msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.5-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2025-03-17 04:21 UTC\n"
"PO-Revision-Date: 2005-12-05 10:51+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9
msgid "Son of the Black-Eye"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:10
msgid "SotBE"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17
msgid "Challenging"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17
msgid "Grunt"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18
msgid "Difficult"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18
msgid "Warrior"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19
msgid "Nightmare"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19
msgid "Warlord"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:22
msgid ""
"Your father Karun Black-Eye was the greatest orcish leader that ever lived. "
"Now, as his son, it’s up to you to thwart the selfish designs of the humans "
"who have broken the old agreements with the orcs and are bent upon taking "
"your lands. Unite the warring orcish tribes, bring together the Orcish "
"Council and call up the Great Horde to send the human-worms and their wose-"
"born allies to the Land of the Dead!\n"
"\n"
msgstr ""
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:24
msgid "(Expert level, 18 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:29
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:40
msgid "Current Campaign Maintainer"
msgstr ""
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:46
msgid "Campaign Maintainers (former)"
msgstr ""
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:55
msgid "Prose, Grammatical and WML Assistance"
msgstr ""
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:61
msgid "Artwork and Graphics"
msgstr ""
#. [scenario]: id=01_End_of_Peace
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:4
msgid "End of Peace"
msgstr "Einde van Vrede"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22
#, fuzzy
msgid "Defeat Alber"
msgstr "Verslaan Ar Dant"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:59
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:36
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:46
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:126
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:24
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:438
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:24
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:59
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:29
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:25
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:24
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:58
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:30
msgid "Death of Kapou’e"
msgstr "Dood van Kapou'e"
#. [side]: type=Orcish Leader, id=Kapou'e
#. [side]: id=Kapou'e, type=Orcish Leader
#. [side]
#. [side]: type=Orcish Slayer, id=Rugh
#. [side]: id=Grüü, type=Great Troll
#. [side]: type=General, id=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:56
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:64
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:76
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:96
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:138
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:57
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:87
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:75
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:23
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:81
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:72
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:61
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:89
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:58
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:57
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:59
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:85
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:82
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:52
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:60
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:53
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:159
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:19
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:92
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:106
msgid "Kapou’e"
msgstr "Kapou’e"
#. [side]: type=Lieutenant, id=Alber
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:72
#, fuzzy
msgid "Alber"
msgstr "Albert"
#. [side]: type=Lieutenant, id=Alber
#. [side]: type=General, id=Lanbec'h
#. [side]: type=General, id=Slowhand
#. [side]
#. [side]: type=General, id=Harman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:82
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:94
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:34
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:47
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:68
msgid "Humans"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98
#, fuzzy
msgid ""
"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy "
"orcs during the fourteenth year of his leadership. He ended a 15-year war "
"with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the "
"Alliance and the orcs settled their territorial disputes."
msgstr ""
"Rahul I, Koning van Wesnoth het vrede bewerkstellig tussend die Orke in die "
"vierde jaar van sy heerskappy. Hy het 'n 15 jaar oorlog met Swart Oog Karun, "
"leier van die Orke beeindig. 'n Vredesverdrag het bepaal watter lande aan "
"die mense en die Orke behoort. In die jare wat gevolg het, het die verdrag "
"vrugte afgewerp."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:103
msgid ""
"So impressed was Rahul with the intelligence, prowess and leadership of "
"Black-Eye Karun that he invited him to become a Lord Companion of the "
"Northern Alliance. After much deliberation Black-Eye Karun decided to accept "
"the offer. However, on the way to the city of Dwarven Doors — the "
"headquarters of the Northern Alliance — Karun and his small group of "
"bodyguards were attacked and slain to the last man. There were no survivors "
"to confirm the incident, but it soon became believed among the orcs that the "
"Northern Alliance had deliberately set up this ambush in order to break the "
"unity of the orcs by slaying their strongest leader."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:108
msgid ""
"The peace treaty still held however, partially because the treaty — although "
"arranged by the Northern Alliance — was between the local earls and the "
"orcish tribes and didn’t have any direct connection with the Northern "
"Alliance. The other — and perhaps the main — reason why the treaty held was "
"that with the death of the Black-Eye, the unity of the orcs was shattered "
"and they once again descended into inner squabbling. Thus the years that "
"followed were relatively peaceful and prosperous — at least for the humans."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:114
#, fuzzy
msgid ""
"In the thirteenth year of the Lord Protectorship of Howgarth III — the "
"successor of Rahul I — tension began to rise between orcish tribes and human "
"earldoms in the Northlands. Famine led humans to colonize some orcish lands "
"and push orcs into desolated hill country. The few orcish tribes who had "
"remained part of the Alliance, feeling the pressure, either left Alliance "
"territory or revolted and were destroyed."
msgstr ""
"In die dertiende jaar van Howgarth III het die spanning tussen die Orkse "
"stamme en die noordelike graafskappe vermeerder. Hongersnood het daartoe "
"gelei dat die Mense van die Orkse lande gekoloniseer het en hulle verdryf "
"het na afgeleë heuwels."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:119
#, fuzzy
msgid ""
"Retaliating, the orcs systematically slaughtered human colonies and villages "
"on their lands. Then, Earl Lanbec’h — the most powerful human warlord of the "
"North — determined to abolish the orcish menace, raised an army and "
"conferred leadership of it to his son-in-law Baron Alber."
msgstr ""
"Natuurlik het dit veroorsaak dat dat die Orke in opstand gekom het en die "
"Orke het stelselmatig die mensekolonies binne geval en vernietig. Graaf "
"Lanbec'h het besluit om aan die Orkse gevaar 'n stop te sit en het 'n klein "
"weermag og die been gebring. Die leier van die mag was sy skoonseun, Baron "
"Albert."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:124
#, fuzzy
msgid ""
"Baron Alber personally led a small vanguard with the mission to establish a "
"base inside orcish lands."
msgstr ""
"Baron Albert het die klein mag in die Orkse lande ingelei met die idee om "
"vastrapplek binne Orkse lande te kry."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:129
#, fuzzy
msgid ""
"By nightfall his troops reached a mountainous region under the authority of "
"orcish leader Kapou’e, the son of the Black-Eye."
msgstr ""
"Teen sonsondergang het sy troepe 'n bergagtige streek bereik wat onder die "
"heerskappy van Kapou'e, Seun van Swart Oog, was."
#. [message]: speaker=Alber
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:140
#, fuzzy
msgid ""
"Look, friends! Those orcs don’t imagine they are living their last day. "
"Let’s slay them and claim this land back to our people!"
msgstr ""
"Kyk my metgeselle! Daardie Orke het geen idee dat vandag hulle laaste "
"lewendige dag is nie. Kom ons roei hulle uit en gee die land terug aan ons "
"mense."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:144
msgid "Who is this unlicked whelp? Grunts — kill him and bring me his head!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:155
#, fuzzy
msgid "Argh! I die! But other humans will come to avenge me, filthy orcs!"
msgstr "Argh! Ek sterf, maar die Mense sal julle verslaan, julle Ork gespuis!"
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:164
#, fuzzy
msgid "Victory!"
msgstr "Hoera! 'n Oorwinning!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:169
msgid "Oh, just die, human-worm."
msgstr ""
#. [unit]: type=Wolf Rider, id=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:188
msgid "Vrag"
msgstr ""
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:198
msgid "(Pant) Chief! Chief!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:203
msgid "Speak, rider."
msgstr ""
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:208
msgid ""
"There is a huge human army marching on us! They can’t be more than one or "
"two days march from here."
msgstr ""
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:213
#, fuzzy
msgid "Uh oh! What should we do, Chief?"
msgstr "Wat moet ons doen, leier?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:218
msgid ""
"Don’t be afraid. If any more of these pathetic humans come, we’ll deal with "
"them the way we did with this trash!"
msgstr ""
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:223
msgid ""
"Uh, Chief, with all respect that army is huge! Not only that, but most of "
"them look like tough old soldiers. It would be foolish to confront them with "
"the forces we have on hand."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:228
#, fuzzy
msgid "Hmmm..."
msgstr "..."
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:231
msgid ""
"If what you say is true, then there is no way our tribe can face such an "
"army alone."
msgstr ""
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:236
msgid ""
"Wise decision, Kapou’e. By the size of that army, this is no mere raid — it "
"seems to me that the humans have decided to declare war on us."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:241
msgid "If they want war, then they shall get war!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:246
#, fuzzy
msgid ""
"We’ll head for Barag Gór in the lands of the free tribes and demand "
"assistance from the Great Council. With their help, we can raise troops from "
"the free tribes and crush these humans."
msgstr ""
"Ons moet my mense na 'n veilige plek neem en by die Hoof Raad pleit vir hulp."
"Party van hulle woon in Barag Gór in die lande van die vry stamme. Ons moet "
"onmiddellik vertrek!"
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:251
#, fuzzy
msgid ""
"But the free tribes are beyond the Mountains of Haag. These mountains are "
"infested with dwarves and wild trolls."
msgstr ""
"Maar die lande van die vry stamme is verby die Berge van Haag. Die berge is "
"vol wilde trolle en dwerge."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:256
#, fuzzy
msgid ""
"Don’t be so cowardly. The trolls have been our allies in the past — maybe "
"they will help us. And what true orc has ever feared dwarvish dirt-grubbers? "
"Move it! We leave within the hour. If you’re not ready by then, stay and die."
msgstr ""
"Ons het geen keuse nie, ons sal slaag. Die trolle was in die verlede ons "
"bondgenote--miskien help hulle ons weer. Maak gou, ons moet nou weg wees."
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:268
msgid "Bah, humans? No better than goblins. We’ll break them!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:273
msgid ""
"Prepare for battle, my grunts! We’ll show these humans what happens when you "
"try to steal from Kapou’e, Son of the Black-Eye!"
msgstr ""
#. [scenario]: id=02_The_Human_Army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:4
msgid "The Human Army"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:22
#, fuzzy
msgid "Defeat Lanbec’h"
msgstr "Graaf Lanbec'h"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:31
msgid "Resist until your people are ready to go (turn 12)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:34
msgid "Resist until your people are ready to go (turn 13)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:37
msgid "Resist until your people are ready to go (turn 14)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:45
#, fuzzy
msgid "Then move Kapou’e to the signpost in the northeast"
msgstr "Skuif Kapou'e tot by die einde van die berge"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:52
#, fuzzy
msgid "Move Kapou’e to the signpost in the northeast"
msgstr "Skuif Kapou'e tot by die einde van die berge"
#. [side]: type=General, id=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:87
#, fuzzy
msgid "Lanbec’h"
msgstr "Graaf Lanbec'h"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:101
msgid ""
"Refusing to yield to fear, Kapou’e rallied his warriors in preparation for "
"the upcoming battle."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:107
msgid ""
"He was not disappointed. A few days later the main body of the human army "
"arrived. Driven to a desperate rage by the death of his son-in-law, Earl "
"Lanbec’h led the army himself."
msgstr ""
#. [message]: speaker=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:124
msgid "So this is the bold orc who has dared kill my son-in-law."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:128
#, fuzzy
msgid ""
"And this is that stupid human who dares march against Kapou’e — Son of the "
"Black-Eye!"
msgstr ""
"Dit is 'n wyse besluit. Mag jy die geluk aan jou kant hê, Seun van Swart-Oog."
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:137
msgid ""
"As Kapou’e saw the hardened troops pour out of the human encampment, he "
"began to have second thoughts."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:143
msgid "They are too many and too tough. The few here don’t stand a chance."
msgstr ""
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:167
msgid "I told you so!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:172
msgid ""
"Insolence! But you make a good point all the same. I should have paid "
"attention to my supporters before. But what should we do now?"
msgstr ""
#. [message]: speaker=Vrag
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:177
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:183
msgid "We must flee! There is no way we can stand up against such a force."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:190
msgid ""
"The Son of the Black-Eye will never ‘flee’. But making a ‘strategic "
"withdrawal’ is another matter."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:195
#, fuzzy
msgid ""
"My father often spoke of the shamans of the Great Council who live in Barag "
"Gór in the lands of the free tribes. We shall ask them for support. With "
"their help, perhaps we can unite the orcish tribes and crush these humans."
msgstr ""
"Ons moet my mense na 'n veilige plek neem en by die Hoof Raad pleit vir hulp."
