# translation of en_GB.po to English (British) # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2022-09-18 23:11-0500\n" "PO-Revision-Date: 2022-09-22 06:17+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.3\n" #. [brush]: id=brush-1 #: data/core/editor/brushes.cfg:6 msgid "Single Hex" msgstr "Single Hex" #. [brush]: id=brush-2 #: data/core/editor/brushes.cfg:16 msgid "Radius 1 Hex" msgstr "Radius 1 Hex" #. [brush]: id=brush-3 #: data/core/editor/brushes.cfg:26 msgid "Radius 2 Hex" msgstr "Radius 2 Hex" # TODO: hyphen-minus to en dash in the original #. [brush]: id=brush-nw-se #: data/core/editor/brushes.cfg:47 msgid "Hex Line NW-SE" msgstr "Hex Line NW–SE" # TODO: hyphen-minus to en dash #. [brush]: id=brush-sw-ne #: data/core/editor/brushes.cfg:63 msgid "Hex Line SW-NE" msgstr "Hex Line SW-NE" #. [editor_group]: id=all #: data/core/editor/terrain-groups.cfg:11 msgid "all" msgstr "all" #. [editor_group]: id=water #: data/core/editor/terrain-groups.cfg:17 msgid "water" msgstr "water" #. [editor_group]: id=flat #: data/core/editor/terrain-groups.cfg:24 msgid "flat" msgstr "flat" #. [editor_group]: id=desert #: data/core/editor/terrain-groups.cfg:31 msgid "desert" msgstr "desert" #. [editor_group]: id=embellishments #: data/core/editor/terrain-groups.cfg:38 msgid "embellishments" msgstr "embellishments" #. [editor_group]: id=forest #: data/core/editor/terrain-groups.cfg:45 msgid "forest" msgstr "forest" #. [editor_group]: id=fall #: data/core/editor/terrain-groups.cfg:52 msgid "fall" msgstr "autumn" #. [editor_group]: id=frozen #: data/core/editor/terrain-groups.cfg:59 msgid "frozen" msgstr "frozen" #. [editor_group]: id=rough #: data/core/editor/terrain-groups.cfg:66 msgid "rough" msgstr "rough" #. [editor_group]: id=cave #: data/core/editor/terrain-groups.cfg:73 msgid "cave" msgstr "cave" #. [editor_group]: id=obstacle #: data/core/editor/terrain-groups.cfg:80 msgid "obstacle" msgstr "obstacle" #. [editor_group]: id=village #: data/core/editor/terrain-groups.cfg:87 msgid "village" msgstr "village" #. [editor_group]: id=castle #: data/core/editor/terrain-groups.cfg:94 msgid "castle" msgstr "castle" #. [editor_group]: id=bridge #: data/core/editor/terrain-groups.cfg:101 msgid "bridge" msgstr "bridge" #. [editor_group]: id=special #: data/core/editor/terrain-groups.cfg:108 msgid "special" msgstr "special" #. [editor_group]: id=elevation #: data/core/editor/terrain-groups.cfg:115 msgid "elevation" msgstr "elevation" #. [editor_times]: id=empty #. Describes a scenario in the editor that has not set a time of day schedule #: data/core/editor/time-of-day.cfg:6 msgid "time of day^None" msgstr "None" #. [editor_times]: id=test #: data/core/editor/time-of-day.cfg:11 msgid "Test" msgstr "Test" #. [editor_times]: id=default #: data/core/editor/time-of-day.cfg:22 msgid "Default" msgstr "Default" #. [editor_times]: id=summer #: data/core/editor/time-of-day.cfg:28 msgid "Summer" msgstr "Summer" #. [editor_times]: id=winter #: data/core/editor/time-of-day.cfg:34 msgid "Winter" msgstr "Winter" #. [editor_times]: id=24 #: data/core/editor/time-of-day.cfg:60 msgid "24 Hour Schedule" msgstr "24-Hour Schedule" #. [editor_times]: id=after_the_fall #: data/core/editor/time-of-day.cfg:66 msgid "After the Fall" msgstr "After the Fall" #. [theme]: id=editor #: data/themes/editor.cfg:11 msgid "theme^Editor" msgstr "Editor" #. [menu]: id=menu-editor-file, type=turbo #: data/themes/editor.cfg:61 msgid "File" msgstr "File" #. [menu]: id=menu-editor-recent #: data/themes/editor.cfg:72 msgid "Load Recent" msgstr "Load Recent" #. [menu]: id=menu-editor-map #: data/themes/editor.cfg:80 msgid "Map" msgstr "Map" #. [menu]: id=menu-unit-facing #: data/themes/editor.cfg:88 msgid "Unit Facing" msgstr "Unit Facing" #. [menu]: id=menu-editor-transitions #: data/themes/editor.cfg:94 msgid "Transition