msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2026-02-26 01:03 UTC\n"
"PO-Revision-Date: 2026-02-06 22:59 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#. [campaign]: id=Pearls_and_Pirates
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:28
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:22
msgid "Of Pearls and Pirates"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:29
msgid "PaP"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:36
msgid "1x enemies, 70% XP"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:36
msgid "Easy"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:37
msgid "2x enemies, 90% XP"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:37
msgid "Normal"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:38
msgid "3x enemies, 100% XP"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:38
msgid "Hard"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:39
msgid "4x enemies, 100% XP"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:39
msgid "Deadly"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:41
msgid ""
"A sleepy fishing village on Wesnoth’s west coast finds itself suddenly beset "
"by corsairs. With requests for royal aid falling on deaf ears, the villagers "
"must join forces with the local merfolk and bring the fight to the pirates."
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:43
msgid "(Novice level, 5 scenarios.)"
msgstr ""
#. [campaign]: id=Pearls_and_Pirates
#. this campaign is not a direct continuation of the story and characters, but is next chronologically and is the recommended next campaign
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:47
msgid ""
"The saga continues in\n"
"The Deceiver’s Gambit"
msgstr ""
#. [about]
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:51
msgid "Author"
msgstr ""
#. [about]
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:57
msgid "Art"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:115
msgid ""
"I have so much gold! Unless I’m already winning easily, I should make sure "
"to take full advantage of our treasury."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:119
msgid ""
"Many hands make light work, in war as well as peace. Even the most "
"experienced fighter will fall in the face of numbers."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:134
msgid "No! Not like this..."
msgstr ""
#. [message]: speaker=Rael
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:147
msgid "What will Thea do without me..."
msgstr ""
#. [message]: speaker=Elyn
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:160
msgid "Argh! I’ve breathed my last!"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/_main.cfg:173
msgid "The depths have taken me..."
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:26
msgid "Complete Pirates! without losing any units."
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:26
msgid "Scenario 1: Overprotective"
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:27
msgid ""
"Defeat an enemy leader before your allies arrive in Swimming with "
"Serpents."
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:27
msgid "Scenario 2: The Best Defense..."
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:28
msgid "Defeat the enemy leader in Desolation."
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:28
msgid "Scenario 3: Little Red Riding Hood"
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:29
msgid "Complete Lee Shore without freeing any slaves."
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:29
msgid "Scenario 4: Tunnel Vision"
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:30
msgid "Scenario 5: Vendetta"
msgstr ""
#. [achievement_group]
#: data/campaigns/Of_Pearls_and_Pirates/achievements.cfg:30
msgid "Strike the final blow in Lady Maudie with Thea."
msgstr ""
#. [scenario]: id=01_Pirates
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:9
msgid "Pirates!"
msgstr ""
#. [part]
#. S01 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:26
msgid ""
"Far north from Westin, on the west coast of the Kingdom of Wesnoth, there "
"lies a place called the Bay of Pearls. The waters of the bay are calm, and "
"clear, and warm even in winter. But its most notable feature is that for "
"which it is named — abundant beds of oysters and a vast wealth in pearls."
msgstr ""
#. [part]
#. S01 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:31
msgid ""
"Many have tried to claim the bay for their own; sometimes with words, and "
"sometimes with swords. But in the end the Crown declared it the domain of "
"the merfolk, those most suited to care for and harvest the bay’s undersea "
"resources."
msgstr ""
#. [part]
#. S01 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:36
msgid ""
"Attracted by the temperate climate and easily-accessible wealth, a large and "
"thriving community of mermen quickly sprang up along the bay’s eastern coast."
msgstr ""
#. [part]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:38
msgid ""
"Along the west coast, where the pearls were less plentiful, hardy clans of "
"human fishers and farmers began to settle. Though not wealthy — at least not "
"compared with their merfolk neighbors — the human hamlets afforded a simple, "
"secure life for those disinterested in the wider kingdom’s hustle and bustle."
msgstr ""
#. [part]
#. S01 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:43
msgid ""
"But for every man content with a quiet life, there is another who seeks to "
"take it from him..."
msgstr ""
#. [side]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:64
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:69
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:94
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:67
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:92
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:111
msgid "Corsairs"
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:100
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:101
msgid "Rochelm"
msgstr ""
#. [message]: speaker=narrator
#. notice that appears at the beginning of the scenario if you select Deadly difficulty
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:110
msgid ""
"NOTE: ‘Deadly’ difficulty is intended to be a moderate challenge even for "
"experienced players! If you’re new to Wesnoth, I strongly suggest trying a "
"lower difficulty."
msgstr ""
#. [set_menu_item]: id=tutorial_toggle_on
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:120
msgid "Tip Dialogue & Popups: On"
msgstr ""
#. [set_menu_item]: id=tutorial_toggle_off
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:132
msgid "Tip Dialogue & Popups: Off"
msgstr ""
#. [message]: role=fisher
#. a peasant is running towards town, calling out to the village leader
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:178
msgid "Alderman! Alderman Rael!"
msgstr ""
#. [message]: role=fisher
#. a peasant is running towards town, calling out to the village leader
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:184
msgid ""
"(panting) Pirates! Alderman, it’s pirates! Burned my farm... (pant) Stole my "
"skiff... (pant) Thought you should know..."
