scenario]: id=07_Night_in_the_Swamp
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:4
msgid "Night in the Swamp"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:56
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:38
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:35
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:84
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:51
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:78
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:106
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:90
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:72
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:114
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:158
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:81
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:106
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:134
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:69
msgid "Undead"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:105
msgid "I call upon all that is holy to break the power of this evil stone!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:130
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:181
msgid ""
"I think that’s all of them! Let’s move on — the less time we spend in this "
"swamp the better."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:142
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:234
msgid "Survive until daybreak"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:148
#, fuzzy
msgid "Defeat remaining enemy units"
msgstr "Nedkjemp fiendens leder"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:210
msgid "Evil emanates from this stone, but I have not the power to destroy it."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:240
#, fuzzy
msgid "Destroy the stones and defeat all enemies"
msgstr "Nedkjemp fiendens leder"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:258
msgid "Mages and Paladins are capable of destroying the stones"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:267
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:271
msgid ""
"One more day’s travel, I think. We should camp for the night now — we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:279
msgid "Those standing stones — they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:283
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
"best we can."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:287
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:302
msgid "This’ll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:315
msgid "At last, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:326
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:332
msgid ""
"I hope I never see another night like that! Let’s leave this evil place as "
"quickly as possible — I want to get us out of Illuven before dusk."
msgstr ""
#. [leader]: id=Ur-Thorodor, type=Ancient Wose
#. [scenario]: id=08_Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:4
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:53
#, fuzzy
msgid "Ur-Thorodor"
msgstr "Delfador dør"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:50
msgid "Wose"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:81
msgid ""
"We have arrived. And there is the island Leollyn spoke of. But what are "
"those strange shapes moving among the trees?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:85
msgid ""
"I believe that they are woses — tree guardians. I have heard of them, but "
"thought they were gone from Wesnoth forever. They are not evil, it is said, "
"but yet they may be hostile to us. We had best be careful."
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:89
msgid ""
"I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may "
"not trespass on our island."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:94
msgid ""
"Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, "
"in the interests of all living things in Wesnoth."
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:98
msgid ""
"We care nothing for your kings, human-creatures. It is centuries since your "
"kind have been here, and only now are our roots destroying the last of your "
"accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:102
msgid ""
"This Ur-Thorodor should not speak of King Garard that way! “Suffer our "
"wrath” indeed... I’ll show him wrath!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:106
msgid ""
"It seems there is no alternative — we must get onto that island! Perhaps if "
"we can get close to Ur-Thorodor, and speak with him again, he will "
"understand."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:111
msgid "Move Delfador to Ur-Thorodor’s castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:123
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfador dør"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:150
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:154
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth — we must fight against it together, or all life here will "
"perish."
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:158
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:169
msgid ""
"I am defeated... My children, hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:173
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let me remain here, then I promise you, on behalf of King Garard, that no "
"Wesnothian will set foot on your island without your permission again. As a "
"token of good faith, I command my army to return to the mainland."
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:193
msgid "Are you sure that’s wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:197
msgid ""
"It’s the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission and determined what is amiss "
"in the world of the dead."
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:201
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:241
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
"the spirit world.\n"
"\n"
"But as Delfador’s meditation deepened, and the woses sank into their "
"timeless dreams of earth and trees, something else stirred on the island — "
"for a few orcish scouts had indeed crossed the Ford of Abez..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:248
msgid "Ommmmmmm..."
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:260
msgid "Gurbash"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:267
msgid "Pruark"
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:274
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:278
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:282
msgid "Thump!"
msgstr ""
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:4
msgid "Houses of the Dead"
msgstr ""
#. [leader]: id=Arakar, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:42
msgid "Arakar"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:74
msgid "Undead Followers"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:81
msgid ""
"It was one of those moments that altered the destiny of the world. The orc "
"warrior held many possibilities in his hand. He could simply have taken "
"Delfador’s head. Had that occurred, the orcs might have overrun the whole of "
"Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to "
"abuse one of the hated human mages, was to strike Delfador with his "
"gauntleted fist."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:84
msgid ""
"The blow interrupted Delfador’s meditation. He began to topple over to the "
"ground; but before his head reached it, he vanished as though he had never "
"been there at all."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:96
msgid "Explore the Land of the Dead"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:103
msgid "Have Delfador claim the magical artifact, then move him to the signpost"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:111
msgid "Move Delfador to the signpost"
msgstr ""
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:131
msgid "Delfador must visit a village himself to find if help is there"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:154
msgid ""
"Delfador opens his eyes and realizes he is alone in the dark."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:159
msgid ""
"This is surely the Land of the Dead... and it seems I am still alive. But "
"then, as Leollyn warned, I can never return! I suppose I may as well explore."
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:234
msgid "Rorthin"
msgstr ""
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:238
msgid "A living man... so it is as Iliah-Malal says..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:242
msgid "Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?"
msgstr ""
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:246
msgid ""
"My name is Rorthin. I died long ago, in a great battle... I have almost "
"forgotten... Iliah-Malal is a living man, like you, who walks among the "
"dead. He promises life to all those who follow him. Such is against the way "
"of things."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:250
msgid ""
"I agree. I would very much like to meet Iliah-Malal. Where can I find him?"
msgstr ""
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:254
msgid ""
"Follow the dry river, then the road to the signpost in the north. I will "
"help you. Enter the houses of the dead as you pass, for others here may help "
"you."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:258
msgid "Speak again, spirit! What else do you know of this place?"
msgstr ""
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:262
msgid ""
"I have heard there is a powerful magical artifact somewhere around here. Any "
"more, I cannot tell you."
msgstr ""
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:297
msgid "Penella"
msgstr ""
#. [message]: speaker=Penella
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:300
msgid ""
"Do not fear me, Delfador. It is my doom to appear as you see me. I was a "
"serf of a cruel lord. He demanded great taxes to fight many wars... then "
"plague came... my family was starving, and we were forced to eat the flesh "
"of those who had died."
msgstr ""
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:307
msgid "Roddry"
msgstr ""
#. [message]: speaker=Roddry
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:310
msgid ""
"Have you encountered the skeletons? Their castle lies north of here. It is "
"difficult to attack, but there is a secret entrance in the valley beyond "
"Sythan’s village."
msgstr ""
#. [scenario]: id=09_Houses_of_the_Dead
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:313
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:189
msgid "Nameless"
msgstr ""
#. [message]: speaker=Nameless
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:316
msgid "I died a long time ago. I have forgotten my name."
msgstr ""
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:319
msgid "Melinna"
msgstr ""
#. [message]: speaker=Melinna
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:322
msgid ""
"Iliah-Malal says that he can open a portal to the world of the living. Those "
"who follow him will walk the earth as they did in life."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:326
msgid ""
"Why are the dead so restless? This should be a place of rest and peace for "
"you."
msgstr ""
#. [message]: speaker=Melinna
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:330
msgid ""
"Once, I was happy here, but Iliah-Malal made me see this land as the eyes of "
"the living see it... a place of rock and dust."
msgstr ""
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:333
msgid "Sythan"
msgstr ""
#. [message]: speaker=Sythan
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:336
msgid ""
"I was once a great lord... I commanded armies! Iliah-Malal promised I would "
"lead again."
msgstr ""
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:339
msgid "Hereld"
msgstr ""
#. [message]: speaker=Hereld
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:342
msgid ""
"Beware the skeletons! They are not the spirits of dead men, but the "
"creations of evil magic."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:346
msgid "What else do you know of the skeletons?"
msgstr ""
#. [message]: speaker=Hereld
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:350
msgid ""
"It is said that they guard a powerful magical artifact. Roddry knows more "
"than I do; he lives to the west."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:379
msgid ""
"I must find that artifact of which the ghost spoke; it sounds too powerful a "
"thing to be left in Iliah-Malal’s hands."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:406
msgid "Something does not feel right about those villages..."
