msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.2+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2026-01-20 17:31 UTC\n"
"PO-Revision-Date: 2006-05-05 16:31+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=Eastern_Invasion
#. [achievement_group]
#. [scenario]: id=01_Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:37
#: data/campaigns/Eastern_Invasion/achievements.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:19
msgid "Eastern Invasion"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:38
msgid "EI"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:42
msgid "1x enemies"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:42
msgid "Skirmish"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:43
msgid "3x enemies"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:43
msgid "Incursion"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:44
msgid "5x enemies"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:44
msgid "Invasion"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:88
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:90
msgid "(Intermediate level, 16 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:94
msgid "Newest Campaign Version Rewrite"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:100
msgid "Original Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:106
msgid "Prose and Story Editing, Code Preparation"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:112
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:130
msgid "Campaign Redesign Playtesters"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:142
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:151
msgid "Previous Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:163
msgid "Others"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:33
msgid ""
"Complete the Eastern Invasion scenario with at least 10 surviving "
"units."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:33
msgid "Scenario 1: Tactical Withdrawal"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:35
msgid "Complete The Escape Tunnel before the undead arrive."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:35
msgid "Scenario 2: Speedrun"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:37
msgid ""
"Complete An Unexpected Appearance without killing Mal-Tar, the dark "
"adept."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:37
msgid "Scenario 3: Merciful"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:39
msgid "Defeat both the bandit and elven leaders in Elven Interlude."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:39
msgid "Scenario 4a: Scorched Earth"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:41
msgid "Recruit the dunefolk in Ill Humours."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:41
msgid "Scenario 4b: Mercenary"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:43
msgid "Rescue all 6 prisoners from Mal Ravanal’s Capital."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:43
msgid "Scenario 4c: No (Horse)Man Left Behind"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:45
msgid "Complete Northern Outpost without any peasants dying."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:45
msgid "Scenario 5: Folk Hero"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:47
msgid ""
"Defeat the necromancer in Undead Crossing before rescuing Dolburras."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:47
msgid "Scenario 6a: A Little Help Here?"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:49
msgid "Complete Soradoc without killing any enemy leaders."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:49
msgid "Scenario 6b: Ninja"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:51
msgid "Refuse to enslave any ogres in Capturing the Ogres."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:51
msgid "Scenario 7a: Ogre Rights Advocate"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:53
msgid "Kill 5 enemy leaders in Ogre Crossing."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:53
msgid "Scenario 7b: Frenzied"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:55
msgid "Ally with the dwarves in Xenophobia."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:55
msgid "Scenario 8: And My Axe"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:57
msgid "Recruit the wild ogres in Castle in the Ice."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:57
msgid "Scenario 9: Guuuh..."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:59
msgid "Find the legendary Staff of Power in Dark Sanctuary."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:59
msgid "Scenario 10: Brains"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:61
msgid "Find the Ring of Invisibility in Captured."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:61
msgid "Scenario 11: And In The Darkness Bind Them"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:63
msgid "Complete Evacuation by defeating all enemy leaders."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:63
msgid "Scenario 12: Plan B"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:65
msgid "Recruit Gaennell, the dark adept, in Spoils of War."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:65
msgid "Scenario 13: Oath of Redemption"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:67
msgid "Read the story of the Clans’ defeat in The Drowned Plains."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:67
msgid "Scenario 14: Historian"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:69
msgid "Complete Eleventh Hour with no recalling and no droppable items."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:69
msgid "Scenario 16: Alternate History"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:71
msgid "Kill no enemies before defeating Mal-Ravanal in The Duel."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:71
msgid "Scenario 17a: Pacifist"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:73
msgid "Kill all enemies before defeating Mal-Ravanal in All-In."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:73
msgid "Scenario 17b: Warmonger"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:75
msgid "Complete the secret bonus scenario."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:75
msgid "Scenario 99: Haw, Haw, Haw"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:33
msgid "Warning!"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:34
msgid "Content note: this campaign has minor depictions of blood and gore."
msgstr ""
#. [part]
#. It is 625 YW. Konrad II is king, having reigned since 612.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:38
msgid ""
"It was the thirteenth year of Konrad II’s reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:42
msgid ""
"Cattle and beasts of burden were found dead in the fields and villagers "
"vanished from their houses with nary a clue nor sign of struggle. At first, "
"the settlers suspected raiders from the great desert, but when they sent "
"scouts east they found nothing but a small mountain range and miles of swamp."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:46
msgid ""
"The disappearances did not stop and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the king, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:50
msgid ""
"When the king received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks bore much similarity to ones that had "
"previously occurred on the far southern border where undead had been the "
"eventual culprit. Dacyn outlined a plan to combat these intrusions."
msgstr ""
#. [part]
#. The River Guard posts had been built in 470 YW; they were abandoned in 544 YW.
#. The wave of colonization had begun around 530 YW.
#. This intro starts in 625 YW; the king's forces arrive at the outposts in 626 YW.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:57
msgid ""
"In the days of King Garard I, two strong points had been built along the far "
"bank of the River Weldyn, east of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. In later years, the river "
"guard posts had been abandoned as colonists spread into the Estmarks and the "
"orcs were driven in retreat north of the Great River."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:61
msgid ""
"With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II "
"to re-man the outposts, and use them to keep the Crown’s eye and hand firmly "
"on the lower River Weldyn. He sent two of the most promising young officers "
"to them. To the northern outpost he sent Owaec, a Clan noble. To the "
"southern outpost, he sent Sergeant Gweddry, who would be accompanied by "
"Dacyn the mage."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:65
msgid ""
"All went well once the king’s forces arrived. There were no attacks for "
"several weeks, and Gweddry’s men started to grow incautious. Then, one "
"evening, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
#. [side]
#. [side]: type=Lancer, id=Yannic
#. [side]: type=General, id=Halrad
#. [side]: id=Konrad, type=King of Wesnoth
#. [scenario]: id=16_Eleventh_Hour
#. [side]: id=Dacyn, type=Fallen Mage
#. [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:226
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:270
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:56
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:30
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:30
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:58
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:240
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:91
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:52
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:53
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:55
msgid "Wesnothians"
msgstr ""
#. [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated)
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Necromancer, id=Mel Guthrak
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female
#. [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male
#. [side]
#. [scenario]: id=04c_Mal-Ravanals_Capital
#. [side]: type=Dark Adept, id=Rilaka
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Ghast, id=ghast_leader
#. [side]: type=Necromancer, id=Mal-Talar
#. [side]: type=Dark Sorcerer, id=Mal-Mana, gender=female
#. [side]: type=Death Knight, id=Naken-alvak
#. [scenario]: id=07b_Ogre_Crossing
#. [side]: type=Death Knight, id=Ducatithil
#. [side]: type=Necromancer, id=Mal-Yrna, gender=female
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [scenario]: id=16_Eleventh_Hour
#. [side]: type=Dark Adept, id=Lethin
#. [scenario]: id=17b_All-In
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:101
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:137
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:183
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:178
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:53
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:113
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:64
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:278
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:135
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:59
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:191
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:244
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:299
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:373
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:154
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:93
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:259
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:288
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:345
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:135
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:156
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:248
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:283
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:299
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:312
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:188
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:234
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:277
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:606
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:60
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:62
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:325
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:454
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:464
msgid "Undead"
msgstr ""
#. [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated)
#. [unit]: type=Death Knight, id=Nakeg-alvan
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:105
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:670
msgid "Nakeg-alvan"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [else]
#. [side]: type=Necromancer, id=Mal-Talar
#. A male necromancer, reappears in S06b and can pursue the player to S07b.
#. In case a leader gets killed, there's some alias use between necromancers:
#. if Mel Guthrak dies in S01, the pursuer in S02 is renamed Mal-Talar
#. if Mal-Talar dies in S01, S02 can and S06b does rename to "Mal-Bakral"
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:215
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:248
msgid "Mal-Talar"
msgstr ""
#. [side]: type=Necromancer, id=Mel Guthrak
#. [side]: type=Lich, id=Mel Guthrak
#. See comments for Mal-Talar about which necromancer appears in S02.
#. This guy reappears no matter what in S16 (reanimated as a lich).
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:189
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:170
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:662
msgid "Mel Guthrak"
msgstr ""
#. [side]: type=Necromancer, id=Mel Guthrak
#. [unit]: type=Dark Adept, id=Gaennell, gender=female
#. A female Dark Adept with portrait, can be converted to the player's side.
#. Appears in S01, where she's an apprentice of Mel Guthrak, and sometimes copies his motions (plays her animation) when he recruits.
#. She reappears in S13, where Terraent can recruit her to the player's side.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:211
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1064
msgid "Gaennell"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:236
msgid "Vugreddyr"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:297
msgid "Survive until turns run out, then move any unit to 10,15"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:307
msgid "Move any unit to the trapdoor just outside your keep (10,15)"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:317
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:228
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:510
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:169
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:177
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:303
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:553
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:431
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:868
msgid "Death of Gweddry or Dacyn"
msgstr ""
#. [message]: speaker=Gweddry
#. Probably only two or three watchmen
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:331
msgid "Watchmen, report. What’s going on?"
msgstr ""
#. [message]: speaker=Vugreddyr
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:335
msgid "Help! Run for your lives!"
msgstr ""
#. [message]: speaker=Dacyn
#. Speaking to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:340
msgid "See for yourself. Undead approach from the east."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:344
msgid "Soldiers, to arms!"
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:354
msgid "Look! The old outpost is newly manned."
msgstr ""
#. [message]: speaker=Mel Guthrak
#. Mal-Talar is a male dark sorcerer, he'll dispatch a messenger bat
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:359
msgid "Interesting... you, Talar, send news of this development."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:426
msgid "Sun’s up! They’re falling back!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:440
msgid "I sense a great power... no, it cannot be... I must not be seen."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:484
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits?"
msgstr ""
#. [message]: speaker=Mal-Talar
#. Mal-Ravanal is neither male nor female, so avoid structures using direct addresses or pronouns when possible
#. Gender neutral pronouns or plural pronouns implying multiple entities are preferred, but you can use language default if that is not possible
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:490
msgid "My deepest apologies! Please, forgive us. There will be no more delays."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:494
msgid "So you say."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#. Mal-Ravanal has just animated 10 (more or less depending on difficulty) undead
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:543
msgid "That is how you raise thralls, apprentice. Carry on."
msgstr ""
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:547
msgid "We shall ensure their destruction!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:557
msgid ""
"Blast it, they’ve been reinforced! And why did Dacyn leave? We’ll have to "
"hold back the undead until he returns."
msgstr ""
#. [message]: speaker=Gweddry
#. a huge number of undead are spawning
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:677
msgid "Wha— How did so many of them flank us? We’re cut off from Wesnoth!"
msgstr ""
#. [message]: speaker=Dacyn
#. Dacyn doesn't really express much and doesn't like to explain himself
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:713
msgid "Gweddry? Ah, you survive."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:717
msgid ""
"Dacyn, why did you flee the battle? Our situation has become rather "
"desperate."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:721
msgid ""
"Now is not the time for a lengthy report. Unless you intend to die, I "
"suggest you escape through this trapdoor."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:761
msgid "But we have orders to hold this outpost!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:765
msgid ""
"You have not yet seen even one-hundredth of the undead armies. This outpost "
"is already lost. Your death — as heroic as I am sure it would be — will "
"benefit no one. Now come, there is little time to spare."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:778
msgid "I’m at the trapdoor! Follow me!"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:780
msgid "Escape"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:794
msgid "Wait"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:829
msgid "If you wish to die, there will be plenty of time for that later."
msgstr ""
#. [message]: speaker=Nakeg-alvan
#. [message]: speaker=Owaec
#. [message]: speaker=Dacyn
#. [message]: speaker=Gaennell
#. [message]: speaker=Fallen Clansman
#. [message]: speaker=ghast_leader
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:845
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:549
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1120
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1137
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:922
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:926
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1219
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:416
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:578
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:599
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:819
msgid "..."
msgstr ""
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:862
msgid "No! I was promised I could rule this province!"
msgstr ""
#. [message]: speaker=Gaennell
#. [message]: speaker=$unit.id
#. Gaennell gets to run away instead of dying
#. the speaker is male
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:875
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:87
msgid "Get me out of here!"
msgstr ""
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:889
msgid "You may defeat me now, but I will return!"
msgstr ""
#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:17
msgid "The Escape Tunnel"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:27
msgid ""
"Screams and shouts echoed across the surface as Gweddry rushed his remaining "
"men into the roughly hewn tunnel. A foul stench wafted up from below..."
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:69
msgid "Dwarves"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:60
msgid "Knutan"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:76
msgid "Pelmaithodor"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:86
msgid "Duduril"
msgstr ""
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:110
msgid "Trolls"
msgstr ""
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:114
msgid "Kabak"
msgstr ""
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:128
msgid "Nag"
msgstr ""
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:138
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:148
msgid "Hur"
msgstr ""
#. [then]
#. [modify_unit]
#. If Mal-Talar was killed in S01, use a different name.
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:211
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:481
msgid "Mal-Bakral"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:224
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:506
msgid "Move any unit to the tunnel exit"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:246
msgid "Where are we? I can hardly see my own nose."
msgstr ""
#. [message]: speaker=Dacyn
#. "We" is not just Gweddry and Dacyn, but also all survivors from S01
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:251
msgid ""
"We are in a tunnel under the outpost. Smugglers originally dug it to sneak "
"behind Wesnoth’s patrols. I believe it to be currently inhabited by trolls."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:307
msgid "We must make haste to escape before the undead catch us."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:311
msgid "Wait, before we go anywhere — who were those necromancers?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:315
msgid ""
"Is this really the time for questions? Suffice to say they represent an army "
"much too powerful for us; perhaps too powerful for all of Wesnoth. We must "
"flee while I consider how to defeat them."
msgstr ""
#. [message]: speaker=unit
#. speaker is a dwarf
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:334
msgid "Who goes there?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:338
msgid ""
"We are soldiers of the King of Wesnoth. Make way, or help us get past these "
"trolls."
msgstr ""
#. [message]: speaker=Knutan
#. in plain English, "Yes, we'll help anyone quarreling with the trolls. But what are you doing down here?"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:347
msgid ""
"Aye, we’ll help anyone quarrelin’ wi’ them trolls. But what be ye doing down "
"here?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:351
msgid ""
"Undead are pursuing us, purging the land of all that lives. You should join "
"us and flee!"
msgstr ""
#. [message]: speaker=Knutan
#. "My clan has lived in these caves for nearly a century. We'll not be scattered now by some sacks of bones"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:356
msgid ""
"My clan ha’ lived in these caves fer near a century. We’ll no’ be scattered "
"now by some sacks o’ bones."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:360
msgid ""
"Yes, I’m sure that will end well. Gweddry, we may be able to avoid the bulk "
"of the trolls by going through the dwarves’ tunnel. I doubt they will need "
"it much longer."
msgstr ""
#. [message]: speaker=Duduril
#. speaker is a dwarf, currently alone
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:378
msgid "Humans! What be ye doin’ in our caves?"
msgstr ""
#. [message]: speaker=second_unit
#. "you" meaning a single dwarf
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:383
msgid "A horde of undead is pursuing us! You should come with us and escape."
msgstr ""
#. [message]: speaker=Duduril
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:387
msgid "Thursagan’s beard! I’ve got to go help the others!"
msgstr ""
#. [message]: speaker=unit
#. "troll treasure hole, keep out"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:410
msgid "TROL TREZZUR HOL: KEIP OWT"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:429
msgid "It seems these trolls were hiding some gold. I count fifty gold pieces!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:450
msgid ""
"I recognize the enchantment on that quiver. How did trolls come to possess "
"such an artifact?"
msgstr ""
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:495
msgid "I have found your hiding spot, fleshbag! Prepare to die!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:499
msgid ""
"He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape "
"through this tunnel’s eastern exit. It is unfortunate that it will take us "
"into the Estmark hills, beyond the borders of Wesnoth. But it is the only "
"option."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:533
msgid "I see daylight! Follow me!"
msgstr ""
#. [message]: speaker=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:559
msgid "Maybe I ain’t been the wisest leader..."
msgstr ""
#. [message]: speaker=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:570
msgid "From stone I come... now stone I return..."
msgstr ""
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:581
msgid "I die? But how?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:585
msgid "A small victory. He will be replaced soon enough; we must still flee."
msgstr ""
#. [event]
#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:630
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:365
msgid "Mal-Tar"
msgstr ""
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:638
msgid ""
"Hello? My masters said I should see what was making all the noise down in "
"this old cave..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:642
msgid "We are discovered and surrounded. Now Wesnoth is doomed..."
msgstr ""
#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:17
msgid "An Unexpected Appearance"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:26
msgid ""
"Daylight broke over the relieved faces of Gweddry and his men as they "
"clambered out of the dingy cave. The lush Estmark hills filled the horizon "
"in all directions."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male
#. [unit]: type=Necromancer, id=Mal-Skraat
#. [then]
#. brother of Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:58
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:52
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:803
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:836
msgid "Mal-Skraat"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female
#. [then]
#. [unit]: type=Necromancer, id=Mal-Kallat, gender=female
#. sister of Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:118
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:810
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:828
msgid "Mal-Kallat"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:160
msgid "To travel northwest, defeat Mal-Skraat. (easy)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:165
msgid "To travel east, defeat Mal-Kallat. (normal)"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:207
msgid "Quick, I must collapse the tunnels behind us."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:236
msgid ""
"Excellent, we have swiftly escaped the tunnels, and there is no sign of "
"pursuit."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:244
msgid "It’s a relief to once again breathe the fresh air. Where are we now?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:248
msgid ""
"These are the Estmark hills, so we must be in a mountain pass leading both "
"east and west. I am unsure which path leads us the swiftest towards Wesnoth, "
"but we certainly cannot stay here."
msgstr ""
#. [message]: speaker=Mal-Kallat
#. sister talking to younger brother
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:253
msgid ""
"What are these soldiers doing here? The vanguard must not have done a "
"thorough job of cleaning up..."
msgstr ""
#. [message]: speaker=Mal-Skraat
#. brother talking to older sister
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:258
msgid ""
"Don’t be scared, Kala. Look at how haggard they are! I bet the new recruit "
"can handle them by himself."
msgstr ""
#. [message]: speaker=Mal-Tar
#. Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:263
msgid "No!! They’ll kill me!"
msgstr ""
#. [message]: speaker=Mal-Skraat
#. talking to Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:268
msgid "We can always bring you back if you die."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:281
msgid ""
"I believe this is the undead rearguard; we must have crossed under their "
"armies while in the tunnel. We must kill either of the dark sorcerers and "
"escape towards Wesnoth."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:285
msgid ""
"This is a true invasion then? These necromancers mean to conquer Wesnoth "
"itself?"
msgstr ""
#. [message]: speaker=Dacyn
#. "their leader" being Mal-Ravanal, who's neither male nor female
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:290
msgid "Yes. I have history with their leader."
msgstr ""
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:313
msgid "I... I actually did it!"
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:317
msgid ""
"Well well, I’m impressed! Perhaps this apprenticeship has not been wasted on "
"you after all."
msgstr ""
#. [message]: speaker=Mal-Kallat
#. star wars reference
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:322
msgid "We will watch your career with great interest..."
msgstr ""
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:333
msgid "Wait, please, not like this!"
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:344
msgid "I told him he should have studied harder."
msgstr ""
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:348
msgid ""
"I wanted to avoid as much battle as I could, but it seems like we have no "
"choice..."
msgstr ""
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:360
msgid "Skrai, no!! Cursed Wesnothians, he was my precious little brother..."
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:381
msgid ""
"Kala, no!! Curse you Wesnothians! You may have killed my sister, but I will "
"chase you east and take my revenge!"
msgstr ""
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:411
msgid "... wait, what just happened? Why am I still alive?"
msgstr ""
#. [scenario]: id=04a_An_Elven_Interlude
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:8
msgid "An Elven Interlude"
msgstr ""
#. [scenario]: id=04a_An_Elven_Interlude
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:24
msgid "Singing Spring"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:29
msgid ""
"Gweddry and Dacyn found but scant respite through the west pass. After weeks "
"of slow and labored mountain marching, they stumbled upon a green valley and "
"an unknown forest."
msgstr ""
#. [side]: type=Elvish Lady, id=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:61
msgid "Elves"
msgstr ""
#. [side]: type=Elvish Lady, id=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:65
msgid "Vaelya"
msgstr ""
#. [side]: type=Outlaw, id=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:115
msgid "Mercenaries"
msgstr ""
#. [side]: type=Outlaw, id=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:119
msgid "Addogin"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:162
msgid "Move any unit to the signpost in the northwest"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:167
msgid "Kill Addogin (bonus reward)"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:186
msgid ""
"Control 10 villages or kill Addogin to force the mercenaries to retreat."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:203
msgid "Greetings, travelers! I hope you find our forest hospitable."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:207
msgid "Indeed, and you have my thanks for allowing us entry."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:211
msgid ""
"What brings you to our lands? Long has it has been since men of Wesnoth "
"presented themselves to us."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:215
msgid ""
"I’m afraid Wesnoth has been invaded by fell undead, although I am glad to "
"see they have not yet entered this forest. We have come here seeking refuge "
"and passage to Wesnoth’s northern river outpost."
msgstr ""
#. [message]: speaker=Vaelya
#. followed by a delay and then the elves switching from allies to enemies
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:220
msgid ""
"I am sorry to hear of your misfortune. Our scouts had spotted undead in this "
"area, but I am shocked to hear that they are attacking Wesnoth. And if they "
"are hunting you, then..."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:233
msgid ""
"My heart aches with the weight of this decision, but if you are being "
"pursued by undead I am afraid I cannot allow you entry. You are welcome to "
"travel outside our lands, but I cannot risk bringing destruction to my "
"people."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:237
msgid ""
"So much for forest hospitality. Elf, you know full well that going around "
"will take us days of forced march, time which we can hardly afford. We "
"despise the undead just as much as you. Let us pass."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:241
msgid "Vaelya, surely you can find it in your heart to grant us passage?"
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:245
msgid ""
"I wish I could, but I would spare my people the fate of undeath. I must take "
"precautions to protect these lands."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:249
msgid ""
"In fact, I confess that since hearing of the undead I have stooped so low as "
"to hire a mercenary company..."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:253
msgid "... Addogin, please escort these Wesnothians away to the east."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:261
msgid "You heard the lady! Boys, it’s time to earn our keep!"
msgstr ""
#. [unit]: type={ON_DIFFICULTY (Orcish Slayer) (Orcish Nightblade) (Orcish Nightblade)}, id=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:272
msgid "Nafga"
msgstr ""
#. [message]: speaker=Nafga
#. What are your orders for me to perform, Addogin?
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:283
msgid "And what about me?"
msgstr ""
#. [message]: speaker=Addogin
#. "you" being a single male Orcish Slayer or Orcish Nightblade
#. later in the campaign, it's revealed that the necromancers are buying corpses, and a lot are being sold
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:289
msgid ""
"Into the forest with you. If it comes to bloodshed, strike at them from "
"behind. And don’t even think of running off with any corpses before I can "
"collect our bounty!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:308
msgid "There must be some way to resolve this without fighting..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:312
msgid ""
"Finding another path westwards would cause great delay, which would cost "
"Wesnoth many lives. We will fight our way through the mercenaries, through "
"the elves and out the other side."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:317
msgid ""
"... hmm, mercenaries are not known for their loyalty. If we can show we are "
"gaining ground, they may turn and run. If we can defeat their leader, the "
"outcome may be even better."
msgstr ""
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:336
msgid ""
"Bloodshed, hahaha! Nafga will kill the humans and keep the bounty all for "
"himself!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:344
msgid "No amount of money is worth dying for. Forget this, it’s time to bail!"
msgstr ""
#. [message]: speaker=Vaelya
#. to the remaining mercenaries, who are orcs and human outlaws
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:367
msgid "No, we need your help! Please come back!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:371
msgid "Sorry lady, but coin’s no good if you’re not alive to spend it."
msgstr ""
#. [message]: speaker=$found_unit.id
#. the mercenaries decide it's time to retreat
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:398
msgid "This ain’t lookin’ good. Those Wesnoth soldiers are mean."
msgstr ""
#. [message]: speaker=$second_unit.id
#. capturing Addogin, spoken by the unit fighting him
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:418
msgid ""
"Oh no you don’t! You and your band of mercenaries have caused us enough "
"trouble! How do we know you won’t rally your men and attack us again?"
msgstr ""
#. [message]: speaker=Gweddry
#. capturing Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:423
msgid ""
"I suppose we’ll have to bring him with us, at least for a time. Tie him up "
"so he doesn’t run away."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:427
msgid "Help! I was only doing my job!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:463
msgid ""
"Addogin has joined your side, but will be slowed and "
"unable to attack as long as he remains tied up."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:467
msgid "I’m gettin’ too old for this..."
msgstr ""
#. [message]: speaker=Nafga
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:500
msgid "No! This is the first and last time I have failed a mission!"
msgstr ""
#. [message]: speaker=Vaelya
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:513
msgid "I only wanted... to protect my people..."
msgstr ""
#. [message]: speaker=unit
#. The valley of the River Weldyn, although there's also a city with the same name.
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:550
msgid ""
"I’ve made it through the forest and I can see the valley Weldyn open on the "
"other side!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:554
msgid ""
"Well done, we have crossed this forest without major delay. Now we must see "
"what has become of Owaec and his garrison."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:593
msgid ""
"What the?! Are you seeing this? Trees aren’t supposed to move like that."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:597
msgid ""
"The forest itself has come to our aid! Not in a hundred years have I "
"witnessed such a wonder."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:601
msgid ""
"The fighting has awoken woses from the forest. Now they will surely deny us "
"passage, and this delay will mean the end of Wesnoth..."
msgstr ""
#. [scenario]: id=04b_Ill_Humors
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:7
msgid "Ill Humours"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:22
msgid ""
"Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were "
"forced eastward out of the Estmarks, into the near reaches of the uncharted "
"Bitter Swamp."
msgstr ""
#. [side]
#. a group of Dunefolk
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:200
msgid "Far Travelers"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:212
msgid "Ikriaf"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:222
msgid "Ragnabair"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:232
msgid "Abman"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:242
msgid "Nur al-Nuh"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:252
msgid "Muma"
msgstr ""
#. [objective]: condition=win
#. Mal-Skraat is male
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:299
msgid "Defeat Mal-Skraat"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:312
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:570
msgid ""
"Any unit that begins or ends its turn adjacent to a swamp hex will become "
"poisoned."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:343
msgid ""
"Ugh, the fumes from this swamp are horrific! I can barely see my nose and "
"some of the men have started collapsing from sickness. I don’t think we can "
"march much deeper."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:347
msgid ""
"We have already marched much too far eastward. We should now head northwest "
"and try to reach Wesnoth’s northern river outpost. Owaec’s soldiers have "
"likely been routed or killed, but the outpost itself will still provide a "
"place to regroup."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:351
msgid ""
"I had hoped to preserve the lives of our men, yet it seems we have no choice "
"but to confront this infernal sorcerer."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:355
msgid ""
"This is a very dangerous place for us to fight. We must stay away from this "
"swamp’s vapours, lest we become poisoned. And we should be cautious when "
"venturing forth; there is no telling what lurks invisible under the water."
msgstr ""
#. [unit]: id=Safyam, gender=female, type=Dune Burner
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:369
msgid "Safyam"
msgstr ""
#. [unit]: id=Hahid al-Ali, type=Dune Apothecary
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:385
msgid "Hahid al-Ali"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:407
msgid "Quiet, someone approaches..."
msgstr ""
#. [message]
#. [message]: speaker=Dacyn
#. Speaker (not the spoken text), but used both for humans in S04b and later for the voices from the amulet
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:411
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2866
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1063
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2109
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2123
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1554
msgid "Unknown"
msgstr ""
#. [message]
#. male speaker talking to female
#. alswdan is a fictional swamp herb
#. suggested pronunciation is "ull-su-dahn"
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:416
msgid ""
"It must be here somewhere! I’m telling you, alswdan only grows in swamps, "
"and this is the grandest one on the continent."
msgstr ""
#. [message]
#. [message]: speaker=Dacyn
#. Speaker (not the spoken text), but used both for humans in S04b and later for the voices from the amulet
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:420
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2116
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1562
msgid "Unknown 2"
msgstr ""
#. [message]
#. female speaker talking to male, but "us" being a group of at least 5
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:423
msgid ""
"And I’m telling you, you’re going to get us killed wandering "
"around these northlands! I haven’t seen home in years! Your ‘easy money’ "
"expedition has already led us far-too-far astray from the dunes."
msgstr ""
#. [message]: speaker=Gweddry
#. speaking to 1 male and 1 female
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:438
msgid ""
"Hail, strangers! Are you friend or foe? What brings you to this foul swamp?"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. speaking to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:443
msgid ""
"Ah, natives! Perhaps you can help us! I am Hahid al-Ali, herbalist "
"extraordinaire, and this is my assistant Safyam. We’ve journeyed to your "
"lands seeking the rare gwza-alswdan plant."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. telling his female companion to harvest a herb
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:448
msgid "Why, there’s one now! Safyam, if you would."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:483
msgid ""
"Thanks to my cure made from this marvelous herb, she is now immune to the "
"swamp’s ill humours! With more, I can make an antitoxin strong enough to "
"cure the draught of death itself!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:487
msgid ""
"If we help you find more of this ‘alswdan’, will you share your cure with "
"us? Our people have been attacked by undead and we must now fight this dark "
"sorcerer to return home."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:491
msgid ""
"Ho ho, a haggler after my own heart! I don’t see why not. But if these "
"undead are giving you such trouble, why not strike them in their capital? "
"Safyam spotted it not far east of here. I want nothing to do with them of "
"course, but I’m sure you military-minded folk would have no trouble storming "
"their walls."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:495
msgid ""
"If you can find enough alswdan and pay a small fee, I’d be happy to "
"inoculate all of your men and point you in the direction of the undead "
"fortress."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:538
msgid "To travel west, defeat Mal-Skraat. (normal)"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:541
msgid ""
"To travel east, collect 6 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. (challenging)"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:542
msgid ""
"To travel east, collect 5 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. (challenging)"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:543
msgid ""
"To travel east, collect 4 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. (challenging)"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:544
msgid ""
"To travel east, collect 3 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. (challenging)"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:545
msgid ""
"To travel east, collect 2 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. (challenging)"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:546
msgid ""
"To travel east, collect 1 alswdan herb and pay Hahid al-Ali $gold_cost gold. "
"(challenging)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:548
msgid "(herbs are spread in all directions around your starting keep)"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:562
msgid ""
"Any unit that begins or ends its turn adjacent to a swamp hex will become "
"poisoned. Hahid and Safyam are already immune."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:580
msgid "The dunefolk will not follow you to the next scenario."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:643
msgid ""
"I’ve found a sprig of alswdan and am now immune to the swamp’s poison! We’ll "
"need 6 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:644
msgid ""
"female^I’ve found a sprig of alswdan and am now immune to the swamp’s "
"poison! We’ll need 6 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:645
msgid ""
"I’ve found a sprig of alswdan and am now immune to the swamp’s poison! We’ll "
"need 5 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:646
msgid ""
"female^I’ve found a sprig of alswdan and am now immune to the swamp’s "
"poison! We’ll need 5 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:647
msgid ""
"I’ve found a sprig of alswdan and am now immune to the swamp’s poison! We’ll "
"need 4 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:648
msgid ""
"female^I’ve found a sprig of alswdan and am now immune to the swamp’s "
"poison! We’ll need 4 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:649
msgid ""
"I’ve found a sprig of alswdan and am now immune to the swamp’s poison! We’ll "
"need 3 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:650
msgid ""
"female^I’ve found a sprig of alswdan and am now immune to the swamp’s "
"poison! We’ll need 3 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:651
msgid ""
"I’ve found a sprig of alswdan and am now immune to the swamp’s poison! We’ll "
"need 2 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:652
msgid ""
"female^I’ve found a sprig of alswdan and am now immune to the swamp’s "
"poison! We’ll need 2 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:653
msgid ""
"I’ve found a sprig of alswdan and am now immune to the swamp’s poison! We’ll "
"need 1 more (and $gold_cost gold) to travel east."
msgstr ""
#. [else]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:654
msgid ""
"female^I’ve found a sprig of alswdan and am now immune to the swamp’s "
"poison! We’ll need 1 more (and $gold_cost gold) to travel east."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:662
msgid "I’ve found a sprig of alswdan and am now immune to the swamp’s poison!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:663
msgid ""
"female^I’ve found a sprig of alswdan and am now immune to the swamp’s poison!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:715
msgid ""
"Alas, my long, storied, and exceedingly profitable career has come to an "
"end! Perhaps Safyam was right about the dangers of this place..."
msgstr ""
#. [message]: speaker=Safyam
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:720
msgid ""
"My master has perished! It has been too many years since any of us have seen "
"our homeland; we will return to mourn his passing."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:729
msgid ""
"Give Hahid $gold_cost gold; assault the undead fortress. (challenging)"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:739
msgid "Give Hahid nothing; return westward towards Wesnoth. (normal)"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:749
msgid "Give Hahid $gold_extra gold."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:766
msgid ""
"Ho ho, that’s all the herbs I need! Now if you’ll give me those $gold_cost "
"gold pieces you promised, I’d be happy to point you in the direction of that "
"undead fortress."
msgstr ""
#. [message]: speaker=Dacyn
#. speaking to Gweddry, although the previous message was spoken by Hahid
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:771
msgid ""
"Even if we do manage to find them, how do you expect us to defeat the undead "
"in the very heart of their territory? I have already told you that this foe "
"is far beyond anything we can face alone. Confronting this menace with the "
"few soldiers we have would be foolish."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:801
msgid ""
"I’m afraid you don’t have the $gold_cost gold to pay for my information, so "
"I must be off. Best of luck with that ‘Mal-Skraat’ you’re fighting!"
msgstr ""
#. [message]: speaker=Gweddry
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:822
msgid ""
"If the threat is as grave as you say, I believe we must take advantage of "
"our position behind the undead lines. Even outnumbered, we may still be able "
"to disrupt their plans and cause some mischief within their city."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:826
msgid ""
"...so the great Gweddry intends to do what all of Wesnoth cannot. Very well. "
"I cannot return to Wesnoth on my own, so it seems I have little choice but "
"to join you in your folly."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:847
msgid ""
"I heed Dacyn’s advice on this. Our armies are not strong enough to travel "
"east."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:851
msgid ""
"Suit yourself! Now that I have what I need, it’s high time my friends and I "
"returned to the Ashland."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. offering Hahid extra gold, but not having enough gold
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:881
msgid ""
"Ho ho, very funny, for a moment I thought you meant it! But really now, do "
"you want my information or not?"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. offering Hahid extra gold
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:903
msgid ""
"What the-? You’re serious!? Well, forget herbalism, I need to find out more "
"about this mystical land where men pay thrice what they owe!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:907
msgid ""
"Friends, come, let us join these ‘Wesnothians’ and travel west towards the "
"rest of their kind!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:911
msgid "What about journeying east towards the undead fortress?"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:915
msgid ""
"Oh please, I knew you wouldn’t fall for that! I just wanted something to "
"keep those skeletons busy while we left."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:939
msgid ""
"(The Dunefolk have joined you! You must now defeat Mal-Skraat and travel "
"west. 10 turns have been added to the limit.)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:964
msgid ""
"The dunefolk are leaving and without their aid we have no chance of even "
"finding the undead capital. We must defeat Mal-Skraat and proceed westward."
