# # Subhraman Sarkar , 2024. # msgid "" msgstr "" "Project-Id-Version: Bengali\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2025-02-17 21:53 UTC\n" "PO-Revision-Date: 2024-02-25 17:36+0530\n" "Last-Translator: Subhraman Sarkar \n" "Language-Team: Bengali <>\n" "Language: bn\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Gtranslator 42.0\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:31 #, fuzzy #| msgid "The South Guard" msgid "The South Guard — Tutorial" msgstr "দক্ষিণ প্রহরী" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:32 msgid "TSG" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:41 msgid "" "A young knight, Deoran, is dispatched to the southern frontier town of " "Westin. Thrust quickly into a hapless conflict against marauding bandits, " "Deoran soon encounters darker forces at play. Rally the South Guard and " "defend your homes!\n" "\n" "This is the recommended starting campaign.\n" "\n" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:45 #, fuzzy #| msgid "(Novice level, 8 scenarios.)" msgid "(Novice level, 6 scenarios.)" msgstr "শিক্ষানবিস পর্যায়, 8টি ঘটনাক্রম" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:48 msgid "" "Story continued in:\n" "“The Deceiver’s Gambit”" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:52 msgid "1x enemies, 70% xp" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:52 msgid "Easy" msgstr "সহজ" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:53 msgid "2x enemies, 90% xp" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:53 msgid "Normal" msgstr "স্বাভাবিক" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:54 msgid "4x enemies, 100% xp" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:54 msgid "Hard" msgstr "" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:61 #, fuzzy #| msgid "Latest Campaign Revision" msgid "Newest Campaign Version Rewrite" msgstr "সর্বশেষ অভিযান পরিমার্জন" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:67 msgid "Campaign Design" msgstr "অভিযান পরিকল্পনা" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:77 msgid "Campaign Maintenance" msgstr "অভিযান রক্ষণাবেক্ষণ" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:96 msgid "Artwork and Graphics Design" msgstr "শিল্পকর্ম এবং গ্রাফিক্স ডিজ়াইন" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:16 msgid "The South Guard" msgstr "দক্ষিণ প্রহরী" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:19 msgid "Defeat Urza Mathin in Born to the Banner." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:19 msgid "Scenario 1: Thug Beater" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:20 msgid "Defeat Urza Fastik in Proven by the Sword." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:20 msgid "Scenario 2: Trapper Trapper" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:21 msgid "Personally defeat Urza Nalmath in Vale of Tears." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:21 msgid "Scenario 3: Thief Slayer" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:22 msgid "Defeat all enemy units in Choice in the Fog." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:22 msgid "Scenario 4: Scorched Earth" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:23 msgid "Complete The Long March in 10 turns or less." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:23 msgid "Scenario 5a: A Short March" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:24 msgid "Defeat any enemy leader in Pebbles in the Flood." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:24 msgid "Scenario 5b: Probably Improbable" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:25 msgid "Complete the campaign after playing Into the Depths." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:25 msgid "Scenario 5c: Rocks Fall, Everyone Dies" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:26 msgid "Lose Vengeance by defeating your enemy." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:26 msgid "Scenario 6a: Oops..." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:27 msgid "Complete The Tides of War before receiving reinforcements." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:27 msgid "Scenario 6b: Man Stands Alone" msgstr "" #. [lua]: display_tip #: data/campaigns/The_South_Guard/lua/popups.lua:52 msgid "Tip: " msgstr "" #. [lua]: display_tip #: data/campaigns/The_South_Guard/lua/popups.lua:80 msgid "Understood" msgstr "" #. [lua]: display_tip #: data/campaigns/The_South_Guard/lua/popups.lua:85 msgid "Disable Tip Popups & Dialogue" msgstr "" #. [scenario]: id=01_Born_to_the_Banner #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:11 msgid "Born to the Banner" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:33 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:32 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:26 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:30 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:34 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:32 #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:27 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:40 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:41 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:31 #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:176 msgid "South Guard" msgstr "দক্ষিণ প্রহরী" #. [side] #. [event] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:74 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:753 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1210 msgid "Urza Mathin" msgstr "উর্জ়া মাথিন" #. [event] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:111 #, fuzzy #| msgid "The South Guard" msgid "The Author" msgstr "দক্ষিণ প্রহরী" #. [message] #. notice that appears at the beginning of the scenario if you select Hard difficulty #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:115 msgid "" "NOTE: ‘Hard’ difficulty is intended to be a challenge even for experienced " "players! If you’re new to Wesnoth, you may want to try a lower difficulty." msgstr "" #. [event] #. [command] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:117 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:428 #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:86 #, fuzzy #| msgid "Campaign Maintenance" msgid "Captain Mari" msgstr "অভিযান রক্ষণাবেক্ষণ" #. [unit]: id=Deoran, type=Cavalryman Commander #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:123 msgid "Deoran" msgstr "ডিওরান" #. [trait] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:128 msgid "loyal" msgstr "" #. [trait] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:129 msgid "Zero upkeep" msgstr "" #. [message]: speaker=Deoran #. deoran is fresh out of training, bright-eyed and eager to prove himself #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:151 msgid "Lieutenant Deoran, reporting for duty SIR! ...err, ma’am." msgstr "" #. [message]: speaker=Mari #. "academy" refers to some sort of Wesnoth military academy #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:156 msgid "Relax, Lieutenant. Fresh from the academy, are we?" msgstr "" #. [message]: speaker=Deoran #. "the prince" refers to Prince Arand, Garard II's brother #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:161 msgid "" "Yes ma’am. —sir. And as the prince ordered, I’ve brought with me a " "contingent of fresh soldiers to reinforce Westin’s faltering South Guard!" msgstr "" #. [message]: speaker=Mari #. Mari is somewhat sarcastic and not particularly emotive. She can come across as somewhat cold. #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:166 msgid "" "I’m Mari. Got the same orders as you; guess Prince Arand wanted an officer " "with experience to keep an eye on you and your “fresh” company. Can’t " "imagine why." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:170 msgid "" "Well, orders are orders. Come on over here, Deoran — let’s get a closer look " "at you." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:175 msgid "On my way!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:184 msgid "I know what I’m doing. (Skip tutorial)" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:196 msgid "" "Suit yourself. I’m sure you won’t need my help against those bandits anyway." msgstr "" #. [disallow_end_turn] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:239 msgid "" "Move Deoran next to Mari first!\n" "(press “u” if you need to undo a move)" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:248 msgid "Move Deoran next to Mari" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:252 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:311 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:462 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:531 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:594 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:658 msgid "Get yourself killed" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:272 msgid "(Bows) A pleasure to make your acquaintance, Captain." msgstr "" #. [message]: speaker=Mari #. Mari is speaking sarcastically, and poking fun at game tutorials. Deoran is a trained soldier and obviously knows how to ride his horse and swing a sword - but the player needs to be taught how to move and attack #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:277 msgid "" "Amazing, you know how to ride your horse. Now let’s see if you know how to " "swing your sword." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:291 msgid "...a quintain? You want me to attack a practice dummy?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:296 msgid "" "You have $deoran_hitpoints hitpoints and a sword, rookie. I’m fairly sure " "you’ll win." msgstr "" #. [disallow_end_turn] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:303 msgid "Attack the dummy first!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:307 msgid "Attack the dummy" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:433 msgid "" "Hey, this quintain fights back! I’m not about to lose to a dummy — let me " "attack again!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:437 msgid "" "Nice try, but you used up your turn attacking the quintain. The quintain now " "gets to attack." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:441 msgid "The dummy gets a turn?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:445 msgid "" "It’s a magical quintain, on loan from the wizards’ academy at Alduin. It " "strikes twice per attack, and does 13 “impact” damage with every strike. " "Brace yourself!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:449 msgid "" "To end your turn, click the “End Turn” button in the bottom-right " "corner of the screen, or press Ctrl+Space." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:458 msgid "End your turn" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:476 msgid "" "I’m injured; this is more dangerous than I expected. I need to retreat to a " "village and regain some hitpoints." msgstr "" #. [disallow_end_turn] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:481 msgid "" "Move to a village first!\n" "(press “u” if you need to undo a move)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:515 msgid "" "I have only $hitpoints hitpoints left! If I attack now, I am sure to be " "vanquished. By a dummy, no less." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:527 msgid "End your turn on a village" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:547 msgid "" "You have captured a village, which now flies the red-and-white colors of our " "banner. Each village you own generates 1 gold per turn, and supports 1 " "unit’s worth of upkeep." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:551 msgid "" "More importantly for you, villages also provide healing. Starting your turn " "on a village will heal you for 8 hitpoints. End your turn now." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:567 msgid "" "Congratulations, you ran away from the quintain and have regained 8 " "hitpoints from your village. I hope you’re proud." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:571 msgid "" "I’ve had enough of being humiliated by this dummy. Time to recruit some " "proper soldiers and smash that thing to pieces." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:575 msgid "" "The golden crown above Deoran’s HP bar indicates that he’s a leader: he can " "recruit new units when standing on a castle’s keep hex.\n" "\n" "In most scenarios, you will lose if your leader is killed. Use Deoran enough " "to build his experience, but not so aggressively that he’s at risk of dying!" msgstr "" #. [disallow_end_turn] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:581 msgid "" "Use “Ctrl+R” to recruit a soldier first!\n" "(press “u” if you need to undo a move)" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:590 msgid "Recruit some soldiers" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:611 msgid "" "Good, I’m on the keep. If I press Ctrl+R, I can recruit new soldiers " "to help fight." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:621 msgid "" "At your service, Commander Deoran! You’ll need to wait until next turn " "before I can move or attack. I suggest you keep recruiting more soldiers!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:640 msgid "The quintain is healing itself! Come on men, let’s go finish it off!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:644 msgid "" "In addition to the +8 healing provided by a village, units will also " "regenerate 2 hitpoints if they spend their turn resting: neither moving nor " "fighting.\n" "\n" "This “rest-healing” stacks with village healing." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:654 msgid "Destroy Mari’s quintain" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:672 msgid "" "...he’s fine. Just out cold, and of no use to you for the rest of our " "journey." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:684 msgid "Hooray! The dummy is destroyed, and I have gained 8 experience!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:688 msgid "" "Units gain a small amount of experience when attacking or defending, but " "gain much more by striking a finishing blow, especially against high-level " "enemies.\n" "\n" "With enough experience, a soldier will advance to a powerful level 2 unit." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:694 msgid "" "Not bad, you’ve smashed it to splinters. ...is it too late to mention that I " "was supposed to return that after we finished training? Maybe I can find a " "replacement once we reach Westin." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:699 msgid "" "Of course before we can reach Westin, we’ll first have to fight our way past " "these bandits." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:719 msgid "" "Are you... actually trying to fight the quintain? We don’t have all day." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:727 msgid "" "We’re going to have to cut things short, rookie. Look: bandits on the south " "road!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:743 #, fuzzy #| msgid "Bandits" msgid "Bandits! Where?" msgstr "ডাকাতেরা" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:779 msgid "" "Oh, what’s this? A lady and her loyal squire travelin’ south on this " "dangerous road? Tell ya what, we can offer ya protection ’round here for a " "small fee." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:793 msgid "" "Do you take us for fools? I ride south to reinforce Westin’s venerable South " "Guard, on orders from Prince Arand to ensure the region is kept safe and " "secure!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:797 msgid "" "The only danger around here is you, and I intend to put an end to it. Men, " "raise your spears!" msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:801 msgid "" "Hah, like it would be that easy, child. I’m Urza Mathin, eldest of the four " "Uzra brothers, and these are my thugs. Time to show you who the real power " "is in these parts!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:810 msgid "Defeat Urza Mathin" msgstr "উর্জ়া মাথিনকে পরাজিত করুন" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:814 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:279 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:495 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:668 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:488 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:922 msgid "Death of Deoran" msgstr "ডিওরানের মৃত্যু" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:818 #, fuzzy #| msgid "Death of Deoran" msgid "Death of Mari" msgstr "ডিওরানের মৃত্যু" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:848 msgid "" "Are you going to help fight? We must drive these villains from the road!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:855 msgid "" "Officially, I’m only here as an observer. These ruffians don’t look too " "dangerous — you and your professional soldiers should be able to make short " "work of them, even without my sword." msgstr "" #. [message]: speaker=Mari #. sarcasm. $quintain_killers.length is probably between 3 and 5 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:860 msgid "" "Besides, it only took $quintain_killers.length of you to deal with my dummy. " "What’s a dozen muscly bandits compared to that?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:866 msgid "" "Oh, now you want my help? I thought you were too clever to " "listen to my tutorial." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:870 msgid "" "Look, officially I’m only here as an observer. These ruffians don’t look too " "dangerous — you and your professional soldiers should be able to make short " "work of them, even without my sword." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:879 msgid "" "You may toggle tips on or off at any time during the campaign by right-" "clicking anywhere and selecting “Tips: On/Off” in the menu." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:885 msgid "" "You may toggle tips on or off at any time during the campaign by right-" "clicking anywhere and selecting “Tips: On/Off” in the menu.\n" "\n" "Because you skipped the tutorial, tips are currently off." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:916 msgid "Get out of my face!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:922 msgid "What happened to being a passive observer?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:926 msgid "...self-defense doesn’t count." msgstr "" #. [set_menu_item]: id=tutorial_toggle_on #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:936 msgid "Tip Dialogue & Popups: On" msgstr "" #. [set_menu_item]: id=tutorial_toggle_off #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:951 msgid "Tip Dialogue & Popups: Off" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:974 msgid "" "Wondering about those percentages that appear on the ground every time you " "try to move a unit? That’s your soldiers’ terrain defense — their " "chance to dodge enemy attacks." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:977 msgid "Dodging Attacks" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:979 msgid "" "In Wesnoth, every attack has a chance to miss.\n" "\n" "Units on favorable terrain (such as castles, villages,\n" "forest, or hills) are more likely to dodge attacks, while\n" "units on poor terrain (such as water, sand, or ice)\n" "are much easier to hit.\n" "\n" "Try to position your units on good terrain, and attack\n" "your enemies while they’re on poor terrain!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1000 msgid "Time of Day" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1002 msgid "" "Every turn, the time of day changes,\n" "affecting how much damage units do.\n" "\n" "In this campaign, most of your units\n" "will be deadliest during the day,\n" "while most of your enemies will\n" "be deadliest at night.\n" "\n" "See the current time of day and its\n" "effects by mousing over the right-side\n" "panel." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1031 msgid "" "Day has come! We will be strongest in the light — now is the time for us to " "attack and drive these bandits from our lands. To me, men of the South Guard!" msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1045 msgid "" "The sun begins to set! Soon these Wesnoth soldiers will falter in the dark, " "while my thugs and I will fight at our best!" msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1079 msgid "" "Ha, this will be an easy victory! These soldiers’ young commander must be a " "fool, for he fights my thugs at night while I am strong and he is weak." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1107 msgid "" "Get a move on, rookie! You’re running out of time to finish off these " "bandits. You can see the turn counter in the upper-left-hand corner — once " "you run out of turns, you’ll lose the scenario." msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1129 msgid "" "Reinforcements from my brothers! Excellent. These lands belong to the " "brothers Urza!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1133 msgid "" "We’ve run out of turns, and now more enemies have arrived! We’ll have to " "retreat and bring more soldiers some other time. I really thought Deoran " "could handle this on his own..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1153 msgid "" "You are beaten, you bloodthirsty, balding bandit! Accosting travelers " "between Weldyn and Westin; what is the meaning of this? How have you become " "so bold as to strike at even trained soldiers!?" msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1157 msgid "How... impossible... no! If I die... so will you!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1213 msgid "What the—" msgstr "" #. [message]: speaker=Zombie Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1217 msgid "Gruhh..." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1225 msgid "Look out!" msgstr "" #. [message]: speaker=Mari #. Mari lost her arm fighting undead in the Estmarks, but don't specify which one because the sprite gets mirrored #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1245 msgid "" "Undead again. As if losing one arm to these things wasn’t bad enough, now " "they’re back for my second." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1249 msgid "" "I’ve never seen the like before in my life! That man clearly died, then " "stood right back up again! You say you’ve fought these things before, Mari?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1253 msgid "" "Yeah, I have. And no, simple bandits aren’t supposed to know how to create " "them. This reeks of black magic; powerful black magic." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1257 msgid "" "This brother said he was the eldest of four — the other three are doubtless " "still alive and causing trouble. How did petty outlaws get their hands on " "magic like this?