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:416
msgid "Rattles"
msgstr ""
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:426
msgid "Do you serve Iliah-Malal, living man?"
msgstr ""
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:428
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:452
msgid "Yes, I serve him."
msgstr ""
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:432
msgid "Then you will not mind if we kill you! Hahahahah!"
msgstr ""
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:437
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:461
msgid "No, I do not."
msgstr ""
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:441
msgid "Then you will die forever!"
msgstr ""
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:450
msgid "Do you serve Iliah-Malal?"
msgstr ""
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:456
msgid "Then you will not mind if we destroy you! Hahahahah!"
msgstr ""
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:465
msgid "Then you will perish forever!"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:480
msgid "Bones"
msgstr ""
#. [message]: speaker=Bones
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:490
msgid "Iliah-Malal commands your death!"
msgstr ""
#. [message]: speaker=Bones
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:496
msgid "Iliah-Malal commands your destruction!"
msgstr ""
#. [message]: speaker=narrator
#. The Tomb Guardian's dialogue should sound especially archaic
#. and imperious. If your language has special forms for superior
#. addressing inferior, use them here.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:516
msgid "WHO ENTERS THE TOMB OF AN-USRUKHAR?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:521
msgid "I... I am Delfador, a mage of Wesnoth."
msgstr ""
#. [message]: speaker=narrator
#. "bestrode" = past tense of archaic verb "bestride", literally
#. meaning to straddle but with a secondary sense of "to
#. dominate", and connotations of gigantism.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:528
msgid ""
"I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in "
"the morning of time, who sleeps now in a death beyond death until the "
"unmaking of the world."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:533
msgid ""
"I am only a man, a living man seeking a way home from the Land of the Dead."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:537
msgid ""
"Living...? I see that it is so. Your breath stirs dust that has lain "
"untouched since the Primal Aeon. And it was foretold that one like you would "
"come."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:542
msgid "Foretold?"
msgstr ""
#. [message]: speaker=narrator
#. "Aeon" is a variant form of the word English word "eon", used
#. for a long and indefinite span of time. The variant has
#. mystical connotations.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:549
msgid ""
"Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar "
"the Great, he of whom I am but the tiniest shade and fragment, foresaw in "
"the Mirror of Evanescent Time that a living man would come here to be "
"tested. AND I AM THE TEST!"
msgstr ""
#. [message]: speaker=Delfador
#. "coil" is an archaism. In the English of around 1600, it was
#. used to refer to a difficulty or entanglement. Translate
#. freely.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:557
msgid ""
"I have felt the coils of prophecy on me before. I am beginning to dislike "
"them."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:561
msgid ""
"It is only given to the small not to feel the hand of fate on their "
"shoulder; the great must suffer its weight whether they will or no. "
"Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:566
msgid "I serve my king and my kingdom."
msgstr ""
#. [message]: speaker=narrator
#. The Tomb Guardian speaks closer to literal truth here than
#. Delfador can possibly know. It is now 470YW; in 501YW,
#. Garard II will be murdered by his wife and son, and the
#. usurpation of Asheviere will begin.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:574
msgid ""
"Your king will die in an eyeblink and your kingdom in the drawing of a "
"breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:579
msgid "I serve my people and my land."
msgstr ""
#. [message]: speaker=narrator
#. "matter" is used here with an archaic meaning, roughly
#. that of "ground" or "essence". This sense survives in
#. modern English in constructions like "It matters a lot."
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:586
msgid ""
"Peoples vanish and lands wither under the pitiless gaze of eternity; the "
"true matter of the world is deeper. Delfador, I ask you a third time, and on "
"your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:591
msgid ""
"I... I serve life against death. Love against fear. Light against darkness."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:599
msgid ""
"IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The "
"trials before you will be great. So is its power."
msgstr ""
#. [scenario]: id=10_The_Gate_Between_Worlds
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:4
msgid "The Gate Between Worlds"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:51
msgid "Defeat Iliah-Malal"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:101
msgid ""
"So, this is the one my minions told me of... the living man who walks here "
"among the dead. You have come in time to see my greatest achievement — an "
"end to death itself!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:105
msgid "That’s impossible! You must be insane!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:109
msgid ""
"Have not you yourself traveled between the realms of life and death? Behold!"
msgstr ""
#. [message]: role=dead_sidekick
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:165
msgid ""
"Iliah-Malal has created a portal to the land of the living! How I long to go "
"through it and see the sun again..."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:170
msgid ""
"Now, my living followers, I summon you! See that death is nothing, and fear "
"not to fight for me!"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:179
msgid "Vobryn"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:186
msgid "Tur"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:193
msgid "Meorraent"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:198
msgid ""
"This is a great evil. The dead will not find peace by passing through your "
"gateway, Iliah-Malal, for you cannot give them life again. You have not "
"brought an end to death, but to life itself!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:202
msgid ""
"You will see things differently at the point of a sword, my friend. Minions! "
"Kill the unbeliever... he will join us then."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:213
msgid "Iliah-Malal’s body lay still for a moment, then stirred!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:223
msgid "Follow me if you dare..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:227
msgid ""
"This portal Iliah-Malal has created is a great and terrible work of magic. I "
"must catch him, and somehow force him to close it!"
msgstr ""
#. [scenario]: id=11_Wasteland
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:4
msgid "Wasteland"
msgstr ""
#. [leader]: id=Tish Golub, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:47
msgid "Tish Golub"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:64
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:41
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:170
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:30
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:48
msgid "Elves"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:71
msgid "Istelimir"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:72
msgid "Atellas"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:102
msgid ""
"As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up "
"and the air became thick with ghosts pouring through into the land of the "
"living. The ground became icy underfoot, and soon Delfador was following the "
"necromancer’s footsteps in a thick layer of snow. Eventually, even these "
"became indistinct."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:107
msgid ""
"It’s hopeless, I’ve lost all track of Iliah-Malal... and I shall freeze "
"unless I find shelter soon. Perhaps in that forest to the north..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:113
msgid "Find Delfador shelter before he freezes to death"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:158
msgid "What are you doing in our forests, stranger?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:162
msgid ""
"It’s a long story... but I wonder whether I might first ask for your "
"hospitality? I’m lost, and freezing to death here!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:166
msgid ""
"I suppose there can be little harm in one half-frozen human... Our nearest "
"post is to the northeast; I’ll lead you there. But we must not tarry! There "
"are deadlier foes than the weather abroad."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:205
msgid "Welcome, Delfador!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:210
msgid "Er, hello... you know my name, then...?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:214
msgid ""
"Yes. I am Chantal, and I know many things. I know you come from the great "
"human kingdom of the south and are a master of magic. You have faced great "
"adversity and visited a place from where few hope to return, from where none "
"before have returned unchanged. Fate is heavy upon you, and you deserve our "
"help."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:218
msgid ""
"Oh... well... very nice of you, but I don’t feel very fated. In fact, I’ve "
"been positively blundering! I was just trying to defend my master Methor’s "
"school against the orcs, and then I was tasked with finding the source of "
"the undead activity... and now I have failed at both."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:222
msgid ""
"But you have not failed. The southlands have not yet fallen to the orcish "
"army, and have you not learned more about the undead than any man alive? It "
"is he who fears death above all things who deceives the spirits into "
"believing they can live again, and blinds them to the peace and rest of "
"their own domain."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:226
msgid "You mean Iliah-Malal?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:230
msgid "Yes, that is who I mean."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:234
msgid ""
"If I might ask, where am I? And what of Lionel, and King Garard? What has "
"befallen them?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:238
msgid ""
"You are among the North Elves, in the Lintanir Forest. Our arts hold back "
"the winter cold within these woods. To the south and west of here lies a "
"wasteland inhabited only by barbarians and orcs. To the south again, the "
"Great River, and your home. Of your friends, I know nothing."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:242
msgid ""
"I am deeply grateful for your aid, Chantal. I see now what I must do... I "
"have lost Iliah-Malal, but I must at least try to report back to the King or "
"to Leollyn. I will set out for the south!"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:251
msgid ""
"It will not be easy. The orcish army lies between here and your destination. "
"We are under attack even here, by an orcish warband encamped in the "
"mountains to the southwest."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:255
msgid ""
"Attacked by orcs? Then I might perhaps help you to defeat them, and repay "
"your assistance and kindness!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:269
#, fuzzy
#| msgid "Defeat enemy leader"
msgid "Defeat the enemy leader"
msgstr "Nedkjemp fiendens leder"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:277
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:180
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:137
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:303
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:197
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:128
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:109
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:198
#, fuzzy
msgid "Death of Chantal"
msgstr "Delfador dør"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:295
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:41
msgid ""
"Chantal! No — you can’t be dead! I have no hope of returning to Wesnoth "
"now..."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:339
msgid ""
"With your help, Delfador, we have overrun the orcish warlord of this area, "
"and our forests are secure. Secure enough that I can even join you in your "
"journey south... at least as far as the Great River."