"Party van hulle woon in Barag Gór in die lande van die vry stamme. Ons moet "
"onmiddellik vertrek!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:208
msgid "$stored_helper.name|!"
msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:213
msgid "Yeah, Chief?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:218
msgid ""
"You, gather up our people and assemble them on the road some distance north "
"of here. We will hold back the humans here until you are finished."
msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:223
msgid "Done."
msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:264
msgid ""
"Chief, we have all our people ready to go. Come on, this way. We managed to "
"gather the last of the gold from the treasury as well."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:274
msgid "Took you long enough. Let’s go!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:318
msgid "We’ll be back, you foul mud-sucking humans!"
msgstr ""
#. [message]: speaker=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:323
msgid "That’s right, flee, you cowardly orcs! This land is mine!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:328
msgid ""
"In your dreams, worm. When the time comes you will pay for all this with "
"your life!"
msgstr ""
#. [scenario]: id=03_Toward_Mountains_of_Haag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:4
msgid "Toward Mountains of Haag"
msgstr "Na die Berge van Haag"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:31
msgid "Move Kapou’e to the end of the mountains"
msgstr "Skuif Kapou'e tot by die einde van die berge"
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:434
#, fuzzy
msgid "Defeat the enemy leader"
msgstr "Maak al die vyand se leiers dood"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:40
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:130
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:28
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:442
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:28
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:30
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:63
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:29
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:28
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:30
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:62
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:43
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:33
msgid "Death of Grüü"
msgstr "Dood van Grüü"
#. [side]: type=Dwarvish Steelclad, id=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:106
msgid "Kwili"
msgstr "Kwili"
#. [side]: type=Dwarvish Steelclad, id=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:113
msgid "Dwarves"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:185
#, fuzzy
msgid ""
"We have almost crossed the mountains. We’re close to the lands of the free "
"tribes. So far so good."
msgstr ""
"Ons is amper oor die berge. Ek kan die land van die vrystamme aanvoel. Maar "
"wees versigtig, daar is Dwerge en Wilde Trolle hier. Maak gou ! Ek sien 'n "
"padteken wat aandui dat dit hulle land is."
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:189
#, fuzzy
msgid "Halt! Who goes there?"
msgstr "Goed! Wanner arriveer hulle?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:194
msgid "It is I, Kapou’e, son of the Black-Eye Karun. What do you want, dwarf?"
msgstr ""
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:200
msgid ""
"Oh, so it’s another group o’ stinkin’ orcs, eh. Begone, or we shall wash our "
"axes in yer blood."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:205
msgid ""
"Look, you pint-sized idiot, we aren’t out to kill you so why don’t you just "
"scamper away and hide in a cave or something. We’ll be through here in a few "
"hours."
msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:210
msgid "(Snicker)"
msgstr ""
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:215
msgid ""
"Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this "
"way alive!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:220
msgid "It looks like we might have to fight them after all."
msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:225
msgid ""
"Hey, Chief, I was thinking — dwarves are pretty slow; why don’t we just "
"bypass them?"
msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:230
msgid "I mean, we could defeat them easily but it would just slow us down."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:235
msgid ""
"We could, but then again, if we crush them, then we can loot their treasury "
"and their dwellings. The gold will be useful."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:240
msgid ""
"Whatever else happens, we have to pass through these mountains and I dislike "
"leaving enemies to our rear. Stab, smite, and slay!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:256
#, fuzzy
msgid ""
"I’ve never pushed so far. We are crossing the border of the Black-Eye lands."
msgstr ""
"Ek was nog nooit so vêr nie. Ons gaan nou oor die grens van Swart Oog land."
#. [unit]: id=Blemaker, type=Troll Warrior
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:275
msgid "Blemaker"
msgstr "Blemaker"
#. [unit]: id=Grüü, type=Troll Hero
#. [side]: id=Grüü, type=Great Troll
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:284
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:81
msgid "Grüü"
msgstr "Grüü"
#. [unit]: id=Toughkon, type=Troll Whelp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:306
msgid "Toughkon"
msgstr "Toughkon"
#. [unit]: id=Pe, type=Troll Whelp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:315
msgid "Pe"
msgstr "Pe"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:325
#, fuzzy
msgid "Look! Dwarves are fighting orcs!"
msgstr "Kyk ! Die Dwerge baklei teen die Orke!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:329
msgid "Father, we should help them. Orcs are our allies."
msgstr "Vader, ons moet hulle help. Die Orke is ons bondgenoote."
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:333
#, fuzzy
msgid ""
"I don’t know. Orcs have been our allies in the past, but they treat us as "
"fools."
msgstr ""
"Ek weet nie of ons dit moet doen nie. Die Orke was altyd ons bondgenote in "
"die verlede, maar hulle het ons altyd soos idiote behandel."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:337
#, fuzzy
msgid ""
"But, Father, we don’t know what they are seeking there. Between us, we could "
"squash these dwarves."
msgstr ""
"Maar Vader, ons weet nie wat hulle daar soek nie. Miskien is dit 'n goeie "
"tyd om van hierdie dwerge ontslae te raak."
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:341
#, fuzzy
msgid ""
"Right, my son. We help our orcish friends. But you take care... I would be "
"desperate if something happened to you."
msgstr ""
"Jy is reg my seun, ons sal liewer ons Orkse vriende help. Pas jouself goed "
"op. As iets met jou gebeur sal ek 'n gebroke man wees."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:355
msgid "Father! Oh no!"
msgstr "Pa! Ag Nee!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:359
#, fuzzy
msgid "Filthy dwarves! Now I’ll kill you to the last!"
msgstr "Dwerg gespuis! Nou sal ek jou laaste doodmaak!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:370
msgid "Oh no, I’m defeated."
msgstr "Ag Nee, Ek is verslaan."
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:379
#, fuzzy
msgid ""
"My son! I should have never brought him to this fight. Now we return to our "
"caverns, and we never return."
msgstr ""
"My seun! Ek moes hom nooit na die geveg gebring het nie. Nou sal ons "
"terugkeer na ons ondergrondse wonings en nooit weer terug gaan nie."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:385
#, fuzzy
msgid ""
"The trolls are done. We will desperately need their help in the coming "
"battles. Without them there is no hope."
msgstr "Ons Trol vriende is verby. Sonder hulle is alle hoop verlore."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:402
msgid "Argh! I die!"
msgstr "Argh! Ek sterf!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:407
msgid ""
"You were warned, dwarf. Riders, spread out over the area and collect what "
"you can from each of these houses. If anyone refuses to pay, tie them up and "
"take what they have anyway. Let them know that they live only on my good "
"graces. I’ll take the army to Barag Gór. Catch up when you’re done."
msgstr ""
#. [message]: role=doggie
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:417
msgid "Sounds like fun. All right boys, let’s go!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:442
#, fuzzy
msgid ""
"We’ve succeeded! We’ve passed through the Mountains of Haag! Look at these "
"green hills! The land of the free tribes is near now. I can see the walls of "
"Barag Gór in the distance."
msgstr ""
"Ons het dit gemaak! Ons het die Berge van Haag oorkruis! Kyk na al die mooi "
"groen heuwels! Die land van die vry stamme is nou baie naby. Ek kan al die "
"mure van Barag Gór in die verte sien."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:462
#, fuzzy
msgid ""
"Blemaker, many thanks for your help in this fight. Would you and your son "
"like to join us in our journey? You are a powerful warrior, and you would be "
"of great help."
msgstr ""
"Blemaker, vele dank vir jou hulp in die stryd. Wil jy en jou seun dalk saam "
"met ons reis? Jou hulp sal baie waardeer word."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:467
msgid "Father, I’d like to join them. Would you mind it?"
msgstr "Pa, Ek wil by hulle aansluit, sal u omgee?"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:471
#, fuzzy
msgid ""
"My son, you’re old enough to discover the world. Me, I have to stay here. "
"But take care, there are plenty of creatures that seek our end, like elves "
"or humans. They are clever and merciless."
msgstr ""
"My seun jy is nou oud genoug om die wêreld te verken. Ek sal liewers hier "
"bly. Wees versigtig want daar is baie gedrogte wat jou sal wil doodmaak soos "
"Elwe of Mense. Hulle is so slim as wat hule ongenaakbaar kan wees."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:475
msgid "Thanks, father. Don’t worry, I’ll take care of myself."
msgstr "Dankie Pa, Moenie bekommerd wees nie, ek sal na myself omsien."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:481
#, fuzzy
msgid ""
"Grüü, many thanks for your help in this fight. I’m sorry for the loss of "
"your father. Would you like to join us in our journey? Your help would be "
"useful to me."
msgstr ""
"Grüü, baie dankie vir al jou hulp in die stryd. Ek is jammer oor jou vader. "
"Sal jy dalk saam met ons wil reis? Jou hulp sal baie wardeer word."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:485
msgid ""
"My father would have come to help you. I would insult his memory not to help "
"you. I come!"
msgstr ""
"My vader sou jou kom te help. Ek sal sy naam sleg maak as ek jou nie help "
"nie. Ek kom saam."
#. [scenario]: id=04_The_Siege_of_Barag_Gor
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:4
#, fuzzy
msgid "The Siege of Barag Gór"
msgstr "Die Sege van Barag Gór"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:23
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:42
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:21
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:20
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:22
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:23
msgid "Defeat all enemy leaders"
msgstr "Maak al die vyand se leiers dood"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:35
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:54
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:32
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:446
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:32
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:34
msgid "Death of a Shaman"
msgstr "Dood van 'n Toordokter"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:45
msgid ""
"Except for the shamans, the Barag Gór defenders will not follow you into the "
"next scenario"
msgstr ""
#. [side]: type=Elvish Marshal, id=Etheliel
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:66
msgid "Etheliel"
msgstr "Etheliel"
#. [side]: type=Elvish Marshal, id=Etheliel
#. [side]: type=Elvish Marshal, id=Hida'tul
#. [side]: type=Elvish Marshal, id=Ammon
#. [side]: type=Elvish Marshal, id=Sammual
#. [side]: type=Elvish Sharpshooter, gender=female, id=Lucile
#. [side]: type=Elvish Captain, id=Raceme
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:69
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:102
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:118
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:145
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:79
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:98
msgid "Elves"
msgstr ""
#. [side]: type=Orcish Slayer, id=Rugh
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:83
msgid "Rugh"
msgstr "Rugh"
#. [side]: type=Elvish Marshal, id=Hida'tul
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:99
msgid "Hida’tul"
msgstr ""
#. [side]: type=Elvish Marshal, id=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:115
msgid "Ammon"
msgstr ""
#. [side]: type=Elvish Marshal, id=Sammual
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:142
msgid "Sammual"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:190
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1148
msgid "Pirk"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:192
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1149
msgid "Gork"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:194
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1150
msgid "Vraurk"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:239
msgid ""
"When the party finally reached Barag Gór, they were met with a most "
"startling sight."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:249
msgid ""
"What the—! Barag Gór is besieged by elves! The wose-born weaklings have "
"always been jealous of our power, but what reason do they have to attack the "
"city?"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:255
msgid "What can you expect, Chief? They’re elves after all."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:260
msgid "Hmmm. $scout.name, go find out what they are up to."
msgstr ""
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:265
#, fuzzy
msgid "Sure."
msgstr "vloek"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:295
msgid ""
"One more step and you are dead, flea-bag. Better run if you value your life."
msgstr ""
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:300
msgid ""
"Quit your boasting, mule-ears. The Chief wants to know why you’re here, "
"instead of cowering in your dung-spattered forests."
msgstr ""
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:305
msgid ""
"Watch your mouth around your betters, goblin! And you can tell your chief to "
"hand the shamans over to us if he wants to be alive by sundown."
msgstr ""
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:310
msgid "What business do you high-and-mighty elves have with our shamans?"
msgstr ""
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:315
msgid "Our business with them is none of your concern."
msgstr ""
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:320
msgid ""
"Oh, yes, it is. The shamans keep our ancient knowledge and our sacred "
"things; they are not for the likes of you. Why do you want them anyway?"
msgstr ""
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:325
msgid "Well... the humans want to... meet with them."
msgstr ""
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:330
msgid "Oh, so they paid you to come and get them, have they?"
msgstr ""
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:335
#, fuzzy
msgid "Well..."
msgstr "Wel, ermmm..."
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:340
msgid ""
"So the ‘great and mighty’ elves are now nothing but a bunch of mercenaries."
msgstr ""
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:345
msgid "KILL HIM!!"
msgstr ""
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:384
msgid "Hahaha! If you can!"
msgstr ""
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:414
msgid "Blast it, he got away."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:419
msgid "So, what news do you bring, $scout.name?"
msgstr ""
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:424
msgid ""
"The elves have been bribed by the humans to capture and deliver the shamans "
"to them."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:429
msgid ""
"Over my dead body! The shamans of the Great Council are the only people who "
"can call up the Great Horde. If they are captured, then all the orcs on this "
"continent would surely be doomed."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:434
#, fuzzy
#| msgid "I have a subtle plan, chief."
msgid "I have a subtle plan, Chief."
msgstr "Ek het 'n subtiele plan, my leier."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:439
#, fuzzy
msgid "Go on, Grüü."
msgstr "Dood van Grüü"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:444
msgid "We go and we kill all of them. What do you think?"
msgstr "Ons gaan en maak hulle almal dood. Wat dink jy?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:449
msgid "..."
msgstr "..."