Update" msgstr "Transition Update" #. [menu]: id=menu-editor-window #: data/themes/editor.cfg:101 msgid "Window" msgstr "Window" #. [menu]: id=menu-editor-areas #: data/themes/editor.cfg:110 msgid "Areas" msgstr "Areas" #. [menu]: id=menu-editor-local-time #: data/themes/editor.cfg:118 msgid "Assign Local Time" msgstr "Assign Local Time" #. [menu]: id=menu-editor-local-schedule #: data/themes/editor.cfg:124 msgid "Assign Local Time Schedule" msgstr "Assign Local Time Schedule" #. [menu]: id=menu-editor-side #: data/themes/editor.cfg:132 msgid "Side" msgstr "Side" #. [label]: id=villages-icon #: data/themes/editor.cfg:149 msgid "villages" msgstr "villages" #. [label]: id=units-icon #: data/themes/editor.cfg:165 msgid "units" msgstr "units" #. [menu]: id=switch_time #: data/themes/editor.cfg:444 msgid "Time Schedule Menu" msgstr "Time Schedule Menu" #. [menu]: id=menu-playlist #: data/themes/editor.cfg:455 msgid "Playlist" msgstr "Playlist" #. [menu]: id=menu-editor-schedule #: data/themes/editor.cfg:461 msgid "Assign Time Schedule" msgstr "Assign Time Schedule" #: src/editor/action/mouse/mouse_action_unit.cpp:64 msgid "Identifier: " msgstr "Identifier: " #: src/editor/action/mouse/mouse_action_unit.cpp:66 msgid "Name: " msgstr "Name: " #: src/editor/action/mouse/mouse_action_unit.cpp:68 msgid "Type: " msgstr "Type: " #: src/editor/action/mouse/mouse_action_unit.cpp:69 msgid "Level: " msgstr "Level: " #: src/editor/action/mouse/mouse_action_unit.cpp:70 msgid "Cost: " msgstr "Cost: " #: src/editor/controller/editor_controller.cpp:180 msgid "Fatal error" msgstr "Fatal error" #: src/editor/controller/editor_controller.cpp:210 msgid "Do you really want to quit?" msgstr "Do you really want to quit?" #: src/editor/controller/editor_controller.cpp:212 msgid "" "Do you really want to quit? Changes to this map since the last save will be " "lost." msgstr "" "Do you really want to quit? Changes to this map since the last save will be " "lost." #: src/editor/controller/editor_controller.cpp:214 msgid "" "Do you really want to quit? The following maps were modified and all changes " "since the last save will be lost:" msgstr "" "Do you really want to quit? The following maps were modified and all changes " "since the last save will be lost:" #: src/editor/controller/editor_controller.cpp:223 msgid "No editor time-of-day found." msgstr "No editor time-of-day found." #: src/editor/controller/editor_controller.cpp:1140 msgid "Change Unit ID" msgstr "Change Unit ID" #: src/editor/controller/editor_controller.cpp:1141 msgid "ID:" msgstr "ID:" #: src/editor/controller/editor_controller.cpp:1157 msgid "Rename Unit" msgstr "Rename Unit" #: src/editor/controller/editor_controller.cpp:1158 msgid "Name:" msgstr "Name:" #: src/editor/map/context_manager.cpp:211 msgid "Load Map" msgstr "Load Map" #: src/editor/map/context_manager.cpp:279 src/editor/map/map_context.cpp:856 msgid "New Map" msgstr "New Map" #: src/editor/map/context_manager.cpp:292 src/editor/map/map_context.cpp:856 msgid "New Scenario" msgstr "New Scenario" #: src/editor/map/context_manager.cpp:348 msgid "No Recent Files" msgstr "No Recent Files" #: src/editor/map/context_manager.cpp:386 msgid "Unnamed Area" msgstr "Unnamed Area" #: src/editor/map/context_manager.cpp:417 msgid "New Side" msgstr "New Side" #: src/editor/map/context_manager.cpp:473 msgid "Apply Mask" msgstr "Apply Mask" #: src/editor/map/context_manager.cpp:482 msgid "Error loading mask" msgstr "Error loading mask" #: src/editor/map/context_manager.cpp:502 msgid "Identifier:" msgstr "Identifier:" #: src/editor/map/context_manager.cpp:502 msgid "Rename Area" msgstr "Rename Area" #: src/editor/map/context_manager.cpp:516 msgid "Choose Target Map" msgstr "Choose Target Map" #: src/editor/map/context_manager.cpp:525 #: src/editor/map/context_manager.cpp:934 msgid "Error