msgstr ""
#. [scenario]: id=12_Terror_at_the_Ford_of_Parthyn
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:4
msgid "Terror at the Ford of Parthyn"
msgstr ""
#. [leader]: id=Upgar, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:63
msgid "Upgar"
msgstr ""
#. [leader]: id=Dirator, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:88
msgid "Dirator"
msgstr ""
#. [leader]: id=Niktor, type=Lieutenant
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:108
msgid "Niktor"
msgstr ""
#. [leader]: id=Arpus, type=White Mage
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:138
#, fuzzy
msgid "Arpus"
msgstr "knus(e)"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:172
msgid "Find out what is happening at the Ford"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:199
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:188
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:291
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:153
#, fuzzy
msgid "Defeat all enemy leaders"
msgstr "Nedkjemp fiendens leder"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:242
msgid ""
"This is the nearest human garrison, Delfador — the only place where the "
"river can be crossed. Soon after the last King of Wesnoth began his reign, "
"he put a strong garrison not far south of here in the town of Parthyn, and "
"orcs have not been able to cross into Wesnoth over this part of the river "
"since."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:246
msgid ""
"This mist is unusual, though, even if we are close to the river. I have "
"never seen it so thick before."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:254
msgid ""
"There should be no orcs this far south. But I do not like the feel of this "
"mist."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:258
msgid "Stay close. I don’t like the feel of it either."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:279
msgid "Be wary. Something does not feel right about that village..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:299
msgid "There’s something there in the mist!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:305
msgid "One of Iliah-Malal’s creatures. So it has begun!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:322
msgid "Orcs!"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:326
msgid "It seems there are orcs this far south after all. This is strange."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:330
msgid "Prepare to fight them! We must keep the ford clear!"
msgstr ""
#. [message]: role=Commander
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:377
msgid "Halt! Who goes there?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:381
msgid ""
"I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; "
"with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must "
"speak with your commander; death treads upon our very heels."
msgstr ""
#. [message]: role=Commander
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:385
msgid ""
"I command here, but we have lost the north shore. Uncanny creatures stalk "
"the night; our weapons scarcely seem to scathe them. I fear we cannot hold "
"against an attack in strength."
msgstr ""
#. [message]: speaker=Delfador
#. "be of heart" -> "have courage" in modern English.
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:390
msgid ""
"I have fought these before. Be of heart: impact weapons and magic can defeat "
"them. Do I recall aright that there is a school of mages not far from here?"
msgstr ""
#. [message]: role=Commander
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:394
msgid ""
"Yes, close by the southeast wall of our fort across the ford. But they are "
"jealous of their privileges and hold aloof from us."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:398
msgid ""
"That shall soon end. Send to them in my name and the Arch-Mage Leollyn’s; "
"nay, tell them that in this matter I speak with the King’s voice!"
msgstr ""
#. [message]: role=Commander
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:402
msgid "I heed the King’s voice. My men are at your command."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:415
msgid "To wake up the mages, move a unit near their tower."
msgstr ""
#. [message]: role=Teacher
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:531
msgid "What are you doing here, disturbing our peace and concentration?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:535
msgid "Undead are attacking the fort on the north shore. We need your help!"
msgstr ""
#. [message]: role=Teacher
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:539
msgid ""
"I have told the commander of that garrison that we take orders from none "
"other than the Chief Mage of the High Council, Master Leollyn!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:543
msgid ""
"Leollyn’s emissary, Delfador, requests your help. He bears Leollyn’s token, "
"which is not lightly given."
msgstr ""
#. [message]: role=Teacher
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:547
msgid "I recognize it. Very well; we shall join the battle."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:575
msgid "What is going on here? This village has been burned to the ground!"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:579
msgid "Maybe there are survivors? We should check."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:592
msgid "Another village burned. Nobody to be seen!"
msgstr ""
#. [unit]: type=Spearman, id=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:612
msgid "Theorin"
msgstr ""
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:623
msgid "Please, spare me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:627
msgid "Spare you from whom, soldier? What has happened here?"
msgstr ""
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:631
msgid "They come at night... and leave no one alive..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:635
msgid "Get hold of yourself, soldier! Who is ‘they’?"
msgstr ""
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:639
msgid ""
"I do not know. No one has seen their faces and lived. All I could hear is my "
"comrades’ screams as they were being slaughtered."
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Donc
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:665
msgid "Donc"
msgstr ""
#. [unit]: type=Halberdier, id=Stanis
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:682
msgid "Stanis"
msgstr ""
#. [message]: speaker=Donc
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:692
msgid "It’s time to stand up and fight... What’s this?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:696
msgid "Friends, soldiers. Why were you hiding?"
msgstr ""
#. [message]: speaker=Stanis
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:700
msgid "Our post was overrun. Very few of us survived."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:704
msgid "Your orders from the King are to fight. Just stay close to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:721
msgid "This village seems unharmed. Anyone here?"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:732
msgid "Bled"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:739
msgid "Crod"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:746
msgid "Angedd"
msgstr ""
#. [message]: speaker=Angedd
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:749
msgid "Surprise, surprise..."
msgstr ""
#. [message]: speaker=Bled
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:753
msgid "We have not waited all this time for nothing!"
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Zagar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:783
msgid "Zagar"
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Brox
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:800
msgid "Brox"
msgstr ""
#. [unit]: type=Longbowman, id=Adran
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:817
msgid "Adran"
msgstr ""
#. [message]: speaker=Adran
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:828
msgid "Long live the King! Wait, you are not—"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:832
msgid "—The enemy? Yes, we’re on your side."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:836
msgid "Soldiers of Wesnoth, rise to fight for your King!"
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Axios
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:862
msgid "Axios"
msgstr ""
#. [unit]: type=Spearman, id=Ulfter
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:879
msgid "Ulfter"
msgstr ""
#. [unit]: type=Bowman, id=Ogdal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:896
msgid "Ogdal"
msgstr ""
#. [message]: speaker=Ulfter
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:906
msgid "Is the enemy gone?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:910
msgid "He will be, if you help. Now follow me into battle!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:926
msgid "Anyone here?"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:935
#, fuzzy
msgid "Dreadred"
msgstr "Delfador"
#. [message]: speaker=Dreadred
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:938
msgid "Master said more would come!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:959
msgid "There are signs of a battle, but nobody seems to be here..."
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:971
msgid "Crum"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:978
msgid "Smalg"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:985
msgid "Grubar"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:992
msgid "Ulkar"
msgstr ""
#. [message]: speaker=Crum
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:996
msgid "Wrong!"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1011
msgid "Axhamr"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1012
#, fuzzy
msgid "Horfir"
msgstr "ild"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1013
msgid "Backu"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1014
msgid "Camdun"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1015
msgid "Drapug"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1016
msgid "Kalip"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1017
msgid "Abmin"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1026
msgid ""
"This unnatural night will surely bring another wave of the undead. Soldiers, "
"stand firm and send these abominations back to the darkness!"
msgstr ""
#. [message]: speaker=Upgar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1039
msgid ""
"You may have defeated me, but the great Zorlan will have revenge! I have "
"done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can "
"come to the aid of your doomed army. It will be a glorious massacre!"