msgstr ""
#. [message]: speaker=Rael
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:199
msgid "Pirates? What, here?!"
msgstr ""
#. [event]
#. this is a fishing boat name, and a pun on the phrase "seize the day"
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:207
msgid "Seas the Day"
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:209
msgid "Boryn"
msgstr ""
#. [message]: speaker=Rael
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:217
msgid ""
"Blast! Haven’t seen outlaws in these parts since I were a lad... these ones "
"even dare to leave their faces uncovered. What do you make of it, Thea?"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:221
msgid ""
"I don’t know, Father. This is a strange thing. These outlaws couldn’t’ve "
"come from the other villages — the other aldermen won’t stand for "
"troublemakers."
msgstr ""
#. [message]: speaker=Rael
#. "waxed" can be substituted with any other kind of routine bow maintenance
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:226
msgid ""
"Well, it’s a good thing I’ve been keeping my old war-bow waxed. There’s "
"nothing for it but to drive them off. Constable Elyn, report!"
msgstr ""
#. [message]: speaker=Elyn
#. Elyn has just been woken up, and is getting ready to help fight a battle
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:241
msgid "(yawn) It’s too early for this, Pa..."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:245
msgid ""
"I’ll get to our keep and rally the farmers too; get a posse together. It’ll "
"take more than the three of us to win this fight."
msgstr ""
#. [message]: speaker=Rael
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:251
msgid ""
"Well done for taking the initiative, Thea. Let’s show these pirates what we "
"stand for. What do you say, lads?"
msgstr ""
#. [message]: role=fisher
#. [message]: speaker=Lookout
#. [message]: race=human
#. The speaker is shouting a cheer and preparing to attack his enemy. Can be translated into any kind of cheer, but please stay consistent with the other instances of "Rah!"
#. The speaker is shouting a cheer and preparing to attack his enemy. Can be translated into any kind of cheer, but please stay consistent with the other instances of "Rah!"
#. The speaker is shouting a cheer and preparing to attack his enemy. Can be translated into any kind of cheer, but please stay consistent with the other instances of "Rah!"
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:256
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:153
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:491
msgid "Rah!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:264
msgid "Defeat the enemy leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:268
msgid "Death of Thea, Rael, or Elyn"
msgstr ""
#. [message]: speaker=Rael
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:289
msgid ""
"(whistles) There’s more of them than I expected. We’re going to be "
"outnumbered until we have the time and gold to rally a larger force."
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:292
msgid "Fighting from a Disadvantage"
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:293
msgid ""
"Your enemy in this scenario starts with much more gold than you.\n"
"Even worse, your only recruit options are Peasants and Woodsmen:\n"
"cheap-but-frail fighters with makeshift weapons and minimal \n"
"training. Peasants and Woodsmen are level 0 units, and as such \n"
"do not enforce a Zone of Control (enemies can move freely around \n"
"them without being stopped).\n"
"\n"
"Fortunately, you’re much smarter than our AI (probably), and this \n"
"scenario has a generous turn limit. Don’t sacrifice your entire \n"
"army right away. Play smart — control villages to gain gold and \n"
"use the time of day to your advantage. Slowly build up your army\n"
"while whittling down the opponent’s."
msgstr ""
#. [message]: speaker=Elyn
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:308
msgid ""
"We’ll need more experienced fighters, too. You’ve done your best to train me "
"and Thea, Pa, but most of the farmers are just that... farmers."
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:311
msgid "Experience Per Kill"
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:312
msgid ""
"Peasants and Woodsmen may be weak, but they also require little experience\n"
"to advance to the next level. Units gain 8 XP per level of the opponent "
"they \n"
"kill (e.g. 16 XP for killing a level 2 opponent). Killing a level 0 "
"opponent \n"
"grants 4 XP.\n"
"\n"
"Even if units don’t kill their opponent, they still gain XP just for "
"attacking:\n"
"0 XP for attacking a level 0 opponent, 1 XP for attacking a level 1 "
"opponent, etc."
msgstr ""
#. [message]: speaker=Elyn
#. Elyn has just defeated a bandit
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:338
msgid "Take that! Don’t mess with Rochelm!"
msgstr ""
#. [message]: speaker=unit
#. The bandit is dying, and is insulting his killers. "leeches" means that the "pearl-folk" (the people living around the Bay of Pearls) didn't earn the pearls.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:376
msgid ""
"Pfft. You’re just leeches... All you pearl-folk are. You’ll get... what’s "
"coming to you..."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:396
msgid "Well, that sounded ominous."
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:402
msgid "Crier"
msgstr ""
#. [message]: speaker=Crier
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:406
msgid "Hear ye! Word from Weldyn! I bring a proclamation from King Garard!"
msgstr ""
#. [message]: speaker=Rael
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:410
msgid "Oh? Fortunate timing. Mayhaps this will explain our bandit attack."
msgstr ""
#. [message]: speaker=Crier
#. "goodman" is an archaic term of respect, similar to "good sir".