#. [unit]: id=Jetto, type=Orcish Assassin
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:469
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:582
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:598
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:618
msgid "Jetto"
msgstr "Jetto"
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:488
#, fuzzy
msgid ""
"Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, "
"now you can count on the assassins’ guild to help you in your quest!"
msgstr ""
"Vryhied! Vele Dank, Seun van Swart Oog. Ek is Jetto, leier van die "
"sluipmoordenaars, en nou kan jy op ons staatmaak as jy hulp nodig het in jou "
"soektog."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:493
msgid "Jetto, how did you get captured by the likes of these?"
msgstr ""
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:498
msgid ""
"The Barag Gór Council sent me to assassinate the elvish leaders. "
"Unfortunately, I was captured. But now I am free and the elves shall feel my "
"wrath!"
msgstr ""
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:509
msgid "At last! The siege has been broken."
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:514
msgid ""
"Thank you, Son of the Black-Eye. If you hadn’t arrived when you did, I don’t "
"know what would have happened to us."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:519
msgid "No problem! It was fun, wasn’t it, Grüü?"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:524
msgid "Hahaha! Yeah!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:529
msgid ""
"But, actually, we have come all the way from our lands to get your help."
msgstr ""
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:534
msgid "Why? What’s wrong?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:539
msgid ""
"Those insolent humans have massed a huge army and attacked us. We defeated "
"their vanguard but in the end we were forced to retreat."
msgstr ""
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:544
msgid ""
"Hmmmm, this situation is very serious. As you know by now, they have also "
"hired these elves to attack us here."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:549
msgid "Yes. It seems to me that the humans are declaring all-out war on us."
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:554
msgid ""
"We must give this matter careful consideration. Come inside the city, and "
"we’ll discuss it."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:584
msgid ""
"Son of the Black-Eye! Could I ask for my release from this blighted cage?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:589
msgid "How did you get captured by the likes of these?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:600
msgid ""
"The Barag Gór Council sent me to assassinate the elvish leaders. "
"Unfortunately, I was captured."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:605
msgid "Fine, someone go release him."
msgstr ""
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:637
#, fuzzy
msgid ""
"Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, "
"now you can count on my assassins to help you in your quest!"
msgstr ""
"Vryhied! Vele Dank, Seun van Swart Oog. Ek is Jetto, leier van die "
"sluipmoordenaars, en nou kan jy op ons staatmaak as jy hulp nodig het in jou "
"soektog."
#. [scenario]: id=05_To_the_Harbor_of_Tirigaz
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4
#, fuzzy
msgid "To the Harbor of Tirigaz"
msgstr "Na die hawe van Tirigaz"
#. [side]: type=Lich, id=Na-Mana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:83
msgid "Na-Mana"
msgstr "Na-Mana"
#. [side]: type=Lich, id=Na-Mana
#. [side]: type=Death Knight, id=Ma-Rana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:115
msgid "Undead"
msgstr ""
#. [side]: type=Death Knight, id=Ma-Rana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:112
msgid "Ma-Rana"
msgstr "Ma-Rana"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:129
msgid ""
"Kapou’e and the shamans rested and discussed the matter for three days. It "
"was finally decided that it might be necessary to call up the Great Horde to "
"deal with this massive human incursion. However, in order to do that, the "
"entire Great Council would have to gather."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:135
msgid ""
"Since it was now obvious that the humans were going to try their best to "
"prevent that by capturing or killing the shamans, Kapou’e was requested to "
"escort the shamans to the harbor of Tirigaz where the rest of the Council "
"was residing."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:141
msgid ""
"Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans "
"and his warriors, set off to Tirigaz."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:189
msgid ""
"A couple of days into their journey, the party halted to rest for the night."
msgstr ""
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:195
msgid "Ahhh, I’m so tired. It was a good idea to halt in such a quiet place."
msgstr ""
"Ahhh, ek is so moeg. Dit was 'n goeie idee om in so 'n stil plek te stop."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:199
msgid "It is too quiet. Just plain boring."
msgstr "Dit is te stil. Baie vervelig."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:203
msgid "Shut up, I just heard something."
msgstr "Bly stil, ek het nou net iets gehoor."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:207
msgid ""
"You’re right. I can see something is moving in these hills. Looks like there "
"are undead there."
msgstr ""
"Jy is reg. Ek kan iets sien in die heuwels beweeg. Lyk asof daar wandelende "
"dooies daar is."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:228
msgid "Excellent! It is time for exercise!"
msgstr "Uitstekend! Dit is tyd vir oefening!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:233
msgid "Uh... I don’t think so. Let’s get out of here!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:238
msgid "No way! Grüü want to crush some undead."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:243
msgid ""
"Grüü is right. It is not wise to let these undead remain here, cutting off "
"our supply lines and path of retreat. In these days of turmoil, we don’t "
"know what lies ahead, so it is best not to leave any threats to our rear."
msgstr ""
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:248
#, fuzzy
msgid "But..."
msgstr "..."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:253
msgid ""
"Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for "
"he is far more cunning in them than we are."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:258
msgid "That’s right, let’s go!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:274
#, fuzzy
msgid "Hmmm, what a neat bottle! What is it?"
msgstr "Hmmm, dit is 'n oulike bottel! Wat is dit?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:278
msgid "It is written H.O.L.Y W.A.T.E.R"
msgstr "Daar staan geskryf H.E.I.L.I.G.E W.A.T.E.R"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:282
#, fuzzy
msgid "I’m thirsty... Gulp gulp"
msgstr "Ek is dors... *sluk* *sluk*"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:287
msgid "Ahhh, that was yummy!"
msgstr "Ahh, dit was lekker!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:301
msgid "The day is coming, these night creatures will soon return to the pit."
msgstr ""
"Dit sal binnekort ligdag wees en dan sal die gedrogte na hulle gate "
"terugkeer."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:305
#, fuzzy
msgid "Grüü, are you forgetting we are also night creatures?"
msgstr "Grüü, vergeet jy dat ons OOK nag gediertes is?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:309
msgid "Err... well..."
msgstr "Uhm... wel..."
#. [scenario]: id=06_Black_Flag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:5
msgid "Black Flag"
msgstr "Swart Vlag"
#. [side]: type=General, id=Slowhand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:31
msgid "Slowhand"
msgstr "Slowhand"
#. [side]: type=General, id=Harman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:65
msgid "Harman"
msgstr ""
#. [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:114
msgid "Affman"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:122
#, fuzzy
msgid "Defeat Slowhand and Harman"
msgstr "Oorwin Slowhand"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:174
msgid "So, here is Tirigaz. But what’s going on?"
msgstr ""
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:178
msgid ""
"Looks like humans have attacked here too. You were right, Kapou’e, the "
"humans have declared all-out war on us."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:182
msgid ""
"Listen, if we are to meet with the rest of the Great Council, we have to "
"repel this attack. You shamans hide here in the forest until we defeat them. "
"It will be faster and easier for us if we don’t have to worry about "
"protecting you."
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:186
#, fuzzy
msgid "This is a wise choice. Good luck, Son of the Black-Eye."
msgstr ""
"Dit is 'n wyse besluit. Mag jy die geluk aan jou kant hê, Seun van Swart-Oog."
#. [message]: speaker=Slowhand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:191
#, fuzzy
msgid ""
"Haha! Our plan is going well, let’s surround them on land while our allies "
"attack them from sea!"
msgstr ""
"Haha! Ons plan verloop goed. Ons omsingel hulle op die land terwyl ons "
"bondgenote hulle van die see af aanval!"
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:208
msgid "Look, a party of our kind approaches from the North."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:213
msgid "Greetings from Kapou’e, Son of the Black-Eye Karun."
msgstr ""
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:218
msgid "Son of the great Black-Eye Karun?! You do us honor, Chief."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:223
msgid "Do not grovel like humans, just tell me what’s going on here."
msgstr ""
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:228
msgid ""
"I don’t really know, one day all was calm and peaceful and the next day a "
"fleet of human ships showed up and began spewing out troops. Did our best to "
"hold them off, but they captured the northern keep. And then human "
"reinforcements arrived from their settlements to the South."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:233
#, fuzzy
msgid "Are the shamans safe?"
msgstr "Red die Toordokters"
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:238
msgid ""
"When we realized that there was no way we could hold the humans off, we sent "
"them east to a place near the Mourned Hills along with most of our women and "
"children. The majority of our grunts and archers went with them to ensure "
"their safety. The rest of us remained here to buy them some time. It has "
"been three days since their evacuation."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:243
#, fuzzy
msgid ""
"Wise decision. We have actually come to speak to the shamans, but while we "
"are here we must help you out of this scrape. Grüü, fight the humans if you "
"must, but don’t be reckless. Getting me to the Tirigaz keep so I can rally "
"our forces for the counterattack must be our first priority. And, I need you "
"to stay alive. We can’t defeat them by sea without ships, but we can destroy "
"the foothold they have gained on the land."
msgstr ""
"Ons word van beide kante af aangeval! Grüü, stuit hulle terwyl ek na Tirigaz "
"toe gaan vir hulp sodat ons 'n teen-aanval kan loots. Ons kan nie die "
"seerowers verslaan sonder 'n vloot nie, maar ons kan wel ontslae raak van "
"die mense in hierdie streek."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:248
#, fuzzy
msgid "I love this strategy, Chief!"
msgstr "Ek hou van hierde stragegie, meester!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:332
#, fuzzy
#| msgid "Pillage! Let’s plunder these orcs!"
msgid "Let’s get those orcs!"
msgstr "Verwoesting! Kom ons plunder hierdie Orke!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:357
msgid "Aaaargh! I die!"
msgstr "Aaaargh! Ek sterf!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:361
#, fuzzy
msgid "Finally, you pay for what you did to my orc brothers!"
msgstr ""
"Uitendelik het jy betaal vir alles wat jy aan my Ork broers gedoen het!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:371
msgid ""
"We are victorious at last. Someone go tell the shamans that they can come "
"out now."
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:387
msgid ""
"Congratulations on your victory, Kapou’e. You do honor to the memory of your "
"father."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:391
msgid ""
"Thanks, but I have news. Since the forces here were certain they were going "
"to be defeated, they sent the shamans to the Mourned Hills. If we want to "
"meet them, we must go after them."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:395
msgid ""
"They most probably took the route through the foothills. The journey is time "
"consuming but much safer compared to the direct route through the Desert of "
"Death."
msgstr ""
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:399
#, fuzzy
msgid ""
"Oh, great. That means we have to cross the Desert of Death which is full of "
"poisonous giant scorpions and human outlaws. And bypassing it would take too "
"long! Not to mention after this desert, we’ll have to cross the Silent "
"Forest!"
msgstr ""
"Maar dit is verby die Woestyn van die Dood, wat vol reuse giftige skerpioene "
"en rowers is. Om rondom te gaan sal verewig neem! Om nie eens te praat van "
"die Stille Woud na die woestyn nie!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:403
#, fuzzy
msgid ""
"Well, we have no choice... I’ve never tasted scorpions but I am sure they "
"are good. This journey will be fun."
msgstr ""
"Ons het geen keuse nie... Ek het nog nooit skerpioen geeet nie, maar die "
"reis beloof om opwindend te wees."