msgstr ""
#. [message]: speaker=Dirator
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1063
msgid "Master will avenge me!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1085
msgid ""
"We have much less time than I thought. Iliah-Malal’s offensive has begun. I "
"must close his portal before it’s too late, and I have no idea how to do "
"that. And we must also defeat those that have already escaped the Land of "
"the Dead."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1089
msgid ""
"But there is something else those orcs said that deeply worries me in a "
"different way. I have wondered why the orcs have been attacking in concert "
"all along the frontier; they do not coordinate well. If that orc was telling "
"the truth and a paramount chief strong enough to marshal their entire host "
"has arisen among them, the King may be walking into a lethal trap at the "
"Ford of Abez."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1093
msgid ""
"Word had just arrived when I left Lintanir that the High Lord Kalenz was "
"mustering an elvish army against the orcs, but he is not aware of the King’s "
"movements or of any trap in wait for him. And he certainly does not know of "
"the undead menace."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1097
msgid ""
"Maybe we can warn the King in time. Lionel should be back in Weldyn by now; "
"I shall send one of the garrison’s message-riders to him, but I cannot spare "
"the time to go south myself. I will gather as many troops as I can move "
"quickly through these wildlands and head west from here."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1101
msgid ""
"Will you join me? Elves know these northern paths better than any human."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1105
msgid ""
"It is not to be, Delfador. I must return to Lintanir as swiftly as I may; "
"the Northern Elves must be informed immediately — and mayhap I can find High "
"Lord Kalenz or get a message to him."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1109
msgid ""
"My king does not command him... but if elves and humans do not stand "
"together in this, I fear we will fall separately."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1113
msgid ""
"I do not doubt it. Go to your king, Delfador, and have faith in yourself; "
"for I sense that you hold the fate of Wesnoth in your hands, and will need "
"all the strength you have. I think we will meet again."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1125
msgid ""
"This is hopeless. Many more enemies are coming, while our numbers are "
"limited."
msgstr ""
#. [scenario]: id=13_The_Return_of_Trouble
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:4
msgid "The Return of Trouble"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:18
msgid ""
"While Delfador was still at the Academy, major events were taking place "
"throughout Wesnoth. After centuries of squabbling, a warlord emerged to "
"unite the orcs. This was ill tidings for humans and elves alike."
msgstr ""
#. [part]
#. "errantry" is an archaic English word associated with medieval
#. knights. It means he wandered around looking for monsters to
#. slay and wrongs to right.
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:24
msgid ""
"There was an elf named Kalenz who had already, in Delfador’s time, been a "
"legend among his people for centuries; his tale, The Legend of Wesmere"
"i>, is known throughout the elven lands. Prolonged in life by a necromantic "
"potion, he put aside the High Lordship of the Elves after the death of his "
"beloved wife, and wandered the Great Continent in errantry."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:27
msgid ""
"But Kalenz half-knew and half-feared he would be needed again, and the day "
"he had long foreseen finally arrived. Reports came to him of large orcish "
"forces attacking the outskirts of elvish forests, including Lintanir itself. "
"Kalenz quickly gathered a small troop of handpicked guards. War had returned "
"to the land of the elves."
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:42
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:31
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:49
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:16
msgid "Kalenz"
msgstr ""
#. [leader]: id=Knafa-ord, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:78
msgid "Knafa-ord"
msgstr ""
#. [leader]: id=Tan-drul, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:113
msgid "Tan-drul"
msgstr ""
#. [leader]: id=Krardul, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:148
msgid "Krardul"
msgstr ""
#. [leader]: id=Clartakis, type=Elvish Captain
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:174
msgid "Clartakis"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:192
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:295
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:165
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:124
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:194
#, fuzzy
msgid "Death of Kalenz"
msgstr "Delfador dør"
#. [message]: speaker=Tan-drul
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:209
msgid ""
"Kill these filthy elves! Show all warlords the might of Zorlan! When they "
"accept him as sovereign we will all be rewarded!"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:213
msgid "This is what we have been training for! Now we drive these beasts back!"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:225
msgid ""
"The orcs are retreating! And... what is this? A shyde flying towards us as "
"if hell were on her heels..."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:231
msgid ""
"The orcs are retreating! And... what is this? A druid running to meet us as "
"though hell were on her heels..."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:251
msgid "My lord Kalenz, at last I have found you!"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:255
msgid ""
"Chantal! Granddaughter! What are you doing here? You were not attacked, I "
"hope."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:259
msgid ""
"We were, but the enemy was vanquished. There are much more serious matters "
"that require your attention."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:263
msgid ""
"A paramount chief of all the orcs has arisen, and he is setting a trap for "
"the humans at the Ford of Abez. I think we must aid the humans, lest we be "
"defeated separately once they are crushed."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:267
msgid ""
"There is more ill news. Evil has been unleashed. A portal has been opened "
"from the Land of the Dead. An army of undead is being raised as we speak."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:271
msgid "This is very serious. Have you informed the elvish settlements?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:275
msgid ""
"Yes. And I have prepared holy water for our warriors. They should be able to "
"hold against the undead in our forests, at least for now."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:279
msgid ""
"Holy water? What is this? Have you been dabbling where you should not, in "
"the Book of Crelanu?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:283
msgid ""
"No. The preparation of holy water was a secret that Lady Cleodil passed on "
"to her daughters and granddaughters. She thought it wise to share the least "
"dangerous secrets of the Book."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:287
msgid ""
"Returning to present matters, I believe I have found the one we have been "
"awaiting ever since Lady Cleodil accepted guardianship of the Book. You know "
"of what I speak."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:291
msgid ""
"I never thought to see such a human, not even in all the years I have lived. "
"Who is this person?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:295
msgid ""
"Delfador, a mage trusted of their king. He has survived a passage through "
"the Land of the Dead not merely alive but uncorrupted. He helped us defeat "
"the orcs when they threatened Lintanir, and I fought undead with him at "
"Parthyn Ford. I have come north partly because I am thinking to fetch the "
"Book of Crelanu so I can take it to him."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:299
msgid "He is uncorrupted? You are sure of this?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:303
msgid "I have bent my healing senses upon him. I am as sure as I can be."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:308
msgid ""
"Then we must aid him, and I must meet him. The King of Wesnoth is just a "
"king; it is inner strength such as you describe that will turn back the "
"darkness, if anything can. West, to the Ford of Abez!"
msgstr ""
#. [scenario]: id=14_Shadows_in_the_Dark
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:4
msgid "Shadows in the Dark"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:17
msgid ""
"Kalenz and his troops fared swiftly south and then westward along the north "
"bank of the Great River. They successfully evaded the orcs, but would soon "
"find there were grimmer foes awaiting them."
msgstr ""
#. [leader]: id=Rudimil, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:55
msgid "Rudimil"
msgstr ""
#. [leader]: id=Roth-Malal, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:82
msgid "Roth-Malal"
msgstr ""
#. [leader]: id=Barth-Malal, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:110
msgid "Barth-Malal"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:159
msgid ""
"This forest looks quiet — too quiet. Proceed carefully, I don’t like this at "
"all."
msgstr ""
#. [message]: speaker=Barth-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:175
msgid "Living... Soon, you’ll be more troops for my master!"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:179
msgid "Undead! Where did they come from?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:183
msgid ""
"We should try to go west. I sense things are worse on the eastern front."
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:190
msgid "Hraul"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:191
msgid "Atrag"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:192
msgid "Horr"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:193
msgid "Nfrigt"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:194
msgid "Rkrin"
msgstr ""
#. [message]: role=enemy_speaker
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:211
msgid "We have reinforcements!"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:218
msgid "Haunt"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:219
msgid "Gdal"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:220
msgid "Oltr"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:221
msgid "Orbl"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:222
msgid "Nifigt"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:223
msgid "Dert"
msgstr ""
#. [message]: role=enemy_speaker
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:240
msgid "And now even more reinforcements!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:261
msgid "Foul creatures, it is time for your final rest!"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:265
msgid "That is Delfador. Do you see now?"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:269
msgid ""
"I do. He is like a blazing fire to my inner eye. I think you have chosen "
"well, granddaughter; he is indeed the one to whom the Book of Crelanu should "
"pass."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:273
msgid "If I were human, I think I would be in love with him."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:277
msgid ""
"If you were human, you would be quite right to be. Strange... they are such "
"surly children in the main, short-lived and crude and quarrelsome. And yet, "
"even our greatest mystics do not shine so brightly as this one."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:281
msgid "I hope the Book does not destroy him."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:285
msgid "You speak my thoughts, granddaughter. May it be so."
msgstr ""
#. [message]: speaker=Rudimil
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:334
msgid ""
"The elves have advanced much further than anticipated; Krumful, Unhul, arise!"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:336
msgid "Krumful"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:340
msgid "Unhul"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:363
msgid "I have arrived too late for the entertainment, it would seem."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:370
msgid ""
"Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of "
"the Elves, and we are in your debt today."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:374
msgid ""
"It is my honor to meet you. And it relieves my mind to know Chantal is safe "
"and with her kin again."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:378
msgid ""
"I am not sure there is safety for anyone in these days, but we all travel "
"the same road and face the same foes."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:382
msgid ""
"Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are "
"not too late to prevent an orcish victory there."