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:415
msgid "No news of outlaws, goodman. Ahem..."
msgstr ""
#. [message]: speaker=narrator
#. a crier is reading from a scroll
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:422
msgid ""
"In the interest of common defense and the clearing of new lands, His Majesty "
"Garard, second of that name, calls forth a force of stout-hearted men to "
"wage war against the orcs of the north, being those who have long-threatened "
"our home."
msgstr ""
#. [message]: speaker=narrator
#. a crier is reading from a scroll
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:429
msgid ""
"Of-age free men holding in excess of ten acres are obligated to purchase "
"spear, shield, helmet, and knife, and shall report for muster at the "
"fortress of Halstead within five weeks time."
msgstr ""
#. [message]: speaker=narrator
#. a crier is reading from a scroll
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:436
msgid ""
"Hear and obey.\n"
"\n"
"— His Majesty Garard II, King of Wesnoth"
msgstr ""
#. [message]: speaker=Crier
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:442
msgid "The message is given. Onwards to the next village."
msgstr ""
#. [message]: speaker=Rael
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:451
msgid "Ten acres... well, that’d be most of us. Blimey. But it is our duty."
msgstr ""
#. [message]: speaker=Elyn
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:455
msgid ""
"You’re leading the village to war? But you’re our only veteran fighter. What "
"will we do if the outlaws come back?"
msgstr ""
#. [message]: speaker=Rael
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:459
msgid ""
"I have faith in you, son. Take good care of your sister. The lads and I will "
"return before you know it."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:477
msgid ""
"This battle is dragging on... if we can’t finish off these pirates soon, we "
"won’t have enough spare hands to bring in the harvest."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/01_Pirates.cfg:484
msgid ""
"Brr, it’s starting to snow and we’re still stuck fighting. Our crops are all "
"dead! Even if we win this battle, we’ll be sure to starve during the "
"winter..."
msgstr ""
#. [scenario]: id=02_Swimming_with_Serpents
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:9
msgid "Swimming with Serpents"
msgstr ""
#. [part]
#. S02 intro. Alderman Rael left the village months ago, and has not returned.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:24
msgid ""
"But Rael did not return. Autumn turned to winter, winter to spring, and "
"trouble once again returned to the Peninsula of Pearls."
msgstr ""
#. [side]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:56
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:71
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:115
msgid "Naga"
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:104
msgid "Lookout"
msgstr ""
#. [message]: speaker=Lookout
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:120
msgid ""
"Constable Elyn, sir! Ship on the horizon! I don’t recognize the trim... and "
"it has black sails!"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:124
msgid "Pirates again? Why has the Crown not dealt with this!"
msgstr ""
#. [message]: speaker=Elyn
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:128
msgid ""
"I’m sure Pa would’ve told the army about the thieves who attacked us. The "
"lords must be too busy to pay any mind to free-holds like us. But maybe the "
"merfolk—"
msgstr ""
#. [message]: speaker=Maudie
#. Maudie is speaking to adults, not children. "Children" is used in a demeaning way here.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:144
msgid ""
"Hello, children. This is a shakedown. Empty your treasury or we’ll come and "
"take the pearls ourselves."
msgstr ""
#. [message]: speaker=Elyn
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:148
msgid "Pirate filth. Like hell you will. What do you say, lads?"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:157
msgid "Charming. My new allies will make short work of you."
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:164
msgid "Pseail"
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:175
msgid "Briloss"
msgstr ""
#. [message]: speaker=leader3
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:181
msgid "Hisss... We are ready, Missstresss."
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:185
msgid ""
"Kill their warriors, then shackle the others and march them north. I’ve more "
"important places to be. Ta ta!"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:195
msgid "Snake monsters! The pirates have brought naga!"
msgstr ""
#. [message]: speaker=Elyn
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:199
msgid ""
"Curse it all! Thea, rally the farmers and keep yourself safe. I’ve got to "
"take the old skiff and warn the merfolk that naga are here."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:203
msgid ""
"Rally the farmers? What farmers? Most of our fighting-age men are away with "
"Dad."
msgstr ""
#. [object]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:211
msgid "Manpower Shortage"
msgstr ""
#. [object]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:212
msgid ""
"Peasants and Woodsmen cost twice as much to recruit (but not to recall)."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:216
msgid ""
"Besides, the army hasn’t helped us. What makes you think the merfolk will?"
msgstr ""
#. [message]: speaker=Elyn
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:220
msgid ""
"Merfolk are ancient enemies of the naga, and are part of the kingdom just "
"the same as us. They’ll help us, but I have to get the word out!"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:229
msgid ""
"First Dad leaves, then my brother... It was nice while it lasted. I guess "
"it’s up to me now."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:237
msgid ""
"Survive until reinforcements arrive at the east edge of the map on turn 13"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:241
msgid "Then, defeat the enemy leaders"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:245
msgid "Death of Thea"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:266
msgid ""
"Careful, everyone. Naga are powerful in water, but clumsier than we are on "
"land. Don’t fight on the coast. Flee inland if we need to, and then cut them "
"to pieces!"