#. [scenario]: id=07_The_Desert_of_Death
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:4
msgid "The Desert of Death"
msgstr "Die Woestyn van Die Dood"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:20
#, fuzzy
msgid "Reach the Oasis in the Southeast"
msgstr "Red die Toordokters"
#. [side]: type=Assassin, type=Rogue, id=Ar-Dant
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:85
#, fuzzy
msgid "Ar-Dant"
msgstr "Ar Dant"
#. [side]: type=Assassin, type=Rogue, id=Ar-Dant
#. [side]
#. [side]: type=Elvish Champion, id=Thelarion
#. [side]: type=Dwarvish Steelclad, id=Darstang
#. [side]: type=General, id=Earl Lanbec'h
#. [side]: type=General, id=Arthain
#. [side]: type=Lieutenant, id=Hanak
#. [side]: type=Bandit, id=Sagmar
#. [side]: type=General, id=Telthys
#. [side]: type=General, id=Fredor
#. [side]: type=General, id=Georan
#. [side]: type=Grand Marshal, id=Earl Lanbec'h
#. [side]: type=Orcish Warlord, id=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:98
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:119
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:147
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:75
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:133
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:157
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:173
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:106
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:82
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:96
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:122
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:141
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:159
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:177
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:92
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:131
msgid "Villains"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:118
msgid ""
"Resting during the day and doing most of their marching by night, the party "
"moved steadily through the sand for two days."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:124
msgid ""
"The heat of the day and the chill of the night wore heavily on the orcs. "
"Fortunately, they didn’t encounter any giant scorpions, but neither did they "
"discover any source of food or water."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:130
msgid ""
"By the dawn of the third day the party was hungry, tired and weary, but "
"according to their map, a good-sized oasis was not far away."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:136
msgid ""
"Just then, however, a strong wind began to blow. It rapidly increased in "
"fury, whipping hot sand up all around them. They could see little further "
"than the reach of their hands and it began to seem they would be buried "
"alive by smothering sand."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:165
msgid "Ack! This blasted sand!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:170
#, fuzzy
msgid ""
"I’m hungry and we found no giant scorpion yet. I’m sure it would be tasty."
msgstr ""
"Ek is honger en ons het nog geen reuse skerpioene gevind nie. Ek is seker "
"die skerpioene sal vorentoe smaak."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:174
#, fuzzy
msgid ""
"I hope we won’t find one! They are terrible armored beasts; your hammer "
"would be useless against their heavy shells."
msgstr ""
"Ek hoop ons kry nie een nie! Hulle is gepantserde gedrogte en julle Trol "
"kieries is nutteloos teen hulle dik huide."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:178
#, fuzzy
msgid ""
"I’ve been told the best way to defeat them is to attack their eyes with "
"sharp blades, set them afire, or pierce them with arrows. But I hope too we "
"won’t meet them."
msgstr ""
"Daar word vertel dat die beste manier om hulle te verslaan is om met swaarde "
"of dolke die oë aan te val. Ek sou nie jammer wees nie as ons hulle kon "
"vermy."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:182
msgid ""
"I wouldn’t worry about the scorpions right now, I would worry about getting "
"out of this sandstorm! These things can last for weeks, and if we aren’t "
"buried alive by all the sand, we will die of hunger and thirst."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:186
msgid "Hurry then, break camp, we must get to the oasis!"
msgstr ""
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:191
msgid "What?! Through all this chaos?!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:196
msgid "We don’t have any other choice. If we remain here, we’ll die."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:220
#, fuzzy
msgid ""
"Finally we’ve done it! Now let’s wait out this sandstorm, resupply and get "
"some rest before we continue on our journey."
msgstr "Ons was suksesvol! Nou het ons rus nodig voordat ons verder reis."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:288
msgid "There you go, Grüü, there is your giant scorpion!"
msgstr ""
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:293
msgid "Oh great, perfect timing."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:298
msgid "Yeah, I am really hungry."
msgstr ""
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:303
msgid "That is not what I meant!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:320
msgid "Ahh, finally! Lunchtime!"
msgstr ""
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:325
msgid "You trolls are just sick!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:330
msgid "Yuck! Disgusting! These things taste horrible!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:335
msgid ""
"I don’t know if you should have eaten that, Grüü, you don’t look so good."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:340
msgid "Ugh... I feel sick."
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:345
msgid "Hmmm, it seems that scorpions are poisonous."
msgstr ""
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:350
msgid "But what about Grüü?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:355
msgid ""
"Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:360
msgid "(Puke)"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:408
msgid ""
"Hold it right there! This oasis is ours! Begone or you all will be killed!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:413
msgid ""
"Look, fool, we are in the middle of a sandstorm, and we are almost "
"completely out of food and water. There is no way we can keep going without "
"stopping at this oasis."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:418
msgid "I don’t care, get lost!"
msgstr ""
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:423
msgid "It’s no use reasoning with them, Kapou’e, they aren’t going to listen."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:428
msgid ""
"Yeah, I can see that. Well, I guess we have to clean these rabble out of "
"here."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:464
msgid "... Food...!"
msgstr ""
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:469
#, fuzzy
msgid "... Water...!"
msgstr "Uhm... wel..."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:474
msgid "... Come... on..., people...! We have... to... keep... going..."
msgstr ""
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:479
msgid "... Can’t... The... heat... is... too... much..."
msgstr ""
#. [scenario]: id=08_Silent_Forest
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4
msgid "Silent Forest"
msgstr "Stille Woud"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:20
#, fuzzy
msgid "Defeat the elves"
msgstr "Maak al die vyand se leiers dood"
#. [side]: type=Elvish Sharpshooter, gender=female, id=Lucile
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:76
msgid "Lucile"
msgstr "Lucile"
#. [side]: type=Elvish Captain, id=Raceme
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:95
msgid "Raceme"
msgstr "Raceme"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:114
msgid ""
"As soon as the sandstorm died down, Kapou’e and his men — eager to escape "
"the searing heat — left the oasis and continued on their trek."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:120
msgid ""
"It was with great relief that they finally spotted the Silent Forest on the "
"evening of their second day. They quickly made camp in the hope of getting "
"some much needed rest. However, as dawn approached, a thick fog rolled in "
"and all the natural sounds of the forest died away — leaving everything "
"deathly quiet."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:148
msgid ""
"This fog and the silence are starting to unsettle me. What is this place, "
"anyway?"
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:152
#, fuzzy
msgid ""
"It has not always been like this. A lot of hunters from the tribes used to "
"hunt here and fish in the River Bork. But that all changed a few years ago. "
"Now, few would enter here unless forced."
msgstr ""
"Dit was nie altyd so stil hier nie. Baie jagters van verskeie stamme het "
"hier gejag en visgevang in die Bork rivier. Maar deesdae wil niemand in die "
"woud ingaan tensy hulle geforseer word nie."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:156
msgid "What happened? Why did people stop coming here?"
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:160
#, fuzzy
msgid ""
"The fact is that few people entered this forest and returned home safe. I am "
"not sure, but most likely, this forest is full of elvish renegades."
msgstr ""
"Die feit van die saak is dat baie min mense wat ooit hierdie woud binnegaan, "
"ongeskonde weer uitgaan. Hoogs waarskynlik is die woud vol Elfse renegate."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:164
#, fuzzy
msgid ""
"What would elves be doing so far into orcish territory? Anyway, we need some "
"rest. We are sufficiently armed to cope with a bunch of elvish poachers. If "
"we meet any, we’ll cut them to pieces."
msgstr ""
"In elk geval, ons het rus nodig. Ons het genoeg wapens om ons te beskerm "
"teen Elfse wilddiewe. As ons van hulle ontmoet sal ek hulle met graagte tot "
"in die Bork rivier jaag."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:201
msgid "Elves! I was right, this place is infested with the skinny weaklings."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:207
msgid ""
"Elves! You were right, Gork, this place is infested with the skinny "
"weaklings."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:214
msgid "Blast it, the orcs have discovered us."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:219
msgid "What is your purpose for trespassing on orcish territory?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:224
msgid "Fool, do you really think we are going to tell you?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:229
msgid ""
"Men, capture one of these elves and interrogate him. I am sure that will get "
"us some answers."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:241
msgid "Now we’re going to have some answers out of you."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:246
msgid "You might as well go ahead and kill me, I’m not telling you anything."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:251
msgid "Very well then..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:256
msgid "Some time later..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:262
msgid "So you elves have set up an enclave here have you. Why is that?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:267
msgid ""
"We made an agreement with the humans some time ago. They were planning a "
"major assault on you war-mongers, and the humans pledged that if we assisted "
"them they would give us a large chunk of your territory once the battle was "
"over."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:272
msgid ""
"Why would you elves want still more territory? You already have the "
"undisputed rule of the whole elvish forest."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:277
msgid ""
"Yes, but our prince has been banished from those lands for collaborating "
"with humans. He now seeks to carve out an empire for himself."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:282
msgid ""
"Hmmm, interesting. So you set up a base here to launch your attacks on us. "
"Is that right?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:287
msgid "Yes, that is correct."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:292
msgid ""
"Well folks, it looks like we have our work cut out for us. We must destroy "
"this enclave."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:311
msgid "As for this weakling, I’ll personally behead her."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:318
msgid "As for this weakling, I’ll personally behead him."
msgstr ""
#. [message]: speaker=second_unit
#. In this string, the speaker is male while the person described as a "weakling" is female.
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:335
#, fuzzy
msgid "female^With pleasure. But what should I do with this weakling?"
msgstr "Wat moet ons doen, leier?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:340
msgid "Behead her."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:347
#, fuzzy
msgid "With pleasure. But what should I do with this weakling?"
msgstr "Wat moet ons doen, leier?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:352
msgid "Behead him."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:361
msgid "Ahhhhh!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:370
#, fuzzy
msgid ""
"Good work, men, we’ve done it! Now we don’t have to worry about these elves "
"attacking us. Let’s get some rest and continue our journey."
msgstr "Ons was suksesvol! Nou het ons rus nodig voordat ons verder reis."
#. [message]: speaker=Lucile
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:388
msgid ""
"Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed."
msgstr ""
#. [unit]: type=Elvish Scout, id=Linduilas
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:397
msgid "Linduilas"
msgstr ""
#. [message]: speaker=Linduilas
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:402
msgid "As you command, my lady."
msgstr ""
#. [scenario]: id=09_Shan_Taum_the_Smug
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:4
msgid "Shan Taum the Smug"
msgstr "Die Selfvoldane Shan Taum"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:20
msgid "Survive the Shan Taum menace for 20 turns"
msgstr "Oorleef die Shan Taum gevaar vir langer as 20 beurte."
#. [objectives]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:24
#, fuzzy
msgid "Defeat Shan Taum"
msgstr "Oorwin Slowhand"
#. [side]: type=Orcish Warlord, id=Shan Taum
#. [unit]: type=Orcish Warlord, id=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:60
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:145
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:124
msgid "Shan Taum"
msgstr "Shan Taum"
#. [side]: type=Orcish Warlord, id=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69
msgid "Rivals"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:78
msgid ""
"After clearing out the elves from the Silent Forest, Kapou’e and his party "
"set out on the last leg of their journey. Within a few days they finally "
"reached the city of Lmarig in the Mourned Hills, which was then ruled by "
"Shan Taum the Smug."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:107
#, fuzzy
msgid "At last, here are the Mourned Hills! We can only hope for the best."
msgstr "Uiteindelik! Hier is die Mourned Hills. Ek hoop alles is nou OK."
#. [message]: speaker=Grüü
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:112
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:290
msgid "Why?"
msgstr "Hoekom?"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:117
#, fuzzy
msgid ""
"You are a troll, so you don’t know. These lands are ruled by Shan Taum the "
"Smug, who was a rival of Black-Eye Karun."
msgstr ""
"Jammer dat die Trolle nie weet dat hierde area in die hande van Shan Taum is "
"nie. Shan was 'n mededinger van die Swart Oog Karun."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:122
#, fuzzy
msgid "I doubt he would welcome the son of the Black-Eye."
msgstr "Ek twyfel of hy die Seuan van Swart Oog sal verwelkom."
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:126
#, fuzzy
msgid ""
"Who is that? Kapou’e! What are you doing in my lands, you weakling runt?"
msgstr "Wie is dit? Kapou'e? Wat maak jy in hierdie area jou gespuis ?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:131
msgid "Hold on, Shan Taum. We seek the Great Council, not a quarrel with you."
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:136
msgid ""
"Bwahaha! You are nothing! Where is your land? You became a beggar. You are "
"as pathetic as your father!"
msgstr ""
"Bwahaha! Jy is 'n nikswerd! Waar is jou land? Jy het 'n bedelaar geword. Jy "
"is so pateties soos jou vader!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:141
#, fuzzy
msgid ""
"How can you talk that way about my father, you miserable coward?! I’ll make "
"a mug from your skull!"
msgstr ""
"Hoe kan jy so van my vader praat jou mislike lafaard? Ek sal 'n koffie-beker "
"van jou skedel maak!"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:145
msgid "Really? What would you drink with it? Mint cordial?"
msgstr "Regtig ? En wat wil jy daarmee saamdrink? 'n Peperment Drankie?"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:150
msgid ""
"Exasperated, Kapou’e launched an attack on his fellow orc Shan Taum the Smug."
msgstr "Hoogs verergd val Kapou'e sy Ork-broer Shan Taum aan. "
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:157
msgid "Fabstep"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:158
msgid "Klebar"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:159
msgid "Echarp"
msgstr ""
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:162
#, fuzzy
msgid ""
"What is this? Are you mad?! Humans are to besiege our fortress at Prestim "
"and you are fighting each other?!"
msgstr ""
"Wat gaan nou aan? Is julle dan mal? Die Mense-ras is besig om ons fort by "
"Prestim aan te val en julle baklei ondermekaar?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:167
msgid "Well, ermmm..."
msgstr "Wel, ermmm..."
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:171
#, fuzzy
msgid ""
"Kapou’e, rumors tell of you making a long trip to seek assistance from us, "
"and escorting Pirk, Gork and Vraurk. The Council is grateful for that."
msgstr ""
"Kapou'e, die gerugte is dat jy 'n lang reis onderneem om vir hulp van ons te "
"vra, en dat jy Pik, Gork en Vraurk begelei. Die Raad is dankbaar daarvoor."
#. [message]: speaker=Fabstep
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:175
msgid "I know what you want from us but I’m afraid we can’t help you."
msgstr ""
"Ek weet wat jy van ons verwag maar ons kan jou ongelukkig nie help nie."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:179
#, fuzzy
#| msgid "Really? But my people..."
msgid "But my people..."
msgstr "Regtig? Maar my mense..."