msgstr ""
#. [scenario]: id=15_Save_the_King
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:4
msgid "Save the King"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:18
msgid ""
"Following Delfador, the elves moved to unite with the Wesnothian forces and "
"meet Zorlan head-on..."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:23
msgid "but the King was in an unenviable position..."
msgstr ""
#. [leader]: id=T'bhan, type=Orcish Warrior
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:124
msgid "T’bhan"
msgstr ""
#. [leader]: id=Qgthun, type=Orcish Warrior
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:149
msgid "Qgthun"
msgstr ""
#. [leader]: id=Trgrau, type={ON_DIFFICULTY (Troll Hero) (Great Troll) (Great Troll)}
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:173
msgid "Trgrau"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:201
#, fuzzy
msgid "Death of Garard II"
msgstr "Delfador dør"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:228
msgid ""
"It appears we have arrived just in time! The King stands at bay, surrounded "
"by the enemy."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:232
msgid ""
"I fear we may be too late. This new warlord must have united every orcish "
"tribe north of the Great River. Look at their army, it is vast!"
msgstr ""
#. [message]: speaker=Zorlan
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:236
msgid ""
"Elves! I heard you have been looking for me! But you will save neither the "
"human prince, nor yourselves."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:240
msgid "We must destroy this warlord now, before his power grows any greater!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:244
msgid "Agreed, but we must make haste, for the King is hard-pressed."
msgstr ""
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:275
msgid ""
"The enemy is drawing near. My personal guards must join the fight. We can "
"only hope help arrives soon."
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:289
msgid "Adamar"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:296
msgid "Mitbreen"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:303
msgid "Ronduger"
msgstr ""
#. [message]: speaker=Adamar
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:308
msgid "For the King!"
msgstr ""
#. [message]: speaker=Zorlan
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:319
msgid "Argh! It can’t be, beaten by these swine!"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:327
msgid "Victory!"
msgstr ""
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:331
msgid ""
"Delfador! And you, elvish friends! The Kingdom of Wesnoth is in your debt "
"today!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:335
msgid "My King, this is Kalenz, High Lord of the Elves."
msgstr ""
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:339
msgid "You will be forever welcome in the court of Wesnoth."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:343
msgid ""
"We look forward to fighting beside you to defeat those threats that remain."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:347
msgid ""
"Your Majesty, we have more urgent matters. Leollyn sent me on a mission to "
"find out why the dead are restless. A foul necromancer has opened a portal "
"to the Land of the Dead. It must be closed at all costs, and I am afraid my "
"skills may be insufficient for that task."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:351
msgid ""
"Delfador, our weapons are weak against the undead, but perhaps we have other "
"help to give you. Centuries ago, the great mage Crelanu entrusted to us a "
"book of lore and perilous secrets that took him his entire life to gather."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:355
msgid ""
"Crelanu charged us with guarding this book until someone worthy of it should "
"arrive. We believe you are the one, Delfador. The book may help you find a "
"way to close the portal."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:359
msgid ""
"Friends, your words do me greater honor than I perhaps deserve. I am not "
"sure I am worthy of this charge."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:363
msgid ""
"You may have some doubts, but Chantal and I are sure of your quality. But be "
"warned: there is a curse on this book. Crelanu fairly warned us that his "
"arts would bring much woe down upon us. And so it proved, though at the time "
"we had no other choice. The victories you win with it may cost you as dearly."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:367
msgid "Curse or no, we must close the portal soon, or else we are all doomed."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:371
msgid ""
"This is a decision you will have to make. If we fight the undead without the "
"book’s help, it will be an honor to fight by your side, no matter what the "
"outcome."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:375
msgid ""
"I think I, too, have no choice but to accept the book. I cannot allow the "
"sure death of many humans and elves for fear of the curse."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:379
msgid ""
"Then here it is, Delfador. May it help you bring a swift end to the undead "
"menace. And may it cost you less than it has cost us..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:383
msgid ""
"Thank you, friends. May we meet again in happier times. Now I must make "
"haste, for I need to study the book and prepare for battle with the undead."
msgstr ""
#. [scenario]: id=16_Dark_Sky_Over_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:4
msgid "Dark Sky Over Weldyn"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:18
msgid ""
"Kalenz, Chantal, and their troops departed to ride against the remnants of "
"the orcish Great Horde. Delfador returned to Weldyn with the King and his "
"gift from the elves, the Book of Crelanu. However, despite the victory, "
"Delfador was deeply worried by the undead menace. On the way back, they met "
"with Lionel who was arriving with reinforcements, and were deeply saddened "
"to learn that Leollyn had died under very suspicious circumstances."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:22
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:34
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:58
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:67
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:75
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:91
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:103
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:115
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:127
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:142
msgid "Garard II"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:22
msgid ""
"We have assembled here with good and bad news: The good news is that the "
"orcs have been defeated decisively. Their Great Chief is dead and their army "
"has been scattered. We owe much of this great victory to Delfador."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:26
msgid ""
"I did very little, sire. It was actually the elves who saved us on that day."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:30
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:38
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:63
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:71
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:79
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:95
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:111
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:86
msgid "Lionel"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:30
msgid ""
"We owe the elves nothing, sire. They refused to send their archers when we "
"needed them!"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:34
msgid ""
"Peace, Lionel. The elves fought well and have earned our respect. But this "
"council is here to address an alarming matter. Young master Delfador here "
"reports of an undead threat. He was able to fight them off at Parthyn Ford, "
"but more are coming."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:38
msgid ""
"With your permission, sire, I will take some handpicked men north and crush "
"these abominations."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:42
msgid ""
"Your Majesty, these are no stray undead; this lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "
"he fields now. Mages, in combination with heavy infantry, are most effective "
"against them."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:46
msgid ""
"I think our young and inexperienced friend overestimates the powers of the "
"enemy. I’m sure they’ll be no match for Wesnothian troops."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:46
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:156
msgid "Sagus"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:50
msgid ""
"I have fought these things, and I know what I am talking about. This is a "
"deadly serious threat."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:54
msgid ""
"Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:54
msgid "Artuman"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:58
msgid ""
"You have proven your bravery, young Delfador, but I think you underestimate "
"the might of our army."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:63
msgid "Sire, may I lead some part of your army to crush the undead?"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:67
msgid ""
"No, Lionel. This should be too simple a task for my best general. I will "
"send Dudpon instead with most of my army."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:71
msgid "What are my orders, then?"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:75
msgid ""
"As a reward for Delfador’s bravery, I am temporarily appointing you and your "
"men to be his personal guard. Make sure nothing untoward happens to him, as "
"the circumstances of Leollyn’s death are not fully clear."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:79
msgid "As you command, sire!"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:87
msgid ""
"And so it was that the Wesnothian army left Weldyn to seek out and crush "
"Iliah-Malal’s forces. But the campaign proved a disaster. Less than a "
"handful of terrified soldiers returned. The Wesnoth army had been destroyed, "
"with the few survivors fleeing in terror. Nothing stood now between Iliah-"
"Malal’s army and Weldyn..."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:91
msgid ""
"This is a disaster. I should have led the army myself and died with them. "
"And I should have listened to you, Delfador."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:95
msgid "We will fight till the last man, my King."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:99
msgid ""
"My Lord, things are very grave indeed, but all is not yet lost. There is "
"still hope if we do not falter."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:103
msgid "Yes, Delfador. This time we will follow your advice."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:107
msgid ""
"There are three things we must do. First, we must organize our defenses as "
"best we can. Second, we need to ask the elves to create a diversion that "
"will distract and delay Iliah-Malal. The elves will not be able to fight the "
"undead head-on on the field, but they can harass them by striking from "
"forests where the undead dare not follow. And last, I have been studying the "
"Book of Crelanu and I think I now know how to close Iliah-Malal’s portal to "
"the Land of the Dead. I will need a small escort, but this must be done "
"immediately."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:111
msgid "My Lord, I can arrange the defenses around the city."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:115
msgid "Very well, Lionel, take command."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:119
msgid ""
"These are only the first steps. If we are to defeat the undead, we need to "
"reform the composition of our army. First, you must recall every mage in "
"Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:123
msgid ""
"But heavy infantry is too slow! And mages in the army? Who can command these "
"know-it-alls?"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:127
msgid ""
"Delfador could. You will command the heavy infantry. Make sure to shield our "
"mages in battle, for they are precious. Now go, close the portal and come "
"back soon!"
msgstr ""
#. [scenario]: id=17_A_New_Ally
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:4
msgid "A New Ally"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:23
msgid ""
"Delfador took a small escort to the north on a mission to close the portal. "
"But with Iliah-Malal’s army at large north of the Great River, this was a "
"perilous road. It was imperative that Delfador avoid well-trodden paths. "
"This meant a detour..."