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:269
msgid "Mixed Terrain"
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:270
msgid ""
"Some hexes are mixtures of multiple terrain types. Bridges, "
"for example,\n"
"count as both shallow water and flat land — whichever is better for the \n"
"unit passing through.\n"
"\n"
"If you’re confused about a unit’s defense (chance to evade) or movement \n"
"on a particular hex and want to see exactly what terrains are included,\n"
"right-click the hex and select Terrain Description."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:280
msgid ""
"But we can’t afford to give up too many villages either. We’ll have a hard "
"time recovering if our enemies’ gold reserves get out of hand."
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:283
msgid "Village Control"
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:284
msgid ""
"Remember that each village you own generates 1 gold per turn,\n"
"and supports 1 unit’s worth of upkeep. Level 2 units cost 2\n"
"upkeep, level 3 units cost 3 upkeep, etc. But level 0 units,\n"
"like Peasants and Woodsmen, cost no upkeep at all.\n"
"\n"
"Enemies collect income and pay upkeep just like you do,\n"
"so capturing just a small handful of villages from your\n"
"opponents can make a big difference."
msgstr ""
#. [message]: speaker=Thea
#. Thea is waiting for her brother Elyn to return, bringing merfolk soldiers to help fight
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:303
msgid ""
"I see movement on the horizon! Something is coming closer... it’ll reach us "
"in barely an hour. Is Elyn finally back?"
msgstr ""
#. [message]: speaker=Diondra
#. "two-legs" is meant to be a neutral (not insulting) term for humans
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:325
msgid ""
"Hail, two-legs! I see you are imperiled! I knew I smelled the stench of naga."
msgstr ""
#. [message]: race=human
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:333
msgid "Hooray! The merfolk have come! Constable Elyn has brought the merfolk!"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:337
msgid ""
"Elyn? I know no such man. We come hunting a ship with black sails. It has "
"been the cause of much mischief in our waters."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:341
msgid ""
"That’s the same ship that launched this attack on our village. But you say "
"my brother isn’t with you? What can have happened to him?"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:345
msgid ""
"This is a matter for after the battle. First, we must aid you against these "
"vermin!"
msgstr ""
#. [object]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:353
msgid "New Recruits"
msgstr ""
#. [object]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:354
msgid ""
"Merman Fighters and Hunters are level 1 units: proper fighters, unlike your "
"untrained Peasants and Woodsmen."
msgstr ""
#. [object]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:356
msgid ""
"Compared with level 1 Spearmen and Bowmen, Merman Fighters and Hunters have "
"improved defense (chance to evade) and speed, but lower damage."
msgstr ""
#. [objective]: condition=win
#. [objectives]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:368
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:377
msgid "Defeat the enemy leaders"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:372
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:261
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:379
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:284
msgid "Death of Thea or Diondra"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:427
msgid "Accursssed mermaid! We are lossst... I mussst essscape..."
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:444
msgid "Begone! Flee and cower in your dark caves and silent grottos!"
msgstr ""
#. [message]: race=human
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:452
msgid ""
"Thank you for helping us, mermaid of the bay! But what do we do now? Many of "
"us are hurt. Our leader is away at war, and our constable is missing — or "
"dead."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:456
msgid ""
"No, my brother couldn’t be... not like that. It’d take more than a few "
"snakes to kill Constable Elyn Nicolin. I know we’ll see him again."
msgstr ""
#. [message]: race=human
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:464
msgid ""
"But he’s not here now. What happens the next time the pirates come, "
"Constable Thea?"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:468
msgid "Constable Thea? I’m not— err..."
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:470
msgid "Constable Thea"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:473
msgid "Alright. Mermaid, are you willing to take the fight to these pirates?"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:477
msgid ""
"Of course. The fleeing naga follow the coast south and west. I must go in "
"pursuit!"
msgstr ""
#. [message]: speaker=Thea
#. "What do you say, lads?" echoes Rael's and Elyn's words earlier
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:482
msgid ""
"Then that is where we’ll go too. We won’t cower in fear until the next "
"attack, or wait for outside aid that may never come. We’re going to get out "
"there, hunt down that pirate lady and put an end to this! What do you say, "
"lads?"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:507
msgid ""
"We will not fight here forever, villagers. The black ship is our real "
"quarry! Let us swiftly vanquish these naga and be done with it."
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/02_Swimming_with_Serpents.cfg:514
msgid ""
"I cannot fight on behalf of your village any longer, humans. I must pursue "
"the black ship before it escapes us! You will have to finish this battle "
"yourselves."
msgstr ""
#. [scenario]: id=03_Desolation
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:9
msgid "Desolation"
msgstr ""
#. [part]
#. S03 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:24
msgid ""
"Under Thea’s command, the villagers appointed a handful of guards with "
"instructions to keep a watchful eye on the horizon. Should trouble return — "
"or Constable Elyn — they were to send a messenger immediately."
msgstr ""
#. [part]
#. S03 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:29
msgid ""
"The rest of the militia provisioned themselves and set off on foot. Guided "
"by the merfolk, they followed the coast, tracking the fleeing naga around "
"the Peninsula."