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1261 msgid "" "Maybe the locals in town will know something. Come on, let’s hurry onwards " "towards Westin, and hope we don’t run into any more trouble on the way." msgstr "" #. [scenario]: id=02_Proven_by_the_Sword #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:11 msgid "Proven by the Sword" msgstr "" #. [side]: type=Trapper, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:49 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:56 msgid "Urza Fastik" msgstr "" #. [message]: speaker=Urza Fastik #. the lich Mebrin is the referred-to "master", but the player doesn't know that at this time #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:156 msgid "" "What’s this? Soldiers on the road from Tahn — that can only mean my brother " "Mathin is dead! Curses... the master should never have sent him here " "alongside me." msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:160 msgid "" "I will avenge him. You fools will get no further, for I am second of the " "Urza brothers, and much more powerful than my late elder. Behold!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:218 msgid "" "Another Urza brother, augmenting his ranks with the restless dead. The " "brothers must have been waiting on the road for travelers, ambushing " "civilians and raising their corpses as minions." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:222 msgid "" "I know banditry is not uncommon in the lawless south, but necromancy!? Where " "is the rest of the South Guard? How have things gotten so far out of control?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:226 msgid "" "Let’s find out. Deoran, you and your men deal with this bandit. Anyone who " "dies to those zombies will become one themselves, so don’t be stupid: " "remember to withdraw your injured soldiers to villages for healing." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:230 msgid "" "Meanwhile, I’ll sneak past and get in contact with Westin — someone in town " "better know what’s going on here. If we’re lucky, I’ll return with " "reinforcements." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:234 msgid "" "Going alone? That sounds dangerous. What happened to staying an observer?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:244 msgid "" "Well then. I hope Mari returns with the rest of the South Guard, but I " "shouldn’t count on it. I may only be a junior commander, but this outlaw " "underestimates me if he thinks I can’t beat him on my own." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:254 msgid "" "For with each fight, we gain experience and grow stronger! If I have any " "veteran soldiers from the last battle, I may wish to recall them so they can " "continue to gain experience and eventually advance in level." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:258 msgid "" "Press Alt+R to recall veteran soldiers from the previous " "scenario. Recalling a veteran only ever costs 20 gold, no matter how " "powerful (or weak) they are." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:262 msgid "" "Recalling and leveling-up soldiers is very important. By recalling veterans " "every scenario and building up their experience, over time I can create a " "very powerful army.\n" "\n" "And if I wish to recruit new soldiers, I can still do so by pressing " "Ctrl+R. I should remember: Ctrl+R to recruit, Alt+R to " "recall." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:275 #, fuzzy #| msgid "Defeat Urza Mathin" msgid "Defeat Urza Fastik" msgstr "উর্জ়া মাথিনকে পরাজিত করুন" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:331 msgid "" "I may look just like any other Spearman, but each of us is a little " "different! " msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:337 msgid "" "I may look just like any other Bowman, but each of us is a little different! " msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:342 msgid "Traits" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:344 msgid "" "Most units have a random\n" "combination of traits.\n" "\n" "A unit’s traits are listed\n" "in the right-side panel — \n" "mouse-over a trait to see \n" "what effects it has." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:380 msgid "" "Ha, this zombie is so slow and weak! Usually, moving next to an enemy unit " "consumes all my remaining movement. But this frail, level-0 Walking Corpse " "is easy to outmaneuver." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:383 msgid "Zone of Control" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:385 msgid "" "The hexes immediately around a unit\n" "constitute its Zone of Control. \n" "When an enemy unit enters those hexes, \n" "they cannot move any further that turn.\n" "\n" "Level 0 units, such as zombies, do not\n" "have a Zone of Control.\n" "\n" "To see which hexes enemies can move to\n" "on their turn, press Ctrl+V.\n" "\n" "Units cannot move after attacking." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:408 msgid "" "I’m nearly blind in this nighttime gloom... If we don’t keep our distance " "from the undead, we’re going to get massacred!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:416 msgid "" "Dawn breaks — the heroes grow strong while the villains grow weak. Men of " "the South Guard, now is our time to attack!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:448 msgid "" "Ah, excellent! The South Guard fights my warriors at night, when we are at " "our best! I am fortunate that their commander is so inexperienced." msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:484 msgid "" "Idiot corpses, what are you doing? Don’t fight the South Guard during the " "day, when they’re at their best! ...how do I control these blasted things?" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:524 msgid "" "Yes that’s right, you foolish South Guard commander! Fight from the river " "while my bandits are safe in their encampments!\n" "\n" "Behind walls my bandits have a 60% chance to dodge your attacks, while your " "soldiers in shallow water have only a 20% chance to dodge mine!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:533 msgid "If only it weren’t daytime, this would be the perfect fight for me..." msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:542 msgid "And in the middle of the night too! This is the perfect fight for me!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:570 msgid "" "Hey, that’s not fair! I spent ages fortifying the road, you can’t just go " "around!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:585 msgid "" "I had better hurry and finish off this bandit! If I take too long he may " "decide to flee, and then I’ll never get the chance to find out what he knows!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:613 msgid "We’ve caught you at last, you outlaw! Prepare to meet your end!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:617 msgid "" "Gah, more soldiers from Westin... Forget this, I’m getting out of here while " "I still have the chance!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:623 msgid "" "He’s gone! Good work defeating these undead, Deoran, but their leader has " "escaped..." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:642 msgid "" "Even with the power of darkness at my command... No, I can’t die yet! I— I " "can still escape!" msgstr "" #. [message]: speaker=Sir Gerrick #. "clap you in irons" means "put you in jail" #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:664 msgid "" "Not so fast, outlaw — we’ve caught you at last! Time to clap you in irons." msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:678 msgid "Urgh! Get these chains... off me..." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:695 msgid "" "Minister, don’t let him die! This is our best chance to finally get some " "answers." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:705 msgid "" "Mari, you’ve returned! And these must be the South Guard officers we were " "sent here to meet." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:709 msgid "" "Minister Hylas, archivist and local medic. A pleasure to make your " "acquaintance, Lieutenant Deoran." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:713 msgid "" "Aye, an’ I’m Sir Gerrick, infantry commander o’ the South Guard! But now " "ain’t the time for talk — let’s get this prisoner back t’ town, and finally " "get some answers out o’ him." msgstr "" #. [scenario]: id=02x_Westin #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:5 msgid "Westin Town" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:42 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:57 #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:190 msgid "Westin" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:98 msgid "Town Crier" msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:155 msgid "The Vale of Blossoming Trees." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:160 msgid "" "Other than that singular piece of information, I regret to report that Urza " "Fastik remains as recalcitrant as the day we first arrived.\n" "\n" "Whether “The Vale of Blossoming Trees” refers to the source of his dark " "powers, the location of another Urza brother, or something else entirely, I " "cannot say." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:166 msgid "" "The vale... isn’t that an Aethenwood exclave? I can’t imagine the Aethenwood " "elves would have anything to do with necromancy, or ever offer aid to " "bandits... I hear they’re aloof even with regards to the king. Can we not " "learn more from our captive?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:170 msgid "" "I say we’re treatin’ him too gentle. Man like Fastik — he’s plenty used to " "roughin’ it. Lives are at stake, an’ too much coddlin’ ain’t gettin’ us " "nowhere." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:174 msgid "" "I fear there is a corruption in his soul, darker than even my light can " "illuminate. Now deprived of the dark magic that once suffused him, his very " "mind has begun to fade away." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:178 msgid "" "Even were he willing, I am not sure he remembers anything other than what he " "has already told us." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:192 msgid "" "Hey, everyone. I’m done cleaning up the last of Fastik’s mess, but no trace " "of the other two brothers." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:212 msgid "" "Thanks, Hylas. Shouldn’t there be a duke or prince or something around here? " "How did things get this bad?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:216 msgid "" "Aye, officially these lands belong to th’ Prince Arand; King Garard’s " "younger brother. But the kingdom is large, the prince has many holdings, an’ " "Westin be just a small town." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:220 msgid "" "Course, if he didn’ have big plans for Westin ’e wouldn’t’ve called you all " "in — I hear he spent a pretty penny in bribes gettin’ you down here. I jus’ " "hope these bandits don’t mess everythin’ up..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:228 msgid "" "Well, if we don’t have any other leads, then we’ll need to investigate this " "“Vale of Blossoming Trees” and hope it’s neither misdirection nor a trap. " "Sirs, do I have your permissions to take the infantry on a sortie?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:234 msgid "" "Offerin’ to command the mission? Brave lad, but you shan’t have to go alone. " "Most o’ us officers will need to stay here and watch th’ town, but at least " "one o’ us should come with ye to help fight." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:238 msgid "" "Take yer pick — either me, Minister Hylas, or tha’ Mari o’ yers. You don’t " "know much about how each of us fight yet, so ask and we’ll tell!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:260 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:306 msgid "Ask about Captain Mari" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:270 msgid "" "Hey, rookie. I’m all out of quintains, so if you want more bruises you’ll " "have to find another inanimate object to fight." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:275 msgid "" "...but I guess you’re asking about my skills, not yours. You never did get a " "chance to see me fight.\n" "\n" "Well, I’m a survivor. Fast-moving, light on my feet; good at dodging, good " "at stabbing. Got a pretty good sling too, ’cuz there aren’t many ranged " "weapons that can be loaded one-handed." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:283 msgid "" "Hey, rookie. Yeah, you never did get a chance to see me fight.\n" "\n" "Well, I’m a survivor. Fast-moving, light on my feet; good at dodging, good " "at stabbing. Got a pretty good sling too, ’cuz there aren’t many ranged " "weapons that can be loaded one-handed." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:291 msgid "" "And I’m difficult to pin down, because my skirmisher ability " "lets me ignore Zone of Control and move freely around enemies, whether to " "attack or to escape.\n" "\n" "Altogether, I’ll bet I could outlast both Hylas and Gerrick in a 1-on-1. And " "you too, but that goes without saying." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:297 msgid "" "And... if you come with me you’ll actually help fight? No more training, or " "observing, or running off right before the battle starts?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:301 msgid "" "Of course. Highwaymen are one thing, but necromancy is serious business. I " "just thought... well, after losing one arm to undead in the Estmarks, I " "hoped I was done dealing with this sort of thing." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:313 msgid "" "I already told you, didn’t I? Pay attention this time — I’ve got a sword and " "sling, skill at dodging attacks, and the “skirmisher” ability for ignoring " "enemy Zones of Control." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:322 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:341 #, fuzzy #| msgid "Sir Gerrick" msgid "Ask about Sir Gerrick" msgstr "স্যার গেরিক" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:330 msgid "" "Well lad, I’m a monster in melee, if you’ll forgive me the brag. My glaive " "hits harder than any spear, an’ my crushin’ shield bash can slow enemies.\n" "\n" "Slowed enemies move at half speed, an’ also deal half damage." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:336 msgid "" "An’ while my armor may be heavy an’ cumbersome, it also gives me great " "resistance against bladed or piercing weapons. If you need " "someone t’ break an enemy line, I’m your man." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:348 msgid "" "Well, like I said, I’ve got great damage resistance on account o’ me heavy " "armor, an’ I can slow enemies t’ halve both their speed an’ damage. Try not " "t’ forget this time!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:357 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:388 #, fuzzy #| msgid "Death of Minister Hylas" msgid "Ask about Minister Hylas" msgstr "যাজক হাইলাসের মৃত্যু" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:365 msgid "" "I am a man of medicine, Lieutenant Deoran. The light within me can " "heal adjacent units for 8 hitpoints every turn. This doesn’t " "stack with healing from villages or other healers, however." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:369 msgid "" "In ranged combat, I also wield a highly accurate magical " "attack. Magical attacks always have a 70% chance to hit, making them ideal " "against evasive or fortified enemies." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:373 msgid "" "I don’t mean to be rude, but... your leg looks badly injured. If you have " "healing magic, shouldn’t you have been able to cure it?" msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:377 msgid "" "Born twisted, I’m afraid. At the time there was no healer in Westin, and the " "bones set poorly.\n" "\n" "Such was the greater part of my motivation for traveling to the Isle of " "Alduin and studying the arcane arts — an opportunity to return home and " "offer to others the services that I never had." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:383 msgid "" "I’ve long-ago accepted my impairment. But as my potential commander, you " "should know that it does somewhat slow my movement on the battlefield, even " "more so than is Sir Gerrick by his armor." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:395 msgid "" "Forgotten already? I can heal adjacent units for 8 hitpoints every turn. At " "range, I wield a highly accurate magical attack that always has 70% chance " "to hit." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:414 msgid "" "I’m ready to leave, and I want Captain Mari to accompany me. (End " "Scenario)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:421 msgid "" "I’ve decided: Captain Mari, I’d like you to accompany me on our mission to " "the elven vale. Make ready the men — we leave at next dawn!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:425 msgid "" "Good luck, Deoran an’ Mari. We’re countin’ on you to stop the bandits an’ " "undead!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:440 msgid "" "I’m ready to leave, and I want Sir Gerrick to accompany me. (End " "Scenario)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:447 msgid "" "I’ve decided: Sir Gerrick, I’d like you to accompany me on our mission to " "the elven vale. Make ready the men — we leave at next dawn!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:451 msgid "" "Good luck, rookie. We’re counting on you to stop the bandits and undead!" msgstr "" #. [command] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:454 #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:76 msgid "Sir Gerrick" msgstr "স্যার গেরিক" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:466 msgid "" "I’m ready to leave, and I want Minister Hylas to accompany me. (End " "Scenario)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:473 msgid "" "I’ve decided: Minister Hylas, I’d like you to accompany me on our mission to " "the elven vale. Make ready the men — we leave at next dawn!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:477 msgid "" "Good luck, Deoran an’ Hylas. We’re countin’ on you to stop the bandits an’ " "undead!" msgstr "" #. [command] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:480 #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:67 msgid "Minister Hylas" msgstr "" #. [scenario]: id=03_Vale_of_Tears #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:9 msgid "Vale of Tears" msgstr "" #. [side] #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:47 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:521 msgid "Urza Nalmath" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:137 msgid "" "This magical rune must have triggered the illusions we saw earlier. Whatever " "magic it once held is now gone." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:148 msgid "" "Whatever runic magic once guarded this side of the isthmus, it has already " "been exhausted." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:189 msgid "" "Captain Mari, are we going in the right direction? I can hardly see a thing " "through this fog..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:190 msgid "" "Sir Gerrick, are we going in the right direction? I can hardly see a thing " "through this fog..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:191 msgid "" "Minister Hylas, are we going in the right direction? I can hardly see a " "thing through this fog..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:225 msgid "Ithelden" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:226 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:912 msgid "Galdrad" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:227 msgid "Vaenuith" msgstr "" #. [event] #. [unit]: type=Elvish Shyde, id=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:228 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:338 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:450 msgid "Ethiliel" msgstr "ইথিলিয়েল" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:229 msgid "Talchar" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:235 msgid "Halt! Who enters our sacred vale without leave?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:238 msgid "Deoran, I’m gonna say... yes." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:239 msgid "...aye, Deoran, looks to be that way." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:240 msgid "Given the evidence at hand, Deoran, I believe the answer is “yes.”" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:245 msgid "" "Choose your words wisely, bandits. Speak, knowing that the penalty for " "trespassing on our lands is death." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:249 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:265 msgid "I—" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:253 msgid "" "This is no bandit, for these humans bear the banner of the South Guard, not " "those rags of the Urzas. Though it remains to be seen whether this proves an " "improvement — why do you enter the hallowed isle of Elrath?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:257 msgid "To—" msgstr "" #. [message]: speaker=Vaenuith #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:261 msgid "" "To ask our help, no doubt. There is darkness in the air, corruption in the " "earth. Someone has been meddling in the black magic. Let us not forget that " "it is you humans who first brought this perverse sorcery to our great " "continent, when you arrived here centuries ago." msgstr "" #. [message]: speaker=Talchar #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:269 msgid "" "The past has shown that your race cannot be trusted. A human untrained in " "the mystic arts is much more likely to be corrupted by such a force than to " "have the knowledge or ability to banish it." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:273 msgid "But—" msgstr "" #. [message]: speaker=Vaenuith #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:277 msgid "" "Why should we treat with you now, when it is your kind’s inaction that has " "allowed this blight to grow unchecked? Begone with you, mayfly, and leave to " "us our peace." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:282 msgid "" "—but, but, I have scarcely been here a month! I could not have acted on " "something that began before my arrival! And besides, this is not the fault " "of “my kind” but of the Urza brothe—" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:287 msgid "(deep breath)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:292 msgid "" "...honorable elves, I am Commander Deoran, of Westin’s South Guard. I cannot " "speak for the past, but in the present we need your help." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:296 msgid "" "Our farms and villages are plundered by criminals, casting dark spells and " "defiling the dead. We learned that this vale is a place of importance to " "them, and came seeking answers." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:300 msgid "" "Whence did our foes learn their grim power? How do we find the source of " "this spreading corruption, so that we may destroy it? Good elves of the " "vale, can you not aid us in our plight?" msgstr "" #. [message]: speaker=Ithelden #. [message]: speaker=Ethiliel #. [message]: speaker=Afalas #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:305 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:651 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:245 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:253 #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:258 #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:408 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:993 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1108 msgid "..." msgstr "" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:310 msgid "" "...very well, outlander. The challenge is passed. Enter, and greet us as we " "are in life." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:316 msgid "!?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:373 msgid "" "They weren’t real elves at all! It was some kind of... prerecorded illusion? " "Half-alive echo? Was this something to help protect the valley from " "intruders?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:376 msgid "If that’s what it was, it didn’t work. Look!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:377 msgid "If that’s what it were, it dinnae work. Look there!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:378 msgid "If such was the intent, it does not seem to have worked. Look." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:388 msgid "Undead! In an elven valley?? And a caged elf, too!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:392 msgid "" "The elven prisoner must have answers about what’s happened here. We shall " "break her free at once — make ready, Captain Mari!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:393 msgid "" "The elven prisoner must have answers about what’s happened here. We shall " "break her free at once — make ready, Sir Gerrick!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:394 msgid "" "The elven prisoner must have answers about what’s happened here. We shall " "break her free at once — make ready, Minister Hylas!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:402 msgid "Break the trapped elf out of her cage" msgstr "" #. [note] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:411 msgid "" "To recruit units, you must first move Deoran onto a keep.\n" " There are two elven keeps near the center of the map." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:424 msgid "" "Rain or snow have no impact on gameplay. If weather is distracting or " "reduces performance, you can disable it by opening the Preferences menu " "(Ctrl-P), by selecting “Display” and unchecking “Animate Map.”" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:437 msgid "" "The humans return, but this time bearing the banners of Westin... If you’re " "here to help, attack this foul cage and smash it open!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:467 msgid "" "Oh, the joy of once more spreading my wings! And to be saved by humans, of " "all things... who are you? Is this not some new deceit of the Urzas?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:471 msgid "" "I recognize you from the illusion! Peace, friend, for I am Deoran of the " "South Guard, and my allegiance lies with Westin, not those deplorable Urza " "brothers. But by Haldric, will you please tell what has happened here!?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:475 msgid "" "What has happened? You mudlings have slain my friends, taken our sage, " "imprisoned me here these long and terrible moons! ...but if you truly are of " "the South Guard, then you are not to blame." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:480 msgid "" "They came at night, more than a season ago. I did not see all that " "transpired, but I heard the screams... Most of us were artisans and " "scholars, no match the clubs and axes of your kind! My mentor, our great " "sage Mebrin, was taken away in chains; a foul insult for such a wise old elf." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:484 msgid "" "I, too, was left alive — perhaps by dint of my high status — but the rest of " "the survivors were executed one-by-one in cold blood. Not long after, their " "bodies began to be defiled by wicked undeath, raised anew by the outlaw " "brothers to do their dark bidding..." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:559 msgid "" "Ah, such a beautiful tingling in my fingertips! Intoxicating, exalting... " "the master’s magic whispers promises of life eternal, whispers beautiful " "secrets..." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:565 msgid "" "But what’s this? I’ve arrived just in time, for we have guests, human " "guests! Welcome, welcome. I’m so pleased to have visitors, for I’ve seen " "nary a living soul since the last of my living followers joined the hordes " "of eternal unlife." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:572 msgid "" "Vermin! Scum! You black-souled degenerate! Where is your younger brother? " "What have you done with my sage Mebrin?" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:576 msgid "" "Ethiliel, I’m aghast! Have you not enjoyed our lovely times together? So " "many good memories... if only the master hadn’t instructed me to leave you " "intact, we could have had even more!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:580 msgid "" "But that command was so many moons ago... now that the little bird has " "slipped her cage, perhaps the rules can be different, hmm?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:584 msgid "" "You always were the cruelest of my captors, Urza Nalmath. May your creator " "have mercy on you now that I am free, for I will not!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:588 msgid "" "Ethiliel, you poor, deluded girl. You of all people should know just " "how many undead I’ve raised up from the ruins of your little " "village. You and I and all your new human friends are going to have such " "fun together..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:595 msgid "" "Vermin! Scum! You black-souled degenerate! You always were the cruelest of " "my captors, Urza Nalmath. May your creator have mercy on you once I get " "free, for I will not!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:599 msgid "" "Ethiliel, I’m aghast! Have you not been enjoying our lovely times together? " "So many good memories... if only the master hadn’t instructed me to leave " "you intact, we could have had even more!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:603 msgid "" "But I certainly can’t allow you to be freed by these human visitors. You of " "all people should know just how many undead I’ve raised up " "from the ruins of your little village. You and I and all your new human " "friends are going to have such fun together..." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:626 msgid "" "Wait a moment, did you humans know I was coming? You’re not supposed to be " "so close to my camp, not supposed to be here at all... No, this simply won’t " "do. I’ll have to raise a few more of my beauties to slow you down." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:709 msgid "" "It’s an ambush! I’d hoped to never again see undead in these terrible " "numbers..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:710 msgid "’tis an ambush! I’ve never e’en heard o’ so many elven undead!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:711 msgid "We are ambushed! Never-before have I seen so many elven undead." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:715 msgid "" "Even the largest hordes have their limits — we must defend these ruins until " "this bandit’s magic runs low! Prepare for battle, soldiers of the South " "Guard, and brace for incoming attack!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:718 #: data/campaigns/The_South_Guard/utils/sg_help.cfg:91 msgid "Turn Limits" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:720 msgid "" "Most scenarios have a turn limit, as\n" "shown in the upper left-hand corner.\n" "Usually, running out of turns will\n" "result in defeat — check your\n" "objectives by clicking the “Menu”\n" "button in the top-left corner \n" "(or use the hotkey Ctrl+J).\n" "\n" "Finishing early will usually reward \n" "a gold boost (“early finish bonus”) \n" "in the next scenario, so don’t delay!\n" "\n" "In this scenario, your objective is \n" "to survive until turns run out." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:741 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:660 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:480 msgid "Survive until turns run out" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:768 msgid "I’m not used to fighting in fog like this! What a mess..." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:771 msgid "Fog and Vision" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:773 msgid "" "In fog, units can see 1 hex further\n" "than their movement. Fast units,\n" "such as Deoran, make for great\n" "scouts.\n" "\n" "Clearing fog will prevent you from\n" "using “undo”, so be careful where\n" "you move!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:791 msgid "Bluffs and Gulches" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:793 msgid "" "Have you been wondering\n" "what effect these cliffs\n" "have on gameplay?\n" "\n" "They... don’t actually\n" "do anything. But they\n" "do look pretty! (or at\n" "least we devs think so)" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:812 msgid "Income and Upkeep" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:814 msgid "" "Each village you own generates 1 gold per\n" "turn, and supports 1 unit’s worth of upkeep.\n" "Level 2 units cost 2 upkeep, level 3 units \n" "cost 3 upkeep, etc.\n" "\n" "To ensure a healthy supply of gold, \n" "capture as many villages as you can!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:876 msgid "" "I will need to recruit units if I want to weather the undead assault! I " "should first move to a keep, then press Ctrl+R to recruit or " "Alt+R to recall." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:893 msgid "" "I have recruited fresh soldiers, but not yet recalled any of my veterans! If " "I have high-XP survivors from my previous battles, I should press Alt+R to recall them so they can continue gaining experience." msgstr "" #. [message]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:924 msgid "Guuuhhh..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:928 msgid "" "What manner of undeath have you inflicted upon this poor elf! This is even " "worse than the walking corpses we’ve already fought, if such a thing is " "possible." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:932 msgid "" "Undeath!? You offend me, good sir — this lovely lady is still alive... " "although come to think of it, she might wish she weren’t. Such a supple " "body; such an alluring voice. Isn’t she charming?" msgstr "" #. [message]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:939 msgid "Graaahhh..." msgstr "" #. [event]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:942 msgid "" "Just what we needed: ghouls. I’ve fought these things before, and I don’t " "miss the smell. But the worst part is their claws — one scratch and you’ll " "be poisoned until healed at a village, or by a healer like Ethiliel." msgstr "" #. [event]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:943 msgid "" "By Haldric, they’re real! The old-timers used to talk about fighting " "bloated, half-dead, half-alive “ghouls”... they say it takes but one scratch " "to poison a man half-dead, unless healed at a village or by a healer like " "Ethiliel." msgstr "" #. [event]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:944 msgid "" "A most putrid creation: ghouls. The corruption is spreading; we must act " "carefully. Be wary of their claws, Deoran — one scratch and you’ll be " "poisoned until healed at a village, or by a healer like me or Ethiliel." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:949 msgid "Poison" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:951 msgid "" "Ghouls inflict poison whenever they\n" "damage one of your units. A poisoned\n" "unit will lose 8 hitpoints at the start\n" "of every turn. Poison can never kill a unit,\n" "but it can reduce them to 1 hitpoint!\n" "\n" "Receiving healing from a village or\n" "a healer (such as Ethiliel) will\n" "cure poison." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:977 msgid "" "So many of my soldiers are poisoned! I should end their turn on a village or " "next to Ethiliel, so they can begin to recover." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:988 msgid "Look! The fog is fading! I think we’ve survived the attack!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1023 msgid "" "No, my magic is waning! The beautiful whispers are fading! My hands shake, " "my face sweats; I need you back, please... I can’t bear to experience the " "world like this!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1027 msgid "" "More power, I need more powerful minions. More power will exalt me again, " "intoxicate me again! The others warned me not to, but the master always told " "me what I needed to know. Yes, yes!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1034 msgid "Skeletons! Watch out, Deoran, these things are nasty!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1035 msgid "Look sharp, skeletons! Those old bones are comin’ straight for us!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1036 msgid "Skeletons. The darkness grows." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1064 msgid "" "Nnrrgh!! No, I created you! Attack them, not me! The master never taught me " "how to control these things!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1078 msgid "" "You won’t even exist without me! My power is what keeps you standing! You’re " "sealing your own re-deaths!" msgstr "" #. [message]: type=Revenant # because its portrait is pretty #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1082 msgid "More... power..." msgstr "" #. [message]: type=Deathblade # because its portrait is pretty #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1086 msgid "More... death..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1113 msgid "" "Slain by his own creations; a fitting end for such a villain! Good riddance " "to him." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1117 msgid "" "As for you, Ethiliel, you have endured much. I know this was just a small " "settlement in comparison to the great elven forests, but they were still " "your friends." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1125 msgid "" "Ethiliel, you have endured much. I know this was just a small settlement in " "comparison to the great elven forests, but they were still your friends." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1131 msgid "" "Come, let us remove you from this accursed place. My men and I will be happy " "to escort you north to the Aethenwood, where you will be among more of your " "kind and safe from any further harm." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1136 msgid "" "...Ethiliel? I know you must be distraught to be the last of your town, but—" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1140 msgid "" "Distraught? Distraught!? I am vengeful! I am NOT the last of " "the valefolk — do not forget that our great sage Mebrin yet lives. I saw him " "dragged off in chains, taken south from here towards the Black Forest." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1143 msgid "" "I know it’s tough to accept, Ethiliel, but if your sage was taken into the " "Black Forest he’s probably not coming back out. You say it’s been months, " "and neither the Urza brothers nor their mysterious “master” seem the type to " "take prisoners — present company excluded." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1144 msgid "" "Aye, he were alive then, but is he now? The Black Forest, Ethiliel... an’ " "you say it’s been months? Neither th’ Urza brothers nor tha’ mysterious " "“master” seem th’ type t’ take prisoners — present company aside, o’ course." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1145 msgid "" "I fear the odds are not in your sage’s favor, Ethiliel. The Black Forest oft " "attracts evil, and neither the Urza brothers nor their mysterious “master” " "have shown an inclination for prisoners — present company excluded." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1149 msgid "" "Do not speak ill of that which you do not understand, human. My teacher may " "be old, but I know him to be clever and resilient: a master of magic, both " "the light and the dark, and held in the highest esteem by all from the " "Aethenwood. We must not abandon the last of my friends to an uncertain fate " "— shall you not help me find him and rescue him?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1153 msgid "" "I must agree with Captain Mari about this Mebrin’s poor odds... And it truly " "would be a great risk for us to venture so far afield, isolated from Westin " "and in unknown territories." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1154 msgid "" "I must agree with Sir Gerrick about this Mebrin’s poor odds... And it truly " "would be a great risk for us to venture so far afield, isolated from Westin " "and in unknown territories." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1155 msgid "" "I must agree with Minister Hylas about this Mebrin’s poor odds... And it " "truly would be a great risk for us to venture so far afield, isolated from " "Westin and in unknown territories." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1159 msgid "" "But despite the danger, my instinct is to help. One Urza brother yet " "remains. If we can find and catch him in the Black Forest, we could finally " "put an end to all this necromancy! And if Mebrin really does still live, " "then rescuing him is simply the right thing to do." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1163 msgid "Ethiliel, we’ll go." msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:11 msgid "Choice in the Fog" msgstr "" #. [side]: type=Outlaw, id=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:53 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:61 msgid "Urza Afalas" msgstr "" #. [side]: type=Ghoul, id={ID} #. [side] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:98 #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:58 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:55 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:73 msgid "Undead" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:107 msgid "Gruth" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:108 msgid "Gerd" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:109 msgid "Gral" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:110 msgid "Grish" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:112 msgid "Gart" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:113 msgid "Gruu" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:211 msgid "" "It’s so cold here! And this fog is so thick. This is quite a change from " "fighting bandits in the farmlands near Westin!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:214 msgid "" "This cannot be natural. Dark magic? Black Forest, this place is called? I " "see where it gets its name..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:215 msgid "" "Mus’ be black magic, sir. I’ve fought on many a dark and foggy night, but " "never seen anythin’ like this." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:216 msgid "" "Dark magic — an apt name, in this case. It would take a foul and powerful " "spell to shadow such an expanse." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:220 msgid "" "Indeed. Before us lies the Black River — and so too must Mebrin, great sage " "of the elves. He is here! I feel wisps of his magic reaching out to me from " "nearby..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:224 msgid "" "Listen well, humans, for the great sage Mebrin is ancient, and has no love " "for your kind. He personally bore witness to Lich-Lord Jevyan and his " "terrible invasion, in days back when the land was still young. Should anyone " "truly understand the undead and how the Urzas learned to summon them, it " "will be Mebrin." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:228 msgid "" "With the three elder Urza brothers defeated, only the youngest remains to " "oppose us. Mebrin must be his captive, and these woods must be filled with " "bandits and undead.\n" "\n" "Dangerous though the task may be, I promise to help rescue your sage, " "Ethiliel." msgstr "" #. [object]: description={MESSAGE} #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:242 #, fuzzy #| msgid "Recruit" msgid "New Recruit:" msgstr "নিযুক্ত সেনা" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:251 msgid "You can now recruit Fencers!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:252 msgid "You can now recruit Heavy Infantrymen!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:253 msgid "You can now recruit Mages!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:255 msgid "" "Rookie, you’re in luck. Despite looking like sacks of flour, some of our " "soldiers are surprisingly nimble. I’ve been training them during our march " "south." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:256 msgid "" "Deoran, we’ve got some brawny lads among us. They’re good men, willing to " "learn, an’ on the march I’ve been training ’em to fight in heavy armor." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:257 msgid "" "Fortunate news, Deoran: several amongst our company once trained at the " "Mages’ Academy on Alduin. Though they dropped out before completion, our " "journey southwards has given me an opportunity to remediate their education." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:260 msgid "" "Like me, Fencers have the skirmisher ability. They’re fragile " "but fast, and make for good scouts. They also deal blade damage, unlike our other recruits’ pierce damage." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:261 msgid "" "Like me, Heavy Infantrymen are slow and tough. They ain’t so good at movin’ " "through forests, but their impact damage will be great for " "beatin’ down any Ghouls or Skeletons we run into." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:262 msgid "" "Though frail and expensive, Mages’ ranged attack deals fire damage — highly effective against both Ghouls and Skeletons, should we " "encounter any." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:265 msgid "Resistances and Damage Types" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:267 msgid "" "Different units have resistances\n" "to different damage types.\n" "To see a unit’s resistances,\n" "right-click on it and select\n" "“Unit Description.”\n" "\n" "Most undead are resistant to\n" "pierce damage, but vulnerable\n" "to fire, impact, and arcane." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:283 msgid "Find the final Urza brother" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:320 msgid "" "This bandit fights against the undead instead of alongside them? That’s new." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:321 msgid "Good lad, that bandit. I wonder what turned him ’gainst the dead?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:322 msgid "That outlaw struck at one of his own undead allies. How unexpected." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:326 msgid "" "We should find their leader, the final Urza brother. That will surely shed " "some light on the situation." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:345 msgid "These undead are too much! I am slain..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:349 msgid "" "We came here to fight the bandits, but for them to have perished on their " "own? Something feels very wrong here..." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:391 msgid "I see torches movin’ in the fog... Thank th’ light, it’s living men!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:394 msgid "" "What, do women not count as “living”? You Urzas have caused enough havoc " "with your undead raising, and I for one am fed up with it. Prepare to join " "your brothers, boy." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:395 msgid "" "Ye need not thank anyone for our presence, wretch. You and yer brothers’ve " "killed too many good men, and defiled too many peaceful corpses. You’ll pay " "for what ye’ve done to our home." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:396 msgid "" "Dare not invoke the light in my presence, wielder of evil. You and your " "brothers have spread darkness and filth across this land. We are here to " "excise your corruption." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:400 msgid "" "Please, please, jus’ hear me out. I knows my men and I’ve done evil, and I " "knows that you seek to destroy us out o’ revenge. Ah’m sorry my brothers " "attacked you. It was never my intention to cause everyone so much sufferin’." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:408 msgid "" "It was “never your intention”!? You loathsome vermin locked me in a cage! " "You dragged Mebrin off in chains; my kind, gentle teacher! Deoran, why are " "we stooping so low as to even speak with this pig?" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:412 msgid "" "I swear I ain’t your enemy! I’ll gladly tell ye what I know. I admit that " "near a year ago, me brothers and I ventured into the valley of the elves in " "secret, to plunder and steal. Many we killed, but one we captured; a " "powerful and magical sage. Away from his people, he offered to teach us the " "secrets o’ summonin’ the dead." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:416 msgid "" "I saw the folly in doin’ such a thing, but m’ brothers were weak an’ " "foolish, and soon fell under the sway of the corrupting magic — becomin’ " "thralls of the very elf they’d sought to enslave. They called ’im “master”, " "and went from here to do ’is bidding." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:420 msgid "" "A complete and utter lie from complete and utter scum. I studied magic under " "Mebrin for many decades and know him well — my teacher would never lead " "undead, he would destroy them!" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:424 msgid "" "It’s true that Mebrin was more powerful than any o’ the corpses we raised, " "yet he didn’ resist ’em. They took ’im into the caves, and soon after " "skeletal horrors started to emerge." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:428 msgid "" "Now my boys and I have returned to try an’ put a stop to it, but there’s " "jus’ too many. Unless ye helps me now, Mebrin’s undead may soon be strong " "enough to besiege Westin itself!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:431 msgid "" "(to Deoran) Elves aren’t so incorruptible and pure as they like to " "believe, but I trust Afalas about as far as I can throw him — and I’ve only " "got one arm. Shame neither Gerrick nor Hylas is here to weigh in..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:432 msgid "" "(to Deoran) I’ve dealt with plenty o’ outlaws before, an’ my gut says " "this Afalas ain’t no different. He ain’t outright lyin’, but he ain’t " "tellin’ us everythin’ neither." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:433 msgid "" "(to Deoran) Sages and mystics of great skill and age are often the first " "to succumb to the taint of black magic. Knowledge and power are not enough " "to master undeath — the only way to conquer it is to resist the temptation " "altogether." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:437 msgid "" "I knows I’m a criminal. My men and I have committed wrongdoin’s in the past, " "but at least in the fight against the undead, we can be your friends! " "They’re as much our enemies as they’re yours!\n" "\n" "If ye spare my life and the lifes of m’ followers, I promise we’ll fight " "loyally by your side forevermore. Cross me heart and hope to die, I do." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:443 msgid "" "Deoran, you would trust the word of a thief and murderer over me, your " "friend and ally? This criminal will abandon you the moment he finds a chance!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:447 msgid "" "Think of the destruction this man and his brothers wrought on your people. " "Think of the horrors they inflicted upon me, caged and left to suffer amidst " "the stinking corpses of my friends!\n" "\n" "Believe the truths you have seen, not the lies you have heard. No fake " "niceties can reverse the deaths that have already happened; no atonement " "taken now can set right the transgressions that have already come to pass!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:456 msgid "" "Peace, let me think! If I listen to Ethiliel I must fight the bandits, " "but if I ally with the bandits Ethiliel will surely abandon us..." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:458 #, fuzzy #| msgid "Ethiliel" msgid "Side with Ethiliel" msgstr "ইথিলিয়েল" #. [option] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:464 msgid "Side with Afalas" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:483 msgid "" "Your crimes are too great, Urza Afalas, and your word cannot be trusted. You " "will fall alongside the undead you helped create!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:487 msgid "" "You will pay for taking Mebrin from us! Once I rescue him from your " "clutches, I never again intend to leave his side." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:491 msgid "Then this parley is over! You may have caused the doom of all of us!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:521 msgid "Defeat Urza Afalas" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:541 msgid "" "This must be the cave the bandit spoke about, but there is no sign of " "Mebrin. Perhaps Afalas really was lying." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:554 msgid "" "The ghoul guarding the cave is defeated! I agreed to help Ethiliel bring " "Urza Afalas to justice, but perhaps there would be merit in venturing " "further inside..." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:556 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:576 msgid "Continue fighting Urza Afalas" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:563 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:583 msgid "Enter the cave" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:570 msgid "" "Deoran, what are you doing? You would abandon our fight and let this " "criminal walk free!?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:574 msgid "" "Author’s note — this is a “secret” path, and somewhat more challenging than " "the regular options. Are you sure you want to proceed?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:590 msgid "" "I’m sorry, Ethiliel, but fighting these bandits doesn’t feel right. My " "soldiers and I are going to descend down into this cave, to find out the " "truth for ourselves." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:594 msgid "" "And how shall I defeat Urza Afalas without your help? He will surely escape, " "free from justice for his foul deeds! Was this your plan all along, to " "string me along with false promises?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:598 msgid "" "Humans! All you humans are the same! I should never have expected your kind " "to help me find Mebrin. Deoran, even your vile conspiracies shall not keep " "the elves from our greatest sage. Soon all of you humans shall learn that " "the Aethenwood protects its own!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:608 msgid "" "Well, that could have gone better... I only hope that we will find the truth " "of the matter down in these caves." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:629 msgid "You... have doomed us all..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:639 msgid "" "Justice. Thank you for your aid, Deoran. I know it was hard for you to turn " "against your own kind — you have earned my respect." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:643 msgid "" "I’ve searched all the tents, but cannot find Mebrin anywhere in the bandit " "camp. Ethiliel, do you still sense his magic nearby?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:647 msgid "" "Yes I do, and without that distracting criminal on my mind I can feel Mebrin " "clearer than ever. I sense joy. I sense power... I sense..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:655 msgid "...Humans, we should leave." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:659 msgid "What? But what about rescuing—" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:663 msgid "We need to leave, now!!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:683 msgid "" "I am sorry Ethiliel, but Afalas’s words ring true. If Mebrin has truly " "fallen to undeath, then mankind must unite against him." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:687 msgid "" "You would free me from one Urza, only to betray me to another? All you " "humans are the same! You are no better than these outlaws, the very pigs who " "defiled your dead and sacked your farms." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:691 msgid "" "Deoran, even your conspiring with criminals shall not keep from us our " "greatest sage. Soon all of you vile humans shall learn that the Aethenwood " "protects its own!" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:705 msgid "That must’ve been a tough decision. Thank ye." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:709 msgid "" "Don’t make me regret it. Guide us to Mebrin, and we will verify your story " "ourselves." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:734 msgid "" "The old elf’s cave is southeast of m’ camp. My outlaws’ll fight his " "shamblin’ hordes, but I leave it up to you soldiers to push into Mebrin’s " "cave and strike the finishin’ blow." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:770 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:914 #, fuzzy #| msgid "Defeat Mal M’Brin" msgid "Defeat Mebrin" msgstr "ম্যাল ম'ব্রিন-কে পরাজিত করুন" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:803 msgid "" "Ack! Well, thanks for yer help with th’ dead — now it’s time for me men an’ " "I to make our great escape." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:807 msgid "" "You’re leaving? What happened to fighting loyally by my side forevermore? We " "still need your aid!" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:811 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:273 msgid "Did I ever say somethin’ like that? Don’ ring a bell." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:821 msgid "" "I suppose that’s what I get for trusting an outlaw... We’ll have to defeat " "Mebrin and his undead on our own." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:844 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:229 msgid "Who comes... My old tormentors?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:847 msgid "" "Gods... that skull, those eyes. I had almost hoped the lady was right, but " "now... even in the Estmarks I never thought I’d live to lay eyes on a lich." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:848 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:233 msgid "" "Dear Haldric! I had almost hoped the lady was right, but now... Whatever " "that elf used to be in life, in death it’s become something far, far worse." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:849 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:234 msgid "" "Light protect us. I had almost hoped the lady was right, but now... Here " "lies the source of the spreading corruption: a lich most foul." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:853 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:238 msgid "" "I am Deoran, soldier of the South Guard! We have come to put an end to your " "villainy, Mebrin of the elves — if that is who you are." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:857 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:242 msgid "" "Mebrin? No, I am called Mal M’Brin now, mortals. It is the name I took when " "I unchained myself from the shallow-mindedness of my kind and passed over " "into enlightenment." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:861 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:246 msgid "" "There is infinity at the brink of death... I have touched the void at the " "heart of all things, and I have begun to probe the mystic arts far beyond " "what any living elf knows." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:870 msgid "" "You’ve gone even more mad than before! I wish to Haldric my brothers and I " "had never laid eyes upon you." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:874 msgid "" "Mad? I am furious!! You accursed mudlings took me and tormented me, tortured " "me for sport! I did not know day from night... the light and the shadows, " "heat and cold all bled together amidst my pain..." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:878 msgid "" "He’s lyin’, Deoran! Me an’ my brothers questioned him, maybe roughed him up " "a little, but we ne’er did nothin’ worse!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:882 msgid "" "You thought me weak; powerless under your lash. But I have had my revenge — " "I taught the summoning of powers beyond the control of your feeble kin, " "powers that fed upon your race’s filth and greed. I knew that once the first " "strand of black magic left my hands, there would be no turning back. But I " "would suffer this humiliation no longer..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:886 msgid "" "Content with only meagre tricks, you mayflies never even noticed as I slowly " "brought you under my thrall! The Urza brothers sought to enslave me, but it " "is they who became my slaves in the end." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:896 msgid "" "Urza Afalas was right! Whatever you were like in life, in death you’ve gone " "mad with power!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:900 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:392 msgid "" "Mad? I am furious!! You accursed mudlings took me and tormented me, tortured " "me for sport! I knew that once the first strand of black magic left my " "hands, there would be no turning back. But I would suffer this humiliation " "no longer..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:904 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:425 msgid "" "I taught the summoning of powers beyond the control of your feeble kin, " "powers that fed upon your race’s filth and greed. Content with only meagre " "tricks, you mayflies never even noticed as I slowly brought you under my " "thrall! The Urza brothers sought to enslave me, but it is they who became my " "slaves in the end." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:937 msgid "" "Rise, my minions, and let all vermin tremble! The race of man shall be " "stricken off the face of the green world. Your corpses will serve me! Your " "bones will dance for my pleasure! I’ll make humanity into the mindless " "slaves that you all deserve to be!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:940 msgid "" "After all Ethiliel’s kind words about you, I had yet a glimmer of hope that " "you might still be reasoned with. But it is now clear that words are of no " "further use. Captain Mari, are you with me?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:941 msgid "" "After all Ethiliel’s kind words about you, I had yet a glimmer of hope that " "you might still be reasoned with. But it is now clear that words are of no " "further use. Sir Gerrick, are you with me?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:942 msgid "" "After all Ethiliel’s kind words about you, I had yet a glimmer of hope that " "you might still be reasoned with. But it is now clear that words are of no " "further use. Minister Hylas, are you with me?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:945 msgid "The rookie’s all grown up. I’m with you." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:946 msgid "On your order, Master Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:947 msgid "Evil never rests — nor does the light that seeks to exterminate it." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:951 msgid "I done enough evil in my life. Time t’ do somethin’ good fer a change." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:955 msgid "Attack!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:981 msgid "" "Yes, yes, step into the mouth of my cave. Fight me in the dead of night, " "when I am at my best!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:996 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:709 msgid "" "You dare strike me?! Puny humans, I’m darkness incarnate! I’m power beyond " "your comprehension!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:999 msgid "" "Oh, I understand just fine: you’re nothing but a pile of dead bones glued " "together into a crude imitation of life. I’ve smashed plenty of skeletons " "before you, and I’ll smash plenty after." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1000 msgid "" "Aye, beyond my comprehension you may be, but I don’ need to understand you " "to destroy you. I know you’re evil, an’ that’s enough. Prepare to meet your " "maker, lich." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1001 msgid "" "You’re merely a servant of the power that corrupted you, lich! You’ve not " "mastered the darkness; it, instead, has enslaved you. We will put you out of " "your misery." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1005 msgid "" "You think you can destroy me? Were Ethiliel here " "I might have held back, but you humans are nothing but a worthless blight " "upon this wretched world. Suffer and die." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1018 msgid "Time to un-die, un-dead. I’m fed up with this." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1019 msgid "" "Ah’ve watched enough friends fall to yer creatures, lich. They didn’t die in " "vain." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1020 msgid "" "As the scalpel cuts away a tumor, so shall I cut your corruption out of this " "world. Your blight is ended, Mebrin of the elves." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1024 msgid "" "Ah ha, ha ha ha ha. You think I am beaten so easily, beaten by mere mortals? " "I should flee down into my caves, should summon my great armies up from " "below..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1028 msgid "" "But why bother? I am no stranger to pain, Deoran of the humans. At least " "peace may finally come... for me. But not for you..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1032 msgid "" "You have only sown the seeds of your own destruction, for Ethiliel will " "avenge me. I felt her emotions, felt her intentions, fed her " "intentions... Accursed humans, you may have struck me down, but I have " "already won my revenge..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1079 msgid "" "Do not delay, Deoran! If we do not finish off this vermin Afalas soon, he " "shall surely make his escape!" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1087 msgid "" "Better hurry, Deoran. Whatever Mebrin’s plans are, he gets closer to " "finishin’ them every day. We’ve got to finish him off soon!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1093 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:801 msgid "" "You are running out of turns to complete this scenario! See your objectives " "by pressing Ctrl+J, and remember that the turn limit can be seen in the top-" "left-hand corner." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1100 msgid "" "We have moved so slowly! If the last Urza brother was ever here, he has " "surely fled by now, and we still have no answers..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1104 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1164 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:823 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:599 msgid "" "You have run out of turns to complete the scenario, and have been defeated!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1124 msgid "Sailor" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1125 msgid "Hey, boss, it’s me. Anyone still alive out here?" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1129 msgid "" "Finally, what took ye so long! C’mon, let’s get us all out o’ here afore " "that crazy elf lady kills any more o’ us!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1137 msgid "" "Urza Afalas has fled up the river! If he ever held Mebrin prisoner, the " "gentle sage is now far beyond our reach..." msgstr "" #. [message]: role=messenger #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1149 msgid "Neep, neep!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1153 msgid "" "Ah ha, ha ha ha ha. You have tarried too long, mayflies! My messenger brings " "news — your beloved town of Westin has been destroyed!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1157 msgid "" "What? How is this possible! With the undead armies fighting us here, how " "could Westin have already fallen?" msgstr "" #. [scenario]: id=05a_The_Long_March #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:11 msgid "The Long March" msgstr "দীর্ঘ যাত্রা" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:238 msgid "Shh! Do you hear that? We’re being followed." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:239 msgid "Shh! Do you hear tha’? We’re bein’ followed." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:249 msgid "Nope, I didn’ hear nothin’." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:259 msgid "" "Course just in case, perhaps me boys an’ I should go and, err, scout around." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:265 msgid "...don’ wait for us to come back, if you hear what I mean." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:269 msgid "" "You’re leaving just like that? What happened to fighting loyally by my side " "forevermore? You are our guide through the forest!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:282 msgid "He’s gone! I suppose that’s what I get for trusting an outlaw..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:288 msgid "" "I wish Afalas were still with us. He knew these paths well, but without him " "we risk stumbling into all manner of ambushes!" msgstr "" #. [message]: role=avenger #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:316 msgid "" "Humans! You’re the curs who kidnapped the Sage Mebrin. Where is Mebrin? " "Where is Afalas? Produce the heads of those responsible, or we shall take " "yours!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:320 msgid "" "Elves! Friends, there is no need for anger — we never harmed Mebrin while he " "was alive; that was all the bandits’ doing!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:324 msgid "" "I confess that we were eventually forced to slay him, but only because your " "sage had turned to the practice of necromancy and was raising an army of " "undead. Would you have had us stand idly by while his evil spread?" msgstr "" #. [message]: role=ranger1 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:328 msgid "" "How dare you speak of Mebrin thusly?! Ethiliel warned us of this lie — " "though Mebrin has knowledge of the undead, he’s no human, so easily " "corrupted by the temptation of such power." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:332 msgid "" "We’re not lying! Urza Afalas has fled, but if you travel south and enter the " "undead lair you will see Mebrin’s remains. Even as a broken skeleton, the " "lich’s elven origin is unmistakable!" msgstr "" #. [message]: role=avenger #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:336 msgid "" "Enough! I should have expected that the stupidity of humans knows no bounds. " "We’ve nothing more to say here. You won’t see us coming." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:356 msgid "" "This is our reward for killing the lich? Figures that no good deed would go " "unpunished. Ethiliel must be a sore loser — she’s returned to the Aethenwood " "and blamed us for what happened to her village and her mentor." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:357 msgid "" "This’s that blasted shyde’s doin’. Ethiliel must’ve flown back to the " "Aethenwood and tole her kin about wha’ happened t’ her village, an’ tried to " "turn ’em against us! Now these elves’ll be waitin’ to ambush us as we march." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:358 msgid "" "Now we see the meaning of Mebrin’s final words — Ethiliel has returned to " "the Aethenwood and alerted her kin to the tragedy of her village, turning " "them against us in the process. If the elves are wise, I suspect they will " "attempt to ambush us as we march." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:362 msgid "" "Fighting undead and bandits was bad enough, but now elves? This is awful! If " "we can just reach Southport, the garrison there will surely keep us safe " "from enemy attack." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:376 msgid "" "But we’ll have to move quickly. The longer we wait, the more elves will " "arrive to harry us!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:384 msgid "Move Deoran and Captain Mari across the river" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:391 msgid "Move Deoran and Sir Gerrick across the river" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:398 msgid "Move Deoran and Minister Hylas across the river" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:423 msgid "Ambush! They’re in the forest!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:428 msgid "Ambush and Invisibility" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:430 msgid "" "Elvish Rangers have the powerful\n" "“ambush” ability!\n" "\n" "The ambush ability makes a Ranger\n" "invisible while in forest, unless\n" "you have a unit next to it.\n" "Watch out for hit-and-run attacks!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:447 msgid "Vengeance for the sage Mebrin!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:463 msgid "" "The rangers are retreating back into the forest! If we can’t surround and " "trap them, they’ll keep coming back again and again." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:468 msgid "Trapping a Unit" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:470 msgid "" "The hexes immediately around a unit\n" "constitute its Zone of Control. \n" "When an enemy unit enters those hexes, \n" "they cannot move any further that turn.\n" "\n" "By placing one unit on each side of an\n" "enemy, your Zone of Control surrounds them,\n" "preventing them from escaping." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:502 msgid "Humans, bandits and abductors! Prepare to be slain!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:505 msgid "" "Let it be, will you! What happened to your whole elven holier-than-thou " "shtick? I just want to go home." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:506 msgid "" "Out o’ the way, elf! We’ve got nothin’ ’gainst you or your kind, but we do " "want to get back home." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:507 msgid "" "We have no quarrel with you, elves of the Aethenwood. We simply wish to " "return to our homes." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:511 msgid "" "And so does our sage Mebrin, yet you’ve not returned him to us! Even if you " "did, I would still seek to dispatch of you for your heinous transgressions!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:516 msgid "There’s no reasoning with the elves. We’ll either have to fight or run." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:529 msgid "Ethiliel... will avenge me..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:700 msgid "Halt! Who comes to the border of Southport?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:704 msgid "" "Lower your arms, countryman! ’tis I, Commander Deoran of the South Guard! We " "come pursued by elves, seeking refuge in your town." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:711 msgid "" "Fellow men, hailing from the south? You’d better hurry across the river — " "I’m sure the commander will want to speak with you." msgstr "" #. [event] #. reminder that the objectives require moving both Deoran and $companion_name to Southport #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:720 msgid "" "Keep moving, everyone! The sooner both Captain Mari and I reach Southport, " "the sooner we shall all be safe from the elves." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:721 msgid "" "Keep moving, everyone! The sooner both Sir Gerrick and I reach Southport, " "the sooner we shall all be safe from the elves." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:722 msgid "" "Keep moving, everyone! The sooner both Minister Hylas and I reach Southport, " "the sooner we shall all be safe from the elves." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:746 msgid "" "At last — we have crossed the river, and reached refuge. Who is in command " "of here?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:752 msgid "" "I am, Lieutenant Deoran. And we’re relieved to see you and Captain Mari " "alive and well! Word was that you and your entire company had likely been " "lost in combat with the elves." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:760 msgid "" "I am, Lieutenant Deoran. And we’re relieved to see you and Sir Gerrick alive " "and well! Word was that you and your entire company had likely been lost in " "combat with the elves." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:769 msgid "" "I am, Lieutenant Deoran. And we’re relieved to see you and Minister Hylas " "alive and well! Word was that you and your entire company had likely been " "lost in combat with the elves." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:775 msgid "" "Then the Aethenwood has attacked you as well? I had hoped this hamlet would " "serve a safe haven, but you will find myself and my men at the ready if we " "are needed to defend Southport." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:779 msgid "" "Defend Southport? No— ...well, you’ll see soon enough. Sir, you should get " "back to Westin right away." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:797 msgid "" "We must hurry north across the river! Should we delay too long in reaching " "safety, we shall surely fall to the elves." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:815 msgid "" "Urgent news from Westin! The town has fallen, Westin has fallen to the " "elves! Run for your lives, for the elves come to kill us all!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:819 msgid "" "No! How can this be? We were too slow returning home, and now there is no " "home to return to!" msgstr "" #. [scenario]: id=05b_Pebbles_in_the_Flood #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:6 msgid "Pebbles in the Flood" msgstr "ঝড়ের মুখে খড়কুটো" #. [message]: speaker=unit #. highlight that the similar-sounding Westin and Weldyn are different places #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:165 msgid "For Weldyn! For Westin! For our home!!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:194 msgid "" "At last we have reunited with the farmers at Southport, Wesnoth’s " "southernmost bastion of civilization. Ethiliel, will you finally tell us " "what evil it is we flee from? I have trusted you thus far, but even trust " "has its limits." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:198 msgid "" "...I couldn’t admit it to myself, Deoran. I couldn’t before, and now that he " "is almost upon us—" msgstr "" #. [unit] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:205 #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:94 msgid "Mal M’Brin" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:218 msgid "" "Ethiliel... At last, the student reunites with her master. Why do you flee " "from me?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:222 msgid "" "Mebrin. I sensed it, but I did not want to believe. ...I could not bear to " "believe." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:226 msgid "" "This is the sage Mebrin? Urza Afalas was right! He has gone " "mad with power and transformed himself into a lich!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:230 msgid "" "Mad? I am furious!! Those accursed mudlings took me and tormented me, " "tortured me for sport! I knew that once the first strand of black magic left " "my hands, there would be no turning back. But I would suffer this " "humiliation no longer..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:234 msgid "Mebrin..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:238 msgid "" "I taught the summoning of powers beyond the control of the feeble mudlings, " "powers that fed upon their race’s filth and greed. Content with only meagre " "tricks, they never even noticed as I slowly brought them under my thrall! " "The Urza brothers sought to enslave me, but it is they who became my slaves " "in the end." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:242 msgid "Mebrin, please..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:246 msgid "" "I am called Mal M’Brin now, Ethiliel. It is the name I took when I unchained " "myself from the shallow-mindedness of the elves and passed over into " "enlightenment. In a way, I am grateful to these humans. They, though " "indirectly, have opened my eyes to power I would have never thought possible." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:254 msgid "" "Ethiliel, we can’t keep running! I know you don’t want to fight your mentor, " "but he has been consumed by the dark magic! We have no choice!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:262 msgid "I— I’m so sorry." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:272 msgid "She’s gone!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:276 msgid "" "No matter. In time she will join me... and in the now, I will finally begin " "taking my vengeance on humanity, in return for all the suffering your race " "has inflicted upon me." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:280 msgid "" "Whatever you once were, you are nothing but evil now! Once Captain Mari and " "I defeat you, these lands will finally be safe. Prepare for battle!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:281 msgid "" "Whatever you once were, you are nothing but evil now! Once Sir Gerrick and I " "defeat you, these lands will finally be safe. Prepare for battle!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:282 msgid "" "Whatever you once were, you are nothing but evil now! Once Minister Hylas " "and I defeat you, these lands will finally be safe. Prepare for battle!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:291 msgid "Defeat Mal M’Brin" msgstr "ম্যাল ম'ব্রিন-কে পরাজিত করুন" #. [note] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:300 msgid "Veterans you recall here will not be available in the next scenario." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:387 msgid "" "You see, mortals? This is the might of a true elf; the chosen people of " "Irdya. The bones of Urza Afalas’s warriors serve only to swell my own ranks." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:390 msgid "" "That is... a lot of undead. As in, a LOT of undead; way more than we can " "handle, Deoran. Southport is barely a hamlet — both us and the townsfolk are " "dead if we fight here." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:391 msgid "" "Sir, look a’ the size o’ that army! Southport is a fine hamlet, but even th’ " "castle o’ Westin would be ill-equipped for holdin’ back so many. The " "townsfolk will be slaughtered if we try ’n fight here!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:392 msgid "" "Deoran, see the size of that army... I fear this is not a battle we can win. " "Southport is barely a hamlet — here we have little chance of protecting " "either our soldiers or the townsfolk." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:395 msgid "" "What other option do we have, Captain Mari? “Mal M’Brin” had made it clear " "he blames all humanity for his suffering. Even if we could escape ourselves, " "Westin is completely unprepared for an attack!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:396 msgid "" "What other option do we have, Sir Gerrick? “Mal M’Brin” had made it clear he " "blames all humanity for his suffering. Even if we could escape ourselves, " "Westin is completely unprepared for an attack!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:397 msgid "" "What other option do we have, Minister Hylas? “Mal M’Brin” had made it clear " "he blames all humanity for his suffering. Even if we could escape ourselves, " "Westin is completely unprepared for an attack!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:401 msgid "" "And besides... the horses are tired, the men are tired and I’m tired as " "well. The undead can march day and night without rest, but we can’t. Our " "only choice is to fight, as unlikely as our victory may be." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:407 msgid "" "Well... that leaves only one option then, doesn’t it? Always thought I had " "too much good sense for heroics..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:410 msgid "" "Get out of here, Deoran. Leave me the few men you’ve already recruited, but " "take the others and go warn Westin. I’ll make a stand here. We’ll slow ’em " "down as much as we can." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:411 msgid "" "Then there’s only one thing we can do. Sir, you must hasten back to Westin " "t’ warn the magistrate. I’ll command the defense of the town. Leave me th’ " "few men ye’ve already recruited, and we’ll hold back the undead as long as " "we can." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:412 msgid "" "Then our course of action is clear. Deoran, take the bulk of our company and " "return to Westin. Warn the magistrate and rally a defense. My bad leg would " "only slow you down — I shall remain behind with the few men you’ve already " "recruited, and delay the undead as best we can." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:416 msgid "" "What?! But fighting alone— such a thing will mean certain death! If we stand " "here together, there is at least a chance we might prevail!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:419 msgid "" "Yeah yeah, don’t kid yourself. You’ve come a long way since we first met, " "Deoran, but you’ve still got a lot to learn about war. Westin’s counting on " "you." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:420 msgid "" "You’re bright, sir, but you’re still young. Ah’ve learned that in dire " "times, sacrifices must always be made one way or another. Take care o’ " "yourself, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:421 msgid "" "How many foes have fallen under your sword, or friends while carrying out " "your battle-orders? My sacrifice is no more special just because you know my " "name, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:424 msgid "" "I... I understand. I will ride with all haste to Westin, to rally the " "garrison and make ready the defense. Captain Mari, we shall return as soon " "as we can, and surely relieve you!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:425 msgid "" "I... I understand. I will ride with all haste to Westin, to rally the " "garrison and make ready the defense. Sir Gerrick, we shall return as soon as " "we can, and surely relieve you!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:426 msgid "" "I... I understand. I will ride with all haste to Westin, to rally the " "garrison and make ready the defense. Minister Hylas, we shall return as soon " "as we can, and surely relieve you!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:429 msgid "" "Sure, relieve us... Look, just don’t do anything stupid without me around to " "keep an eye on you, okay? Now get out of here before I change my mind." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:430 msgid "" "You know full well what the outcome of our battle here will be. I’m trustin’ " "you to protect m’ home from the undead; all I ask o’ you is to remember us. " "Farewell, Sir Deoran!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:431 msgid "" "Self-deception does not become you. I only ask that you defeat this lich in " "the end — do not let our deaths be in vain. May you always serve the light, " "Deoran." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:435 msgid "We’ll never forget your sacrifice here. Thank you, my friend." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:456 msgid "Protect Captain Mari as long as possible" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:463 msgid "Protect Sir Gerrick as long as possible" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:470 msgid "Protect Minister Hylas as long as possible" msgstr "" #. [note] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:481 msgid "" "The longer you survive, the better-prepared\n" " Deoran will be in the next scenario." msgstr "" #. [event] #. $gold is almost certain to be greater than 25. If translating is an issue, the variable can be omitted and replaced with something like "all our gold" #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:497 msgid "" "Gold, gold, $gold gold — for the first time in my life I’m rich, except I " "can’t spend any of it. With the town emptied and our company gone I can’t " "recruit, so I’ll have to take good care of the few soldiers I have." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:498 msgid "" "$gold gold is more than plenty, but money ain’t much use with th’ town empty " "and our company gone. I cannae recruit, so I must make the most out o’ every " "soldier I have." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:499 msgid "" "Funds are in no short supply, but $gold gold is of little use with the town " "emptied and our company departed. I cannot recruit, so I must make each " "soldier count." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:505 msgid "Defensive Tactics" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:507 msgid "" "Just because you can attack\n" "doesn’t mean you should!\n" "\n" "When faced with a superior\n" "foe, it may sometimes be\n" "sensible to stand idle or\n" "flee rather than strike and\n" "trade away your hitpoints." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:526 msgid "" "Is that all you’ve got? After so much bluster, I thought you would have been " "able to finish me off by now. Guess lichdom isn’t all it’s cracked up to be." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:527 msgid "" "C’mon, is that all you’ve got? I thought liches were supposed to be " "terrifyin’! I’m not afraid of death, only of failing my people." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:528 msgid "" "Lich, you bluster of destructive secrets and powers immemorial. Yet here I " "stand, and here I yet draw breath. The light shall never surrender to the " "darkness." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:532 msgid "" "The annoyance dares to speak. I will not bandy words with vermin, human." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:657 msgid "" "Yeah... figures that I wouldn’t get a happy ending. Good luck, rookie..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:658 msgid "" "Urghhh.... Good luck, sir, wherever you are... I only hope we bought enough " "time..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:659 msgid "From the light I came... and into the light I go..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:670 msgid "" "A pathetic display. Westin will pose no more of a challenge than did this " "rabble. March onward, my skeletons! We’ll sweep through Westin and raze it " "to the ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:684 msgid "" "Pesky humans; you’ve delayed me, but not for long. Westin will pose no more " "of a challenge than did this rabble. March onward, my skeletons! We’ll sweep " "through Westin and raze it to the ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:698 msgid "" "Pesky little humans! You may have delayed me, but my victory is inevitable. " "March onward, my skeletons! We’ll sweep through Westin and raze it to the " "ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:712 msgid "" "Pesky little humans! You may have delayed me for longer than expected, but " "my victory is inevitable. March onward, my skeletons! We’ll sweep through " "Westin and raze it to the ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:725 msgid "" "Infuriating humans! How dare you survive for so long? March onward, my " "skeletons, we must now make haste! We’ll sweep through Westin and raze it to " "the ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:743 msgid "" "What!? Impossible! Beaten by a mere handful of humans? This cannot be! I " "must purge you all — I must destroy all who live... I must..." msgstr "" #. [event] #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:746 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:973 msgid "" "These worthless humans just bested you and your armies. Your time has come, " "once-wise sage of the elves." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:747 msgid "" "No, I mus’ destroy you. Your time ha’ come, once-" "wise sage o’ th’ elves." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:748 msgid "" "The light will always triumph over the darkness. Your time has come, once-" "wise sage of the elves." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:771 msgid "Take that! Die, invaders!" msgstr "" #. [scenario]: id=05c_Into_the_Depths #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:19 msgid "Into the Depths" msgstr "" #. [side] #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:67 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:318 msgid "Trolls" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:77 msgid "Fauna" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:167 msgid "" "Here we are. Ethiliel has returned to the Aethenwood, Urza Afalas has fled " "into the night, and it comes to us to deal with whatever lies below. We must " "find the source of the undead and destroy it." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:170 msgid "" "Underground. Fun. I can barely see my own hand, even with the light from our " "torches. This place gives me chills... let’s just get this over with." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:171 msgid "" "I can’t see nothin’ down ’ere underground, even with the light from our " "torches. Thi’ place gives me th’ chills. Let’s get this over with." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:172 msgid "" "Underground. Even the light within me dims, buried so under tons of rock and " "earth. I feel the darkness writhing... let us be done with this." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:177 msgid "Caves" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:179 msgid "" "The sun does not shine underground.\n" "\n" "In caves and similarly dark places,\n" "the time of day is always considered\n" "nighttime.\n" "\n" "Underground terrain is often\n" "difficult to traverse, and can be \n" "full of chokepoints. Mounted units,\n" "such as Deoran, have a particularly\n" "hard time." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:199 msgid "Defeat the undead leader" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:232 msgid "" "Gods... that skull, those eyes. I had almost hoped the lady was right, but " "now... even in the Estmarks I never thought I’d live to lay eyes on an lich." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:256 msgid "" "You’ve gone mad! Whatever you once were, you are nothing but evil now! Once " "Captain Mari and I defeat you, these lands will finally be safe." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:257 msgid "" "You’ve gone mad! Whatever you once were, you are nothing but evil now! Once " "Sir Gerrick and I defeat you, these lands will finally be safe." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:258 msgid "" "You’ve gone mad! Whatever you once were, you are nothing but evil now! Once " "Minister Hylas and I defeat you, these lands will finally be safe." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:270 msgid "" "Look out, a troll! Stay back everyone, it might leave us alone if we keep " "our distance." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:275 msgid "Who you? You dead one? I smash dead ones!" msgstr "" #. [message]: type=Troll Rocklobber #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:280 msgid "" "Mmm... no, dead ones do not speak. You humans. Humanses long time no see." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:284 msgid "" "Humanses... I remember humanses. Humans go squish, fun to smash! What you " "doing in caves?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:288 msgid "" "Err, no need for any squishing, we don’t mean to trespass on your territory. " "We’re hunting the undead and have no quarrel with you." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:292 msgid "" "Deads! Nasty deads take our home, make us hide! I hates them! They too " "stupid to find us here, but we no leave here either." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:296 msgid "" "It seems that we have a common enemy, then. Would you like to join forces to " "defeat the undead? My soldiers aren’t well-suited to fighting in caves." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:300 msgid "Join? Join with humanses? Hmm. Okay. Humans friends. No squish friends." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:304 msgid "" "We help you beat deads, but after they gone we take back our home and you " "leave. Okay?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:312 msgid "It’s a deal." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:320 msgid "" "Trolls are large, stone-skinned\n" "creatures, at home in caves and \n" "other rocky places. Their impact \n" "damage is effective against \n" "skeletons, and their regeneration\n" "makes them difficult to kill.\n" "\n" "You won’t be able to recruit more\n" "trolls if these ones die, so take\n" "good care of them!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:355 msgid "" "Pathetic. Ethiliel I would respect, but you? Humans are not worth my time to " "slay. Pursue me if you dare." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:388 msgid "" "Ethiliel spoke so highly of you, but you truly have gone mad. Would that we " "had listened to Urza Afalas from the beginning!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:471 msgid "" "I do not fear oblivion. There can be no horrors worse than that to which I " "have already been subjected. Even if taking vengeance on your race requires " "me to destroy myself, it will be worth the sacrifice!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:475 msgid "" "For if I was wise before, I have now become omniscient! The race of man " "shall be stricken off the face of the green world. Your corpses will serve " "me! Your bones will dance for my pleasure! I’ll make humanity into the " "mindless slaves that you all deserve to be!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:507 msgid "Ah ha, ha ha ha ha. I am no stranger to pain, Deoran of the humans." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:511 msgid "" "You think yourself wise, to have followed me down into these dark depths? " "You have only sown the seeds of your own destruction!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:521 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:582 msgid "What the— it’s a cave-in!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:525 msgid "" "Accursed humans, you fools will never leave this place. While you frittered " "away your final days, Ethiliel has already begun to avenge me." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:529 msgid "" "I felt her emotions, felt her intentions, fed her " "intentions... You and I may both perish today, but my revenge has already " "begun..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:586 msgid "" "Accursed humans, you fools will never leave this place. Even if taking " "vengeance on your race requires me to destroy myself, it will be well worth " "the sacrifice!" msgstr "" #. [scenario]: id=06a_Vengeance #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:9 msgid "Vengeance" msgstr "প্রতিশোধ" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:145 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:46 msgid "Aethenwood" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:408 msgid "" "C’mon, keep movin’, everyone get underground. We don’ have much time left " "’til—" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:409 msgid "" "Could you go any slower? Come on, everyone get underground. We don’t have " "much time left until—" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:413 msgid "" "This is your last warning, humans. Return to us our sage or I shall be " "forced to resume our attack!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:427 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1059 msgid "Ethiliel! What’s going on here? What have you done?!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:431 msgid "" "Deoran — good, you’re here. And even better, I see you no longer shelter " "that snake Afalas! Does this mean you humans have reconsidered your " "decisions, and have finally freed Mebrin from his bonds?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:435 msgid "" "Mebrin is dead, Ethiliel. Afalas was right. I saw the lich Mal M’Brin with " "my own two eyes, heard his ravings with my own two ears! I watched him raise " "the dead up out of the ground!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:439 msgid "" "Then where is his corpse, mayfly? Where is the evidence for the horrible " "things of which you accuse? I have known Mebrin my whole life — you, " "scarcely four months. Who shall I believe?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:443 msgid "" "No, I felt Mebrin’s elfin presence. I felt him reaching out to me, I felt " "him in pain! No elf would fall to undeath, much less our wisest teacher." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:447 msgid "" "I don’t know why you won’t just admit what you’ve truly done with him — you " "fool humans’ stubbornness will be all of your undoing! Until you return " "Mebrin to us I have no choice but to cut you down!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:451 msgid "" "Ethiliel, listen to yourself! ...there’s no reasoning with her, is there?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:464 msgid "" "Whether this rage is Ethiliel herself, Mebrin’s dark influence, or a mix of " "both, it’s clear that words alone are not going to change her mind." msgstr "" #. [then] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:467 msgid "" "Guess it’s time to take her down, then? Not my favorite plan, but what’s one " "little elf after an entire undead lich?" msgstr "" #. [then] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:468 msgid "" "Time to take her down by force? Shame to break a pretty face, but nothin’ " "can be as bad as fightin’ that lich." msgstr "" #. [then] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:469 msgid "" "Then it seems our only option is the violent one. This is not my preferred " "course of action, but I will do what I must." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:473 msgid "" "No, absolutely not. I’ve spent enough time with Ethiliel to understand her " "and her culture. If we kill an elf of this importance in offensive action, " "never again in our lifetimes will there be peace between Wesnoth and the " "Aethenwood. And she’s not evil, she just... really believes she’s doing the " "right thing." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:477 msgid "" "Instead we make for Westin. We will rendezvous with the town defenders and " "hold the walls — the self-righteous fury that drives Ethiliel can only burn " "for so long. Once the dust settles, the elves may finally be willing to talk." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:486 msgid "" "Reach Westin before it falls,\n" "then survive until turns run out" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:491 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:555 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:664 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:484 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:918 msgid "The town cellars are breached" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:499 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:559 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:672 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:926 msgid "Death of Ethiliel" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:513 msgid "" "I heard Afalas’s words. I watched Deoran’s choice. I know Westin and the " "Urza brothers have conspired to kidnap our sage, but it is not too late! " "Give new orders to Deoran, to return Mebrin to his home!" msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:516 msgid "" "Lay off it, woman! I already told you we don’t have the slightest clue what " "you’re talking about!" msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:517 msgid "" "We cannot give what we do not have, elf. Whatever has driven you to such " "desperation, I urge you to reconsider." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:521 msgid "" "No, I felt Mebrin reaching out to me. I felt him in pain! He needed me to do " "this! I have known Mebrin my whole life — you, scarcely a day now. Who shall " "I believe?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:525 msgid "" "I don’t know why you won’t just admit what you’ve truly done with him — you " "fool humans’ stubbornness will be all of your undoing! Until Deoran returns " "Mebrin to us I have no choice but to cut you down!" msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:529 msgid "" "It seems our young Deoran has caused quite some trouble — now if only he and " "his soldiers were here to help solve it. We shall have to fight as best we " "can alone." msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:530 msgid "" "Figures this’d all be the rookie’s fault. I knew I should’ve gone with to " "keep him out of trouble... Guess it’s up to us to keep the town safe." msgstr "" #. [else] #. [event] #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:533 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:595 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:397 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:459 msgid "" "Aye... I’ve got most o’ the civilians safe underground in th’ cellars, with " "our trapdoor shut an’ barred. If we’re lucky, we can clean up this mess " "without any more gettin’ hurt." msgstr "" #. [else] #. [event] #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:534 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:596 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:428 msgid "" "Yeah... I’ve got most of the civilians safely underground in the cellars, " "with the trapdoor shut and barred. If we’re lucky, we can clean us this mess " "without any more getting hurt." msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:537 msgid "" "And so we are caught between a rock and a hard place. We cannot flee, or the " "elves would cut us down. We cannot attack, or we risk provoking an all-out " "war. Our only choice is to hold the town, and hope the elves see sense." msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:538 msgid "" "Caught between a rock and a hard place. We can’t flee, or the elves would " "cut us down. Can’t attack, or we provoke an all-out war. Guess our only " "option is to hold the town and hope the elves see sense." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:551 msgid "Survive until turns runs out" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:581 msgid "" "Look out, more elves at the perimeter! No, wait... it’s Sir Deoran. He’s " "alive!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:582 msgid "" "Take care! More elves approach our ramparts. No, wait... ’tis Commander " "Deoran. He comes to our aid!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:587 msgid "" "Hail, friends! I am relieved to see the town walls still standing, but I am " "sorry to confess that this whole problem with the elves is rather my doing. " "The full story is too long to speak of now." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:590 msgid "" "The elves demand that we produce someone called “Mebrin” — I take it you " "know who that is? In his absence, we have instead focused our efforts on " "protecting the townsfolk." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:591 msgid "" "Figures this’d all be the rookie’s fault. While you’ve been running around " "causing problems, we’ve been trying to actually keep the town safe." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:600 msgid "" "Deoran, you have the most experience dealing with these elves, and a more " "complete understanding of the situation than do I. If you wish to command " "the defense, our soldiers are at your service." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:601 msgid "" "Deoran, sounds like you’ve got the most experience dealin’ with these elves, " "an’ a better idea o’ what’s really goin’ on. If you want to take charge, my " "boys’re yours to command." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:611 msgid "Assume command of Westin’s defense" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:627 msgid "" "I shall assume command, my friend. Now hold fast, men of the South Guard! No " "matter how daunting the armies that oppose us, we must weather this shadow " "and defend our homes!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:632 msgid "Leave Westin’s defenders under AI control" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:636 msgid "" "Command of Westin remains yours, my friend. Hold fast, men of the South " "Guard! No matter how daunting the armies that oppose us, we must weather " "this shadow and defend our homes!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:650 msgid "" "The elves are trying to break into the cellars! If they get among the " "refugees, all will be lost." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:687 msgid "" "You mayflies should never have interfered in our affairs. Now all your kind " "shall pay the price." msgstr "" #. [then] #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:702 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:708 msgid "" "I curse our isolation, so far removed from the great cities of the north. " "The capital garrison alone would make Westin’s walls impenetrable, if only " "they could have been contacted in time!" msgstr "" #. [then] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:703 msgid "" "Our isolation is truly lamentable, so far removed from the great cities of " "the north. The capital garrison alone would make our walls impenetrable, if " "only they could have been contacted in time." msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:709 msgid "" "I curse our isolation, so far from the great cities o’ the north. The " "capital garrison alone would make our walls unbreakable, if only they " "could’ve been reached in time!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:714 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:539 msgid "" "That’s assuming Weldyn would even bother to help out a podunk like this. " "Capital of the southern province, sure, but that’s not saying much. Without " "Prince Arand’s ambitions for this place, I doubt anybody — you and me " "included — would much care what happened here." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:715 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:540 msgid "" "Even then, Westin is small and remote, and thus easy for others to overlook. " "Prince Arand’s ambitions for this place are the better part of the reason we " "have any significance at all — as well as the reason you were deployed here, " "Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:718 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:543 msgid "" "O’ course, if th’ prince had actually come here himself instead o’ spendin’ " "all ’is time up in Weldyn with the king, we might’ve not gotten in such " "trouble in th’ first place..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:719 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:544 msgid "" "Of course, if the prince had actually come here himself instead of spending " "all his time up at Weldyn with the king, we might’ve not gotten in such " "trouble in the first place..." msgstr "" #. [message] #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:790 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:635 msgid "They’ve come around behind us! Stand fast, soldiers of the South Guard!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:802 msgid "" "My kin will avenge me! For every one of us you strike down... more will " "come..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:809 msgid "" "Every elf who dies only serves to further enrage the rest, drawing more " "warriors out of the Aethenwood!" msgstr "" #. [floating_text] #. $unit.cost will be the value of the unit; likely between 14 and 40. If translation is an issue, the exact cost can be omitted. #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:842 msgid "$unit.cost gold refunded" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:877 msgid "Mebrin, I’m sorry... I tried..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:883 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:890 msgid "" "Ethiliel is dead! Even if we win by force of arms today, there will never " "again be peace between Wesnoth and the Aethenwood... We’ve started a war..." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:923 msgid "Ethiliel! What in Irdya is going on here?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:927 msgid "" "These snakes have captured Mebrin, and committed who knows what horrible " "atrocities against him! Galdrad, we must take him back!" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:931 msgid "" "Kidnapped Mebrin? I have heard otherwise. Ethiliel, this is Urza Afalas of " "the humans." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:943 msgid "We’ve met. This absolute scum, pig of a mudling—" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:957 msgid "" "Hey! Hands off, lady! I try to make things right, come back t’ try an’ " "explain, an’ this be what I get? Trussed up in vines an’ called names by some" "—" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:965 msgid "" "What Urza Afalas means to say, is that I can corroborate the " "humans’ story. Some days ago, this outlaw came to me with unlikely words." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:969 msgid "" "...yeah, I did. I heard them rangers in the forest southways, knew they’d be " "wantin’ my head. I could’a ran an’ hid, but I wanted to make things right. I " "went back t’ where we fought Mebrin, then t’ the Aethenwood." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:973 msgid "" "You may think us men t’ all be criminals an’ outlaws, but we’re still human " "bei— err, livin’ beings, and we still know justice an’ truth. My brothers " "an’ I did wrong. It’s my responsibility to make things right." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:977 msgid "" "Afalas’ words could have seen him imprisoned, or worse, but at the height of " "my anger he produced the skull of a lich. The druids confirmed it — the " "skull was Mebrin’s." msgstr "" #. [message] #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:981 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1092 msgid "The Mebrin I know is so gentle. So wise! It cannot be... can it?