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:981
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:857
msgid "No, it can’t end like this! My sister has died unavenged..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:986
msgid ""
"Good, now we should be able to reach what’s left of the northern outpost."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:995
msgid "Thanks for nothing! What happened to helping me gather my herbs?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:1031
msgid "...urhggg, I don’t feel so good..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:1044
msgid "The swamp’s vapors are overwhelming us... despite our precautions..."
msgstr ""
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5
msgid "Mal-Ravanal’s Capital"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:17
msgid ""
"Gweddry marched his band of soldiers ever eastward, deeper and deeper into "
"the bogs. A great wall of stone loomed before them."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Rikna, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:68
msgid "Mal-Rikna"
msgstr ""
#. [side]: type=Lich, id=Mal-Vakaz
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:97
msgid "Mal-Vakaz"
msgstr ""
#. [side]: type=Death Knight, id=Rava-Krodaz
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:158
msgid "Rava-Krodaz"
msgstr ""
#. [side]: type=Death Knight, id=Rava-Krovan
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:172
msgid "Rava-Krovan"
msgstr ""
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:279
msgid "Jailer"
msgstr ""
#. [message]: speaker=Gweddry
#. to a single captive
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:309
msgid "How did these undead come to imprison you?"
msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:313
msgid ""
"It is a sad tale. My allies and I were questing when we were ambushed and "
"captured by ghostly warriors. Their leader has been toying with us, forcing "
"us to fight for their amusement."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:317
msgid ""
"No soldier deserves such treatment. We will try to free as many of you as "
"possible."
msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:321
msgid ""
"Five of my comrades are still imprisoned. We will gladly enter your service "
"in appreciation for our freedom."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:332
msgid ""
"A sun paladin! I had no idea there were any of your order still in Wesnoth."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:337
msgid "Aeraery"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:344
msgid ""
"Thank you! My poor horse could barely breathe trapped among these reeds!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:346
msgid "Teoryn"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:353
msgid ""
"Bah, I didn’t need your help! Sooner or later, I would have gotten out of "
"this cage on my own."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:355
msgid "Yrthynaenc"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:363
msgid ""
"My thanks, friends. I had despaired of ever again riding free amongst the "
"living."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:364
msgid "Inyc"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:371
msgid ""
"Vengeance upon the undead! I will make them pay for the abuse they’ve "
"inflicted upon us!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:373
msgid "Vobreddaent"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:380
msgid ""
"Truly you are heroes of legend to have fought so deep past the undead! I am "
"forever in your debt."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:416
msgid "Escape by defeating one of the dark sorcerers"
msgstr ""
#. [objective]: condition=win
#. when initially shown there are 6 imprisoned knights, the text doesn't change as they're freed
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:422
msgid "Rescue the imprisoned knights"
msgstr ""
#. [unit]: type=Terraent, id=Terraent
#. the unique unit type is a Paladin variantion
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:449
msgid "Terraent"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:467
msgid ""
"The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s "
"fortress lies before us."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:471
msgid ""
"Yes, and behind us undead forces are closing in, including that pest Mal-"
"Skraat. What exactly is your plan? We have no means for victory with the "
"scant tools we have available to us right now. Even if we were to destroy "
"Mal-Ravanal’s skeletal body, their spirit would remain and simply possess "
"another."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:475
msgid ""
"To retreat, we need to kill one of these dark sorcerers that follow us. But "
"we are already in the enemy capital and I believe we have a duty to hamper "
"the undead however we can. And look, we are not the only ones fighting here!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:486
msgid "In the name of all that is holy, Lich, I will strike you down!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:490
msgid "Try it, fleshbag."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:574
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:82
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:491
msgid "Mal-Ravanal"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:577
msgid "That tickled a bit!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Well paladin, this has been amusing, but apparently we have a new group of "
"guests to entertain. Back into the cage with you."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:591
msgid ""
"Gratitude to you and yours, pious warriors! Now let us join forces to free "
"my companions and cleanse this place in holy fire!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:616
msgid "Silly fleshbags, did you come just to nourish our swamp?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:654
msgid "Did you really think that your crude weapons would work?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:658
msgid "Mal-Ravanal cannot be defeated right now. We must flee!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:679
msgid ""
"Gweddry, we should not be here. They are merely toying with us right now, "
"but all will be lost if Mal-Ravanal finds me amongst you!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#. Ravanal and Dacyn perk up a bit when talking to or referring to each other
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:707
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:683
msgid "Wait a moment! That nauseating holier-than-thou aura..."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:711
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:687
msgid ""
"... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted "
"me before I could even finish telling you about my research."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:715
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:691
msgid ""
"If only it had ended back then. Stop this madness. Let this torment come to "
"an end."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:722
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:695
msgid ""
"Torment? What torment? You’re the one who seems to be miserable. But don’t "
"worry, if your goal was to become one of these mindless thralls, you came to "
"the right place. You know what they say. No brain, no pain!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:823
msgid ""
"Don’t worry, old friend, these ghosts will take good care of you. Just stay "
"still for a bit..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:832
msgid "You were friends with this lich?!?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:836
msgid ""
"Yes... We studied together many years ago. Ravan’s power was already most "
"potent back then, but I fear it has become far greater now. None of you "
"stand a chance; we must escape immediately!"
msgstr ""
#. [message]: speaker=Mal-Rikna
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:881
msgid "Help, please, I never even liked that lich!"
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:885
msgid "Useless mage, stop dying and start avenging my sister!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:906
msgid ""
"Quickly, make for the western edge of the swamp! We have to get out of here!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:910
msgid ""
"Did I not warn you? Coming here was a fool’s errand! We have been very lucky "
"to escape with our lives. We must make with all haste to whatever remains of "
"Owaec’s northern outpost and hope we are not pursued."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:935
msgid ""
"We cannot leave my companions behind! They have suffered grievously already "
"and will surely be slain."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:943
msgid ""
"Save yourselves and do not despair! As long as there are those who resist "
"the darkness, hope will always remain."
msgstr ""
#. [scenario]: id=05_Northern_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:8
msgid "Northern Outpost"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:27
msgid ""
"With the elven forest open for passage, Gweddry and his men resumed their "
"journey through the northern Estmarks. After many days of mountainous "
"travel, they were greatly relieved to see the walls of the northern outpost "
"silhouetted against the horizon..."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:40
msgid ""
"Gweddry and his men made good time skirting the eastern Estmarks. After "
"several weeks of marching, they were greatly relieved to see the walls of "
"the northern outpost silhouetted against the horizon..."
msgstr ""
#. [part]
#. only shown if the previous scenario was S04c (Mal-Ravanal’s Capital)
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:48
msgid ""
"Leaving the Bitter Swamp far behind, Gweddry and his men fled northwest as "
"if their heels were winged. After weeks of frantic marching, they were "
"greatly relieved to see the walls of the northern outpost silhouetted "
"against the horizon..."
msgstr ""
#. [side]: type=Dark Adept, id=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:139
msgid "Rilaka"
msgstr ""
#. [message]: speaker=Owaec
#. "here lies the dead body of". An amulet was visible on this hex, a unit has moved to pick it up, which triggers this explanation why it's there.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:229
msgid ""
"There lies Anwyan, our local priestess. She insisted on hiding the others "
"first and was one of those who didn’t make it to the cellars in time."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:256
msgid "Find the outlaw leader"
msgstr ""
#. [objective]: condition=win
#. Shodrano is a male Rogue or Assassin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:264
msgid "Kill Shodrano"
msgstr ""
#. [objective]: condition=win
#. Rilaka is a male Dark Adept
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:275
msgid "Defeat Rilaka"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:285
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:153
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:533
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:165
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:208
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:287
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:452
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:718
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1468
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:279
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1303
msgid "Death of Gweddry, Dacyn, or Owaec"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:294
msgid "Owaec is a leader and can recruit units when standing on a keep."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:303
msgid "Capture any village to check it for outlaws."
msgstr ""
#. [message]: id=$|unit.id
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:382
msgid "They’re here!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:441
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:689
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:706
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:723
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:740
msgid "No outlaws in this village."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:470
msgid "Alas! The northern outpost has been destroyed..."
msgstr ""
#. [message]: speaker=Dacyn
#. Did you expect to find the northern outpost still standing?
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:476
msgid ""
"Did you expect anything else? Owaec has either fled or perished and the "
"undead hordes now march toward the River Weldyn. They must seek to overrun "
"Wesnoth before the king can muster his armies."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:487
msgid "Raraery"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:505
msgid "Raetharvan"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:521
msgid "Hail, Gweddry!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:525
msgid ""
"Hail, Owaec! I am stunned and relieved to see that you are still well. How "
"did you escape the undead?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:529
msgid ""
"Many of these farmers dug deep cellars connected to a network of caves. I "
"hid as many villagers as I could once our scouts spotted the undead. They "
"must have thought the villages abandoned, for they moved on swiftly "
"westward, and yet..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:533
msgid ""
"... I was not able to save everyone. Gweddry, their deaths weigh heavy on my "
"heart."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:537
msgid ""
"I am surprised you managed to save even yourself, much less anyone else. But "
"compared to the havoc these undead seek to unleash on all Wesnoth, the "
"deaths of a few peasants are hardly worth mourning."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:541
msgid "How can you say-"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:545
msgid ""
"For now, I must study and consider how these undead can be defeated, and "
"then we should leave before more arrive. Will you join us?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:553
msgid ""
"No. I failed these villagers once. I will not do so again. They have "
"survived the undead, but a gang of bandits exploits our weakness and now "
"terrorizes these people. I cannot seem to find a way to defeat the outlaws; "
"they hide in the village cellars whenever I send in my horsemen."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:557
msgid ""
"I fear that until the undead are defeated, these villagers will never be "
"truly safe. But if we can drive these bandits out, will you join us? From "
"what Dacyn tells me, Wesnoth will need all of its soldiers if it is to "
"survive what has come."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:561
msgid ""
"If the situation is so dire, I am honor-bound to join you... but I know of "
"no way to remove these bandits."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:565
msgid ""
"You forget that I have many skills as the advisor to the Crown. I can reveal "
"the bandits when our soldiers enter a village. However, this magic will "
"require my full attention. I will not be able to battle them directly."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:575
msgid ""
"Naw, wizard, you go help fight. We don’t need no fancy magic for this. I’ve "
"dealt with plenty o’ thugs before. Maybe if you untie me I’ll help "
"you find ’em, eh?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:579
msgid ""
"Do you promise you won’t simply flee if we set you free? This is a battle "
"for all of Wesnoth. If we fail, it will spell doom not just for us, but also "
"for you and your little mercenary band."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:583
msgid ""
"Eh, there’s always a necromancer or warlord o’ some kind one way or another. "
"Me and my boys woulda been fine."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:587
msgid ""
"But yeah, sure, I ain’t runnin’. Just sayin’, as soon as this invasion "
"business is done, I’m outta here."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:591
msgid ""
"Very well, untie him! Owaec, we will aid you in driving out these bandits."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:609
msgid ""
"Very well. Owaec, we will aid you in driving out these bandits. Dacyn, cast "
"your spell!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:660
msgid "(You may now recruit Horsemen and Cavalrymen!)"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:693
msgid "Pull aside that old rug, will ya? I think I see somethin’..."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:710
msgid "Check under the floorboards! There’s always somethin’ there."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:727
msgid "Shh! Do ya hear that?"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:744
msgid "Lemme take a closer look..."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:767
msgid ""
"Every outlaw posse got a leader. Tear up enough cellars and he’ll turn up, "
"then take him out and the rest’ll run for the hills."
msgstr ""
#. [message]: speaker=Dacyn
#. They retreated when their leader was captured in the previous scenario, which was "many days of mountainous travel" ago.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:772
msgid "Like your mercenary band did?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:779
msgid ""
"I believe there is a leader behind these outlaws. Kill him and we will face "
"no further resistance."
msgstr ""
#. [unit]: type=Rogue, id=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:798
msgid "Shodrano"
msgstr ""
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:808
msgid "Gah, I’ve been found!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:812
msgid "That’s the bandit leader! Kill him!"
msgstr ""
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:826
msgid "This is how it ends..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:848
msgid ""
"Huzzah!! At last, these villagers are liberated! Gweddry, thank you for your "
"aid. I place my Clansmen and myself at your service."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:863
msgid ""
"There is no more need for me to concentrate on this spell. However, we still "
"need to deal with the adept."
msgstr ""
#. [message]: speaker=Rilaka
#. a male Dark Adept has just arrived, there's been an animation of him creating a camp, but he hasn't recruited yet
#. his recruit list will be entirely L0 and L1 undead, no living units
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:952
msgid ""
"Ah ha! I knew this outpost wasn’t really abandoned! Too bad nobody else "
"believed me. Maybe once I defeat you I’ll finally get the respect I deserve?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:956
msgid "Defeat us, hmm? I have a better idea."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:960
msgid ""
"Once again, undead threaten these villagers! In the name of the Clans, I "
"will strike you down!"
msgstr ""
#. [message]: speaker=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:975
msgid "No! I deserve better than this!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:995
msgid ""
"Huzzah!! May these be the first of many undead to fall before our hooves! "
"Gweddry, thank you for your aid. I place my Clansmen and myself at your "
"service."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1002
msgid "Now let us free these villagers from the outlaws terrorizing them!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1055
msgid ""
"Now that both the outlaws and undead are defeated, we finally have some time "
"to rest."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1059
msgid ""
"Good. Now leave me in peace while I consider how to combat this invasion."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1076
msgid "Some time later..."
msgstr ""
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1095
msgid ""
"Mage, pull your nose out of your books for a moment, would you? Gweddry and "
"I have some questions about this invasion you speak of."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1102
msgid ""
"Back at the undead capital, the lich Mal-Ravanal referred to you as an old "
"friend. What history is there between you?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1109
msgid ""
"What do you know of the dread lich they called Mal-Ravanal? Back at the "
"southern outpost, you purposely hid yourself to avoid being seen."
msgstr ""
#. [message]: speaker=Dacyn
#. "you" being Owaec and Gweddry, they're both questioning him
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1126
msgid ""
"I suppose you have a right to know of the adversary we face. Mal-Ravanal "
"was, at first, a mage of the realm like me. His fall began during the reign "
"of our previous king, Haldric VII..."
msgstr ""
#. [message]: speaker=Dacyn
#. this is the same Eryssa from Northern Rebirth, now old
#. Northern Rebirth happened in 535 YW, while the event being spoken about here happened in 589 YW (it's now 626 YW)
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1133
msgid ""
"The greatest seer in the land, an elderly Sylph named Eryssa, came to Weldyn "
"and spoke of the emergence of a power that threatened to corrupt Wesnoth’s "
"greatest mages and eventually bring ruin to the entire kingdom. She offered "
"only a small piece of cryptic advice, that avoiding this calamity would "
"require a peerless wisdom to harness the use of tremendous power."
msgstr ""
#. [message]: speaker=Dacyn
#. Ravan is also of an unspecified gender, and not assumed to be only human
#. Same as Mal-Ravanal, translations can prefer plural pronouns or language default pronoun if the former is not possible
#. Happened in 589 YW, it's now 626 YW.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1140
msgid ""
"The King endeavoured to seek this peerless savant. In all the land, there "
"were two magi that clearly stood out from the rest. Myself, and my good "
"friend Ravan, a mage from the east. The King, wishing to choose the best "
"advisor, sent us both before Eryssa. Then he conversed with the seer "
"privately. None know what was said, but when he came out he announced that "
"the seer was dead, and she had... chosen... me as the King’s new advisor."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1144
msgid ""
"Ravan took this quietly enough, or so I had thought, but it must have been "
"more of a blow than I had realized. We drifted apart for a long while, and "
"several years passed without me seeing my once close friend."
msgstr ""
#. [message]: speaker=Dacyn
#. Happened in 593 YW, it's now 626 YW. The Listra is a river.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1154
msgid ""
"One day, I received a message. Ravan was calling me north across the Great "
"River and past the Listra, to an ancient sanctuary that we had once explored "
"together in our younger years. At that time, I had still thought Ravan was "
"my friend and a respected mage of the Light, so I obliged. It sounds foolish "
"now, in hindsight, but I made the long journey north in the darkness of "
"winter to the sanctuary and its hidden chambers."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1158
msgid ""
"Even now, that dreadful scene is burned into my memory. At a mere glance, I "
"could already sense the taint of black magic on that cloaked form. Ravan’s "
"once bright aura was enshrouded by an impenetrable darkness, thick and "
"potent and filled with terror. Before I could gather myself, hoarse and "
"frightful voices sprang to life around me, a stream of foul incantations "
"whose cacophonous sound clawed and tore at my body and soul. At that moment, "
"I knew I was obliged to do whatever was necessary to excise this evil from "
"the world."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1162
msgid ""
"Before the incantation could finish, I summoned the utmost of my power and "
"rended Ravan’s physical body. Yet even as I witnessed flesh and blood burn "
"away into soot, a dark shadow arose from the ashen bones and dispersed "
"throughout the sanctum. I knew then that death would be but a mere "
"inconvenience to one so skilled in the mystic arts, and that Ravan’s spirit "
"would return one day..."
msgstr ""
#. [message]: speaker=Gweddry
#. "it" means the spirit of Mal-Ravanal; the Sylph prophesied about it sometime between 36 and 42 years ago.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1176
msgid ""
"As it has now, to finally fulfill the prophecy that the Sylph spoke of all "
"those years ago."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1180
msgid ""
"Yes. But hope is not yet lost. After pondering the matter once more, I have "
"come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am "
"now. We must travel north, away from Wesnoth, back to the sanctuary where I "
"had defeated Ravan once before."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1184
msgid ""
"And leave our countrymen to fend for themselves in a time of war? This does "
"not sit right with me."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1188
msgid ""
"If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to "
"withstand the endless armies of the dead. Our blood is limited and the more "
"it is spilled, the more their strength grows. Only by using the power from "
"the sanctuary to destroy the Lich can we find salvation."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1192
msgid ""
"Far though this journey may take us, if it is necessary to defeating this "
"great evil, we have no choice but to make it."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1201
msgid ""
"Very well. The Great River can be crossed near Soradoc. We could reach the "
"garrison there, contact the Crown, and gather supplies for our journey."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1205
msgid ""
"The entire undead army is between us and Soradoc. They even may have already "
"taken the city itself. We should avoid that battle and cross the Great River "
"further east, behind the undead lines."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1209
msgid ""
"If undead are attacking Soradoc, that is all the more reason to travel west! "
"I will not stand by and let my comrades die while I cravenly flee the battle."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1213
msgid ""
"Peace, friends. You both speak wisely. Allow me to cast the deciding vote."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1217
msgid "My decision is..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1219
msgid "Cross the Great River to the east, behind enemy lines. (normal)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1223
msgid ""
"We are not strong enough to fight the undead head-on. Let us cross the Great "
"River to the east."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1235
msgid ""
"Cross the Great River west in Wesnoth, near Soradoc. (challenging)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1239
msgid ""
"It is our duty to aid the king’s army at Soradoc and cross the river there."
msgstr ""
#. [message]: speaker=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1265
msgid ""
"I’m not so sure I can win this fight, but maybe I don’t need to defeat you "
"myself to be respected... maybe I only need to tell the others to come "
"destroy you!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1271
msgid "He’s run off to summon reinforcements! If only we had acted sooner..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1278
msgid ""
"Enough of this. We cannot afford to waste time with petty bandits while Mal-"
"Ravanal ravages Wesnoth. Owaec, come with us or stay here and die, I care "
"not either way."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1282
msgid ""
"Since we have failed to root out the bandit leader, I am honor-bound to stay "
"and defend these villagers! If you wish to go, then go, but I shall not aid "
"you."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1286
msgid "I would that I had acted with more haste..."
msgstr ""
#. [scenario]: id=06a_Undead_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:8
msgid "Undead Crossing"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:21
msgid ""
"In the west, where the Great River is deep and wide, the few crossings are "
"known by all and heavily guarded. Hoping to evade detection, Gweddry and his "
"band made for one of the numerous eastern fords instead..."
msgstr ""
#. [side]: type=Necromancer, id=Mal-un-Karad
#. male
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:48
msgid "Mal-un-Karad"
msgstr ""
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:91
msgid ""
"Fine, you can have the south shore! I’m going to stay nice and safe in my "
"castle."
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:68
msgid "Monsters"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:120
msgid "Northern Alliance"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:133
msgid "Defeat Mal-un-Karad"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:142
msgid "Rescue Dolburras before he drowns"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:160
msgid "Dolburras will take damage every turn until freed."
msgstr ""
#. [unit]: id=Dolburras, type=Dwarvish Steelclad
#. male
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:177
msgid "Dolburras"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:207
msgid ""
"We have done well to avoid conflict with the undead thus far. It is time to "
"turn northward, toward our goal."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:211
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:593
msgid "You still have yet to explain more about this goal."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:215
msgid ""
"Wait, look, a small force of undead have already fortified this ford. We "
"will have to fight them to cross the Great River."
msgstr ""
#. [message]: speaker=Dolburras
#. he's being held captive by a Banebow
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:220
msgid ""
"Let me out ’o this cage ye bag-o-bones! When the Alliance hears abo— "
"glug"
msgstr ""
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:227
msgid ""
"Hahahaha! This dwarf is too short to keep his head out of the water. I "
"wonder how long he’ll last?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:231
msgid ""
"The undead are torturing that dwarf for sport! This shall not stand; we must "
"rescue him before he drowns!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:236
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:307
msgid ""
"Ho ho, you know what you need? My patented* elixir of water breathing! *not patented"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:240
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:311
msgid ""
"One drink from this shimmering blue vial and you’ll move at full speed "
"through swamps and shallow water!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:253
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:324
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:644
msgid "Pleasure doing business with you!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:261
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:332
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:652
msgid "Suit yourself; more for me!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:267
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:338
msgid ""
"Supplies are limited so call now buy now! "
"(elixirs only last for 1 scenario)"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:269
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:340
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:660
msgid "Buy the elixir (10 gold)."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:279
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:350
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:670
msgid "Leave the elixir for Hahid."
msgstr ""
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:295
msgid ""
"I don’t know how you Wesnothians got here, but don’t even think about "
"crossing here unless you want to become fish bait!"
msgstr ""
#. [message]: speaker=Mal-un-Karad
#. "Wake" doesn’t mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:323
msgid "Time to wake my reinforcements!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:402
msgid ""
"In addition to summoning undead, this sorcerer has learned to command swarms "
"of carnivorous fish!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:406
msgid ""
"A clever plan. The fish gnaw away flesh, leaving the skeletons ready for "
"reanimation. They will make our crossing more difficult."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:445
msgid "No! I thought I’d be safe here..."
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:491
msgid "Glug... glug..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:520
msgid ""
"I have failed in my duty to protect the helpless. I weep at his passing."
msgstr ""
#. [message]: speaker=Dolburras
#. "Many thanks to you! Feels go to be finally breathing properly again."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:559
msgid "Many thanks ta ye! Feels good ta be finally breathin’ proper again."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:563
msgid "How did you come to be captured by these undead?"
msgstr ""
#. [message]: speaker=Dolburras
#. "Ran into a whole blasted army of them marching from the Swamp of Dread. I think they're headed for Knalga! Someone ought to invade them for a change."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:568
msgid ""
"Ran into a whole blasted army of ’em marchin’ from the Swamp o’ Dread. I "
"think they be headed for Knalga! Someone oughta invade them for a change."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:572
msgid "By the Clans! Do these undead mean to conquer all the world?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:576
msgid ""
"Dolburras, we are men of the King of Wesnoth, seeking the power to destroy "
"these foul undead. Will you join us in our quest?"
msgstr ""
#. [message]: speaker=Dolburras
#. "Can't hardly go back to Knalga with all of the undead about! Yes, I'll join you."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:581
msgid ""
"Kinna hardly go back ta Knalga with all them undead about! Aye, I’ll join ye."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:607
msgid ""
"If we intend to save Wesnoth, we must press onward into the mountains. Let "
"us be off."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:620
msgid "Mel Wylyn"
msgstr ""
#. [message]: speaker=Mal-un-Karad
#. male Necromancer to female Dark Sorcerer
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:628
msgid "What took you so long? We were supposed to change shifts days ago!"
msgstr ""
#. [message]: speaker=Mel Wylyn
#. female Dark Sorcerer to male Necromancer
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:633
msgid ""
"Aw, I’ve missed out on the fun! But look at it this way, now they stand no "
"chance against the two of us."
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:10
msgid "Soradoc"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:24
msgid ""
"Established by the Crown and administered by the Horse Clans, Soradoc "
"controlled the strategic confluence of the Great River and the River Weldyn. "
"Since its founding in the early days of Wesnoth, it had grown into a "
"prosperous and well-fortified border town. Gweddry and his band approached "
"cautiously, hoping to reunite with Wesnoth’s armies."
msgstr ""
#. [side]: type=Lancer, id=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:60
msgid "Yannic"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Mana, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:303
msgid "Mal-Mana"
msgstr ""
#. [side]: type=Death Knight, id=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:377
msgid "Naken-alvak"
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:437
msgid "West Barracks"
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:438
msgid "East Barracks"
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:439
msgid "Citadel"
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:440
msgid "Temple"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:489
msgid "Move any unit to the northern path."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:495
msgid ""
"Defeat as many enemy leaders as possible, and then move any unit to the "
"northern path (easier next scenario)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:506
msgid ""
"Move Owaec next to Yannic, and then protect Yannic until you move any unit "
"to the northern path (bonus item next scenario)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:520
msgid ""
"Protect Yannic until you move any unit to the northern path (bonus item next "
"scenario)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:555
msgid "The air is filled with smoke. I fear the town is already lost."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:559
msgid ""
"Madness! How can the city have fallen? The garrison is stout-hearted and "
"loyal to a fault. I know many of them personally! They would hold the city "
"to their dying breaths."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:563
msgid ""
"Were you expecting a victory parade? Soradoc will be the first of many if we "
"cannot accomplish our goal."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:567
msgid "Wait, look, the flag of Wesnoth still flies over the western barracks!"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:577
msgid ""
"Are you our reinforcements? Weldyn promised us aid days ago! The undead "
"already control most of the city. We’re hiding our wounded in the temple, "
"but if we lose the western quarter as well, I fear that no one will escape."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:581
msgid ""
"By the Clans, some of them yet live! We must move quickly if we are to "
"rescue the garrison! If we can defeat this wave of undead, they may yet have "
"time to evacuate."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:585
msgid ""
"I agree, but... there are many powerful undead besieging the city. Do we "
"have the strength to defeat them all?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:589
msgid ""
"Maybe, maybe not. Remember that our true goal lies far to the north. Nothing "
"we do here today will more than inconvenience Mal-Ravanal."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:597
msgid ""
"We should proceed north as quickly as we can. If we cannot save Soradoc, we "
"can at least slip past the undead and escape, though they will certainly "
"follow us."
msgstr ""
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:606
msgid "Intruders... living men... from the southeast..."
msgstr ""
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:613
msgid ""
"Ah, it’s the garrison that escaped me back at that border outpost. They "
"won’t get lucky again this time!"
msgstr ""
#. [message]: speaker=Mal-Mana
#. Mal-Mana dispatches a bat messenger to say she's spotted Dacyn.