msgstr ""
#. [side]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:68
msgid "Wild Wolves"
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:95
msgid "Stuxton"
msgstr ""
#. [event]
#. [event]: id=immobile_derelict
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:144
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:302
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:230
msgid "Great White"
msgstr ""
#. [event]
#. [event]: id=immobile_derelict
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:145
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:307
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:231
msgid "The Garard"
msgstr ""
#. [message]: speaker=Diondra
#. "Your feet are lead" means that Thea is traveling too slowly.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:171
msgid ""
"Your feet are lead, woman of Rochelm. How can we pursue creatures of the "
"water when you are bound to land? Have you no swift gryphons or sleek boats "
"to carry you hence?"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:175
msgid ""
"Good mermaid, most of us are farmers, not fishers. Elyn took our best "
"seaworthy boat, and— well, you know that story..."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:179
msgid ""
"But we’re almost upon the fishing village of Stuxton. Mayhaps they’ve had "
"trouble with pirates too. Even if they aren’t willing to join us, I’m sure "
"they’ll let us borrow of their fishing fleet."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:203
msgid "What?! Stuxton lies in ruins! Wolves feast on corpses in the streets!"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:207
msgid ""
"There was clearly a battle here, one which has left several bodies. But most "
"of the village humans are unaccounted for. They are certainly not still "
"living here."
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:211
msgid "Still here, however, are their boats. Get them, Thea."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:244
msgid ""
"I can do that. The two boats still afloat are damaged and taking on water. "
"We may have to split our forces if we want to claim both before they sink."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:248
msgid ""
"This will be a quick expedition, but that doesn’t mean we should let down "
"our guard. The forest echoes with the howls of wolves..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:256
msgid "Move any unit adjacent to both fishing skiffs"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:285
msgid "What’s this? There’s a living man inside this wolf’s belly!"
msgstr ""
#. [event]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:287
msgid "Red"
msgstr ""
#. [message]: speaker=Red
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:290
msgid "By Haldric, I’m free!"
msgstr ""
#. [message]: speaker=Red
#. This is a reference to the "Little Red Riding Hood" fairy tale
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:295
msgid ""
"I was supposed to be delivering tea to my poor sick grandmother. “My, "
"what big teeth you have”, I told her... and then my “grandmother” leapt "
"out of bed and swallowed me whole!"
msgstr ""
#. [message]: speaker=Red
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:299
msgid ""
"Tricked by a wolf, hrmph. I suppose I’ve nothing better to do now than to "
"join you. Perhaps someday I’ll write a popular children’s fable about my "
"harrowing experience..."
msgstr ""
#. [message]: speaker=Thea
#. The player has defeated the wolf leader, but there may still be wolves on the map, and the scenario has not ended.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:306
msgid ""
"The worst of the wolves are dealt with, but we must still reach the last "
"boats before they sink."
msgstr ""
#. [message]: speaker=$unit.id
#. The player is trying to reach two damaged skiffs before they sink. The player has reached the first one.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:324
msgid ""
"I’ve reached the first skiff! The damage doesn’t look bad. I think I can get "
"it seaworthy again."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:348
msgid "Halfway done, everyone. We’ll need both skiffs to carry us all."
msgstr ""
#. [message]: speaker=$unit.id
#. The player is trying to reach two damaged skiffs before they sink. The player has reached the second one.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:361
msgid ""
"I’m repairing the second skiff! There’s more bodies inside. It looks like a "
"family tried to hide here."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:385
msgid ""
"Pa used to take me here for festivals, back when. I knew some of these "
"dead... Was there anything we could have done?"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:390
msgid "Forget it. Come on, everyone. Let’s get away from this dead place."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:413
msgid ""
"The boats are taking on too much water. We have to hurry and reach them "
"before they sink!"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:419
msgid ""
"The last boat is taking on too much water. We have to hurry and reach it "
"before it sinks!"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:435
msgid ""
"The last boats have sunk! Without boats we can’t keep up with the merfolk. "
"You’ll have to go ahead without us, Diondra..."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/03_Desolation.cfg:441
msgid ""
"The last boat has sunk! Without both boats we can’t keep up with the "
"merfolk. You’ll have to go ahead without us, Diondra..."
msgstr ""
#. [scenario]: id=04_Lee_Shore
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:9
msgid "Lee Shore"
msgstr ""
#. [part]
#. S04 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:25
msgid ""
"The villagers boarded their new ships and set sail. The skill of their "
"merfolk escorts more than compensated for the inexperience of the sailors, "
"and the makeshift flotilla made good time around the cape."
msgstr ""
#. [part]
#. S04 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:30
msgid ""
"They passed several other small hamlets. Like Stuxton, all were empty, and "
"marred by signs of weeks-old battle. Finally, five days after leaving home, "
"the villagers and merfolk sighted signs of activity on the coast."
msgstr ""
#. [leader]: type=Outlaw, id=leader2
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:58
msgid "Havan"
msgstr ""
#. [leader]: type=Huntsman, id=leader3
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:83
msgid "Rhaddin"
msgstr ""
#. [message]: speaker=leader4
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:280
msgid ""
"Sssmall boatsss are coming! I sssussspect these are sssurvivors from that "
"last hovel; the onesss who hurt me. I am sssure they are here to caussse "
"problemsss."
msgstr ""
#. [message]: speaker=leader3
#. "The Lady" refers to Lady Maudie, the main villain of this campaign.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:285
msgid ""
"The Lady won’t be happy if any of our trainees escape, especially not with "
"the invasion so near."
msgstr ""
#. [message]: speaker=leader3
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:289
msgid ""
"Call off the dive! Chattel, back to your quarters. Corsairs, get ready to "
"fight!"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:324
msgid ""
"Here are the missing villagers — in chains! Would this have been our fate if "
"not for your intervention, Diondra?"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:328
msgid ""
"I think the prisoners are being forced to... dive for pearls? But there "
"aren’t any pearls on this part of the coast."