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:985 msgid "" "I did not want to believe the humans’ words. I could not bear to believe... " "But if Mebrin really did turn to undeath, then I have been the cause of so " "much meaningless bloodshed." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:989 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1104 msgid "It’s true, isn’t it..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1004 msgid "" "Urza Afalas, thank you. I see now that not all humans are alike, and that " "you, too, are capable of courage and loyalty. Vengeance only begets more " "vengeance. You — and your brothers, posthumously — are forgiven." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1008 msgid "You forgive me! After all the blood—" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1012 msgid "" "And Urza Afalas graciously accepts your forgiveness. Now come, Ethiliel. You " "have been away from your people for far too long. Our attack against the " "humans is over." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1063 msgid "" "Deoran — good, you’re finally here. I knew that under enough pressure, " "Westin would eventually cave and summon you back. Does this mean you humans " "have reconsidered your decisions, and have finally freed Mebrin from his " "bonds?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1067 msgid "" "No-one summoned me here, Ethiliel. Afalas was right. I saw the lich Mal " "M’Brin with my own two eyes, heard his ravings with my own two ears! I " "watched him raise the dead up out of the ground!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1071 msgid "" "More lies, infuriating lies! Where is his corpse, mayfly? Where is the " "evidence for the horrible things of which you accuse? No elf would fall to " "undeath, much less our wisest teacher." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1076 msgid "" "No elf could fall to undeath? What is this, then? I show you the skull of a " "lich, unmistakably elven, and unmistakably undead!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1080 msgid "" "My men and I chased Mal M’Brin down into the depths of the earth, pushing " "ourselves nearly to exhaustion. When at last the lich was on the brink of " "defeat, with his last gasp of foul magic he collapsed his cave on us." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1084 msgid "" "Many perished, including Mebrin himself. But after days of hard labor by " "both man and troll, we dug ourselves free and set out for Westin, bringing " "the skull of our vanquished foe. You recognize its elven features, Ethiliel, " "do you not?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1096 msgid "" "You believe, but you do not want to believe. Please, Ethiliel — enough blood " "has been shed today." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1100 msgid "" "Mebrin... oh Mebrin... a lich!? But if Mebrin really did turn to undeath, " "then I have been the cause of so much meaningless bloodshed." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1119 msgid "" "Deoran, thank you. I see now that not all humans are alike, and that you, " "too, are capable of courage and loyalty." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1123 msgid "" "Vengeance only begets more vengeance. Our attack against Westin is over." msgstr "" #. [scenario]: id=06b_The_Tides_of_War #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:9 msgid "The Tides of War" msgstr "যুদ্ধের ঢেউ" #. [message] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:384 msgid "" "Look there! The undead army has broken through Captain Mari’s lines! I had " "almost dared to hope... but alas, she is lost." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:388 msgid "" "It takes one hell of a soldier to keep on fighting’ after losin’ an arm. I " "wish I’d gotten to know ’er better. Now I’ll never get the chance." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:391 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:422 msgid "" "Another poor soul claimed by the spreading darkness. If only we’d had more " "time to prepare... but we’ve done our best." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:392 msgid "" "Another poor soul claimed by the spreading darkness. At least her sacrifice " "was not in vain: we’ve had sufficient time to gather most of the region’s " "farmers and woodsmen. They’re not trained for battle, but will benefit " "greatly from your leadership, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:393 msgid "" "Another poor soul claimed by the spreading darkness. At least her sacrifice " "was not in vain: we’ve had sufficient time to gather most of the region’s " "farmers and woodsmen, as well as recall the small squad of fencers manning " "Fort Tahn." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:394 msgid "" "Another poor soul claimed by the spreading darkness. At least her sacrifice " "was not in vain: we’ve had sufficient time to gather, train, and equip most " "of the region’s farmers and woodsmen, as well as recall the squad of fencers " "manning Fort Tahn." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:401 msgid "" "Captain Mari bought us time — I only hope it was enough. A mighty battle is " "upon us, but as surely as the dawn breaks after every night, the courage and " "valor of men will prevail over the wicked creatures of darkness." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:405 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:436 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:467 msgid "" "We must stand fast against the undead and defend our homes! We fight for the " "fallen! We fight for Wesnoth!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:415 msgid "" "Look there! The undead army has broken through Sir Gerrick’s lines! I had " "almost dared to hope... but alas, he is lost." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:419 msgid "" "Shame. I didn’t really get a chance to know him, but I know you don’t " "survive to his age unless you’re one hell of a soldier. He’ll be missed." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:423 msgid "" "Another poor soul claimed by the spreading darkness. At least his sacrifice " "was not in vain: we’ve had sufficient time to gather most of the region’s " "farmers and woodsmen. They’re not trained for battle, but will benefit " "greatly from your leadership, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:424 msgid "" "Another poor soul claimed by the spreading darkness. At least his sacrifice " "was not in vain: we’ve had sufficient time to gather most of the region’s " "farmers and woodsmen, as well as recall the small squad of heavy infantrymen " "manning Fort Tahn." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:425 msgid "" "Another poor soul claimed by the spreading darkness. At least his sacrifice " "was not in vain: we’ve had sufficient time to gather, train, and equip most " "of the region’s farmers and woodsmen, as well as recall the small squad of " "heavy infantry manning Fort Tahn." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:432 msgid "" "Sir Gerrick bought us time — I only hope it was enough. A mighty battle is " "upon us, but as surely as the dawn breaks after every night, the courage and " "valor of men will prevail over the wicked creatures of darkness." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:446 msgid "" "Look there! The undead army has broken through Minister Hylas’s lines! I had " "almost dared to hope... but alas, he is lost." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:450 msgid "" "Th’ good minister turned down the luxurious life o’ a city mage to come down " "’ere an’ care for us rural folk. ’e was a good man." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:453 msgid "" "Me, I’d have taken the life of luxury — but maybe the world needs crazy " "people like Hylas. If only we’d had more time... but we’ve done our best." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:454 msgid "" "Me, I’d have taken the life of luxury. But maybe the world needs crazy " "people like him — Hylas’s sacrifice bought us enough time to gather most of " "the region’s farmers and woodsmen. They’re not trained for battle, but will " "benefit greatly from your leadership, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:455 msgid "" "Me, I’d have taken the life of luxury. But maybe the world needs crazy " "people like him — Hylas’s sacrifice bought us enough time to gather most of " "the region’s farmers and woodsmen, as well as recall the small squad of " "mages manning Fort Tahn." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:456 msgid "" "Me, I’d have taken the life of luxury. But maybe the world needs crazy " "people like him — Hylas’s sacrifice bought us enough time to gather, train, " "and equip most of the region’s farmers and woodsmen, as well as recall the " "small squad of mages manning Fort Tahn." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:463 msgid "" "Minister Hylas bought us time — I only hope it was enough. A mighty battle " "is upon us, but as surely as the dawn breaks after every night, the courage " "and valor of men will prevail over the wicked creatures of darkness." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:501 msgid "" "So, the fleshbags have managed to mount a defense. I would seem that the " "pesky fly turned out to be more than a minor annoyance after all." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:505 msgid "" "No matter. Slay them all, my servants! Even if we sustain losses here, the " "town’s inhabitants will be more than enough to replenish our ranks." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:517 msgid "For mistress Mari! For all the fallen!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:518 msgid "For master Gerrick! For all the fallen!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:519 msgid "For master Hylas! For all the fallen!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:535 msgid "" "If only Ethiliel had not fled! I curse our isolation, so far removed from " "the great cities of the north. The capital garrison alone would make short " "work of this lich, if only we could have contacted them in time!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:555 msgid "" "The shroud of darkness descends once more. Night seeps through the cracks " "and crannies in the humans’ defenses, plaguing their minds and bodies with " "dreadful fear. As surely as the sanctity of the psyche is shattered, so is " "the physical form, and all that’s left is unthinking, unfeeling servitude." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:559 msgid "" "We don’t fear your unholy power, lich. We won’t succumb to your dark magics " "and we won’t be turned into your undead slaves." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:563 msgid "Believe what you will, human. We shall see if you survive the night." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:570 msgid "Dawn breaks over the horizon! We’ve weathered the nighttime attack!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:647 msgid "" "The undead are trying to break into the cellars! If they get among the " "refugees, all will be lost." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:663 msgid "" "Hold fast, men of the South Guard! No matter how daunting the evil that " "opposes us, we must weather this darkness and defend our homes!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:667 msgid "" "Fool boy, you overestimate the strength of these decrepit peasants that you " "call soldiers. The rivers will run red with your blood! The smoke and ashes " "from your ruined homes will blot out the sky, and from the swamps and the " "black earth, your bones will rise again to serve me!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:684 msgid "" "So, you’ve defeated my lackey. A great accomplishment, for ones so pitiful." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:688 msgid "" "What’s truly pitiful is the plight you’ve put yourself in, once wise sage of " "the elves. You’ve fallen to the black arts, twisted and corrupted by its " "use. Though you and your undead have ravaged our lands with your profane " "sorceries, I feel nothing but pity for the shambling shell you’ve become. " "Perhaps we can take solace in putting you out of your misery." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:692 msgid "" "How little you understand. Such pompous words don’t benefit such an ignorant " "boy. Your foolish babble means nothing in the face of my insurmountable " "power! Rise, my warriors!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:722 msgid "" "Ungrateful elves! I offer you secrets beyond your comprehension! I offer you " "immortality itself!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:779 msgid "Did you hear that!? There are horns blowing in the west!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:804 msgid "Mebrin! This has gone far enough." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:808 msgid "" "Ethiliel, my student... How pleased am I to see you again! What wonderful " "secrets have I to share..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:812 msgid "" "I have touched the void at the heart of all things, and I have begun to " "probe the mystic arts far beyond what any living elf knows. There is " "infinity at the brink of death, Ethiliel... If you thought me wise before, I " "have now become omniscient!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:816 msgid "" "You’ve become evil, Mebrin. Surely you see it! Take a good " "look at yourself! Your servants are abominations worse than any human. They " "stink of death, tainted magic and... and corruption! Even you! Mebrin... you " "were the kindest and gentlest of the sages..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:820 msgid "" "No, the sage Mebrin is dead. You’re not the master I once revered. I have " "come to cleanse your soul and put you to rest, my beloved teacher." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:824 msgid "" "Is that why you returned? Bah, I see you still have much foolishness to be " "rid of. I shall deal with you personally. You were always more of a hands-on " "learner, after all..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:895 msgid "" "Deoran, Mebrin is as much my people’s fault as he is yours. Forgive me for " "my cowardice at the river. With me come warriors of the Aethenwood — " "together, men and elves shall finally put my teacher’s tortured soul to rest." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:941 msgid "" "Why do you aid these fools, Ethiliel? Join me! Stand by my side! The race of " "man shall be stricken off the face of the green world. Their corpses will " "serve us! Their bones will dance for our pleasure! We’ll make humanity into " "the mindless slaves that they all deserve to be!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:945 msgid "" "And when that’s done, what will us elves have become? Naught but hungering " "shadows, devouring all we once cherished." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:949 msgid "" "Even a mere human can see that you have become a mockery of all that you " "once believed in, Mebrin of the elves. We will destroy you and bury your " "perverse corruption!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:953 msgid "" "Ethiliel I respect, but you? Destroy me? Your man-flesh will provide a fine " "feast for my ghouls, and once they’re through, your bones will serve me " "forever in undeath!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:969 msgid "" "Fools! Imbeciles! You humans are a worthless blight upon this wretched " "world! I must purge you all — I must take revenge on all your race... I " "must..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:977 msgid "" "I curse you, Deoran of Wesnoth! I curse you... may you one day know the same " "pain that your kind have inflicted on me..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:983 msgid "At long last, it is done." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1004 msgid "" "Wait! Ethiliel... think about it! Think of everything you’re throwing away! " "We could build an empire together, where the humans are our slaves and you " "and I are the immortal rulers of the world!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1008 msgid "" "It would only be an empire of misery, Mebrin. I wish it hadn’t come to this, " "but you’ve been corrupted beyond saving. Still, I’ll fondly cherish the " "memories I had with the old you." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1012 msgid "" "You wouldn’t dare strike me! I’m the darkness incarnate! I’m your master! " "You’ll obey me!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1018 msgid "Goodbye, Mebrin." msgstr "" #. [scenario]: id=06x_Epilogue #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:6 msgid "Epilogue" msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:26 msgid "" "The soldiers of the South Guard held the walls of Westin staunchly, trading " "evenly with the elves blow for blow. The night ran its course, and as dawn " "broke, the fighting continued, humans standing fast at the wall as the elves " "poured out in ever increasing number.\n" "\n" "As the sun began to rise into the sky, the light dimmed and great fog spread " "across the battlefield. The sound of fighting dispersed and soon, it was " "utterly silent as the elves withdrew from combat. The humans advanced " "cautiously, still in formation, still ready to strike at any sign of trouble." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:35 msgid "" "The fog drifted away, revealing Ethiliel and Deoran, facing the wall of " "spears side-by-side. Their faces were worn, masks of woe and exhaustion. Yet " "Deoran’s voice was startlingly clear as he spoke to the men of Wesnoth, " "saying: “Stop! Enough blood has been spilled today, human and elf alike. " "The Aethenwood is done fighting.”\n" "\n" "In full view of the line of infantry, man and elf shook hands. Ethiliel made " "a full, lengthy, teary apology." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:42 msgid "" "For several days, the healers of the Aethenwood worked feverishly to save as " "many of the wounded as they were able, both elf and man. They were met first " "with anger, then with grudging acceptance. The villagers set out to rebuild " "their homes and bury the dead to the north of the town, where many mounds " "joined the small garden of graves already there." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:47 msgid "" "And thus, man and elf stood together as allies once more, with apologies " "made and friendship renewed.\n" "\n" "While years of rebuilding lay ahead for Westin, they’d take place in harmony " "thanks to Deoran’s leadership and the heroics of the South Guard." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:56 msgid "" "The fog drifted away and Ethiliel stood there alone, facing the wall of " "spears. Her face was a mask of woe and exhaustion, and yet her voice was " "startlingly clear as she spoke to the men of Wesnoth, saying: “Stop! My " "mistakes have spilled enough blood today, human and elf alike. The " "Aethenwood wishes to end our attack.”\n" "\n" "Deoran rode to the forefront of the line of infantry, his hand outstretched. " "With a silent handshake, man and elf made peace." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:63 msgid "" "And thus was an uneasy agreement established, which in the days to come " "would open the way for friendship renewed between man and elf.\n" "\n" "While years of rebuilding lay ahead for Westin, they’d take place in harmony " "thanks to Deoran’s leadership and the heroics of the South Guard." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:80 msgid "" "As the lich’s final death scream echoed across the battlefield, his skeletal " "form began to crumble. His skull fell to the ground as decayed bones " "disintegrated into ash, borne away on the frigid wind, another immortal soul " "cast back into the endless flow of time.\n" "\n" "With their master’s power gone, the undead warriors fell back to " "lifelessness, crumbling into inanimate heaps of bones. The rusting wind " "floated across the battlefield in gentle streams, carrying with it the souls " "of the fallen and ascending toward the sky where the sun began to break " "through the ashen clouds. As the sunlight broke through, the wind passed, " "and all was still." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:91 msgid "" "The soldiers of Wesnoth slowly lifted their helmets from their brows. The " "battle was over. The undead were gone.\n" "\n" "In the days to come, the villagers set out to rebuild their homes and bury " "the dead to the north of the town, where many new mounds joined the small " "garden of graves already there." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:100 msgid "" "For several days, the healers of the Aethenwood worked feverishly to save as " "many of the wounded as they were able, both man and elf. The villagers set " "out to rebuild their homes and bury the dead to the north of the town, where " "many mounds joined the small garden of graves already there." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:111 msgid "" "At length, Deoran led an expedition to the hamlet of Southport, where the " "cottages had been smashed into crumbled ruins, and blood and broken weapons " "were scattered all about. He silently cursed the lich for the lack of bodies " "at the site of the battle, but deep down, he’d known that would be the fate " "of the men who’d valiantly given their lives so that Westin might survive " "the undead onslaught.\n" "\n" "Still, he found small consolation in locating Sir Gerrick’s glaive and " "shield and bearing them back with him to Westin. Those he placed atop " "Gerrick’s mound, where they became a symbol of sacrifice, loyalty and valor." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:122 msgid "" "At length, Deoran led an expedition to the hamlet of Southport, where the " "cottages had been smashed into crumbled ruins, and blood and broken weapons " "were scattered all about. He silently cursed the lich for the lack of bodies " "at the site of the battle, but deep down, he’d known that would be the fate " "of the men who’d valiantly given their lives so that Westin might survive " "the undead onslaught.\n" "\n" "Still, he found small consolation in locating Minister Hylas’s staff and " "book and bearing them back with him to Westin. Those he placed atop Hylas’s " "mound, where they became a symbol of sacrifice, loyalty and valor." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:133 msgid "" "At length, Deoran led an expedition to the hamlet of Southport, where the " "cottages had been smashed into crumbled ruins, and blood and broken weapons " "were scattered all about. He silently cursed the lich for the lack of bodies " "at the site of the battle, but deep down, he’d known that would be the fate " "of the men who’d valiantly given their lives so that Westin might survive " "the undead onslaught.