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:57
msgid "Dwarves"
msgstr ""
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:70
msgid "Udrin"
msgstr ""
#. [leader]: id=Gruv-Malal, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:94
msgid "Gruv-Malal"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:106
msgid "Defeat Gruv-Malal"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:114
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:188
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:423
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:169
#, fuzzy
msgid "Death of Ulrek"
msgstr "Delfador dør"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:118
#, fuzzy
msgid "Death of Relgorn"
msgstr "Delfador dør"
#. [message]: speaker=Gruv-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:135
msgid ""
"Attack, my loyal soldiers; the more we slay, the more troops for our master!"
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:139
msgid "Keep fighting them sacks o’ bones."
msgstr ""
#. [message]: speaker=Relgorn
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:143
msgid "Ulrek, more enemies approach from the south... Wait, these are humans!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:147
msgid "Dwarves, under attack by undead. We must help them."
msgstr ""
#. [message]: speaker=Gruv-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:151
msgid "Then your corpses will also serve my master."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:155
msgid "Your master’s days are numbered. Yours will end this day!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:171
msgid "I am Delfador. And you are dust!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:182
msgid "Now we shall rid Wesnoth of the rest of your unholy spawn!"
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:186
msgid "We are in your debt."
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:194
msgid ""
"Human, ye ha’ fought well. I am Ulrek, chieftain o’ the clan of Norlund. My "
"house is in yer debt today. But who are ye and what do ye do in these lands?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:198
msgid ""
"I am Delfador. Friends, a great evil has been unleashed. A portal has been "
"opened to the Land of the Dead near the northernmost extent of these hills, "
"nearly under the eaves of Lintanir Forest. I must close it, or else we are "
"all doomed."
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:202
msgid ""
"We ha’ seen those undead walking, aye, and fought them too. And no one will "
"ever say my kin ha’ been ungrateful for yer help. I will place my best "
"warriors at yer service. Relgorn, my son, ye will lead the women and "
"children to Knalga. They will be safe there among the rest of my kin. But "
"can ye really close that thing?"
msgstr ""
#. [message]: speaker=Relgorn
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:206
msgid ""
"Father, did ye not see these thunderbolts! This was awesome. Even our "
"thundersticks do not strike so powerfully!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:210
msgid ""
"My friends, I am in your debt for your kind offer. But we have no time to "
"waste!"
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:214
msgid ""
"Delfador, the surface path to the north ye’d need to have ta’en, along the "
"Listra, is too dangerous. That valley is swarming with orcs now. We’ll take "
"ye by a safer route, through tunnels under these hills."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:229
msgid ""
"With their leader slain we cannot count on dwarvish help to reach Iliah-"
"Malal’s portal! All is lost!"
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:243
msgid "Relgorn fell! Quickly, run for yer lives!"
msgstr ""
#. [scenario]: id=18_The_Portal_of_Doom
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:4
msgid "The Portal of Doom"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:26
msgid ""
"The dwarves led Delfador through a veritable maze of tunnels; Delfador was "
"amazed at the speed with which the dwarves could move through them. Far "
"sooner than he would have believed possible, they reached their destination, "
"undetected by Iliah-Malal."
msgstr ""
#. [leader]: id=Prepolur, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:76
msgid "Prepolur"
msgstr ""
#. [leader]: id=Unuvim-Malal, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:118
msgid "Unuvim-Malal"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:180
msgid ""
"Move Delfador to close the Portal and then return everyone to the tunnel"
msgstr ""
#. [message]: speaker=Prepolur
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:212
msgid ""
"Living men and dwarves are nearing. Rise, my fellow dead, and slay the "
"intruders!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:216
msgid ""
"The portal must be closed at all costs. You must allow me to get close to "
"it, so I can seal it."
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:220
msgid "Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:241
msgid "Samun"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:242
msgid "Skoogal"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:243
msgid "Skulrag"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:244
msgid "Idthom"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:245
msgid "Hyvrun"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:246
msgid "Blud"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:254
msgid "What’s going on here? Is this Delfador? Welcome to your doom, Delfador!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:258
msgid ""
"(To the dwarves). Their master has arrived with reinforcements. "
"Hurry, we must close the portal before we are overrun!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:262
msgid "Slay them all!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:319
msgid "Out of my way, foul creatures!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:331
msgid ""
"Fool! You could not kill me in the Land of the Dead, nor can you in the land "
"of the living! I transcend both death and life, and I will destroy you!"
msgstr ""
#. [message]: speaker=Delfador
#. The same text is used both before and after closing the portal.
#. Shown if the player kills Iliah-Malal instead of following the hints to run away,
#. this is his last breath event, but he gets fully healed and the battle continues.
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:338
msgid ""
"We cannot defeat him now. We must allow some time to pass after the portal "
"has been closed. By then, his power will have weakened, rendering him "
"vulnerable."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:357
msgid "Earth, rise and shut this gate of evil for good!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:370
msgid "Portal, reopen! No! What have you done?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:375
msgid "Your portal is shut. And you cannot open another one."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:379
msgid ""
"Delfador, you have proven your skill. I have an offer for you. Join me, and "
"you will live as my right hand. Together, our magic skills will be unmatched "
"and irresistible."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:383
msgid "Join you?"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:387
msgid "Or, fight me and die. I will then resurrect you as my slave."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:391
msgid ""
"My path is set. Your path must end. I will not dishonor my oaths, and will "
"not abandon friends and country."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:395
msgid ""
"Then you shall perish. After I finish with these pesky elves and dwarves, "
"Weldyn will be mine. Wesnoth has no army to resist me."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:399
msgid ""
"(To the dwarves). Now that the portal is closed, his power will start "
"to weaken. It will be some time until he is rendered vulnerable; at the "
"moment, we must flee. Quickly, back to the tunnel! I will enter it last to "
"seal the entrance."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:415
msgid "All the player’s units must reach the tunnel. Then Delfador."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:465
msgid "Hurry up!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:472
msgid "We’re in. Now: Earth, seal this entrance!"
msgstr ""
#. [scenario]: id=19_Showdown_in_the_Northern_Swamp
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:4
msgid "Showdown in the Northern Swamp"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:18
msgid ""
"With the portal closed, Iliah-Malal was weakened. He retreated into the "
"Swamp of Dread to recover his strength and attempt another conjuration. "
"Delfador’s troop, hurrying west by secret dwarvish ways and stealthily "
"crossing the Listra by night, found the necromancer there, on the brink of "
"raising another army amidst the fetid reek."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:21
msgid ""
"Using dwarvish and elvish messengers, Delfador was able to communicate the "
"news to the King and ask for help. Mustering all the troops he could find, "
"Lionel marched north to join Delfador for the battle that would decide the "
"fate of Wesnoth."
msgstr ""
#. [leader]: id=Maldun, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:110
msgid "Maldun"
msgstr ""
#. [leader]: id=Alderoth, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:138
msgid "Alderoth"
msgstr ""
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:181
msgid ""
"The killing blow against Iliah-Malal can only be struck by one of your "
"Undead veterans or by Delfador"
msgstr ""
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:191
msgid "The killing blow against Iliah-Malal can only be struck by Delfador"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:232
msgid ""
"So we meet again, Delfador. You were a fool to turn down my offer. None of "
"your allies will save you now."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:236
msgid ""
"You have ravaged your own soul with your corrupt arts, and your words are "
"empty wind; I fear them not."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:240
msgid ""
"Is he not amusing, my creatures? He puffs himself up as though he were "
"Delfador the Mighty, Delfador the Powerful, Delfador the Great... rather "
"than a jumped-up hedge wizard I shall shortly crush beneath my heel."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:244
msgid ""
"Delfador the Great, eh? And so it comes to pass as the four Oracles "
"foretold. I accept your name-gift, Iliah-Malal."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:248
msgid ""
"Oracles? What nonsense you babble... After you die, I will raise your corpse "
"and compel you to tell me how to reopen my portal!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:252
msgid "One of us will find a final death here. I do not think it will be me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:263
msgid ""
"In this scenario only, you may recall your veterans from the Land of the "
"Dead. The killing blow against Iliah-Malal can only be struck by one of them "
"or by Delfador."