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:621
msgid "And see who is among them! I shall inform Mal-Ravanal at once."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:673
msgid ""
"Dacyn, is that you again? So this is where you ran off to. I would recognize "
"your nauseating aura anywhere."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:677
msgid ""
"I should put you out of your misery right now, but then again, I wanted you "
"to see the results of all my long years of research. I guess it can wait a "
"little longer."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:701
msgid ""
"Well then, I know you’ll miss me, so here’s a little going-away present for "
"you and your friends."
msgstr ""
#. [message]: speaker=Gweddry
#. there were originally 4 of them, and 3 are now defeated
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:764
msgid ""
"That’s almost all the undead leaders defeated! If time remains, we should "
"introduce Owaec to the city garrison before we continue north."
msgstr ""
#. [message]: speaker=Gweddry
#. there were originally 4 of them, and 3 are now defeated
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:773
msgid "That’s almost all the undead leaders defeated!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:783
msgid ""
"Who commands this garrison? Time is short. We must evacuate what’s left of "
"your men before—"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:787
msgid "Owaec? Is that you?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:791
msgid ""
"Yannic?! Well met friend, I haven’t seen you in years!! Ha, you never could "
"stay out of trouble! How’s your horse, Clansman?"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:795
msgid ""
"Injured, along with those few of my men lucky enough to yet live. I am more "
"than grateful for your timely arrival and help."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:799
msgid ""
"Speaking of help, we require yours. I, the King’s High Advisor, seek a "
"powerful magic east of the Listra to destroy these undead. We will require "
"your men and provisions for the journey."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:803
msgid ""
"... I would gladly offer all for the friend of a fellow Clansman, but as you "
"can see, myself and what remains of my garrison are in little condition to "
"help anyone. Still, should I encounter any fresh reinforcements or objects "
"of interest, I will send them your way."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:807
msgid "Acceptable."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:811
msgid ""
"Bah, we come to aid you, not to seek your aid! We shall do our utmost "
"to ensure you and your men survive this dark time."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:842
msgid ""
"I’ve broken through the undead lines. Follow me before we are overwhelmed!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:843
msgid "The northern path is clear! Follow me, let us cross the Great River."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:870
msgid ""
"We have failed to defeat even a single enemy leader! It galls me to flee, "
"but this is a battle we cannot win."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:871
msgid ""
"We have failed to defeat more than a single enemy leader! It galls me to "
"flee, but this is a battle we cannot win."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:872
msgid ""
"We have weakened the undead here, yet we cannot hope to defeat them all! It "
"galls me to flee, but this is a battle we cannot win."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:875
msgid ""
"We have done well to defeat the undead here. Their forces will be unable to "
"pursue us; we shall have an uneventful river crossing."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:876
msgid ""
"We have done well to defeat the undead here. They may still pursue as we "
"cross the river, but far fewer than would otherwise have come."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:877
msgid ""
"It galls me to flee before vanquishing the final undead leader, but enemy "
"reinforcements will doubtlessly soon arrive."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:893
msgid ""
"Farewell, and good luck! You have bought us enough time to evacuate, and for "
"that I will be ever grateful! May our paths cross again someday."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:897
msgid "Farewell friend! May you find fairer fields unfouled by undead."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:911
msgid "No, wait, you can’t just leave us here!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:915
msgid ""
"We flee?! My Clan would banish me for half as much cowardice! I am ashamed "
"to call myself a Clansman."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:924
msgid ""
"But alas, the garrison is slain. If only we had acted more swiftly, they "
"might still have been saved."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:933
msgid ""
"With all enemy leaders still alive, we are sure to be destroyed when we "
"attempt to cross the river..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:935
msgid ""
"With three enemy leaders still alive, we are sure to be destroyed when we "
"attempt to cross the river..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:937
msgid ""
"Several undead leaders yet remain, and they are sure to attack us while we "
"attempt to cross the river."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:980
msgid ""
"We must not tarry here too long. Mal-Ravanal is fickle and may return to "
"vanquish us all."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:994
msgid ""
"Look who’s still here! Dacyn, I thought you were wiser than this. I’ve "
"changed my mind about letting you live. You know what they say, there’s no "
"time like the present!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:998
msgid "We have tarried here too long. All is now lost!"
msgstr ""
#. [scenario]: id=07a_Capturing_the_Ogres
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:4
msgid "Capturing the Ogres"
msgstr ""
#. [side]
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:48
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:310
msgid "Ogres"
msgstr ""
#. [message]: race=ogre
#. The ogre is trying to escape, but Gweddry's units keep forcing him to change directions.
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:66
msgid "Gah! Raa! Get out of my way!!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:160
msgid "(captured ogres will be made available for recall)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:160
msgid "Capture as many ogres as you can"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:170
msgid ""
"An ogre is captured when it starts a turn being unable to move more than one "
"hex."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:173
msgid "If an ogre reaches the edge of the map, it will escape."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:191
msgid ""
"Look, this valley is inhabited by a tribe of ogres. They do not seem very "
"bright..."
msgstr ""
#. [message]: race=ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:195
msgid "Guh... human? Human come! Run!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:199
msgid ""
"Excellent, a source of slaves. If we surround and capture them, we can use "
"them for risky missions and preserve our more valuable soldiers."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:203
msgid ""
"Slaves?! No, these shall be great warriors fighting alongside us! My "
"Clansmen shall capture them one by one."
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:221
msgid "Waah! Run!"
msgstr ""
#. [value]
#. ogres have intentionally bad grammar
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:225
msgid "Me run life for!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:228
msgid "Ruuuunnnn!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:250
msgid "We have let one escape. Let’s hope not all of them do!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:298
msgid "$ogre_name surrender!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:301
msgid "Don’t hurt $ogre_name|!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:304
msgid "$ogre_name be good will! Promise!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:367
msgid ""
"Taking slaves doesn’t feel right, even if it is for a good cause. I refuse "
"to capture any of these ogres."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:378
msgid "Taking slaves just doesn’t feel right. I only captured one."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:382
msgid ""
"Unfortunate, but at least we have one. Ogres are unskilled fighters but much "
"cheaper to equip than our other soldiers, and thus cost much less gold "
"to recall."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:389
msgid "We failed to capture more than two of the ogres."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:393
msgid ""
"Unfortunate, but at least we have some. Ogres are unskilled fighters but "
"much cheaper to equip than our other soldiers, and thus cost much less "
"gold to recall."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:400
msgid "We captured three ogres! I hope they will prove useful."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:414
msgid ""
"Well done. Ogres are unskilled fighters but much cheaper to equip than our "
"other soldiers, and thus cost much less gold to recall."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:410
msgid ""
"We managed to capture many ogres! They will make a good addition to our "
"troops."
msgstr ""
#. [scenario]: id=07b_Ogre_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:6
msgid "Ogre Crossing"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:17
msgid ""
"As the best river crossing for miles in either direction, and the site of "
"many an old orc-raid, the Ford of Parthyn is second only to Abez in its "
"notoriety. It is here where Gweddry and his men attempted their escape from "
"Wesnoth and Mal-Ravanal’s undead hordes into the wild north."
msgstr ""
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:40
msgid "Grug"
msgstr ""
#. [side]: type=Saurian Ambusher, id=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:100
msgid "Izziasch"
msgstr ""
#. [side]: type=Saurian Ambusher, id=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:109
msgid "Saurians"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:186
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:472
msgid "Parthyn Guardpost"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:193
msgid "Defeat Izziasch"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:197
msgid "Reach the north shore before Grug dies"
msgstr ""
#. [note]
#. "any human" specifically excludes undead, who don't count. It's not possible for the player to control dwarves, merfolk, etc at this point in the campaign.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:213
msgid "The ogres will join you once any human reaches the north shore."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:259
msgid ""
"And so we come to the Great River, northern border of Wesnoth. It will take "
"some time for our men to cross; the undead will doubtless send their forces "
"to harry us."
msgstr ""
#. [message]: speaker=Gweddry
#. the player killed all four undead leaders during S06b
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:267
msgid ""
"And so we come to the Great River, northern border of Wesnoth. It will take "
"some time for our men to cross, but fortunately we are not being pursued."
msgstr ""
#. [message]: speaker=Owaec
#. This is the first time the protagonists have seen ogres; the routes through the campaign go through exactly one of S07a or S07b.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:281
msgid ""
"Lo, on yonder shore lies a camp of ogres! I’ve heard them to be dimwitted, "
"but friendly enough."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:286
msgid ""
"Not unlike yourself? Ogres have served the "
"Crown in the past. Perhaps these ones can help us, either willingly or as "
"slaves. But those saurians will definitely attack before that happens."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:290
msgid "Lizard, Grug say leave!"
msgstr ""
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:294
msgid ""
"Get out of my way! There are ssskeletons in my ssswamp... we’re leaving and "
"you sshould too."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:298
msgid "Lizard dumb! You die now!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:302
msgid ""
"If we can reach the ogres in time, we may be able to convince them to aid "
"us. But first we need to cross the river."
msgstr ""
#. [event]
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:378
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1177
msgid "Tarek"
msgstr ""
#. [message]: speaker=Tarek
#. It’s a plague staff, giving both a plague attack and the ability to recruit animal walking corpses, but not human walking corpses.
#. The pronoun "we" here is exclusive, meaning "we, not including you".
#. The speaker is a horseman, a unit type that’s always male.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:395
msgid ""
"Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to "
"bring a prize we took from one of the necromancers we slew during our "
"retreat. The temple healers have blessed it so that it may be used safely."
msgstr ""
#. [message]: speaker=Dacyn
#. About the plague staff.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:400
msgid ""
"Fascinating... I’ve never had the chance to examine one of these up close "
"before."
msgstr ""
#. [message]: speaker=Owaec
#. Speaking to Tarek, a male horseman, about the plague staff.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:405
msgid ""
"Our thanks! You are a fair rider, yet you bring a foul boon. I will not "
"wield such a dark artifact, though I shall not begrudge its use by my "
"companions."
msgstr ""
#. [message]: speaker=ghast_leader
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:462
msgid "Gruhhhh...."
msgstr ""
#. [message]: speaker=Mal-Talar
#. This is a reference to S01 and S02.
#. Because of renaming fallbacks, this line must fit both:
#. "Mal-Talar stayed outside the tunnel entrance", and
#. "Mal-Talar was the main pursuer in S02".
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:506
msgid ""
"You won’t escape me again! This time there are no tunnels for you to hide in!"
msgstr ""
#. [message]: speaker=Mal-Talar
#. Name visible to the player is "Mal-Bakral", because Mal-Talar died in S01
#. The line must fit even if the pursuer in S02 was also renamed "Mal-Bakral"
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:515
msgid "There is no escape from me!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:541
msgid ""
"The first of our pursuers have arrived! We must make haste to cross before "
"more dangerous undead arrive."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:548
msgid ""
"Our undead pursuers have arrived! Fortunately, their other leaders have been "
"defeated. This is all we will have to face."
msgstr ""
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:628
msgid "Found you... Bleed you..."
msgstr ""
#. [message]: speaker=Mal-Mana
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:708
msgid "Don’t think you can get away so easily!"
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:746
msgid "Run away!"
msgstr ""
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:754
msgid "Now to deal with these humansss!"
msgstr ""
#. [message]: speaker=Grug
#. one of the player's units has reached the north side of the river, triggering this conversation
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:780
msgid "You who? Fight lizard?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:784
msgid "Err, yes, we’re here to fight the lizards."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:788
msgid ""
"If we help you fight your enemies, will you come with us and help fight our "
"enemies?"
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:792
msgid "Mmmm... Grug think..."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:801
msgid "... Grug head hurt. Grug say join you."
msgstr ""
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:856
msgid "Curssessss!"
msgstr ""
#. [message]: speaker=Owaec
#. crossed the river
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:878
msgid ""
"Good, we have safely crossed! And we have gained the service of several "
"ogres as well."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:882
msgid ""
"Ogres are unskilled fighters but much cheaper to equip than our other "
"soldiers, and thus cost much less gold to recall."
msgstr ""
#. [message]: speaker=Owaec
#. crossed the river
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:889
msgid "Good, we have safely crossed!"
msgstr ""
#. [message]: speaker=Izziasch
#. "they" meaning the undead, not the player's troops
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:926
msgid "Cursessss! They’ve caught usss!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:930
msgid "We are caught as well..."
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:10
msgid "Xenophobia"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:27
msgid "Part II: The Wildlands"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:34
msgid ""
"Gweddry and his men made good time past the Great River’s northern banks, "
"leaving the undead far behind. With winter drawing near, they unexpectedly "
"stumbled upon an inhabited valley..."
msgstr ""
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:60
msgid "Pelathsil"
msgstr ""
#. [side]: type=Orcish Nightblade, id=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:122
msgid "Bagork"
msgstr ""
#. [side]: type=Orcish Nightblade, id=Bagork
#. [side]: type=Orcish Warlord, id=Prok-Bak
#. [side]
#. [side]: type=Orcish Sovereign, id=Chief Dra-Nak
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. [side]: type=Orcish Slurbow, id=Rakkha
#. Whitefang Orcs, the same clan that attacked Parthyn at the start of Descent into Darkness
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:132
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:170
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:195
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:43
msgid "Clan Whitefang"
msgstr ""
#. [side]: type=Orcish Warlord, id=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:146
msgid "Prok-Bak"
msgstr ""
#. [side]: type=Naga Centurion, id=Aleii, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:202
msgid "Aleii"
msgstr ""
#. [side]: type=Naga Centurion, id=Aleii, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:212
msgid "Naga"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:269
msgid ""
"Gather as much gold as you can before turns run out.\n"
"300 gold is the suggested minimum, but the more the better."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:271
msgid ""
"(You’ll want as much gold as possible when you try to leave the wildlands!)"
msgstr ""
#. [objective]: condition=win
#. two male dwarves
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:277
msgid "Move Dolburras next to Pelathsil."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:295
msgid ""
"The next 4 scenarios have 100% gold carryover, but few villages and 0 "
"starting gold."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:312
msgid ""
"Farmland, in these remote reaches? Our supply situation has become rather "
"dire since abandoning the outposts, so we are fortunate to have found such a "
"fertile valley."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:316
msgid ""
"Huh, maybe throwin’ in my lot with you ain’t so bad after all. This place "
"would make for a good retirement."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:328
msgid ""
"Hail, honorable dwarves! Winter comes fast on our heels and we seek "
"provisions and supplies for our holy journey. Can you be of aid?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:336
msgid ""
"Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek "
"provisions and supplies for our journey north. Can you be of aid?"
msgstr ""
#. [message]: speaker=Prok-Bak
#. A 3-way battle between orcs, dwarves and nagas was just starting when our protagonists arrived on the scene
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:344
msgid ""
"Don’t bother asking those freeloading dwarves for anything! They can’t even "
"manage to pay their tribute on time."
msgstr ""
#. [message]: speaker=Pelathsil
#. "To flames with your tribute! What's ours is ours, and don't any of you orcs or humans try to take it."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:349
msgid ""
"To flames with yer tribute! What’s ours be ours, and don’t no orcs nor any "
"o’ ye humans be tryin and takin’ it!"
msgstr ""
#. [message]: speaker=Dolburras
#. "No, these humans are good folk! You can trust us to help against the orcs. All we ask is some food and drink to reprovision."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:360
msgid ""
"Nay, these humans be good folk! Ye can trust us to help against them orcs. "
"All we be askin’ be some food and drink to reprovision."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:367
msgid ""
"Can we not work together, for our mutual benefit? All we ask is some food "
"and drink to reprovision."
msgstr ""
#. [message]: speaker=Pelathsil
#. "Never! Not since the days of Relgorn and Delfador have any of our clan helped one of you gangly humans!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:374
msgid ""
"Never! Not since tha days o’ Relgorn and Delfador ha’ any o’ our clan helped "
"one o’ ye gangly humans!"
msgstr ""
#. [message]: speaker=Aleii
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:378
msgid ""
"Hsss... orcsss, dwarvesss, humansss. We have traveled far to find thisss "
"warmth. I have called the vote; the clutch has ssspoken. These waters are "
"only for Naga. Leave usss be."
msgstr ""
#. [message]: speaker=Prok-Bak
#. Whitefang Orcs, the same clan that attacked Parthyn at the start of Descent into Darkness
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:383
msgid ""
"That’s Whitefang territory you’re squatting in, snake! Show some respect for "
"the Chief!"
msgstr ""
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:387
msgid ""
"And I bet they haven’t paid tribute either! Dwarves, snakes, humans, I say "
"we kill ’em all!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:397
msgid ""
"Barbarians, the lot of you! I’m going to starve because you’re busy fighting "
"like a hatch of desert scorplings. Don’t know what I "
"expected, throwing in my lot with a bunch of primitive northerners..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:404
msgid ""
"Infuriating. We may find scant supplies in the coming winter, but we cannot "
"risk starving in the wilds while undead ravage Wesnoth."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:410
msgid ""
"Gweddry, we will have to reprovision despite this conflict. If we spend "
"cautiously and control enough farms, we should be able to gather enough "
"supplies to see us through the winter."
msgstr ""
#. [message]: speaker=Dolburras
#. to Gweddry
#. "Ack, that Pelathsil has a skull full of mud. If you get me next to him, I'm sure I can talk some sense into him."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:429
msgid ""
"Ack, that Pelathsil ha’ a skull full o’ mud. If ye get me next ta him I’m "
"sure I can talk some sense into him."
msgstr ""
#. [message]: speaker=Dolburras
#. start of a discussion between two male dwarves
#. "Oi, mud for brains! What do you think you're doing, fighting with these men of Wesnoth?"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:446
msgid ""
"Oi, mud-fer-brains! What do ye think ye be doin’, fighin’ wi’ these men o’ "
"Wesnoth?"
msgstr ""
#. [message]: speaker=Pelathsil
#. "Men of Wesnoth aren't dwarves! I am a dwarf lord, not a man friend."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:451
msgid "Men o’ Wesnoth ain’t dwarves! I be a dwarf lord, not a man-friend."
msgstr ""
#. [message]: speaker=Dolburras
#. "Yeah, and so instead you send your subjects to die on man-spears? What kind of lordship is that? If you don't want to help us, at least don't fight us!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:456
msgid ""
"Aye, and so instead ye send yer subjects to die on man-spears? What kind o’ "
"lordship be that? If ye dinnae want ta help us, at least dinnae fight us!"
msgstr ""
#. [message]: speaker=Pelathsil
#. "A man-friend and a blood-traitor you are... but I suppose I can see your point. We won't fight you any longer."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:461
msgid ""
"A man-friend and a blood-traitor ye be... but I suppose I can see yer point. "
"We won’t be fightin’ ye any longer."
msgstr ""
#. [message]: speaker=Dacyn
#. to Gweddry or the player, but overheard by Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:502
msgid ""
"Remember, if we spend too much on soldiers now, we may struggle to save "
"enough supplies to see us through the winter."
msgstr ""
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:507
msgid ""
"And how do you expect us to capture farms without enough soldiers to take "
"them?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:518
msgid ""
"... I have held my tongue long enough. While Wesnoth bleeds, the High "
"Advisor leads us north to forage for food. And as our men and our people "
"die, we seek an unknown mage hovel with some unknown power that the High "
"Advisor has yet to explain more about. Gweddry, surely you feel this is "
"strange?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:522
msgid ""
"I don’t know, Owaec. It is odd, but Dacyn’s light and wisdom are well-known "
"throughout Wesnoth."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:526
msgid "So were his friend Ravan’s, if Dacyn’s story is to be believed."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:537
msgid "Excited Grug fight friends help!"
msgstr ""
#. [message]: speaker=Dolburras
#. "It's a sad day when dwarf fights dwarf... can you not let us pass peacefully?"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:552
msgid ""
"It be a sad day when dwarf fights dwarf... can ye not let us pass peaceable-"
"like?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:556
msgid "I’m not afraid of ye! Raise yer axe, foreigner!"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:569
msgid "Ach, it’s been too long since I put my axe in an orc’s skull!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:573
msgid "For the Chief!"
msgstr ""
#. [message]: speaker=Dolburras
#. attacking a naga
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:587
msgid "Ooch, what manner o’ creature be you?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:591
msgid "Your sssslayer!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:605
msgid ""
"I have smote many evil orcs in my day, yet I have known some to show as much "
"honor as any knight. Can we not resolve this peacefully?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:609
msgid "The only honor here belongs to the Chief!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:622
msgid ""
"Naga, I know little of your kind, yet I do not wish to make enemies of you "
"so hastily. Can we not come to parley?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:626
msgid "Thisss river is oursss!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:655
msgid "10 gold"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:656
msgid "These dwarves have a pile of 10 gold pieces!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#. These dwarves are lazy, having just 10 gold!
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:658
msgid "These dwarves be lazy, ’aving just 10 gold!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:659
msgid "Dwarf have 10 gold!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:660
msgid "The zombie finds a pile of 10 gold pieces!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:662
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:669
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1705
msgid "20 gold"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:663
msgid "These nagas have a pile of 20 gold pieces!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#. Oi, this is 20 gold! Where do these reptiles even get it?
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:665
msgid "Oi, this be 20 gold! Wher’ do these reptiles even get it?"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:666
msgid "Snake have 20 gold!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:667
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:674
msgid "The zombie finds a pile of 20 gold pieces!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:670
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1705
msgid "These orcs have a pile of 20 gold pieces!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#. Look at that, 20 gold pieces these orcs have stolen from dwarves!
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:672
msgid "Look a’ that, 20 gold pieces these orcs done steal from dwarves!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:673
msgid "Orc have 20 gold!"
msgstr ""
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:691
msgid "I will kill all of you!"
msgstr ""
#. [message]: speaker=second_unit
#. The unit who killed Bagork responds to Bagork's last breath, which was "I will kill all of you!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:702
msgid "Not likely."
msgstr ""
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:712
msgid "Chief Dra-Nak will hear of this!"
msgstr ""
#. [message]: speaker=Aleii
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:723
msgid "Thisss isss why we avoid outsssidersss..."
msgstr ""
#. [message]: speaker=Pelathsil
#. "It seems those humans were mightier than I thought..."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:738
msgid "It seems yon humans be mightier than I kenned..."
msgstr ""
#. [message]: speaker=Pelathsil
#. "Foul orcs! Perhaps we should have allied with the humans..."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:752
msgid "Foul orcs! Mayhaps we should ha’ allied wi’ the humans..."
msgstr ""
#. [message]: speaker=Dacyn
#. $gold is at least 300
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:772
msgid ""
"We are doing well. Our forces have already gathered $gold gold — plenty for "
"the winter, and there is enough time remaining to gather even more."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:778
msgid ""
"Gweddry, I urge you to gather at least 300 gold before we head further "
"north. We cannot afford to tarry here while Wesnoth contends against Mal-"
"Ravanal."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:800
msgid ""
"I’ve finished gathering the supplies from all our captured farms! We should "
"have plenty for our journey ahead."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:804
msgid ""
"Let us forge onward. We have almost reached our destination, and will soon "
"have the power to save Wesnoth from Mal-Ravanal."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:812
msgid ""
"I’ve tried my best, but I still haven’t been able to gather very much gold. "
"The farms we’ve captured simply don’t have enough supplies to sustain us for "
"a long journey."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:816
msgid ""
"Without more provisions it will be difficult to travel further north, but "
"neither can we afford to spend any more time here while Wesnoth battles Mal-"
"Ravanal..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:821
msgid "Travel north regardless. (challenging)"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:825
msgid ""
"Bah, a Clansman never succumbs to despair! Let us press forth and fight to "
"save our homeland, whatever the odds!!"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:830
msgid "Restart the level."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:853
msgid ""
"I only hope we are not too late... If what we saw at Soradoc was any guide, "
"Mal-Ravanal may soon overrun all of Wesnoth!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:860
msgid ""
"I only hope we are not too late! We have heard nothing of the undead "
"invasion force since it overran us at the outposts. I wish we knew how "
"Weldyn’s armies fare..."
msgstr ""
#. [scenario]: id=09_Castle_in_the_Ice
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:4
msgid "Castle in the Ice"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:44
msgid ""
"As Gweddry and his band continued north, winter tightened its grip on the "
"wildlands. The days began to shorten and the air swiftly grew chill, making "
"the already challenging mountains even more perilous to traverse."
msgstr ""
#. [side]: type=Hurricane Drake, id=Kaslar Ro
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:75
msgid "Kaslar Ro"
msgstr ""
#. [side]: type=Hurricane Drake, id=Kaslar Ro
#. [side]: type=Sky Drake, id=Kegra
#. [side]: type=Drake Flameheart, id=Mortic
#. [side]: type=Drake Arbiter, id=Goag
#. [side]: type=Drake Warrior, id=Gra'ritos
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:84
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:117
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:143
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:127
msgid "Drakes"
msgstr ""
#. [side]: type=Sky Drake, id=Kegra
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:108
msgid "Kegra"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:184
msgid "Beasts"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:252
msgid "Pudror"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:253
msgid "Chief Bir-brish"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:255
msgid "Huno"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:258
msgid "Iprish"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:437
msgid "Move any unit to the abandoned castle."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:442
msgid "Move Grug next to an enemy ogre."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:460
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:738
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:291
msgid "It is winter, daytime is shorter"
msgstr ""
#. [note]
#. The amount is likely between 1 and 10 per turn.
#. With the current balancing it’s the same for every difficulty, starting at 1/turn and rising by 1 every 6 turns.
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:465
msgid ""
"Living units take $|frostbite_amount cold damage every turn. Damage "
"increases every 6 turns."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:480
msgid ""
"This winter cold chills my very bones! I long for the rolling plains of my "
"homeland. I wonder how the horse lords fare against the grim undead; surely "
"Wesnoth is near victory?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:484
msgid ""
"Doubtful, but our victory is close. Across this river lies the "
"abandoned sanctuary, and within lies an artifact that can destroy Mal-"
"Ravanal once and for all. That is the object of our quest."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:488
msgid ""
"This area was deserted whence last I came, but I have heard rumors that a "
"flight of drakes has taken up residence."
msgstr ""
#. [message]: speaker=Terraent
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:498
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:505
msgid ""
"And listen! I hear the bone-chilling howls of wolves echoing among the peaks."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:511
msgid "Wolves and drakes, bah! I fear no mindless beasts!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:515
msgid ""
"Unlike yourself, drakes are very much intelligent. Their inner flame guards "
"against our mages’ fire and their flight will serve them better than our "
"feet amidst these snow-covered mountains."
msgstr ""
#. [message]: speaker=Dolburras
#. "Yes, and don't understimate wild beasts! I've known wolves to take a dwarf's arm clean off."
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:526
msgid ""
"Aye, and dinnae underestimate wild beasts! I’ve known wolves ta take a "
"dwarf’s arm clean off."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:530
msgid "Still, we must press onwards to the icy castle."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:537
msgid ""
"And wild beasts are not to be underestimated either! Still, we must press "
"onwards to the icy castle."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:627
msgid ""
"Fire and ice, eh? I have just the thing — behold the wondrous elixir of "
"elements! Whoever drinks from this bubbling yellow vial will gain immunity "
"to even the hottest flame!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:631
msgid ""
"But wait, there’s more! The elixir of elements also bestows immunity to "
"cold; perfect for enduring the frigid winter weather."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:658
msgid ""
"Act fast, this offer is for a limited time only! (elixirs only last for 1 "
"scenario)"
msgstr ""
#. [floating_text]
#. other units are taking damage from the cold, but this unit is immune (through the elixir or yetiburger)
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:769
msgid "resist"
msgstr ""
#. [message]: id=Gweddry,Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:825
msgid ""
"Brrrr, I can’t feel my fingers or toes! We’ll die of cold if we’re "
"trapped out here for too long."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:829
msgid ""
"What am I even doin’ here? All I wanted was to make an honest living "
"smashin’ in skulls, then retire somewhere warm..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:838
msgid ""
"The cold keeps getting worse! We have to reach that abandoned castle before "
"we all freeze!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:848
msgid ""
"Gweddry, you should try to conserve our gold over the next few conflicts. We "
"will be hard-pressed to find many villages in these lands and will surely "
"need more for later."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:853
msgid ""
"(This and the next 3 scenarios have 100% carryover, but few villages and 0 "
"starting gold.)"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:858
msgid ""
"(You’ll want as much gold as you can possibly get when you try to leave the "
"wildlands!)"
msgstr ""
#. [message]: speaker=Gweddry
#. [else]
#. The speaker is normally whichever unit just moved. However, if that's Dacyn then Gweddry says it to avoid Dacyn talking to himself.
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:885
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:891
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:896
msgid ""
"Look, a ruined castle off in the distance! Is that the one we’re looking for?"
msgstr ""
#. [else]
#. Oi, do you see old castle ruin over there? It’s the one we’re looking for, isn’t it?
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:893
msgid ""
"Oi, do ya ken ol’ castle ruin o’er yonder? It be one we lookin’ fer, eh?"
msgstr ""
#. [else]
#. I see a castle. It is very broken. Does the magic man want the broken castle?
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:895
msgid "Me see castle. Very broken. Magic man want broken castle?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:904
msgid "No. The ruin we’re journeying towards lies across the river."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:951
msgid "Tapok"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:956
msgid "Ogho"
msgstr ""
#. [event]
#. [side]: type=Drake Flameheart, id=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:961
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:131
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:75
msgid "Mortic"
msgstr ""
#. [message]: speaker=Tapok
#. male Orcish Warlord talking to Mortic, a random-gender Drake Flameheart.
#. "they" being two other male drakes
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1019
msgid "Well? Are they ready?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1021
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:372
msgid "Ga’all"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1022
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:373
msgid "Verash"
msgstr ""
#. [message]: speaker=Mortic
#. random-gender Drake to two male drakes
#. using the Morogor dialect from WoF (unless I messed it up)
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1027
msgid ""
"Ga’all, your Hunt has failed.\n"
"Verash, your claws grow aged.\n"
"To our Flight, your only usefulness remains...\n"
"As tribute to the orcs."
msgstr ""
#. [message]: speaker=Verash
#. "Aspirant" is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1035
msgid ""
"Aspirant Mortic,\n"
"As you command."
msgstr ""
#. [message]: speaker=Ogho
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1040
msgid "C’mon wyrms, get moving!"
msgstr ""
#. [message]: speaker=Tapok
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1047
msgid ""
"Heh heh, quality tribute, as always. Be grateful for our generosity. Chief "
"only asked for two this time!"
msgstr ""
#. [message]: speaker=$their_unit_id
#. speaker is a drake, probably Mortic
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1075
msgid ""
"An unknown creature approaches.\n"
"Paler than an Orc.\n"
"Taller than a Dwarf.\n"
"Tell me of your kin."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1082
msgid ""
"We are men, of Wesnoth! We come in peace, seeking magic to help in our war "
"against an undead horde."
msgstr ""
#. [message]: speaker=$their_unit_id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1086
msgid ""
"Dra-Nak warned us.\n"
"You men of Wes-Noth speak of peace.\n"
"Yet you brandish your spears at our flight.\n"
"We have already paid the orcs, dearly.\n"
"No further tribute can be paid."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1094
msgid "No, wait, we just want to-"
msgstr ""
#. [message]: speaker=$their_unit_id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1098
msgid "Our Hunt must continue."
msgstr ""
#. [message]: speaker=Mortic
#. letting us know that they're just a small and relatively weak Drake Flight but it sets us up to meet some strong ones later
#. "aspirant" is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1157
msgid ""
"I am Aspirant.\n"
"Yet in these northlands, even prey bares its fangs,\n"
"And threatens to vanquish us.\n"
"We have struggled against mightier flights,\n"
"And tarnished our honor.\n"
"Yet our flame still persists.\n"
"I shall not fall here."
msgstr ""
#. [message]: speaker=Grug
#. Grug to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1186
msgid "Grug make ogre friendly! Talk ogre Grug make friend."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1190
msgid "I think he’s saying he wants to talk with the wild ogres?"
msgstr ""
#. [message]: speaker=$their_unit_id
#. speaker is a hostile ogre
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1248
msgid "Guuuh... human?"
msgstr ""
#. [message]: speaker=$our_unit_id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1252
msgid "Err, hello?"
msgstr ""
#. [message]: speaker=$their_unit_id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1256
msgid "Human! Human human human!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1260
msgid "They don’t look very friendly..."
msgstr ""
#. [message]: speaker=$our_unit_id
#. [message]: speaker=$their_unit_id
#. player's ogre (but not Grug, who gets different lines) to hostile ogre
#. hostile ogre to Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1311
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1370
msgid "Guuuh... who you?"
msgstr ""
#. [message]: speaker=$their_unit_id
#. hostile ogre to player's ogre
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1317
msgid "Uhhhh... who you?"
msgstr ""
#. [message]: speaker=$our_unit_id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1321
msgid "Me... friend? New friend?"
msgstr ""
#. [message]: speaker=$their_unit_id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1326
msgid "New friend! Me no fight friend."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1374
msgid "Grug me! Me friend human."
msgstr ""
#. [message]: speaker=$their_unit_id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1379
msgid "Uhhhh... friend... human?"