\n" "\n" "Still, he found small consolation in locating Captain Mari’s sword and sling " "and bearing them back with him to Westin. Those he placed atop Mari’s mound, " "where they became a symbol of sacrifice, loyalty and valor." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:146 msgid "" "And thus, man alone stood triumphant in victory over the dead.\n" "\n" "While years of rebuilding lay ahead for Westin, they’d take place in harmony " "thanks to Deoran’s leadership and the heroics of the South Guard." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:155 msgid "" "And thus, man and elf stood side by side, together in victory over the " "dead.\n" "\n" "While years of rebuilding lay ahead for Westin, they’d take place in harmony " "thanks to Deoran’s leadership and the heroics of the South Guard." msgstr "" #. [unit] #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:234 msgid "Prince Arand" msgstr "" #. [unit] #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:247 msgid "King Garard II" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:276 msgid "Some weeks after the battle..." msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:282 msgid "This is the perfect town you promised me, brother?" msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:289 msgid "" "Rubble in the river, blood in the streets, hardly a soul to be seen. And " "this after sending one of my brightest young officers? Not so " "bright after all, I suppose.\n" "\n" "No, I do not think I shall be investing any more resources in this little " "project of yours, Arand." msgstr "" #. [message]: speaker=Arand #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:295 msgid "" "I must admit... things seem to have somewhat deteriorated. My last visit was " "barely a year ago, at which time our plan of expansion seemed to be going " "splendidly." msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:299 msgid "" "This little southern experiment has shown me: there is nothing to be gained " "settling lands barren and empty. I respect a good fight; lust for one, even. " "But what glory is there to be won in a listless place like this?" msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:303 msgid "No. We’ve tried things your way, brother. Now it’s time for mine." msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:319 msgid "Oh, and Arand?" msgstr "" #. [message]: speaker=Arand #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:323 msgid "—yes, Your Majesty?" msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:327 msgid "Nice statue." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:340 msgid "" "Congratulations! You’ve completed “The South Guard” and should now " "understand the fundamentals of Wesnoth.\n" "\n" "To play another modern-style campaign and see Deoran’s later life, continue " "the story arc with “The Deceiver’s Gambit”.\n" "\n" "Or if you’re looking for a more traditional Wesnoth experience, try “A Tale " "of Two Brothers”." msgstr "" #. [unit_type]: id=Cavalryman Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran1_Cavalryman.cfg:13 msgid "Cavalryman" msgstr "" #. [unit_type]: id=Cavalryman Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran1_Cavalryman.cfg:40 msgid "" "At scarcely 17 or 18 years of age, squires are not yet full knights, but " "still have the knowledge and skill to master their mounts whilst in full " "panoply. Talented squires are sometimes given command of small units in " "Wesnoth’s army, where they gain experience with fellow troops and honing " "their prowess in battle.\n" "\n" "If you’re a veteran player, you’ll notice that " "Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and " "impact resistances. This was done to simplify the unit, so as not to " "overwhelm new players." msgstr "" #. [attack]: type=blade #: data/campaigns/The_South_Guard/units/Deoran1_Cavalryman.cfg:62 #: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:49 msgid "sword" msgstr "" #. [unit_type]: id=Dragoon Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:4 msgid "Dragoon" msgstr "" #. [unit_type]: id=Dragoon Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:33 msgid "" "The more talented cavalrymen in the armies of Wesnoth are trained in the use " "of the crossbow, and matched with much more powerful steeds. As effective " "leaders and powerful warriors, these men patrol the countryside and " "eliminate any and all threats to peace in the frontier villages.\n" "\n" "If you’re a veteran player, you’ll notice that " "Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and " "impact resistances. This was done to simplify the unit, so as not to " "overwhelm new players." msgstr "" #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:58 msgid "crossbow" msgstr "" #. [unit_type]: id=Cavalier Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran3_Cavalier.cfg:4 msgid "Cavalier" msgstr "" #. [unit_type]: id=Cavalier Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran3_Cavalier.cfg:34 msgid "" "Cavaliers are masters at the use of both sword and crossbow from horseback, " "able to cover great distances quickly on their patrols, and have keen eyes " "for detecting and eliminating all manner of perilous dangers. Their greatest " "strength, however, lies in their ability to inspire great courage in their " "men, who fight fearlessly and tenaciously under their command.\n" "\n" "If you’re a veteran player, you’ll notice that " "Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and " "impact resistances. This was done to simplify the unit, so as not to " "overwhelm new players." msgstr "" #. [unit_type]: id=Veteran Infantryman, race=human #: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:4 msgid "Veteran Infantryman" msgstr "" #. [unit_type]: id=Veteran Infantryman, race=human #. [unit_type]: id=Master Infantryman, race=human #: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:16 #: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:17 msgid "" "The best and brightest of the heavy infantry are made responsible for the " "garrison and defense of border towns and villages. Fighting with unmatched " "power in melee combat, they are drawn from the ranks of veteran soldiers, " "not nobility, and all have shown great courage in battle. One of these " "veteran fighters in a battle line will stiffen it considerably." msgstr "" #. [attack]: type=blade #: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:20 #: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:21 msgid "glaive" msgstr "" #. [unit_type]: id=Master Infantryman, race=human #: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:4 msgid "Master Infantryman" msgstr "" #. [unit_type]: id=Cage, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Cage.cfg:5 msgid "Caged Elf" msgstr "" #. [unit_type]: id=Cage, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Cage.cfg:10 msgid "" "A small cage of sturdy metal bars. Prolonged occupancy would be highly " "unpleasant." msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Quintain.cfg:4 msgid "Quintain" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Quintain.cfg:17 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" #. [unit_type]: id=Statue, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Statue.cfg:4 msgid "Statue" msgstr "" #. [unit_type]: id=Statue, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Statue.cfg:20 msgid "" "A life-sized statue made of heavy Dulatus granite. This one is carved in the " "likeness of Garard II, the current king of Wesnoth." msgstr "" #. [unit_type]: id=Trapdoor, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Trapdoor.cfg:5 msgid "Cellar Trapdoor" msgstr "" #. [unit_type]: id=Trapdoor, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Trapdoor.cfg:10 msgid "" "A sturdy trapdoor of seasoned oak, protecting the town’s inhabitants from " "the chaos above." msgstr "" #. [unit_type]: id=Veteran Fencer Relaxed, race=human, gender=female #. [unit_type]: id=Veteran Fencer, race=human, gender=female #: data/campaigns/The_South_Guard/units/Mari2-relaxed.cfg:4 #: data/campaigns/The_South_Guard/units/Mari2.cfg:4 msgid "Veteran Fencer" msgstr "" #. [unit_type]: id=Veteran Fencer Relaxed, race=human, gender=female #. [unit_type]: id=Veteran Fencer, race=human, gender=female #. [unit_type]: id=Master Fencer, race=human, gender=female #: data/campaigns/The_South_Guard/units/Mari2-relaxed.cfg:21 #: data/campaigns/The_South_Guard/units/Mari2.cfg:20 #: data/campaigns/The_South_Guard/units/Mari3.cfg:20 msgid "" "Fencers belong to a school of thought that considers the armor most soldiers " "wear in combat to be their own worst enemy. While armor can only soften a " "blow, evading it leaves the defender completely unharmed. Being able to " "reliably dodge any offensive move is a luxury only afforded to the fit of " "body, and then only to those who endure rigorous training.\n" "\n" "The occasional loss of limb is an unfortunate side effect of unarmored " "combat. Though such an injury prevents the use of bows and crossbows, slings " "can be wielded one-handed, and make for a competent substitute." msgstr "" #. [unit_type]: id=Master Fencer, race=human, gender=female #: data/campaigns/The_South_Guard/units/Mari3.cfg:4 msgid "Master Fencer" msgstr "" #. [unit_type]: id=King of Wesnoth, race=human #: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:17 msgid "King of Wesnoth" msgstr "" #. [attack] #: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:39 msgid "longsword" msgstr "" #. [attack] #: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:46 msgid "lance" msgstr "" #. [unit_type]: id=Townsfolk, race=human, gender=male,female #: data/campaigns/The_South_Guard/units/NPC_Townsfolk.cfg:4 msgid "Townsfolk" msgstr "" #. [unit_type]: id=Townsfolk, race=human, gender=male,female #: data/campaigns/The_South_Guard/units/NPC_Townsfolk.cfg:18 msgid "" "Townsfolk are city-dwellers who try to make their fortune in a non-violent " "manner, be they traders, craftsmen, or servants of a noble house. They " "almost universally lack the strength that comes from a life of physical " "labour, and thus are not conscripted as often as peasants." msgstr "" #: data/campaigns/The_South_Guard/utils/_initial.cfg:437 msgid "" "\n" "\n" "Click a mouse button or press the spacebar to continue..." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/savescumming.cfg:116 msgid "Save-Loading and RNG" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/savescumming.cfg:118 msgid "" "I notice you’ve been loading a lot\n" "of saved games. If this is how you prefer to play, \n" "more power to you!\n" "\n" "But if you’re save-loading because hits and misses\n" "feel unfair, try restarting the campaign and \n" "selecting “Reduced RNG” instead of “Default RNG”.\n" "You’re also welcome to turn down the difficulty:\n" "when you load a “start-of-scenario” save, there’s \n" "a little “change difficulty” box you can check.\n" "\n" "Alternatively, you may want to go back to a previous\n" "turn or even scenario, to choose a different strategy\n" "or carry over additional gold.\n" "\n" "We balance campaigns around minimal save-loading \n" "and have completed all campaigns without any \n" "save-loading during development. It’s not expected to \n" "beat campaigns without losses.\n" "\n" "Save-load all you want if it makes the game more fun,\n" "but don’t feel like you’re required to save-load in \n" "order to win!" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:109 #, fuzzy #| msgid "Death of Deoran" msgid "Death of Deoran or Captain Mari" msgstr "ডিওরানের মৃত্যু" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:116 #, fuzzy #| msgid "Death of Sir Gerrick" msgid "Death of Deoran or Sir Gerrick" msgstr "স্যার গেরিকের মৃত্যু" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:123 #, fuzzy #| msgid "Death of Minister Hylas" msgid "Death of Deoran or Minister Hylas" msgstr "যাজক হাইলাসের মৃত্যু" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:130 msgid "Death of Deoran, Captain Mari, or Ethiliel" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:137 #, fuzzy #| msgid "Death of Sir Gerrick" msgid "Death of Deoran, Sir Gerrick, or Ethiliel" msgstr "স্যার গেরিকের মৃত্যু" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:144 #, fuzzy #| msgid "Death of Minister Hylas" msgid "Death of Deoran, Minister Hylas, or Ethiliel" msgstr "যাজক হাইলাসের মৃত্যু" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:161 msgid "I have failed my kingdom and duty..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:178 msgid "" "They’ve broken through the trapdoor and entered the refugee cellar! Even if " "we could still manage to win by force of arms, Westin is doomed without its " "people..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:206 msgid "Taste cold steel!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:222 msgid "Yeah... I should’ve figured I wouldn’t get a happy ending..." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:241 msgid "I have given all in service of my kingdom..." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:261 msgid "May the Light guide you where I have failed..." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:281 msgid "" "I have lost everything helping the humans... Now they will surely perish!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:23 msgid "Undo" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:25 msgid "" "Tip: Press “u” if you ever want to undo a move. Attacks cannot be undone." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:74 msgid "" "I have reached max XP, and advanced a level! I am now significantly more " "powerful, and have been fully healed!\n" "\n" "For a full description of everything I can do, right-click me and " "select “Unit Description.”" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:93 msgid "" "\n" "Most scenarios have a turn limit, as\n" "shown in the upper-left-hand corner.\n" "Usually, running out of turns will\n" "result in defeat — check your\n" "objectives by clicking the “Menu”\n" "button in the top-left corner \n" "(or use the hotkey Ctrl+J).\n" "\n" "Finishing early will usually reward \n" "a gold boost (“early finish bonus”) \n" "in the next scenario, so don’t delay!" msgstr "" #. [floating_text] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:125 #: data/campaigns/The_South_Guard/utils/sg_help.cfg:134 msgid "Miss" msgstr "" #. [message]: id=Ethiliel,Hylas {NOT race=mechanical} #: data/campaigns/The_South_Guard/utils/sg_help.cfg:154 msgid "" "My healing magic is potent, but I cannot use it to heal myself. I’ll have to " "end my turn on a village to recover." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:174 msgid "" "I just made a ranged attack! I had to stand right next to this " "$second_unit.type (yes, this is different from how most games handle " "ranged attacks), but because the $second_unit.type has no ranged weapon " "of his own he was unable to retaliate." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:248 msgid "" "Peasants and Woodsmen form the backbone of the rural economy. Frail and " "vulnerable, these are the Wesnoth armies’ soldiers of last resort.\n" "\n" "Like Walking Corpses, Peasants and Woodsmen are level 0 units. They do not " "exert a Zone of Control, allowing enemies to move around them unhindered." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:267 msgid "" "Our bows and spears are nearly useless against these skeletons! They have " "nothing for our shafts to pierce but air!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:271 msgid "" "To see what damage resistances and vulnerabilities a unit has, right-click " "it and select “Unit Description.”" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:293 msgid "Alas, I perish! And with me, all my hard-won battle experience is lost." msgstr "" #. [event] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:298 msgid "" "You will be missed, my veteran friend! If only we had kept him safe, he " "could have been a valuable asset in our fight." msgstr "" #. [message]: speaker=unit #. $consecutive_misses will be 3 or higher. Alternatively, can be translated along the lines of "I missed all my strikes!" #: data/campaigns/The_South_Guard/utils/sg_help.cfg:352 msgid "" "I missed all $consecutive_misses strikes! I tried my best, but this enemy " "had high dodge, and I also got unlucky. I might have had better odds " "attacking a different enemy." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:356 msgid "" "A good commander understands the odds, and knows how to both exploit good " "luck and mitigate bad luck. After all, both good and bad luck are equally " "likely!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:359 msgid "Managing Luck" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:361 msgid "" "Wesnoth is a game about flexible strategy,\n" "not deterministic calculation.\n" "Anyone can win when things go as planned.\n" "Wesnoth’s skill & mastery lie in creating\n" "a strategy that mitigates bad luck, while\n" "simultaneously exploits good luck. Both\n" "bad and good luck are inevitable, so be \n" "ready to handle both!\n" "\n" "Expert players are so skilled at this that\n" "they can prevail in every campaign on even \n" "the highest difficulty, without save-loading!\n" "\n" "That said, if you really prefer a more\n" "deterministic experience, try selecting\n" "“Reduced RNG” when starting a new \n" "campaign." msgstr "" #. [message]: speaker=unit #. $consecutive_hits will be 3 or higher. Alternatively, can be translated along the lines of "I got lucky and hit all my strikes!" #: data/campaigns/The_South_Guard/utils/sg_help.cfg:399 msgid "" "I got lucky and hit all $consecutive_hits strikes! Good luck will sometimes " "happen, but a good commander knows how to win without relying on it. After " "all, bad luck happens just as often as good luck!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:420 msgid "" "I missed all $consecutive_misses strikes, even though my enemy had low " "dodge! That’s unlucky, but bad luck happens just as often as good luck — a " "good commander knows how to plan around both!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:441 msgid "" "I hit all $consecutive_hits strikes, even though my enemy had high dodge! " "Luck works both ways — sometimes I miss strikes when I was likely to hit, " "but sometimes I also hit strikes that I was likely to miss — like now!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:450 msgid "Sacrificial Lambs" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:452 msgid "" "In challenging scenarios, it's often\n" "impossible to protect every unit.\n" "\n" "Instead of sending your veterans \n" "straight into the meatgrinder, it's\n" "often best to use them alongside\n" "fresh recruits or disposable units.\n" "\n" "Doing so can help spare your\n" "veterans from the worst of the \n" "enemy's attacks." msgstr "" #. [part] #. Intro to scenario 4 #: data/campaigns/The_South_Guard/utils/sg_story.cfg:8 msgid "" "Ethiliel led the South Guard through the southern forest. The deep woods " "became overcast with unnatural shadow as they traveled, shrouded with eerie " "silence and uncanny stillness. Grey darkness sapped all color from their " "murky surroundings, with every movement and sound muted in the thick fog. " "Their small company kept vigilant watch on the dense forest and on each " "other, wary of the foreboding ambience.\n" "\n" "Finally, Ethiliel told them to halt and pitch camp — they had reached the " "Black River, beyond which no elf or man would willingly pass." msgstr "" #. [part] #. Intro to scenario 5 #: data/campaigns/The_South_Guard/utils/sg_story.cfg:23 msgid "" "Guided by Urza Afalas, Deoran and his company marched northwards, back " "across the Black River.\n" "\n" "The ominous gloom of the forest seemed to lift behind them as the tired " "soldiers returned towards the land of men. But even as the dark magic faded " "into memory, a new threat made itself known in the form of subtle footfalls " "amongst the trees..." msgstr "" #. [part] #. Intro to scenario 5 #: data/campaigns/The_South_Guard/utils/sg_story.cfg:33 msgid "" "Absent Urza Afalas, Deoran and his company marched northwards, back across " "the Black River.\n" "\n" "The ominous gloom of the forest seemed to lift behind them as the tired " "soldiers returned towards the land of men. But even as the dark magic faded " "into memory, a new threat made itself known in the form of subtle footfalls " "amongst the trees..." msgstr "" #. [part] #. Intro to scenario 5b #: data/campaigns/The_South_Guard/utils/sg_story.cfg:48 msgid "" "Harried by an increasingly worried Ethiliel, Deoran and his company marched " "quickly northwards out of the great southern forest.\n" "\n" "Yet even as they returned towards the land of men, the ominous gloom of the " "forest followed them. Up above, the bright sun was shrouded with grey fog, " "overcast with billowing clouds streaking through the sky in streams of " "darkened ash. Behind, the crepuscular shadow spread outward from the forest, " "an unnatural extension of the still-undefeated powers that lay within. It " "gained quickly upon them, the sinister darkness creeping ever-faster toward " "the men of the South Guard." msgstr "" #~ msgid "Beginner" #~ msgstr "শিক্ষানবিস" #~ msgid "Civilian" #~ msgstr "নাগরিক" #~ msgid "Soldier" #~ msgstr "সেনা" #~ msgid "The River Fort" #~ msgstr "নদীর ধারে দূর্গ" #~ msgid "Investigate the river fort" #~ msgstr "নদীর ধারে দূর্গটি খুঁজে দেখুন" #~ msgid "Moreth" #~ msgstr "মোরেথ" #~ msgid "Myssh" #~ msgstr "মিশ" #~ msgid "Ylla" #~ msgstr "ইল্লা" #~ msgid "Aleron" #~ msgstr "আলেরন" #~ msgid "Who goes there? Show yourself!" #~ msgstr "কে যায় ওখানে? নিজেকে দেখাও!" #~ msgid "We will avenge your brother’s death!" #~ msgstr "আমরা তোমার ভাইয়ের মৃত্যুর প্রতিশোধ নেব!" #~ msgid "They are burning our homes! We must stop them!" #~ msgstr "ওরা আমাদের বাড়িগুলো জ্বালিয়ে দিচ্ছে! ওদের থামাতে হবে!" #~ msgid "Elves" #~ msgstr "এল্ফরা" #~ msgid "Ambushers" #~ msgstr "অতর্কিত আক্রমণকারী" #~ msgid "Just a little further!" #~ msgstr "আর একটু!" #~ msgid "We’re almost there!" #~ msgstr "আমরা প্রায় পোঁছে গিয়েছি!" #~ msgid "Come on! Hurry!" #~ msgstr "এসো! তাড়াতাড়ি!" #~ msgid "Keep moving!" #~ msgstr "চলতে থাকো!" #~ msgid "Get them!" #~ msgstr "ওদের ধরো!" #~ msgid "Return to Kerlath" #~ msgstr "কেরলাথে ফিরে আসা" #~ msgid "Kramak" #~ msgstr "ক্রামাক" #~ msgid "Liryn" #~ msgstr "লিরিন" #~ msgid "Finde" #~ msgstr "ফিনডে" #~ msgid "Maelvas" #~ msgstr "মিলভাস" #~ msgid "Orome" #~ msgstr "ওরোম" #~ msgid "Mitche" #~ msgstr "মিটচে" #~ msgid "Illan" #~ msgstr "ইলান" #~ msgid "Rheban" #~ msgstr "রেবান" #~ msgid "Jul" #~ msgstr "জুল" #~ msgid "Meris" #~ msgstr "মেরিস" #~ msgid "Findlas" #~ msgstr "ফিন্ডলাস" #~ msgid "Chumet" #~ msgstr "চুমেট" #~ msgid "Cadry" #~ msgstr "ক্যাড্রি" #~ msgid "Seran" #~ msgstr "সেরান" #~ msgid "Eera" #~ msgstr "ঈরা" #~ msgid "Cinry" #~ msgstr "সিনরি" #~ msgid "Help!" #~ msgstr "সাহায্য করুন!" #~ msgid "Poor Farmer" #~ msgstr "দরিদ্র চাষী" #~ msgid "Merman Guard" #~ msgstr "জলমানব প্রহরী" #~ msgid "Nilaf" #~ msgstr "নিলাফ" #~ msgid "Minister Romand" #~ msgstr "যাজক রোমান্ড" #~ msgid "Minister Alanafel" #~ msgstr "যাজক আলানাফেল"