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:280
msgid "Delfador... You raise undead?!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:285
msgid ""
"No. I did not raise them from our dead; I offered some who fought beside me "
"in the otherworld a way here, and they come to us of their own will. Today "
"they fight for the living."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:293
msgid ""
"I have prepared some holy water. Sprinkle it on your weapons and smash those "
"foul creatures into dust!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:297
msgid "Powers of darkness, enshroud this field!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:313
msgid "Darkness shall be dispelled!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:321
msgid "No!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:325
msgid "Let the light shine forth!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:329
msgid ""
"Your sorcery matters little. Your army will fall like wheat to the sickle "
"before my undead legions."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:333
msgid ""
"Your mindless minions are no match for the spirit and fire of the living."
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:338
msgid ""
"Delfador, as the King ordered I place all troops under your command. They "
"will follow you to death, if necessary, and so will I!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:343
msgid ""
"Lionel, it is an honor to go into battle beside you. Now let us fight for "
"life over death!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:355
msgid ""
"Remember that one of our undead or I must strike the final blow, for Iliah-"
"Malal’s unlife can only be ended by the touch of unlife or by the power of "
"the Book of Crelanu."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:361
msgid ""
"Remember that I must strike the final blow, for Iliah-Malal’s unlife can "
"only be ended by the power of the Book of Crelanu."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:381
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:406
msgid "Now your days are ended!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:385
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:410
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:437
msgid ""
"The power of death is mine! When you strike me down I arise stronger than "
"before!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:389
msgid ""
"Not this time. For I have gazed upon the dark heart of necromancy in the "
"Book of Crelanu, and found there your final doom at the hands of the dead "
"themselves."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:414
msgid ""
"Not this time. For I have gazed upon the dark heart of necromancy in the "
"Book of Crelanu, AND I REMAIN OF THE LIGHT!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:448
msgid ""
"Evil has been vanquished on this day. May this victory bring lasting peace."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:452
msgid ""
"You have earned the name the accursed one gave you... Delfador the Great."
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:456
msgid "Indeed. This will be quite a tale to tell."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:482
msgid ""
"You who fought beside me in the Land of the Dead and chose the side of the "
"living on this day, return now to your peace and rest."
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:494
msgid "And the portal, is it sealed for good?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:498
msgid ""
"Yes, it is. But it was too great a work of magic to be entirely undone; "
"there is a flaw still remaining, a trace of Iliah-Malal’s way between "
"worlds. Raising undead will be a little easier in the future than it has "
"been before. Those who come after us will have to be vigilant against the "
"corruption of the dark arts and show themselves worthy of the land they live "
"in."
msgstr ""
#. [scenario]: id=20_Prince_of_Wesnoth
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:4
msgid "Prince of Wesnoth"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:22
msgid ""
"Following the alliance’s victory and the peace treaty came a period of calm "
"that lasted a generation. The new King had learned to trust Delfador at the "
"battle of Abez Ford, and it was no surprise that Delfador became Garard II’s "
"most valued advisor."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:25
msgid ""
"The elves knew that with Delfador close to the King, Wesnoth would be a "
"reliable ally. And it was for a while."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:29
msgid ""
"But Delfador was not alone in having the King’s ear; there was one yet "
"closer to him. The Queen’s power was rising..."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:34
msgid ""
"One day, reports came of Wesnothian forces seizing elvish land on the "
"border. Kalenz gathered a small force and hurried to the disputed country."
msgstr ""
#. [leader]: id=Eldred, type=General
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:72
msgid "Eldred"
msgstr ""
#. [leader]: id=Lowel, type=General
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:103
msgid "Lowel"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:120
#, fuzzy
msgid "Defeat Eldred"
msgstr "Nedkjemp fiendens leder"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:140
msgid ""
"As a generation has passed, all your elvish units have gained a level and "
"some experience."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:165
msgid ""
"Generals of Wesnoth, you have attacked defenseless elvish land. You must "
"leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great "
"will confirm the treaty between us."
msgstr ""
#. [message]: speaker=Eldred
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:169
msgid ""
"This is elvish land no more. I, Eldred, Prince of Wesnoth and heir to the "
"throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in "
"Wesnoth!"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:173
msgid ""
"I did not want to spill human blood, but this arrogant prince leaves me no "
"other choice."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:208
msgid ""
"Peace, friends! I have been riding nonstop for days to prevent this madness! "
"Eldred, I have direct orders from the King to take you back to the Palace, "
"where you will be reprimanded for your inexcusable actions. Kalenz, the King "
"offers his deepest apologies for these events and promises to do anything in "
"his power to make amends."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:212
msgid ""
"Delfador! I am glad to see you. We have no demands on the King, but I "
"believe he should be very careful, for he does not seem to be the only ruler "
"in Wesnoth!"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:216
msgid ""
"Kalenz, I am very worried. There is a cloud of evil swirling around the "
"Royal Palace, and it has more centers than the Prince alone. I see dark days "
"ahead..."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:220
msgid ""
"I wonder if the Book of Crelanu is behind this. The Book is not evil in "
"itself, but the power it gives tends to magnify any evil in the reader’s "
"soul. Delfador, has anyone but you opened its covers since you got it from "
"us?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:224
msgid ""
"I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, "
"seemed to be hinting some months ago that I should teach her magery. She "
"ceased all such talk when I did not respond, and I thought it merely the "
"momentary whim of a proud and willful woman."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:228
msgid "I wonder if we have not dangerously misjudged her..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:232
msgid ""
"It may be so. Now that I think on it, I think I had best return to the "
"Palace more swiftly than I came here, even if I have to kill three horses "
"under me to do it."
msgstr ""
#. [modify_side]
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:238
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:51
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:38
msgid "Rebels"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:246
msgid "We are too late! All is lost!"
msgstr ""
#. [scenario]: id=21_Clash_at_the_Manor
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:4
msgid "Clash at the Manor"
msgstr ""
#. [part]
#. "demesne" = the part of a feudal lord's lands reserved for
#. personal use.
#. The "Sceptre" spelling is intentional.
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:29
msgid ""
"Upon his return to Weldyn, Delfador discovered that the Book was missing. "
"The Queen had left with a strong escort to visit her family’s demesne and "
"her ailing parents. Lionel, the King’s most trusted general, had been sent "
"at Asheviere’s request on an errand to Knalga to retrieve the Sceptre of "
"Fire. That mission would cost Lionel his life; and neither Lionel nor "
"Delfador knew that Lionel’s mission had been compromised from the start."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:32
msgid ""
"Although the King did reprimand Eldred for his actions, Delfador could sense "
"that the military commanders were solidly behind Eldred and his mother. "
"Asheviere had flattered them and beguiled them with promises of glory and "
"plunder in a coming war."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:35
msgid ""
"Delfador was granted an audience with the King and expressed his concerns "
"about the Book, but the King put off a decision until Asheviere returned to "
"Weldyn, and ordered Delfador to take no further action. And for once, "
"Delfador knew he could not obey the King’s order."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:38
msgid ""
"Since he could not ask even his personal guard to go against the King’s "
"wishes, he turned to Kalenz and the elves. Traveling by night to remain "
"unseen, they reached Asheviere’s family demesne."