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:183
#, fuzzy
msgid ""
"You don’t understand. Orcs have been divided for ages. The only one who gave "
"us some unity was your father, Black-Eye Karun. When we heard rumors of your "
"exploits, we understood that you are a worthy son of your father."
msgstr ""
"Jy verstaan nie. Die Ork-nasie is al vir eeue heen verdeeld. Die enigste een "
"was ons verenig het was you vader, Swart Oog Karun. Ons het gerugte van jou "
"ervaringe gehoor en vertrou jy is 'n seun wat in jou vader se voetspore kan "
"volg."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:187
#, fuzzy
msgid ""
"This is true. Now we are pressed from all sides by humans and elves; we need "
"a leader that can unite all banners. This one is you!"
msgstr ""
"Dit is waar. Ons word gedruk van alle kante deur die Mense-ras en die Elwe- "
"ons het 'n leier nodig wat al die stamme kan verenig. Daai leier is JY!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:191
msgid "Thank you."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:195
msgid "Did you hear? There is a battle waiting for us at Prestim!"
msgstr "Het jy gehoor? Daar is 'n veldslag wat vir ons wag by Prestim!"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:199
msgid ""
"Kapou’e, if Prestim falls, humans will have a strong bridgehead on this side "
"of the river and your people won’t be safe. You are the only one that can "
"help us defend Prestim!"
msgstr ""
"Kapoue'e as Prestim val sal die Mense-ras 'n sterk teenwoordigheid aan die "
"kant van die rivier hê en ons sal nie veilig wees nie. Jy is die enigste een "
"wat ons kan help met die verdediging van Prestim!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:203
#, fuzzy
msgid ""
"Go defend Prestim, Kapou’e. In the meantime, now that the Council is "
"complete again, we will decide. We may have to form the Great Horde again "
"and make you its leader."
msgstr ""
"Los solank jou mense hier Kapou'e - hulle is vir eers veilig - en gaan help "
"verdedig Prestim. Intussen, noudat die Raad weer voltallig is, sal ons "
"besluit of die tyd aangekom het om die Groot Horde weer te vorm en of ons "
"jou gaan leier maak daarvan."
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:248
#, fuzzy
msgid "Nooo! Don’t kill me, I surrender to you, little earthworm."
msgstr "Neee! Moenie my doodmaak nie ! Ek gee oor aan jou, jou klein wurm."
#. [scenario]: id=10_Saving_Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:12
msgid "Saving Inarix"
msgstr "Redding van Inarix"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:31
msgid "Destroy the southern part of the bridge"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:35
msgid "Wait for Inarix’s arrival from the south on turn 4"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:48
#, fuzzy
msgid "Escort Inarix and at least four saurians to Prestim."
msgstr ""
"Bring Inarix en ten minste vier Sauriane na die fort op die Gork Rivier"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:75
msgid "Whoever detonates the bridge will die."
msgstr ""
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:78
#, fuzzy
msgid ""
"In order to recruit saurians later on, bring Inarix and at least four "
"saurians to safety."
msgstr ""
"Bring Inarix en ten minste vier Sauriane na die fort op die Gork Rivier"
#. [side]: type=Elvish Champion, id=Thelarion
#. [unit]: type=Elvish Champion, id=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:101
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:63
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:190
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:135
msgid "Thelarion"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:130
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:85
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:77
msgid "Darstang"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:159
msgid "Plonk"
msgstr "Plonk"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:205
#, fuzzy
msgid ""
"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The "
"fortified bridge over the River Bork was taken this morning by a small "
"commando of elves. We have already tried to assault it twice without success."
msgstr ""
"Versterkings! Uiteindelik! Wie julle ook al is, julle is welkom in Prestim! "
"Die gefortifiseerde brug oor die Gork rivier is vanoggend deur 'n klein "
"kommando van Elwe oorgeneem. Ons het die brug al twee keer aangeval sonder "
"enige sukses."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:209
#, fuzzy
msgid "Ah! They are no match against my hammer."
msgstr "Ah, hulle staan nie 'n kans teen my Roede(Mace) nie!"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:213
#, fuzzy
msgid ""
"There is worse; our scouts report that our saurian allies led by Inarix are "
"still trapped on the other side of the river some miles away. They won’t be "
"able to cross the river."
msgstr ""
"Dit is slegte nuus. Ons verkenners rapporteer dat ons Saurian bondgenote nog "
"gekeer word deur 'n blokkade aan die anderkant van die rivier, myle ver. "
"Hulle sal nie oor die rivier kan kom nie."
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:217
msgid ""
"Elves and dwarves have joined humans against us and have set up camp nearby. "
"Humans will arrive soon. We must destroy the southern bridge on the river."
msgstr ""
"Elwe en Dwerge het by die Mense aangesluit en hulle kampeer naby. Die Mense "
"sal binnekort hier wees. Ons moet die suidelike brug oor die rivier "
"vernietig. "
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:221
msgid ""
"If Inarix falls prey to those humans, then we won’t be able to count on "
"their help in this struggle. We must do something!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:226
#, fuzzy
msgid "I know what we must do. Kill elves and help Inarix cross."
msgstr ""
"Ek weet wat ons moet doen. Maak dood die Elwe en help Inarix om oor te gaan."
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:230
msgid "It won’t be that easy! Our enemies are well entrenched."
msgstr "Dit sal nie maklik wees nie! Ons vyande is deeglik ingegrawe."
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:234
#, fuzzy
msgid ""
"We can capture the southern bridge and keep it open for the saurians. When "
"the bulk of them have crossed, someone needs to go and light the barrel of "
"oil we have set up beside the bridge to destroy it. Any warriors trapped on "
"the bridge or on the other side of the river will perish!"
msgstr ""
"Ons sal die suidelike brug saboteer wanneer meeste van die Saurianers "
"oorgekruis het. Elke vegter wat op die brug vasgekeer is of aan die ander "
"kant van die rivier is - sal sneuwel."
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:241
msgid ""
"Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest "
"have reinforced Prestim. It is time to avenge the death of our fallen kin my "
"friends — get them!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:245
msgid ""
"Ahhh, it’s ‘the Prince’ from the Silent Forest. Unfortunately, I don’t think "
"we can deal with him now, we have to focus on saving Inarix."
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:252
#, fuzzy
msgid "Inarix"
msgstr "Redding van Inarix"
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:271
#, fuzzy
msgid ""
"Hurry-hurry, friends. Lanbec’h and his kind are right on our tails, we must "
"reach Prestim quickly."
msgstr ""
"Hier is ons my vriende. Graaf Lanbec'h en sy trawante is kort op ons hakke! "
"Ons moet vinnig maak!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:358
msgid "Bah! I’m not going to blow myself to bits!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:376
msgid "Grüü, stay away from that thing! I still have a use for you!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:382
msgid "Uh... Fine, Chief!"
msgstr ""
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:400
msgid "I’m not going to do it!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:429
msgid "Get away from there you idiot, I’m still over here!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:444
msgid "Hey, don’t light it up, I’m not safe!"
msgstr ""
#. [message]: speaker=Grüü
#. To "blow up" means "to make something explode".
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:468
msgid "Chief, we can’t be blowing up the bridge before Inarix is here, can we?"
msgstr ""
#. [then]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:480
msgid ""
"Chief, Inarix hasn’t yet made it across! Are you really sure you want to do "
"this?"
msgstr ""
#. [else]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:484
msgid "I’m ready, Chief!"
msgstr ""
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:493
msgid "Let her blow!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:498
msgid "Bye bye, $unit.name|!"
msgstr ""
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:510
#, fuzzy
msgid "Damn you, Son of the Black-Eye! You’ll pay for this!"
msgstr ""
"Dit is 'n wyse besluit. Mag jy die geluk aan jou kant hê, Seun van Swart-Oog."
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:524
msgid "No, wait!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:531
msgid "Aaaaaaaargh!"
msgstr ""
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:547
msgid "Wait a moment."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:552
msgid "Phew!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:609
msgid ""
"Blast it! The saurians have had too many casualties in order for them to be "
"of any real help to us. We won’t be able to recruit them in the future."
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:655
#, fuzzy
#| msgid ""
#| "This has taken too much time, we should send all of our troops and send "
#| "these creatures back to hell."
msgid ""
"This isn’t working. Mobilize all our troops and send these creatures back to "
"hell."
msgstr ""
"Dit het te veel tyd in beslag geneem, ons moet al ons manskappe kry sodat "
"ons hierdie gedrogte kan terugstuur na die hel waarvandaan hulle kom."
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:659
msgid "It won’t be said that Elves were braver than us, everyone attack!"
msgstr ""
"Laat daar nie vertel word dat die Elwe is dapperder as ons nie, almal val "
"aan! "
#. [unit]: type=General, id=Earl Lanbec'h
#. [side]: type=General, id=Earl Lanbec'h
#. [side]: type=Grand Marshal, id=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:678
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:708
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:144
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:80
#, fuzzy
msgid "Earl Lanbec’h"
msgstr "Graaf Lanbec'h"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:694
#, fuzzy
msgid "At them! Rip them to the last!"
msgstr "Val die Sauriane aan! Vernietig almal tot die laaste een!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:698
msgid "It is too late, we are defeated."
msgstr "Dit is te laat, ons is verslaan."
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:718
msgid ""
"So, the elves and dwarves failed to take the fortress and the beasts were "
"able to muster a defense. No matter. Once the vanguard of my army arrives, I "
"will storm their pitiful fortress myself."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:758
msgid "The green earth will curse you for this..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:770
msgid "Curse you, foul orc!"
msgstr ""
#. [scenario]: id=11_Clash_of_Armies
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:4
msgid "Clash of Armies"
msgstr "Stryd van Leërs"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:20
msgid "Defend Prestim successfully for four days"
msgstr "Verdedig Prestim sukselvol vir vier dae"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25
msgid ""
"You don’t control all villages on the north side of the river when turns run "
"out"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:233
msgid "Telamir"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:234
msgid "Angthur"
msgstr ""
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:255
#, fuzzy
msgid "So here we are, and they are preparing to assault."
msgstr "So hier is ons, hulle maak reg om aan te val."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:260
#, fuzzy
msgid "Prestim’s walls are rock-hard, they’ll waste themselves on them."
msgstr "Prestim se mure is rotsvas, dit sal afbreek op hulle."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:265
msgid ""
"I’m not that sure. Every fortress has its own weakness. Prestim’s walls are "
"strong but long, and it is difficult to defend them from many directions at "
"once. This Earl Lanbec’h must know they can’t break through by only fording "
"the river where the bridge previously stood, so he must have a better plan "
"than that."
msgstr ""
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:270
#, fuzzy
msgid ""
"We’ve received messengers from the Council, saying that they are gathering "
"tribes into the Great Horde."
msgstr ""
"Ek was besoek deur verskeie bodes van die Raad. In die boodskappe is "
"verduidelik dat hulle al die volke van die Groot Hordes gaan herenig."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:275
msgid "Great! When do they arrive?"
msgstr "Goed! Wanner arriveer hulle?"
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:280
#, fuzzy
msgid "In four days. I fear it will be too late."
msgstr "In ten minste vier dae. Ek vrees dit sal nie betyds wees nie."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:285
msgid ""
"Fool! We can hold that long. But we have to have Prestim firmly in control "
"when the shamans arrive with the Great Horde. We can’t let the humans "
"establish a foothold on this side of the river..."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:295
msgid ""
"... because if we cannot decisively beat these humans, the other tribes "
"won’t think us strong enough to lead them. Each chieftain will try to claim "
"leadership of the horde for themselves, and the humans will be able to break "
"through our defenses."
msgstr ""
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:300
msgid "Great."
msgstr "Goed"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:379
msgid "Look, the humans are boarding a ship!"
msgstr ""
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:900
msgid "Charge!"
msgstr ""
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:909
msgid "Get them!"
msgstr ""
#. [unit]: type=Merman Warrior, id=Plouf
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1042
msgid "Plouf"
msgstr "Plouf"
#. [message]: speaker=Plouf
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1053
msgid "We arrive to honor our alliance, Earl Lanbec’h."
msgstr "Ons is hier om ons verbondskap met Graaf Lanbec'h te vereer."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1058
msgid "Curses! They have fish-men on their side."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1141
msgid ""
"The Great Horde is almost here! Drive them out of our villages now!"
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1178
msgid "Here we are!"
msgstr ""
#. [message]: role=greathordewarlord1
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1183
msgid ""
"What’s this? This weakling has let humans enter Prestim? I will lead the "
"horde and push them to the river!"
msgstr ""
#. [message]: role=greathordewarlord2
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1189
msgid ""
"Bah! I’m the only one strong enough to drive out the humans! The Great Horde "
"follows me!"
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1195
msgid ""
"Look at that, the stupid orcs are starting to fight amongst themselves! "
"Now’s our chance, everyone attack!"