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1383
msgid "You too friend human! Help human fight good."
msgstr ""
#. [message]: speaker=$their_unit_id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1388
msgid "OK, me help human fight! Human good!"
msgstr ""
#. [scenario]: id=09_Castle_in_the_Ice
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1426
msgid "25 gold"
msgstr ""
#. [event]
#. circa 25 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1436
msgid ""
"This shipwreck was carrying chests of gold! Most of them are buried under "
"the ice, but I can still reach $gold pieces."
msgstr ""
#. [event]
#. My beard, a shipwreck full of gold chests! Though only $gold pieces are not under the blasted ice! I have to return here after this war’s over.
#. circa 25 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1439
msgid ""
"Me beard, a shipwreck full o’ gold chests! Tho’ only $gold pieces not under "
"blasted ice! Hafta return ’ere after this war’s o’er."
msgstr ""
#. [event]
#. I see a shipwreck. I see a lot of gold in the ice. I cannot take it. $gold gold pieces are not deep. I can take them.
#. circa 25 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1442
msgid ""
"Me see ship break. Me see in ice lot gold. No can take. $gold gold no deep. "
"Can take."
msgstr ""
#. [event]
#. circa 25 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1444
msgid ""
"The zombie finds an old shipwreck and manages to scratch out $gold gold "
"pieces frozen in the ice. The rest of the chests are too deep."
msgstr ""
#. [event]
#. circa 30 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1468
msgid ""
"This ruined town still has some valuables! I count enough to be worth $gold "
"gold pieces."
msgstr ""
#. [event]
#. This town is a ruin, though I’ve found some baubles worth $gold gold.
#. circa 30 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1471
msgid "This town’s a ruin, tho’ I done find some baubles worth $gold gold."
msgstr ""
#. [event]
#. This town is very empty. I have found some shiny things. They are worth $gold gold pieces.
#. circa 30 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1474
msgid "Town very empty. Me find shinies. Shinies for $gold gold."
msgstr ""
#. [event]
#. circa 30 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1476
msgid ""
"The zombie searches the ruined town and finds some valuables worth $gold "
"gold pieces."
msgstr ""
#. [event]
#. circa 15 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1500
msgid ""
"This drake only had $gold gold pieces in his camp. Not much of a dragon "
"hoard..."
msgstr ""
#. [event]
#. Meh, this drake got just $gold gold. I would expect more from a bunch of walking furnaces.
#. circa 15 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1503
msgid ""
"Meh, this drake got just $gold gold. Woulda expect more from a bunch o’ "
"walkin’ furnaces."
msgstr ""
#. [event]
#. The drake has $gold gold pieces. The drake is mean. I am going to take the gold.
#. circa 15 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1506
msgid "Hot lizard have $gold gold. Lizard mean. Me take gold."
msgstr ""
#. [event]
#. circa 15 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1508
msgid "The zombie finds $gold gold pieces in the drake camp."
msgstr ""
#. [message]: type=Yeti
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1529
msgid "GROARRR!!!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1540
msgid "I’ve never tried Yeti meat. I wonder what it tastes like?"
msgstr ""
#. [message]: speaker=Dacyn
#. the player has moved a unit (any unit) to the castle
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1563
msgid "This is the place! Let us enter."
msgstr ""
#. [scenario]: id=10_Dark_Sanctuary
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:4
msgid "Dark Sanctuary"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:19
msgid ""
"Sequestered away under ice and stone, the dark places of the world quietly "
"count the long years, biding their time until once more disturbed."
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:125
msgid "Goblins"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:261
msgid "Injured Yeti"
msgstr ""
#. [message]: speaker=unit
#. a significant hint, exploring would take a long time with no reward
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:296
msgid ""
"Ugh, more ants. I doubt there’s anything of value in here, just more of that "
"lousy ambrosia."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:544
msgid "Study Guard"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:573
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2917
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:514
msgid "Cowardly Goblin"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:580
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1921
msgid "Thirsty Goblin"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:585
msgid "Dushab"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:620
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2236
msgid "Goblin Leader"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:678
msgid "Move Dacyn, Gweddry, and reinforcements into the gate"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:685
msgid "Find both gate keys"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:692
msgid "Move Dacyn, Gweddry, and reinforcements into the inner gate"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:699
msgid "Defeat the sanctum guard"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:706
msgid "Retrieve the amulet"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:711
msgid "Survive the orcish assault"
msgstr ""
#. [note]
#. TODO in 1.19 add "... and end your turn"
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:729
msgid "To enter the castle, move Dacyn into the gated area."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:735
msgid ""
"Dacyn has been here before and will have better outcomes when stepping on "
"runes."
msgstr ""
#. [message]: speaker=Dacyn
#. Iliah-Malal was the male lich antagonist of Delfador's Memoirs, around 160 years ago
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:763
msgid ""
"We have arrived. This is a long-abandoned sanctum that you may know as the "
"lair of the mage Iliah-Malal."
msgstr ""
#. [message]: speaker=Dacyn
#. once again Dacyn is an unreliable narrator and does not speak absolute truth, he only says what he knows
#. in fact the Amulet by itself can't do what he says it does, that's just his assumption
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:769
msgid ""
"It is here that I seek Iliah-Malal’s Amulet of the Veil, an artifact "
"possessing the power to open gates between the land of the living and that "
"of the dead.\n"
"\n"
"I once thought such a power too dangerous to use; I am no longer so naive."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:775
msgid "Iliah-Malal? I know that name from the histories..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:784
msgid ""
"All this time... all this time I thought we were questing towards a noble "
"goal. Searching for a legendary sword, an ancient tome, a holy relic."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:788
msgid ""
"Instead, our quest brings us to the lair of a necromancer?! How can you "
"possibly mean to make use of anything ever possessed by such an evil? As "
"soldiers of Wesnoth we are honor-bound to fight for the Light, not the "
"darkness!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:792
msgid ""
"Do not be so shortsighted. With the power to open portals to the Land of the "
"Dead, I can pull Mal-Ravanal’s spirit out of this world. Then, the spells "
"granting false life to the dead will fail, and their fearsome armies will "
"collapse into piles of bones. I am wielding this power for the good of "
"Irdya, not for your honor’s sake."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:796
msgid ""
"Dacyn, I am uneasy about this course of action. I know little of the Land of "
"the Dead, but everything I have heard suggests-"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:800
msgid ""
"You would violate the dead’s eternal peace to fight a war, yet you call me "
"shortsighted?! And while our homeland bleeds, you have the gall to speak of "
"the good of all life?! Madness! As a mage of the Light, you should know "
"better!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:804
msgid ""
"I have had enough of your second-guessing. You, fool of a horse boy, know "
"nothing of the mystic arts, yet you mask your ignorance by cowering behind a "
"pretend morality. If that is what you insist on doing, then by all means "
"return to Wesnoth and add your corpses to Mal-Ravanal’s ever-growing hordes."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:808
msgid ""
"Unlike you, I have the knowledge and power to defeat the undead, and I "
"intend to use it to destroy Mal-Ravanal. Will you wallow in your "
"shortsightedness, or do you intend to help me safeguard all that lives?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:817
msgid ""
"I will help you. We have come this far, and it seems a waste to turn back "
"now."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:821
msgid ""
"By the Clans, I will not!! Would that I had perished in battle against the "
"undead! Better that than living to see Wesnoth’s high mage succumb to the "
"temptation of darkness."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:825
msgid ""
"Gweddry, if you truly wish to aid this madman, I will guard the outer gates "
"for you. But I will not enter that evil stronghold. I would sooner perish "
"than travel one step closer towards Dacyn’s foul amulet."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:834
msgid ""
"Ah, I still remember this place quite clearly. Now that I think of it, Ravan "
"had always been very interested in the magic of darkness. Apparently, the "
"balance between light and dark would be crucial to the safety of Irdya in "
"the future, at least according to Ravan’s theory. In hindsight, that was all "
"nonsense."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:838
msgid "The irony seems lost on you."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:842
msgid ""
"Back then this place was full of traps and undead, and it will no doubt be "
"worse now that the wild beasts have had a chance to move in."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:853
msgid ""
"Ravan sealed this place before our last meeting. I need a moment to remember "
"the incantation."
msgstr ""
#. [message]: speaker=Dacyn
#. the "red star" refers to the Ruby of Fire, and the "red stone" refers to the Amulet of the Veil FYI but these are not to be explicitly mentioned
#. the "black pool" would be located near or under Weldyn, but again not to be explicitly mentioned
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:863
msgid ""
"The red star blazes,\n"
"The red stone bleeds.\n"
"The black pool swallows all voices,\n"
"The darkness between worlds opens its maw."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:890
msgid ""
"Ugh, spellcasting always gives me the shivers. There’s a reason the more "
"civilized people of my homeland don’t trifle with magic!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:894
msgid "For a mage of the Light, the words you speak are dark indeed."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:898
msgid ""
"I’m a simple man. I use simple tools and weapons. This magic stuff is givin’ "
"me the creeps."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:908
msgid ""
"This antechamber only has room for eight. I must go to retrieve the "
"artifact, and Gweddry has agreed to accompany me, so that leaves room for "
"six more."
msgstr ""
#. [message]: speaker=Dacyn
#. the player needs to choose 6 troops
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:927
msgid ""
"Gweddry, are you still choosing your troops? I must end my turn in the "
"antechamber to cycle the gate and enter the sanctuary."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:946
msgid "I will not aid in this evil quest."
msgstr ""
#. [message]: speaker=Dacyn
#. somewhat like an airlock
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1000
msgid "I am ready to cycle the gates. Gweddry, shall we proceed?"
msgstr ""
#. [option]
#. 6 soldiers
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1003
msgid "Yes, these are the soldiers I want."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1011
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2487
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:850
msgid "No, not yet."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1020
msgid ""
"Gweddry, you agreed to accompany me. We must both enter this antechamber "
"before I cycle the gates."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1080
msgid "Cave scary! Grug no like!"
msgstr ""
#. [message]: speaker=Gweddry
#. the torches were already burning before any of Gweddry's party entered the castle
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1088
msgid "The torches are lit..."
msgstr ""
#. [message]: speaker=Dolburras
#. "I have seen my fair share of dark caves, but something about this place is making me shake."
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1101
msgid ""
"I ha’ seen my fair share o’ dark caves, but summat ’bout this place be "
"givin’ me the shakes."
msgstr ""
#. [message]: speaker=Terraent
#. at the moment he's seeing the inside of a castle, the lit torches, and a wild yeti
#. there's nothing particularly unholy to focus on
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1116
msgid "May this unholy place be cleansed by the Light!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1200
msgid "GROWWR!!"
msgstr ""
#. [message]: speaker=unit
#. 200, 160, or 130 gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1215
msgid "This yeti was rich! I count $gold gold in its hoard."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1220
msgid "Ho ho, northerners’ gold, now that begins to make this all worth it!"
msgstr ""
#. [message]: speaker=narrator
#. a signpost. "Study" as in a room with a reading desk and small library
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1240
msgid "East: Study and Vaults"
msgstr ""
#. [message]: speaker=narrator
#. a signpost
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1258
msgid "West: Laboratory and Experiment Testing"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1309
msgid ""
"I have triggered a trap. As long as I stay on this rune I will be safe, but "
"once I step away, fire spirits will rise from the lava."
msgstr ""
#. [message]: speaker=unit
#. the feeling that they've triggered a trap
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1320
msgid "Uh oh..."
msgstr ""
#. [message]: speaker=unit
#. no obvious effect yet, it triggers when that unit moves again
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1329
msgid "Oh, nothing happened."
msgstr ""
#. [message]: speaker=Dacyn
#. a walking corpse of a rat or spider
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1337
msgid ""
"That corpse has triggered a trap. When next it moves, fire spirits will rise "
"from the lava."
msgstr ""
#. [message]: speaker=Dacyn
#. the rune is on the floor in front of the door (using one of the terrains that make the rune occupy most of the hex)
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1389
msgid ""
"This gate is locked, and I recognize the petrification trap concealed within "
"its guardian rune. I should avoid trying to open it."
msgstr ""
#. [message]: speaker=unit
#. the rune is on the floor in front of the door (using one of the terrains that make the rune occupy most of the hex)
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1400
msgid "Looks like this gate is locked. I wonder if this rune opens it?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1447
msgid "That was a petrification rune. It should wear off in a few moments."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1454
msgid ""
"We are fortunate, that enemy has triggered a petrification rune. Be warned "
"though, it will only last a few moments."
msgstr ""
#. [message]: speaker=unit
#. the unit triggers the trap immediately
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1508
msgid ""
"Hmm, looks like a magic lamp. I’ve heard stories that these can grant "
"wishes. Today must be my lucky day!"
msgstr ""
#. [message]: speaker=Jinn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1545
msgid "WHO DARES DISTURB MY SLUMBER?"
msgstr ""
#. [message]: speaker=unit
#. an item on a display rack, ready to be worn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1559
msgid ""
"This fine silken cloak would be priceless back in Wesnoth, but is useless to "
"us here."
msgstr ""
#. [message]: speaker=unit
#. 70, 55, or 45 gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1579
msgid "This chest contains $gold gold!"
msgstr ""
#. [message]: speaker=unit
#. there was a closed chest on this hex, and it's been opened
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1599
msgid "It’s full of... toilet paper?!?"
msgstr ""
#. [message]: speaker=unit
#. and the unit immediately does that, changing a closed-gate terrain to open-gate
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1614
msgid "I can unlock this gate from the inside."
msgstr ""
#. [message]: speaker=Study Guard
#. the Study Guard is a Deathblade (or Draug on hard difficulty) that's stood immobile in the doorway
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1635
msgid "Who. Comes?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1639
msgid "Err... don’t mind me, I’m just taking a look around."
msgstr ""
#. [message]: speaker=Study Guard
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1643
msgid "Master. Is away. Intruders. Must die."
msgstr ""
#. [message]: speaker=unit
#. a quote from the journal written in SotA, also quoted in DiD
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1677
msgid ""
"What’s this? Looks like a book on necromancy? ‘To become a lich, one must "
"first-"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1681
msgid "Drop that at once! That journal is dangerous!"
msgstr ""
#. [message]: speaker=Dacyn
#. a book on necromancy
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1701
msgid ""
"I recognize this volume. Such a thing could be dangerous in the wrong hands. "
"Perhaps I should hold on to it... for safekeeping."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1708
msgid ""
"... I recognize this volume. It is fortunate that I found it first; such a "
"thing could be dangerous in the wrong hands. Perhaps I should hold on to "
"it... for safekeeping."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1727
msgid "There are a few loose pages on the ground here..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1731
msgid ""
"Journal of Ravan — 13 Blackfire, 588 YW.\n"
"\n"
"This expedition is proving a greater success than I had anticipated. While "
"Dacyn disarms the traps littered around this place, I have been able to "
"conduct extensive research into the other plane beyond the Maw. There is a "
"realm of souls that can be reached from our very own world, one that Iliah-"
"Malal doubtlessly made contact with using the Amulet of the Veil. From time "
"to time, I hear spirits whispering from the other side, but their voices are "
"faint as of yet. I suspect that if I can somehow reach them, they will be "
"able to answer some of the questions I have been pondering. However, there "
"seems to be a piece of the puzzle still missing."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1737
msgid ""
"Journal of Ravan — 21 Whitefire, 589 YW.\n"
"\n"
"I had a dream tonight. Was it a dream? It seemed much more like a vision. I "
"saw a scorching light from twin orbs in the sky, radiating searing "
"brightness over a land teeming with aberrations of constantly shifting "
"flesh. I saw a jewel, no, a key, alight with fire bridging the vast "
"nothingness of the Maw. I saw darkness, merged with light and transfigured, "
"rending the indestructible core of those without form. I hear voices "
"recounting these muddled dreams, yet their words are disjointed, "
"incomprehensible. What are they trying to tell me?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1750
msgid ""
"This volume has something to do with a dwarf named Tharga... Thursag-"
"something? The text is very faded."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1761
msgid ""
"Journal of Ravan — 5 Bleeding Moon, 597 YW.\n"
"\n"
"Nothing is going well. My research has come to a dead end and even the "
"spirits from the other plane no longer speak to me. I can no longer rely on "
"Dacyn either. That stupid man! He decided that playing politics would be a "
"better use of his abilities than helping me decipher this crucial puzzle. As "
"if he could do any good, being the advisor to that half-decrepit old King "
"Haldric. Then again, maybe that is the game Dacyn wants to play. What a "
"shame. I had held him in higher regard than that."
msgstr ""
#. [message]: speaker=unit
#. just flavortext, could be any books that are irrelevant to the story
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1775
msgid ""
"This shelf appears to be full of accounting ledgers detailing the movement "
"of funds and goods hundreds of years ago."
msgstr ""
#. [message]: speaker=unit
#. a wooden crate, using the items/box.png image
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1789
msgid "This box is empty."
msgstr ""
#. [message]: speaker=unit
#. a wooden crate, using the items/box.png image
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1801
msgid "Yuck, this box is full of pickled fingers!"
msgstr ""
#. [message]: speaker=unit
#. a barrel, using items/barrel.png
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1813
msgid ""
"This cask of wine is from nearly 200 years ago! If only I was allowed to "
"drink while on duty."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1827
msgid ""
"These three orbs must be ancient, but still pulse with some kind of dark "
"energy. Just standing near them gives me a splitting headache."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1840
msgid ""
"I’ve found a key! It must be magical; it started glowing as soon as I "
"touched it."
msgstr ""
#. [message]: speaker=Cowardly Goblin
#. Cowardly Goblin is male, and appears in just two events. This one, and the end-of-level event.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1873
msgid "Aaah, humans! Run away!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1880
msgid ""
"I guess there are goblins living here. Well, that explains the lit torches."
msgstr ""
#. [message]: speaker=Thirsty Goblin
#. the goblin has moved to a hex with a green potion bottle. After this he drinks it, gets poisoned, and then turns into a walking corpse.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1895
msgid "Hey, this looks tasty!"
msgstr ""
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a blue potion, drunk it, and become slowed
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1954
msgid "Ugh, my head hurts. Was this room always spinning?"
msgstr ""
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a yellow potion, drunk it, and become poisoned
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1982
msgid ""
"Blech, this tastes awful! Whatever used to be in here, it went bad long ago."
msgstr ""
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a grey potion, drunk it, and ...
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2005
msgid "ACK! I’M DYING!"
msgstr ""
#. [message]: speaker=unit
#. the grey potion
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2014
msgid "Hah, just messing with you, it’s only water."
msgstr ""
#. [message]: speaker=second_unit
#. the player's unit is outside the room with all of this in
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2043
msgid ""
"Look, a key! But it’s guarded by all those goblins... and there are ghouls "
"in cages!"
msgstr ""
#. [message]: speaker=second_unit
#. the player's unit is outside the room with ghasts and goblins in, and there are a lot of campfires in there too
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2048
msgid ""
"The goblins’ eyes must be blinded by their fires. I still haven’t been "
"spotted."
msgstr ""
#. [message]: speaker=unit
#. rune on the floor that will open floor-to-ceiling gates
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2072
msgid ""
"Hmm, it looks like this rune is connected to those cages. I’ll bet I could "
"get one of them open..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2074
msgid "Yes, release some ghouls."
msgstr ""
#. [message]: speaker=Goblin Leader
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2098
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2181
msgid "Aaahh!! The monsters have escaped!"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2109
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2192
msgid "No, keep them locked up."
msgstr ""
#. [message]: speaker=Dacyn
#. rune on the floor that will open floor-to-ceiling gates
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2133
msgid ""
"Ah, this is the control for the experiment testing cages. Should I open them?"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2135
msgid "Yes, release all the ghouls."
msgstr ""
#. [message]: speaker=Goblin Leader
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2219
msgid "Humans! Get them!"
msgstr ""
#. [message]: speaker=Goblin Leader
#. death of a wolf rider's mount
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2240
msgid "Noooo, wolfieeee!!!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2255
msgid "Look what I found! This key started glowing as soon as I touched it."
msgstr ""
#. [message]: speaker=unit
#. although there's no filter on this event, the location is only reachable by a flying unit, presumably a walking corpse bat or walking corpse drake
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2294
msgid "Ruuuh... Brains..."
msgstr ""
#. [message]: speaker=narrator
#. This is an easter egg, and the details don't matter because there's no way to get the staff out of the room.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2300
msgid ""
"This legendary magical staff has the power to reshape reality at will! "
"Unfortunately, this zombie is not intelligent enough to understand the "
"significance of what it has found, and merely perceives a lifeless room."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2342
msgid ""
"The Amulet should be just beyond that gate, within the inner sanctum. We "
"will have to find a pair of magical keys to open the door."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2357
msgid ""
"Both keys are found! We can now enter the inner sanctum and retrieve the "
"Amulet."
msgstr ""
#. [message]: speaker=Gweddry
#. by this time Owaec is probably fighting orcs
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2388
msgid "I hope Owaec hasn’t gotten into any trouble outside..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2414
msgid "Are we ready to enter the inner sanctum?"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2416
msgid "Yes, I’m ready."
msgstr ""
#. [command]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2423
msgid "Sanctum Guard"
msgstr ""
#. [message]: speaker=Gweddry
#. looking at it from about 3 indoor hexes away
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2459
msgid "Is that... the Amulet?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2463
msgid ""
"Yes. We now look upon one of the most powerful artifacts ever to taint "
"Irdya. But first, we must clear out this room."
msgstr ""
#. [message]: speaker=Sanctum Guard
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2467
msgid "TRESPASSERS!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2471
msgid "Prepare for incoming undead!"
msgstr ""
#. [event]
#. [side]: type=Orcish Sovereign, id=Chief Dra-Nak
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2504
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2908
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:29
msgid "Chief Dra-Nak"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. the wyrms being the drakes in S09
#. Talking about Owaec, who's waiting outside the sanctum, probably on a keep.
#. Owaec probably hasn't recruited, but the entire recall list is available to him so they're presumably "here".
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2520
msgid "What do we have here? This is what those wyrms were groveling about?"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. he's a chief from the Whitefangs because he's not the only one, just a particularly powerful one
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2525
msgid ""
"I’m Dra-Nak, Chief from the Whitefang clan. What’re you doing so far away "
"from home, human?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2529
msgid ""
"I am a lord of the Horse Clans, and we are here on Wesnoth business. You "
"would do well not to bother us."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2533
msgid ""
"Wesnoth business, huh. ...you’re not the first group of deserters I’ve "
"caught fleeing the undead."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2537
msgid ""
"I’ll tell you what. I’m a fair orc, I won’t take advantage of your "
"situation. Maybe I can help you. Let’s make a deal."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2541
msgid ""
"Those necromancers down south are paying me good coin to keep them supplied "
"with corpses. Hand over, let’s say, eight of your soldiers as tribute, and "
"you’re free to go about your business. I’ll even give you a cut of the "
"profit!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2545
msgid ""
"Today I have been called shortsighted, then a coward, and now a deserter?! "
"My honor will stand no more insult! Begone, fetid orc, lest I mount your "
"head on a pike! I don’t fear the dead and I don’t fear you."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. This is the start of the second night, and around 4 orcs will enter the map this turn, and 3 more next turn.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2550
msgid "(grinning) I was hoping you’d say that!"
msgstr ""
#. [message]: speaker=Owaec
#. this is a reminder to the player that Owaec is a leader and can recruit.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2567
msgid ""
"Gweddry may command the whole of our party, but do not forget that I too can "
"recruit and recall! I will need soldiers to hold the line against these orcs."
msgstr ""
#. [message]
#. Turn 21 (start of the fourth night) the second wave of orcs arrive and announce their plans.
#. Around 6 orcs have just arrived, with 5 more next turn.
#. There were 7 orcs in the first wave on turns 9 and 10, but the player has probably already handled them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2637
msgid "Time to chop some human heads!"
msgstr ""
#. [message]
#. Turn 33 (start of the sixth night) the next wave of orcs arrive.
#. The latest group is 7 orcs, with more a turn behind them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2651
msgid "Keep attacking, hit ’em while the sun’s down!"
msgstr ""
#. [message]
#. Turn 45 (start of the eigth night) the next wave of orcs arrive.
#. The latest group is 7 orcs, with more a turn behind them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2665
msgid "Chief’s orders, let’s get them!"
msgstr ""
#. [message]
#. Turn 51 (start of the ninth night), and from here on they're arriving every night rather than one night in two.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2678
msgid "Burn and pillage!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2768
msgid "Excellent. Now..."
msgstr ""
#. [message]: speaker=Gweddry
#. before he picks up the amulet
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2775
msgid ""
"Wait, Dacyn, before you pick that up... are you sure this is the right "
"decision? Even if you can wield it safely, something this evil will "
"doubtlessly corrupt anyone who possesses it."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2779
msgid ""
"Why, I’m incredibly touched by your deep show of affection. I’m sure that "
"will be of great comfort when thousands are massacred after Wesnoth loses "
"its greatest war in living memory."
msgstr ""
#. [message]: speaker=Dacyn
#. there's a short pause between the "deep show of affection" message and this one
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2789
msgid ""
"No, Gweddry, I am not sure. But I know of no other way to defeat Mal-"
"Ravanal. I have tried once before. Even as a mage, Ravan’s powers near "
"outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great "
"could have stood a chance."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2793
msgid ""
"This Amulet will give us the edge that I need. With it, I can open a gate to "
"the Land of the Dead and pull Mal-Ravanal’s unholy spells out of this world."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2797
msgid ""
"But if what you said is true, the very same could be said of Ravan. How do "
"you know you will not fall down the same path as well?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2806
msgid ""
"You are right, Gweddry. I cannot know. But I must try. If I do not, Wesnoth "
"— nay, all of Irdya — will surely fall to ruin. As long as I try, there is "
"still a chance. Sacrificing myself is of no consequence if it is for the "
"greater good."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2810
msgid "(picks up the amulet)"
msgstr ""
#. [message]: speaker=Dacyn
#. [message]
#. on putting on the amulet, he's been dropped to 1 hp
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2858
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2868
msgid "AAAAHHHH!"
msgstr ""
#. [message]: speaker=Gweddry
#. "everyone" being 6 units, or less
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2873
msgid "Dacyn! Everyone stand back, give him some air."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2877
msgid ""
"... do not fear, I am unharmed. I just... need a moment to catch my breath."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. A wall of the inner sanctum (where the amulet was) has just exploded, revealing a cave that extends off the west edge of the map.
#. Introduction implying that Whitefang has other chiefs, but that Dra-Nak is particularly powerful.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2942
msgid ""
"Hah, did you think you were safe hiding back in here? Nobody can escape from "
"Dra-Nak, greatest chief east of the Listra."
msgstr ""
#. [message]: speaker=Cowardly Goblin
#. male speaker
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2947
msgid ""
"See see! I told you there were humans in here! And I showed you the secret "
"passage! Reward reward?"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. gives the Cowardly Goblin some gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2952
msgid "Sure, here you go. You did well."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. presumably still 8 humans, unless the player has lost some
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2963
msgid ""
"As for you humans, you might as well convince your friends outside to "
"surrender. Otherwise, we’ll slaughter you all starting with that injured old "
"man. I gave you a chance to do things fairly before, but now we’re doing "
"things my way."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2967
msgid ""
"I don’t know what these orcs want with us, but we can’t hope to escape with "
"Dacyn so badly hurt."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2971
msgid "Very well, orc, we will surrender."
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4
msgid "Captured"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:15
msgid ""
"After their surrender, Gweddry, Dacyn, and Owaec were promptly taken before "
"the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to "
"await their turn..."
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:94
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:413
msgid "Prisoners"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:103
msgid "Bats"
msgstr ""
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit.
#. In S12, a leader with a high but not unbeatable amount of gold.
#. However, if Chief Dra-Nak survived S11 then S12's Varrak-Klar will be changed to an Orcish Sovereign and renamed to appear to be the Chief pursuing the escapees.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:129
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:70
msgid "Varrak-Klar"
msgstr ""
#. [side]: type=Orcish Slurbow, id=Rakkha
#. In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit.
#. In S12, a leader with a high but not unbeatable amount of gold.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:183
msgid "Rakkha"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:473
msgid "Boja"
msgstr ""
#. [effect]: type=impact
#. [effect]: type=impact, type=impact
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:633
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:649
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1076
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1090
msgid "unarmed"
msgstr ""
#. [message]: speaker=narrator
#. Exactly four units are in this jail cell, identified as "role=escapee ..." in the po hints.
#. 3 were in Gweddry's recall list, but escapee sidekick 2 deserted from another Wesnoth commander
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:687
msgid ""
"Several of Gweddry’s men find themselves locked away in a crude orcish cell."
msgstr ""
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:692
msgid "We’ve got to get out of here!"
msgstr ""
#. [message]: role=escapee sidekick 2
#. Speaker is the male deserter, however the other units don't know his backstory yet
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:697
msgid "I’m sure your commanders will come and save us!"
msgstr ""
#. [message]: role=escapee sidekick 0
#. Male speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:702
msgid "What? Didn’t you see those huge orcs drag them away? It’s hopeless!"
msgstr ""
#. [message]: role=escapee sidekick 0
#. Female speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:704
msgid ""
"female^What? Didn’t you see those huge orcs drag them away? It’s hopeless!"
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:708
msgid "Be quiet, you three! There’s something back here..."
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:713
msgid ""
"Look! There’s a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:741
msgid "Come on! This way!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:748
msgid "Find Gweddry, Dacyn and Owaec"
msgstr ""
#. [objective]: condition=lose
#. Initially shown with 4 escapees.
#. Later shown meaning all of the released prisoners. Some can die, just not all.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:753
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1205
msgid "Death of the escapees"
msgstr ""
#. [message]: speaker=unit
#. the escapees' cell door
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:772
msgid "The door won’t open from this side."
msgstr ""
#. [message]: role=escapee sidekick 1
#. The speaker is male. The deserter, "escapee sidekick 2", will always be male.
#. The other escapees, including the speaker, are 3 random units from the player's recall list.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:792
msgid ""
"$deserter_name, I don’t recognize you, and you look like you’ve been locked "
"up longer than the rest of us. How did you get here?"
msgstr ""
#. [message]: role=escapee sidekick 1
#. The speaker is female. The deserter, "escapee sidekick 2", will always be male.