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:332
msgid ""
"Perhaps this is not the slaves’ final home. A grim omen. It sounds almost as "
"if they mean to conquer the Bay of Pearls itself."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:336
msgid "Is that possible?!"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:340
msgid ""
"My city nurtures the continent’s largest and wealthiest merfolk population, "
"yet most of us are not warriors. With Wesnoth’s army away at war in the "
"east, I think it unlikely but not impossible for a coordinated group of "
"corsairs to take control."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:344
msgid "An invading army. And our neighbors enslaved! We can’t abide this."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:348
msgid ""
"Grab your weapons, everyone. Free every prisoner... but take none ourselves."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:374
msgid "($cages.length remaining)"
msgstr ""
#. [objective]: condition=win
#. $cages.length will be between 1 and 20
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:374
msgid "Free the imprisoned slaves"
msgstr ""
#. [note]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:388
msgid "Attack and break a cage to free the slave inside."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:406
msgid "Hah! You missed me!"
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:409
msgid "Elusive Enemies"
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:410
msgid ""
"Not all units are created equal. As you know, fighters like naga or merfolk "
"have high defense (chance\n"
"to evade) in water, but pay for that strength by having low defense while on "
"land.\n"
"\n"
"Other units, like the Footpad you just attacked, have abnormally high "
"defense everywhere. That’s a major\n"
"strength, but comes at the cost of poor damage output and vulnerability to "
"most damage types.\n"
"\n"
"To see a unit’s terrain defence and damage resistances/vulnerabilities, "
"right-click on it and select \n"
"“Unit Type Description.”"
msgstr ""
#. [message]: speaker=unit
#. The player has just freed a slave from his cage.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:429
msgid "What’s happening? Is that... Thea? Alderman Rael’s daughter?"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:433
msgid ""
"We come to free you from your bonds, human. These pirates took you from your "
"home. Now take from them their lives."
msgstr ""
#. [message]: speaker=unit
#. The player has just freed a slave from his cage.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:440
msgid "They burned my whole village! I want revenge!"
msgstr ""
#. [message]: speaker=unit
#. The player has just freed a slave from his cage.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:447
msgid ""
"Thank you! These pirates lock us up whenever they aren’t forcing us to "
"dive..."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:467
msgid "We’re almost finished. There’s only a few more prisoners left to free."
msgstr ""
#. [message]: speaker=unit
#. An enemy leader is dying.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:485
msgid "No!"
msgstr ""
#. [message]: speaker=unit
#. An enemy leader is dying.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:500
msgid "Urgh..."
msgstr ""
#. [message]: speaker=unit
#. An enemy naga leader is dying.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:515
msgid "Hisss..."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:540
msgid ""
"The outlaw leaders are dead! Time to release the rest of their prisoners."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:563
msgid "Well done, everyone! We’ve freed all of the pirates’ prisoners."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:570
msgid ""
"With so many new farmers and fishers swelling our ranks, we finally have the "
"numbers we need to field more human fighters."
msgstr ""
#. [object]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:579
msgid "Additional Manpower"
msgstr ""
#. [object]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:580
msgid "Peasants and Woodsmen no longer cost twice as much to recruit."
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:596
msgid "What’s this? An unruly mob in place of my orderly divers?"
msgstr ""
#. [message]: speaker=Maudie
#. "trainees" refers to new slaves. "dispose of them" means to kill them.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:601
msgid ""
"My, my. How unlucky. I had meant to introduce some new trainees I’d "
"acquired... but given the present state of affairs, I suppose I’ll have to "
"dispose of them instead."
msgstr ""
#. [message]: role=prisoner1
#. A prisoner is being made to walk the plank (which will kill them).
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:611
msgid "No, wait—"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:615
msgid "Walk the plank!"
msgstr ""
#. [message]: role=prisoner2
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:624
msgid "I can’t swim, please—"
msgstr ""
#. [message]: race=human
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:665
msgid "Look! That’s the constable!"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:670
msgid "Elyn! My brother!"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:683
msgid ""
"Ta ta, dears. This was unfortunate, but really, I had no choice. There’s no "
"room for freeloaders on my ship."
msgstr ""
#. [message]: speaker=Maudie
#. "fish-tailed sweethearts" refers to the merfolk. Maudie doesn't acknowledge the human villagers as a meaningful adversary.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:688
msgid ""
"You see, there’s a new power growing in these parts: me. It’s time for Lady "
"Maudie to take back what she’s owed. I’ll see you fish-tailed sweethearts "
"again real soon."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:698
msgid ""
"Elyn!! My brother can swim, but not for long in this surf! Diondra, you have "
"to rescue him! Rescue them all!"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:786
msgid ""
"I am sorry, Thea. His arms and legs were bound... I’ve retrieved only a "
"corpse. The pirates must’ve captured him while he sailed in search of help."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:790
msgid "..."