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1206
#, fuzzy
#| msgid "Here we are! Hold on Prestim, we arrive to push them to the river!"
msgid "Here we are! Hold on Prestim, we will help you push them to the river!"
msgstr "Hier is ons! Wag net Prestim, ons sal hulle tot in die rivier druk!"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1211
msgid "They are too numerous now, RETREAT!"
msgstr "Daar is nou te veel van hulle - VAL TERUG!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1233
msgid ""
"The Great Horde at last! I was beginning to think they would never come."
msgstr ""
"Die Groot Horde uiteindelik! Ek het begin dink hulle sal nooit kom nie."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1238
#, fuzzy
#| msgid ""
#| "Your defense of Prestim was heroic, facing such opposition surely "
#| "undermined the morale of humans. Now they are retreating to their "
#| "fortresses and will not venture out anytime soon."
msgid ""
"Your defense of Prestim was heroic, facing such opposition surely undermined "
"the morale of the humans. Now they are retreating to their fortresses and "
"will not venture out again anytime soon."
msgstr ""
"Jou heldhaftige verdediging van Prestim en die oormag wat jy verslaan het "
"sal sekerlik die moreel van die menseras ondermyn. Hulle val nou terug na "
"hul kastele en sal nie gou weer uitkom nie."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1243
#, fuzzy
msgid ""
"It is now time to show them who we are and to lead the Great Horde in "
"pursuit. We will not rest until we destroy Earl Lanbec’h. Smite, stab, slay!"
msgstr ""
"Dit is nou tyd on vir hulle te wys wie ons is en om die Groot Horde aan "
"hulle hakskene te laat byt. Ons sal nie rus voordat Graaf Lanbec'h haweloos "
"is nie!"
#. [scenario]: id=12_Giving_Some_Back
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:5
msgid "Giving Some Back"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:32
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:34
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:34
#, fuzzy
msgid "Death of Al’Brock"
msgstr "Dood van Grüü"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:37
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:36
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:38
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:38
#, fuzzy
msgid "Death of Flar’Tar"
msgstr "Dood van Inarix"
#. [side]: type=General, id=Arthain
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:80
msgid "Arthain"
msgstr ""
#. [side]: type=Lieutenant, id=Hanak
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:101
msgid "Hanak"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:120
msgid ""
"With the arrival of the Great Horde, and the humans having retreated, the "
"united orcish forces held a council of war."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:126
msgid ""
"After a fair amount of squabbling — for some of the older warlords were "
"reluctant to let this young upstart lead them — and a few consequent "
"executions, leadership of the horde was formally bestowed upon Kapou’e."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:132
msgid ""
"Riders were dispatched in all directions to gather intelligence and to "
"pinpoint the exact locations of hostile forces."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:138
msgid ""
"The horde was then split into two forces. On the advice of the shamans, "
"Kapou’e placed one force under the leadership of Shan Taum the Smug, who — "
"despite his obnoxious nature — was a fierce and capable leader. He was sent "
"to Bitok, the most southwestern orcish city, to cut off the humans already "
"invading the port city of Tirigaz, and to stop any further human incursion "
"into orcish territory."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:145
msgid ""
"Kapou’e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city "
"just north of the Mourned Hills — to organize any remaining orcish forces as "
"well as create an arms and supply depot."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:151
msgid ""
"Kapou’e himself — desiring to settle this business once and for all — led "
"his remaining forces to Dorest, the human city due southeast of Prestim, to "
"which Earl Lanbec’h had retreated."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:226
msgid ""
"Earl Lanbec’h, you slimy coward, come out and face me if you have the guts!"
msgstr ""
#. [message]: speaker=Arthain
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:232
msgid ""
"Sorry there, old chap. You’re deemed too insignificant for the likes of the "
"Earl to deal with. He’s left that pleasure to me instead."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:237
msgid ""
"Foolish human. Attack, men! I want that city to be orcish territory within "
"the week. Smite, stab, and slay!"
msgstr ""
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:244
msgid ""
"Easier said than done, Chief. There are many humans in that city. And they "
"are well armed, too."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:249
msgid "No matter. Horde smash!"
msgstr ""
#. [scenario]: id=13_The_Dwarvish_Stand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:4
msgid "The Dwarvish Stand"
msgstr ""
#. [side]: type=Bandit, id=Sagmar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:91
msgid "Sagmar"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:104
msgid ""
"After conquering and occupying Dorest, Kapou’e and his men set themselves to "
"stabilizing the area and bringing it firmly under iron-hard orcish rule."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:110
msgid ""
"After a few weeks of putting down minor rebellions and clearing out the last "
"human strongholds, the first snows of the long northern winter began to "
"fall. A few days after the first snowfall, a goblin rider — half dead from "
"exhaustion — raced into Dorest with news that Borstep was under siege by a "
"large force of dwarves, outlaws and elves."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:116
msgid ""
"The orcish commanders were stunned. How had such a large enemy force "
"penetrated so deep and so far into orcish territory, especially without "
"their knowledge? How also had their enemies known to strike at Borstep, "
"which was the rally point for orcish forces as well as their main arms and "
"supply depot?"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:122
msgid ""
"Kapou’e suspected some sort of treachery. Under the assumption that human "
"attacks would be minimal due to the harsh weather, he left only a small "
"force to defend Dorest while he and the main horde of orcs sped to the aid "
"of Borstep."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:128
msgid ""
"Rushing to reach Borstep before the river froze up for the winter, the orcs "
"sailed up the River Bork. Paddling day and night, the horde barely managed "
"to get through the Silent Forest before the river froze solid. Beaching "
"their crafts, they marched the last leg of their journey through the "
"deepening snow of the Mourned Hills."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:134
msgid ""
"As they crested the last hill before the city, the sight before them cast "
"them into gloom; there was nothing left of Borstep. The walls had been "
"smashed, houses burnt and its inhabitants driven out or slaughtered. Of the "
"orcish shamans there was no sign."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:140
msgid ""
"With eyes burning with apprehension and rage, Kapou’e sent his riders out to "
"scour the land in all directions for the culprits while he made camp with "
"the rest of the horde. A few hours later, a rider reported back that he had "
"picked up a trail of a large body of dwarves, elves and humans heading east "
"through the mountains."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:146
msgid ""
"Breaking camp the following dusk, the horde set out in hot pursuit. By the "
"third day, they caught up with their enemies."
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:196
msgid "Pelondras"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:197
msgid "Trithalsul"
msgstr ""
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:201
msgid ""
"My my, look at this, two abandoned keeps. Probably built by those orcs in "
"one of their pointless wars against each other."
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:251
msgid "Blast it, the orcs have caught up to us."
msgstr ""
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:256
msgid ""
"Elf, our kind can move and fight far better and faster in these conditions "
"than your kind can. Take the orcish prisoners and hurry to Melmog. The "
"dwarves shall stop this orcish menace!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:261
msgid ""
"Very well, but our human allies will also stay behind and help you. After "
"all, we are dealing with the Son of the Black-Eye here."
msgstr ""
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:266
msgid "Bah, have it your way then. Now, hurry on your way elf."
msgstr ""
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:282
msgid ""
"Bah, cowardly little elves. No dwarf would have ever agreed to such a "
"proposal. Good riddance too, those elves just get in the way. Come on men, "
"it’s time to show those orcs our steel!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:288
msgid "Ahhh, nice. I finally get chance to squash dwarves again."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:294
msgid "Let’s make them pay for what they did to our people. Blood and steel!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:303
msgid "Victory! ... Grüü, what is that you are eating?"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:308
msgid ""
"A human-worm’s dog. Animal meat very tasty. When we fight humans again, can "
"I have a pony?"
msgstr ""
#. [scenario]: id=14_Back_Home
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:4
msgid "Back Home"
msgstr ""
#. [side]: type=General, id=Telthys
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:116
msgid "Telthys"
msgstr ""
#. [side]: type=General, id=Fredor
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:153
msgid "Fredor"
msgstr ""
#. [side]: type=General, id=Georan
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:171
msgid "Georan"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:188
msgid ""
"Having broken the dwarvish blockade, the horde continued on through the "
"mountain pass. Kapou’e began to recognize the lands about them and sure "
"enough, they soon found themselves back in the tribe’s homeland."
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:199
msgid "Valan"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:269
msgid "Well, boys, we’re home. I told you we would return one day."
msgstr ""
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:276
msgid "Boy, have they ever built this place up."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:282
msgid ""
"Listen up, orcs. Our main objective is to rescue the shamans. It won’t work "
"to take the human runts head-on while they sneak the shamans out the back "
"door."
msgstr ""
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:288
msgid "What are you thinking, Chief?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:294
msgid ""
"My men know the land well. Flar’Tar and Al’Brock, both of you take a scout "
"and circle around to the northeast and southeast respectively. Grüü, you "
"take your trolls and circle around to the northwest. If all goes well, we "
"shall surround them."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:300
#, fuzzy
msgid "I like this plan, Chief!"
msgstr "Ek hou van hierde stragegie, meester!"
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:306
msgid "You always like his plans, Grüü."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:312
msgid ""
"Of course. Squash elves, squash undead, squash dwarves, squash humans. "
"Squash them all, very good plan!"
msgstr ""
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:318
msgid "Well, he has the right idea, anyway."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:325
msgid ""
"Good, everyone move out. I will begin the attack from here. I want everyone "
"to be in position by first watch at the latest. Is that clear?"
msgstr ""
#. [message]: speaker=Flar'Tar
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:331
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:702
msgid "Yes, Chief."
msgstr ""
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:337
msgid "Understood."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:359
msgid "Uh, Chief..."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:365
#, fuzzy
msgid "... Yes, Grüü?"
msgstr "Dood van Grüü"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:371
msgid "Can I get some gold with me?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:377
msgid "Fine, take a hundred. Don’t lose it."
msgstr ""
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:444
msgid "I am in position, Chief."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:450
msgid "Excellent. Now, where are the others?"
msgstr ""
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:494
msgid "We made it."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:500
msgid "Good, but where is Grüü?"
msgstr ""
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:505
msgid "Dumb trolls, you can never rely on them."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:567
msgid "I’m here, Chief!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:573
msgid ""
"Blood and stone, Grüü! You were supposed to be in position by first watch. "
"It’s dawn!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:579
msgid "Err, sorry, there were some humans in way. We squash, no problem."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:585
msgid ""
"Better late than never. Now it’s time to kill! Let nobody escape! Everyone, "
"keep an eye out for the shamans."
msgstr ""
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:590
msgid "Sounds simple enough."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:613
msgid "Miserable elf, we want some answers!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:618
msgid "Ugh!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:623
msgid "SPEAK!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:628
msgid "... Well, what do you want to know?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:633
msgid "You can start by telling us who told you to strike at Borstep."
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:638
msgid "Uh... we have intelligence."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:643
msgid "Don’t make me hurt you more."
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:648
msgid ""
"I yield. Shan Taum the Smug told us that that’s where the shamans were, and "
"that it was a rally point and weapons depot for you orcs."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:653
msgid ""
"Bah, do not think you can break the unity of the horde with your stupid lies!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:658
msgid ""
"No really, it’s true. He is jealous of some young upstart called Kapou’e. He "
"says all the shamans ‘suck up’ to him just because his father had a black "
"eye or something like that."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:663
msgid ""
"Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:668
msgid "They’re... the humans killed them."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:673
msgid "You lie!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:678
msgid "I do not. Their bodies are frozen in the lake just over there."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:690
msgid "We had better go look."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:697
msgid "You had better go look."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:709
msgid "A few minutes later..."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:722
msgid ""
"The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want "
"every human and elf in this area slaughtered! Show no mercy, give no quarter!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:728
msgid "Chief! It’s true, the shamans have been murdered!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:734
msgid ""
"What?! The human-worms and tree-shaggers have gone too far! BLOOD AND "
"STEEL! I want every human and elf in this area slaughtered! Show no mercy, "
"give no quarter!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:739
#, fuzzy
msgid "What should I do with this one?"
msgstr "Wat moet ons doen, leier?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:745
msgid "Throw him in the lake. If he freezes to death, all the better."
msgstr ""
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:768
msgid "You retrieve $amount_gold of Grüü’s leftover gold."
msgstr ""
#. [scenario]: id=15_Civil_War
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:4
msgid "Civil War"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:25
#, fuzzy
msgid "Defeat all rebel leaders and..."