#. The other escapees, including the speaker, are 3 random units from the player's recall list.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:795
msgid ""
"female^$deserter_name, I don’t recognize you, and you look like you’ve been "
"locked up longer than the rest of us. How did you get here?"
msgstr ""
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:800
msgid ""
"When the undead burned Tath, I got... lost. I have family up north, but I "
"didn’t even get across the ford before some orcs captured me. They marched "
"me and many other slaves east along the river, until we arrived here."
msgstr ""
#. [message]: role=escapee leader
#. The speaker is male
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:805
msgid "(scowling) A deserter. We should lock you back in your cell."
msgstr ""
#. [message]: role=escapee leader
#. The speaker is female
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:807
msgid "female^(scowling) A deserter. We should lock you back in your cell."
msgstr ""
#. [message]: role=escapee sidekick 2
#. "you" being an audience of three units
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:812
msgid ""
"No, please, you don’t understand! The undead are everywhere! I didn’t want "
"to die like all my friends..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:826
msgid "Do you hear something coming from those pits?"
msgstr ""
#. [message]: race=bats
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:834
msgid "Neep! Neep!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:848
msgid "Ack! Get away from me!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:861
msgid "This tunnel seems to go deeper into the caves. We can’t go that way."
msgstr ""
#. [message]: role=escapee sidekick 0
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:878
msgid ""
"How do we know these caves aren’t all dead ends? We might be stuck wandering "
"until we die of thirst!"
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:882
msgid "You’re welcome to go back to your cell."
msgstr ""
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:900
msgid ""
"Even if we do find your commanders and escape, maybe we should consider "
"staying in the north? It’s tranquil, and quiet.... and there’s no undead..."
msgstr ""
#. [message]: role=escapee sidekick 0
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:904
msgid "I didn’t come all this way just to give up at the words of a deserter!"
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:908
msgid ""
"Let’s focus on escaping the orcs before worrying about the future. Now "
"quiet, I smell something foul up ahead."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:926
msgid ""
"Ugh, here’s where that wretched stench is coming from. This must be the "
"orcish storeroom, full of their discarded gear and trash. At least we can "
"find ourselves some proper weapons."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:934
msgid "weapons restored"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:955
msgid ""
"And look, our captured equipment and provisions are here too! I’ve recovered "
"supplies worth $gold_amount_S11 gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:989
msgid ""
"The other prison cells should be to the north of that chamber. If we can get "
"past those guards we could set everyone free."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:998
msgid "But there’s too many of them!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1002
msgid "Hmm... I have an idea."
msgstr ""
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1060
msgid "So, how do I look?"
msgstr ""
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1064
msgid "I’ll try to slip past the guards. You wait here."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. Gweddry, Dacyn and Owaec are being held by guards in front of Dra-Nak's throne
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1111
msgid ""
"You’ve been a difficult prize to capture, but well worth the cost! Human "
"corpses may not sell as well as dwarf or drake tribute, but with this many "
"of you, I’ll still fetch a hefty bounty."
msgstr ""
#. [message]: speaker=Gweddry
#. The nearest guards are orcs, but there are drakes guarding the edge of the room.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1116
msgid ""
"Drakes, surely you can see that this orc does not have your best interests "
"at heart? He is bleeding your numbers to fund his empire while your leader "
"stands by and does nothing!"
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1120
msgid ""
"I follow the Ways of our Flight.\n"
"Mortic is Aspirant.\n"
"I serve his will."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1148
msgid ""
"You Wesnothians still don’t get it? These weaklings need me! Before I "
"came, this place was a wasteland, with drake, dwarf, and naga fighting over "
"scraps and bleeding in the snow."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1152
msgid ""
"I united them all under my banner, bringing peace and order to "
"these mountains! And once I sell you off, we will have enough money and "
"power to rival even the great tribes of the north. I will usher in a new "
"golden age for my people!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1156
msgid ""
"You murder your allies and call it peace? Bah, this place will only know "
"peace once you are dead!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. Owaec has attacked the orc
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1185
msgid ""
"Hah, that almost hurt! I’m gonna enjoy shipping you lot down south. Maybe "
"this time, the necromancers will let me watch..."
msgstr ""
#. [message]: speaker=unit
#. speaker is the escapee wearing the orc disguise, there are around 10 guards
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1192
msgid ""
"Opening the cells should confuse the guards for a moment. But I better not "
"get too close to them..."
msgstr ""
#. [objective]: condition=win
#. At least one cell is still locked. There's one with 8 Wesnothians, one with 6 Wesnothians,
#. and one containing 4 Wesnothians plus 2 Drakes.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1200
msgid "Release the other prisoners"
msgstr ""
#. [message]: speaker=unit
#. while the speaker is still in disguise
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1277
msgid ""
"Here’s one of the prison cells! As soon as I open this, all hell is going to "
"break loose."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1294
msgid ""
"I’m already well-equipped, but we’ll have to pay upkeep to arm and armor "
"each prisoner I free. I hope we’ll have enough gold left over for the next "
"battle!"
msgstr ""
#. [message]: speaker=unit
#. prompt to the player
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1328
msgid "Open the cell?"
msgstr ""
#. [option]
#. choice when prompted "open the cell?"
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1331
msgid "Yes! (freed units will incur upkeep)"
msgstr ""
#. [option]
#. choice when prompted "open the cell?"
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1362
msgid "Not yet..."
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1369
msgid "Huzzah, we’re free at last!"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1370
msgid "Hooray, we’re rescued!"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1371
msgid "Yes! Get us out of here!"
msgstr ""
#. [message]: speaker=Ga'all
#. Ga'all and Verash are drakes from S10
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1376
msgid ""
"I am free!\n"
"Never again shall I be prisoner!"
msgstr ""
#. [message]: speaker=Verash
#. Ga'all and Verash are drakes from S10, this is followed by Verash killing Ga'all
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1382
msgid ""
"You disobey the Aspirant.\n"
"For your treachery,\n"
"Your punishment is death."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1449
msgid "The guards are distracted! Let us make our daring escape!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1454
msgid "Move Gweddry, Dacyn, or Owaec to the south-west exit"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1458
msgid "Release the remaining prisoners"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1476
msgid "Save as much gold as possible for the next scenario!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. shouted to the two leaders who are positioned outside the orcs' caves, happens 2 turns after the main escape starts
#. combined with removing shroud to reveal that those two leaders recruited last turn (and have full castles on normal or hard)
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1548
msgid "The prisoners are escaping! Get in here and stop them!"
msgstr ""
#. [message]: speaker=Rakkha
#. orc leader who was guarding against external threats sends troops into the orcs' throneroom
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1563
msgid "Protect the Chief!"
msgstr ""
#. [message]: speaker=Varrak-Klar
#. orc leader who was guarding against external threats sends troops into the orcs' throneroom
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1568
msgid "Into the caves!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1578
msgid ""
"Guess we’re on the run again! My mercenary boys back home woulda made short "
"work o’ these Whitefang punks... I sure am missin’ the Estmarks right about "
"now."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1585
msgid "Everyone hurry, we have to get out of here!"
msgstr ""
#. [message]: speaker=Owaec
#. 3 turns after the main escape starts
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1608
msgid ""
"Such carnage in this dark confined cave... how I long to once again gaze "
"upon the rolling plains of my homeland. These lands are cold, but the "
"thought of my fellow Clansmen is as a fire burning in my breast."
msgstr ""
#. [message]: speaker=Gweddry
#. "there" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1613
msgid ""
"Wesnoth’s best horses and much of Weldyn’s food comes from there. I’m sure "
"it’s well-defended, despite never having visited there myself."
msgstr ""
#. [message]: speaker=Owaec
#. "them" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1618
msgid ""
"There is naught that I can speak that would truly do them justice! You will "
"have to see the plains yourself to appreciate their majesty."
msgstr ""
#. [message]: speaker=Gweddry
#. "their" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1623
msgid "Then let us return quickly to Wesnoth to aid in their defense!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. Boja is the name of the cave bear
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1638
msgid "Hey, who are you? Boja, sic ’em!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1642
msgid "Uh oh!"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1700
msgid "70 gold"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1700
msgid "You’ve pillaged 70 orcish gold pieces!"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1701
msgid "115 gold"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1701
msgid "You’ve pillaged 115 orcish gold pieces!"
msgstr ""
#. [message]: speaker=unit
#. goblin with a ring of invisibility
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1722
msgid "Oooh so shiny, my precious... what a great gift from the Chief..."
msgstr ""
#. [message]: speaker=unit
#. goblin with a ring of invisibility (although not enough sense to wear it when running away)
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1727
msgid "Aaah! Who’re you?! Run away run away!"
msgstr ""
#. [message]: speaker=second_unit
#. unit who discovered the goblin with a ring of invisibility
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1734
msgid "Hmm, looks like he dropped something."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1752
msgid ""
"This looks like a disused mineshaft. I don’t feel any fresh air, so we "
"shouldn’t expect to escape this way."
msgstr ""
#. [message]: speaker=unit
#. if the disguised unit runs out of the caves alone, without rescuing any other prisoners
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1774
msgid "Phew! I made it."
msgstr ""
#. [message]
#. if the disguised unit runs out of the caves alone, without rescuing any other prisoners
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1784
msgid "Where are you going?! Come back!"
msgstr ""
#. [message]: speaker=unit
#. One of the main heroes gets outside, triggering the victory condition
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1802
msgid "I’ve reached the exit! We’ll have to make a run for it!"
msgstr ""
#. [message]
#. The player didn’t open all the cells before moving a hero to the exit and triggering the victory event
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1807
msgid "Wait, you can’t leave us behind!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. immediate response to Boja's death
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1833
msgid "You killed my bear, you filthy humans! You’ll pay for that!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. [message]: speaker=Varrak-Klar
#. last breath event for Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1870
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:970
msgid ""
"Curse you all! Why couldn’t you have just died as tribute like everyone "
"else? Now my glorious golden Empire will never be..."
msgstr ""
#. [message]: speaker=Gweddry
#. die event for Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1891
msgid "Look, he was carrying the key to their treasury!"
msgstr ""
#. [scenario]: id=12_Evacuation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:33
msgid "Evacuation"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:45
msgid ""
"Gweddry and his men escaped from the orcish prisons and fled westward as "
"swiftly as they could, closely pursued by the orcs and their drake vassals."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:274
msgid "Move Owaec to the end of the bridge"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:277
msgid "Defeat all enemy leaders"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:294
msgid ""
"Every unit east of the bridge when it is destroyed will be lost "
"(including non-recalled units)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:303
msgid ""
"Dacyn, are you feeling better? We must keep moving! The orcs have almost "
"caught up to us."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:307
msgid "(cough) (cough) Yes, yes, I’m perfectly fine... (cough)"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:311
msgid ""
"Such decrepitude is one ten-thousandth of what you deserve for wielding that "
"evil amulet! But lo, a bridge in the distance! Hope is not yet lost."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:315
msgid ""
"We must get across quickly before we are cut off and overwhelmed. But the "
"men are exhausted! We cannot keep running for much longer."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:319
msgid "(nodding) Gruuhhh... Grug tired. Leg hurt..."
msgstr ""
#. [message]: speaker=Dolburras
#. "Yeah, don't forget! My legs aren't as long as you humans'!"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:324
msgid "Aye, dinnae forget, my legs ain’t as long as ye human-folks’!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:328
msgid ""
"Tell the men they need not fear! I will cross last and destroy the bridge "
"behind us so that the orcs cannot follow!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:333
msgid ""
"Well I intend to cross first! Gold’s no good if I die before I can spend it! "
"I’m not about to sacrifice myself to save you bunch of barbarians."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:337
msgid ""
"Everyone, get moving! Anyone left behind on this side of the bridge will "
"surely be killed!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:341
msgid "I’m gettin’ too old for this life..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:346
msgid ""
"All units (including non-recalled units!) left behind will be lost."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:363
msgid ""
"It is unfortunate (cough) that we have not saved any gold to recruit or "
"recall. Escape for our soldiers is impossible, yet if us few rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:373
msgid ""
"It is unfortunate (cough) that we have saved little gold to recruit or "
"recall. Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:383
msgid ""
"We have enough gold to put up a fight, but the orcs are numerous (cough) and "
"strong. Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:390
msgid ""
"We have gold for many soldiers, but the bridge (cough) is long and narrow. "
"Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
#. [message]: speaker=Owaec
#. Although Dacyn is a Mage of Light, he currently doesn't have a halo.
#. In the unlikely case that he was still L2 when he picked up the amulet, he's automatically advanced at that point in S10.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:402
msgid ""
"Small wonder your Light has abandoned you, if you would leave our companions "
"to the mercy of the orcs! We should all cross together and leave none behind!"
msgstr ""
#. [message]: speaker=Dacyn
#. After this message the halo flickers and then stays on.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:407
msgid "(cough) My light? ...oh, oh yes, yes of course. Just one moment."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. He drinks an elixir between this message and the next one
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:459
msgid ""
"Trapped among barbarians and pursued by orcs... how in the sands did I get "
"here? Time to break out something I’ve been saving for a rainy day..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. He drank an elixir between the last message and this one
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:472
msgid "Nothing like some extra speed to help me get away!"
msgstr ""
#. [message]: speaker=Owaec
#. Addressed to Gweddry, but many of the heroes except Dacyn are together in this conversation, assuming the player managed to collect them.
#. It has to still make sense with only Gweddry and Owaec talking to each other.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:482
msgid ""
"Gweddry, you saw how Dacyn struggled to channel his Light. What do you think "
"of this?"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:486
msgid "Aye, and have ye noticed the man’s cough? He be trying to hide it."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:490
msgid ""
"... it is a bad sign, to be sure. But Dacyn is determined to protect Wesnoth "
"and destroy Mal-Ravanal, and I believe he is our only chance at doing so."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:494
msgid "Magic man kind! Be good magic man be."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:498
msgid ""
"I agree his intentions are good, but with each passing hour, that foul "
"amulet’s darkness festers within him. What influence may it have?"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:502
msgid ""
"I choose to place my faith in the holy Light, not the darkness! We will "
"overcome Mal-Ravanal’s evil, and this dark amulet’s as well."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. Last message in the "Gweddry, you saw how Dacyn struggled to channel his Light" conversation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:507
msgid ""
"Bah, magic! There’s a reason the civilized people of my world eschew magic — "
"we would never have to deal with problems like this back in my homeland."
msgstr ""
#. [message]: race=orc
#. Speaker might be any of Chief Dra-Nak, Varrak-Klar or Rakkha; all three are male orcs.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:531
msgid ""
"(squinting) I can’t see anything in this searing sunlight. Fall back, wait "
"for dusk!"
msgstr ""
#. [message]: id=Mortic
#. to the male orc leader who's ordering the retreat
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:536
msgid ""
"The sun strengthens my kin.\n"
"Daytime is our Domain.\n"
"We should press the attack."
msgstr ""
#. [message]: race=orc
#. The messages in this event give the player a chance to react to the retreat.
#. By now they should know that enemies retreat during the day, but it's especially important to know now so they can evacuate.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:545
msgid "You heard me, wyrm! Wait. For. Dusk."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:586
msgid "Is everyone across? I’m ready to chop down the bridge."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:590
msgid "Hmm..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:592
msgid "Yes, destroy the bridge."
msgstr ""
#. [message]: speaker=Dacyn
#. Owaec has just destroyed the bridge
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:626
msgid ""
"Owaec, you fool! I am trapped on the east bank! Without my help Wesnoth will "
"surely fall to Mal-Ravanal..."
msgstr ""
#. [message]: speaker=Dacyn
#. Owaec has just destroyed the bridge
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:640
msgid ""
"Owaec, you fool! Gweddry is trapped on the east bank! Without his help "
"Wesnoth will surely fall to Mal-Ravanal..."
msgstr ""
#. [message]: speaker=Owaec
#. Several high-level units were left unrecalled. For a brief cutscene, 10 unrecalled units (high levels preferred) appear on the starting castle.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:688
msgid ""
"Alas, what have I done? So many brave soldiers of Wesnoth, left behind in "
"the wildlands..."
msgstr ""
#. [message]
#. Said by any left-behind unit except ogres (they can't speak fluently) and Hahid al-Ali (it would be very out of character for him).
#. TODO in 1.19: the "we" in this is a typo. It should be "you must ride ..."
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:703
msgid ""
"At least you three commanders are safe. From here, we must ride swift, ride "
"strong, and ride to save all of Wesnoth!"
msgstr ""
#. [message]: speaker=Owaec
#. either got everyone across or left behind at most one L2 or L3 unit
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:711
msgid ""
"Huzzah, we have escaped the northerners! A true Clansman would never "
"willingly leave his companions behind, and so have we clutched victory from "
"the jaws of defeat!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:728
msgid ""
"Yes, yes, (cough)(cough) that’s all well and good. With the bridge "
"destroyed, the orcs cannot (cough) cross, but what of the drakes?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:735
msgid ""
"(cough) And with the drakes defeated, (cough)(cough) no enemies will be able "
"to pursue us. Now, it is finally time for us to once again travel toward "
"Weldyn."
msgstr ""
#. [message]: race=orc
#. Spoken to Mortic, but at this point it's possible that all the orc leaders are dead, in which case it doesn't get said.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:753
msgid ""
"Useless pathetic ugly weakling wyrms! Fly across and chase after them, or "
"we’ll sell you all to the necromancers!"
msgstr ""
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:761
msgid ""
"Dra-Nak is dead,\n"
"His armies weakened,\n"
"His prey fled."
msgstr ""
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:771
msgid ""
"Dra-Nak is feeble,\n"
"His armies weakened,\n"
"His prey fled."
msgstr ""
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:780
msgid ""
"Long has our Honor been stained.\n"
"No longer shall it be.\n"
"Now we reclaim our Eyrie,\n"
"And the strength of our Flight."
msgstr ""
#. [message]: speaker=$found_unit.id
#. Speaker is an orc, and Mortic is flying towards them. "What? Hey!" *gets killed by Mortic*
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:806
msgid "Wha— hey!"
msgstr ""
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:825
msgid ""
"The Hunt is called!\n"
"The orcs our prey!\n"
"Flight of Mortic, we fight!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:862
msgid ""
"Hurry! If we cannot secure a position on the west bank, the drakes will "
"surely fly behind and cut off our retreat!"
msgstr ""
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:869
msgid ""
"The sun arises.\n"
"Second and third Wings,\n"
"Capture the west bank."
msgstr ""
#. [message]
#. spoken by the leader of either orc side. Lots of drakes appear immediately after this.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:885
msgid ""
"We need help over here! Where are the rest of those lousy drakes? They "
"should be in position by now!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:913
msgid "Gel’ka"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:918
msgid "We have not crossed the bridge in time. Now we will all be killed!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:929
msgid ""
"I can hardly believe it! We didn’t need to destroy the bridge after all."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:933
msgid ""
"Huzzah, a glorious victory in the name of the Clans! Man will never flee "
"from orc and drake; we have taught these northerners not to trifle with "
"Wesnoth!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:937
msgid ""
"(cough)(cough) Yes, yes, very well, well done. (cough) Now, it is finally "
"time for us to see what has become of Wesnoth in our absence."
msgstr ""
#. [message]: speaker=Varrak-Klar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:964
msgid "Graahh! Stupid humans..."
msgstr ""
#. [message]: speaker=Mortic
#. Aspirant is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:986
msgid "I am Aspirant no more."
msgstr ""
#. [message]: speaker=Rakkha
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:999
msgid "I hate you! Hate... hate... hate you..."
msgstr ""
#. [scenario]: id=13_Spoils_of_War
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:8
msgid "Spoils of War"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:26
msgid "Part III: Wesnoth at War"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:39
msgid ""
"As Gweddry, Owaec, and Dacyn fled across the Listra, a frenzy of shouts, "
"screams, and roars broke out from behind. Neither the orcs nor the drakes "
"attempted to give pursuit."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:44
msgid ""
"Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth "
"prepared to cross the Great River once more and return to their homeland..."
msgstr ""
#. [side]: type=Death Knight, id=Ducatithil
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:253
msgid "Ducatithil"
msgstr ""
#. [side]: type=Necromancer, id=Mal-Yrna, gender=female
#. female necromancer, will be renamed to Mal-Mana if Mal-Mana wasn't killed in a previous scenario
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:279
msgid "Mal-Yrna"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:441
msgid "Vaenyc"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:453
msgid "Vovan"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:465
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:840
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:913
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:995
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1077
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1244
msgid "Gaoler"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:478
msgid "Rescue as many prisoners as possible (6 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:485
msgid "Rescue as many prisoners as possible (5 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:492
msgid "Rescue as many prisoners as possible (4 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:499
msgid "Rescue as many prisoners as possible (3 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:506
msgid "Rescue as many prisoners as possible (2 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:513
msgid "Rescue as many prisoners as possible (1 group arrives soon)"
msgstr ""
#. [objective]: condition=win
#. Mal-Yrna, a female necromancer
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:521
msgid "Defeat the southern necromancer"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:525
msgid "Death of Owaec"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:534
msgid "Death of Terraent"
msgstr ""
#. [note]
#. two prisoners and one jailer per gang
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:550
msgid "Prisoner gangs will alternate arriving on north and south paths."
msgstr ""
#. [note]
#. "enemy" in this case meaning "player's unit"
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:554
msgid "Bats prefer to fly towards the nearest enemy."
msgstr ""
#. [message]: id=Owaec,Terraent
#. TODO for 1.19? There's a cut-scene running up to this, but it's unclear what's happened until I read the WML and found that player's full starting roster is exactly one *horseman* for this scenario.
#. The fastest-moving of the player's units has been trying to catch up with a bat, but the bat has flow over the river to the Mal-Yrna / Mal-Mana.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:595
msgid ""
"Alas, I have failed in my mission! The undead scout has already reported "
"back to its mistress."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. speaking to a bat
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:605
msgid ""
"Minion, what’s this? Soldiers of Wesnoth approach from the north? That area "
"should have been cleansed over a month ago."
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:609
msgid ""
"No matter. Bring in the next batch of prisoners. I have need of them a "
"little sooner than expected."
msgstr ""
#. [message]: speaker=Vovan
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:617
msgid "Wait a moment, can we talk about thi-"
msgstr ""
#. [message]
#. Vovan has been turned into a ghoul, and the other prisoner has been too.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:623
msgid "I... Hunger..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:628
msgid ""
"By the Clans, she wields slaves as weapons! This injustice will not stand!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:632
msgid ""
"By all that is holy, she wields slaves as weapons! This evil will not stand!"
msgstr ""
#. [message]: id=Owaec,Terraent
#. two dwarves, with a Deathblade as the jailer
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:646
msgid ""
"More prisoners approach from the northwest! I have not the time to depart "
"and return with Gweddry, or those dwarves will surely be slain."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:650
msgid ""
"I may have failed my original mission, but in the name of the Clans, I will "
"not fail these prisoners now!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:654
msgid ""
"I may have failed my original mission, but by the holy Light, I will not "
"fail these prisoners now!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#. the speaker was renamed to Mal-Mana at the start
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:671
msgid ""
"Wait — I remember you! You’re one of the ones who fled from me last autumn "
"near Soradoc!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:675
msgid ""
"This time I’ve traded my bats for ghouls. There’s no way you’ll escape now!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:806
msgid "Nargaril"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:823
msgid "Urmarol"
msgstr ""
#. [message]: speaker=Nargaril
#. to a Deathblade
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:848
msgid "Get yer filthy chains off my wrists, ye pile o’ bones!"
msgstr ""
#. [message]: speaker=Urmarol
#. "Thank you kindly for freeing us! My runesmithing arts are not meant to be used outside of knalga, but I think now is an exception. I just hope the East Gate didn't fare too bad after I was captured..."
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:862
msgid ""
"Thank ye kindly fer freein’ us! Me runesmithin’ arts are not meant ta be "
"used outside o’ Knalga, but methinks now is an exception. I just hope tha "
"East Gate dinnae fare’n too bad after I were captured..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:879
msgid "Vinreddoc"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:896
msgid "Tunreoryr"
msgstr ""
#. [message]: speaker=Vinreddoc
#. spoken between two prisoners, "them" being the undead forces
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:921
msgid "How are there so many of them? Is this the end of all Wesnoth?"
msgstr ""
#. [message]: speaker=Tunreoryr
#. spoken between two prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:926
msgid "Don’t worry. I’m sure the Crown has a plan..."
msgstr ""
#. [message]: speaker=Vinreddoc
#. Vinreddoc is a mage, but with random gender
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:940
msgid ""
"Thank you! When the undead overran the academy I thought I was dead for "
"sure. I just wonder what has happened to my friends..."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:944
msgid "Take heart! As long as there is Light, hope always remains."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:961
msgid "Ugzush"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:978
msgid "Hibro"
msgstr ""
#. [message]: speaker=Hibro
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1005
msgid "I’ll take you all on! As soon as I get out of these chains..."
msgstr ""
#. [message]: speaker=Gaoler_Orcs
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1009
msgid "Silence. Orcs. March."
msgstr ""
#. [message]: speaker=Ugzush
#. he's just been rescued
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1023
msgid ""
"Cruddy undead think they can chain me up! I’ll grind their bones into dust!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1040
msgid "Syner"
msgstr ""
#. [message]: speaker=Gaennell
#. this Dark Adept is a prisoner too
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1088
msgid ""
"I swear, it was an accident! Please, if you’ll just let me talk to Mel "
"Guthrak, I’m sure this can all be straightened out."
msgstr ""
#. [message]: speaker=Syner
#. to Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1093
msgid ""
"Your time is done, necromancer. If I have one small comfort, it’s that I’ll "
"get to watch you die alongside me."
msgstr ""
#. [message]: speaker=Syner
#. speaking of Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1107
msgid "I’m free! Now I’ll have the pleasure of killing this dark adept myself."
msgstr ""
#. [message]: speaker=Terraent
#. speaking to Syner about Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1120
msgid ""
"Stay your hand, man of Wesnoth! A killing in cold blood is no justice and "
"revenge will bring you no peace."
msgstr ""
#. [message]: speaker=Syner
#. speaking of Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1125
msgid "Are you mad? That woman is a necromancer!"
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1129
msgid ""
"...you might as well. They think I’m a traitor. I’m as good as dead already."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1133
msgid ""
"Then the choice is yours. Flee and face the world alone, or forswear your "
"dark arts and join me to protect all that yet remains holy in this good "
"world."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1145
msgid "Okay. No more necromancy. I’ll join you."
msgstr ""
#. [message]: speaker=Owaec
#. speaking to Syner, who has just killed Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1190
msgid "And so justice has been served! Such is the fate of all evildoers."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1210
msgid "Scyla"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1227
msgid "Mame"
msgstr ""
#. [message]: speaker=Gaoler_Merfolk
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1256
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1278
msgid "March. Faster."
msgstr ""
#. [message]: speaker=Mame
#. a Mermaid Priestess as prisoner, the line ends with the jailer hitting her
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1261
msgid "We’re going as fast as we can! Maybe if you’d let us swim-"
msgstr ""
#. [message]: speaker=Mame
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1291
msgid ""
"Thanks stranger! I do not recognize these lands, but I do recognize a kind "
"heart when I meet one. Should I ever find my way home to the coast, I will "
"be sure to tell my kinsmen of your actions here."
msgstr ""
#. [message]: id=Owaec,Terraent
#. "we" being the speaker and the prisoners that they've rescued
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1302
msgid "Now we come for you, necromancer!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#. each bat-summoning event is triggered by the player rescuing prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1351
msgid ""
"Of course, just because I said I wouldn’t summon bats doesn’t mean I can’t..."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. each bat-summoning event is triggered by the player rescuing prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1359
msgid "My prisoners!! You’ll pay for that..."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. this is a common misquote from the wizard of oz, she's talking to her bats
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1369
msgid "Fly, my pretties, fly!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#. to Terraent. She's summoning bats.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1396
msgid "Not again! Do not test me, paladin of Wesnoth..."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. to Owaec. She's summoning bats.
#. The text is an allusion to drowned plains, which the next scenario will reveal to be the current state of the Horse Clans' beloved plains.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1405
msgid "Not again! Do not test me, lord of the swamps..."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. More prisoners rescued, more bats get summoned.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1429
msgid "You are starting to become rather irritating."
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1451
msgid "Enough! My bats will feast on your blood!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1474
msgid "Why won’t you just die?!"
msgstr ""
#. [message]: speaker=Gweddry
#. victory event, and the rest of the player's units catch up
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1558
msgid ""
"Hail, Terraent! We feared the worst when you did not return, yet here I find "
"you alive and well!"
msgstr ""
#. [message]: speaker=Gweddry
#. victory event, and the rest of the player's units catch up
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1566
msgid ""
"Hail, Owaec! We feared the worst when you did not return, yet here I find "
"you alive and well!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1579
msgid ""
"Indeed! The Light blessed me with an opportunity to save many souls and I "
"could not decline! Now the crossing is clear, and we may return to see what "
"has become of our homeland."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1586
msgid ""
"Huzzah! Today has been a great victory! I have rescued a great many "
"prisoners and defeated a foul necromancer! Now the crossing is clear, and we "
"may return to see what has become of our homeland."
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1593
msgid "You’re too late! Wesnoth is... already..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1644
msgid ""
"Hail, Terraent! We feared the worst when you did not return, yet here I find "
"you alive and well! But who is this you are fighting?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1651
msgid ""
"Hail, Owaec! We feared the worst when you did not return, yet here I find "
"you alive and well! But who is this you are fighting?"
msgstr ""
#. [message]: speaker=Mal-Yrna
#. she dispatches a messenger bat after this, leading to Dacyn saying all is lost
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1658
msgid ""
"Can it be? Dacyn the mage? We thought you perished in the wild northlands, "
"but now I find you alive and isolated from Wesnoth! I must inform Mal-"
"Ravanal!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1684
msgid ""
"Even if we triumph at this crossing, Mal-Ravanal will surely find and "
"destroy us before we can reunite with Wesnoth..."
msgstr ""
#. [scenario]: id=14_The_Drowned_Plains
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:18
msgid "The Drowned Plains"
msgstr ""
#. [part]
#. In this scenario, there's circa 18 ghosts, each with a single line of speech, you'll recognise them because most start and end with ellipsis. The WML would need to be restructured to put po hints on those lines themselves.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:37
msgid ""
"Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn "
"pressed hurriedly westward. Their hearts sank as they passed battlefield "
"after battlefield, in the ruins of what used to be Wesnoth’s thriving "
"eastern provinces."
msgstr ""
#. [leader]: type=Barrow Wight, id=Sir Seoraery
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:109
msgid "Sir Seoraery"
msgstr ""
#. [leader]: type=Pyre Wight, id=Sir Efran
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:128
msgid "Sir Efran"
msgstr ""
#. [leader]: type=Skeletal Dragon, id=Khrakrahs
#. Date of death unknown, seen alive in 40 YW during the Sceptre of Fire campaign.