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:794
msgid ""
"Do not let his death be in vain. We must catch this “Maudie” and bring her "
"to justice. Follow the black ship!"
msgstr ""
#. [message]: speaker=Diondra
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:812
msgid ""
"Do not delay, Thea. These pirates are planning something. If we cannot "
"finish our battle here, I fear they will be reinforced, and us overwhelmed."
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:826
msgid "What’s this? An unruly mob harassing my divers?"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:830
msgid ""
"Now now, we can’t be having that. Luckily for me, you’ve given me enough "
"time to prepare a whole fleet of warships, all filled to the brim with angry "
"outlaws."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/04_Lee_Shore.cfg:838
msgid ""
"The merfolk aren’t prepared to battle such a large fleet! We have to flee "
"before we’re destroyed..."
msgstr ""
#. [scenario]: id=05_Lady_Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:6
#: data/campaigns/Of_Pearls_and_Pirates/utils/characters.cfg:91
msgid "Lady Maudie"
msgstr ""
#. [part]
#. S05 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:23
msgid ""
"The villagers held a sombre shipboard funeral for Constable Elyn, and a "
"burial at sea. The alderman’s son had always been there for them... until "
"suddenly he wasn’t."
msgstr ""
#. [part]
#. S05 intro. Thea's father left many months ago, along with other villagers.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:28
msgid ""
"Not for the first time, Thea worried about her father; about all those who’d "
"gone to war. She’d heard stories, of course — but experiencing battle and "
"loss herself was something else entirely."
msgstr ""
#. [part]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:30
msgid ""
"She wondered how her father could so readily return to something so grim. "
"She wondered what drives “Lady Maudie” to inflict it upon others."
msgstr ""
#. [part]
#. S05 intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:35
msgid ""
"Guided by merfolk, the flotilla kept station several dozen miles behind "
"Maudie’s ship; too slow to catch her, but fast enough to stay in sight. "
"Maudie’s destination soon became apparent: the wild, unsettled islands known "
"as the Three Sisters."
msgstr ""
#. [leader]: type=Assassin, id=leader2, gender=female
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:55
msgid "Analla"
msgstr ""
#. [leader]: type=Ranger, id=leader3
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:81
msgid "Shipmaster Derryn"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:182
msgid ""
"This island is covered in villages. Even if we don’t need the gold "
"ourselves, we should still make sure Maudie doesn’t take so many that we "
"become overwhelmed."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:187
msgid ""
"To see how much gold and income your enemies have, press Alt+S, or "
"open the Menu and select “Status Table”."
msgstr ""
#. [event]: id=immobile_derelict
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:198
msgid "Makeshift Shipyard"
msgstr ""
#. [message]: speaker=Maudie
#. "fish" is meant to be an insulting way to refer to merfolk
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:248
msgid ""
"Tut-tut, the mermaid followed me all this way? Show some deference, fish. "
"Soon you’ll be calling me your lord."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:252
msgid ""
"It’s not just merfolk who followed you here. I’m here to avenge my brother, "
"you soulless murderer!"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:256
msgid "My, such language. Who in the world are you talking about?"
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:260
msgid "My brother! The mustached javelineer you drowned not two days ago?"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:264
msgid ""
"I’m sorry, sweetie, you smallfolk all look the same to me. But if you’re so "
"beaten up about his death, I’d be happy to help you join him. Shipmaster, is "
"my fleet ready?"
msgstr ""
#. [message]: speaker=leader3
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:268
msgid ""
"Not yet, milady. As we’ve discussed, repairing derelicts takes quite some "
"time. It might still be weeks—"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:272
msgid ""
"Yes, yes, I remember now. Just... deal with these peasants, will you? That "
"business with the freed prisoners has given me a terrible headache. I’m "
"really not in the mood to entertain riff-raff."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:280
msgid "Defeat Lady Maudie"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:317
msgid ""
"They’re getting closer. Shipmaster, how long until the fleet is finished?!"
msgstr ""
#. [message]: speaker=leader3
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:321
msgid "Madam, I’ve told you, it might still be weeks—"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:327
msgid ""
"They’re getting closer. And my shipmaster got himself killed... Do I have to "
"do everything myself?"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:333
msgid ""
"Fine! Since these ships cannot serve me in any useful capacity, set them "
"ablaze and send them to run down anything in the water!"
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:349
msgid "Know Thy Enemy"
msgstr ""
#. [display_tip]
#. knowing about the Fireship specifically isn't that important (although it does make it clear that this isn't a bug). But the Fireship is a good example about how knowing an enemy's weaknesses can make them much easier to fight. This also makes exploiting the Fireships feel less like a mistake ("oh, the AI is dumb"), and makes it clear that making them exploitable like this is a deliberate design choice
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:351
msgid "A unit’s statistics determine the best strategy for fighting them."