msgstr "Maak al die vyand se leiers dood"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:38
#, fuzzy
msgid "Then move Kapou’e to the signpost in the southwest"
msgstr "Skuif Kapou'e tot by die einde van die berge"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:47
#, fuzzy
msgid "Move Kapou’e to the signpost in the southwest"
msgstr "Skuif Kapou'e tot by die einde van die berge"
#. [side]: type=Orcish Warlord, id=Braga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:93
msgid "Braga"
msgstr ""
#. [side]: type=Orcish Warlord, id=Braga
#. [side]: type=Orcish Warlord, id=Meato
#. [side]: type=Orcish Warlord, id=Ragvan
#. [side]: type=Orcish Warlord, id=Kergai
#. [side]: type=Orcish Warlord, id=Orga
#. [side]: type=Orcish Warrior, id=Knorgh
#. [side]: type=Orcish Warrior, id=Nofhug
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:101
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:122
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:143
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:164
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:67
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:102
msgid "Rebels"
msgstr ""
#. [side]: type=Orcish Warlord, id=Meato
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:114
#, fuzzy
msgid "Meato"
msgstr "Jetto"
#. [side]: type=Orcish Warlord, id=Ragvan
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:135
msgid "Ragvan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Kergai
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:156
msgid "Kergai"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:176
msgid ""
"Infuriated by the murder of the shamans, the orcish horde massacred the "
"humans and their allies. In their rage, they scoured the snow for hours "
"looking for any survivors. Only when their rage was spent did the full "
"implications of the shamans’ deaths begin to sink in."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:182
msgid ""
"With the Council broken, there was now nothing left to hold the orcish "
"forces together. And if the orcish forces began to fight amongst themselves, "
"as they so often did, then the humans would eradicate them with ease."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:188
msgid ""
"Kapou’e vowed that this would not happen. Events had the smell of a "
"treacherous plot aimed at destroying the unity of the orcs. Furthermore, if "
"the tree-shagger was to be trusted, then Shan Taum the Smug was behind it "
"all. What an orc expected to gain from destroying his own race was beyond "
"Kapou’e, but he decided to march to Bitok personally and confront the "
"traitor. Bitok being on the far side of orcish territory, this would also "
"give him a good chance to clobber the orcs into working together again — the "
"old-fashioned way."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:194
msgid ""
"Furthermore, the troops who had been led by Kapou’e this far had grown to "
"respect him as a wise and capable leader, and they proclaimed their loyalty "
"to him. Delighted, Kapou’e sent detachments off in different directions to "
"bring in the other tribes, by force if necessary. Al’Brock was sent west, "
"along the route that Kapou’e had used to flee the human forces almost a year "
"before. Flar’Tar was sent directly south to rally the tribes along the "
"Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a "
"direct southwest beeline towards Bitok. They were all to meet in Dorest that "
"spring to repel the human attack that seemed certain to come."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:200
msgid ""
"Having thus made his plans, Kapou’e set out for Bitok to get to the root of "
"this treachery."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:225
msgid ""
"If we are going to make it to Bitok, and then back to Dorest before spring, "
"we have to get a move on. Break camp as soon as possible. Destroy all "
"opposition in your path, I want this area to be firmly under my control by "
"the time we are through here."
msgstr ""
#. [message]: speaker=Braga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:231
msgid "Black-Eye! We won’t submit to an upstart like you!"
msgstr ""
#. [message]: speaker=Meato
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:237
msgid ""
"Turn around and go back to where you came from or you’ll find your head on a "
"pike! Right?"
msgstr ""
#. [message]: speaker=Ragvan
#. [message]: speaker=Kergai
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:242
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:247
#, fuzzy
msgid "Right!"
msgstr "Rugh"
#. [message]: speaker=Kapou'e
#. "whupping" is not a typo for "whipping"; it is a Southern
#. American dialect word meaning "a severe beating".
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:255
msgid ""
"It’s been a chilly winter. How about we warm ourselves up a bit by giving "
"these traitors a good whupping, boys?"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:260
msgid "Yeah!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:337
msgid "Little orcs fun to squash too! Chief doesn’t let me too often."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:342
msgid "You can have as many as you want now, Grüü."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:362
msgid "This rabble won’t be a problem anymore."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:371
msgid "Got this tribe under control."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:380
#, fuzzy
msgid "This is what you get for deserting the Son of the Black-Eye."
msgstr ""
"Dit is 'n wyse besluit. Mag jy die geluk aan jou kant hê, Seun van Swart-Oog."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:389
msgid "This trash’s gone."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:411
msgid "Heehee, we wiped them out good."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:416
msgid "Now let’s get going, we have an appointment with Shan Taum."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:566
msgid ""
"I can’t leave these renegades unguarded at our rear. I must take care of "
"them before continuing."
msgstr ""
#. [scenario]: id=16_The_Coward
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4
msgid "The Coward"
msgstr ""
#. [side]: type=Orcish Warlord, id=Orga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:61
msgid "Orga"
msgstr ""
#. [side]: type=Orcish Warrior, id=Knorgh
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:83
msgid "Knorgh"
msgstr ""
#. [side]: type=Orcish Warrior, id=Nofhug
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:97
msgid "Nofhug"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:110
msgid ""
"Kapou’e and his followers made a grueling march across the frozen "
"Northlands. For the orcs, it was a constant nightmare of freezing, marching "
"and fighting. Food was scarce, and the stores that they managed to seize "
"from rebellious tribes had to be strictly rationed. Many of the weaker orcs "
"who weren’t killed in combat died from exhaustion or fell behind and froze "
"to death."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:116
msgid ""
"Throughout this nightmare, Kapou’e drove himself and his men ruthlessly. The "
"spring thaw would soon be upon them and with it, the human army that Earl "
"Lanbec’h was no doubt rallying. By that time, the orcs had to be united one "
"way or another, since if they were separated and scattered, they would "
"surely be exterminated."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:122
msgid ""
"And so they marched on, persevering in weather that would kill even the most "
"hardened human, and through fierce bloody battles with belligerent tribes."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:128
msgid ""
"Finally, after over three months, Kapou’e and his exhausted but hardened "
"army arrived at Bitok, just before the spring thaw."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:199
msgid "Good morning, Shan Taum!"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:206
#, fuzzy
msgid "What... Kapou’e! What in the frozen Northlands are you doing here?!"
msgstr "Wie is dit? Kapou'e? Wat maak jy in hierdie area jou gespuis ?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:211
msgid ""
"Oh, I just thought I would take a bracing winter stroll and visit my "
"father’s old friend. How could I not, given his impressive list of recent "
"accomplishments."
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:217
msgid "Accomplishments?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:222
msgid ""
"Well let’s see, first he betrays the trust of his sworn sovereign and "
"becomes no less than a boot-licking spy for the humans. Then he goes on to "
"engineer the death of half of the Great Council and in doing so makes "
"himself directly responsible for the deaths of hundreds of orcs. And best of "
"all, he is directly responsible for a bloody civil war right at the time "
"when his people are on the edge of total extermination!"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:228
msgid "LIES! THESE ARE ALL LIES!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:233
msgid ""
"Tell you what, you ungrateful backstabbing traitor, if you surrender right "
"now, I will just cut off your head instead of torturing you to death."
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:239
msgid "How dare you accuse me of being a traitor, you turdlicker!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:244
msgid "Right... So what will it be, beheading or torture?"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:251
msgid "Orga, kill this kid for me. I’ll be in my keep."
msgstr ""
#. [message]: speaker=Orga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:257
msgid "Yes, sir!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:273
msgid "What! Fight like an orc, you gutless coward!"
msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:297
msgid ""
"Hey Chief, it’s pretty odd. Shan Taum doesn’t seem to have too many of his "
"men around. He was given control of half the Great Horde. Do you think they "
"left him?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:302
msgid ""
"I doubt it. Shan Taum knows how to dissemble. I’ll bet he sent them out like "
"we did to clobber the other tribes into his rule. In any case, it will be "
"convenient for us."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:311
msgid ""
"Good, we crushed this pocket of resistance too. Now where in the world did "
"that coward Shan Taum run off to?"
msgstr ""
#. [scenario]: id=17_The_Human_Attack
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:5
msgid "The Human Attack"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:25
msgid "Hold off the humans"
msgstr ""
#. [objectives]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:28
#, fuzzy
#| msgid "Earl Lanbec'h"
msgid "Defeat Earl Lanbec’h"
msgstr "Graaf Lanbec'h"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:129
msgid ""
"As Kapou’e expected, by the time his forces had been defeated, Shan Taum was "
"nowhere to be found. Gritting his teeth and vowing that he would yet make a "
"mug out of the traitor’s skull, Kapou’e gathered his men and headed for "
"Dorest."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:135
msgid ""
"Once there, he found that his generals, Al’Brock and Flar’Tar, had already "
"arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes "
"that Kapou’e had cowed into submission were also present. In addition, the "
"remaining shamans of the Great Council were also present to help in whatever "
"way they could to preserve the unity of the Horde."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:141
msgid ""
"Their presence proved to be unnecessary. It came as a shock to Kapou’e to "
"discover, after a few days, that his people held him in awe. News of "
"Kapou’e’s exploits had been widely circulated — from his rescue of the "
"shamans at Barag Gór, to his forced march through the northern blizzards. "
"Younger grunts especially worshiped him with such fervor that he found it "
"almost frightening."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:147
msgid ""
"Days passed, the snows melted, and Kapou’e readied his defenses. A few weeks "
"after Kapou’e’s arrival, riders caught sight of Earl Lanbec’h’s army."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:236
msgid ""
"This is it, men! It is time to make these orcs pay for all that they have "
"done to us. Attack without compromise, we have several detachments of "
"reinforcements on their way. Spare no orc, and let us take back this land, "
"which is rightfully ours!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:241
msgid "Forward, men! Our wolves will feed well tonight!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:247
msgid "Come here, human softlings. Grüü has a little present for you..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:346
msgid "As a fresh day dawned, more human forces arrived."
msgstr ""
#. [message]: speaker=Bruce
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:359
msgid "We have arrived, my lord."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:370
msgid "Ahhh, perfect. More reinforcements."
msgstr ""
#. [unit]: type=General, id=Howgarth III
#. [side]: type=General, id=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:388
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:152
msgid "Howgarth III"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:429
msgid "Hold it! What in the wide green world is going on here!"
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:435
msgid ""
"Howgarth? You and your interfering alliance always show up at the worst "
"possible time."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:440
msgid "Just who do you think you are, slug?"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:446
msgid "I am Howgarth of the Northern Alliance, successor to the late Rahul I."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:452
msgid ""
"This is a strictly territorial matter, Howgarth. The Northern Alliance has "
"no right to intervene in this affair."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:457
msgid ""
"The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a "
"treaty some seventeen years ago between your people and the orcs, which both "
"of you are no doubt violating. It is our duty as the orchestrator and "
"witness of this treaty to see that it is honored."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:463
msgid ""
"Well, good for you. As a matter of fact, this land is clearly defined under "
"your precious treaty as human territory. So if you are so keen on being all "
"high and noble, then muster your men to help us push back this orcish menace."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:468
msgid ""
"Cease your lies, Lanbec’h. We all know that you were the one who started "
"this war. But enough. It is time for all this to end. I call for both sides "
"to parley and we shall discuss this matter."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:473
msgid ""
"Ha ha, very funny, old fool. You think we are stupid enough to fall for "
"that? I’ve not forgotten what you people did to my father."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:479
msgid "What in the world are you talking about?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:484
msgid ""
"I am Kapou’e, son of the Black-Eye Karun. Seventeen years ago, you people "
"assassinated my father after inviting him to join the Northern Alliance."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:490
msgid ""
"What? We received word that he declined our invitation and that was the end "
"of the matter. I know nothing of his assassination. As a matter of fact, I "
"was there when the orcish messenger brought Rahul Karun’s reply."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:495
msgid "Messenger, what messenger?"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:501
msgid "If I remember correctly, it was some orc named Shan Taum."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:506
msgid "Funny, that name sounds oddly familiar..."
msgstr ""
#. [scenario]: id=18_Northern_Alliance
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:4
msgid "Northern Alliance"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:26
msgid "Kill Shan Taum and Earl Lanbec’h"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:37
#, fuzzy
msgid "Death of Howgarth III"
msgstr "Dood van Inarix"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:180
msgid ""
"Kapou’e agreed to meet Howgarth III. Not trusting the human however, Kapou’e "
"brought along Grüü, as well as one of his most trusted soldiers. Earl "
"Lanbec’h flatly refused to attend the parley."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:186
msgid ""
"The human attack having stopped for the time being, both parties met in the "
"middle of the battlefield. Howgarth III demanded that Kapou’e give Dorest "
"back to the humans and return to their lands as defined in the treaty. "
"Kapou’e refused to do so as long as the humans were attacking orcish lands. "
"He demanded that the humans disperse their forces and return any land they "
"had stolen from the orcs. Only then would he return Dorest and disperse the "
"Horde."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:192
msgid ""
"Howgarth III agreed and further added that, if Earl Lanbec’h continued in "
"aggression, then under the dictates of the Northern Alliance, he himself "
"would be forced to move against the Earl."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:198
msgid ""
"That having been settled, Kapou’e began to inquire about the death of his "
"father. Howgarth III repeated his story, that the last thing they heard from "
"Black-Eye Karun was the message declining their invitation to join the "
"Northern Alliance, brought by none other than Shan Taum himself."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:204
msgid ""
"As they were discussing the matter, a group of orcs charged from the "
"surrounding trees and hills and surrounded the parley."