#. Male; he's been canon in many versions of Wesnoth that only had male drakes, thus will surely have been male in any translation that needed to know his gender.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:149
msgid "Khrakrahs"
msgstr ""
#. [side]
#. neutral side, is only horses (although the user_team_name is vaguer than that)
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:325
msgid "Animals"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:479
msgid "... I failed you all..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:480
msgid "... my daughter... what has happened to my daughter?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:481
msgid ""
"... they don’t know pain... they don’t know fatigue... there was nothing we "
"could have done..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:482
msgid "Lords of Light... what affront did I commit to deserve this fate..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:483
msgid "I fought the undead with everything... I gave everything..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:484
msgid ""
"... it came from the shadows. A gust of wind, then a claw through my chest..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:485
msgid "... please, find my wife... tell her my story."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:486
msgid "... honor, glory, wealth... none of it saved us in the end."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:487
msgid "... they won’t let me die... why won’t they let me die?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:488
msgid ""
"... they tore the ribs out from my friends... then fashioned them into "
"arrows."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:489
msgid ""
"... I could not hurt him... my own father... his corpse risen to fight me."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:490
msgid "... Lord Gaelyc, I have failed you."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:491
msgid "... the Clans were not prepared... I was not prepared."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:492
msgid "... how could we have known? What could we have done?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:493
msgid "... my family, where is my family?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:494
msgid "... what good was my lance... against a creature... without flesh?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:495
msgid ""
"At first I thought he was one of ours... then he waved his hand and my blood "
"ran cold..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:496
msgid "... so cold... so dark..."
msgstr ""
#. [message]: speaker=unit
#. Player's unit has just been ambushed. Some other nearby corpses have awoken too, but the player will find that out during the enemy turn.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:578
msgid ""
"Gah, undead! This one was mired face-first in the swamp, dormant until I "
"stumbled upon it. They must be lying everywhere in this muck."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:582
msgid ""
"Perhaps their leaders are dormant as well. I suspect we will not have to "
"contend with them until we sight them. We can afford some time to capture "
"villages and build our forces."
msgstr ""
#. [message]: speaker=Gweddry
#. Player's unit trigger an ambush last turn. During the enemy turn, some other nearby corpses started moving too.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:589
msgid ""
"Whenever we stumble upon a corpse, it awakens its nearby allies! What will "
"happen when we wake their leaders?"
msgstr ""
#. [message]: speaker=Dacyn
#. The keeps are visible, so the player can guess where the leaders themselves are.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:594
msgid ""
"It may be prudent to clear the swamp near the undead leaders before we sight "
"them."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:723
msgid "Their leader is waking nearby allies out from the swamp!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:727
msgid "Just more abominations for us to slay!!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:800
msgid "105 gold"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:801
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:805
msgid "80 gold"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:802
msgid "175 gold"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:803
msgid "55 gold"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:804
msgid "150 gold"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:807
msgid "Lord Alric’s Palace"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:808
msgid "Sir Efran’s Castle"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:809
msgid "Lord Gaelyc’s Citadel"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:810
msgid "Sir Seoraery’s Keep"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:811
msgid "Clearwater Lake"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:864
msgid "Defeat the spirits"
msgstr ""
#. [message]: speaker=Owaec
#. The player hasn't recruited yet, so listening are Gweddry, Dacyn, and the auto-recalled optional loyals (at most 8 people in total).
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:896
msgid ""
"At last we have reached the Horse Plains, the fair homeland of my people! "
"Here we can finally reunite with our comrades-in-arms and vanquish the "
"undead once and for all."
msgstr ""
#. [message]: speaker=Owaec
#. Shouted to the landscape, expecting to find living comrades. What will answer is walking corpses and ghosts.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:906
msgid "Hail, Clansmen! Come and greet one of your own!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:910
msgid "Fallen Clansman"
msgstr ""
#. [message]: speaker=Owaec
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:930
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:828
msgid "No."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:934
msgid ""
"No, NO! Why are there swamps here? Why are there undead here? How can this "
"be?! How can Mal-Ravanal have already advanced so far into the heartland of "
"Wesnoth?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:938
msgid ""
"I’m sorry Owaec. The undead armies must have defeated the Clansmen and "
"dammed the river to drown the plains. They must like the swamp, filled with "
"death and decay..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:942
msgid "My home... my people... how could this happen..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:952
msgid ""
"YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in "
"time to save these people! My friends, my family, dead from your neglect. "
"And all for what? Some necromancer’s trinket more likely to curse us than "
"save us?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:956
msgid ""
"We trusted you. I trusted you! Instead, you sent us away from the war like "
"cowards, led our men to slaughter at the hand of orcs and drakes, and "
"deprived Wesnoth of her eastern guard when she needed it most sorely. And "
"now my homeland has paid the price for your misdeeds!!"
msgstr ""
#. [message]: speaker=Owaec
#. Dacyn is bleeding and about to take damage from an unknown source
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:966
msgid "Are you even listening?!?"
msgstr ""
#. [message]: speaker=Gweddry
#. Dacyn is bleeding and taking damage, from an unknown source
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:983
msgid "Dacyn, what’s wrong? Are you all right?"
msgstr ""
#. [message]: speaker=Dacyn
#. Dacyn steps away from the initial encampment, and is about take a lot of damage
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:995
msgid "...I can’t-"
msgstr ""
#. [message]: speaker=Dacyn
#. Dacyn stepped away from the castle, the six hexes around him have changed to chasms and he's down to 15 hp.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1042
msgid "I’ve lost control of the Amulet! I must-"
msgstr ""
#. [message]
#. up to 6 ghosts or wraiths come out of the chasms, depending on difficulty and how many auto-recalled loyals the player has
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1067
msgid "And most importantly..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1074
msgid "Lord Alric"
msgstr ""
#. [message]: speaker=Lord Alric
#. speaker is a wraith, he's emerged from the chasms around Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1080
msgid "Owaec, my son..."
msgstr ""
#. [message]: speaker=Lord Alric
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1084
msgid "Why did you abandon us? I am dead... thanks to you..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1088
msgid "No, it’s not true! You’re not dead! I don’t believe you!"
msgstr ""
#. [message]: speaker=Gweddry
#. Owaec rides off to the south, into the shroud, and disappears
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1093
msgid "Owaec, wait!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1112
msgid "What do I do now?"
msgstr ""
#. [message]: speaker=Dacyn
#. The chasms are filled with sand, so all terrain near the keep is walkable again.
#. Dacyn has healed back to full HP, although that's for gameplay reasons because he needs to fight the ghosts, there isn't a story reason for it.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1135
msgid "(gasping) I have regained control!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1139
msgid "What happened? I did not know this Amulet could act of its own accord."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1143
msgid ""
"Neither did I. I should have sensed it, but the darkness is nearly "
"overwhelming. Even with my inner light, the best I can do is cancel out this "
"dark energy. Such is the price of power..."
msgstr ""
#. [message]: speaker=Dacyn
#. loses his halo and advances to an L4 Twilight Mage (liminal, heals +4, does not illuminate, melee attack gains "drain")
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1148
msgid ""
"... but it is a necessary price to pay. I will not let up until Mal-Ravanal "
"is defeated, whatever the cost may be."
msgstr ""
#. [message]: speaker=Owaec
#. Owaec is near his father's castle, and there's a dead (not undead) skeleton on the keep
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1229
msgid "...so it is true. My lord and father is dead."
msgstr ""
#. [message]: speaker=Owaec
#. today is when he learns the news of that, not when it happened
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1238
msgid ""
"Today truly is a day of ill fortune. My family is slain, my kinsmen "
"scattered, my homeland defiled."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1242
msgid ""
"But I will not despair! This damning destruction will not be the lasting "
"legacy of the Clans!! These undead will pay for the death they have "
"brought!!!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1279
msgid ""
"Owaec, do not be so hasty. Much of the horde that conquered this place now "
"marches on Weldyn, but even what little lingers is surely more than a match "
"for our weary band."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1283
msgid ""
"I agree, yet all is strangely quiet. Perhaps the remaining undead lie "
"dormant?\n"
"\n"
"Even if we lack the strength to truly reclaim this place, we should still "
"take the opportunity to gather what supplies remain. When finally we meet "
"the shambling hordes responsible for all this destruction, we must not find "
"our armories wanting."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1291
msgid "Gather as much gold as you can before turns run out."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1296
msgid "Loot Addogin’s smugglers’ caches."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1311
msgid ""
"Enemy leaders are idle until first sighted, but will then abandon their keep "
"and attack you."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1319
msgid ""
"On a quest of searing vengeance? Owaec my friend, what you need is my elixir "
"of ulfserker fury! One taste of this bitter red ambrosia and you’ll fight "
"until you drop, with unlimited melee attacks and the "
"berserk melee special!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. player bought the elixir of ulfserker fury
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1333
msgid "Try not to die too quickly!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. player declined the elixir of ulfserker fury
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1342
msgid "Suit yourself! Don’t expect me to drink that though, I’m not suicidal!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1347
msgid ""
"This offer expires as soon as your anger does! (elixirs only last for 1 "
"scenario)"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1349
msgid "Buy the elixir for Owaec (30 gold)."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1359
msgid "Leave the elixir."
msgstr ""
#. [message]: speaker=Addogin
#. Wait a moment... this landscape looks familiar.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1387
msgid ""
"Hol’ up... some of this place is lookin’ mighty familiar. Yeah, few years "
"back I used to work for a smuggler ’round these parts."
msgstr ""
#. [message]: speaker=Addogin
#. hint about the smuggler's hidden gold, will be followed by adding three "go here" markers to the map
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1392
msgid ""
"I’m sure the undead have burned down his storehouse, but there might still "
"be a cache or three hidden ’round here."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1416
msgid ""
"We should retrieve as many as we can; I’m sure the extra gold will be useful."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1420
msgid ""
"Just remember, I ain’t been here in years. Some of them caches might be "
"empty now."
msgstr ""
#. [message]: speaker=Addogin
#. although there are three map markers to explore, the first one that the player explores always has this gold, and the second is always empty
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1467
msgid ""
"That’s the first cache. Lookee here, my smuggler friend left us 45 gold "
"pieces."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1481
msgid ""
"This be the second cache, but looks like some’un found it before us. Empty."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1487
msgid "Third ’n last cache, and it’s loaded! A clean 100 gold pieces."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1499
msgid "Excellent! The gold from these caches will be very helpful."
msgstr ""
#. [message]: speaker=Grug
#. this is probably grug's first time fighting squishy undead (though there were a few in S10)
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1550
msgid "Squishy fun to squash! Squash squish squash!"
msgstr ""
#. [message]: speaker=unit
#. "odd that his body didn't become undead"
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1572
msgid ""
"This man looks to have been dead for about a month. Odd that his body yet "
"lies still."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1585
msgid "There is a journal here, still intact despite the swamp."
msgstr ""
#. [message]: speaker=unit
#. Reading from a dead horseman's journal. This is a warning to the player that there's a Skeletal Dragon in the scenario.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1590
msgid ""
"... we thought the enemy had erred, that the battle could yet be won. "
"Taking advantage of the gap, our swiftest riders drove toward the exposed "
"heart of the skeletal formation. But even as they wrought destruction within "
"the necromancers’ ranks, from out of the water came a great tremor, as if "
"Irdya herself shivered in morbid anticipation.\n"
"\n"
"For a moment, I espied a great bony figure, a shambling mass of tooth and "
"claw and wing. Then it fell upon us from behind, and the enemy closed their "
"ranks, and we were encircled by death."
msgstr ""
#. [message]: speaker=unit
#. Reading more from the dead horseman's journal, whose corpse prompted the "odd that his body didn't become undead" comment.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1597
msgid ""
"I fled, coward that I am, riding breakneck through the night before my "
"injuries overcame my strength. And so it comes that I have earned no "
"honorable death in battle, only the slow fatigue and fever borne by rot and "
"poison.\n"
"\n"
"I offer one final prayer to the Light, that at least my family may be spared "
"and that my soul may be kept from undeath..."
msgstr ""
#. [message]: speaker=Sir Seoraery
#. no-one sends a messenger, he's talking about memories from before he died
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1646
msgid "... we need... reinforcements... send a messenger..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1650
msgid "I’m not your enemy!"
msgstr ""
#. [message]: speaker=Sir Seoraery
#. he's talking of a memory, not the current situation
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1655
msgid "...must... hold... the line."
msgstr ""
#. [message]: speaker=Sir Efran
#. he's talking of a memory, not the current situation
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1707
msgid "... there’s... too many."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1711
msgid ""
"You and your men have been turned to undeath! Let us put you out of your "
"misery."
msgstr ""
#. [message]: speaker=Sir Efran
#. he's talking to a memory, not the unit that triggered the event
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1716
msgid "... I would sooner... die... than yield to you... necromancer."
msgstr ""
#. [effect]: type=impact
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1786
msgid "tail"
msgstr ""
#. [message]: speaker=unit
#. undead dragon, talking to a memory rather than the unit that triggered him
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1817
msgid "... Lich, you do not belong here... leave, or I shall... rend you..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1821
msgid ""
"Is that... an undead dragon? Dear Light! Raising such a powerful thrall must "
"have been no small feat, even for a necromancer such as Mal-Ravanal."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1825
msgid ""
"Even a living dragon is nothing but flesh. This feeble imitation lacks even "
"that. Smash it to pieces."
msgstr ""
#. [message]: speaker=unit
#. undead dragon, again talking to a memory rather than anyone currently on the map
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1830
msgid "... I warned you... Ravanal... now burn."
msgstr ""
#. [message]: speaker=second_unit
#. speaker is one of the undead leaders, in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1921
msgid ""
"... Owaec... why do you fight me? Join us... ride alongside your father... "
"defend the plains..."
msgstr ""
#. [message]: speaker=Owaec
#. speaking to one of the undead leaders, in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1926
msgid ""
"Abomination!! Clansmen though you once were, I have no choice but to grind "
"you into dust now."
msgstr ""
#. [message]: speaker=Owaec
#. speaking to Khrakrahs in an [event]name=attack, although the anger seems misdirected
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1943
msgid ""
"You! You are the cause of this destruction!! Vengeance for my fallen people!"
msgstr ""
#. [message]: speaker=Terraent
#. speaking to one of the undead leaders (horseman, not dragon) in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1960
msgid ""
"All things deserve redemption, but I fear the undead will never find it. May "
"this place be cleansed in holy fire!"
msgstr ""
#. [message]: speaker=Terraent
#. speaking to Khrakrahs in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1977
msgid ""
"I have faced worse terrors than you, lizard! Through piety and the holy "
"Light, this place will be sanctified once more."
msgstr ""
#. [message]: speaker=second_unit
#. speaker is an undead horseman, who's fighting Gaennell. Unclear whether this is to a memory, or because Gaennell is a Shadow Mage
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1994
msgid "... Necromancer... you are a blight..."
msgstr ""
#. [message]: speaker=Gaennell
#. to an undead horseman in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1999
msgid ""
"Not sure what you’d call me anymore, but definitely not more of a blight "
"than you."
msgstr ""
#. [message]: speaker=second_unit
#. Attacked with a fireball from an L2 or higher mage.
#. Shek’kahan was Khrakrahs' brother, but died during TRoW, 6 centuries ago.
#. The date of Khrakrahs' own death isn't canon, he was still alive in 40 YW (he appears in SoF).
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2018
msgid "... Shek’kahan, your fire grows weak... you are hardly... a rival."
msgstr ""
#. [message]: speaker=second_unit
#. speaker is Khrakrahs when attacked by a dwarf, but remembering one he met in 40 YW.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2035
msgid "... Thursagan... I warned you not... to enter my lair."
msgstr ""
#. [message]: speaker=Lord Alric
#. last breath request from the ghost of Lord Alric
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2052
msgid "... please, watch over my son for me."
msgstr ""
#. [message]: speaker=Sir Seoraery
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2064
msgid "... I may die... but the Clans... will never fall."
msgstr ""
#. [message]: speaker=Sir Efran
#. last breath, but still talking to a memory rather than the unit currently fighting him
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2077
msgid "... Necromancer... Wesnoth will defeat you... in the end."
msgstr ""
#. [message]: speaker=Khrakrahs
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2090
msgid "I am... ...cold."
msgstr ""
#. [message]: speaker=Gweddry
#. spoken at the start of a new turn after killing the first undead leader
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2102
msgid ""
"Dacyn, I’ve been thinking. This artifact has had such a draining effect on "
"you. Perhaps you should rest and take a moment to regain your strength? I "
"could carry the Amulet for a while, or we could store it away."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2106
msgid ""
"Hmm... I suppose there would be no harm in locking it up somewhere safe."
msgstr ""
#. [message]
#. voices from the amulet talking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2113
msgid "You have a great weapon... and you would simply lock it away?"
msgstr ""
#. [message]
#. voices from the amulet talking to Dacyn, speaking of Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2120
msgid "His intent is good, but his spirit is weak... he would be corrupted..."
msgstr ""
#. [message]
#. voices from the amulet talking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2127
msgid "Only you can be trusted with this responsibility."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2131
msgid ""
"But on the other hand... this is a dangerous artifact. I fear that only I "
"can withstand its energies."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2135
msgid "Well, you’re the magic expert."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2147
msgid ""
"If the Horse Clans have fallen so completely, I fear for Weldyn and the rest "
"of Wesnoth. We must make the most of our time here; we cannot afford to "
"tarry too long."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2155
msgid ""
"So much death. So many of my kinsmen left unavenged. If only we had more "
"time..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2159
msgid "We have done all we could here."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2184
msgid "It is done. My kinsmen have been avenged."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2203
msgid ""
"Mage... I owe you an apology. This destruction... even had we journeyed here "
"instead of questing north, we would most assuredly have made no difference. "
"Of that I am now certain.\n"
"\n"
"The fates may yet reveal that our journey north was necessary, even at such "
"a steep cost. I will stand by you in this fight."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2209
msgid "Apology accepted."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2216
msgid ""
"And I too must admit, I underestimated the power in this Amulet. Even now, "
"voices gnaw at the edges of my mind..."
msgstr ""
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2221
msgid ""
"Make no mistake, I still do not approve of your plan! It will lead you only "
"to ruin and death! Yet, at least now I believe that your intentions are good "
"despite your questionable methods."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2225
msgid ""
"I’m glad we have prevailed here, but I fear greatly for Wesnoth if the Clans "
"have been defeated so thoroughly so quickly. It has scant been a year since "
"their invasion first began. Owaec, Dacyn, if you are prepared to travel, we "
"must press toward Weldyn at once."
msgstr ""
#. [scenario]: id=15_Return_to_Wesnoth
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:4
msgid "Return to Wesnoth"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:17
msgid ""
"Leaving the rotting Horse Plains far behind, Gweddry, Owaec, and Dacyn "
"marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they "
"might find there..."
msgstr ""
#. [side]: type=General, id=Halrad
#. [unit]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:859
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:64
msgid "Halrad"
msgstr ""
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:79
msgid "Shield of Ana’sar"
msgstr ""
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:87
msgid "Carcyn’s Pride"
msgstr ""
#. [side]: type=Necromancer, id=Mal-un-Darak
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:176
msgid "Mal-un-Darak"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:222
msgid "Mal-un-Zanrad"
msgstr ""
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:266
msgid "Mal-un-Xadrux"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:471
msgid ""
"Lo and behold, the great city of Weldyn! Its walls still stand, thank the "
"Light."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:526
msgid ""
"But look, the undead are laying siege and have built fortifications "
"completely surrounding the city! The defenders must be grievously "
"outnumbered."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:577
msgid ""
"Even this undead force appears to be (cough) but a small fraction of Mal-"
"Ravanal’s greater host. (cough)(cough) I must meet with the king. Weldyn "
"will fall if we do not act."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:628
msgid ""
"Then we must reinforce the city at once. There is a relief tunnel nearby, "
"its entrance still hidden from the dead. Come on men, follow me!"
msgstr ""
#. [time]: id=indoors
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:721
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:917
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:12
msgid "Indoors"
msgstr ""
#. [unit]: id=Aeraeka, type=Arch Mage, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:755
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:101
msgid "Aeraeka"
msgstr ""
#. [unit]: id=Halric, type=General
#. [side]: type=General, id=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:767
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:93
msgid "Halric"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:777
msgid "Denogyc"
msgstr ""
#. [message]: speaker=Aeraeka
#. the council discusses the northern alliance
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:815
msgid ""
"Well try again! It is absolutely imperative that we get a response from the "
"Northerners."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:819
msgid ""
"If help was coming, we would have heard about it by now. They’re either "
"unwilling or unable to march. What we need to consider is-"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:823
msgid "Mefel"
msgstr ""
#. [message]: speaker=Mefel
#. the speaker, a male Silver Mage, has just teleported in
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:833
msgid "Urgent report from the south, Sire! I’m afraid it can’t wait."
msgstr ""
#. [message]: speaker=Konrad
#. Denogyc is a male Lancer.
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:839
msgid ""
"Denogyc, you’re excused. Get some rest. Minister Mefel, what news of Kerlath?"
msgstr ""
#. [message]: speaker=Mefel
#. Kerlath Province is the area around Westin
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:851
msgid ""
"The siege around Westin has been broken, but Kerlath’s forces are badly "
"depleted. I’m afraid we won’t be able to mount a counter-offensive in time "
"to support you, especially with Mal-Xlana still holding Fort Tahn."
msgstr ""
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:872
msgid "Oh, what now..."
msgstr ""
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:877
msgid ""
"My Liege, your former High Advisor Dacyn is here, and he says he has vital "
"information on how to defeat the undead."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:898
msgid "Dacyn?! At last some good news! I thought you were long dead."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:902
msgid ""
"He certainly looks half-dead. Dacyn, there is an unholy pall over your skin. "
"Where have you been all this time? We’ve sorely needed your help."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:906
msgid ""
"My story and appearance are irrelevant. What matters is that I know how to "
"defeat these invaders. The only path to victory is cutting off the head of "
"the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be "
"destroyed."
msgstr ""
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:910
msgid ""
"You think we haven’t tried?! Our best mages struck down that infernal lich "
"at great cost to their number, but within seconds, Mal-Ravanal had already "
"taken a new body and returned the favor on our ranks. I myself barely made "
"it out alive!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:914
msgid ""
"And that is why my companions and I have spent the past year traveling far "
"to the northeast, seeking (cough) a potent magical amulet that I now "
"possess. If we can destroy the skeletal body, I wield the power to banish "
"the lich’s long-tortured soul. This destruction will be permanent."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:918
msgid ""
"Your Majesty, I have seen this amulet used before. While I cannot attest to "
"its reliability, it is certainly powerful enough to do what Dacyn claims."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:922
msgid ""
"Even assuming this magical voodoo works, how do you mean to destroy Mal-"
"Ravanal’s body? The one chance we had was out of the lich’s own arrogance, "
"and even that cost us four of our elite magi under better conditions. Now "
"we’ve been cut off from Dan’Tonk and barely have enough men to hold the "
"walls, much less sortie against the undead."
msgstr ""
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:926
msgid ""
"Truly, have you three not seen the might of the armies encircling Weldyn? It "
"is as if all of the dead warriors from all ages past have come back to "
"attack us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, the necromancers who raised them..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:930
msgid ""
"I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might "
"of Wesnoth. If we assault in force, we can punch through the enemy lines, "
"isolate Mal-Ravanal in the chaos of battle, and blast the lich to oblivion!\n"
"\n"
"I will not let the devastation at the plains be the final legacy of the "
"Clans. We must attack and win back our glory!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:940
msgid ""
"I have a (cough) superior suggestion. Mal-Ravanal’s armies are vast and "
"unconquerable. Yet the lich alone is not. As a human, Ravan was "
"overconfident to the point of arrogance. I still believe this to be true, if "
"not more so after gaining lichdom. (cough)(cough) If I were to challenge Mal-"
"Ravanal to a duel, I believe they would choose to face me. That would be our "
"opportunity."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:944
msgid ""
"You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming "
"power in single combat? Even if you could claim victory with that foul "
"amulet of yours, we cannot trust that lich to honor the terms of such a "
"challenge. You would likely find yourself facing their entire army!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:948
msgid ""
"We face their entire army regardless. (cough)(cough) The only difference is "
"whether Mal-Ravanal is commanding in the back or gloating in the front."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:956
msgid ""
"Two risky plans. But the armies surrounding Weldyn grow each day, and we are "
"hard-pressed for options."
msgstr ""
#. [unit]: id=Halrod, type=General
#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:963
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:123
msgid "Halrod"
msgstr ""
#. [unit]: id=Escort, type=Swordsman
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:974
msgid "Escort"
msgstr ""
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:990
msgid ""
"Sire, we’re under attack! Undead have breached the perimeter earthworks and "
"are massing around the outer villages. I think they mean to storm the moat "
"at nightfall."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:994
msgid ""
"They attack again so soon?! The few men we have left are in no position to "
"repel a concentrated assault!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:999
msgid ""
"This is ill news indeed. We will have to cut our council short; Generals, "
"Lieutenant, ready your men!"
msgstr ""
#. [scenario]: id=16_Eleventh_Hour
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:18
msgid "Eleventh Hour"
msgstr ""
#. [side]: type=Lich, id=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:715
msgid "Mal-Xakralan"
msgstr ""
#. [unit]: type=Death Knight, id=Nalu-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:723
msgid "Nalu-alvan"
msgstr ""
#. [side]: type=Necromancer, id=Mal-Analla, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:755
msgid "Mal-Analla"
msgstr ""
#. [unit]: type=Necromancer, id=Mal-Saerav
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:863
msgid "Mal-Saerav"
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:878
msgid ""
"Gweddry, do you recognize me? Do you remember in the Estmarks, when you "
"mercilessly cut down my defenseless sister? You escaped me once before, but "
"now I will have my revenge!"
msgstr ""
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:882
msgid ""
"Gweddry, do you recognize me? Do you remember in the Estmarks, when you "
"mercilessly cut down my defenseless brother? I will kill you for what you "
"have done."
msgstr ""
#. [message]: speaker=sibling_corpse
#. Mal-Skraat or Mal-Kallat is still alive, this is their dead brother/sister reanimated as a Soulless
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:887
msgid "Rev... enge..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:972
msgid "Garard’s Hold"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:973
msgid "Merchants’ Guildhall"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:974
msgid "Basilica of Li’sar"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:975
msgid "Hall of Warriors"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:998
msgid "Survive the undead assault"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1003
msgid "Protect generals Halrad, Halric, and Halrod"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1013
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:632
msgid "Death of Dacyn"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1017
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:636
msgid "Death of Konrad II"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1022
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:641
msgid "Konrad II will not leave the center island."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1025
msgid ""
"Generals will reinforce each bridgehead while they/you have defenders there, "
"falling back to their castle otherwise."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1028
msgid ""
"If you decide not to duel Mal-Ravanal, surviving generals will aid you in "
"the next scenario."
msgstr ""
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1052
msgid ""
"Undead approach at the northern crossings. My forces are in position to "
"engage the invaders."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1057
msgid "The southeastern bridges are secure; hostiles inbound."
msgstr ""
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1062
msgid ""
"My fortifications are manned and ready. Brace for attack from the southwest."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1095
msgid "Night approaches, and with it the undead hordes. I stand ready."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1099
msgid "Let us show these undead the might of Wesnoth!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1103
msgid ""
"And so it comes to this, here at what seems the end of days. Prepare for "
"battle!"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1149
msgid ""
"So it is true, Owaec and Gweddry survived! When your forces had not returned "
"to Wesnoth by winter I feared the worst. I am relieved to see you alive and "
"well! This is the first good news I’ve heard of the war in quite some time."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1153
msgid ""
"I’m afraid my Soradoc company was nearly wiped out in the massacre at the "
"Plains, but the few of us who remain place ourselves at your service!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1257
msgid ""
"So this is Weldyn? Didn’t know cities got this big. Never thought I’d end up "
"fightin’ here, of all places."
msgstr ""
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1269
msgid ""
"Gaennell, you traitor! I am your master, not some petty king of men. "
"Return to me and face your punishment."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1273
msgid ""
"You tried to have me killed over a petty accident! I’m not going to grovel "
"at your feet and suffer your abuse any more."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1285
msgid "For my fallen brothers at Soradoc and the Plains!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1307
msgid ""
"My legacy will not be one of failure! With all the might of the throne of "
"Wesnoth, I will strike you down!"
msgstr ""
#. [message]: speaker=$found_unit.id
#. one of the AI generals when the player takes their village
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1334
msgid ""
"Sire, you are of course welcome to capture any of my villages if you need "
"them, but please know that it will make it more difficult to heal my injured "
"soldiers."
msgstr ""
#. [message]: speaker=Konrad
#. "light of dawn" is merely because it's that time of day
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1357
msgid ""
"Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the "
"undead back!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1369
msgid "Oh hello, am I interrupting something?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#. according to the turn counter, it's dawn; Mal-Ravanal is claiming to be able to control that
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1374
msgid ""
"It’s been fun watching this little squabble unfold, but it’s time to move "
"things along. Night will now fall, and the city with it."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1380
msgid "Not if I stop you first! I defeated you before, and I will do so again!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1406
msgid ""
"Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit "
"shallow. Observe how it is done."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1410
msgid ""
"Bleed black, the fabric of firmament.\n"
"Open wide, the maw of the darkness between worlds.\n"
"Swallow the day and swallow the sun,\n"
"And leave eternal night to remain."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1491
msgid "Dark scary! Not like!"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1495
msgid "What manner o’ dark sorcery be this?"
msgstr ""
#. [message]: speaker=Gweddry
#. as well as changing the time-of-day schedule, fog of war has just been enabled
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1506
msgid ""
"I’m nearly blind in this fog, but I think the undead have been reinforced!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1518
msgid ""
"This cursed fog has clouded my sight, but I think I hear the sounds of "
"reinforcing undead!"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1525
msgid "Look sharp; they’re reinforcing under the cover of fog."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1533
msgid "By the light of all that is holy, we must not fail!"
msgstr ""
#. [message]: speaker=Dacyn
#. speaker is one of the voices from the amulet, speaking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1558
msgid "You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!"
msgstr ""
#. [message]: speaker=Dacyn
#. speaker is one of the voices from the amulet, speaking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1566
msgid "Use the Amulet. There is no other way! Use us!"
msgstr ""
#. [message]: speaker=Dacyn
#. after this, Dacyn gets unpoisonable, undrainable, unplagueable and changes to a Fallen Mage
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1571
msgid ""
"I must... defeat Ravan! I must be strong enough to stand alone... I alone "
"must wield this fullness of power!"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1630
msgid "Careful! They’re regrouping for another wave."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1671
msgid ""
"The first rays of the blessed dawn pierce through the fog! The lich’s foul "
"spell begins to fail!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1683
msgid ""
"Take heart, for victory is near at hand! The first rays of sunlight have "
"pierced through Mal-Ravanal’s night fog."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1695
msgid ""
"Look, the first rays of sunlight have pierced through the fog! Mal-Ravanal’s "
"spell has begun to fail. I only wish Owaec were here to see it..."
msgstr ""
#. [message]: speaker=Dacyn
#. Gweddry and Owaec are dead during this scenario, and Terraent isn't here either
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1702
msgid ""
"The sun has pierced through the night’s fog; Mal-Ravanal’s spell begins to "
"wane. I need neither Gweddry nor Owaec. I will finish this battle on my own."
msgstr ""
#. [message]: speaker=Dacyn
#. any undead unit from side 5 (except the leader) that was within 3 hexes of a living unit has died
#. followed immediately after this line by similar for sides 6 and 7.