loading map" msgstr "Error loading map" #: src/editor/map/context_manager.cpp:651 msgid "Save Map As" msgstr "Save Map As" #: src/editor/map/context_manager.cpp:672 msgid "Save Scenario As" msgstr "Save Scenario As" #: src/editor/map/context_manager.cpp:704 msgid "No random map generators found." msgstr "No random map generators found." #: src/editor/map/context_manager.cpp:717 #: src/editor/map/context_manager.cpp:722 msgid "Map creation failed." msgstr "Map creation failed." #: src/editor/map/context_manager.cpp:737 msgid "Unsaved Changes" msgstr "Unsaved Changes" #: src/editor/map/context_manager.cpp:738 msgid "Do you want to discard all changes made to the map since the last save?" msgstr "" "Do you want to discard all changes made to the map since the last save?" #: src/editor/map/context_manager.cpp:794 msgid "This scenario is already open." msgstr "This scenario is already open." #: src/editor/map/context_manager.cpp:817 #: src/editor/map/context_manager.cpp:880 msgid "This map is already open." msgstr "This map is already open." #: src/editor/map/context_manager.cpp:841 msgid "Scenario saved." msgstr "Scenario saved." #: src/editor/map/context_manager.cpp:856 msgid "Map saved." msgstr "Map saved." #: src/editor/map/context_manager.cpp:913 msgid "Loaded embedded map data" msgstr "Loaded embedded map data" #: src/editor/map/context_manager.cpp:914 #: src/editor/map/context_manager.cpp:927 msgid "Map loaded from scenario" msgstr "Map loaded from scenario" #: src/editor/map/context_manager.cpp:924 msgid "" "Loaded referenced map file:\n" "$new" msgstr "" "Loaded referenced map file:\n" "$new" #: src/editor/map/editor_map.cpp:146 #: src/editor/palette/location_palette.cpp:120 msgid "Player $side_num" msgstr "Player $side_num" #: src/editor/map/editor_map.cpp:281 msgid "The size of the target map is different from the current map" msgstr "The size of the target map is different from the current map" #: src/editor/map/map_context.cpp:147 msgid "File not found" msgstr "File not found" #: src/editor/map/map_context.cpp:154 msgid "Empty file" msgstr "Empty file" #: src/editor/map/map_context.cpp:210 msgid "" "The map file looks like a scenario, but the map_data value does not point to " "an existing file" msgstr "" "The map file looks like a scenario, but the map_data value does not point to " "an existing file" #: src/editor/map/map_context.cpp:622 msgid "Could not save the scenario: $msg" msgstr "Could not save the scenario: $msg" #: src/editor/map/map_context.cpp:657 msgid "Could not save into scenario" msgstr "Could not save into scenario" #: src/editor/map/map_context.cpp:667 msgid "Could not save the map: $msg" msgstr "Could not save the map: $msg" #: src/editor/palette/editor_palettes.cpp:53 msgid "(Unknown Group)" msgstr "(Unknown Group)" #: src/editor/palette/editor_palettes.cpp:315 msgid "(non-core)" msgstr "(non-core)" #: src/editor/palette/editor_palettes.cpp:316 msgid "Will not work in game without extra care." msgstr "Will not work in game without extra care." #: src/editor/palette/location_palette.cpp:250 msgid "Go To" msgstr "Go To" #: src/editor/palette/location_palette.cpp:257 msgid "Add" msgstr "Add" #: src/editor/palette/location_palette.cpp:259 msgid "New Location Identifier" msgstr "New Location Identifier" #: src/editor/palette/location_palette.cpp:266 msgid "Error" msgstr "Error" #: src/editor/palette/location_palette.cpp:267 msgid "Invalid location id" msgstr "Invalid location id" #: src/editor/palette/location_palette.cpp:274 msgid "Delete" msgstr "Delete" #: src/editor/palette/terrain_palettes.cpp:224 msgid "Left-click: " msgstr "Left-click: " #: src/editor/palette/terrain_palettes.cpp:225 msgid "Right-click: " msgstr "Right-click: " #. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click #. because the logic of whether to show the "overlay only" or "base only" version depends on the #. terrain currently selected for the left button. #: src/editor/palette/terrain_palettes.cpp:230 msgid "Shift + left-click: paint overlay layer only" msgstr "Shift + left-click: paint overlay layer only" #: src/editor/palette/terrain_palettes.cpp:232 msgid "Shift + left-click: paint base layer only" msgstr "Shift + left-click: paint base layer only" #: src/editor/palette/terrain_palettes.cpp:235 msgid "Cmd + click: copy terrain" msgstr "Cmd + click: copy terrain" #: src/editor/palette/terrain_palettes.cpp:237 msgid "Ctrl + click: copy terrain" msgstr "Ctrl + click: copy terrain" #: src/gui/dialogs/editor/custom_tod.cpp:94 msgid "Clipboard support not found, contact your packager" msgstr "Clipboard support not found, contact your packager" #: src/gui/dialogs/editor/custom_tod.cpp:158 msgid "Choose File" msgstr "Choose File" #: src/gui/dialogs/editor/custom_tod.cpp:159 msgid "Select" msgstr "Select" #~ msgid "player^None" #~ msgstr "None" #~ msgid "Player $player_number" #~ msgstr "Player $player_number" #~ msgid "(Unknown unit type: $type)" #~ msgstr "(Unknown unit type: $type)" #~ msgid "Recruit: " #~ msgstr "Recruit: " #~ msgid "FG: " #~ msgstr "FG: " #~ msgid "BG: " #~ msgstr "BG: " #~ msgid "Underground" #~ msgstr "Underground" #~ msgid "Deep Underground" #~ msgstr "Deep Underground" #~ msgid "Indoors" #~ msgstr "Indoors" #~ msgid "None" #~ msgstr "None" #~ msgid "(New Map)" #~ msgstr "(New Map)" #~ msgid "(New Scenario)" #~ msgstr "(New Scenario)" #~ msgid "Choose a File to Open" #~ msgstr "Choose a File to Open" #~ msgid "Choose a Mask to Apply" #~ msgstr "Choose a Mask to Apply" #~ msgid "The file already exists. Do you want to overwrite it?" #~ msgstr "The file already exists. Do you want to overwrite it?" #~ msgid "Player" #~ msgstr "Player" #~ msgid "Quit" #~ msgstr "Quit" #~ msgid "The Battle for Wesnoth" #~ msgstr "The Battle for Wesnoth" #~ msgid "" #~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift " #~ "to paint base layer only. Ctrl+click to sample terrain under cursor." #~ msgstr "" #~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift " #~ "to paint base layer only. Ctrl+click to sample terrain under cursor." #~ msgid "" #~ "Left mouse button selects, right deselects. Hold Shift for magic-wand " #~ "selection of tiles with same terrain." #~ msgstr "" #~ "Left mouse button selects, right deselects. Hold Shift for magic-wand " #~ "selection of tiles with same terrain." #~ msgid "" #~ "Left mouse button displays player selection, right clears. Number keys " #~ "scroll to the starting position, alt+number sets respective starting " #~ "position under cursor, delete clears." #~ msgstr "" #~ "Left mouse button displays player selection, right clears. Number keys " #~ "scroll to the starting position, alt+number sets respective starting " #~ "position under cursor, delete clears." #~ msgid "" #~ "Click to paste, zoom out for more accuracy when pasting large areas. Use " #~ "the edit menu to transform the clipboard (rotate, mirror)." #~ msgstr "" #~ "Click to paste, zoom out for more accuracy when pasting large areas. Use " #~ "the edit menu to transform the clipboard (rotate, mirror)." #~ msgid "Empty map file" #~ msgstr "Empty map file" #~ msgid "Custom setting" #~ msgstr "Custom setting" #~ msgid "Edit" #~ msgstr "Edit" #~ msgid "Group" #~ msgstr "Group" #~ msgid "Undo" #~ msgstr "Undo" #~ msgid "Can’t Undo" #~ msgstr "Can’t Undo" #~ msgid "Redo" #~ msgstr "Redo" #~ msgid "Can’t Redo" #~ msgstr "Can’t Redo" #~ msgid "Auto-update Terrain Transitions: Yes" #~ msgstr "Auto-update Terrain Transitions: Yes" #~ msgid "Auto-update Terrain Transitions: Partial" #~ msgstr "Auto-update Terrain Transitions: Partial" #~ msgid "Auto-update Terrain Transitions: No" #~ msgstr "Auto-update Terrain Transitions: No"