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:475
msgid ""
"Now now now, what do we have here? Collaborating with the enemy again just "
"like your disgusting father, are you?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:481
msgid ""
"Collaborating with the humans, pfff. You’re one to talk. What are you doing "
"here, Shan Taum?"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:486
msgid "I am here to do to you what I did to your father."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:491
msgid "So you did kill my father then."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:496
msgid "What did I tell you, Kapou’e?"
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:502
msgid ""
"Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want "
"Dorest recaptured by sunset."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:507
msgid ""
"Hold, Earl Lanbec’h. I have reached an agreement with these orcs. Since your "
"army has been the aggressor, you must immediately disperse it and withdraw "
"from orcish territory. Once that is done, then Kapou’e will give you back "
"Dorest and call off the horde. I have had dealings with Kapou’e’s father "
"before, and I believe his blood will be trustworthy. And if that isn’t "
"enough, then we are here to protect you in case he violates the pact."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:513
msgid ""
"You and your damned compromises can go to hell! Your beloved Kapou’e will be "
"joining you shortly."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:518
msgid "You leave us no choice but to take military action against you."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:524
msgid ""
"Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as "
"soon as my orc friend here gives the order. And then your men will "
"automatically assume that Kapou’e tricked and killed you."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:529
msgid "Not today, my friend. (Whistles)"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:637
msgid ""
"Kapou’e, it is essential that I make it back to my camp to bring news of our "
"agreement and this treachery. One of my gryphon riders will take me. My "
"bodyguards and the rest of my gryphons will help you fight free of this "
"ambush. Once you get back to your camp, we will make a joint assault on "
"these traitors. Once they are dead and dispersed, then I trust you will "
"carry out our agreement."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:642
msgid "Agreed. Let’s get to it. BLOOD AND STEEL!"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:666
msgid ""
"Blast! The human has escaped. Orcs, bring me Kapou’e’s head. I must get to "
"my camp and assault the city."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:695
msgid "Shan Taum big coward. Never want to fight."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:750
msgid "Yeah, we finally got the coward."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:756
#, fuzzy
msgid ""
"Yeah, we finally got the coward. What do you want us to do with him, Chief?"
msgstr "Wat moet ons doen, leier?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:765
msgid "Blood and steel! The traitor was mine!"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:771
msgid "I’m sorry, Kapou’e. I’ll have my men leave what remains of him to you."
msgstr ""
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:777
#, fuzzy
msgid "What do you want us to do with him, Chief?"
msgstr "Wat moet ons doen, leier?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:784
msgid ""
"Stick his head at the end of a pike and let the buzzards pick it clean. I "
"wasn’t joking about making a mug from his skull."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:797
msgid "No! Without him the Northern Alliance will continue to fall apart."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:810
msgid "YEAH!"
msgstr ""
#. [scenario]: id=19_Epilogue
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:25
msgid ""
"True to his word, once Lanbec’h had been slain, Howgarth III dispersed the "
"Earl’s forces and withdrew them from orcish territory. For his part, Kapou’e "
"withdrew from Dorest and dispersed the Great Horde. However, before the "
"horde was dispersed, he appointed three more shamans — with the consent of "
"all — to make the Great Council complete again."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:32
msgid ""
"As Rahul had done to Kapou’e’s father, Howgarth III issued an invitation to "
"Kapou’e to join the Northern Alliance. Kapou’e declined. Instead, he went "
"back to Barag Gór and, making that his capital, established himself as "
"sovereign over all the northern tribes."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:38
msgid ""
"Kapou’e ruled for many years, and those years were a time of unprecedented "
"prosperity and unity for the orcs. Under the leadership of Kapou’e, the "
"united orc forces thoroughly scoured their territory of any renegade bands "
"of humans, dwarves, elves, and undead. Agreements were thrashed out to the "
"effect that orcs desiring to trade would have free passage anywhere in "
"orcish territory without hindrance from other tribes."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:44
msgid ""
"During the eighth year of Kapou’e’s reign, and then again in the fourteenth, "
"the orcish territories were once again invaded, first by the elves, and then "
"once again by the humans. As testament to the power of the orcs united under "
"Kapou’e, both attacks were quickly and decisively crushed, even before the "
"Northern Alliance could intervene."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:50
msgid ""
"In order to keep fighting between the tribes to a minimum, Kapou’e also "
"maintained an enormous army, drawn from all corners of his empire. To offset "
"the cost of maintaining such an army, he often hired out portions of it to "
"act as mercenaries in foreign struggles. People of all races took advantage "
"of this and, consequently, those orcs thirsting for battle got more than "
"enough to keep them from attacking their nearest neighbors."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:56
msgid ""
"Grüü in particular took great delight in these excursions. The huge, "
"cunning, and swift troll soon became even more well known than Kapou’e. "
"Tales of his courage and cunning reached even as far as Wesnoth itself."
msgstr ""
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:4
#, fuzzy
msgid "Orcish Shaman"
msgstr "Orkse Heerser"
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:20
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life."
msgstr ""
#. [variation]
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:104
msgid "variation^Novice"
msgstr ""
#. [variation]
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:108
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life. Novice Shamans are still young and vigorous, but their "
"spell-casting ability still needs improvement."
msgstr ""
#. [variation]
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:133
msgid "variation^Elder"
msgstr ""
#. [variation]
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:137
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life. Old Orcish Shamans are shamans that have mastered "
"magic, although their physical strength has declined with age."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:17
msgid "Ouch! This hurts!"
msgstr "Eina! Dit maak seer!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:21
#, fuzzy
msgid "The Council will never be complete again. This is hopeless."
msgstr "Die Raad sal nooit weer een wees nie. Dit is hopeloos."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:35
msgid "Argh! I’m done. My people are doomed!"
msgstr "Argh! Ek is verslaan. My mense is verdoem."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:49
#, fuzzy
msgid "Oh no, I am defeated."
msgstr "Ag Nee, Ek is verslaan."
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:71
msgid "Ahhh!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76
#, fuzzy
msgid ""
"Blast it, without Inarix to lead her saurians, we can no longer count on "
"their help."
msgstr "Sonder Inarix om sy Sauriane te lei is daar min hoop."
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:85
msgid "Al’Brock"
msgstr ""
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:99
msgid "Flar’Tar"
msgstr ""
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:112
msgid "The Great Horde: upkeep cost of every unit decreased by one."
msgstr ""
#, fuzzy
#~ msgid "Novice Orcish Shaman"
#~ msgstr "Orkse Heerser"
#, fuzzy
#~ msgid "Old Orcish Shaman"
#~ msgstr "Orkse Heerser"
#, fuzzy
#~ msgid ""
#~ "Leave your people here Kapou’e — they are safe for the moment — and go "
#~ "defend Prestim. In the meantime, now that the council is complete again, "
#~ "we will decide. We may have to form the Great Horde again, and give you "
#~ "the leadership of it."
#~ msgstr ""
#~ "Los solank jou mense hier Kapou'e - hulle is vir eers veilig - en gaan "
#~ "help verdedig Prestim. Intussen, noudat die Raad weer voltallig is, sal "
#~ "ons besluit of die tyd aangekom het om die Groot Horde weer te vorm en of "
#~ "ons jou gaan leier maak daarvan."
#, fuzzy
#~ msgid "Defeat Ar-Dant"
#~ msgstr "Verslaan Ar Dant"
#, fuzzy
#~| msgid "Move Kapou’e to the end of the mountains"
#~ msgid "Move Kapou’e to the end of the mountains or"
#~ msgstr "Skuif Kapou'e tot by die einde van die berge"
#~ msgid "staff"
#~ msgstr "staf"
#~ msgid "curse"
#~ msgstr "vloek"
#, fuzzy
#~ msgid ""
#~ "Then, Kapou’e launched his desperate attack to break the siege of Barag "
#~ "Gór."
#~ msgstr ""
#~ "Toe het Kapou'e sy laaste desperate aanval geloots om die besetting van "
#~ "Barag Gor stop te sit."
#~ msgid "Then, the battle for Prestim began."
#~ msgstr "Toe het die Stryd van Prestim begin."
#, fuzzy
#~ msgid "The battle began."
#~ msgstr "Die stryd het begin."
#, fuzzy
#~ msgid ""
#~ "We’ve succeeded! We’ve passed through the Mountains of Haag! Look at "
#~ "these green hills! We’ve reached the lands of the free tribes. I can see "
#~ "the walls of Barag Gór in the distance."
#~ msgstr ""
#~ "Ons het dit gemaak! Ons het die Berge van Haag oorkruis! Kyk na al die "
#~ "mooi groen heuwels! Die land van die vry stamme is nou baie naby. Ek kan "
#~ "al die mure van Barag Gór in die verte sien."
#~ msgid "ballista"
#~ msgstr "ballista"
#~ msgid "Destruction of a tower of Prestim"
#~ msgstr "Vernietiging van 'n toring van Prestim"
#, fuzzy
#~ msgid ""
#~ "I’m not that sure. Every fortress has its own weakness. Prestim’s walls "
#~ "are built on three towers. If one of them is destroyed, a breach will "
#~ "allow humans to enter Prestim... which would be the end for us."
#~ msgstr ""
#~ "Ek is nie so seker nie. Elke fort het 'n swakpunt. Prestim se mure is op "
#~ "drie torings gebou. As een van die torings vernietig word, sal die Mense "
#~ "kan deurbreek, en ek hoef jou seker nie te vertel nie, maar dit sal die "
#~ "einde van ons wees."
#, fuzzy
#~ msgid ""
#~ "Most of their forces will cross the river by the ford where the bridge "
#~ "previously stood. If we can hold that ford, we can hold the fortress."
#~ msgstr ""
#~ "Meeste van die magte sal die rivier deurwaad by die drif waar die brug "
#~ "voorheen was. As ons dit kan verdedig, dan staan ons nog 'n kans."
#~ msgid "And if we fail?"
#~ msgstr "En as ons val?"
#, fuzzy
#~ msgid ""
#~ "Then, they will assault Prestim at five troops to our one. We’ll just "
#~ "have to do the best we can."
#~ msgstr ""
#~ "Dan sal hulle Prestin aanval met 'n oormag van vyf teen een. Ons sal bid "
#~ "dat Moeder Aarde ons help."
#~ msgid ""
#~ "Reinforcements, at last. We don’t have much time, the Orcish hordes are "
#~ "on their way. To the attack!"
#~ msgstr ""
#~ "Versterkings, uiteindelik. Ons het nie meer baie tyd nie, die Orkse "
#~ "hordes is op pad. Begin die aanval!"
#~ msgid "No! The walls of Prestim are destroyed, we are done!"
#~ msgstr "Nee! Die mure van Prestim is vernietig ! Dis klaarpraat met ons!"
#~ msgid "Turns run out"
#~ msgstr "Beurte raak op"
#, fuzzy
#~ msgid "Break the Siege of Barag Gór"
#~ msgstr "Die Sege van Barag Gór"
#~ msgid "Defeat Albert and his troops"
#~ msgstr "Oorwin Albert en sy magte"
#~ msgid "Which plan?"
#~ msgstr "Watter plan?"
#~ msgid ""
#~ "Hold on, Shan Taum. We are not here to quarrel, we are here to escort our "
#~ "brothers and to deliberate about what we have to do."
#~ msgstr ""
#~ "Wag net 'n bietjie Shan Taum. Ons is nie hier om te stry nie. Ons is net "
#~ "hier om ons broers te vergesel en om te bespreek wat ons moet doen."
#~ msgid "Well, I'm not sure I deserve that..."
#~ msgstr "Wel, ek is nie so seker of ek dit verdien nie..."
#~ msgid "I don't think so, there is still a way..."
#~ msgstr "Ek dink nie so nie, want daar is nog steeds 'n manier..."
#~ msgid "Which one?"
#~ msgstr "Watter een?"
#~ msgid "Argh! I'm done. My people is doomed!"
#~ msgstr "Argh! Ek is verslaan. My mense is verdoem."
#, fuzzy
#~ msgid "Ah...."
#~ msgstr "..."
#~ msgid "Hurry up! The southern bridge is going to explode! Retreat! "
#~ msgstr "Maak vinnig ! Die suidelike brug gaan ontlplof! Val terug!"
#, fuzzy
#~ msgid "Defeat All Enemy Leaders."
#~ msgstr "Maak al die vyand se leiers dood"
#, fuzzy
#~ msgid "Landing Galleon"
#~ msgstr "Vervoer Seilskip"
#~ msgid "Pirate Galleon"
#~ msgstr "Seerowerskip"
#~ msgid "Transport Galleon"
#~ msgstr "Vervoer Seilskip"
#~ msgid "Transport"
#~ msgstr "Vervoer"
#~ msgid "Mkel"
#~ msgstr "Mkel"
#~ msgid "Oumph"
#~ msgstr "Oumph"
#~ msgid "impact"
#~ msgstr "impak"
#~ msgid "pierce"
#~ msgstr "steek"