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1740
msgid ""
"Mal-Ravanal’s necromancers have overexerted themselves. They are struggling "
"to maintain all their minions."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1781
msgid "The undead are falling back! Thank the Light; it’s finally over."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1793
msgid "Gweddry has not died in vain; the undead resolve is broken!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1799
msgid "At last, the undead end their assault."
msgstr ""
#. [message]: speaker=Konrad
#. the scenario doesn't let the player move Konrad away from his castle
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1835
msgid "I will not abandon my post!"
msgstr ""
#. [message]: speaker=narrator
#. plaque on a statue
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1852
msgid "Haldric the First, Dragonslayer, first king of Wesnoth."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1857
msgid ""
"My father was named after him, and the royal sceptre hails from his line. "
"Sadly, the histories say that he became paranoid in his old age."
msgstr ""
#. [message]: speaker=narrator
#. plaque on a statue
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1869
msgid "Delfador the Great, sage of Wesnoth, restorer of the throne."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1874
msgid "My predecessor, ‘the Great’. I intend to be greater."
msgstr ""
#. [message]: speaker=Mel Guthrak
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1887
msgid "Wha— but how?"
msgstr ""
#. [message]: speaker=Gaennell
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1892
msgid "Good riddance..."
msgstr ""
#. [message]: speaker=Halrod
#. [message]: speaker=Halrad
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1897
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1939
msgid "Impressive tactics! I’ll begin redeploying towards other threats."
msgstr ""
#. [message]: speaker=Nakeg-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1907
msgid "You waste... your effort..."
msgstr ""
#. [message]: speaker=Halrod
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1911
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1949
msgid ""
"Well done! This will free my soldiers to defend other sectors of the city."
msgstr ""
#. [message]: speaker=Nalu-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1921
msgid "Your victory... is meaningless..."
msgstr ""
#. [message]: speaker=Halrad
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1925
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1963
msgid "Excellent work! I’ll send my soldiers to the other fronts."
msgstr ""
#. [message]: speaker=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1935
msgid "Mal-Ravanal will make you suffer for this!"
msgstr ""
#. [message]: speaker=Mal-Analla
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1959
msgid "No! I was supposed to... become immortal..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1975
msgid "No! Now I will never have my revenge..."
msgstr ""
#. [message]: speaker=unit
#. last breath of the reanimated (Soulless) Mal-Skraat or Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1986
msgid "Gruhhh..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2032
msgid ""
"Huzzah! Even Mal-Ravanal’s infernal darkness could not dim the spirits of "
"our men! My friends, we have won a great victory today."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2036
msgid ""
"Now we must press our advantage! Let us strike the undead while they are in "
"disarray and banish Mal-Ravanal’s dark soul once and for all!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2040
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2098
msgid ""
"I will not put the fate of all Irdya in the hands of a vengeful Clansman and "
"Weldyn’s tattered armies. I must face Mal-Ravanal in a duel, and I must be "
"the one to strike the infernal lich down! I will trust none other than "
"myself with such responsibility."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2044
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2165
msgid ""
"Both of you alike speak wisdom. This is a difficult decision, and I have "
"little time in which to make it."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2048
msgid ""
"Lieutenant Gweddry, you are familiar with the situation, and you know both "
"Owaec and Dacyn well. Whose plan do you suggest I follow?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2052
msgid "I think we should..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2054
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2108
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2171
msgid "challenge Mal-Ravanal to a duel. (normal)"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2058
msgid "I agree. Dacyn, send the message at once."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2068
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2122
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2185
msgid "defeat Mal-Ravanal in pitched battle. (challenging)"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2072
msgid "I agree. Owaec, begin preparing our armies."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2090
msgid ""
"Huzzah! Even Mal-Ravanal’s infernal darkness could not dim the spirits of "
"our men! My friends, we have won a great victory today. Alas, if only "
"Gweddry were here..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2094
msgid ""
"... I am certain he would tell us to muster our resolve and regroup to press "
"our advantage! Let us strike the undead while they are in disarray and "
"banish Mal-Ravanal’s dark soul once and for all!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2102
msgid ""
"Both of you alike speak wisdom. This is a difficult decision, and I have "
"little time in which to make it. I wish that Gweddry still lived to advise "
"me, but it seems I must decide on my own."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2106
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2169
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2223
msgid "By my command, we will..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2112
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2175
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2229
msgid "Excellent, I will send the message at once."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2126
msgid "Excellent, I will begin preparing our armies!"
msgstr ""
#. [message]: speaker=Gweddry
#. although there's a lot of dead troops, this is mainly "to mourn for Owaec"
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2153
msgid ""
"The city grows still at last. I wish there was time to mourn, but we still "
"must decide how to deal with Mal-Ravanal."
msgstr ""
#. [message]: speaker=Gweddry
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2157
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2211
msgid ""
"Owaec had wished for us to strike at the undead and isolate Mal-Ravanal by "
"force of arms. With their armies in disarray after the failed attack on "
"Weldyn, this may be our best opportunity."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2161
msgid ""
"I will not put the fate of all Irdya in the hands of Weldyn’s feeble "
"defenders! I must face Mal-Ravanal in a duel, and I must be the one to "
"strike the infernal lich down! I will trust none other than myself with such "
"responsibility."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2189
msgid "I will begin preparing our armies."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2207
msgid ""
"The city grows still at last. This battle is won, but with our best "
"commanders dead we have little hope of surviving another attack."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2215
msgid ""
"We cannot put the fate of all Irdya in the hands of Weldyn’s feeble "
"defenders! I must face Mal-Ravanal in a duel, and I must be the one to "
"strike the infernal lich down! I will trust none other than myself with such "
"responsibility."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2219
msgid ""
"This is a difficult decision, and I have little time in which to make it. I "
"wish that Gweddry or Owaec still lived to advise me, but it seems I must "
"decide on my own."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2225
msgid "challenge Mal-Ravanal to a duel. (regular)"
msgstr ""
#. [option]
#. both Gweddry and Owaec are dead, so this goes from "challenging" to "very hard"
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2240
msgid "defeat Mal-Ravanal in pitched battle. (very hard)"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2244
msgid "This is an unwise decision, but I will aid our armies as best I can."
msgstr ""
#. [scenario]: id=17a_The_Duel
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4
msgid "The Duel"
msgstr ""
#. [part]
#. a human messenger
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
msgid ""
"As the messenger passed out of the city gates, silence settled over the "
"valley of the Weldyn. Children buried their fathers, mothers entombed their "
"sons; soldiers slept where they stood, spears still clutched behind pale "
"knuckles. The only sound was the incessant drum-march of skeletal feet, ever-"
"growing outside the walls."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:29
msgid ""
"Finally, the gates creaked open once again. Eyes looked on, eager, anxious, "
"terrified, as the messenger rode toward the castle..."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33
msgid ""
"News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six "
"of Weldyn’s finest were to duel the lich in the abandoned catacombs under "
"the city..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:623
msgid "Defeat Mal-Ravanal"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:169
msgid "Dacyn, I’m surprised you came. I remember you being smarter than that!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:173
msgid ""
"I and I alone will put an end to your foul machinations! You have grown "
"strong in the darkness, but I have become stronger (cough)(cough) still!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:177
msgid ""
"A-ha haha! And how exactly do you plan to do that? Come now, you must know "
"that you’re outmatched."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:191
msgid ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 6 units.\n"
"At the end of your first turn, your keep will disappear, and you must battle "
"with whatever troops you have at that time."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:294
msgid ""
"Wait — what just happened? More undead creatures just came out of the "
"ground! That’s not allowed!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:298
msgid ""
"The rules say nothing about bringing up warriors who were already here. Feel "
"free to reanimate some too, if you can."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:306
msgid "Tsk, tsk, I begin to tire of this."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:311
msgid "More reinforcements come every time!"
msgstr ""
#. [scenario]: id=17b_All-In
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:11
msgid "All-In"
msgstr ""
#. [part]
#. the river has the same name as the city
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:28
msgid ""
"The morning sun shone bright upon the valley of the Weldyn, glinting off "
"swords and lances innumerable, arrayed in tight formation inside the city "
"walls."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:32
msgid ""
"From the ranks of Wesnoth’s finest arose a cry, soft at first but then "
"mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy "
"will."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:37
msgid ""
"The horns sounded, the gates swung open, and from inside the city spilled "
"forth Weldyn’s last gasp."
msgstr ""
#. [leader]: type=Lich, id=Lich2
#. [leader]: type=Lich, id=Lich3
#. [leader]: type=Lich, id=Lich4
#. [leader]: type=Lich, id=Lich5
#. [leader]: type=Lich, id=Lich6
#. [leader]: type=Lich, id=Lich7
#. [leader]: type=Lich, id=Lich8
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:99
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:117
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:138
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:158
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:178
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:200
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:219
msgid "?"
msgstr ""
#. [side]: type=Dark Adept, id=Lethin
#. in the unlikely event that Mal-Tar survived S03, Lethin gets renamed and has dialogue as Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:315
msgid "Lethin"
msgstr ""
#. [unit]: type=Dark Adept, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:335
msgid "Rerivyan"
msgstr ""
#. [unit]: type=Dark Adept, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:346
msgid "Vowyn"
msgstr ""
#. [message]: speaker=unit
#. last breath for Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:375
msgid "Wait, wait, stop, I surrender! I know your leader Gweddry!"
msgstr ""
#. [message]: speaker=unit
#. last breath for Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:380
msgid ""
"He defeated me back in the Estmarks but still let me live! Let me go and I "
"promise you’ll never see me again!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:384
msgid "Well, okay I guess..."
msgstr ""
#. [message]: speaker=Gweddry
#. speaking of Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:391
msgid ""
"It’s been an entire war, and that guy still hasn’t improved his magic..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:612
msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal"
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:719
msgid "150 gold remains in my war-chest. I place it at your service, my Liege."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:755
msgid ""
"My Liege, I’ve managed to conserve 150 gold from the previous battle. I "
"place it at your disposal."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:793
msgid ""
"For you, my Liege: my men have salvaged 150 gold from the ruins of the city "
"outskirts."
msgstr ""
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:843
msgid "My forces are in position at the northern wall; awaiting your orders."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:847
msgid "Eastern flank reclaimed. I stand ready to launch the assault."
msgstr ""
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:851
msgid "The western barricades are manned and ready — it’s payback time."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:861
msgid ""
"Now is the time to strike! In the name of the Clans, Mal-Ravanal will be "
"ended this day!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:868
msgid ""
"Now is the time to strike! By the might of all Wesnoth, Mal-Ravanal shall be "
"ended this day!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:895
msgid ""
"These liches are channeling some dark magic to hide themselves. (cough)"
"(cough) Even if Mal-Ravanal is here, I will not be able to (cough) reveal "
"them until we have killed enough of these liches to break their spell. "
"(cough)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:906
msgid ""
"Then that’s what we’ll have to do. And we will have to do it quickly, before "
"Mal-Ravanal’s reinforcing armies overwhelm us."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:910
msgid ""
"Stride fearless upon the plain of battle, for today we reclaim our legacy! "
"For Wesnoth!!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:917
msgid ""
"Then kill them we shall. Stride fearless upon the plain of battle, for today "
"we reclaim our legacy! For Wesnoth!!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:926
msgid "Mal-Hadanak"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:927
msgid "You dare to attack me?"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:930
msgid "Mal-Katklagad"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:931
msgid "I will enjoy watching you suffer!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:934
msgid "Mal-Xaskanat"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:935
msgid "Death will only be the beginning of your torment!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:938
msgid "Mal-Akranbral"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:939
msgid "You will serve me in death!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:942
msgid "Mal-Larakan"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:943
msgid "Allow me to free you from your wretched existence!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:946
msgid "Mal-Drakanal"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:947
msgid "I am merely toying with you!"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:992
msgid ""
"The River Weldyn used to be so beautiful, before the undead dammed it and "
"flooded the shores..."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1016
msgid ""
"My legacy will not be one of failure! With all the might of the throne of "
"Wesnoth, I shall strike you down!"
msgstr ""
#. [message]: speaker=Konrad
#. killed a lich
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1037
msgid ""
"That’s one down! The undead must still be in disarray after their failed "
"attack during the long night."
msgstr ""
#. [message]: speaker=$found_unit.id
#. speaker is a random lich
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1051
msgid ""
"Night falls on Weldyn! Your counterattack may have caught us by surprise, "
"but this hour is our domain."
msgstr ""
#. [message]: speaker=$found_unit.id
#. speaker is a random lich, almost certainly a different one than the previous speaker
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1060
msgid "Now you will pay for your arrogance!"
msgstr ""
#. [message]: speaker=Konrad
#. the player is trying to move him away
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1082
msgid "A king belongs in his capital! I will not abandon my post!"
msgstr ""
#. [floating_text]
#. the parts to translate here are "gold refunded" and "per side"
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1214
msgid ""
"gold refunded\n"
" (1/$side_count per side)"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1243
msgid ""
"Fools, you have already lost! For each minion you strike down, another shall "
"rise to take its place."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1385
msgid "Their spell is broken!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1677
msgid "Enough of this farce! I shall end this personally."
msgstr ""
#. [scenario]: id=18_Epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:18
msgid ""
"When Mal-Ravanal fell, the undead army collapsed like puppets with cut "
"strings. The invading necromancers looked on in horror, unable to comprehend "
"what had happened."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:21
msgid ""
"Yet even as the lich’s body crumbled, for a moment’s breath, the onlookers "
"saw a vast and louring column of shadow arise like smoke from an unclean "
"fire. It divided fivefold at its height, reaching for the heavens like a "
"clutching hand. Men let weapons fall from nerveless fingers and horses "
"reared in terror as that great dark pall obscured the sun..."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:24
msgid ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:113
msgid "Renaerawan"
msgstr ""
#. [message]: speaker=Renaerawan
#. the speaker is a white mage who first appears in this epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:198
msgid ""
"We are gathered here today in remembrance of our dear colleague and friend, "
"Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal."
msgstr ""
#. [message]: speaker=Renaerawan
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:202
msgid ""
"I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But "
"above all, Dacyn sought to act for the good of Wesnoth, and today we honor "
"him for that."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:208
msgid "Today we have won a great victory, yet it comes at great cost."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:212
msgid "Grug sad! Magic man kind."
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:216
msgid ""
"Ay. Too many ha’ died in this war, both my kinsmen at Knalga and yours here."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:220
msgid ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."
msgstr ""
#. [message]: speaker=Owaec
#. he's alive, this isn't a plaque on a tomb
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:225
msgid ""
"My duty is done; the Clans have been avenged. At last, I can rest in peace."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:231
msgid ""
"Alas, our work is not yet complete. Mal-Ravanal’s host has been broken, but "
"in its wake, chaos and disorder prevail throughout the countryside. We will "
"be years... decades... recovering from the ill wrought here."
msgstr ""
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:235
msgid ""
"Even now we should be sending what’s left of our armies to restore order "
"throughout the land."
msgstr ""
#. [message]: speaker=Konrad
#. TODO for 1.19? Make clear who this is addressing, and make variations depending on whether it's to one person or two.
#. To Owaec, Gweddry or both; but I only know that because I can see the condition and the alternative line if they're both dead.
#. The "we" could be the royal pronoun (first person singular), but "we" as in "everyone in the Kingdom" fits too.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:249
msgid ""
"It shall be so. But first, know that you have served Us, and Our Kingdom, "
"full well. We are minded to reward you."
msgstr ""
#. [message]: speaker=Konrad
#. All three heroes are dead.
#. The "we" could be the royal pronoun (first person singular), but "we" as in "everyone in the Kingdom" fits too.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:259
msgid ""
"I had a mind to share this victory with those who made it possible, yet so "
"many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Advisor Dacyn, we "
"thank you for your sacrifice."
msgstr ""
#. [message]: speaker=Konrad
#. the player chose to give Grug the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:284
msgid ""
"Grug, a necromancer ogre is something wholly new to Us, but know that "
"Wesnoth will never tolerate your kind. You shall surrender that accursed "
"stave to be destroyed, you shall foreswear the practice of all magic on "
"penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our "
"mercy."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:288
msgid "Guh... Grug say no magic yes ok."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:297
msgid ""
"Grug, Gweddry has told me of the help you and your tribe provided his men. "
"We wish to offer you a new home in the Estmark Hills along with Our thanks."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:301
msgid "(bowing clumsily) Grug say new home will make thanks with."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:321
msgid ""
"Dolburras, Owaec has told me of the help you provided his men; both your "
"skill at arms and your tenacious spirit. We wish to offer you this finely "
"crafted shield — an heirloom of my line — and an honor guard as you return "
"to Knalga."
msgstr ""
#. [message]: speaker=Dolburras
#. "Aye, I am honored. You have my sincerest thanks, your Majesty."
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:332
msgid "Aye, I be honored. Ye have my sincerest thanks, yer Majesty."
msgstr ""
#. [message]: speaker=Dolburras
#. Owaec's dead
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:340
msgid "Aye, I be honored. I only wish he were here to see the Clans avenged."
msgstr ""
#. [message]: speaker=Konrad
#. the player chose to give Addogin the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:367
msgid ""
"Mercenary, necromancer, know that Wesnoth will never tolerate your "
"kind. You shall surrender that accursed stave to be destroyed, you shall "
"foreswear the practice of all magic on penalty of death, and you are hereby "
"exiled from Wesnoth. Be grateful for Our mercy."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:371
msgid ""
"Yeah, figures. How did I let myself get caught up in all this anyways? "
"Suppose I can always head north to those farmlands we passed by..."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:380
msgid ""
"Addogin, mercenary captain from the Estmarks. I have heard the story of how "
"you entered Gweddry’s service against your will, but I have also heard that "
"you honored your word to see this invasion through to its end. The palace "
"could use a warrior of such caliber. We would offer you a position in the "
"Royal Guard."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:384
msgid ""
"Sir, uh, milord, uh, King sir, I’m honored, really am, but I just wanna go "
"home. If it’s alright with you, this old geezer will be haulin’ himself back "
"east, to an overdue retirement."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:389
msgid ""
"As you wish. Then take this chest of silver, that you may never again need "
"raise sword for coin."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:409
msgid ""
"Hahid al-Ali, We know of your far-off people, but great distance has caused "
"little contact between us. May it be thus no longer. If you accept, We would "
"appoint you as ambassador between our two realms."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:413
msgid ""
"Me, ambassador to the barbarian kingdoms, what a thought! I am honored, and "
"would be even more honored to learn that the job comes with... excellent pay "
"I hope?"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:431
msgid ""
"Sir Terraent, your service to the Crown and your unfailing optimism has been "
"a beacon of light in these dark times. If you accept, we would appoint you "
"to command the River Guard in Estmark."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:435
msgid ""
"It has been an honor to spread the holy Light in this kingdom, and I humbly "
"accept your commission. May the Light shine ever-bright upon the pious."
msgstr ""
#. [message]: speaker=Konrad
#. Gaennell’s previous crimes are held against her, regardless of whether or not she has the plague staff now.
#. Terraent is alive, "speaks well of you" meaning he's asked the King to pardon Gaennell.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:470
msgid ""
"As for you, necromancer. We are not as like as Terraent to show mercy "
"unto evil, but he speaks well of you, and so mercy shall be shown. Go from "
"here a free woman, but know that you are hereby forbidden to practice magic "
"in any form, at penalty of death."
msgstr ""
#. [message]: speaker=Konrad
#. Gaennell’s previous crimes are held against her, regardless of whether or not she has the plague staff now.
#. Terraent is dead.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:480
msgid ""
"As for you, necromancer. We are not as like as Terraent to show mercy "
"unto evil, but in honor of his sacrifice We will show it now. Go from here a "
"free woman, but know that you are hereby forbidden to practice magic in any "
"form, at penalty of death."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:486
msgid "Forbidden to-"
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:490
msgid ""
"... as an adept I’d dreamt of one day standing in this palace, though "
"under... different circumstances. Well, better that I get to keep my head, I "
"guess. I am grateful for Your leniency."
msgstr ""
#. [message]: speaker=Konrad
#. a unit has the plague staff, but they're not one of the loyals. This version of the line is used if Gaennell is here.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:515
msgid ""
"And the same goes for you, wielder of that accursed stave. You shall "
"surrender it to be destroyed, and leave here forbidden to practice magic. Be "
"grateful for Our mercy."
msgstr ""
#. [message]: speaker=Konrad
#. a unit has the plague staff, but they're not one of the loyals, and the player doesn't have Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:524
msgid ""
"As for you, necromancer. You shall surrender that accursed stave to "
"be destroyed, and are hereby forbidden to practice magic in any form, at "
"penalty of death. Be grateful for Our mercy."
msgstr ""
#. [message]: speaker=$plague_staff_wielder_id
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:530
msgid "As you command, your Majesty."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:551
msgid ""
"Owaec, last Prince of the Plains. You and your people have suffered much."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:555
msgid ""
"My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I "
"would do the same without hesitation."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:560
msgid ""
"The true test is not to die for one’s King, but to live for Him... Kneel, "
"Owaec."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:565
msgid ""
"And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been "
"shattered, but We trust none more than you to make them whole again. Ride "
"from here, and recover in peace."
msgstr ""
#. [message]: speaker=Konrad
#. Owaec is dead too
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:574
msgid ""
"But alas, what of the Clansmen? Their horses have been scattered, their "
"Lords were broken, and now the last prince has fallen defending the walls of "
"Weldyn. I fear that the Horse Clans will never again return to their former "
"glory."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:592
msgid ""
"And now what of the humble Gweddry; still but a lieutenant. It seems you are "
"long-overdue for a promotion."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:596
msgid "Sire, I but did my duty."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:601
msgid ""
"Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry, "
"lieutenant."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:606
msgid ""
"And arise, Gweddry, Earl of Estmark! The land for which you shed your blood "
"shall be put under your hand to be made green again. May you ever prosper."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:614
msgid ""
"And what of Gweddry... He had survived long, sacrificed much, only to meet "
"his end here at the last. I wish he could have lived to see the peace he has "
"wrought."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:626
msgid ""
"Wesnoth is bowed, but thanks to the efforts of many heroes we stand yet "
"unbroken. And now, at long last, the time has come to rebuild."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:631
msgid ""
"To each of you, take as Our first command to you your own wish! Go from "
"here; secure our borders. Show all that the might of Wesnoth will endure!"
msgstr ""
#. [scenario]: id=99_Empire
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:4
msgid "Empire"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:18
msgid ""
"Congratulations! By sparing Dra-Nak in S11, ‘Captured’, sparing Mortic in "
"S12 ‘Evacuation’, and completing the difficult S17b ‘All-In’, you’ve "
"unlocked this bonus scenario!"
msgstr ""
#. [side]: type=Drake Arbiter, id=Goag
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:103
msgid "Goag"
msgstr ""
#. [side]: type=Drake Warrior, id=Gra'ritos
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:130
msgid "Gra’ritos"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:190
msgid "Survivors"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:224
msgid "Tribute"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:232
msgid "Prison Guards"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:234
msgid "Tobo"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:235
msgid "Unik"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:236
msgid "Shubru"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:237
msgid "Grugnuk"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:539
msgid "Filthy..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:544
msgid "Stinking..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:549
msgid "TRAITORS!!!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:554
msgid ""
"Drakes, human, dwarves... vermin, all of them! I offered them a chance at "
"peace, at purpose! A chance to be part of something greater than themselves "
"— my great golden Empire!!! And this is the thanks I get?"
msgstr ""
#. [message]: type=Orcish Slayer
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:560
msgid ""
"Chief, more wyrms are attacking the east tunnels! There’s too many of them! "
"What do we do?"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:564
msgid ""
"I’m not going to let everything I’ve worked for fall apart so easily! These "
"vermin are WEAK! We are STRONG!"
msgstr ""
#. [message]: type=Orcish Slayer
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:568
msgid "Okay, but that’s not really a battle pla-"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:572
msgid ""
"Capture their warriors and sell them for gold. Break their leaders and bend "
"their followers to my will. I’ll slay anyone who resists and build a new "
"empire on top of their steaming corpses!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:578
msgid "Defeat all drake leaders"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:582
msgid "Death of Chief Dra-Nak"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:586
msgid "You are fighting in your home and therefore pay no upkeep."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:589
msgid ""
"Reduce enemies to 0 hp to capture them and gain gold. The prisons have "
"limited space."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:592
msgid "Surviving enemies will (mostly) join you when you defeat their leader."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:621
msgid ""
"I’ve emptied the last of our treasury! Only 31 pieces, but better than "
"nothing."
msgstr ""
#. [then]
#. said by Dra-Nak as an insult to Mortic in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:636
msgid "Some ‘leader’."
msgstr ""
#. [then]
#. said by Dra-Nak as an insult to Goag in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:643
msgid "That’ll teach him. Where was that loyalty when he used to obey me?"
msgstr ""
#. [then]
#. said by Dra-Nak as an insult to Gra’ritos in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:650
msgid "What happened to dying slow? So much for him."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:656
msgid "They really thought they could get away? Haw..."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:680
msgid ""
"He called himself your leader, but now you see him for the weakling he "
"really was. You can either join him or fight alongside me and pray I show "
"you mercy."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:686
msgid ""
"As for the rest of you — pledge yourselves to me, or die a slow painful "
"death!"
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:692
msgid "You might as well give it up! Resistance is pointless."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:698
msgid ""
"Nobody escapes me. Join me and I’ll treat you fairly, resist me and you’ll "
"die painfully."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:709
msgid ""
"Mortic was strong.\n"
"Alone I am weak.\n"
"I will serve you."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:717
msgid ""
"I crave not death.\n"
"I will myself to you."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:724
msgid ""
"These orcs enrage me,\n"
"But I possess no strength to resist.\n"
"I will serve you."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:732
msgid "Yes, yes, just please don’t hurt me!"
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:772
msgid ""
"I shall never again obey orc.\n"
"Mortic fought and died.\n"
"I shall fight as well."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:780
msgid ""
"I am always loyal,\n"
"but never to prey.\n"
"I fight until death."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:788
msgid ""
"I grieve.\n"
"May the end come swiftly."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:795
msgid "You traitors, how could you! I’ll never betray Wesnoth!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:823
msgid "Surrender or die, your choice!"
msgstr ""
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:827
msgid ""
"Surrender brings certain death.\n"
"Battle may yet bring victory.\n"
"There is no choice."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:833
msgid "Die it is then!"
msgstr ""
#. [message]: speaker=Mortic
#. Mortic's last breath
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:850
msgid ""
"Surrender brings death.\n"
"Battle brings death.\n"
"All is death..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:873
msgid ""
"The reaper’s knocking at your door, wyrm! Give up now and maybe I’ll kill "
"you quickly."
msgstr ""
#. [message]: speaker=Goag
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:877
msgid ""
"Mortic commanded me to fight.\n"
"So the Aspirant ordered, so I will fight,\n"
"Until the end."
msgstr ""
#. [message]: speaker=Gra'ritos
#. to Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:913
msgid ""
"You are Prey.\n"
"I am Hunter.\n"
"I will not fall easily."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:919
msgid "Good, I’ll enjoy making it slow."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. as the west bridge is broken, the Wesnothians who were left behind are trying to get though the orc's caves and out the east side
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:953
msgid ""
"Haw, back so soon? Too bad your ‘friends’ abandoned you on MY side of the "
"river. But it’s your lucky day, I’m a fair orc. Surrender now and I might be "
"merciful."
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:957
msgid "We’ll never give in to you! For Wesnoth!!"
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:969
msgid "This foolish plan was my idea... I’m so, so sorry everyone..."
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:985
msgid "Keep pushing forward! Stick to the south tunnels! We can do this!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. the necromancers are apparently paying gold immediately when each prisoner is captured
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1010
msgid ""
"That’s right, bleed them down and lock them up! I need gold to win this "
"fight!"
msgstr ""
#. [message]: speaker=Unik
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1020
msgid ""
"Chief, I only have space for so many prisoners. As cells get crowded, "
"prisoners will start to get sick and we won’t get paid as much."
msgstr ""
#. [message]: speaker=Unik
#. the hole where the escape in S11 started
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1028
msgid ""
"Things are starting to get really crowded over here Chief. Shame the fourth "
"cell has a hole in the back..."
msgstr ""
#. [message]: speaker=Unik
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1035
msgid ""
"That’s it boss, the prisoners are packed as tight as they’ll go! Hope you "
"got enough gold to finish off the drakes."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1205
msgid "Get away from my jail cells! Filthy traitors, there goes my income..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1209
msgid ""
"Fine then, I’m done taking prisoners. From here on out, you either submit or "
"die!"
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1336
msgid ""
"Come on, don’t give up! Owaec’s destroyed the bridge so we’ll have to fight "
"our way back through the orcish tunnels."
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1352
msgid ""
"I know this looks grim, but we have to try. It’s our only chance. If we can "
"just get through to the eastern exit, we might be able to escape!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1414
msgid "Thank the Light, I’ve made it! Please please please don’t chase me..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1417
msgid "Yes, YES! Get me out of here."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1420
msgid "Ha ha, you’ll never catch me now!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1423
msgid "Whew, that was a close one!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1427
msgid "I’ve escaped!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1483
msgid ""
"Well done, grunts. No more revolts, no more rebellion, and lots of "
"prisoners..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. all the prisoners
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1488
msgid "Now kill them all."
msgstr ""
#. [message]: speaker=Unik
#. already paid them for the prisoners
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1604
msgid "But Chief, the necromancers already paid us! We can’t just-"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. all the necromancers
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1609
msgid "Then I’ll kill them all too! I’m done working with others!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1625
msgid ""
"I tried being merciful. I tried working toward peace. I tried building an "
"empire where all races could be a part of something great, and all I asked "
"in return was simple tribute."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1629
msgid ""
"Mercy no more. I’ll build a new empire on the smoking rubble of the old, an "
"empire for orcs and orcs alone, an empire to unite all the scattered tribes "
"under one banner!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1633
msgid "And when I’m ready, we will march across the world and make it ours."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. the chief's last breath
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1649
msgid "FILTHY... Rotten... ...traitors... ..."
msgstr ""
#. [unit_type]: id=Ant Queen, gender=female, race=monster
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:4
msgid "Ant Queen"
msgstr ""
#. [unit_type]: id=Ant Queen, gender=female, race=monster
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:20
msgid ""
"At the heart of each giant ant burrow lies a queen. Much like their "
"miniature cousins, a well-fed giant Ant Queen will continually lay eggs, "
"ensuring that the colony never lacks workers for scavenging or soldiers for "
"defense."
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:26
msgid "royalty"
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:27
msgid "If the ant queen is killed, all of her subjects die."
msgstr ""
#. [unit_type]: id=Egg Sac, race=monster
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:4
msgid "Egg Sac"
msgstr ""
#. [unit_type]: id=Egg Sac, race=monster
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:17
msgid ""
"Each of these enormous Egg Sacs contains up to a dozen ant larvae, "
"sheltering and nourishing them while they develop into worker drones. When "
"the burrow is threatened, an ant queen can release pheromones that cause "
"each sac to rapidly develop into a single large warrior ant."
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:22
msgid "hatch"
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:23
msgid ""
"If an enemy unit is adjacent to this egg sac when it begins its turn, it "
"will hatch."
msgstr ""
#. [unit_type]: id=Gate, race=mechanical
#: data/campaigns/Eastern_Invasion/units/Gate.cfg:5
msgid "Gate"
msgstr ""
#. [unit_type]: id=Gate, race=mechanical
#: data/campaigns/Eastern_Invasion/units/Gate.cfg:9
msgid "An old gate, poorly maintained but of sturdy construction."
msgstr ""
#. [unit_type]: id=Banneret, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:4
msgid "Banneret"
msgstr ""
#. [unit_type]: id=Banneret, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:19
msgid ""
"The few lancers who survive for long enough invariably find themselves "
"commanding companies of their own. Still clad in minimal armor, they ride "
"with even greater speed, charging into battle and leading from the forefront "
"of any conflict."
msgstr ""
#. [unit_type]: id=Fallen Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:10
msgid "Fallen Mage"
msgstr ""
#. [unit_type]: id=Fallen Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:25
msgid ""
"There are dark powers in this world which humankind was not meant to "
"understand. Even the greatest and wisest can be bound in service of such a "
"darkness."