msgstr ""
#. [leader]: id=Rhuwin, type=General
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:83
msgid "Rhuwin"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:109
msgid "Kill all enemy units"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:113
msgid "Enemy unit reaches a signpost"
msgstr ""
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:137
msgid "Enemy rider units will go for a signpost"
msgstr ""
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:146
msgid "All enemy units will go for a signpost"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:164
msgid ""
"I am grieved to have to resort to this. Yet the Book must be recovered at "
"all costs; and no one should be left alive."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:168
msgid ""
"The Book’s curse is already weighing heavy upon you, friend. But we cannot "
"falter. We have acquired orcish weapons, as you have requested. Nobody will "
"be able to link this to you or the elves."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:172
msgid "Make sure everybody hears the orders. Nobody must escape."
msgstr ""
#. [message]: speaker=Rhuwin
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:176
msgid ""
"Elves! And that traitor, Delfador is with them! Riders, quickly, go alert "
"the Queen. And guards, prepare to strike them down!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:275
msgid "The guards are slain. Now we must look for the Book."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:280
msgid "Find the secret door to enter the manor"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:305
msgid "This looks like a secret door. Let’s see where it leads..."
msgstr ""
#. [message]: speaker=Rhuwin
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:334
msgid "Everyone, quickly, go alert the Queen!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:446
msgid "Reinforcements on the horizon. We are too late!"
msgstr ""
#. [scenario]: id=22_Face_of_the_Enemy
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:4
msgid "Face of the Enemy"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:24
msgid ""
"Delfador and the elves went through the secret door and found themselves in "
"the dungeon, a veritable maze of narrow corridors."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:97
msgid "Find the Book"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:125
msgid "There is no doubt the Book is here; I can feel its presence."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:129
msgid ""
"This place stinks of evil and death. Chantal, do we have any holy water with "
"us? I fear we may have need of it ere long."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:133
msgid "Only one bottle, Kalenz. Choose carefully who will take it."
msgstr ""
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:144
msgid "So, we meet again, Delfador! This time you will not steal what is mine!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:148
msgid "Who are you, and what did I ever steal from you?"
msgstr ""
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:152
msgid ""
"I am the one whose place you took in the court of Wesnoth. But my daughter "
"brought me what you seek, and I have gained its power."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:156
msgid "Asheviere is this thing’s daughter?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:160
msgid ""
"I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:164
msgid ""
"Sagus... old friend... The Book you have taken is no good for you, your "
"daughter, or the Kingdom. It will destroy you both!"
msgstr ""
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:168
msgid ""
"Same old Delfador, the arrogant, the overweening, always placing yourself "
"above others. But I have become as great as you; I have mastered the Book! "
"You always underestimated me, as Leollyn did before you. Now you will meet "
"the same fate as he. Rise, my loyal soldiers!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:172
msgid ""
"I see that the Book has mastered you, and destroyed you. Farewell, Sagus. "
"You were a good man, once."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:177
msgid "Prepare to fight! Block the chokepoints and hold them there!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:186
msgid "Defeat Sagus"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:214
msgid ""
"The Book is recovered, but the damage is done. Friends, thank you. Now let’s "
"get out of here!"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:226
msgid "We are too late! Royal troops are coming! We are trapped!"
msgstr ""
#. [scenario]: id=23_Epilogue
#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:11
msgid ""
"Delfador returned to Weldyn, but not before secreting the Book of Crelanu to "
"a place known only to him. To his surprise, Asheviere made no mention of the "
"events in the manor. But not long after, orcish raids increased to a degree "
"that threatened the Kingdom. The King mustered his armies to deal with the "
"orcish menace, leading to the great battle at the Ford of Abez that was lost "
"through betrayal."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:14
msgid ""
"Delfador’s last great quest, after that battle, was ending the usurpation of "
"Asheviere and restoring the rightful Heir to the Throne."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:17
msgid ""
"Afterwards, Delfador lived the rest of his life as an advisor to the new "
"rulers. He devoted much of his attention to restoring the great Academy in "
"Alduin to its former glory. But his efforts there were to bear little fruit "
"in his lifetime; for through many years of war and strife, very few mages "
"were left, and none of them came near in power and skill to Delfador, "
"greatest mage ever to grace the courts of Wesnoth."
msgstr ""
#. [unit_type]: id=Journeyman Mage
#: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:7
msgid "Journeyman Mage"
msgstr ""
#. [unit_type]: id=Journeyman Mage
#: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:12
msgid ""
"A mage who has just finished his apprenticeship is known as a journeyman. "
"Journeyman mages travel far in search of employment and experience."
msgstr ""
#. [unit_type]: id=King of Wesnoth
#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:7
msgid "King of Wesnoth"
msgstr ""
#. [unit_type]: id=King of Wesnoth
#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:15
msgid ""
"Under the feudal system, all authority ultimately rested with the sovereign. "
"His lords held their property only with his agreement, and had to pay him "
"tribute. In return, the king would defend the realm against invaders, and "
"redistribute wealth in times of need."
msgstr ""
#. [unit_type]: id=Mage Commander
#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:7
msgid "Mage Commander"
msgstr ""
#. [unit_type]: id=Mage Commander
#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:16
msgid ""
"This mage has gained much experience leading others into battle. As a "
"result, level 1 and 2 units fight more effectively when they are adjacent to "
"him. He also has the power to heal others during combat."
msgstr ""
#. [unit_type]: id=Mage Leader
#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:7
msgid "Mage Leader"
msgstr ""
#. [unit_type]: id=Mage Leader
#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:15
msgid ""
"This mage has gained some experience leading others into battle. As a "
"result, level 1 units fight more effectively when they are adjacent to him."
msgstr ""
#. [unit_type]: id=Mage Magister
#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:7
msgid "Mage Magister"
msgstr ""
#. [unit_type]: id=Mage Magister
#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:18
msgid ""
"A Mage Magister, though equivalent in degree to a Great Mage, has special "
"abilities of command and healing derived from extensive experience of battle."
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:64
msgid "Chantal"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:99
msgid "Ulrek"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:111
msgid "Relgorn"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:123
msgid "Methor"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:149
msgid "Zorlan"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:167
msgid "Iliah-Malal"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:13
msgid "No! There is still more that I must do!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:27
msgid "No! Without Lionel’s help, I am as good as defeated!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:56
msgid "I have been defeated!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:69
msgid "No! All is now lost..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:83
msgid "With Ulrek slain, we cannot count on dwarvish help! All is lost!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:17
msgid "Ahh... I can slake my thirst at this well. Glug, glug, glug..."
msgstr ""
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:42
msgid "Staff of Lightning"
msgstr ""
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:45
msgid ""
"A wizard’s staff of power. This allows the bearer to summon powerful "
"lightning bolts which strike their enemies, even at close range."
msgstr ""
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:46
msgid "Only a powerful mage can wield this."
msgstr ""
#. [effect]
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:51
msgid "staff of power"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/misc.cfg:37
msgid "A secret passage... I wonder where it leads..."
msgstr ""
#. [time]: id=land_of_the_dead
#: data/campaigns/Delfadors_Memoirs/utils/schedules.cfg:5
msgid "Land of the Dead"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:259
msgid "Clogrin"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:260
msgid "Theorsten"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:261
msgid "Igler"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:262
msgid "Larsin"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:263
msgid "Aldrin"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:264
msgid "Gren"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:265
msgid "Droni"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:266
msgid "Artor"
msgstr ""
#~ msgid "staff"
#~ msgstr "stav"
#~ msgid "crush"
#~ msgstr "knus(e)"
#~ msgid "entangle"
#~ msgstr "innfiltre"
#, fuzzy
#~ msgid "Defeat all enemey leaders"
#~ msgstr "Nedkjemp fiendens leder"
#~ msgid "Time runs out"
#~ msgstr "Tiden utløper"
#, fuzzy
#~ msgid "Turns run out"
#~ msgstr "Tiden utløper"
#~ msgid "sword"
#~ msgstr "sverd"
#~ msgid "bow"
#~ msgstr "bue"
#~ msgid "missile"
#~ msgstr "missil"
#~ msgid "fireball"
#~ msgstr "ildkule"
#~ msgid "dagger"
#~ msgstr "dolk"
#~ msgid "leadership"
#~ msgstr "lederskap"
#~ msgid "blade"
#~ msgstr "hugg"
#~ msgid "pierce"
#~ msgstr "stikk"
#~ msgid "impact"
#~ msgstr "slag"
#~ msgid "magical"
#~ msgstr "magisk"