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:353
msgid ""
"Maudie’s new fireships, for example, can deal massive damage in\n"
"melee combat. But their deteriorate ability drains their health\n"
"every turn, and being ships they cannot chase you onto land."
msgstr ""
#. [display_tip]
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:357
msgid ""
"While many units are general-purpose, others — like the Fireship — \n"
"have clear strengths and weaknesses. If you haven’t been doing so\n"
"already, consider checking new units’ stats to identify any\n"
"weaknesses they may have."
msgstr ""
#. [message]: speaker=Thea
#. Princess Bride movie reference
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:378
msgid "My name is Thea Nicolin. You killed my brother! Prepare to die!!"
msgstr ""
#. [message]: speaker=Maudie
#. "you're all leeches" echoes the S01 leader's dying words
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:396
msgid ""
"Get away from my ship, you low-born churl! You’re all just leeches! The Bay "
"should be mine, not yours!"
msgstr ""
#. [message]: speaker=Maudie
#. "you're all leeches" echoes the S01 leader's dying words
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:403
msgid ""
"Get away from my ship, you filthy fish! You’re all just leeches! The Bay "
"should be mine, not yours!"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:409
msgid ""
"It belongs to me and my blood by right! My noble ancestors fought our way to "
"the top, and we would have stayed there if those idiot kings hadn’t stolen "
"it from us and given it to the merfolk instead."
msgstr ""
#. [message]: speaker=Thea
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:413
msgid ""
"You’re talking about when the Bay was first awarded to the merfolk? But that "
"was over three hundred years ago!"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:417
msgid ""
"And my line has not forgotten! It should have been me who "
"inherited the pearls!"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:419
msgid ""
"Eating caviar instead of hardtack, served by slaves instead of outlaws, "
"living in a villa instead of a smelly, grungy, fish-smelling pirate ship... "
"oh, I’m going to be seasick again..."
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:429
msgid ""
"But you’re just a bunch of fish and smallfolk! It’s my right to rule! How— I "
"mean... well, surely you can’t fault a girl for having ambition?"
msgstr ""
#. [message]: speaker=Maudie
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:453
msgid "We’re sinking. Someone, stop the sinking! No. No! I can’t swim!!"
msgstr ""
#. [message]: speaker=Thea
#. Echoing Maudie's lines from S04 and S02.
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/05_Lady_Maudie.cfg:460
msgid "(grim) Ta ta."
msgstr ""
#. [scenario]: id=06_Epilogue
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/06_Epilogue.cfg:6
msgid "Epilogue"
msgstr ""
#. [part]
#. epilogue intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/06_Epilogue.cfg:13
msgid ""
"With Maudie defeated, her surviving supporters scattered, hotly pursued by "
"Diondra and her merfolk. The villagers worked to dismantle and loot the "
"pirate shipyard, then set sail once more for their home, where they were "
"greeted with a resounding cheer."
msgstr ""
#. [part]
#. epilogue intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/06_Epilogue.cfg:18
msgid ""
"The neighboring hamlets, briefly pillaged and empty, started to refill with "
"their newly-freed inhabitants. Many had died in the pirate raids, but many "
"more had lived, and what remained of Lady Maudie’s fleet now made for rich "
"plunder. Constable Thea took it upon herself to distribute food and "
"supplies, and soon became the de-facto leader of the Peninsula’s human "
"community."
msgstr ""
#. [part]
#. epilogue intro. The "next serious threat" is Asheviere's orcs' takeover, as seen in HttT
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/06_Epilogue.cfg:23
msgid ""
"Untouched by the fighting, the merfolk city at the Bay of Pearls continued "
"to prosper. It would be many decades until the next serious threat."
msgstr ""
#. [part]
#. epilogue intro
#: data/campaigns/Of_Pearls_and_Pirates/scenarios/06_Epilogue.cfg:28
msgid ""
"Finally, many years later, Alderman Rael and his much-diminished warband "
"made a weary return to Rochelm, their tour of duty complete. Thea’s father "
"spoke grimly; of orc and lizard, siege and ambush. But that story — King "
"Garard’s war — is a tale for another hero..."
msgstr ""
#. [unit_type]: id=Cage, race=mechanical
#: data/campaigns/Of_Pearls_and_Pirates/units/Cage.cfg:5
msgid "Caged Slave"
msgstr ""
#. [unit_type]: id=Fishing Boat
#: data/campaigns/Of_Pearls_and_Pirates/units/Variations.cfg:9
msgid "Fishing Boat"
msgstr ""
#. [side]
#: data/campaigns/Of_Pearls_and_Pirates/utils/characters.cfg:21
msgid "Villagers"
msgstr ""
#: data/campaigns/Of_Pearls_and_Pirates/utils/characters.cfg:38
msgid "Thea"
msgstr ""
#. [trait]: id=loyal_dummy
#: data/campaigns/Of_Pearls_and_Pirates/utils/characters.cfg:47
msgid "loyal"
msgstr ""
#. [trait]: id=loyal_dummy
#: data/campaigns/Of_Pearls_and_Pirates/utils/characters.cfg:48
msgid "Zero upkeep"
msgstr ""
#: data/campaigns/Of_Pearls_and_Pirates/utils/characters.cfg:58
msgid "Alderman Rael"
msgstr ""
#: data/campaigns/Of_Pearls_and_Pirates/utils/characters.cfg:69
msgid "Constable Elyn"
msgstr ""
#: data/campaigns/Of_Pearls_and_Pirates/utils/characters.cfg:80
msgid "Diondra"
msgstr ""