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:63
msgid "rotting"
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:64
msgid "Immune to poison, drain, and plague."
msgstr ""
#. [unit_type]: id=Twilight Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:4
msgid "Twilight Mage"
msgstr ""
#. [unit_type]: id=Twilight Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:19
msgid ""
"Even the most devout of white magi can have their light tainted by the power "
"of darkness. Though not extinguished, their faltering inner light can become "
"muted."
msgstr ""
#. [unit_type]: id=Frontier Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:4
msgid "Frontier Lieutenant"
msgstr ""
#. [unit_type]: id=Frontier Lieutenant, race=human
#. same as regular Lieutenant's description
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:19
msgid ""
"Lieutenants are some of the more respected commanding officers among humans "
"and are often seen leading smaller-scale incursions and managing the "
"battlefield. Trained both with sword and crossbow, they excel at neither, "
"and are somewhat less resilient than the warlords of other races — this is "
"more than made up for by their superior knowledge and training in military "
"strategy."
msgstr ""
#. [unit_type]: id=Frontier Sergeant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:4
msgid "Frontier Sergeant"
msgstr ""
#. [unit_type]: id=Frontier Sergeant, race=human
#. same as regular Sergeant's description
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:19
msgid ""
"Sergeants are low-ranking officers of human armies. Though academically "
"trained, they need some experience in the field before their leadership is "
"sound and acknowledged. Still, their diligent bearing and basic insight of "
"combat means they can more effectively rouse civilians and peasants in "
"trying situations."
msgstr ""
#. [unit_type]: id=Veteran Commander, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:4
msgid "Veteran Commander"
msgstr ""
#. [unit_type]: id=Veteran Commander, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:30
msgid ""
"Despite his lack of formal rank, Gweddry radiates more leadership and "
"experience than many commanders twice his age. His cunning and tactical "
"skill have been honed over countless battles, enabling him to direct even "
"the freshest of recruits to strike strategically against impossible odds and "
"emerge victorious."
msgstr ""
#. [unit_type]: id=Veteran Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:4
msgid "Veteran Lieutenant"
msgstr ""
#. [unit_type]: id=Veteran Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:29
msgid ""
"Once inexperienced, Gweddry is now a veteran of many battles. His cunning "
"and tactical skill enable him to direct even the freshest of recruits to "
"strike strategically and emerge victorious. His skill with the longsword and "
"crossbow is not to be underestimated either, nor is the speed with which he "
"can move despite his heavy armor."
msgstr ""
#. [unit_type]: id=King of Wesnoth, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:4
msgid "King of Wesnoth"
msgstr ""
#. [unit_type]: id=King of Wesnoth, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:23
msgid ""
"Kings are trained rigorously in the combat arts, sometimes out of necessity, "
"more often out of tradition from when their priors made their wealth in war. "
"Fitted in armor so skillfully made as to incite envy even from many dwarvish "
"smiths, these sovereigns are well conditioned to their heavy armor and can "
"maneuver across the battlefield much faster than their gilded plate would "
"suggest."
msgstr ""
#. [attack]: type=fire
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:39
msgid "sceptre of fire"
msgstr ""
#. [unit_type]: id=Mounted Warrior # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:4
msgid "Clan Captain"
msgstr ""
#. [unit_type]: id=Mounted Warrior # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:26
msgid ""
"The leaders-to-be of the Horse Clans, each of these proud nobles is skilled "
"in combat and adheres to a strict code of honor. Even the most tenacious of "
"opponents will quake at the sight of a horse charge spearheaded by one of "
"these fearless riders."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:46
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:47
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:46
msgid "greathammer"
msgstr ""
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:4
msgid "Horse Lord"
msgstr ""
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:27
msgid ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. These lords lead by example, "
"dominating the battlefield from the head of a cavalry charge."
msgstr ""
#. [unit_type]: id=Mounted Fighter # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:4
msgid "Princeling"
msgstr ""
#. [unit_type]: id=Mounted Fighter # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:26
msgid ""
"From early age, the nobles of the plains train vigorously in both combat and "
"governance, preparing to someday become captains of the Clans. Though young "
"and brash, these fighters have the potential to become great warriors one "
"day."
msgstr ""
#. [attack]: type=fire
#: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:48
msgid "blessed lance"
msgstr ""
#. [unit_type]: id=Townsfolk, race=human, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg:4
msgid "Townsfolk"
msgstr ""
#. [unit_type]: id=Townsfolk, race=human, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg:18
msgid ""
"Townsfolk are city-dwellers who try to make their fortune in a non-violent "
"manner, be they traders, craftsmen, or servants of a noble house. They "
"almost universally lack the strength that comes from a life of physical "
"labour, and thus are not conscripted as often as peasants."
msgstr ""
#. [unit_type]: id=Naga Centurion, race=naga, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:4
msgid "Naga Centurion"
msgstr ""
#. [unit_type]: id=Naga Centurion, race=naga, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:20
msgid ""
"The leaders of the naga have mastered the serpentine arts of their kind, "
"striking faster than a lightning bolt and dancing away more gracefully than "
"a forest brook. Undisputed masters of both swordsmanship and leadership, "
"these naga are honored by their clutch and bestowed the rare title of "
"Centurion."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:32
msgid "blade"
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:41
msgid "speed strike"
msgstr ""
#. [female]: gender=female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:72
msgid "Nagini Centurion"
msgstr ""
#. [unit_type]: id=Ancient Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:4
msgid "Ancient Ogre"
msgstr ""
#. [unit_type]: id=Ancient Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:30
msgid ""
"Ancient Ogres possess legendary strength and stand taller than even many "
"woses. They usually live among their own kind in the wilderness, but can be "
"highly loyal to those few they trust."
msgstr ""
#. [unit_type]: id=Great Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:4
msgid "Great Ogre"
msgstr ""
#. [unit_type]: id=Great Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:27
msgid ""
"Great Ogres are giant creatures that usually live alone in the wilderness. "
"While they can be easily outrun or outsmarted, their strength is not to be "
"underestimated."
msgstr ""
#. [unit_type]: id=Barrow Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:4
msgid "Barrow Wight"
msgstr ""
#. [unit_type]: id=Barrow Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:18
msgid ""
"Perpetually haunted by the fading memory of its former life, a Barrow Wight "
"wanders aimlessly in a delirium of darkness and despair. Their chill essence "
"is shrouded behind cloak and bone, shielding them from most magic."
msgstr ""
#. [unit_type]: id=Pyre Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:4
msgid "Pyre Wight"
msgstr ""
#. [unit_type]: id=Pyre Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:18
msgid ""
"Risen from a funeral’s ashes and newly bathed in fire, a Pyre Wight’s soul "
"burns with a desire for vengeance. They single-mindedly seek out those who "
"wronged them in their past life, but undeath has robbed their memories of "
"friend and foe."
msgstr ""
#. [unit_type]: id=Dread Lich, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:17
msgid "Dread Lich"
msgstr ""
#. [unit_type]: id=Dread Lich, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:31
msgid ""
"Named thusly for the abject terror they awaken in their enemies, a so-called "
"Dread Lich is an artisan of necromantic power, a consummate master of the "
"dark magics they wield.\n"
"\n"
"Invariably in command of a nigh limitless horde of risen warriors and undead "
"monsters, a lich of this order has a mastery of dark sorcery that can bring "
"dread to the most storied magi of human and elven kind. Such a figure "
"usually marks a dark and bloody chapter in history, and in those times of "
"need, it is only through the tireless efforts of the most valiant heroes "
"that the rise of an Dread Lich has not led to the shadows ruling the world "
"for the rest of time."
msgstr ""
#. [dummy]: id=reanimation
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:74
msgid "reanimation"
msgstr ""
#. [dummy]: id=reanimation
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:75
msgid ""
"This unit can reanimate its defeated allies and enemies.\n"
"\n"
"When any of Mal-Ravanal’s recruits die, that unit will be reanimated as a "
"weaker undead version of itself. Enemies killed by Mal-Ravanal will rise "
"again as ghosts."
msgstr ""
#. [unit_type]: id=Skeletal Corpse, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:5
msgid "Skeletal Corpse"
msgstr ""
#. [unit_type]: id=Skeletal Corpse, race=undead
#. [unit_type]: id=Skeletal Soulless, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:14
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:16
msgid ""
"When a skeletal warrior is defeated, their animating energies are sometimes "
"not wholly destroyed. A particularly skilled lich can recapture what remains "
"of their servants’ necromantic energy, reanimating a new — albeit weaker — "
"minion."
msgstr ""
#. [unit_type]: id=Skeletal Soulless, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:5
msgid "Skeletal Soulless"
msgstr ""
#. [drains]: id=greater drains
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:6
msgid "greater drains"
msgstr ""
#. [drains]: id=greater drains
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:7
msgid ""
"This unit drains health from living units, healing itself for the full "
"amount of damage it deals."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:54
msgid "Your soul is mine!!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:133
msgid ""
"Funny thing about the undead. If you know what you’re doing, they’re really "
"very easy to put back together."
msgstr ""
#. [attacks]: id=swift
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:141
msgid "swift"
msgstr ""
#. [attacks]: id=swift
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:142
msgid ""
"This attack is exceptionally swift. When this attack is used on offense, the "
"opponent will be unable to retaliate."
msgstr ""
#. [attacks]: id=stagger
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:152
msgid "stagger"
msgstr ""
#. [attacks]: id=stagger
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:153
msgid ""
"The crushing power of this attack overwhelms enemies. When used on offense, "
"the opponent can only retaliate with one strike."
msgstr ""
#. [attacks]: id=stagger
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:154
msgid ""
"This unit’s melee attack can overwhelm enemies’ defenses, preventing them "
"from retaliating as effectively."
msgstr ""
#. [dummy]: id=vanguard
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:164
msgid "vanguard"
msgstr ""
#. [dummy]: id=vanguard
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:165
msgid ""
"This unit fights best in the heart of battle, surrounded by friends and foes "
"alike.\n"
"\n"
"Deals an additional 25% damage for each adjacent ally and/or enemy after the "
"first."
msgstr ""
#. [dummy]: id=vanguard
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:168
msgid "This unit gains increased damage for each adjacent ally and/or enemy."
msgstr ""
#. [illuminates]: id=darkens
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:233
msgid "darkens"
msgstr ""
#. [illuminates]: id=darkens
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:234
msgid ""
"This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse.\n"
"\n"
"Any units adjacent to this unit will fight as if it were dusk when it is "
"day, and as if it were night when it is dusk."
msgstr ""
#. [illuminates]: id=obfuscation
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:247
msgid "obfuscates"
msgstr ""
#. [illuminates]: id=obfuscation
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:248
msgid ""
"This unit obfuscates the surrounding area, making chaotic units fight much "
"better, and lawful units fight much worse."
msgstr ""
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:257
msgid "nightskirmish"
msgstr ""
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:258
msgid "female^nightskirmish"
msgstr ""
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:259
msgid ""
"This unit is skilled in moving past enemies quickly and ignores all enemy "
"Zones of Control, but only at night."
msgstr ""
#. [dummy]: id=terror
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:273
msgid "terror"
msgstr ""
#. [dummy]: id=terror
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:274
msgid ""
"This unit can frighten enemies in a 2 hex radius, making them fight worse. "
"Units with the fearless trait are unaffected.\n"
"\n"
"When an enemy unit of lower level within a 2 hex radius engages in combat, "
"its attacks do 25% less damage times the difference in their levels."
msgstr ""
#. [resistance]: id=shroud
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:511
msgid "shroud"
msgstr ""
#. [resistance]: id=shroud
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:512
msgid "While defending, this unit has 50% fire and arcane resistance."
msgstr ""
#. [damage_type]: id=arcane_damage_blessing
#. [damage_type]: id=arcane_damage_ranged_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:524
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:536
msgid "arcane blessing"
msgstr ""
#. [damage_type]: id=arcane_damage_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:525
msgid ""
"All attacks combine the arcane type with the type of the weapon used, so "
"that resistance to arcane does not penalize the user."
msgstr ""
#. [damage_type]: id=arcane_damage_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:526
msgid ""
"This unit’s weapons are treated as arcane instead of the declared damage "
"type if that would increase the damage."
msgstr ""
#. [damage_type]: id=arcane_damage_ranged_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:537
msgid ""
"All bow or crossbow attacks combine the arcane type with the type of the "
"weapon used, so that resistance to arcane does not penalize the user."
msgstr ""
#. [damage_type]: id=arcane_damage_ranged_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:538
msgid ""
"This unit’s bow or crossbow attacks are treated as arcane instead of the "
"declared damage type if that would increase the damage."
msgstr ""
#. [trait]: id=loyal_dummy
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:16
msgid "loyal"
msgstr ""
#. [trait]: id=loyal_dummy
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:17
msgid "Zero upkeep"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:27
msgid "Gweddry"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:46
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:825
msgid "Dacyn"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:61
msgid "Owaec"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:93
msgid "Konrad II"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:13
msgid "No! I... die..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30
msgid "I... must— Argh...!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:47
msgid "The light fades... We are doomed..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:65
msgid "So much death... so much senseless destruction..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:69
msgid ""
"Unfortunate. Gweddry has fought with me since the very beginning, only to "
"fall so close to the end."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:84
msgid "Alas, I fall! The clans will never truly be avenged..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:88
msgid "Owaec! We’ve been through so much together! You can’t die now..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:102
msgid "The light fades... Wesnoth, I have failed you..."
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:121
msgid "Watch out behind ye— ach!"
msgstr ""
#. [message]: speaker=Gweddry
#. [message]: id=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:125
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:144
msgid ""
"Though he was not one of us, he served bravely alongside Wesnoth’s best. We "
"must carry on the good fight."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:139
msgid "Hurt... grarrgghh..."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:158
msgid "How did I get dragged into this mess..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:172
msgid ""
"Alas, my long, storied, and exceedingly profitable career has at last come "
"to an end, so far from home! I only... wish I could have died on the soft "
"sands... instead of among these primitive barbarians..."
msgstr ""
#. [message]: id=Grug
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:177
msgid "Bar... ber... bears? Die why?"
msgstr ""
#. [message]: id=Dolburras
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:182
msgid ""
"Aye, ‘tis a sad place for one o’ us foreigners to fall. We’ll miss ye, "
"that’s for sure."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:196
msgid "Oh, I knew drinking all those elixirs was a bad idea..."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:210
msgid ""
"And so, I give... the last thing I have to give... in service of the Light..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:214
msgid ""
"You shall be gravely missed, paladin of the Light! May you long live on in "
"song and tale."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:227
msgid "Death is coming for me..."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:231
msgid ""
"Truly, you have proven that there is goodness within all of us. I pledge "
"that your sacrifice will not be in vain!"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:246
msgid "Alas, I fall..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:258
msgid "Yannic! The Clans have lost another brave soul this day..."
msgstr ""
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:274
msgid "I may die, but Wesnoth will never fall!"
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:288
msgid "There’s too many! Must... keep fighting..."
msgstr ""
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:302
msgid ""
"Ack! Curse these undead! I should have listened to my mother and been a "
"dentist..."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:316
msgid "Alas, I perish! The kingdom is lost without its king."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:330
msgid ""
"It was perhaps as well for the men of Gweddry’s troop that they did not live "
"to witness the fullness of the grim tide of undead sweeping westward into "
"Wesnoth, laying waste to all in its path."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:341
msgid ""
"Wesnoth never learned the fate of Gweddry’s band, but they would soon learn "
"the full measure of the power of Mal-Ravanal in a war that would end only in "
"misery and death."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:351
msgid ""
"Their home country had proved to be no refuge for Gweddry’s weary men, and "
"no more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defense of the doomed kingdom."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:361
msgid ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the hand of Mal-"
"Ravanal."
msgstr ""
#. [message]: speaker=Mal-Mana
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:376
msgid "My beautiful bats, why didn’t you protect me..."
msgstr ""
#. [message]: speaker=Mal-Talar
#. death of a male Necromancer. Mal-Talar survived in S01 but the player has now killed him.
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:393
msgid "No! Once again you escape me..."
msgstr ""
#. [message]: speaker=Mal-Talar
#. death of a male Necromancer. Mal-Talar died in S01 and the player has now killed his renamed clone too.
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:401
msgid "No! How am I defeated so easily..."
msgstr ""
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:429
msgid "You... waste... your effort..."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:27
msgid "A-ha, what’s this? The white mage resorts to wielding black magic?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:45
msgid ""
"Ah, the feeling of my flesh burned away by your nauseating radiance... this "
"takes me back to when I still thought of you as my friend."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:49
msgid ""
"I only did what I had to do. Your mad quest for power has corrupted you and "
"turned you into a tormented creature of darkness! It is high time I ended "
"your existence!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:70
msgid "For King and country!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:86
msgid "So much death, so much destruction... this has to end, now!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:105
msgid "I shall avenge my fallen people!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:121
msgid ""
"Mal-Ravanal, at last I face you. I will have my vengeance for the "
"destruction you wrought on my people!"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:140
msgid "Aye, I love the sound o’ bones crunching beneath me hammer!"
msgstr ""
#. [message]: speaker=Dolburras
#. in regular English, "So you are the big one, aren't you? Well, the bigger they are"
#. there is a colloquial expression, "the bigger they are, the harder they fall"
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:158
msgid "Ooch, so you be the big ’un, aren’t ye? Well, the bigger they are..."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:177
msgid ""
"Never thought I’d be seeing this in my lifetime. The whole blasted "
"apocalypse came early, didn’t it."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:193
msgid "Aww hell. If I live through this, I’m never pickin’ up a sword again."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:212
msgid ""
"How in the sands did I get caught up in all this mess? I’m an herbalist, not "
"a warrior!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:228
msgid "No, no no, no, what am I even doing here!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:247
msgid ""
"Ashes to ashes, dust to dust. The undead have no place in this bright world!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:263
msgid ""
"Foul lich, no longer shall you toy with me for your amusement! No longer "
"shall I watch your armies slaughter the innocent! No longer shall your evil "
"darken this world!"
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:282
msgid "I remember when I used to raise creatures like you..."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:298
msgid ""
"I loyally served you, once. Look at what that got me. A whole lot of nothing."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:303
msgid "I don’t even know who you are."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:321
msgid ""
"So you are the lich behind this madness! Enough is enough. Vengeance for "
"Soradoc; vengeance for the Plains!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:339
msgid ""
"You are no savior of Man! Naught but a pile of bones, a dead mage too "
"stubborn to fall. Wesnoth will suffer you no longer!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:372
msgid ""
"*gulp* Well, it’s now or never. I’d better not think too hard about "
"the fortune in elixirs that I’m about to drink away."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:380
msgid "Agility in swamp and shallow water..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:385
msgid "Resistance to fire and cold..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:390
msgid "Speed and defense..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:395
msgid "And berserker fury. Oh sands, what am I doing..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:404
msgid "Ugh, I feel queasy..."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:421
msgid "What?! How could this happen?!"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:480
msgid "Is it over? We’ve won?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:494
msgid "A-ha haha! You really thought you had a chance there, didn’t you?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:498
msgid ""
"Well, coming to the battlefield myself has been entertaining, but that’s "
"enough for now."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:502
msgid "You escaped me once before—"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:550
msgid "—but NEVER AGAIN!!!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:561
msgid "Wha— what is this?!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:568
msgid "Do you even know where that gate you’re opening leads to?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:585
msgid ""
"...you think you’re better than me, don’t you? You must think of yourself as "
"some kind of hero."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:592
msgid ""
"You think that a stiff old codger like yourself has what it takes to use "
"that amulet to destroy me? I doubt you even know what you’re doing."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:603
msgid "Ha. Ah-ha, haha. Have it your way. I’ll be seeing you soon."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:651
msgid "It is done."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:747
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:748
msgid "Fallen Soul"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:763
msgid ""
"Well done! Who else but Dacyn the Magnificent could have defeated such a "
"rival? You truly are the greatest of heroes."
msgstr ""
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:767
msgid "Now, embrace our power! You shall live on as the champion of Irdya!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:771
msgid "Wha— where am I? What’s happening to me?"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:775
msgid ""
"The mage called Dacyn is dying! It is time for you to be reborn under a new "
"name: Mal-Dak‘an."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:779
msgid ""
"—I... —I am no necromancer! Everything I have done is for the good of "
"Wesnoth."
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:783
msgid ""
"Was it? Was it for the good of all Wesnoth when you took Iliah-Malal’s "
"Amulet of the Veil, turning to the darkness and letting us into your soul?"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:787
msgid ""
"Was it for the good of Wesnoth when you enslaved the seer Eryssa’s senile "
"mind, so the King would choose you as his advisor over Ravan?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:791
msgid ""
"I... I needed that power! I was the only one who could be trusted to "
"safeguard Irdya!"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:795
msgid ""
"And now you can, for all eternity! Leave your mortal coil behind. Live on as "
"an undying spirit of mighty power, and do unto this world as you will!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:799
msgid "I... but... I could never choose to—"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:812
msgid ""
"You misunderstand. This is no choice of yours.\n"
"\n"
"The stone bleeds your flesh. The darkness consumes your soul. Rebirth into "
"undeath is the only path forward to escape the Maw, else ye embrace oblivion."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:816
msgid "Mal-Dak’an"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:836
msgid ""
"No. For too long, I have allowed my pride to overrule my wisdom. I have been "
"arrogant. I have been the fool in this story. I believed I and only I was "
"destined for greatness. But I can see it clearly now. I have been no "
"different than my dear friend Ravan. We have been the same all along."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:840
msgid "But no longer. My will is my own."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:844
msgid ""
"I will not be tempted by undeath. I will pass unto the Land of the Dead, and "
"if I am to be damned there then so be it."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:848
msgid "My story ends here."
msgstr ""
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:860
msgid "So be it."
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:864
msgid "THE MAW OPENS ITS JAWS."
msgstr ""
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:880
msgid "DARKNESS CONSUMES THE SOUL."
msgstr ""
#. [item_dialog]: description={ITEM_DESC}
#. [item_dialog_musttake]
#. Button label for 'take an item'
#: data/campaigns/Eastern_Invasion/utils/items.cfg:37
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1097
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1253
msgid "Take"
msgstr ""
#. [item_dialog]: description={ITEM_DESC}
#. Button label for 'leave an item'
#: data/campaigns/Eastern_Invasion/utils/items.cfg:39
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1098
msgid "Leave"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:120
msgid ""
" This item is reusable if its wielder dies, and can "
"be dropped by right clicking.\n"
" Picking up an item consumes your moves and attack."
"i>\n"
""
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:125
msgid ""
"This item CANNOT be dropped, and CANNOT "
"be reused if its user dies.\n"
" Picking up an item consumes your moves and attack."
"i>\n"
""
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:139
msgid "quiver"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:140
msgid "Crystal Quiver"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:141
msgid ""
"Arrows from this crystalline quiver glimmer with a pale magical light, "
"illuminating the surrounding area and making your bow or "
"crossbow attacks arcane."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:161
msgid "Drop Crystal Quiver"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:181
msgid "amulet"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:182
msgid "Holy Amulet"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:183
msgid ""
"Engraved with a consecrated symbol, this amulet will bless both your "
"melee and ranged attacks with arcane"
"i> damage."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:202
msgid "Drop Holy Amulet"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:216
msgid "sentinel"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:217
msgid "Shield of the Sentinel"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:218
msgid ""
"Deep within this shield’s towering bulk, enchanted machinery whirrs faintly. "
"Whenever an adjacent ally is hit by an attack, this shield’s bearer is "
"hit instead."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:240
msgid "Drop Shield of the Sentinel"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:568
msgid "yetiburger"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:569
msgid "Yetiburger"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:570
msgid ""
"Eating this funny tasting meat doubles your hitpoints and "
"grants immunity to cold."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:596
msgid "ant ambrosia"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:597
msgid "Ant Ambrosia"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:598
msgid ""
"This goopy honey-like substance makes you feel very sleepy... perhaps eating "
"too much would be unwise.\n"
"\n"
"-1 damage, -1"
"span> movement, +10 hitpoints."
msgstr ""
#. [effect]: type=arcane
#: data/campaigns/Eastern_Invasion/utils/items.cfg:630
#: data/campaigns/Eastern_Invasion/utils/items.cfg:645
msgid "baneblade"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:631
msgid "Baneblade"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:632
msgid ""
"This incorporeal sword resembles those wielded by undead wraiths. Any mortal "
"brave enough to wield it becomes chaotic and lashes out at "
"their foes with reckless abandon.\n"
"6x4 arcane damage, drains, berserk"
"i>. Always used on defense."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:682
msgid "Drop Baneblade"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:696
msgid "barkskin"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:697
msgid "Potion of Barkskin"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:698
msgid ""
"This potion bubbles as though over an open flame, yet is cool to the touch. "
"Its drinker gains the steadfast ability and can heal 2 "
"hitpoints each turn, like dwarves with the ‘healthy’ trait."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:728
msgid "ring"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:729
msgid "Ring of Invisibility"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:730
msgid ""
"This plain gold ring looks unremarkable, but its wearer gains "
"skirmisher and nightstalk, becoming invisible in "
"the dark."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:754
msgid "Drop Ring of Invisibility"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:768
msgid "staff"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:784
msgid "Plague Staff"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:785
msgid ""
"Looted from a dead necromancer, the wielder of this dark staff becomes "
"chaotic, and can recruit and recall Walking "
"Corpses and Soulless.\n"
"6x3 impact damage, plague."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:795
msgid "Do not insult me! No clansman will ever stoop to such black magic."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:802
msgid ""
"I already have an army of human soldiers — living soldiers. Let someone else "
"use this staff."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:809
msgid ""
"Tempting! Most tempting... but I fear it would be unwise for me to wield "
"such a thing. That privilege passes onto another."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:816
msgid ""
"Ha! Good joke! I’m not about to mess around with any of your foul northerner "
"magic; necromancy was the cause of all this trouble in the first place."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:823
msgid ""
"I serve the light, not this staff of foul darkness! We should cast away this "
"thing and be done with it."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:830
msgid ""
"...what foul thing is this? Remove it from my presence; necromancy shall not "
"take root in Wesnoth, not under my watch."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:840
msgid ""
"No. I serve that which is good and light, and will not wield such a dark "
"magical artifact."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:850
msgid ""
"Fighting your northerners’ foul magic is bad enough. Don’t expect me to "
"wield that — civilized cultures don’t mess around with magic."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/utils/items.cfg:856
msgid ""
"I will not wield such a dark magical artifact, though I shall not begrudge "
"its use by my companions."
msgstr ""
#. [effect]: type=impact
#: data/campaigns/Eastern_Invasion/utils/items.cfg:869
msgid "plague staff"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:948
msgid "Drop Plague Staff"
msgstr ""
#. [message]: speaker=Dacyn
#. If the player accepts the plague staff, the unit that picks it up can recruit walking corpses of animals (but not humans),
#. randomly getting a falcon, spider, wolf or sand scorpion corpse. Here “crown” means “top of head”, or “top of cephalothorax”.
#. Dacyn says this the first time a corpse is recruited, and this event could happen in almost any scenario from S07b onwards.
#. Even before picking up the amulet, he’s showing a level of interest that might get a student expelled from the Academy on Alduin
#: data/campaigns/Eastern_Invasion/utils/items.cfg:993
msgid ""
"Fascinating. The necromantic magic concentrates in the subject’s crown, "
"replacing its bestial soul. Unnatural, yet effective."
msgstr ""
#. [message]: speaker=Owaec
#. First time a corpse is recruited by the wielder of the plague staff.
#: data/campaigns/Eastern_Invasion/utils/items.cfg:998
msgid "A disgusting abomination! I lament living in such times..."
msgstr ""
#. [object]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1056
msgid "Gwza-Alswdan"
msgstr ""
#. [item_dialog]: description={ITEM_DESC}
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1094
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1250
msgid ""
" (Elixirs only last for 1 scenario.)\n"
" Picking up an item consumes your moves and attack."
"i>\n"
""
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1123
msgid "Elixir of Water Breathing"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1124
msgid ""
"This shimmering blue vial grants its drinker normal movement and defense in "
"swamp and shallow water."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1144
msgid "water breathing"
msgstr ""
#. [trait]: id=TRAIT_waterbreathing
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1156
msgid "waterbreathing"
msgstr ""
#. [trait]: id=TRAIT_waterbreathing
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1157
msgid ""
"An elixir of waterbreathing has given this unit normal movement and defense "
"in swamp and shallow water."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1190
msgid "Elixir of Elements"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1191
msgid ""
"This bubbling yellow vial grants immunity to both fire and cold. It also "
"makes you sweat profusely."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1211
msgid "elemental resist"
msgstr ""
#. [trait]: id=TRAIT_elements
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1223
msgid "elements"
msgstr ""
#. [trait]: id=TRAIT_elements
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1224
msgid ""
"An elixir of elements has given this unit immunity to both fire and cold."
msgstr ""
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1247
msgid "Elixir of Haste"
msgstr ""
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1249
msgid ""
"This saccharine green liquid grants +1 movement and +10% defense on all "
"terrain. You may have difficulty standing still."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1272
msgid "haste"
msgstr ""
#. [trait]: id=TRAIT_haste
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1284
msgid "haste"
msgstr ""
#. [trait]: id=TRAIT_haste
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1285
msgid ""
"An elixir of haste has given this unit +1 movement and +10% defense on all "
"terrain."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1323
msgid "Elixir of Fury"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1324
msgid ""
"The red liquid in this vial sloshes violently, as though trying to escape. "
"Drinking it grants unlimited melee attacks and the "
"berserk melee special."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1344
msgid "berserker fury"
msgstr ""
#. [trait]: id=TRAIT_fury
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1356
msgid "fury"
msgstr ""
#. [trait]: id=TRAIT_fury
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1357
msgid ""
"An elixir of fury has given this unit unlimited melee attacks "
"and the berserk melee special."
msgstr ""
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:8
msgid "audacious"
msgstr ""
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:9
msgid "Fights normally during unfavorable times of day/night"
msgstr ""
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:10
msgid ""
"Aversion to light and dark holds no sway over these audacious individuals."
msgstr ""
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:20
msgid "deserter"
msgstr ""
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:21
msgid "female^deserter"
msgstr ""
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:22
msgid ""
"When this unit drops below half health, it will flee the battle and reappear "
"on your recall list."
msgstr ""
#. [message]: speaker=$unit.id
#. The unit is about to desert
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:72
msgid "Forget this!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:79
msgid "Run for your lives!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:88
msgid "female^Get me out of here!"
msgstr ""
#. [message]: speaker=narrator
#. unit is male
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:107
msgid ""
"The ‘deserter’ trait has caused $unit.name to flee back to your recall list."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:114
msgid ""
"female^The ‘deserter’ trait has caused $unit.name to flee back to your "
"recall list."
msgstr ""
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:125
msgid "mercenary"
msgstr ""
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:126
msgid "female^mercenary"
msgstr ""
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:127
msgid ""
"+30% base damage when gold is positive.\n"
"-30% base damage when gold is 0 or negative."
msgstr ""
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:129
msgid ""
"+30% base damage when gold is positive.\n"
"-30% base damage when gold is 0 or negative."
msgstr ""
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:158
msgid "survivor"
msgstr ""
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:159
msgid "female^survivor"
msgstr ""
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:160
msgid ""
"+1 damage to and -1"
"span> damage from undead, necromancers, and bats.\n"
"\n"
"Against all odds, this unit has endured the terrors and tortures of Mal-"
"Ravanal’s prisons and lived to tell the tale. Survivors bear a heavy burden "
"from their time in captivity, but have also learned much of the strengths "
"and weaknesses of their former captors."
msgstr ""
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:163
msgid ""
"+1 damage to and -1 damage from undead, necromancers, and bats.\n"
"\n"
"Against all odds, this unit has endured the terrors and tortures of Mal-"
"Ravanal’s prisons and lived to tell the tale. Survivors bear a heavy burden "
"from their time in captivity, but have also learned much of the strengths "
"and weaknesses of their former captors."
msgstr ""