# Oto 'tapik' Buchta , 2006, 2007. # Vladimír Slávik , 2007 - 2011. # Honza , 2014. # Martin Hrubý , 2017 - 2020. # Michal Žejdl , 2019 - 2024 # Petr Šlejhar (Septim) , 2020 # msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2025-01-19 17:47 UTC\n" "PO-Revision-Date: 2024-12-28 23:53+0100\n" "Last-Translator: Michal Žejdl \n" "Language-Team: Czech https://wiki.wesnoth.org/CzechTranslation\n" "Language: cs\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:31 #, fuzzy #| msgid "The South Guard" msgid "The South Guard — Tutorial" msgstr "Jižní hlídka" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:32 msgid "TSG" msgstr "JH" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:41 #, fuzzy #| msgid "" #| "A young knight, Deoran, is dispatched to the southern Wesnoth province of " #| "Kerlath to investigate the ravaged towns at the border. Thrust quickly " #| "into a hapless conflict against marauding bandits, Deoran must rally the " #| "remaining men of the derelict South Guard to defend his country.\n" #| "\n" msgid "" "A young knight, Deoran, is dispatched to the southern frontier town of " "Westin. Thrust quickly into a hapless conflict against marauding bandits, " "Deoran soon encounters darker forces at play. Rally the South Guard and " "defend your homes!\n" "\n" "This is the recommended starting campaign.\n" "\n" msgstr "" "Mladý rytíř Deoran je vyslán do provincie Kerlathu v jižním Wesnothu, aby " "prozkoumal vypleněná hraniční města. Deoran, rychle vtažen do nešťastného " "sporu proti drancujícím banditům, musí shromáždit zbývající muže zanedbané " "Jižní hlídky, aby bránil svou zemi.\n" "\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:45 #, fuzzy #| msgid "(Novice level, 8 scenarios.)" msgid "(Novice level, 6 scenarios.)" msgstr "(Úroveň nováček, 8 scénářů.)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:48 msgid "" "Story continued in:\n" "“The Deceiver’s Gambit”" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:52 msgid "1x enemies, 70% xp" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:52 msgid "Easy" msgstr "Lehká" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:53 msgid "2x enemies, 90% xp" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:53 msgid "Normal" msgstr "Normální" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:54 msgid "4x enemies, 100% xp" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:54 msgid "Hard" msgstr "" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:61 #, fuzzy #| msgid "Latest Campaign Revision" msgid "Newest Campaign Version Rewrite" msgstr "Poslední revize tažení" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:67 msgid "Campaign Design" msgstr "Návrh tažení" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:77 msgid "Campaign Maintenance" msgstr "Údržba tažení" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:96 msgid "Artwork and Graphics Design" msgstr "Kresby a grafika" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:16 msgid "The South Guard" msgstr "Jižní hlídka" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:19 msgid "Defeat Urza Mathin in Raising the Banner." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:19 msgid "Scenario 1: Thug Beater" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:20 msgid "Defeat Urza Fastik in Proven by the Sword." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:20 msgid "Scenario 2: Trapper Trapper" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:21 msgid "Personally defeat Urza Nalmath in Vale of Tears." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:21 msgid "Scenario 3: Thief Slayer" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:22 msgid "Defeat all enemy units in Choice in the Fog." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:22 msgid "Scenario 4: Scorched Earth" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:23 msgid "Complete The Long March in 10 turns or less." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:23 msgid "Scenario 5a: A Short March" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:24 msgid "Defeat any enemy leader in Pebbles in the Flood." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:24 msgid "Scenario 5b: Probably Improbable" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:25 msgid "Complete the campaign after playing Into the Depths." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:25 msgid "Scenario 5c: Rocks Fall, Everyone Dies" msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:26 msgid "Lose Vengeance by defeating your enemy." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:26 msgid "Scenario 6a: Oops..." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:27 msgid "Complete The Tides of War before receiving reinforcements." msgstr "" #. [achievement_group] #: data/campaigns/The_South_Guard/achievements.cfg:27 msgid "Scenario 6b: Man Stands Alone" msgstr "" #. [lua]: display_tip #: data/campaigns/The_South_Guard/lua/popups.lua:52 msgid "Tip: " msgstr "" #. [lua]: display_tip #: data/campaigns/The_South_Guard/lua/popups.lua:80 #, fuzzy #| msgid "Undead" msgid "Understood" msgstr "Nemrtví" #. [lua]: display_tip #: data/campaigns/The_South_Guard/lua/popups.lua:85 msgid "Disable Tip Popups & Dialogue" msgstr "" #. [scenario]: id=01_Born_to_the_Banner #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:11 msgid "Born to the Banner" msgstr "Rozený velitel" #. [side] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:33 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:32 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:26 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:30 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:34 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:32 #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:27 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:40 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:41 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:31 #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:176 msgid "South Guard" msgstr "Jižní hlídka" #. [side] #. [event] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:74 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:753 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1210 msgid "Urza Mathin" msgstr "Urza Mathin" #. [event] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:111 #, fuzzy #| msgid "The South Guard" msgid "The Author" msgstr "Jižní hlídka" #. [message] #. notice that appears at the beginning of the scenario if you select Hard difficulty #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:115 msgid "" "NOTE: ‘Hard’ difficulty is intended to be a challenge even for experienced " "players! If you’re new to Wesnoth, you may want to try a lower difficulty." msgstr "" #. [event] #. [command] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:117 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:426 #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:86 #, fuzzy #| msgid "Campaign Maintenance" msgid "Captain Mari" msgstr "Údržba tažení" #. [unit]: id=Deoran, type=Cavalryman Commander #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:123 msgid "Deoran" msgstr "Deoran" #. [trait] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:128 msgid "loyal" msgstr "" #. [trait] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:129 msgid "Zero upkeep" msgstr "" #. [message]: speaker=Deoran #. deoran is fresh out of training, bright-eyed and eager to prove himself #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:151 msgid "Lieutenant Deoran, reporting for duty SIR! ...err, ma’am." msgstr "" #. [message]: speaker=Mari #. "academy" refers to some sort of Wesnoth military academy #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:156 msgid "Relax, lieutenant. Fresh from the academy, are we?" msgstr "" #. [message]: speaker=Deoran #. "the prince" refers to Prince Arand, Garard II's brother #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:161 msgid "" "Yes ma’am. —sir. And as the prince ordered, I’ve brought with me a " "contingent of fresh soldiers to reinforce Westin’s faltering South Guard!" msgstr "" #. [message]: speaker=Mari #. Mari is somewhat sarcastic and not particularly emotive. She can come across as somewhat cold. #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:166 msgid "" "I’m Mari. Got the same orders as you; guess Prince Arand wanted an officer " "with experience to keep an eye on you and your “fresh” company. Can’t " "imagine why." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:170 msgid "" "Well, orders are orders. Come on over here, Deoran — let’s get a closer look " "at you." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:175 msgid "On my way!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:184 msgid "I know what I’m doing. (Skip tutorial)" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:196 msgid "" "Suit yourself. I’m sure you won’t need my help against those bandits anyway." msgstr "" #. [disallow_end_turn] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:239 msgid "" "Move Deoran next to Mari first!\n" "(press “u” if you need to undo a move)" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:248 #, fuzzy #| msgid "Move Deoran into Kerlath Province" msgid "Move Deoran next to Mari" msgstr "Dosáhni s Deoranem provincie Kerlathu" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:252 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:311 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:462 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:531 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:594 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:658 msgid "Get yourself killed" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:272 msgid "(Bows) A pleasure to make your acquaintance, Captain." msgstr "" #. [message]: speaker=Mari #. Mari is speaking sarcastically, and poking fun at game tutorials. Deoran is a trained soldier and obviously knows how to ride his horse and swing a sword - but the player needs to be taught how to move and attack #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:277 msgid "" "Amazing, you know how to ride your horse. Now let’s see if you know how to " "swing your sword." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:291 msgid "...a quintain? You want me to attack a practice dummy?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:296 msgid "" "You have $deoran_hitpoints hitpoints and a sword, rookie. I’m fairly sure " "you’ll win." msgstr "" #. [disallow_end_turn] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:303 msgid "Attack the dummy first!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:307 msgid "Attack the dummy" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:433 msgid "" "Hey, this quintain fights back! I’m not about to lose to a dummy — let me " "attack again!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:437 msgid "" "Nice try, but you used up your turn attacking the quintain. The quintain now " "gets to attack." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:441 msgid "The dummy gets a turn?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:445 msgid "" "It’s a magical quintain, on loan from the wizards’ academy at Alduin. It " "strikes twice per attack, and does 13 “impact” damage with every strike. " "Brace yourself!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:449 msgid "" "To end your turn, click the “End Turn” button in the bottom-right " "corner of the screen, or press Ctrl+Space" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:458 msgid "End your turn" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:476 msgid "" "I’m injured; this is more dangerous than I expected. I need to retreat to a " "village and regain some hitpoints." msgstr "" #. [disallow_end_turn] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:481 msgid "" "Move to a village first!\n" "(press “u” if you need to undo a move)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:515 msgid "" "I have only $hitpoints hitpoints left! If I attack now, I am sure to be " "vanquished. By a dummy, no less." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:527 msgid "End your turn on a village" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:547 msgid "" "You have captured a village, which now flies the red-and-white colors of our " "banner. Each village you own generates 1 gold per turn, and supports 1 " "unit’s worth of upkeep." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:551 msgid "" "More importantly for you, villages also provide healing. Starting your turn " "on a village will heal you for 8 hitpoints. End your turn now." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:567 msgid "" "Congratulations, you ran away from the quintain and have regained 8 " "hitpoints from your village. I hope you’re proud." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:571 msgid "" "I’ve had enough of being humiliated by this dummy. Time to recruit some " "proper soldiers and smash that thing to pieces." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:575 msgid "" "The golden crown above Deoran’s HP bar indicates that he’s a leader: he can " "recruit new units when standing on a castle’s keep hex.\n" "\n" "In most scenarios, you will lose if your leader is killed. Use Deoran enough " "to build his experience, but not so aggressively that he’s at risk of dying!" msgstr "" #. [disallow_end_turn] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:581 msgid "" "Use “Ctrl+R” to recruit a soldier first!\n" "(press “u” if you need to undo a move)" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:590 msgid "Recruit some soldiers" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:611 msgid "" "Good, I’m on the keep. If I press Ctrl+R, I can recruit new soldiers " "to help fight." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:621 msgid "" "At your service, Commander Deoran! You’ll need to wait until next turn " "before I can move or attack. I suggest you keep recruiting more soldiers!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:640 msgid "The quintain is healing itself! Come on men, let’s go finish it off!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:644 msgid "" "In addition to the +8 healing provided by a village, units will also " "regenerate 2 hitpoints if they spend their turn resting: neither moving nor " "fighting.\n" "\n" "This “rest-healing” stacks with village healing." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:654 msgid "Destroy Mari’s quintain" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:672 msgid "" "...he’s fine. Just out cold, and of no use to you for the rest of our " "journey." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:684 msgid "Hooray! The dummy is destroyed, and I have gained 8 experience!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:688 msgid "" "Units gain a small amount of experience when attacking or defending, but " "gain much more by striking a finishing blow, especially against high-level " "enemies.\n" "\n" "With enough experience, a soldier will advance to a powerful level 2 unit." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:694 msgid "" "Not bad, you’ve smashed it to splinters. ...is it too late to mention that I " "was supposed to return that after we finished training? Maybe I can find a " "replacement once we reach Westin." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:699 msgid "" "Of course before we can reach Westin, we’ll first have to fight our way past " "these bandits." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:719 msgid "" "Are you... actually trying to fight the quintain? We don’t have all day." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:727 msgid "" "We’re going to have to cut things short, rookie. Look: bandits on the south " "road!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:743 #, fuzzy #| msgid "Bandits" msgid "Bandits! Where?" msgstr "Bandité" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:779 msgid "" "Oh, what’s this? A lady and her loyal squire travelin’ south on this " "dangerous road? Tell ya what, we can offer ya protection ’round here for a " "small fee." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:793 msgid "" "Do you take us for fools? I ride south to reinforce Westin’s venerable South " "Guard, on orders from Prince Arand to ensure the region is kept safe and " "secure!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:797 msgid "" "The only danger around here is you, and I intend to put an end to it. Men, " "raise your spears!" msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:801 msgid "" "Hah, like it would be that easy, child. I’m Urza Mathin, eldest of the four " "Uzra brothers, and these are my thugs. Time to show you who the real power " "is in these parts!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:810 msgid "Defeat Urza Mathin" msgstr "Poraz Urzu Mathina" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:814 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:279 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:495 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:668 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:488 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:922 msgid "Death of Deoran" msgstr "Deoran zemře" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:818 #, fuzzy #| msgid "Death of Deoran" msgid "Death of Mari" msgstr "Deoran zemře" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:848 msgid "" "Are you going to help fight? We must drive these villains from the road!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:855 msgid "" "Officially, I’m only here as an observer. These ruffians don’t look too " "dangerous — you and your professional soldiers should be able to make short " "work of them, even without my sword." msgstr "" #. [message]: speaker=Mari #. sarcasm. $quintain_killers.length is probably between 3 and 5 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:860 msgid "" "Besides, it only took $quintain_killers.length of you to deal with my dummy. " "What’s a dozen muscly bandits compared to that?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:866 msgid "" "Oh, now you want my help? I thought you were too clever to " "listen to my tutorial." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:870 msgid "" "Look, officially I’m only here as an observer. These ruffians don’t look too " "dangerous — you and your professional soldiers should be able to make short " "work of them, even without my sword." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:879 msgid "" "You may toggle tips on or off at any time during the campaign by right-" "clicking anywhere and selecting “Tips: On/Off” in the menu." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:885 msgid "" "You may toggle tips on or off at any time during the campaign by right-" "clicking anywhere and selecting “Tips: On/Off” in the menu.\n" "\n" "Because you skipped the tutorial, tips are currently off." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:916 msgid "Get out of my face!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:922 msgid "What happened to being a passive observer?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:926 msgid "...self-defense doesn’t count." msgstr "" #. [set_menu_item]: id=tutorial_toggle_on #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:936 msgid "Tip Dialogue & Popups: On" msgstr "" #. [set_menu_item]: id=tutorial_toggle_off #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:951 msgid "Tip Dialogue & Popups: Off" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:974 msgid "" "Wondering about those percentages that appear on the ground every time you " "try to move a unit? That’s your soldiers’ terrain defense — their " "chance to dodge enemy attacks." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:977 msgid "Dodging Attacks" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:979 msgid "" "In Wesnoth, every attack has a chance to miss.\n" "\n" "Units on favorable terrain (such as castles, villages,\n" "forest, or hills) are more likely to dodge attacks, while\n" "units on poor terrain (such as water, sand, or ice)\n" "are much easier to hit.\n" "\n" "Try to position your units on good terrain, and attack\n" "your enemies while they’re on poor terrain!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1000 msgid "Time of Day" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1002 msgid "" "Every turn, the time of day changes,\n" "affecting how much damage units do.\n" "\n" "In this campaign, most of your units\n" "will be deadliest during the day,\n" "while most of your enemies will\n" "be deadliest at night.\n" "\n" "See the current time of day and its\n" "effects by mousing over the right-side\n" "panel." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1031 #, fuzzy #| msgid "" #| "The dawn breaks — now is the time for us to attack and drive these " #| "bandits from our lands. To me, men of the South Guard!" msgid "" "Day has come! We will be strongest in the light — now is the time for us to " "attack and drive these bandits from our lands. To me, men of the South Guard!" msgstr "" "Rozednívá se – je čas zaútočit a vyhnat ty bandity z naší země. Muži Jižní " "hlídky, ke mně!" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1045 msgid "" "The sun begins to set! Soon these Wesnoth soldiers will falter in the dark, " "while my thugs and I will fight at our best!" msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1079 msgid "" "Ha, this will be an easy victory! These soldiers’ young commander must be a " "fool, for he fights my thugs at night while I am strong and he is weak." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1107 msgid "" "Get a move on, rookie! You’re running out of time to finish off these " "bandits. You can see the turn counter in the upper-left-hand corner — once " "you run out of turns, you’ll lose the scenario." msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1129 #, fuzzy #| msgid "" #| "Reinforcements from my brothers! Excellent. Let us go and crush this " #| "vermin boy who fancies himself a knight. These lands belong to the " #| "brothers Urza!" msgid "" "Reinforcements from my brothers! Excellent. These lands belong to the " "brothers Urza!" msgstr "" "Posily od mých bratrů! Výtečně. Pojďme a zlikvidujme toho fracka, který si " "hraje na rytíře. Tyto země patří bratřím Urzům!" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1133 msgid "" "We’ve run out of turns, and now more enemies have arrived! We’ll have to " "retreat and bring more soldiers some other time. I really thought Deoran " "could handle this on his own..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1153 msgid "" "You are beaten, you bloodthirsty, balding bandit! Accosting travelers " "between Weldyn and Westin; what is the meaning of this? How have you become " "so bold as to strike at even trained soldiers!?" msgstr "" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1157 msgid "How... impossible... no! If I die... so will you!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1213 msgid "What the—" msgstr "" #. [message]: speaker=Zombie Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1217 msgid "Gruhh..." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1225 msgid "Look out!" msgstr "" #. [message]: speaker=Mari #. Mari lost her left arm fighting undead in the Estmarks #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1245 msgid "" "Undead again. As if losing one arm to these things wasn’t bad enough, now " "they’re back for my second." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1249 msgid "" "I’ve never seen the like before in my life! That man clearly died, then " "stood right back up again! You say you’ve fought these things before, Mari?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1253 msgid "" "Yeah, I have. And no, simple bandits aren’t supposed to know how to create " "them. This reeks of black magic; powerful black magic." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1257 msgid "" "This brother said he was the eldest of four — the other three are doubtless " "still alive and causing trouble. How did petty outlaws get their hands on " "magic like this?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1261 msgid "" "Maybe the locals in town will know something. Come on, let’s hurry onwards " "towards Westin, and hope we don’t run into any more trouble on the way." msgstr "" #. [scenario]: id=02_Proven_by_the_Sword #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:11 msgid "Proven by the Sword" msgstr "Prověřen mečem" #. [side]: type=Trapper, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:49 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:56 msgid "Urza Fastik" msgstr "Urza Fastik" #. [message]: speaker=Urza Fastik #. the lich Mebrin is the referred-to "master", but the player doesn't know that at this time #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:156 msgid "" "What’s this? Soldiers on the road from Tahn — that can only mean my brother " "Mathin is dead! Curses... the master should never have sent him here " "alongside me." msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:160 msgid "" "I will avenge him. You fools will get no further, for I am second of the " "Urza brothers, and much more powerful than my late elder. Behold!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:218 msgid "" "Another Urza brother, augmenting his ranks with the restless dead. The " "brothers must have been waiting on the road for travelers, ambushing " "civilians and raising their corpses as minions." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:222 msgid "" "I know banditry is not uncommon in the lawless south, but necromancy!? Where " "is the rest of the South Guard? How have things gotten so far out of control?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:226 msgid "" "Let’s find out. Deoran, you and your men deal with this bandit. Anyone who " "dies to those zombies will become one themselves, so don’t be stupid: " "remember to withdraw your injured soldiers to villages for healing." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:230 msgid "" "Meanwhile, I’ll sneak past and get in contact with Westin — someone in town " "better know what’s going on here. If we’re lucky, I’ll return with " "reinforcements." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:234 msgid "" "Going alone? That sounds dangerous. What happened to staying an observer?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:244 msgid "" "Well then. I hope Mari returns with the rest of the South Guard, but I " "shouldn’t count on it. I may only be a junior commander, but this outlaw " "underestimates me if he thinks I can’t beat him on my own." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:254 msgid "" "For with each fight, we gain experience and grow stronger! If I have any " "veteran soldiers from the last battle, I may wish to recall them so they can " "continue to gain experience and eventually advance in level." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:258 msgid "" "Press Alt+R to recall veteran soldiers from the previous " "scenario. Recalling a veteran only ever costs 20 gold, no matter how " "powerful (or weak) they are." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:262 msgid "" "Recalling and leveling-up soldiers is very important. By recalling veterans " "every scenario and building up their experience, over time I can create a " "very powerful army.\n" "\n" "And if I wish to recruit new soldiers, I can still do so by pressing " "Ctrl+R. I should remember: Ctrl+R to recruit, Alt+R to " "recall." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:275 #, fuzzy #| msgid "Defeat Urza Mathin" msgid "Defeat Urza Fastik" msgstr "Poraz Urzu Mathina" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:329 msgid "" "I may look just like any other $unit.type, but each of us is a little " "different! " msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:332 msgid "Traits" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:334 msgid "" "Most units have a random\n" "combination of traits.\n" "\n" "A unit’s traits are listed\n" "in the right-side panel — \n" "mouse-over a trait to see \n" "what effects it has." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:370 msgid "" "Ha, this zombie is so slow and weak! Usually, moving next to an enemy unit " "consumes all my remaining movement. But this frail, level-0 Walking Corpse " "is easy to outmaneuver." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:373 msgid "Zone of Control" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:375 msgid "" "The hexes immediately around a unit\n" "constitute its Zone of Control. \n" "When an enemy unit enters those hexes, \n" "they cannot move any further that turn.\n" "\n" "Level 0 units, such as zombies, do not\n" "have a Zone of Control.\n" "\n" "To see which hexes enemies can move to\n" "on their turn, press Ctrl+V.\n" "\n" "Units cannot move after attacking." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:398 msgid "" "I’m nearly blind in this nighttime gloom... If we don’t keep our distance " "from the undead, we’re going to get massacred!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:406 msgid "" "Dawn breaks — the heroes grow strong while the villains grow weak. Men of " "the South Guard, now is our time to attack!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:438 msgid "" "Ah, excellent! The South Guard fights my warriors at night, when we are at " "our best! I am fortunate that their commander is so inexperienced." msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:474 msgid "" "Idiot corpses, what are you doing? Don’t fight the South Guard during the " "day, when they’re at their best! ...how do I control these blasted things?" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:514 msgid "" "Yes that’s right, you foolish South Guard commander! Fight from the river " "while my bandits are safe in their encampaments!\n" "\n" "Behind walls my bandits have a 60% chance to dodge your attacks, while your " "soldiers in shallow water have only a 20% chance to dodge mine!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:523 msgid "If only it weren’t daytime, this would be the perfect fight for me..." msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:532 msgid "And in the middle of the night too! This is the perfect fight for me!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:560 msgid "" "Hey, that’s not fair! I spent ages fortifying the road, you can’t just go " "around!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:575 msgid "" "I had better hurry and finish off this bandit! If I take too long he may " "decide to flee, and then I’ll never get the chance to find out what he knows!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:603 msgid "We’ve caught you at last, you outlaw! Prepare to meet your end!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:607 msgid "" "Gah, more soldiers from Westin... Forget this, I’m getting out of here while " "I still have the chance!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:613 msgid "" "He’s gone! Good work defeating these undead, Deoran, but their leader has " "escaped..." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:632 msgid "" "Even with the power of darkness at my command... No, I can’t die yet! I— I " "can still escape!" msgstr "" #. [message]: speaker=Sir Gerrick #. "clap you in irons" means "put you in jail" #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:654 msgid "" "Not so fast, outlaw — we’ve caught you at last! Time to clap you in irons." msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:668 msgid "Urgh! Get these chains... off me..." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:685 msgid "" "Minister, don’t let him die! This is our best chance to finally get some " "answers." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:695 msgid "" "Mari, you’ve returned! And these must be the South Guard officers we were " "sent here to meet." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:699 msgid "" "Minister Hylas, archivist and local medic. A pleasure to make your " "acquaintance, Lieutenant Deoran." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:703 msgid "" "Aye, an’ I’m Sir Gerrick, infantry commander o’ the South Guard! But now " "ain’t the time for talk — let’s get this prisoner back t’ town, and finally " "get some answers out o’ him." msgstr "" #. [scenario]: id=02x_Westin #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:5 #, fuzzy #| msgid "Westin" msgid "Westin Town" msgstr "Westin" #. [side] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:42 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:57 #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:190 msgid "Westin" msgstr "Westin" #. [event] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:98 msgid "Town Crier" msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:155 msgid "The Vale of Blossoming Trees." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:160 msgid "" "Other than that singular piece of information, I regret to report that Urza " "Fastik remains as recalcitrant as the day we first arrived.\n" "\n" "Whether “The Vale of Blossoming Trees” refers to the source of his dark " "powers, the location of another Urza brother, or something else entirely, I " "cannot say." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:166 msgid "" "The vale... isn’t that an Aethenwood exclave? I can’t imagine the Aethenwood " "elves would have anything to do with necromancy, or ever offer aid to " "bandits... I hear they’re aloof even with regards to the king. Can we not " "learn more from our captive?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:170 msgid "" "I say we’re treatin’ him too gentle. Man like Fastik — he’s plenty used to " "roughin’ it. Lives are at stake, an’ too much coddlin’ ain’t gettin’ us " "nowhere." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:174 msgid "" "I fear there is a corruption in his soul, darker than even my light can " "illuminate. Now deprived of the dark magic that once suffused him, his very " "mind has begun to fade away." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:178 msgid "" "Even were he willing, I am not sure he remembers anything other than what he " "has already told us." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:192 msgid "" "Hey, everyone. I’m done cleaning up the last of Fastik’s mess, but no trace " "of the other two brothers." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:212 msgid "" "Thanks, Hylas. Shouldn’t there be a duke or prince or something around here? " "How did things get this bad?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:216 msgid "" "Aye, officially these lands belong to th’ Prince Arand; King Garard’s " "younger brother. But the kingdom is large, the prince has many holdings, an’ " "Westin be just a small town." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:220 msgid "" "Course, if he didn’ have big plans for Westin ’e wouldn’t’ve called you all " "in — I hear he spent a pretty penny in bribes gettin’ you down here. I jus’ " "hope these bandits don’t mess everythin’ up..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:228 msgid "" "Well, if we don’t have any other leads, then we’ll need to investigate this " "“Vale of Blossoming Trees” and hope it’s neither misdirection nor a trap. " "Sirs, do I have your permissions to take the infantry on a sortie?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:234 msgid "" "Offerin’ to command the mission? Brave lad, but you shan’t have to go alone. " "Most o’ us officers will need to stay here and watch th’ town, but at least " "one o’ us should come with ye to help fight." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:238 msgid "" "Take yer pick — either me, Minister Hylas, or tha’ Mari o’ yers. You don’t " "know much about how each of us fight yet, so ask and we’ll tell!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:260 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:306 msgid "Ask about Captain Mari" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:270 msgid "" "Hey, rookie. I’m all out of quintains, so if you want more bruises you’ll " "have to find another inanimate object to fight." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:275 msgid "" "...but I guess you’re asking about my skills, not yours. You never did get a " "chance to see me fight.\n" "\n" "Well, I’m a survivor. Fast-moving, light on my feet; good at dodging, good " "at stabbing. Got a pretty good sling too, ’cuz there aren’t many ranged " "weapons that can be loaded one-handed." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:283 msgid "" "Hey, rookie. Yeah, you never did get a chance to see me fight.\n" "\n" "Well, I’m a survivor. Fast-moving, light on my feet; good at dodging, good " "at stabbing. Got a pretty good sling too, ’cuz there aren’t many ranged " "weapons that can be loaded one-handed." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:291 msgid "" "And I’m difficult to pin down, because my skirmisher ability " "lets me ignore Zone of Control and move freely around enemies, whether to " "attack or to escape.\n" "\n" "Altogether, I’ll bet I could outlast both Hylas and Gerrick in a 1-on-1. And " "you too, but that goes without saying." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:297 msgid "" "And... if you come with me you’ll actually help fight? No more training, or " "observing, or running off right before the battle starts?" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:301 msgid "" "Of course. Highwaymen are one thing, but necromancy is serious business. I " "just thought... well, after losing one arm to undead in the Estmarks, I " "hoped I was done dealing with this sort of thing." msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:313 msgid "" "I already told you, didn’t I? Pay attention this time — I’ve got a sword and " "sling, skill at dodging attacks, and the “skirmisher” ability for ignoring " "enemy Zones of Control." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:322 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:341 #, fuzzy #| msgid "Sir Gerrick" msgid "Ask about Sir Gerrick" msgstr "Sir Gerrick" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:330 msgid "" "Well lad, I’m a monster in melee, if you’ll forgive me the brag. My glaive " "hits harder than any spear, an’ my crushin’ shield bash can slow enemies.\n" "\n" "Slowed enemies move at half speed, an’ also deal half damage." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:336 msgid "" "An’ while my armor may be heavy an’ cumbersome, it also gives me great " "resistance against bladed or piercing weapons. If you need " "someone t’ break an enemy line, I’m your man." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:348 msgid "" "Well, like I said, I’ve got great damage resistance on account o’ me heavy " "armor, an’ I can slow enemies t’ halve both their speed an’ damage. Try not " "t’ forget this time!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:357 #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:388 #, fuzzy #| msgid "Minister Hylas" msgid "Ask about Minister Hylas" msgstr "Purkmistr Hylas" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:365 msgid "" "I am a man of medicine, Lieutenant Deoran. The light within me can " "heal adjacent units for 8 hitpoints every turn. This doesn’t " "stack with healing from villages or other healers, however." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:369 msgid "" "At ranged combat, I also wield a highly accurate magical " "attack. Magical attacks always have a 70% chance to hit, making them ideal " "against evasive or fortified enemies." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:373 msgid "" "I don’t mean to be rude, but... your leg looks badly injured. If you have " "healing magic, shouldn’t you have been able to cure it?" msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:377 msgid "" "Born twisted, I’m afraid. At the time there was no healer in Westin, and the " "bones set poorly.\n" "\n" "Such was the greater part of my motivation for traveling to the Isle of " "Alduin and studying the arcane arts — an opportunity to return home and " "offer to others the services that I never had." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:383 msgid "" "I’ve long-ago accepted my impairment. But as my potential commander, you " "should know that it does somewhat slow my movement on the battlefield, even " "more so than is Sir Gerrick by his armor." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:395 msgid "" "Forgotten already? I can heal adjacent units for 8 hitpoints every turn. In " "range, I wield a highly accurate magical attack that always has 70% chance " "to hit." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:404 msgid "--------------------------------------------------------" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:412 msgid "" "I’m ready to leave, and I want Captain Mari to accompany me. (End " "Scenario)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:419 msgid "" "I’ve decided: Captain Mari, I’d like you to accompany me on our mission to " "the elven vale. Make ready the men — we leave at next dawn!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:423 msgid "" "Good luck, Deoran an’ Mari. We’re countin’ on you to stop the bandits an’ " "undead!" msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:438 msgid "" "I’m ready to leave, and I want Sir Gerrick to accompany me. (End " "Scenario)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:445 msgid "" "I’ve decided: Sir Gerrick, I’d like you to accompany me on our mission to " "the elven vale. Make ready the men — we leave at next dawn!" msgstr "" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:449 msgid "" "Good luck, rookie. We’re counting on you to stop the bandits and undead!" msgstr "" #. [command] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:452 #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:76 msgid "Sir Gerrick" msgstr "Sir Gerrick" #. [option] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:464 msgid "" "I’m ready to leave, and I want Minister Hylas to accompany me. (End " "Scenario)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:471 msgid "" "I’ve decided: Minister Hylas, I’d like you to accompany me on our mission to " "the elven vale. Make ready the men — we leave at next dawn!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:475 msgid "" "Good luck, Deoran an’ Hylas. We’re countin’ on you to stop the bandits an’ " "undead!" msgstr "" #. [command] #: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:478 #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:67 msgid "Minister Hylas" msgstr "Purkmistr Hylas" #. [scenario]: id=03_Vale_of_Tears #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:9 msgid "Vale of Tears" msgstr "Údolí slz" #. [side] #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:47 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:521 msgid "Urza Nalmath" msgstr "Urza Nalmat" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:137 msgid "" "This magical rune must have triggered the illusions we saw earlier. Whatever " "magic it once held is now gone." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:148 msgid "" "Whatever runic magic once guarded this side of the isthmus, it has already " "been exhausted." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:189 msgid "" "Captain Mari, are we going in the right direction? I can hardly see a thing " "through this fog..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:190 msgid "" "Sir Gerrick, are we going in the right direction? I can hardly see a thing " "through this fog..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:191 msgid "" "Minister Hylas, are we going in the right direction? I can hardly see a " "thing through this fog..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:225 msgid "Ithelden" msgstr "Ithelden" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:226 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:911 msgid "Galdrad" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:227 msgid "Vaenuith" msgstr "" #. [event] #. [unit]: type=Elvish Shyde, id=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:228 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:338 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:450 msgid "Ethiliel" msgstr "Ethiliel" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:229 msgid "Talchar" msgstr "Talchar" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:235 #, fuzzy #| msgid "Halt! Who enters our sacred grove without leave?" msgid "Halt! Who enters our sacred vale without leave?" msgstr "Stát! Kdo bez dovolení vchází do našeho posvátného háje?" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:238 msgid "Deoran, I’m gonna say... yes." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:239 msgid "...aye, Deoran, looks to be that way." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:240 msgid "Given the evidence at hand, Deoran, I believe the answer is “yes.”" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:245 #, fuzzy #| msgid "" #| "Choose your words wisely, human. Know that the penalty for trespassing on " #| "our lands is death. What is your name?" msgid "" "Choose your words wisely, bandits. Speak, knowing that the penalty for " "trespassing on our lands is death." msgstr "" "Vol svá slova moudře, člověče. Věz, že trestem za nedovolený vstup do našich " "zemí je smrt. Jaké je tvé jméno?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:249 #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:265 #, fuzzy #| msgid "De—" msgid "I—" msgstr "De..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:253 msgid "" "This is no bandit, for these humans bear the banner of the South Guard, not " "those rags of the Urzas. Though it remains to be seen whether this proves an " "improvement — why do you enter the hallowed isle of Elrath?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:257 #, fuzzy #| msgid "Deora—" msgid "To—" msgstr "Deora..." #. [message]: speaker=Vaenuith #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:261 msgid "" "To ask our help, no doubt. There is darkness in the air, corruption in the " "earth. Someone has been meddling in the black magic. Let us not forget that " "it is you humans who first brought this perverse sorcery to our great " "continent, when you arrived here centuries ago." msgstr "" #. [message]: speaker=Talchar #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:269 msgid "" "The past has shown that your race cannot be trusted. A human untrained in " "the mystic arts is much more likely to be corrupted by such a force than to " "have the knowledge or ability to banish it." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:273 msgid "But—" msgstr "" #. [message]: speaker=Vaenuith #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:277 msgid "" "Why should we treat with you now, when it is your kind’s inaction that has " "allowed this blight to grow unchecked? Begone with you, mayfly, and leave to " "us our peace." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:282 msgid "" "—but, but, I have scarcely been here a month! I could not have acted on " "something that began before my arrival! And besides, this is not the fault " "of “my kind” but of the Urza brothe—" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:287 msgid "(deep breath)" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:292 msgid "" "...honorable elves, I am commander Deoran, of Westin’s South Guard. I cannot " "speak for the past, but in the present we need your help." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:296 msgid "" "Our farms and villages are plundered by criminals, casting dark spells and " "defiling the dead. We learned that this vale is a place of importance to " "them, and came seeking answers." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:300 msgid "" "Whence did our foes learn their grim power? How do we find the source of " "this spreading corruption, so that we may destroy it? Good elves of the " "vale, can you not aid us in our plight?" msgstr "" #. [message]: speaker=Ithelden #. [message]: speaker=Ethiliel #. [message]: speaker=Afalas #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:305 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:651 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:245 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:253 #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:258 #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:408 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:992 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1107 msgid "..." msgstr "..." #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:310 msgid "" "...very well, outlander. The challenge is passed. Enter, and greet us as we " "are in life." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:316 #, fuzzy #| msgid "?" msgid "!?" msgstr "?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:373 msgid "" "They weren’t real elves at all! It was some kind of... prerecorded illusion? " "Half-alive echo? Was this something to help protect the valley from " "intruders?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:376 msgid "If that’s what it was, it didn’t work. Look!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:377 msgid "If that’s what it were, it dinnae work. Look there!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:378 msgid "If such was the intent, it does not seem to have worked. Look." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:388 msgid "Undead! In an elven valley?? And a caged elf, too!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:392 msgid "" "The elven prisoner must have answers about what’s happened here. We shall " "break her free at once — make ready, Captani Mari!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:393 msgid "" "The elven prisoner must have answers about what’s happened here. We shall " "break her free at once — make ready, Sir Gerrick!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:394 msgid "" "The elven prisoner must have answers about what’s happened here. We shall " "break her free at once — make ready, Minister Hylas!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:402 msgid "Break the trapped elf out of her cage" msgstr "" #. [note] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:411 msgid "" "To recruit units, you must first move Deoran onto a keep.\n" " There are two elven keeps near the center of the map." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:424 msgid "" "Rain or snow have no impact on gameplay. If weather is distracting or " "reduces performance, you can disable it by opening the Preferences menu " "(Ctrl-P), by selecting “Display” and unchecking “Animate Map.”" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:437 msgid "" "The humans return, but this time bearing the banners of Westin... If you’re " "here to help, attack this foul cage and smash it open!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:467 msgid "" "Oh, the joy of once more spreading my wings! And to be saved by humans, of " "all things... who are you? Is this not some new deceit of the Urzas?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:471 msgid "" "I recognize you from the illusion! Peace, friend, for I am Deoran of the " "South Guard, and my allegiance lies with Westin, not those deplorable Urza " "brothers. But by Haldric, will you please tell what has happened here!?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:475 msgid "" "What has happened? You mudlings have slain my friends, taken our sage, " "imprisoned me here these long and terrible moons! ...but if you truly are of " "the South Guard, then you are not to blame." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:480 msgid "" "They came at night, more than a season ago. I did not see all that " "transpired, but I heard the screams... Most of us were artisans and " "scholars, no match the clubs and axes of your kind! My mentor, our great " "sage Mebrin, was taken away in chains; a foul insult for such a wise old elf." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:484 msgid "" "I, too, was left alive — perhaps by dint of my high status — but the rest of " "the survivors were executed one-by-one in cold blood. Not long after, their " "bodies began to be defiled by wicked undeath, raised anew by the outlaw " "brothers to do their dark bidding..." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:559 msgid "" "Ah, such a beautiful tingling in my fintertips! Intoxicating, exalting... " "the master’s magic whispers promises of life eternal, whispers beautiful " "secrets..." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:565 msgid "" "But what’s this? I’ve arrived just in time, for we have guests, human " "guests! Welcome, welcome. I’m so pleased to have visitors, for I’ve seen " "nary a living soul since the last of my living followers joined the hordes " "of eternal unlife." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:572 msgid "" "Vermin! Scum! You black-souled degenerate! Where is your younger brother? " "What have you done with my sage Mebrin?" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:576 msgid "" "Ethiliel, I’m aghast! Have you not enjoyed our lovely times together? So " "many good memories... if only the master hadn’t instructed me to leave you " "intact, we could have had even more!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:580 msgid "" "But that command was so many moons ago... now that the little bird has " "slipped her cage, perhaps the rules can be different, hmm?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:584 msgid "" "You always were the cruelest of my captors, Urza Nalmath. May your creator " "have mercy on you now that I am free, for I will not!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:588 msgid "" "Ethiliel, you poor, deluded girl. You of all people should know just " "how many undead I’ve raised up from the ruins of your little " "village. You and I and all your new human friends are going to have such " "fun together..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:595 msgid "" "Vermin! Scum! You black-souled degenerate! You always were the cruelest of " "my captors, Urza Nalmath. May your creator have mercy on you once I get " "free, for I will not!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:599 msgid "" "Ethiliel, I’m aghast! Have you not been enjoying our lovely times together? " "So many good memories... if only the master hadn’t instructed me to leave " "you intact, we could have had even more!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:603 msgid "" "But I certainly can’t allow you to be freed by these human visitors. You of " "all people should know just how many undead I’ve raised up " "from the ruins of your little village. You and I and all your new human " "friends are going to have such fun together..." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:626 msgid "" "Wait a moment, did you humans know I was coming? You’re not supposed to be " "so close to my camp, not supposed to be here at all... No, this simply won’t " "do. I’ll have to raise a few more of my beauties to slow you down." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:709 msgid "" "It’s an ambush! I’d hoped to never again see undead in these terrible " "numbers..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:710 msgid "’tis an ambush! I’ve never e’en heard o’ so many elven undead!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:711 msgid "We are ambushed! Never-before have I seen so many elven undead." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:715 msgid "" "Even the largest hordes have their limits — we must defend these ruins until " "this bandit’s magic runs low! Prepare for battle, soldiers of the South " "Guard, and brace for incoming attack!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:718 #: data/campaigns/The_South_Guard/utils/sg_help.cfg:91 msgid "Turn Limits" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:720 msgid "" "Most scenarios have a turn limit, as\n" "shown in the upper left-hand corner.\n" "Usually, running out of turns will\n" "result in defeat — check your\n" "objectives by clicking the “Menu”\n" "button in the top-left corner \n" "(or use the hotkey Ctrl+J).\n" "\n" "Finishing early will usually reward \n" "a gold boost (“early finish bonus”) \n" "in the next scenario, so don’t delay!\n" "\n" "In this scenario, your objective is \n" "to survive until turns run out." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:741 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:660 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:480 #, fuzzy #| msgid "Survive until end of turns" msgid "Survive until turns run out" msgstr "Zůstaň naživu až do konce kol" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:768 msgid "I’m not used to fighting in fog like this! What a mess..." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:771 msgid "Fog and Vision" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:773 msgid "" "In fog, units can see 1 hex further\n" "than their movement. Fast units,\n" "such as Deoran, make for great\n" "scouts.\n" "\n" "Clearing fog will prevent you from\n" "using “undo”, so be careful where\n" "you move!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:791 msgid "Bluffs and Gulches" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:793 msgid "" "Have you been wondering\n" "what effect these cliffs\n" "have on gameplay?\n" "\n" "They... don’t actually\n" "do anything. But they\n" "do look pretty! (or at\n" "least we devs think so)" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:812 msgid "Income and Upkeep" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:814 msgid "" "Each village you own generates 1 gold per\n" "turn, and supports 1 unit’s worth of upkeep.\n" "Level 2 units cost 2 upkeep, level 3 units \n" "cost 3 upkeep, etc.\n" "\n" "To ensure a healthy supply of gold, \n" "capture as many villages as you can!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:876 msgid "" "I will need to recruit units if I want to weather the undead assault! I " "should first move to a keep, then press Ctrl+R to recruit or " "Alt+R to recall." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:893 msgid "" "I have recruited fresh soldiers, but not yet recalled any of my veterans! If " "I have high-XP survivors from my previous battles, I should press Alt+R to recall them so they can continue gaining experience." msgstr "" #. [message]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:924 msgid "Guuuhhh..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:928 msgid "" "What manner of undeath have you inflicted upon this poor elf! This is even " "worse than the walking corpses we’ve already fought, if such a thing is " "possible." msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:932 msgid "" "Undeath!? You offend me, good sir — this lovely lady is still alive... " "although come to think of it, she might wish she weren’t. Such a supple " "body; such an alluring voice. Isn’t she charming?" msgstr "" #. [message]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:939 msgid "Graaahhh..." msgstr "" #. [event]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:942 msgid "" "Just what we needed: ghouls. I’ve fought these things before, and I don’t " "miss the smell. But the worst part is their claws — one scratch and you’ll " "be poisoned until healed at a village, or by a healer like Ethiliel." msgstr "" #. [event]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:943 msgid "" "By Haldric, they’re real! The old-timers used to talk about fighting " "bloated, half-dead, half-alive “ghouls”... they say it takes but one scratch " "to poison a man half-dead, unless healed at a village or by a healer like " "Ethiliel." msgstr "" #. [event]: type=Ghoul #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:944 msgid "" "A most putrid creation: ghouls. The corruption is spreading; we must act " "carefully. Be wary of their claws, Deoran — one scratch and you’ll be " "poisoned until healed at a village, or by a healer like me and Ethiliel." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:949 msgid "Poison" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:951 msgid "" "Ghouls inflict poison whenever they\n" "damage one of your units. A poisoned\n" "unit will lose 8 hitpoints at the start\n" "of every turn. Poison can never kill a unit,\n" "but it can reduce them to 1 hitpoint!\n" "\n" "Receiving healing from a village or\n" "a healer (such as Ethiliel) will\n" "cure poison." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:977 msgid "" "So many of my soldiers are poisoned! I should end their turn on a village or " "next to Ethiliel, so they can begin to recover." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:988 msgid "Look! The fog is fading! I think we’ve survived the attack!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1023 msgid "" "No, my magic is waning! The beautiful whispers are fading! My hands shake, " "my face sweats; I need you back, please... I can’t bear to experience the " "world like this!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1027 msgid "" "More power, I need more powerful minions. More power will exalt me again, " "intoxicate me again! The others warned me not to, but the master always told " "what I needed to know. Yes, yes!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1034 msgid "Skeletons! Watch out, Deoran, these things are nasty!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1035 msgid "Look sharp, skeletons! Those old bones are comin’ straight for us!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1036 #, fuzzy #| msgid "The darkness beckons..." msgid "Skeletons. The darkness grows." msgstr "Temnota zve..." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1064 msgid "" "Nnrrgh!! No, I created you! Attack them, not me! The master never taught me " "how to control these things!" msgstr "" #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1078 msgid "" "You won’t even exist without me! My power is what keeps you standing! You’re " "sealing your own re-deaths!" msgstr "" #. [message]: type=Revenant # because its portrait is pretty #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1082 msgid "More... power..." msgstr "" #. [message]: type=Deathblade # because its portrait is pretty #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1086 msgid "More... death..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1113 msgid "" "Slain by his own creations; a fitting end for such a villain! Good riddance " "to him." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1117 msgid "" "As for you, Ethiliel, you have endured much. I know this was just a small " "settlement in comparison to the great elven forests, but they were still " "your friends." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1125 msgid "" "Ethiliel, you have endured much. I know this was just a small settlement in " "comparison to the great elven forests, but they were still your friends." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1131 msgid "" "Come, let us remove you from this accursed place. My men and I will be happy " "to escort you north to the Aethenwood, where you will be among more of your " "kind and safe from any further harm." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1136 #, fuzzy #| msgid "... Ethiliel? I know you must be distraught, but—" msgid "" "...Ethiliel? I know you must be distraught to be the last of your town, but—" msgstr "... Ethiliel? Vím, že musíš být silně rozrušená, ale –" #. [message] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1140 msgid "" "Distraught? Distraught!? I am vengeful! I am NOT the last of " "the valefolk — do not forget that our great sage Mebrin yet lives. I saw him " "dragged off in chains, taken south from here towards the Black Forest." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1143 msgid "" "I know it’s tough to accept, Ethiliel, but if your sage was taken into the " "Black Forest he’s probably not coming back out. You say it’s been months, " "and neither the Urza brothers nor their mysterious “master” seem the type to " "take prisoners — present company excluded." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1144 msgid "" "Aye, he were alive then, but is he now? The Black Forest, Ethiliel... an’ " "you say it’s been months? Neither th’ Urza brothers nor tha’ mysterious " "“master” seem th’ type t’ take prisoners — present company aside, o’ course." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1145 msgid "" "I fear the odds are not in your sage’s favor, Ethiliel. The Black Forest oft " "attracts evil, and neither the Urza brothers nor their mysterious “master” " "have shown an inclination for prisoners — present company excluded." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1149 msgid "" "Do not speak ill of that which you do not understand, human. My teacher may " "be old, but I know him to be clever and resilient: a master of magic, both " "the light and the dark, and held in the highest esteeem by all from the " "Aethenwood. We must not abandon the last of my friends to an uncertain fate " "— shall you not help me find him and rescue him?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1153 msgid "" "I must agree with Captain Mari about this Mebrin’s poor odds... And it truly " "would be a great risk for us to venture so far afield, isolated from Westin " "and in unknown territories." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1154 msgid "" "I must agree with Sir Gerrick about this Mebrin’s poor odds... And it truly " "would be a great risk for us to venture so far afield, isolated from Westin " "and in unknown territories." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1155 msgid "" "I must agree with Minister Hylas about this Mebrin’s poor odds... And it " "truly would be a great risk for us to venture so far afield, isolated from " "Westin and in unknown territories." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1159 msgid "" "But despite the danger, my instinct is to help. One Urza brother yet " "remains. If we can find and catch him in the Black Forest, we could finally " "put an end to all this necromancy! And if Mebrin really does still live, " "then rescuing him is simply the right thing to do." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1163 msgid "Ethiliel, we’ll go." msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:11 msgid "Choice in the Fog" msgstr "Volba v mlze" #. [side]: type=Outlaw, id=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:53 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:61 msgid "Urza Afalas" msgstr "Urza Afalas" #. [side]: type=Ghoul, id={ID} #. [side] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:98 #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:58 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:55 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:73 msgid "Undead" msgstr "Nemrtví" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:107 msgid "Gruth" msgstr "Gruth" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:108 msgid "Gerd" msgstr "Gerd" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:109 msgid "Gral" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:110 msgid "Grish" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:112 msgid "Gart" msgstr "" #. [scenario]: id=04_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:113 msgid "Gruu" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:211 #, fuzzy #| msgid "" #| "This is quite a change from fighting bandits in the farmlands near Westin!" msgid "" "It’s so cold here! And this fog is so thick. This is quite a change from " "fighting bandits in the farmlands near Westin!" msgstr "" "Tohle je něco trochu jiného než šarvátky s lupiči v polích okolo Westinu!" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:214 msgid "" "This cannot be natural. Dark magic? Black Forest, this place is called? I " "see where it gets its name..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:215 msgid "" "Mus’ be black magic, sir. I’ve fought on many a dark and foggy night, but " "never seen anythin’ like this." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:216 msgid "" "Dark magic — an apt name, in this case. It would take a foul and powerful " "spell to shadow such an expanse." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:220 msgid "" "Indeed. Before us lies the Black River — and so too must Mebrin, great sage " "of the elves. He is here! I feel wisps of his magic reaching out to me from " "nearby..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:224 msgid "" "Listen well, huamns, for the great sage Mebrin is ancient, and has no love " "for your kind. He personally bore witness to Lich-lord Jevyan and his " "terrible invasion, in days back when the land was still young. Should anyone " "truly understand the undead and how the Urzas learned to summon them, it " "will be Mebrin." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:228 msgid "" "With the three elder Urza brothers defeated, only the youngest remains to " "oppose us. Mebrin must be his captive, and these woods must be filled with " "bandits and undead.\n" "\n" "Dangerous though the task may be, I promise to help rescue your sage, " "Ethiliel." msgstr "" #. [object]: description={MESSAGE} #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:242 #, fuzzy #| msgid "Recruit" msgid "New Recruit:" msgstr "Rekrut" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:251 #, fuzzy #| msgid "You may now recruit Cavalrymen." msgid "You can now recruit Fencers!" msgstr "Můžeš verbovat kavalérii!" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:252 #, fuzzy #| msgid "You may now recruit Cavalrymen." msgid "You can now recruit Heavy Infantrymen!" msgstr "Můžeš verbovat kavalérii!" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:253 #, fuzzy #| msgid "You may now recruit Cavalrymen." msgid "You can now recruit Mages!" msgstr "Můžeš verbovat kavalérii!" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:255 msgid "" "Rookie, you’re in luck. Despite looking like sacks of flour, some of our " "soldiers are suprisingly nimble. I’ve been training them during our march " "south." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:256 msgid "" "Deoran, we’ve got some brawny lads among us. They’re good men, willing to " "learn, an’ on the march I’ve been training ’em to fight in heavy armor." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:257 msgid "" "Fortunate news, Deoran: several amongst our company once trained at the " "Mages’ Academy on Alduin. Though they dropped out before completion, our " "journey southwards has given me an opportunity to remediate their education." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:260 msgid "" "Like me, Fencers have the skirmisher ability. They’re fragile " "but fast, and make for good scouts. They also deal blade damage, unlike our other recruits’ pierce damage." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:261 msgid "" "Like me, Heavy Infantrymen are slow and tough. They ain’t so good at movin’ " "through forests, but their impact damage will be great for " "beatin’ down any Ghouls or Skeletons we run into." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:262 msgid "" "Though frail and expensive, Mages’ ranged attack deals fire damage — highly effective against both Ghouls and Skeletons, should we " "encounter any." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:265 msgid "Resistances and Damage Types" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:267 msgid "" "Different units have resistances\n" "to different damage types.\n" "To see a unit’s resistances,\n" "right-click on it and select\n" "“Unit Description.”\n" "\n" "Most undead are resistant to\n" "pierce damage, but vulnerable\n" "to fire, impact, and arcane." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:283 msgid "Find the final Urza brother" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:320 msgid "" "This bandit fights against the undead instead of alongside them? That’s new." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:321 msgid "Good lad, that bandit. I wonder what turned him ’gainst the dead?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:322 msgid "That outlaw struck at one of his own undead allies. How unexpected." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:326 msgid "" "We should find their leader, the final Urza brother. That will surely shed " "some light on the situation." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:345 msgid "These undead are too much! I am slain..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:349 msgid "" "We came here to fight the bandits, but for them to have perished on their " "own? Something feels very wrong here..." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:391 msgid "I see torches movin’ in the fog... Thank th’ light, it’s living men!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:394 msgid "" "What, do women not count as “living”? You Urzas have caused enough havoc " "with your undead raising, and I for one am fed up with it. Prepare to join " "your brothers, boy." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:395 msgid "" "Ye need not thank anyone for our presence, wretch. You and yer brothers’ve " "killed too many good men, and defiled too many peaceful corpses. You’ll pay " "for what ye’ve done to our home." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:396 msgid "" "Dare not invoke the light in my presence, wielder of evil. You and your " "brothers have spread darkness and filth across this land. We are here to " "excise your corruption." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:400 #, fuzzy #| msgid "" #| "Please, please, just hear me out. I know of these undead that you seek, " #| "and I know that you seek to destroy both them and us out of revenge. I am " #| "sorry my brothers attacked you. It was never my intention to cause " #| "everyone so much suffering." msgid "" "Please, please, jus’ hear me out. I knows my men and I’ve done evil, and I " "knows that you seek to destroy us out o’ revenge. Ah’m sorry my brothers " "attacked you. It was never my intention to cause everyone so much sufferin’." msgstr "" "Prosím, prosím, jen mě vyslechněte. Vím o těch nemrtvých, které hledáte " "a vím, že je i nás usilujete zničit, abyste se pomstili. Je mi líto, že vás " "moji bratři napadli. Nikdy nebylo mým záměrem způsobit všem tolik utrpení." #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:408 msgid "" "It was “never your intention”!? You loathsome vermin locked me in a cage! " "You dragged Mebrin off in chains; my kind, gentle teacher! Deoran, why are " "we stooping so low as to even speak with this pig?" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:412 #, fuzzy #| msgid "" #| "I swear that I am not your enemy! I will gladly tell you what I know. A " #| "year ago, we ventured into the land of the elves in secret and we " #| "captured a great sage. We forced him to teach us the secrets of this " #| "forest." msgid "" "I swear I ain’t your enemy! I’ll gladly tell ye what I know. I admit that " "near a year ago, me brothers and I ventured into the valley of the elves in " "secret, to plunder and steal. Many we killed, but one we captured; a " "powerful and magical sage. Away from his people, he offered to teach us the " "secrets o’ summonin’ the dead." msgstr "" "Přísahám, že nejsem váš nepřítel! Rád vám řeknu, co vím. Před rokem jsme se " "odvážili tajně vstoupit do země elfů a zajali velkého mudrce. Donutili jsme " "ho, aby nám odhalil tajemství tohoto lesa." #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:416 msgid "" "I saw the folly in doin’ such a thing, but m’ brothers were weak an’ " "foolish, and soon fell under the sway of the corrupting magic — becomin’ " "thralls of the very elf they’d sought to enslave. They called ’im “master”, " "and went from here to do ’is bidding." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:420 msgid "" "A complete and utter lie from complete and utter scum. I studied magic under " "Mebrin for many decades and know him well — my teacher would never lead " "undead, he would destroy them!" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:424 msgid "" "It’s true that Mebrin was more powerful than any o’ the corpses we raised, " "yet he didn’ resist ’em. They took ’im into the caves, and soon after " "skeletal horrors started to emerge." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:428 msgid "" "Now my boys and I have returned to try an’ put a stop to it, but there’s " "jus’ too many. Unless ye helps me now, Mebrin’s undead may soon be strong " "enough to besiege Westin itself!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:431 msgid "" "(to Deoran) Elves aren’t so incorruptible and pure as they like to " "believe, but I trust Afalas about as far as I can throw him — and I’ve only " "got one arm. Shame neither Gerrick nor Hylas is here to weigh in..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:432 msgid "" "(to Deoran) I’ve dealt with plenty o’ outlaws before, an’ my gut says " "this Afalas ain’t no different. He ain’t outright lyin’, but he ain’t " "tellin’ us everythin’ neither." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:433 #, fuzzy #| msgid "" #| "Sir Deoran, sages and mystics of great skill and age are often the " #| "first to succumb to the taint of black magic. Wisdom and power are not " #| "enough to master undeath — the only way to conquer it is to resist the " #| "temptation altogether. If this Mebrin played a part in the summoning of " #| "these undead, I do not doubt that he was corrupted as well." msgid "" "(to Deoran) Sages and mystics of great skill and age are often the first " "to succumb to the taint of black magic. Knowledge and power are not enough " "to master undeath — the only way to conquer it is to resist the temptation " "altogether." msgstr "" "Sire Deorane, mudrcové a mystici velkých znalostí a vysokého věku jsou " "často těmi prvními, kteří podlehnou nákaze černé magie. Moudrost a moc " "nestačí na ovládnutí nemrtva – jediný způsob, jak si jej podrobit, je úplně " "odolat pokušení. Jestli se tenhle Mebrin podílel na povolávání těchto " "nemrtvých, nepochybuji, že byl také zkažený." #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:437 #, fuzzy #| msgid "" #| "We have committed wrongdoings in the past, but at least in the fight " #| "against the undead, we can be your friends! They are as much our enemies " #| "as they are yours, and we know the secrets of their lair and their " #| "powers. We can be of great aid in your battle against them!" msgid "" "I knows I’m a criminal. My men and I have committed wrongdoin’s in the past, " "but at least in the fight against the undead, we can be your friends! " "They’re as much our enemies as they’re yours!\n" "\n" "If ye spare my life and the lifes of m’ followers, I promise we’ll fight " "loyally by your side forevermore. Cross me heart and hope to die, I do." msgstr "" "V minulosti jsme se dopustili přečinů, ale můžeme být vašimi přáteli alespoň " "v boji proti nemrtvým! Jsou stejně tak našimi nepřáteli jako vašimi a my " "známe tajemství jejich doupěte a také jejich schopností. Můžeme vám být " "velkou pomocí ve vaší bitvě proti nim!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:443 msgid "" "Deoran, you would trust the word of a thief and murderer over me, your " "friend and ally? This criminal will abandon you the moment he finds a chance!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:447 msgid "" "Think of the destruction this man and his brothers wrought on your people. " "Think of the horrors they inflicted upon me, caged and left to suffer amidst " "the stinking corpses of my friends!\n" "\n" "Believe the truths you have seen, not the lies you have heard. No fake " "niceties can reverse the deaths that have already happened; no atonement " "taken now can set right the transgressions that have already come to pass!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:456 #, fuzzy #| msgid "" #| "Peace, let me think! I must consider this carefully... If I ally with " #| "the elves, I must fight the bandits, but if I ally with the bandits I " #| "will make enemies of the elves..." msgid "" "Peace, let me think! If I listen to Ethiliel I must fight the bandits, " "but if I ally with the bandits Ethiliel will surely abandon us..." msgstr "" "Klid, nechte mne přemýšlet! Musím to důkladně uvážit... Pokud se " "přikloním na stranu elfů, budu muset bojovat s bandity, ale když se " "s bandity spojím, znepřátelím si elfy..." #. [option] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:458 #, fuzzy #| msgid "Death of Ethiliel" msgid "Side with Ethiliel" msgstr "Ethiliel zemře" #. [option] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:464 msgid "Side with Afalas" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:483 msgid "" "Your crimes are too great, Urza Afalas, and your word cannot be trusted. You " "will fall alongside the undead you helped create!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:487 msgid "" "You will pay for taking Mebrin from us! Once I rescue him from your " "clutches, I never again intend to leave his side." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:491 msgid "Then this parley is over! You may have caused the doom of all of us!" msgstr "Pak je toto vyjednávání skončeno! Možná jsi přivodil zkázu nás všech!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:521 msgid "Defeat Urza Afalas" msgstr "Poraz Urzu Afalase" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:541 msgid "" "This must be the cave the bandit spoke about, but there is no sign of " "Mebrin. Perhaps Afalas really was lying." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:554 msgid "" "The ghoul guarding the cave is defeated! I agreed to help Ethiliel bring " "Urza Afalas to justice, but perhaps there would be merit in venturing " "further inside..." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:556 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:576 #, fuzzy #| msgid "Defeat Urza Afalas" msgid "Continue fighting Urza Afalas" msgstr "Poraz Urzu Afalase" #. [option] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:563 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:583 msgid "Enter the cave" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:570 msgid "" "Deoran, what are you doing? You would abandon our fight and let this " "criminal walk free!?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:574 msgid "" "Author’s note — this is a “secret” path, and somewhat more challenging than " "the regular options. Are you sure you want to proceed?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:590 msgid "" "I’m sorry, Ethiliel, but fighting these bandits doesn’t feel right. My " "soldiers and I are going to descend down into this cave, to find out the " "truth for ourselves." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:594 msgid "" "And how shall I defeat Urza Afalas without your help? He will surely escape, " "free from justice for his foul deeds! Was this your plan all along, to " "string me along with false promises?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:598 msgid "" "Humans! All you humans are the same! I should never have expected your kind " "to help me find Mebrin. Deoran, even your vile conspiracies shall not keep " "the elves from our greatest sage. Soon all of you humans shall learn that " "the Aethenwood protects its own!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:608 msgid "" "Well, that could have gone better... I only hope that we will find the truth " "of the matter down in these caves." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:629 msgid "You... have doomed us all..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:639 msgid "" "Justice. Thank you for your aid, Deoran. I know it was hard for you to turn " "against your own kind — you have earned my respect." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:643 msgid "" "I’ve searched all the tents, but cannot find Mebrin anywhere in the bandit " "camp. Ethiliel, do you still sense his magic nearby?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:647 msgid "" "Yes I do, and without that distracting criminal on my mind I can feel Mebrin " "clearer than ever. I sense joy. I sense power... I sense..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:655 msgid "...Humans, we should leave." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:659 msgid "What? But what about rescuing—" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:663 msgid "We need to leave, now!!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:683 msgid "" "I am sorry Ethiliel, but Afalas’s words ring true. If Mebrin has truly " "fallen to undeath, then mankind must unite against him." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:687 msgid "" "You would free me from one Urza, only to betray me to another? All you " "humans are the same! You are no better than these outlaws, the very pigs who " "defiled your dead and sacked your farms." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:691 msgid "" "Deoran, even your conspiring with criminals shall not keep from us our " "greatest sage. Soon all of you vile humans shall learn that the Aethenwood " "protects its own!" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:705 msgid "That must’ve been a tough decision. Thank ye." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:709 msgid "" "Don’t make me regret it. Guide us to Mebrin, and we will verify your story " "ourselves." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:734 msgid "" "The old elf’s cave is southeast of m’ camp. My outlaws’ll fight his " "shamblin’ hordes, but I leave it up to you soldiers to push into Mebrin’s " "cave and strike the finishin’ blow." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:770 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:914 #, fuzzy #| msgid "Defeat Mal M’Brin" msgid "Defeat Mebrin" msgstr "Poraz Mal Mebrina" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:803 msgid "" "Ack! Well, thanks for yer help with th’ dead — now it’s time for me men an’ " "I to make our great escape." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:807 msgid "" "You’re leaving? What happened to fighting loyally by my side forevermore? We " "still need your aid!" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:811 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:273 msgid "Did I ever say somethin’ like that? Don’ ring a bell." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:821 msgid "" "I suppose that’s what I get for trusting an outlaw... We’ll have to defeat " "Mebrin and his undead on our own." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:844 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:229 msgid "Who comes... My old tormentors?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:847 msgid "" "Gods... that skull, those eyes. I had almost hoped the lady was right, but " "now... even in the Estmarks I never thought I’d live to lay eyes on a lich." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:848 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:233 msgid "" "Dear Haldric! I had almost hoped the lady was right, but now... Whatever " "that elf used to be in life, in death it’s become something far, far worse." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:849 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:234 msgid "" "Light protect us. I had almost hoped the lady was right, but now... Here " "lies the souce of the spreading corruption: a lich most foul." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:853 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:238 msgid "" "I am Deoran, soldier of the South Guard! We have come to put an end to your " "villainy, Mebrin of the elves — if that is who you are." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:857 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:242 msgid "" "Mebrin? No, I am called Mal M’Brin now, mortals. It is the name I took when " "I unchained myself from the shallow-mindedness of my kind and passed over " "into enlightenment." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:861 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:246 msgid "" "There is infinity at the brink of death... I have touched the void at the " "heart of all things, and I have begun to probe the mystic arts far beyond " "what any living elf knows." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:870 msgid "" "You’ve gone even more mad than before! I wish to Haldric my brothers and I " "had never laid eyes upon you." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:874 msgid "" "Mad? I am furious!! You accursed mudlings took me and tormented me, tortured " "me for sport! I did not know day from night... the light and the shadows, " "heat and cold all bled together amidst my pain..." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:878 msgid "" "He’s lyin’, Deoran! Me an’ my brothers questioned him, maybe roughed him up " "a little, but we ne’er did nothin’ worse!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:882 msgid "" "You thought me weak; powerless under your lash. But I have had my revenge — " "I taught the summoning of powers beyond the control of your feeble kin, " "powers that fed upon your race’s filth and greed. I knew that once the first " "strand of black magic left my hands, there would be no turning back. But I " "would suffer this humiliation no longer..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:886 msgid "" "Content with only meagre tricks, you mayflies never even noticed as I slowly " "brought you under my thrall! The Urza brothers sought to enslave me, but it " "is they who became my slaves in the end." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:896 msgid "" "Urza Afalas was right! Whatever you were like in life, in death you’ve gone " "mad with power!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:900 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:392 msgid "" "Mad? I am furious!! You accursed mudlings took me and tormented me, tortured " "me for sport! I knew that once the first strand of black magic left my " "hands, there would be no turning back. But I would suffer this humiliation " "no longer..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:904 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:425 msgid "" "I taught the summoning of powers beyond the control of your feeble kin, " "powers that fed upon your race’s filth and greed. Content with only meagre " "tricks, you mayflies never even noticed as I slowly brought you under my " "thrall! The Urza brothers sought to enslave me, but it is they who became my " "slaves in the end." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:937 #, fuzzy #| msgid "" #| "Join me! Stand by my side! We shall rise and eradicate the humans from " #| "the green world. Their corpses will serve us! Their bones will dance for " #| "our pleasure! We will make them into the mindless slaves that they " #| "deserve to be!" msgid "" "Rise, my minions, and let all vermin tremble! The race of man shall be " "striken off the face of the green world. Your corpses will serve me! Your " "bones will dance for my pleasure! I’ll make humanity into the mindless " "slaves that you all deserve to be!" msgstr "" "Přidej se ke mně! Stůj mi po boku! Povstaneme a vyhladíme lidi ze světa " "zeleně. Jejich těla nám budou sloužit! Jejich kosti nám zatančí pro " "potěšení! Uděláme z nich bezduché otroky, jakými si zaslouží být!" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:940 msgid "" "After all Ethiliel’s kind words about you, I had yet a glimmer of hope that " "you might still be reasoned with. But it is now clear that words are of no " "further use. Captain Mari, are you with me?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:941 msgid "" "After all Ethiliel’s kind words about you, I had yet a glimmer of hope that " "you might still be reasoned with. But it is now clear that words are of no " "further use. Sir Gerrick, are you with me?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:942 msgid "" "After all Ethiliel’s kind words about you, I had yet a glimmer of hope that " "you might still be reasoned with. But it is now clear that words are of no " "further use. Minister Hylas, are you with me?" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:945 msgid "The rookie’s all grown up. I’m with you." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:946 #, fuzzy #| msgid "On your order, Sir Deoran." msgid "On your order, Master Deoran." msgstr "Na tvůj příkaz, sire Deorane." #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:947 msgid "Evil never rests — nor does the light that seeks to exterminate it." msgstr "Zlo nikdy neodpočívá – ani světlo, které se ho snaží vymýtit." #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:951 msgid "I done enough evil in my life. Time t’ do somethin’ good fer a change." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:955 msgid "Attack!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:981 msgid "" "Yes, yes, step into the mouth of my cave. Fight me in the dead of night, " "when I am at my best!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:996 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:709 #, fuzzy #| msgid "" #| "You dare strike me?! Puny humans, I am darkness incarnate! I am power " #| "beyond your comprehension!" msgid "" "You dare strike me?! Puny humans, I’m darkness incarnate! I’m power beyond " "your comprehension!" msgstr "" "Odvažuješ se mě udeřit?! Vždyť já jsem ztělesněná temnota, človíčci! Jsem " "moc, která je nad vaše chápání!" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:999 msgid "" "Oh, I understand just fine: you’re nothing but a pile of dead bones glued " "together into a crude imitation of life. I’ve smashed plenty of skeletons " "before you, and I’ll smash plenty after." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1000 msgid "" "Aye, beyond my comprehension you may be, but I don’ need to understand you " "to destroy you. I know you’re evil, an’ that’s enough. Prepare to meet your " "maker, lich." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1001 #, fuzzy #| msgid "" #| "You are merely a servant of the power that corrupted you, lich! You have " #| "not mastered the darkness; it, instead, has enslaved you." msgid "" "You’re merely a servant of the power that corrupted you, lich! You’ve not " "mastered the darkness; it, instead, has enslaved you. We will put you out of " "your misery." msgstr "" "Jsi jen služebníkem moci, která tě zkazila, lichu! Neovládl jsi temnotu, to " "ona tě zotročila." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1005 msgid "" "You think you can destroy me? Were Ethiliel here " "I might have held back, but you humans are nothing but a worthless blight " "upon this wretched world. Suffer and die." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1018 msgid "Time to un-die, un-dead. I’m fed up with this." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1019 msgid "" "Ah’ve watched enough friends fall to yer creatures, lich. They didn’t die in " "vain." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1020 msgid "" "As the scalpel cuts away a tumor, so shall I cut your corruption out of this " "world. Your blight is ended, Mebrin of the elves." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1024 msgid "" "Ah ha, ha ha ha ha. You think I am beaten so easily, beaten by mere mortals? " "I should flee down into my caves, should summon my great armies up from " "below..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1028 msgid "" "But why bother? I am no stranger to pain, Deoran of the humans. At least " "peace may finally come... for me. But not for you... " msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1032 msgid "" "You have only sown the seeds of your own destruction, for Ethiliel will " "avenge me. I felt her emotions, felt her intentions, fed her " "intentions... Accursed humans, you may have struck me down, but I have " "already won my revenge..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1079 msgid "" "Do not delay, Deoran! If we do not finish off this vermin Afalas soon, he " "shall surely make his escape!" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1087 msgid "" "Better hurry, Deoran. Whatever Mebrin’s plans are, he gets closer to " "finishin’ them every day. We’ve got to finish him off soon!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1093 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:801 msgid "" "You are running out of turns to complete this scenario! See your objectives " "by pressing Ctrl+J, and remember that the turn limit can be seen in the top-" "left-hand corner." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1100 msgid "" "We have moved so slowly! If the last Urza brother was ever here, he has " "surely fled by now, and we still have no answers..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1104 #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1164 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:823 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:599 msgid "" "You have run out of turns to complete the scenario, and have been defeated!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1124 msgid "Sailor" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1125 msgid "Hey, boss, it’s me. Anyone still alive out here?" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1129 msgid "" "Finally, what took ye so long! C’mon, let’s get us all out o’ here afore " "that crazy elf lady kills any more o’ us!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1137 msgid "" "Urza Afalas has fled up the river! If he ever held Mebrin prisoner, the " "gentle sage is now far beyond our reach..." msgstr "" #. [message]: role=messenger #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1149 msgid "Neep, neep!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1153 msgid "" "Ah ha, ha ha ha ha. You have tarried too long, mayflies! My messenger brings " "news — your beloved town of Westin has been destroyed!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1157 msgid "" "What? How is this possible! With the undead armies fighting us here, how " "could Westin have already fallen?" msgstr "" #. [scenario]: id=05a_The_Long_March #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:11 msgid "The Long March" msgstr "Dlouhý pochod" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:238 msgid "Shh! Do you hear that? We’re being followed." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:239 msgid "Shh! Do you hear tha’? We’re bein’ followed." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:249 msgid "Nope, I didn’ hear nothin’." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:259 msgid "" "Course just in case, perhaps me boys an’ I should go and, err, scout around." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:265 msgid "...don’ wait for us to come back, if you hear what I mean." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:269 msgid "" "You’re leaving just like that? What happened to fighting loyally by my side " "forevermore? You are our guide through the forest!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:282 msgid "He’s gone! I suppose that’s what I get for trusting an outlaw..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:288 msgid "" "I wish Afalas were still with us. He knew these paths well, but without him " "we risk stumbling into all manner of ambushes!" msgstr "" #. [message]: role=avenger #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:316 #, fuzzy #| msgid "" #| "Humans! You are the curs who kidnapped the Sage Mebrin! Tell us where you " #| "have hidden him and perhaps we will grant you a quick death!" msgid "" "Humans! You’re the curs who kidnapped the Sage Mebrin. Where is Mebrin? " "Where is Afalas? Produce the heads of those responsible, or we shall take " "yours!" msgstr "" "Lidé! Vy psi jste unesli mudrce Mebrina! Řekněte nám, kam jste ho ukryli, a " "snad vám zajistíme rychlou smrt!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:320 msgid "" "Elves! Friends, there is no need for anger — we never harmed Mebrin while he " "was alive; that was all the bandits’ doing!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:324 msgid "" "I confess that we were eventually forced to slay him, but only because your " "sage had turned to the practice of necromancy and was raising an army of " "undead. Would you have had us stand idly by while his evil spread?" msgstr "" #. [message]: role=ranger1 #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:328 #, fuzzy #| msgid "" #| "How dare you speak of Mebrin with such lies?! Though he has knowledge of " #| "the undead, he is no human, so easily corrupted by the temptation of such " #| "power. Did you think that you could fool us with such a fictitious story?" msgid "" "How dare you speak of Mebrin thusly?! Ethiliel warned us of this lie — " "though Mebrin has knowledge of the undead, he’s no human, so easily " "corrupted by the temptation of such power." msgstr "" "Jak se opovažuješ tak lživě mluvit o Mebrinovi?! Přestože má znalosti o " "nemrtvých, není člověk, aby snadno podlehl pokušení takové moci. Mysleli " "jste si, že nás můžete oklamat tak vybájeným příběhem?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:332 msgid "" "We’re not lying! Urza Afalas has fled, but if you travel south and enter the " "undead lair you will see Mebrin’s remains. Even as a broken skeleton, the " "lich’s elven origin is unmistakable!" msgstr "" #. [message]: role=avenger #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:336 #, fuzzy #| msgid "" #| "Enough! I should have known that the stupidity of humans knows no bounds. " #| "We have nothing more to say here." msgid "" "Enough! I should have expected that the stupidity of humans knows no bounds. " "We’ve nothing more to say here. You won’t see us coming." msgstr "" "Dost! Měl jsem vědět, že hloupost lidí nezná hranic. Už tu nemáme o čem " "mluvit." #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:356 msgid "" "This is our reward for killing the lich? Figures that no good deed would go " "unpunished. Ethiliel must be a sore loser — she’s returned to the Aethenwood " "and blamed us for what happened to her village and her mentor." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:357 msgid "" "This’s that blasted shyde’s doin’. Ethiliel must’ve flown back to the " "Aethenwood and tole her kin about wha’ happened t’ her village, an’ tried to " "turn ’em against us! Now these elves’ll be waitin’ to ambush us as we march." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:358 msgid "" "Now we see the meaning of Mebrin’s final words — Ethiliel has returned to " "the Aethenwood and alerted her kin to the tragedy of her village, turning " "them against us in the process. If the elves are wise, I suspect they will " "attempt to ambush us as we march." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:362 msgid "" "Fighting undead and bandits was bad enough, but now elves? This is awful! If " "we can just reach Southport, the garrison there will surely keep us safe " "from enemy attack." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:376 msgid "" "But we’ll have to move quickly. The longer we wait, the more elves will " "arrive to harry us!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:384 #, fuzzy #| msgid "Move Deoran through the woods and over the river" msgid "Move Deoran and Captain Mari across the river" msgstr "Přesuň Deorana skrz les a za řeku" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:391 #, fuzzy #| msgid "Move Deoran through the woods and over the river" msgid "Move Deoran and Sir Gerrick across the river" msgstr "Přesuň Deorana skrz les a za řeku" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:398 #, fuzzy #| msgid "Move Deoran through the woods and over the river" msgid "Move Deoran and Minister Hylas across the river" msgstr "Přesuň Deorana skrz les a za řeku" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:423 msgid "Ambush! They’re in the forest!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:428 msgid "Ambush and Invisibility" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:430 msgid "" "Elvish Rangers have the powerful\n" "“ambush” ability!\n" "\n" "The ambush ability makes a Ranger\n" "invisible while in forest, unless\n" "you have a unit next to it.\n" "Watch out for hit-and-run attacks!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:447 msgid "Vengeance for the sage Mebrin!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:463 msgid "" "The rangers are retreating back into the forest! If we can’t surround and " "trap them, they’ll keep coming back again and again." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:468 msgid "Trapping a Unit" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:470 msgid "" "The hexes immediately around a unit\n" "constitute its Zone of Control. \n" "When an enemy unit enters those hexes, \n" "they cannot move any further that turn.\n" "\n" "By placing one unit on each side of an\n" "enemy, your Zone of Control surrounds them,\n" "preventing them from escaping." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:502 msgid "Humans, bandits and abductors! Prepare to be slain!" msgstr "Lidé, banditi a únosci! Připravte se na smrt!" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:505 msgid "" "Let it be, will you! What happened to your whole elven holier-than-thou " "shtick? I just want to go home." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:506 msgid "" "Out o’ the way, elf! We’ve got nothin’ ’gainst you or your kind, but we do " "want to get back home." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:507 #, fuzzy #| msgid "" #| "What? We are your friends, not your enemies! We mean no harm to you. My " #| "men and I are simply tired and wish to return to our homes." msgid "" "We have no quarrel with you, elves of the Aethenwood. We simply wish to " "return to our homes." msgstr "" "Cože? Nejsme vaši nepřátelé, ale přátelé! Nechceme vám ublížit. Moji muži " "a já jsme jen unavení a přejeme si vrátit se do našich domovů." #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:511 #, fuzzy #| msgid "" #| "And so does our Sage Mebrin, yet you have not returned him to us! Even if " #| "you did, we would still dispatch of you for your heinous transgressions, " #| "you treacherous scum!" msgid "" "And so does our sage Mebrin, yet you’ve not returned him to us! Even if you " "did, I would still seek to dispatch of you for your heinous transgressions!" msgstr "" "A stejně tak i náš mudrc Mebrin! Přesto jste nám ho nevrátili! I kdybyste to " "udělali, pořád bychom vás stíhali za vaše ohavné přestupky, vy špinaví " "zrádci!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:516 #, fuzzy #| msgid "" #| "There is no reasoning with the elves. We will either have to fight or run." msgid "There’s no reasoning with the elves. We’ll either have to fight or run." msgstr "S těmi elfy není řeč. Budeme muset bojovat nebo utíkat." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:529 msgid "Ethiliel... will avenge me..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:700 #, fuzzy #| msgid "Halt! Who comes to the border of Wesnoth?" msgid "Halt! Who comes to the border of Southport?" msgstr "Stát! Kdo to přichází na hranice Wesnothu?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:704 msgid "" "Lower your arms, countryman! ’tis I, Commander Deoran of the South Guard! We " "come pursued by elves, seeking refuge in your town." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:711 msgid "" "Fellow men, hailing from the south? You’d better hurry across the river — " "I’m sure the commander will want to speak with you." msgstr "" #. [event] #. reminder that the objectives require moving both Deoran and $companion_name to Southport #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:720 msgid "" "Keep moving, everyone! The sooner both Captain Mari and I reach Southport, " "the sooner we shall all be safe from the elves." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:721 msgid "" "Keep moving, everyone! The sooner both Sir Gerrick and I reach Southport, " "the sooner we shall all be safe from the elves." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:722 msgid "" "Keep moving, everyone! The sooner both Minister Hylas and I reach Southport, " "the sooner we shall all be safe from the elves." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:746 msgid "" "At last — we have crossed the river, and reached refuge. Who is in command " "of here?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:752 msgid "" "I am, Lieutenant Deoran. And we’re relieved to see you and Captain Mari " "alive and well! Word was that you and your entire company had likely been " "lost in combat with the elves." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:760 msgid "" "I am, Lieutenant Deoran. And we’re relieved to see you and Sir Gerrick alive " "and well! Word was that you and your entire company had likely been lost in " "combat with the elves." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:769 msgid "" "I am, Lieutenant Deoran. And we’re relieved to see you and Minister Hylas " "alive and well! Word was that you and your entire company had likely been " "lost in combat with the elves." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:775 msgid "" "Then the Aethenwood has attacked you as well? I had hoped this hamlet would " "serve a safe haven, but you will find myself and my men at the ready if we " "are needed to defend Southport." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:779 msgid "" "Defend Southport? No— ...well, you’ll see soon enough. Sir, you should get " "back to Westin right away." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:797 msgid "" "We must hurry north across the river! Should we delay too long in reaching " "safety, we shall surely fall to the elves." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:815 msgid "" "Urgent news from Westin! The town has fallen, Westin has fallen to the " "elves! Run for your lives, for the elves come to kill us all!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:819 msgid "" "No! How can this be? We were too slow returning home, and now there is no " "home to return to!" msgstr "" #. [scenario]: id=05b_Pebbles_in_the_Flood #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:6 msgid "Pebbles in the Flood" msgstr "Oblázky v přívalu" #. [message]: speaker=unit #. highlight that the similar-sounding Westin and Weldyn are different places #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:165 msgid "For Weldyn! For Westin! For our home!!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:194 msgid "" "At last we have reunited with the farmers at Southport, Wesnoth’s " "southernmost bastion of civilization. Ethiliel, will you finally tell us " "what evil it is we flee from? I have trusted you thus far, but even trust " "has its limits." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:198 msgid "" "...I couldn’t admit it to myself, Deoran. I couldn’t before, and now that he " "is almost upon us—" msgstr "" #. [unit] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:205 #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:94 msgid "Mal M’Brin" msgstr "Mal Mebrin" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:218 msgid "" "Ethiliel... At last, the student reunites with her master. Why do you flee " "from me?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:222 msgid "" "Mebrin. I sensed it, but I did not want to believe. ...I could not bear to " "believe." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:226 msgid "" "This is the sage Mebrin? Urza Afalas was right! He has gone " "mad with power and transformed himself into a lich!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:230 msgid "" "Mad? I am furious!! Those accursed mudlings took me and tormented me, " "tortured me for sport! I knew that once the first strand of black magic left " "my hands, there would be no turning back. But I would suffer this " "humiliation no longer..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:234 msgid "Mebrin..." msgstr "Mebrine..." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:238 msgid "" "I taught the summoning of powers beyond the control of the feeble mudlings, " "powers that fed upon their race’s filth and greed. Content with only meagre " "tricks, they never even noticed as I slowly brought them under my thrall! " "The Urza brothers sought to enslave me, but it is they who became my slaves " "in the end." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:242 msgid "Mebrin, please..." msgstr "Mebrine prosím..." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:246 #, fuzzy #| msgid "" #| "I am called Mal M’Brin now, Ethiliel. It is the name I took when I " #| "unchained myself from the shallow-mindedness of the elves and passed over " #| "into enlightenment. There is infinity here in death; I have touched the " #| "void at the heart of all things, and I have begun to probe the mystic " #| "arts far beyond what any living human or elf knows. You, too, can partake " #| "of its boundless power." msgid "" "I am called Mal M’Brin now, Ethiliel. It is the name I took when I unchained " "myself from the shallow-mindedness of the elves and passed over into " "enlightenment. In a way, I am grateful to these humans. They, though " "indirectly, have opened my eyes to power I would have never thought possible." msgstr "" "Teď se nazývám Mal Mebrin, Ethiliel. Toto jméno jsem přijal, když jsem se " "odpoutal od povrchní všímavosti elfů a přešel k osvícení. Ve smrti je " "přítomno nekonečno. Já se dotkl té prázdnoty v srdci všehomíra a začal " "zkoumat tajemná umění daleko nad rámec toho, co ví kterýkoli žijící člověk " "nebo elf. I ty můžeš mít podíl na této nespoutané moci." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:254 msgid "" "Ethiliel, we can’t keep running! I know you don’t want to fight your mentor, " "but he has been consumed by the dark magic! We have no choice!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:262 msgid "I— I’m so sorry." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:272 msgid "She’s gone!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:276 msgid "" "No matter. In time she will join me... and in the now, I will finally begin " "taking my vengeance on humanity, in return for all the suffering your race " "has inflicted upon me." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:280 msgid "" "Whatever you once were, you are nothing but evil now! Once Captain Mari and " "I defeat you, these lands will finally be safe. Prepare for battle!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:281 msgid "" "Whatever you once were, you are nothing but evil now! Once Sir Gerrick and I " "defeat you, these lands will finally be safe. Prepare for battle!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:282 msgid "" "Whatever you once were, you are nothing but evil now! Once Minister Hylas " "and I defeat you, these lands will finally be safe. Prepare for battle!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:291 msgid "Defeat Mal M’Brin" msgstr "Poraz Mal Mebrina" #. [note] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:300 msgid "Veterans you recall here will not be available in the next scenario." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:387 msgid "" "You see, mortals? This is the might of a true elf; the chosen people of " "Irdya. The bones of Urza Afalas’s warriors serve only to swell my own ranks." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:390 msgid "" "That is... a lot of undead. As in, a LOT of undead; way more than we can " "handle, Deoran. Southport is barely a hamlet — both us and the townsfolk are " "dead if we fight here." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:391 msgid "" "Sir, look a’ the size o’ that army! Southport is a fine hamlet, but even th’ " "castle o’ Westin would be ill-equipped for holdin’ back so many. The " "townsfolk will be slaughtered if we try ’n fight here!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:392 msgid "" "Deoran, see the size of that army... I fear this is not a battle we can win. " "Southport is barely a hamlet — here we have little chance of protecting " "either our soldiers or the townsfolk." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:395 msgid "" "What other option do we have, Captain Mari? “Mal M’Brin” had made it clear " "he blames all humanity for his suffering. Even if we could escape ourselves, " "Westin is completely unprepared for an attack!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:396 msgid "" "What other option do we have, Sir Gerrick? “Mal M’Brin” had made it clear he " "blames all humanity for his suffering. Even if we could escape ourselves, " "Westin is completely unprepared for an attack!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:397 msgid "" "What other option do we have, Minister Hylas? “Mal M’Brin” had made it clear " "he blames all humanity for his suffering. Even if we could escape ourselves, " "Westin is completely unprepared for an attack!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:401 #, fuzzy #| msgid "" #| "But we cannot flee like this forever... the horses are tired, and the men " #| "are tired, and I am tired as well. The undead can march day and night " #| "without rest, but we cannot. They will certainly overtake us before we " #| "reach Westin." msgid "" "And besides... the horses are tired, the men are tired and I’m tired as " "well. The undead can march day and night without rest, but we can’t. Our " "only choice is to fight, as unlikely as our victory may be." msgstr "" "Ale nemůžeme takto prchat pořád... koně, muži i já jsme unaveni. Nemrtví " "mohou pochodovat dnem i nocí bez odpočinku, ale my ne. Určitě nás " "předeženou, než dorazíme do Westinu." #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:407 msgid "" "Well... that leaves only one option then, doesn’t it? Always thought I had " "too much good sense for heroics..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:410 msgid "" "Get out of here, Deoran. Leave me the few men you’ve already recruited, but " "take the others and go warn Westin. I’ll make a stand here. We’ll slow ’em " "down as much as we can." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:411 #, fuzzy #| msgid "" #| "Then we have only one course of action to take. Deoran, you must hasten " #| "back to Westin to prepare a defense against them. I will command the " #| "defense of the border forts. Leave me a few men, and we will hold back " #| "the undead as long as we can." msgid "" "Then there’s only one thing we can do. Sir, you must hasten back to Westin " "t’ warn the magistrate. I’ll command the defense of the town. Leave me th’ " "few men ye’ve already recruited, and we’ll hold back the undead as long as " "we can." msgstr "" "Pak můžem udělat jen jedno, Deorane. Musíš si rychle pospíšit do Westinu a " "připravit obranu. Já povedu obranu pohraničních pevností. Nech mi pár mužů, " "s nimi budeme držet nemrtvé tak dlouho, jak to půjde." #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:412 msgid "" "Then our course of action is clear. Deoran, take the bulk of our company and " "return to Westin. Warn the magistrate and rally a defense. My bad leg would " "only slow you down — I shall remain behind with the few men you’ve already " "recruited, and delay the undead as best we can." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:416 msgid "" "What?! But fighting alone— such a thing will mean certain death! If we stand " "here together, there is at least a chance we might prevail!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:419 msgid "" "Yeah yeah, don’t kid yourself. You’ve come a long way since we first met, " "Deoran, but you’ve still got a lot to learn about war. Westin’s counting on " "you." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:420 msgid "" "You’re bright, sir, but you’re still young. Ah’ve learned that in dire " "times, sacrifices must always be made one way or another. Take care o’ " "yourself, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:421 msgid "" "How many foes have fallen under your sword, or friends while carrying out " "your battle-orders? My sacrifice is no more special just because you know my " "name, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:424 #, fuzzy #| msgid "" #| "I... I understand. Minister Hylas, come ride with me to Westin. You must " #| "summon the city council while I prepare the defenses. Sir Gerrick, " #| "Afalas, we shall return as soon as we can and relieve you." msgid "" "I... I understand. I will ride with all haste to Westin, to rally the " "garrison and make ready the defense. Captain Mari, we shall return as soon " "as we can, and surely relieve you!" msgstr "" "Já... já chápu. Hylasi, pojeď se mnou do Westinu. Musíš svolat westinskou " "radu, zatímco budu připravovat obranu. Sire Gerricku, Afalasi, vrátíme se co " "nejdříve s posilami a vyprostíme vás." #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:425 #, fuzzy #| msgid "" #| "I... I understand. Minister Hylas, come ride with me to Westin. You must " #| "summon the city council while I prepare the defenses. Sir Gerrick, " #| "Afalas, we shall return as soon as we can and relieve you." msgid "" "I... I understand. I will ride with all haste to Westin, to rally the " "garrison and make ready the defense. Sir Gerrick, we shall return as soon as " "we can, and surely relieve you!" msgstr "" "Já... já chápu. Hylasi, pojeď se mnou do Westinu. Musíš svolat westinskou " "radu, zatímco budu připravovat obranu. Sire Gerricku, Afalasi, vrátíme se co " "nejdříve s posilami a vyprostíme vás." #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:426 #, fuzzy #| msgid "" #| "I... I understand. Minister Hylas, come ride with me to Westin. You must " #| "summon the city council while I prepare the defenses. Sir Gerrick, " #| "Afalas, we shall return as soon as we can and relieve you." msgid "" "I... I understand. I will ride with all haste to Westin, to rally the " "garrison and make ready the defense. Minister Hylas, we shall return as soon " "as we can, and surely relieve you!" msgstr "" "Já... já chápu. Hylasi, pojeď se mnou do Westinu. Musíš svolat westinskou " "radu, zatímco budu připravovat obranu. Sire Gerricku, Afalasi, vrátíme se co " "nejdříve s posilami a vyprostíme vás." #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:429 msgid "" "Sure, relieve us... Look, just don’t do anything stupid without me around to " "keep an eye on you, okay? Now get out of here before I change my mind." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:430 #, fuzzy #| msgid "" #| "You know what the outcome of our battle here will be. I trust you to " #| "protect our home from the undead and only ask you to remember those who " #| "fell defending our land. Farewell, Sir Deoran!" msgid "" "You know full well what the outcome of our battle here will be. I’m trustin’ " "you to protect m’ home from the undead; all I ask o’ you is to remember us. " "Farewell, Sir Deoran!" msgstr "" "Dobře víš, jak tu náš boj dopadne. Věřím, že ochráníš náš domov před " "nemrtvými. Žádám tě jen o to, abys pamatoval na ty, co padli při obraně naší " "země. Sbohem, sire Deorane!" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:431 msgid "" "Self-deception does not become you. I only ask that you defeat this lich in " "the end — do not let our deaths be in vain. May you always serve the light, " "Deoran." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:435 #, fuzzy #| msgid "We will never forget your sacrifice here. Thank you, my friend." msgid "We’ll never forget your sacrifice here. Thank you, my friend." msgstr "Nikdy nezapomenu na tvou oběť. Děkuji ti, příteli." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:456 msgid "Protect $companion_id as long as possible" msgstr "" #. [note] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:464 msgid "" "The longer you survive, the better-prepared\n" " Deoran will be in the next scenario." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:479 msgid "" "Gold, gold, $gold gold — for the first time in my life I’m rich, except I " "can’t spend any of it. With the town emptied and our company gone I can’t " "recruit, so I’ll have to take good care of the few soldiers I have." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:480 msgid "" "$gold gold is more than plenty, but money ain’t much use with th’ town empty " "and our company gone. I cannae recruit, so I must make the most out o’ every " "soldier I have." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:481 msgid "" "Funds are in no short supply, but $gold gold is of little use with the town " "emptied and our company departed. I cannot recruit, so I must make each " "soldier count." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:487 msgid "Defensive Tactics" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:489 msgid "" "Just because you can attack\n" "doesn’t mean you should!\n" "\n" "When faced with a superior\n" "foe, it may sometimes be\n" "sensible to stand idle or\n" "flee rather than strike and\n" "trade away your hitpoints." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:508 msgid "" "Is that all you’ve got? After so much bluster, I thought you would have been " "able to finish me off by now. Guess lichdom isn’t all it’s cracked up to be." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:509 msgid "" "C’mon, is that all you’ve got? I thought liches were supposed to be " "terrifyin’! I’m not afraid of death, only of failing my people." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:510 msgid "" "Lich, you bluster of destructive secrets and powers immemorial. Yet here I " "stand, and here I yet draw breath. The light shall never surrender to the " "darkness." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:514 msgid "" "The annoyance dares to speak. I will not bandy words with vermin, human." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:639 msgid "" "Yeah... figures that I wouldn’t get a happy ending. Good luck, rookie..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:640 msgid "" "Urghhh.... Good luck, sir, wherever you are... I only hope we bought enough " "time..." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:641 msgid "From the light I came... and into the light I go..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:652 msgid "" "A pathetic display. Westin will pose no more of a challenge than did this " "rabble. March onward, my skeletons! We’ll sweep through Westin and raze it " "to the ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:666 msgid "" "Pesky humans; you’ve delayed me, but not for long. Westin will pose no more " "of a challenge than did this rabble. March onward, my skeletons! We’ll sweep " "through Westin and raze it to the ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:680 #, fuzzy #| msgid "" #| "Pesky little humans! You have only delayed the inevitable. We will sweep " #| "through your cities and raze them to the ground! March onward, my " #| "skeletons! We go to destroy Westin!" msgid "" "Pesky little humans! You may have delayed me, but my victory is inevitable. " "March onward, my skeletons! We’ll sweep through Westin and raze it to the " "ground!" msgstr "" "Otravní človíčci! Jen jste oddálili nevyhnutelné. Provalíme se vašimi městy " "a srovnáme je se zemí! Vpřed, kostlivci! Jdeme zničit Westin!" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:694 msgid "" "Pesky little humans! You may have delayed me for longer than expected, but " "my victory is inevitable. March onward, my skeletons! We’ll sweep through " "Westin and raze it to the ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:707 msgid "" "Infuriating humans! How dare you survive for so long? March onward, my " "skeletons, we must now make haste! We’ll sweep through Westin and raze it to " "the ground!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:725 #, fuzzy #| msgid "" #| "Fools! Imbeciles! You humans are a worthless blight upon this wretched " #| "world! I must purge you all— I must destroy all who live... I must..." msgid "" "What!? Impossible! Beaten by a mere handful of humans? This cannot be! I " "must purge you all — I must destroy all who live... I must... " msgstr "" "Blázni! Pitomci! Vy lidé jste bezcenná plíseň na povrchu tohoto ubohého " "světa! Musím vás všechny očistit... musím zničit všechno živé... musím..." #. [event] #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:728 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:973 #, fuzzy #| msgid "" #| "These worthless humans just bested you and your armies. Your time has " #| "come, once wise sage of the elves." msgid "" "These worthless humans just bested you and your armies. Your time has come, " "once-wise sage of the elves." msgstr "" "Tato bezcenná plíseň tebe i tvé jednotky právě dostala na lopatky. Tvůj čas " "se nachýlil, elfí mudrci, cos byl kdysi moudrý." #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:729 msgid "" "No, I mus’ destroy you. Your time ha’ come, once-" "wise sage o’ th’ elves." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:730 #, fuzzy #| msgid "" #| "These worthless humans just bested you and your armies. Your time has " #| "come, once wise sage of the elves." msgid "" "The light will always triumph over the darkness. Your time has come, once-" "wise sage of the elves." msgstr "" "Tato bezcenná plíseň tebe i tvé jednotky právě dostala na lopatky. Tvůj čas " "se nachýlil, elfí mudrci, cos byl kdysi moudrý." #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:753 msgid "Take that! Die, invaders!" msgstr "" #. [scenario]: id=05c_Into_the_Depths #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:19 msgid "Into the Depths" msgstr "Do hlubin" #. [side] #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:67 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:318 msgid "Trolls" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:77 msgid "Fauna" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:167 msgid "" "Here we are. Ethiliel has returned to the Aethenwood, Urza Afalas has fled " "into the night, and it comes to us to deal with whatever lies below. We must " "find the source of the undead and destroy it." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:170 msgid "" "Underground. Fun. I can barely see my own hand, even with the light from our " "torches. This place gives me chills... let’s just get this over with." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:171 msgid "" "I can’t see nothin’ down ’ere underground, even with the light from our " "torches. Thi’ place gives me th’ chills. Let’s get this over with." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:172 msgid "" "Underground. Even the light within me dims, buried so under tons of rock and " "earth. I feel the darkness writhing... let us be done with this." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:177 msgid "Caves" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:179 msgid "" "The sun does not shine underground.\n" "\n" "In caves and similarly dark places,\n" "the time of day is always considered\n" "nighttime.\n" "\n" "Underground terrain is often\n" "difficult to traverse, and can be \n" "full of chokepoints. Mounted units,\n" "such as Deoran, have a particularly\n" "hard time." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:199 #, fuzzy #| msgid "Defeat Urza Nalmath, the bandit leader" msgid "Defeat the undead leader" msgstr "Poraz Urzu Nalmata, vůdce banditů" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:232 msgid "" "Gods... that skull, those eyes. I had almost hoped the lady was right, but " "now... even in the Estmarks I never thought I’d live to lay eyes on an lich." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:256 msgid "" "You’ve gone mad! Whatever you once were, you are nothing but evil now! Once " "Captain Mari and I defeat you, these lands will finally be safe." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:257 msgid "" "You’ve gone mad! Whatever you once were, you are nothing but evil now! Once " "Sir Gerrick and I defeat you, these lands will finally be safe." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:258 msgid "" "You’ve gone mad! Whatever you once were, you are nothing but evil now! Once " "Minister Hylas and I defeat you, these lands will finally be safe." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:270 msgid "" "Look out, a troll! Stay back everyone, it might leave us alone if we keep " "our distance." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:275 msgid "Who you? You dead one? I smash dead ones!" msgstr "" #. [message]: type=Troll Rocklobber #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:280 msgid "" "Mmm... no, dead ones do not speak. You humans. Humanses long time no see." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:284 #, fuzzy #| msgid "" #| "Who go there? I see... I sees some humans and elfsies! What you doing in " #| "our caves?" msgid "" "Humanses... I remember humanses. Humans go squish, fun to smash! What you " "doing in caves?" msgstr "" "Kdo být tam? Aha... Já vidí nějaké lidi a elfíky! Co pohledáváte v našich " "jeskyních?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:288 #, fuzzy #| msgid "" #| "We do not mean to trespass on your territory. We are hunting the undead " #| "and have no quarrel with you." msgid "" "Err, no need for any squishing, we don’t mean to trespass on your territory. " "We’re hunting the undead and have no quarrel with you." msgstr "" "Nemáme v úmyslu bez dovolení vstupovat na vaše území. Pronásledujeme nemrtvé " "a s vámi nejsme ve sporu." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:292 #, fuzzy #| msgid "" #| "Undead! Pesky skeletons invade our home, drive us into hiding! They too " #| "stupid to find us here, but we no leave here either." msgid "" "Deads! Nasty deads take our home, make us hide! I hates them! They too " "stupid to find us here, but we no leave here either." msgstr "" "Nemrtví! Otravní kostlivci vpadli do našeho domova a přinutili nás se " "schovat! Oni moc hloupí, aby nás tu našli, ale my to tu také neopustit." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:296 #, fuzzy #| msgid "" #| "It seems that we have a common enemy, then. Would you like to join forces " #| "to defeat the undead?" msgid "" "It seems that we have a common enemy, then. Would you like to join forces to " "defeat the undead? My soldiers aren’t well-suited to fighting in caves." msgstr "" "Tak to vypadá, že máme společného nepřítele. Nechtěl bys spojit síly, " "abychom porazili nemrtvé?" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:300 msgid "Join? Join with humanses? Hmm. Okay. Humans friends. No squish friends." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:304 #, fuzzy #| msgid "" #| "Join? Join with humans and elfsies? Hmm. Okay. Humans and elfsies " #| "friends. We help you beat skeletons, but after they gone we take back our " #| "home and you leave. Okay?" msgid "" "We help you beat deads, but after they gone we take back our home and you " "leave. Okay?" msgstr "" "Spojit? Přidat se k lidem a elfíkům? Hmm. Dobrá. Lidi a elfíci kamarádi. " "Pomůžeme vám porazit kostlivce, ale až bude po nich, vezmeme si náš domov " "zpět a vy odejdete. Dobře?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:312 msgid "It’s a deal." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:320 msgid "" "Trolls are large, stone-skinned\n" "creatures, at home in caves and \n" "other rocky places. Their impact \n" "damage is effective against \n" "skeletons, and their regeneration\n" "makes them difficult to kill.\n" "\n" "You won’t be able to recruit more\n" "trolls if these ones die, so take\n" "good care of them!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:355 msgid "" "Pathetic. Ethiliel I would respect, but you? Humans are not worth my time to " "slay. Pursue me if you dare." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:388 msgid "" "Ethiliel spoke so highly of you, but you truly have gone mad. Would that we " "had listened to Urza Afalas from the beginning!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:471 msgid "" "I do not fear oblivion. There can be no horrors worse than that to which I " "have already been subjected. Even if taking vengeance on your race requires " "me to destroy myself, it will be worth the sacrifice!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:475 #, fuzzy #| msgid "" #| "Join me! Stand by my side! We shall rise and eradicate the humans from " #| "the green world. Their corpses will serve us! Their bones will dance for " #| "our pleasure! We will make them into the mindless slaves that they " #| "deserve to be!" msgid "" "For if I was wise before, I have now become omniscient! The race of man " "shall be striken off the face of the green world. Your corpses will serve " "me! Your bones will dance for my pleasure! I’ll make humanity into the " "mindless slaves that you all deserve to be!" msgstr "" "Přidej se ke mně! Stůj mi po boku! Povstaneme a vyhladíme lidi ze světa " "zeleně. Jejich těla nám budou sloužit! Jejich kosti nám zatančí pro " "potěšení! Uděláme z nich bezduché otroky, jakými si zaslouží být!" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:507 msgid "Ah ha, ha ha ha ha. I am no stranger to pain, Deoran of the humans." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:511 msgid "" "You think yourself wise, to have followed me down into these dark depths? " "You have only sown the seeds of your own destruction!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:521 #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:582 msgid "What the— it’s a cave-in!" msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:525 msgid "" "Accursed humans, you fools will never leave this place. While you frittered " "away your final days, Ethiliel has already begun to avenge me." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:529 msgid "" "I felt her emotions, felt her intentions, fed her " "intentions... You and I may both perish today, but my revenge has already " "begun..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:586 msgid "" "Accursed humans, you fools will never leave this place. Even if taking " "vengeance on your race requires me to destroy myself, it will be well worth " "the sacrifice!" msgstr "" #. [scenario]: id=06a_Vengeance #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:9 msgid "Vengeance" msgstr "Msta" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:145 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:46 msgid "Aethenwood" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:408 msgid "" "C’mon, keep movin’, everyone get underground. We don’ have much time left " "’til—" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:409 msgid "" "Could you go any slower? Come on, everyone get underground. We don’t have " "much time left until—" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:413 msgid "" "This is your last warning, humans. Return to us our sage or I shall be " "forced to resume our attack!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:427 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1058 msgid "Ethiliel! What’s going on here? What have you done?!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:431 msgid "" "Deoran — good, you’re here. And even better, I see you no longer shelter " "that snake Afalas! Does this mean you humans have reconsidered your " "decisions, and have finally freed Mebrin from his bonds?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:435 msgid "" "Mebrin is dead, Ethiliel. Afalas was right. I saw the lich Mal M’Brin with " "my own two eyes, heard his ravings with my own two ears! I watched him raise " "the dead up out of the ground!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:439 msgid "" "Then where is his corpse, mayfly? Where is the evidence for the horrible " "things of which you accuse? I have known Mebrin my whole life — you, " "scarcely four months. Who shall I believe?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:443 msgid "" "No, I felt Mebrin’s elfin presence. I felt him reaching out to me, I felt " "him in pain! No elf would fall to undeath, much less our wisest teacher." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:447 msgid "" "I don’t know why you won’t just admit what you’ve truly done with him — you " "fool humans’ stubbornness will be all of your undoing! Until you return " "Mebrin to us I have no choice but to cut you down!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:451 msgid "" "Ethiliel, listen to yourself! ...there’s no reasoning with her, is there?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:464 msgid "" "Whether this rage is Ethiliel herself, Mebrin’s dark influence, or a mix of " "both, it’s clear that words alone are not going to change her mind." msgstr "" #. [then] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:467 msgid "" "Guess it’s time to take her down, then? Not my favorite plan, but what’s one " "little elf after an entire undead lich?" msgstr "" #. [then] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:468 msgid "" "Time to take her down by force? Shame to break a pretty face, but nothin’ " "can be as bad as fightin’ that lich." msgstr "" #. [then] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:469 msgid "" "Then it seems our only option is the violent one. This is not my preferred " "course of action, but I will do what I must." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:473 msgid "" "No, absolutely not. I’ve spent enough time with Ethiliel to understand her " "and her culture. If we kill an elf of this importance in offensive action, " "never again in our lifetimes will there be peace between Wesnoth and the " "Aethenwood. And she’s not evil, she just... really believes she’s doing the " "right thing." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:477 msgid "" "Instead we make for Westin. We will rendezvous with the town defenders and " "hold the walls — the self-righteous fury that drives Ethiliel can only burn " "for so long. Once the dust settles, the elves may finally be willing to talk." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:486 msgid "" "Reach Westin before it falls,\n" "then survive until turns run out" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:491 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:555 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:664 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:484 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:918 msgid "The town cellars are breached" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:499 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:559 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:672 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:926 msgid "Death of Ethiliel" msgstr "Ethiliel zemře" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:513 msgid "" "I heard Afalas’s words. I watched Deoran’s choice. I know Westin and the " "Urza brothers have conspired to kidnap our sage, but it is not too late! " "Give new orders to Deoran, to return Mebrin to his home!" msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:516 msgid "" "Lay off it, woman! I already told you we don’t have the slightest clue what " "you’re talking about!" msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:517 msgid "" "We cannot give what we do not have, elf. Whatever has driven you to such " "desperation, I urge you to reconsider." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:521 msgid "" "No, I felt Mebrin reaching out to me. I felt him in pain! He needed me to do " "this! I have known Mebrin my whole life — you, scarely a day now. Who shall " "I believe?" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:525 msgid "" "I don’t know why you won’t just admit what you’ve truly done with him — you " "fool humans’ stubbornness will be all of your undoing! Until Deoran returns " "Mebrin to us I have no choice but to cut you down!" msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:529 msgid "" "It seems our young Deoran has caused quite some trouble — now if only he and " "his soldiers were here to help solve it. We shall have to fight as best we " "can alone." msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:530 msgid "" "Figures this’d all be the rookie’s fault. I knew I should’ve gone with to " "keep him out of trouble... Guess it’s up to us to keep the town safe." msgstr "" #. [else] #. [event] #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:533 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:595 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:397 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:459 msgid "" "Aye... I’ve got most o’ the civilians safe underground in th’ cellars, with " "our trapdoor shut an’ barred. If we’re lucky, we can clean up this mess " "without any more gettin’ hurt." msgstr "" #. [else] #. [event] #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:534 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:596 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:428 msgid "" "Yeah... I’ve got most of the civilians safely underground in the cellars, " "with the trapdoor shut and barred. If we’re lucky, we can clean us this mess " "without any more getting hurt." msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:537 msgid "" "And so we are caught between a rock and a hard place. We cannot flee, or the " "elves would cut us down. We cannot attack, or we risk provoking an all-out " "war. Our only choice is to hold the town, and hope the elves see sense." msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:538 msgid "" "Caught between a rock and a hard place. We can’t flee, or the elves would " "cut us down. Can’t attack, or we provoke an all-out war. Guess our only " "option is to hold the town and hope the elves see sense." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:551 #, fuzzy #| msgid "Survive until end of turns" msgid "Survive until turns runs out" msgstr "Zůstaň naživu až do konce kol" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:581 msgid "" "Look out, more elves at the perimeter! No, wait... it’s sir Deoran. He’s " "alive!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:582 msgid "" "Take care! More elves approach our ramparts. No, wait... ’tis Commander " "Deoran. He comes to our aid!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:587 msgid "" "Hail, friends! I am relieved to see the town walls still standing, but I am " "sorry to confess that this whole problem with the elves is rather my doing. " "The full story is too long to speak of now." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:590 msgid "" "The elves demand that we produce someone called “Mebrin” — I take it you " "know who that is? In his absence, we have instead focused our efforts on " "protecting the townsfolk." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:591 msgid "" "Figures this’d all be the rookie’s fault. While you’ve been running around " "causing problems, we’ve been trying to actually keep the town safe." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:600 msgid "" "Deoran, you have the most experience dealing with these elves, and a more " "complete understanding of the situation than do I. If you wish to command " "the defense, our soldiers are at your service." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:601 msgid "" "Deoran, sounds like you’ve got the most experience dealin’ with these elves, " "an’ a better idea o’ what’s really goin’ on. If you want to take charge, my " "boys’re yours to command." msgstr "" #. [option] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:611 msgid "Assume command of Westin’s defense" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:627 #, fuzzy #| msgid "" #| "Hold fast, men of the South Guard! No matter how daunting the evil that " #| "opposes us, we must weather this darkness and defend our homes!" msgid "" "I shall assume command, my friend. Now hold fast, men of the South Guard! No " "matter how daunting the armies that oppose us, we must weather this shadow " "and defend our homes!" msgstr "" "Stůjte pevně, muži Jižní hlídky! Bez ohledu na to, jak strašlivé je zlo, " "kterému čelíme, musíme tu temnotu překonat a ubránit své domovy!" #. [option] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:632 msgid "Leave Westin’s defenders under AI control" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:636 #, fuzzy #| msgid "" #| "Hold fast, men of the South Guard! No matter how daunting the evil that " #| "opposes us, we must weather this darkness and defend our homes!" msgid "" "Command of Westin remains yours, my friend. Hold fast, men of the South " "Guard! No matter how daunting the armies that oppose us, we must weather " "this shadow and defend our homes!" msgstr "" "Stůjte pevně, muži Jižní hlídky! Bez ohledu na to, jak strašlivé je zlo, " "kterému čelíme, musíme tu temnotu překonat a ubránit své domovy!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:650 msgid "" "The elves are trying to break into the cellars! If they get among the " "refugees, all will be lost." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:687 msgid "" "You mayflies should never have interfered in our affairs. Now all your kind " "shall pay the price." msgstr "" #. [then] #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:702 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:708 msgid "" "I curse our isolation, so far removed from the great cities of the north. " "The capital garrison alone would make Westin’s walls impenetrable, if only " "they could have been contacted in time!" msgstr "" #. [then] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:703 msgid "" "Our isolation is truly lamentble, so far removed from the great cities of " "the north. The capital garrison alone would make our walls impenetrable, if " "only they could have been contacted in time." msgstr "" #. [else] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:709 msgid "" "I curse our isolation, so far from the great cities o’ the north. The " "capital garrison alone would make our walls unbreakable, if only they " "could’ve been reached in time!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:714 msgid "" "That’s assuming Weldyn would even bother to help out a podunk like this. " "Capital of the southern province, sure, but that’s not saying much. Without " "Prince Arand’s ambitions for this place, I doubt anybody — you and me " "included — would much care what happened here." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:715 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:540 msgid "" "Even then, Westin is small and remote, and thus easy for others to overlook. " "Prince Arand’s ambitions for this place are the better part of the reason we " "have any significance at all — as well as the reason you were deployed here, " "Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:718 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:543 msgid "" "O’ course, if th’ prince had actually come here himself instead o’ spendin’ " "all ’is time up in Weldyn with the king, we might’ve not gotten in such " "trouble in th’ first place... " msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:719 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:544 msgid "" "Of course, if the prince had actually come here himself instead of spending " "all his time up at Weldyn with the king, we might’ve not gotten in such " "trouble in the first place..." msgstr "" #. [message] #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:790 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:635 msgid "They’ve come around behind us! Stand fast, soldiers of the South Guard!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:802 #, fuzzy #| msgid "For every one of us you strike down, more will rise!" msgid "" "My kin will avenge me! For every one of us you strike down... more will " "come..." msgstr "Za každého z nás, kterého srazíte, povstanou další!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:809 msgid "" "Every elf who dies only serves to further enrage the rest, drawing more " "warriors out of the Aethenwood!" msgstr "" #. [floating_text] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:841 msgid "$unit.cost gold refunded" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:876 msgid "Mebrin, I’m sorry... I tried..." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:882 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:889 msgid "" "Ethiliel is dead! Even if we win by force of arms today, there will never " "again be peace between Wesnoth and the Aethenwood... We’ve started a war..." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:922 #, fuzzy #| msgid "Eltenmir! What in the world is going on here?" msgid "Ethiliel! What in Irdya is going on here?" msgstr "Eltenmire! Co se tu pro všechno na světě děje?" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:926 msgid "" "These snakes have captured Mebrin, and committed who knows what horrible " "atrocities against him! Galdrad, we must take him back!" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:930 msgid "" "Kidnapped Mebrin? I have heard otherwise. Ethiliel, this is Urza Afalas of " "the humans." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:942 msgid "We’ve met. This absolute scum, pig of a mudling—" msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:956 msgid "" "Hey! Hands off, lady! I try to make things right, come back t’ try an’ " "explain, an’ this be what I get? Trussed up in vines an’ called names by some" "—" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:964 msgid "" "What Urza Afalas means to say, is that I can corroborate the " "humans’ story. Some days ago, this outlaw came to me with unlikely words." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:968 msgid "" "...yeah, I did. I heard them rangers in the forest southways, knew they’d be " "wantin’ my head. I could’a ran an’ hid, but I wanted to make things right. I " "went back t’ where we fought Mebrin, then t’ the Aethenwood." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:972 msgid "" "You may think us men t’ all be criminals an’ outlaws, but we’re still human " "bei— err, livin’ beings, and we still know justice an’ truth. My brothers " "an’ I did wrong. It’s my responsibility to make things right." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:976 msgid "" "Afalas’ words could have seen him imprisoned, or worse, but at the height of " "my anger he produced the skull of a lich. The druids confirmed it — the " "skull was Mebrin’s." msgstr "" #. [message] #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:980 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1091 msgid "The Mebrin I know is so gentle. So wise! It cannot be... can it?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:984 msgid "" "I did not want to believe the humans’ words. I could not bear to believe... " "But if Mebrin really did turn to undeath, then I have been the cause of so " "much meaningless bloodshed." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:988 #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1103 msgid "It’s true, isn’t it..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1003 msgid "" "Urza Afalas, thank you. I see now that not all humans are alike, and that " "you, too, are capable of courage and loyalty. Vengeance only begets more " "vengeance. You — and your brothers, posthumously — are forgiven." msgstr "" #. [message]: speaker=Afalas #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1007 msgid "You forgive me! After all the blood—" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1011 msgid "" "And Urza Afalas graciously accepts your forgiveness. Now come, Ethiliel. You " "have been away from your people for far too long. Our attack against the " "humans is over." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1062 msgid "" "Deoran — good, you’re finally here. I knew that under enough pressure, " "Westin would eventually cave and summon you back. Does this mean you humans " "have reconsidered your decisions, and have finally freed Mebrin from his " "bonds?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1066 msgid "" "No-one summoned me here, Ethiliel. Afalas was right. I saw the lich Mal " "M’Brin with my own two eyes, heard his ravings with my own two ears! I " "watched him raise the dead up out of the ground!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1070 msgid "" "More lies, infuriating lies! Where is his corpse, mayfly? Where is the " "evidence for the horrible things of which you accuse? No elf would fall to " "undeath, much less our wisest teacher." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1075 msgid "" "No elf could fall to undeath? What is this, then? I show you the skull of a " "lich, unmistakably elven, and unmistakably undead!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1079 msgid "" "My men and I chased Mal M’Brin down into the depths of the earth, pushing " "ourselves nearly to exhaustion. When at last the lich was on the brink of " "defeat, with his last gasp of foul magic he collapsed his cave on us." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1083 msgid "" "Many perished, including Mebrin himself. But after days of hard labor by " "both man and troll, we dug ourselves free and set out for Westin, bringing " "the skull of our vanquished foe. You recognize its elven features, Ethiliel, " "do you not?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1095 msgid "" "You believe, but you do not want to believe. Please, Ethiliel — enough blood " "has been shed today." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1099 msgid "" "Mebrin... oh Mebrin... a lich!? But Mebrin really did turn to undeath, then " "I have been the cause of so much meaningless bloodshed." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1118 msgid "" "Deoran, thank you. I see now that not all humans are alike, and that you, " "too, are capable of courage and loyalty." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1122 msgid "" "Vengeance only begets more vengeance. Our attack against Westin is over." msgstr "" #. [scenario]: id=06b_The_Tides_of_War #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:9 msgid "The Tides of War" msgstr "Války čas" #. [message] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:384 #, fuzzy #| msgid "" #| "Look there! The undead have broken through Sir Gerrick’s line! Alas, he " #| "is lost!" msgid "" "Look there! The undead army has broken through Captain Mari’s lines! I had " "almost dared to hope... but alas, she is lost." msgstr "" "Pohleďte! Vojsko nemrtvých prorazilo linii sira Gerricka! Běda, je ztracen!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:388 msgid "" "It takes one hell of a soldier to keep on fighting’ after losin’ an arm. I " "wish I’d gotten to know ’er better. Now I’ll never get the chance." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:391 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:422 msgid "" "Another poor soul claimed by the spreading darkness. If only we’d had more " "time to prepare... but we’ve done our best." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:392 msgid "" "Another poor soul claimed by the spreading darkness. At least her sacrifice " "was not in vain: we’ve had sufficient time to gather most of the region’s " "famers and woodsmen. They’re not trained for battle, but will benefit " "greatly from your leadership, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:393 msgid "" "Another poor soul claimed by the spreading darkness. At least her sacrifice " "was not in vain: we’ve had sufficient time to gather most of the region’s " "famers and woodsmen, as well as recall the small squad of fencers manning " "Fort Tahn." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:394 msgid "" "Another poor soul claimed by the spreading darkness. At least her sacrifice " "was not in vain: we’ve had sufficient time to gather, train, and equip most " "of the region’s famers and woodsmen, as well as recall the squad of fencers " "manning Fort Tahn." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:401 #, fuzzy #| msgid "" #| "So, this is it. Sir Gerrick has bought us enough time to rally our forces " #| "and fortify the city. A mighty battle is upon us, but as surely as the " #| "dawn breaks after every night, the courage and valor of men will prevail " #| "over the wicked creatures of darkness. We must stand fast against the " #| "undead and defend our homes! We fight for Sir Gerrick! We fight for " #| "Wesnoth!" msgid "" "Captain Mari bought us time — I only hope it was enough. A mighty battle is " "upon us, but as surely as the dawn breaks after every night, the courage and " "valor of men will prevail over the wicked creatures of darkness." msgstr "" "To je správný postoj. Sir Gerrick nám získal dost času na shromáždění sil a " "opevnění města. Čeká nás těžká bitva. Ale stejně jako po každé noci přijde " "úsvit, tak odvaha a chrabrost lidí zvítězí nad ničemnými stvořeními temnoty. " "Musíme stát pevně proti nemrtvým a bránit své domovy! Bojujme za sira " "Gerricka! Bojujme za Wesnoth!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:405 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:436 #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:467 msgid "" "We must stand fast against the undead and defend our homes! We fight for the " "fallen! We fight for Wesnoth!" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:415 #, fuzzy #| msgid "" #| "Look there! The undead have broken through Sir Gerrick’s line! Alas, he " #| "is lost!" msgid "" "Look there! The undead army has broken through Sir Gerrick’s lines! I had " "almost dared to hope... but alas, he is lost." msgstr "" "Pohleďte! Vojsko nemrtvých prorazilo linii sira Gerricka! Běda, je ztracen!" #. [message]: speaker=Mari #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:419 msgid "" "Shame. I didn’t really get a chance to know him, but I know you don’t " "survive to his age unless you’re one hell of a soldier. He’ll be missed." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:423 msgid "" "Another poor soul claimed by the spreading darkness. At least his sacrifice " "was not in vain: we’ve had sufficient time to gather most of the region’s " "famers and woodsmen. They’re not trained for battle, but will benefit " "greatly from your leadership, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:424 msgid "" "Another poor soul claimed by the spreading darkness. At least his sacrifice " "was not in vain: we’ve had sufficient time to gather most of the region’s " "famers and woodsmen, as well as recall the small squad of heavy infantrymen " "manning Fort Tahn." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:425 msgid "" "Another poor soul claimed by the spreading darkness. At least his sacrifice " "was not in vain: we’ve had sufficient time to gather, train, and equip most " "of the region’s famers and woodsmen, as well as recall the small squad of " "heavy infantry manning Fort Tahn." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:432 #, fuzzy #| msgid "" #| "So, this is it. Sir Gerrick has bought us enough time to rally our forces " #| "and fortify the city. A mighty battle is upon us, but as surely as the " #| "dawn breaks after every night, the courage and valor of men will prevail " #| "over the wicked creatures of darkness. We must stand fast against the " #| "undead and defend our homes! We fight for Sir Gerrick! We fight for " #| "Wesnoth!" msgid "" "Sir Gerrick bought us time — I only hope it was enough. A mighty battle is " "upon us, but as surely as the dawn breaks after every night, the courage and " "valor of men will prevail over the wicked creatures of darkness." msgstr "" "To je správný postoj. Sir Gerrick nám získal dost času na shromáždění sil a " "opevnění města. Čeká nás těžká bitva. Ale stejně jako po každé noci přijde " "úsvit, tak odvaha a chrabrost lidí zvítězí nad ničemnými stvořeními temnoty. " "Musíme stát pevně proti nemrtvým a bránit své domovy! Bojujme za sira " "Gerricka! Bojujme za Wesnoth!" #. [message] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:446 #, fuzzy #| msgid "" #| "Look there! The undead have broken through Sir Gerrick’s line! Alas, he " #| "is lost!" msgid "" "Look there! The undead army has broken through Minister Hylas’s lines! I had " "almost dared to hope... but alas, he is lost." msgstr "" "Pohleďte! Vojsko nemrtvých prorazilo linii sira Gerricka! Běda, je ztracen!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:450 msgid "" "Th’ good minister turned down the luxurious life o’ a city mage to come down " "’ere an’ care for us rural folk. ’e was a good man." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:453 msgid "" "Me, I’d have taken the life of luxury — but maybe the world needs crazy " "people like Hylas. If only we’d had more time... but we’ve done our best." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:454 msgid "" "Me, I’d have taken the life of luxury. But maybe the world needs crazy " "people like him — Hylas’s sacrifice bought us enough time to gather most of " "the region’s famers and woodsmen. They’re not trained for battle, but will " "benefit greatly from your leadership, Deoran." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:455 msgid "" "Me, I’d have taken the life of luxury. But maybe the world needs crazy " "people like him — Hylas’s sacrifice bought us enough time to gather most of " "the region’s famers and woodsmen, as well as recall the small squad of mages " "manning Fort Tahn." msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:456 msgid "" "Me, I’d have taken the life of luxury. But maybe the world needs crazy " "people like him — Hylas’s sacrifice bought us enough time to gather, train, " "and equip most of the region’s famers and woodsmen, as well as recall the " "small squad of mages manning Fort Tahn." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:463 #, fuzzy #| msgid "" #| "So, this is it. Sir Gerrick has bought us enough time to rally our forces " #| "and fortify the city. A mighty battle is upon us, but as surely as the " #| "dawn breaks after every night, the courage and valor of men will prevail " #| "over the wicked creatures of darkness. We must stand fast against the " #| "undead and defend our homes! We fight for Sir Gerrick! We fight for " #| "Wesnoth!" msgid "" "Minister Hylas bought us time — I only hope it was enough. A mighty battle " "is upon us, but as surely as the dawn breaks after every night, the courage " "and valor of men will prevail over the wicked creatures of darkness." msgstr "" "To je správný postoj. Sir Gerrick nám získal dost času na shromáždění sil a " "opevnění města. Čeká nás těžká bitva. Ale stejně jako po každé noci přijde " "úsvit, tak odvaha a chrabrost lidí zvítězí nad ničemnými stvořeními temnoty. " "Musíme stát pevně proti nemrtvým a bránit své domovy! Bojujme za sira " "Gerricka! Bojujme za Wesnoth!" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:501 #, fuzzy #| msgid "" #| "So, the fleshbags have managed to mount a defense. It would seem that the " #| "pesky fly turned out to be more than a minor annoyance after all." msgid "" "So, the fleshbags have managed to mount a defense. I would seem that the " "pesky fly turned out to be more than a minor annoyance after all." msgstr "" "Takže těm pytlům masa se podařilo sestavit obranu. Ta otravná moucha se " "nakonec ukázala být více než drobnou mrzutostí." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:505 #, fuzzy #| msgid "" #| "Slay them all! Even if we sustain heavy losses here, the city’s " #| "inhabitants will be more than enough to replenish our ranks." msgid "" "No matter. Slay them all, my servants! Even if we sustain losses here, the " "town’s inhabitants will be more than enough to replenish our ranks." msgstr "" "Všechny je zabte! I kdybychom zde utrpěli těžké ztráty, obyvatelé města mi " "poskytnou dostatek materiálu na doplnění našich řad." #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:517 msgid "For mistress Mari! For all the fallen!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:518 msgid "For master Gerrick! For all the fallen!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:519 msgid "For master Hylas! For all the fallen!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:535 msgid "" "If only Ethiliel had not fled! I curse our isolation, so far removed from " "the great cities of the north. The capital garrison alone would make short " "work of this lich, if only we could have contacted them in time!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:539 msgid "" "That’s assuming Weldyn would even bother to help out a podunk like this. " "Capital of the southern province, sure, but that’s not saying much. Without " "Prince Arand’s ambitions for this place, I doubt anybody — you and I " "included — would much care what happened here." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:555 #, fuzzy #| msgid "" #| "The shroud of darkness descends once more. Night seeps through the cracks " #| "and crannies in the humans’ defenses, plaguing their minds and bodies " #| "with dreadful fear. As surely as the sanctity of the psyche is shattered, " #| "so is the physical form, and all that is left is unthinking, unfeeling " #| "servitude." msgid "" "The shroud of darkness descends once more. Night seeps through the cracks " "and crannies in the humans’ defenses, plaguing their minds and bodies with " "dreadful fear. As surely as the sanctity of the psyche is shattered, so is " "the physical form, and all that’s left is unthinking, unfeeling servitude." msgstr "" "Ať nás opět zahalí plášť temnoty. Ať noc pronikne mezerami a štěrbinami " "lidské obrany a zachvátí jejich myšlenky i těla strašným strachem. A tak, " "jak byla narušena nedotknutelnost duše, ať je narušena i tělesná forma, aby " "vše co zbylo, bylo nemyslící bezcitné otroctví." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:559 #, fuzzy #| msgid "" #| "We do not fear your unholy power, lich. We will not succumb to your dark " #| "magics and we will not be turned into your undead slaves." msgid "" "We don’t fear your unholy power, lich. We won’t succumb to your dark magics " "and we won’t be turned into your undead slaves." msgstr "" "Nebojíme se tvé bezbožné moci, lichu. Nepodlehneme tvé temné magii a " "nestanou se z nás tvoji nemrtví otroci." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:563 msgid "Believe what you will, human. We shall see if you survive the night." msgstr "Věř si čemu chceš, člověče. Uvidíme, jestli přežijete noc." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:570 #, fuzzy #| msgid "" #| "Dawn breaks over the horizon! We have weathered the night and can now " #| "begin our counterattack against the undead!" msgid "Dawn breaks over the horizon! We’ve weathered the nighttime attack!" msgstr "" "Nastává úsvit! Přečkali jsme noc a nyní můžeme zahájit náš protiútok na " "nemrtvé!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:647 msgid "" "The undead are trying to break into the cellars! If they get among the " "refugees, all will be lost." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:663 msgid "" "Hold fast, men of the South Guard! No matter how daunting the evil that " "opposes us, we must weather this darkness and defend our homes!" msgstr "" "Stůjte pevně, muži Jižní hlídky! Bez ohledu na to, jak strašlivé je zlo, " "kterému čelíme, musíme tu temnotu překonat a ubránit své domovy!" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:667 msgid "" "Fool boy, you overestimate the strength of these decrepit peasants that you " "call soldiers. The rivers will run red with your blood! The smoke and ashes " "from your ruined homes will blot out the sky, and from the swamps and the " "black earth, your bones will rise again to serve me!" msgstr "" "Bláznivý kluku, přeceňuješ sílu těchto vetchých rolníků, kterým říkáš " "vojáci. Řeky se zbarví do ruda vaší krví! Kouř a popel z vašich zničených " "domovů se rozptýlí po obloze a vaše kosti znovu povstanou z močálů a černé " "země, aby mi sloužily!" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:684 #, fuzzy #| msgid "" #| "So, you have defeated my lackey. A great accomplishment, for ones so " #| "pitiful." msgid "" "So, you’ve defeated my lackey. A great accomplishment, for ones so pitiful." msgstr "" "Takže jsi porazil mého lokaje. Pro takovou žalostnou existenci jako jsi ty, " "je to jistě velký úspěch." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:688 #, fuzzy #| msgid "" #| "What is truly pitiful is the plight you have put yourself in, once wise " #| "sage of the elves. You have fallen to the black arts, twisted and " #| "corrupted by its use. Though you and your undead have ravaged our lands " #| "with your profane sorceries, I feel nothing but pity for the shambling " #| "shell you have become. Perhaps I can take solace in putting you out of " #| "your misery." msgid "" "What’s truly pitiful is the plight you’ve put yourself in, once wise sage of " "the elves. You’ve fallen to the black arts, twisted and corrupted by its " "use. Though you and your undead have ravaged our lands with your profane " "sorceries, I feel nothing but pity for the shambling shell you’ve become. " "Perhaps we can take solace in putting you out of your misery." msgstr "" "Skutečně žalostná je situace, do které ses dostal. Ty, kdysi moudrý elfí " "mudrc. Zabředl jsi do černého umění a jsi celý pokroucený a zkažený jeho " "používáním. I když jsi se svými nemrtvými pomocí zvrácených kouzel zpustošil " "naši zemi, necítím k tobě nic jiného než lítost, když vidím tu vyprázdněnou " "trosku, kterou ses stal. Možná ti poskytnu útěchu, až tě tvé bídné existence " "zbavím." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:692 #, fuzzy #| msgid "" #| "How little you understand. Such pompous words do not befit such an " #| "ignorant boy. Your foolish babble means nothing in the face of my " #| "insurmountable power! Rise, my warriors!" msgid "" "How little you understand. Such pompous words don’t benefit such an ignorant " "boy. Your foolish babble means nothing in the face of my insurmountable " "power! Rise, my warriors!" msgstr "" "Jak málo chápeš. Na tak neznalého chlapce se nehodí taková pompézní slova. " "Tvoje pošetilé blábolení tváří v tvář mé nepřekonatelné moci neznamená nic! " "Povstaňte, moji válečníci!" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:722 msgid "" "Ungrateful elves! I offer you secrets beyond your comprehension! I offer you " "immortality itself!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:779 msgid "Did you hear that!? There are horns blowing in the west!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:804 msgid "Mebrin! This has gone far enough." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:808 msgid "" "Ethiliel, my student... How pleased am I to see you again! What wonderful " "secrets have I to share..." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:812 msgid "" "I have touched the void at the heart of all things, and I have begun to " "probe the mystic arts far beyond what any living elf knows. There is " "infinity at the brink of death, Ethiliel... If you thought me wise before, I " "have now become omniscient!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:816 #, fuzzy #| msgid "" #| "Surely you see it! Take a good look at yourself! Your servants are " #| "abominations worse than any human. They stink of death, and tainted " #| "magic, and... and corruption! Even you! Mebrin... you were the kindest " #| "and gentlest of the sages. How could you become something like this? " #| "Mebrin, answer me!" msgid "" "You’ve become evil, Mebrin. Surely you see it! Take a good " "look at yourself! Your servants are abominations worse than any human. They " "stink of death, tainted magic and... and corruption! Even you! Mebrin... you " "were the kindest and gentlest of the sages..." msgstr "" "Určitě to vidíš! Dobře se na sebe podívej! Tvými služebníky jsou odpornosti " "horší než kterýkoli člověk. Páchnou smrtí a zkaženou magií a... hnilobou! " "Dokonce i ty! Mebrine... byl jsi nejlaskavější a nejmírnější z mudrců. Jak " "ses mohl stát něčím takovým? Mebrine, odpověz mi!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:820 #, fuzzy #| msgid "" #| "No... No. The sage Mebrin is dead. You are not the master I once revered. " #| "I will cleanse your soul and put you to rest, my beloved teacher." msgid "" "No, the sage Mebrin is dead. You’re not the master I once revered. I have " "come to cleanse your soul and put you to rest, my beloved teacher." msgstr "" "Ne... Ne. Mudrc Mebrin je mrtev. Nejsi ten mistr, kterého jsem dříve ctila. " "Očistím tvou duši a nechám tě spočinout, můj drahý učiteli." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:824 msgid "" "Is that why you returned? Bah, I see you still have much foolishness to be " "rid of. I shall deal with you personally. You were always more of a hands-on " "learner, after all..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:895 msgid "" "Deoran, Mebrin is as much my people’s fault as he is yours. Forgive me for " "my cowardice at the river. With me come warriors of the Aethenwood — " "together, men and elves shall finally put my teacher’s tortured soul to rest." msgstr "" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:941 #, fuzzy #| msgid "" #| "Join me! Stand by my side! We shall rise and eradicate the humans from " #| "the green world. Their corpses will serve us! Their bones will dance for " #| "our pleasure! We will make them into the mindless slaves that they " #| "deserve to be!" msgid "" "Why do you aid these fools, Ethiliel? Join me! Stand by my side! The race of " "man shall be striken off the face of the green world. Their corpses will " "serve us! Their bones will dance for our pleasure! We’ll make humanity into " "the mindless slaves that they all deserve to be!" msgstr "" "Přidej se ke mně! Stůj mi po boku! Povstaneme a vyhladíme lidi ze světa " "zeleně. Jejich těla nám budou sloužit! Jejich kosti nám zatančí pro " "potěšení! Uděláme z nich bezduché otroky, jakými si zaslouží být!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:945 #, fuzzy #| msgid "" #| "And when that is done, what will we have become? Naught but hungering " #| "shadows, devouring all we once cherished." msgid "" "And when that’s done, what will us elves have become? Naught but hungering " "shadows, devouring all we once cherished." msgstr "" "A až se to stane, kým budeme my? Ničím než hladovějícími stíny, které " "pohlcují vše, co jsme kdysi střežili." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:949 #, fuzzy #| msgid "" #| "Even a mere human can see that you have become a mockery of all that you " #| "once believed in. I will destroy you and bury your perverse ideals, even " #| "if it costs me my own life!" msgid "" "Even a mere human can see that you have become a mockery of all that you " "once believed in, Mebrin of the elves. We will destroy you and bury your " "perverse corruption!" msgstr "" "I pouhý člověk může vidět, že ses stal směšnou napodobeninou všeho, v co jsi " "kdysi věřil. Zničím tě a pohřbím tvé zvrhlé ideály, i kdyby mě to stálo " "život!" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:953 #, fuzzy #| msgid "" #| "You? Destroy me? Your flesh will provide a fine feast for my ghouls, and " #| "once they are through with you, you will serve me forever in undeath!" msgid "" "Ethiliel I respect, but you? Destroy me? Your man-flesh will provide a fine " "feast for my ghouls, and once they’re through, your bones will serve me " "forever in undeath!" msgstr "" "Ty? Zničíš mne? Tvé tělo zajistí mým požíračům mrtvých dobrou hostinu " "a hned, jak s tebou skončí, mi budeš navždy sloužit v nemrtvu!" #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:969 #, fuzzy #| msgid "" #| "Fools! Imbeciles! You humans are a worthless blight upon this wretched " #| "world! I must purge you all— I must destroy all who live... I must..." msgid "" "Fools! Imbeciles! You humans are a worthless blight upon this wretched " "world! I must purge you all — I must take revenge on all your race... I " "must..." msgstr "" "Blázni! Pitomci! Vy lidé jste bezcenná plíseň na povrchu tohoto ubohého " "světa! Musím vás všechny očistit... musím zničit všechno živé... musím..." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:977 msgid "" "I curse you, Deoran of Wesnoth! I curse you... may you one day know the same " "pain that your kind have inflicted on me..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:983 msgid "At long last, it is done." msgstr "Trvalo to, ale je to hotovo." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1004 #, fuzzy #| msgid "" #| "Ethiliel! Wait... think about it! Think of everything you are throwing " #| "away! We could build an empire together, where the humans are our slaves " #| "and you and I are the immortal rulers of the world!" msgid "" "Wait! Ethiliel... think about it! Think of everything you’re throwing away! " "We could build an empire together, where the humans are our slaves and you " "and I are the immortal rulers of the world! " msgstr "" "Ethiliel! Počkej... přemýšlej o tom! Mysli na všechno, co zahazuješ! Spolu " "můžeme vybudovat říši, ve které lidé budou našimi otroky a ty a já " "nesmrtelnými vládci světa!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1008 #, fuzzy #| msgid "" #| "It would only be an empire of misery, Mebrin. I wish it had not come to " #| "this, but you have been corrupted beyond saving. Still, I will fondly " #| "cherish the memories I had with the old you." msgid "" "It would only be an empire of misery, Mebrin. I wish it hadn’t come to this, " "but you’ve been corrupted beyond saving. Still, I’ll fondly cherish the " "memories I had with the old you." msgstr "" "Byla by to jen říše utrpení, Mebrine. Přála bych si, aby to nedošlo až sem, " "ale jsi zkažený tak, že už tě nelze zachránit. Přesto budu s láskou chovat " "vzpomínky na tvé staré já." #. [message]: speaker=Mebrin #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1012 #, fuzzy #| msgid "" #| "You wouldn’t dare strike me! I am the darkness incarnate! I am your " #| "master! You will obey me!" msgid "" "You wouldn’t dare strike me! I’m the darkness incarnate! I’m your master! " "You’ll obey me! " msgstr "" "Neopovážíš se mne zasáhnout! Jsem ztělesněná temnota! Tvůj mistr! Poslechneš " "mě!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1018 msgid "Goodbye, Mebrin." msgstr "Sbohem, Mebrine." #. [scenario]: id=06x_Epilogue #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:6 msgid "Epilogue" msgstr "Epilog" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:26 #, fuzzy #| msgid "" #| "The men of the South Guard held the walls of Westin staunchly, trading " #| "evenly with the elves blow for blow. The night ran its course, and as " #| "dawn broke, the fighting continued, humans standing fast at the wall as " #| "the elves poured out in ever increasing number. As the sun began to rise " #| "into the sky, the light dimmed and great fog spread across the " #| "battlefield. The sounds of fighting dispersed and soon, it was utterly " #| "silent as the elves withdrew from combat. The humans advanced cautiously, " #| "still in formation, still ready to strike at any sign of trouble." msgid "" "The soldiers of the South Guard held the walls of Westin staunchly, trading " "evenly with the elves blow for blow. The night ran its course, and as dawn " "broke, the fighting continued, humans standing fast at the wall as the elves " "poured out in ever increasing number.\n" "\n" "As the sun began to rise into the sky, the light dimmed and great fog spread " "across the battlefield. The sound of fighting dispersed and soon, it was " "utterly silent as the elves withdrew from combat. The humans advanced " "cautiously, still in formation, still ready to strike at any sign of trouble." msgstr "" "Muži Jižní hlídky pevně drželi hradby Westinu. Každý elfí úder byl " "následován protiúderem lidí. Tak proběhla noc a s ranním svítáním boj " "pokračoval. Lidé stále drželi hradby, na které dotírali elfové ve stále " "větších počtech. Když slunce začalo stoupat k nebi, rozšířila se po bojišti " "velká mlha, která sluneční světlo utlumila. Zvuky boje utichaly a brzy " "zavládlo naprosté ticho. To když se elfové stáhli z boje. Lidé opatrně " "postupovali, držíce se stále ve formaci, připraveni zareagovat na jakoukoli " "známku problémů." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:35 msgid "" "The fog drifted away, revealing Ethiliel and Deoran, facing the wall of " "spears side-by-side. Their faces were worn, masks of woe and exhaustion. Yet " "Deoran’s voice was startlingly clear as he spoke to the men of Wesnoth, " "saying: “Stop! Enough blood has been spilled today, human and elf alike. " "The Aethenwood is done fighting.”\n" "\n" "In full view of the line of infantry, man and elf shook hands. Ethiliel made " "a full, lengthy, teary apology." msgstr "" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:42 #, fuzzy #| msgid "" #| "For several days, the healers of Westin worked feverishly to save as many " #| "of the wounded as they were able. The villagers set out to rebuild their " #| "homes and bury the dead to the north of the city, where many mounds " #| "joined the garden of graves already there." msgid "" "For several days, the healers of the Aethenwood worked feverishly to save as " "many of the wounded as they were able, both elf and man. They were met first " "with anger, then with grudging acceptance. The villagers set out to rebuild " "their homes and bury the dead to the north of the town, where many mounds " "joined the small garden of graves already there." msgstr "" "Po několik dalších dní se westinští felčaři horečnatě snažili zachránit " "tolik zraněných, kolik bylo možné. Vesničané se pustili do oprav svých " "domovů. Mrtví byli pohřbíváni na sever od města. Na tamním hřbitově vyrostlo " "mnoho nových mohyl." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:47 #, fuzzy #| msgid "" #| "Finally, as the snow melted and green buds marked the onset of spring, " #| "Deoran knew the time had come to report back to King Haldric. He bade the " #| "people of Westin farewell and made his journey northward to Weldyn. While " #| "years of rebuilding lay ahead for Kerlath, they would take place in peace " #| "thanks to Deoran’s leadership and the heroics of the South Guard." msgid "" "And thus, man and elf stood together as allies once more, with apologies " "made and friendship renewed.\n" "\n" "While years of rebuilding lay ahead for Westin, they’d take place in harmony " "thanks to Deoran’s leadership and the heroics of the South Guard." msgstr "" "Když konečně roztál sníh a zelené pupeny ohlásily nástup jara, uvědomil si " "Deoran, že nastal čas podat hlášení králi Haldrikovi. Rozloučil se s " "obyvateli Westinu a vydal se na sever k Weldynu. Před provincií Kerlath " "ležely roky práce na její obnově. Ta ale díky Deoranovu vedení a hrdinství " "Jižní hlídky mohla probíhat v míru." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:56 #, fuzzy #| msgid "" #| "The fog withdrew and sunlight broke through the clouds in scattered " #| "beams. Deoran rode to the forefront of the line of infantry, waiting with " #| "bated breath. Finally, after several more minutes, the fog drifted away " #| "and Ethiliel stood there alone, facing the wall of spears. Her face was a " #| "mask of woe and exhaustion, and yet her voice was startlingly clear as " #| "she spoke to the men of Wesnoth, saying, “Stop! Enough blood has been " #| "spilled, human and elf alike. The injury you humans have done to the " #| "elves is great, but your service also was worthy. We have decided to make " #| "peace again.”" msgid "" "The fog drifted away and Ethiliel stood there alone, facing the wall of " "spears. Her face was a mask of woe and exhaustion, and yet her voice was " "startlingly clear as she spoke to the men of Wesnoth, saying: “Stop! My " "mistakes have spilled enough blood today, human and elf alike. The " "Aethenwood wishes to end our attack.”\n" "\n" "Deoran rode to the forefront of the line of infantry, his hand outstretched. " "With a silent handshake, man and elf made peace." msgstr "" "Mlha ustoupila a skrze mraky prorazilo roztroušenými paprsky sluneční " "světlo. Deoran jel v čele formace pěchoty a se zatajeným dechem čekal, co " "bude dál. Po několika minutách se nakonec mlha rozplynula a na jejím místě " "stála Ethiliel, sama čelem k řadě kopí. Její tvář vypadala smutně a " "vyčerpaně, přesto měla hlas překvapivě jasný, když promluvila k mužům " "Wesnothu. Řekla: „Přestaňte! Příliš krve bylo vylito, lidské i elfí. " "Zranění, které elfům lidé způsobili je velké. Ale prokázali jste i hodnotné " "služby. Rozhodli jsme se znovu uzavřít mír.“" #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:63 #, fuzzy #| msgid "" #| "Finally, as the snow melted and green buds marked the onset of spring, " #| "Deoran knew the time had come to report back to King Haldric. He bade the " #| "people of Westin farewell and made his journey northward to Weldyn. While " #| "years of rebuilding lay ahead for Kerlath, they would take place in peace " #| "thanks to Deoran’s leadership and the heroics of the South Guard." msgid "" "And thus was an uneasy agreement established, which in the days to come " "would open the way for friendship renewed between man and elf.\n" "\n" "While years of rebuilding lay ahead for Westin, they’d take place in harmony " "thanks to Deoran’s leadership and the heroics of the South Guard." msgstr "" "Když konečně roztál sníh a zelené pupeny ohlásily nástup jara, uvědomil si " "Deoran, že nastal čas podat hlášení králi Haldrikovi. Rozloučil se s " "obyvateli Westinu a vydal se na sever k Weldynu. Před provincií Kerlath " "ležely roky práce na její obnově. Ta ale díky Deoranovu vedení a hrdinství " "Jižní hlídky mohla probíhat v míru." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:80 #, fuzzy #| msgid "" #| "As the lich’s final death scream echoed across the battlefield, his " #| "skeletal form began to crumble. Decayed bones disintegrated into ash, " #| "borne away on the frigid wind, another immortal soul cast back into the " #| "endless flow of time. With their master’s power gone, the undead warriors " #| "fell back to lifelessness, crumbling into inanimate heaps of bones. The " #| "wind flowed across the battlefield in gentle streams, carrying with it " #| "the souls of the fallen and ascending toward the sky where the sun began " #| "to break through the ashen clouds. As the sunlight broke through, the " #| "wind subsided, and all was still." msgid "" "As the lich’s final death scream echoed across the battlefield, his skeletal " "form began to crumble. His skull fell to the ground as decayed bones " "disintegrated into ash, borne away on the frigid wind, another immortal soul " "cast back into the endless flow of time.\n" "\n" "With their master’s power gone, the undead warriors fell back to " "lifelessness, crumbling into inanimate heaps of bones. The rusting wind " "floated across the battlefield in gentle streams, carrying with it the souls " "of the fallen and ascending toward the sky where the sun began to break " "through the ashen clouds. As the sunlight broke through, the wind passed, " "and all was still." msgstr "" "Když na bojišti odezněl lichův poslední smrtící výkřik, začala se jeho " "kosterní forma rozpadat. Hnijící kosti se rozpadly na popel, který byl " "rozfoukán mrazivým větrem a další nesmrtelná duše byla vržena zpět do " "nekonečného proudu času. Když odezněla moc jejich pána, upadli nemrtví " "válečníci zpět do bezživota a rozpadli se na neživé hromady kostí. Vítr se v " "jemných proudech vznášel po bojišti, nesa s sebou duše padlých. Pak " "vystoupal k nebi, kde slunce začalo pronikat popelavými mraky. Když sluneční " "světlo prorazilo, vítr se utišil a všude se rozlehl klid." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:91 #, fuzzy #| msgid "" #| "For several days, the healers of Westin worked feverishly to save as many " #| "of the wounded as they were able. The villagers set out to rebuild their " #| "homes and bury the dead to the north of the city, where many mounds " #| "joined the garden of graves already there." msgid "" "The soldiers of Wesnoth slowly lifted their helmets from their brows. The " "battle was over. The undead were gone.\n" "\n" "In the days to come, the villagers set out to rebuild their homes and bury " "the dead to the north of the town, where many new mounds joined the small " "garden of graves already there." msgstr "" "Po několik dalších dní se westinští felčaři horečnatě snažili zachránit " "tolik zraněných, kolik bylo možné. Vesničané se pustili do oprav svých " "domovů. Mrtví byli pohřbíváni na sever od města. Na tamním hřbitově vyrostlo " "mnoho nových mohyl." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:100 #, fuzzy #| msgid "" #| "For several days, the healers of Westin worked feverishly to save as many " #| "of the wounded as they were able. The villagers set out to rebuild their " #| "homes and bury the dead to the north of the city, where many mounds " #| "joined the garden of graves already there." msgid "" "For several days, the healers of the Aethenwood worked feverishly to save as " "many of the wounded as they were able, both man and elf. The villagers set " "out to rebuild their homes and bury the dead to the north of the town, where " "many mounds joined the small garden of graves already there." msgstr "" "Po několik dalších dní se westinští felčaři horečnatě snažili zachránit " "tolik zraněných, kolik bylo možné. Vesničané se pustili do oprav svých " "domovů. Mrtví byli pohřbíváni na sever od města. Na tamním hřbitově vyrostlo " "mnoho nových mohyl." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:111 #, fuzzy #| msgid "" #| "After the battle, Deoran led an expedition to the southern border posts, " #| "where the forts had been smashed into crumbled ruins, and blood and " #| "broken weapons were scattered all about. He silently cursed the lich for " #| "the lack of bodies at the site of the battle, but deep down, he had known " #| "that that would be the fate of the men who had valiantly given their " #| "lives so that Westin might survive the undead onslaught. Still, he found " #| "small consolation in locating Sir Gerrick’s glaive and shield and bearing " #| "them back with him to Westin. Those he placed atop Gerrick’s mound, where " #| "they became a symbol of sacrifice, and loyalty, and valor." msgid "" "At length, Deoran led an expedition to the hamlet of Southport, where the " "cottages had been smashed into crumbled ruins, and blood and broken weapons " "were scattered all about. He silently cursed the lich for the lack of bodies " "at the site of the battle, but deep down, he’d known that would be the fate " "of the men who’d valiantly given their lives so that Westin might survive " "the undead onslaught.\n" "\n" "Still, he found small consolation in locating Sir Gerrick’s glaive and " "shield and bearing them back with him to Westin. Those he placed atop " "Gerrick’s mound, where they became a symbol of sacrifice, loyalty and valor." msgstr "" "Po skončení bitvy vedl Deoran výpravu k jižní hranici. Z místních pevností " "zbyly jen rozpadlé ruiny a všude byla rozlita krev a poházeny zničené " "zbraně. Když viděl, jak málo těl zůstalo ležet na místě bitvy, tiše licha " "proklínal. Ale hluboko uvnitř věděl, že to patří k osudu mužů, kteří udatně " "obětovali své životy, aby Westin mohl přežít nápor nemrtvých. Dostalo se mu " "alespoň malé útěchy, když našel kůsu a štít sira Gerricka. Odnesl je s sebou " "zpět do Westinu a tam je umístil na vrchol Gerrickovy mohyly, kde se staly " "symbolem oběti, věrnosti a odhodlání." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:122 #, fuzzy #| msgid "" #| "After the battle, Deoran led an expedition to the southern border posts, " #| "where the forts had been smashed into crumbled ruins, and blood and " #| "broken weapons were scattered all about. He silently cursed the lich for " #| "the lack of bodies at the site of the battle, but deep down, he had known " #| "that that would be the fate of the men who had valiantly given their " #| "lives so that Westin might survive the undead onslaught. Still, he found " #| "small consolation in locating Sir Gerrick’s glaive and shield and bearing " #| "them back with him to Westin. Those he placed atop Gerrick’s mound, where " #| "they became a symbol of sacrifice, and loyalty, and valor." msgid "" "At length, Deoran led an expedition to the hamlet of Southport, where the " "cottages had been smashed into crumbled ruins, and blood and broken weapons " "were scattered all about. He silently cursed the lich for the lack of bodies " "at the site of the battle, but deep down, he’d known that would be the fate " "of the men who’d valiantly given their lives so that Westin might survive " "the undead onslaught.\n" "\n" "Still, he found small consolation in locating Minister Hylas’s staff and " "book and bearing them back with him to Westin. Those he placed atop Hylas’s " "mound, where they became a symbol of sacrifice, loyalty and valor." msgstr "" "Po skončení bitvy vedl Deoran výpravu k jižní hranici. Z místních pevností " "zbyly jen rozpadlé ruiny a všude byla rozlita krev a poházeny zničené " "zbraně. Když viděl, jak málo těl zůstalo ležet na místě bitvy, tiše licha " "proklínal. Ale hluboko uvnitř věděl, že to patří k osudu mužů, kteří udatně " "obětovali své životy, aby Westin mohl přežít nápor nemrtvých. Dostalo se mu " "alespoň malé útěchy, když našel kůsu a štít sira Gerricka. Odnesl je s sebou " "zpět do Westinu a tam je umístil na vrchol Gerrickovy mohyly, kde se staly " "symbolem oběti, věrnosti a odhodlání." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:133 #, fuzzy #| msgid "" #| "After the battle, Deoran led an expedition to the southern border posts, " #| "where the forts had been smashed into crumbled ruins, and blood and " #| "broken weapons were scattered all about. He silently cursed the lich for " #| "the lack of bodies at the site of the battle, but deep down, he had known " #| "that that would be the fate of the men who had valiantly given their " #| "lives so that Westin might survive the undead onslaught. Still, he found " #| "small consolation in locating Sir Gerrick’s glaive and shield and bearing " #| "them back with him to Westin. Those he placed atop Gerrick’s mound, where " #| "they became a symbol of sacrifice, and loyalty, and valor." msgid "" "At length, Deoran led an expedition to the hamlet of Southport, where the " "cottages had been smashed into crumbled ruins, and blood and broken weapons " "were scattered all about. He silently cursed the lich for the lack of bodies " "at the site of the battle, but deep down, he’d known that would be the fate " "of the men who’d valiantly given their lives so that Westin might survive " "the undead onslaught.\n" "\n" "Still, he found small consolation in locating Captain Mari’s sword and sling " "and bearing them back with him to Westin. Those he placed atop Mari’s mound, " "where they became a symbol of sacrifice, loyalty and valor." msgstr "" "Po skončení bitvy vedl Deoran výpravu k jižní hranici. Z místních pevností " "zbyly jen rozpadlé ruiny a všude byla rozlita krev a poházeny zničené " "zbraně. Když viděl, jak málo těl zůstalo ležet na místě bitvy, tiše licha " "proklínal. Ale hluboko uvnitř věděl, že to patří k osudu mužů, kteří udatně " "obětovali své životy, aby Westin mohl přežít nápor nemrtvých. Dostalo se mu " "alespoň malé útěchy, když našel kůsu a štít sira Gerricka. Odnesl je s sebou " "zpět do Westinu a tam je umístil na vrchol Gerrickovy mohyly, kde se staly " "symbolem oběti, věrnosti a odhodlání." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:146 #, fuzzy #| msgid "" #| "Finally, as the snow melted and green buds marked the onset of spring, " #| "Deoran knew the time had come to report back to King Haldric. He bade the " #| "people of Westin farewell and made his journey northward to Weldyn. While " #| "years of rebuilding lay ahead for Kerlath, they would take place in peace " #| "thanks to Deoran’s leadership and the heroics of the South Guard." msgid "" "And thus, man alone stood triumphant in victory over the dead.\n" "\n" "While years of rebuilding lay ahead for Westin, they’d take place in harmony " "thanks to Deoran’s leadership and the heroics of the South Guard." msgstr "" "Když konečně roztál sníh a zelené pupeny ohlásily nástup jara, uvědomil si " "Deoran, že nastal čas podat hlášení králi Haldrikovi. Rozloučil se s " "obyvateli Westinu a vydal se na sever k Weldynu. Před provincií Kerlath " "ležely roky práce na její obnově. Ta ale díky Deoranovu vedení a hrdinství " "Jižní hlídky mohla probíhat v míru." #. [part] #. Epilogue text #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:155 #, fuzzy #| msgid "" #| "Finally, as the snow melted and green buds marked the onset of spring, " #| "Deoran knew the time had come to report back to King Haldric. He bade the " #| "people of Westin farewell and made his journey northward to Weldyn. While " #| "years of rebuilding lay ahead for Kerlath, they would take place in peace " #| "thanks to Deoran’s leadership and the heroics of the South Guard." msgid "" "And thus, man and elf stood side by side, together in victory over the " "dead.\n" "\n" "While years of rebuilding lay ahead for Westin, they’d take place in harmony " "thanks to Deoran’s leadership and the heroics of the South Guard." msgstr "" "Když konečně roztál sníh a zelené pupeny ohlásily nástup jara, uvědomil si " "Deoran, že nastal čas podat hlášení králi Haldrikovi. Rozloučil se s " "obyvateli Westinu a vydal se na sever k Weldynu. Před provincií Kerlath " "ležely roky práce na její obnově. Ta ale díky Deoranovu vedení a hrdinství " "Jižní hlídky mohla probíhat v míru." #. [unit] #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:234 msgid "Prince Arand" msgstr "" #. [unit] #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:247 msgid "King Garard II" msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:276 msgid "Some weeks after the battle..." msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:282 msgid "This is the perfect town you promised me, brother?" msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:289 msgid "" "Rubble in the river, blood in the streets, hardly a soul to be seen. And " "this after sending one of my brightest young officers? Not so " "bright after all, I suppose.\n" "\n" "No, I do not think I shall be investing any more resources in this little " "project of yours, Arand." msgstr "" #. [message]: speaker=Arand #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:295 msgid "" "I must admit... things seem to have somewhat deteriorated. My last visit was " "barely a year ago, at which time our plan of expansion seemed to be going " "splendidly." msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:299 msgid "" "This little southern experiment has shown me: there is nothing to be gained " "settling lands barren and empty. I respect a good fight; lust for one, even. " "But what glory is there to be won in a listless place like this?" msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:303 msgid "No. We’ve tried things your way, brother. Now it’s time for mine." msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:319 msgid "Oh, and Arand?" msgstr "" #. [message]: speaker=Arand #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:323 msgid "—yes, your majesty?" msgstr "" #. [message]: speaker=Garard #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:327 msgid "Nice statue." msgstr "" #. [message] #: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:340 msgid "" "Congratulations! You’ve completed “The South Guard” and should now " "understand the fundamentals of Wesnoth.\n" "\n" "To play another modern-style campaign and see Deoran’s later life, continue " "the story arc with “The Deceiver’s Gambit”.\n" "\n" "Or if you’re looking for a more classic and traditional Wesnoth experience, " "try “A Tale of Two Brothers”." msgstr "" #. [unit_type]: id=Cavalryman Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran1_Cavalryman.cfg:13 msgid "Cavalryman" msgstr "" #. [unit_type]: id=Cavalryman Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran1_Cavalryman.cfg:40 #, fuzzy #| msgid "" #| "At scarcely 17 or 18 years of age, squires are not yet full knights, but " #| "still have the knowledge and skill to master their mounts whilst in full " #| "panoply. Talented squires are sometimes given command of small units in " #| "Wesnoth’s army, where they gain experience leading fellow troops and " #| "honing their prowess in battle." msgid "" "At scarcely 17 or 18 years of age, squires are not yet full knights, but " "still have the knowledge and skill to master their mounts whilst in full " "panoply. Talented squires are sometimes given command of small units in " "Wesnoth’s army, where they gain experience with fellow troops and honing " "their prowess in battle.\n" "\n" "If you’re a veteran player, you’ll notice that " "Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and " "impact resistances. This was done to simplify the unit, so as not to " "overwhelm new players." msgstr "" "Panoši nejsou ve svých sotva 17 nebo 18 letech ještě plnohodnotnými rytíři, " "ale přesto mají znalosti a dovednosti, aby v plné zbroji zvládli své koně. " "Nadaní panoši někdy dostanou na povel malé jednotky ve wesnothském vojsku, " "čímž získají zkušenost s vedením spolubojovníků a zdokonalují svou zdatnost " "v bitvě." #. [attack]: type=blade #: data/campaigns/The_South_Guard/units/Deoran1_Cavalryman.cfg:62 #: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:49 msgid "sword" msgstr "" #. [unit_type]: id=Dragoon Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:4 msgid "Dragoon" msgstr "" #. [unit_type]: id=Dragoon Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:33 msgid "" "The more talented cavalrymen in the armies of Wesnoth are trained in the use " "of the crossbow, and matched with much more powerful steeds. As effective " "leaders and powerful warriors, these men patrol the countryside and " "eliminate any and all threats to peace in the frontier villages.\n" "\n" "If you’re a veteran player, you’ll notice that " "Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and " "impact resistances. This was done to simplify the unit, so as not to " "overwhelm new players." msgstr "" #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:58 msgid "crossbow" msgstr "" #. [unit_type]: id=Cavalier Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran3_Cavalier.cfg:4 msgid "Cavalier" msgstr "" #. [unit_type]: id=Cavalier Commander, race=human #: data/campaigns/The_South_Guard/units/Deoran3_Cavalier.cfg:34 #, fuzzy #| msgid "" #| "Switching seamlessly between lance and mace, mounted generals boast " #| "tremendous skill in individual combat and can hold their own against even " #| "the most powerful opposition. They are masters of their mounts, able to " #| "cover great distances quickly on their patrols, and have keen eyes for " #| "detecting and eliminating all manner of perilous dangers. Their greatest " #| "strength, however, lies in their ability to inspire great courage in " #| "their men, who fight fearlessly and tenaciously under their command." msgid "" "Cavaliers are masters at the use of both sword and crossbow from horseback, " "able to cover great distances quickly on their patrols, and have keen eyes " "for detecting and eliminating all manner of perilous dangers. Their greatest " "strength, however, lies in their ability to inspire great courage in their " "men, who fight fearlessly and tenaciously under their command.\n" "\n" "If you’re a veteran player, you’ll notice that " "Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and " "impact resistances. This was done to simplify the unit, so as not to " "overwhelm new players." msgstr "" "Díky tomu, že hladce prohazují dřevec a palcát, pyšní se jízdní generálové " "ohromnou dovedností v boji muže proti muži a dokáží uhájit své i proti " "nejsilnějšímu protivníkovi. Mistrně ovládají svého koně, schopni na svých " "hlídkách rychle ujet ohromné vzdálenosti a mají pronikavý zrak, pomocí " "kterého zjistí a odstraní nejrůznější nebezpečí. Nicméně jejich největší " "síla spočívá ve schopnosti dodat svým mužům velikou kuráž. Ti pod jejich " "velením bojují neohroženě a neústupně." #. [unit_type]: id=Veteran Infantryman, race=human #: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:4 msgid "Veteran Infantryman" msgstr "" #. [unit_type]: id=Veteran Infantryman, race=human #. [unit_type]: id=Master Infantryman, race=human #: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:16 #: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:17 #, fuzzy #| msgid "" #| "Commanders of the infantry of Wesnoth are responsible for the garrison " #| "and defense of the border towns and villages. They are drawn from the " #| "ranks of veteran soldiers, not nobility, and all have shown leadership " #| "and courage in battle." msgid "" "The best and brightest of the heavy infantry are made responsible for the " "garrison and defense of border towns and villages. Fighting with unmatched " "power in melee combat, they are drawn from the ranks of veteran soldiers, " "not nobility, and all have shown great courage in battle. One of these " "veteran fighters in a battle line will stiffen it considerably." msgstr "" "Velitelé pěchoty Wesnothu jsou zodpovědní za posádku a obranu hraničních " "měst a vesnic. Jsou vybíráni z řad zkušených vojáků, ne šlechty, a všichni " "již dokázali své vůdcovství a odvahu v boji." #. [attack]: type=blade #: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:20 #: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:21 msgid "glaive" msgstr "kůsa" #. [unit_type]: id=Master Infantryman, race=human #: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:4 #, fuzzy #| msgid "Infantry Commander" msgid "Master Infantryman" msgstr "Velitel pěchoty" #. [unit_type]: id=Cage, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Cage.cfg:5 #, fuzzy #| msgid "Enraged Elves" msgid "Caged Elf" msgstr "Rozzuření elfové" #. [unit_type]: id=Cage, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Cage.cfg:10 msgid "" "A small cage of sturdy metal bars. Prolonged occupancy would be highly " "unpleasant." msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Quintain.cfg:4 msgid "Quintain" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Quintain.cfg:17 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" #. [unit_type]: id=Statue, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Statue.cfg:4 msgid "Statue" msgstr "" #. [unit_type]: id=Statue, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Statue.cfg:20 msgid "" "A life-sized statue made of heavy Dulatus granite. This one is carved in the " "likeness of Garard II, the current king of Wesnoth." msgstr "" #. [unit_type]: id=Trapdoor, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Trapdoor.cfg:5 msgid "Cellar Trapdoor" msgstr "" #. [unit_type]: id=Trapdoor, race=mechanical #: data/campaigns/The_South_Guard/units/MECH_Trapdoor.cfg:10 msgid "" "A sturdy trapdoor of seasoned oak, protecting the town’s inhabitants from " "the chaos above." msgstr "" #. [unit_type]: id=Veteran Fencer Relaxed, race=human, gender=female #. [unit_type]: id=Veteran Fencer, race=human, gender=female #: data/campaigns/The_South_Guard/units/Mari2-relaxed.cfg:4 #: data/campaigns/The_South_Guard/units/Mari2.cfg:4 msgid "Veteran Fencer" msgstr "" #. [unit_type]: id=Veteran Fencer Relaxed, race=human, gender=female #. [unit_type]: id=Veteran Fencer, race=human, gender=female #. [unit_type]: id=Master Fencer, race=human, gender=female #: data/campaigns/The_South_Guard/units/Mari2-relaxed.cfg:21 #: data/campaigns/The_South_Guard/units/Mari2.cfg:20 #: data/campaigns/The_South_Guard/units/Mari3.cfg:20 msgid "" "Fencers belong to a school of thought that considers the armor most soldiers " "wear in combat to be their own worst enemy. While armor can only soften a " "blow, evading it leaves the defender completely unharmed. Being able to " "reliably dodge any offensive move is a luxury only afforded to the fit of " "body, and then only to those who endure rigorous training.\n" "\n" "The occasional loss of limb is an unfortunate side effect of unarmored " "combat. Though such an injury prevents the use of bows and crossbows, slings " "can be wielded one-handed, and make for a competent substitute." msgstr "" #. [unit_type]: id=Master Fencer, race=human, gender=female #: data/campaigns/The_South_Guard/units/Mari3.cfg:4 msgid "Master Fencer" msgstr "" #. [unit_type]: id=King of Wesnoth, race=human #: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:17 msgid "King of Wesnoth" msgstr "" #. [attack] #: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:39 msgid "longsword" msgstr "" #. [attack] #: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:46 msgid "lance" msgstr "" #. [unit_type]: id=Townsfolk, race=human, gender=male,female #: data/campaigns/The_South_Guard/units/NPC_Townsfolk.cfg:4 msgid "Townsfolk" msgstr "" #. [unit_type]: id=Townsfolk, race=human, gender=male,female #: data/campaigns/The_South_Guard/units/NPC_Townsfolk.cfg:18 msgid "" "Townsfolk are city-dwellers who try to make their fortune in a non-violent " "manner, be they traders, craftsmen, or servants of a noble house. They " "almost universally lack the strength that comes from a life of physical " "labour, and thus are not conscripted as often as peasants." msgstr "" #: data/campaigns/The_South_Guard/utils/_initial.cfg:437 msgid "" "\n" "\n" "Click a mouse button or press the spacebar to continue..." msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/savescumming.cfg:116 msgid "Save-Loading and RNG" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/savescumming.cfg:118 msgid "" "I notice you’ve been loading a lot\n" "of saved games. If this is how you prefer to play, \n" "more power to you!\n" "\n" "But if you’re save-loading because hits and missess\n" "feel unfair, try restarting the campaign and \n" "selecting “Reduced RNG” instead of “Default RNG”.\n" "You’re also welcome to turn down the difficulty:\n" "when you load a “start-of-scenario” save, there’s \n" "a little “change difficulty” box you can check.\n" "\n" "Alternatively, you may want to go back to a previous\n" "turn or even scenario, to choose a different strategy\n" "or carry over additional gold.\n" "\n" "We balance campaigns around minimal save-loading \n" "and have completed all campaigns without any \n" "save-loading during development. It’s not expected to \n" "beat campaigns without losses.\n" "\n" "Save-load all you want if it makes the game more fun,\n" "but don’t feel like you’re required to save-load in \n" "order to win!" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:109 #, fuzzy #| msgid "Death of Deoran" msgid "Death of Deoran or Captain Mari" msgstr "Deoran zemře" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:116 #, fuzzy #| msgid "Death of Sir Gerrick" msgid "Death of Deoran or Sir Gerrick" msgstr "Sir Gerrick zemře" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:123 #, fuzzy #| msgid "Death of Minister Hylas" msgid "Death of Deoran or Minister Hylas" msgstr "Purkmistr Hylas zemře" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:130 msgid "Death of Deoran, Captain Mari, or Ethiliel" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:137 #, fuzzy #| msgid "Death of Sir Gerrick" msgid "Death of Deoran, Sir Gerrick, or Ethiliel" msgstr "Sir Gerrick zemře" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:144 #, fuzzy #| msgid "Death of Minister Hylas" msgid "Death of Deoran, Minister Hylas, or Ethiliel" msgstr "Purkmistr Hylas zemře" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:161 msgid "I have failed my kingdom and duty..." msgstr "Nesplnil jsem úkol a zklamal své království..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:178 msgid "" "They’ve broken through the trapdoor and entered the refugee cellar! Even if " "we could still manage to win by force of arms, Westin is doomed without its " "people..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:206 msgid "Taste cold steel!" msgstr "Ochutnej chladnou ocel!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:222 msgid "Yeah... I should’ve figured I wouldn’t get a happy ending..." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:241 #, fuzzy #| msgid "I have given all for my kingdom! Avenge me, Deoran!" msgid "I have given all in service of my kingdom..." msgstr "Svému království jsem obětoval vše! Pomsti mne, Deorane!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:261 msgid "May the Light guide you where I have failed..." msgstr "Ať vás Světlo provází tam, kde jsem selhal..." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_characters.cfg:281 msgid "" "I have lost everything helping the humans... Now they will surely perish!" msgstr "Přišla jsem o všechno, pomáhajíc lidem... Teď jistě zahynou!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:23 msgid "Undo" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:25 msgid "" "Tip: Press “u” if you ever want to undo a move. Attacks cannot be undone." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:74 msgid "" "I have reached max XP, and advanced a level! I am now significantly more " "powerful, and have been fully healed!\n" "\n" "For a full description of everything I can do, right-click me and " "select “Unit Description.”" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:93 msgid "" "\n" "Most scenarios have a turn limit, as\n" "shown in the upper-left-hand-corner.\n" "Usually, running out of turns will\n" "result in defeat — check your\n" "objectives by clicking the “Menu”\n" "button in the top-left corner \n" "(or use the hotkey Ctrl+J).\n" "\n" "Finishing early will usually reward \n" "a gold boost (“early finish bonus”) \n" "in the next scenario, so don’t delay!" msgstr "" #. [floating_text] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:125 #: data/campaigns/The_South_Guard/utils/sg_help.cfg:134 msgid "Miss" msgstr "" #. [message]: id=Ethiliel,Hylas {NOT race=mechanical} #: data/campaigns/The_South_Guard/utils/sg_help.cfg:154 msgid "" "My healing magic is potent, but I cannot use it to heal myself. I’ll have to " "end my turn on a village to recover." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:174 msgid "" "I just made a ranged attack! I had to stand right next to this " "$second_unit.type (yes, this is different from how most games handle " "ranged attacks), but because the $second_unit.type has no ranged weapon " "of his own he was unable to retaliate." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:248 msgid "" "Peasants and Woodsmen form the backbone of the rural economy. Frail and " "vulnerable, these are the Wesnoth armies’ soldiers of last resort.\n" "\n" "Like Walking Corpses, Peasants and Woodsmen are level 0 units. They do not " "exert a Zone of Control, allowing enemies to move around them unhindered." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:267 #, fuzzy #| msgid "" #| "Our weapons are useless against these skeletons! They have nothing for " #| "our shafts to pierce but air!" msgid "" "Our bows and spears are nearly useless against these skeletons! They have " "nothing for our shafts to pierce but air!" msgstr "" "Naše zbraně nejsou proti těm kostlivcům k ničemu! Neprobodneme nic než " "vzduch!" #. [message] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:271 msgid "" "To see what damage resistances and vulnerabilities a unit has, right-click " "it and select “Unit Description.”" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:293 msgid "Alas, I perish! And with me, all my hard-won battle experience is lost." msgstr "" #. [event] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:298 msgid "" "You will be missed, my veteran friend! If only we had kept him safe, he " "could have been a valuable asset in our fight." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:351 msgid "" "I missed all $consecutive_misses strikes! I tried my best, but this enemy " "had high dodge, and I also got unlucky. I might have had better odds " "attacking a different enemy." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:355 msgid "" "A good commander understands the odds, and knows how to both exploit good " "luck and mitigate bad luck. After all, both good and bad luck are equally " "likely!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:358 msgid "Managing Luck" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:360 msgid "" "Wesnoth is a game about flexible strategy,\n" "not deterministic calculation.\n" "Anyone can win when things go as planned.\n" "Wesnoth’s skill & mastery lie in creating\n" "a strategy that mitigates bad luck, while\n" "simultaneously exploits good luck. Both\n" "bad and good luck are inevitable, so be \n" "ready to handle both!\n" "\n" "Expert players are so skilled at this that\n" "they can ironman every campaign on even \n" "the highest difficulty!\n" "\n" "That said, if you really prefer a more\n" "deterministic experience, try selecting\n" "“Reduced RNG” when starting a new \n" "campaign." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:397 msgid "" "I got lucky and hit all $consecutive_hits strikes! Good luck will sometimes " "happen, but a good commander knows how to win without relying on it. After " "all, back luck happens just as often as good luck!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:418 msgid "" "I missed all $consecutive_misses strikes, even though my enemy had low " "dodge! That’s unlucky, but back luck happens just as often as good luck — a " "good commander knows how to plan around both!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_help.cfg:439 msgid "" "I hit all $consecutive_hits strikes, even though my enemy had high dodge! " "Luck works both ways — sometimes I miss strikes when I was likely to hit, " "but sometimes I also hit strikes that I was likely to miss — like now!" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:448 msgid "Sacrificial Lambs" msgstr "" #. [display_tip] #: data/campaigns/The_South_Guard/utils/sg_help.cfg:450 msgid "" "In challenging scenarios, it's often\n" "impossible to protect every unit.\n" "\n" "Instead of sending your veterans \n" "straight into the meatgrinder, it's\n" "often best to use them alongside\n" "fresh recruits or disposable units.\n" "\n" "Doing so can help spare your\n" "veterans from the worst of the \n" "enemy's attacks." msgstr "" #. [part] #. Intro to scenario 4 #: data/campaigns/The_South_Guard/utils/sg_story.cfg:8 #, fuzzy #| msgid "" #| "Ethiliel led the men of the South Guard into the southern forest. The " #| "deep woods were overcast with unnatural shadow as they entered, shrouded " #| "with eerie silence and uncanny stillness. Grey darkness sapped all color " #| "from their surroundings, rendering all murky and gloomy, with every " #| "movement and every sound muted in the thick fog. Deoran’s small company " #| "kept vigilant watch on the dense forest and on each other, wary of the " #| "foreboding ambience, and even the elves seemed rather disconcerted." msgid "" "Ethiliel led the South Guard through the southern forest. The deep woods " "became overcast with unnatural shadow as they traveled, shrouded with eerie " "silence and uncanny stillness. Grey darkness sapped all color from their " "murky surroundings, with every movement and sound muted in the thick fog. " "Their small company kept vigilant watch on the dense forest and on each " "other, wary of the foreboding ambience.\n" "\n" "Finally, Ethiliel told them to halt and pitch camp — they had reached the " "Black River, beyond which no elf or man would willingly pass." msgstr "" "Ethiliel vedla muže Jižní hlídky do velkého lesa na jihu. Jen co vstoupili, " "padl na hvozd podivný stín, obestřený strašidelným tichem a nepřirozeným " "bezvětřím. Jak šedá temnota vysála všechny barvy, vše v jejich okolí se " "zachmuřilo a zšeřelo a každý pohyb a zvuk byl utlumen hustou mlhou. " "Deoranova malá společnost ostražitě sledovala hustý les a jeden hlídal " "druhého dávaje si pozor na zlověstné okolí. I elfové se zdáli být docela " "znepokojení." #. [part] #. Intro to scenario 5 #: data/campaigns/The_South_Guard/utils/sg_story.cfg:23 msgid "" "Guided by Urza Afalas, Deoran and his company marched northwards, back " "across the Black River.\n" "\n" "The ominous gloom of the forest seemed to lift behind them as the tired " "soldiers returned towards the land of men. But even as the dark magic faded " "into memory, a new threat made itself known in the form of subtle footfalls " "amongst the trees..." msgstr "" #. [part] #. Intro to scenario 5 #: data/campaigns/The_South_Guard/utils/sg_story.cfg:33 msgid "" "Absent Urza Afalas, Deoran and his company marched northwards, back across " "the Black River.\n" "\n" "The ominous gloom of the forest seemed to lift behind them as the tired " "soldiers returned towards the land of men. But even as the dark magic faded " "into memory, a new threat made itself known in the form of subtle footfalls " "amongst the trees..." msgstr "" #. [part] #. Intro to scenario 5b #: data/campaigns/The_South_Guard/utils/sg_story.cfg:48 #, fuzzy #| msgid "" #| "Snow fell as Deoran, Sir Gerrick, and Urza Afalas emerged from the great " #| "southern forest. Yet even as they returned to the land of men, the " #| "ominous gloom of the forest followed them. Up above, the bright sun was " #| "shrouded with grey fog, overcast with billowing clouds streaking through " #| "the sky in streams of darkened ash. Behind, the crepuscular shadow spread " #| "outward from the forest, an unnatural extension of the powers that lay " #| "within. It gained quickly upon them, the sinister darkness creeping " #| "toward the men of the South Guard." msgid "" "Harried by an increasingly worried Ethiliel, Deoran and his company marched " "quickly northwards out of the great southern forest.\n" "\n" "Yet even as they returned towards the land of men, the ominous gloom of the " "forest followed them. Up above, the bright sun was shrouded with grey fog, " "overcast with billowing clouds streaking through the sky in streams of " "darkened ash. Behind, the crepuscular shadow spread outward from the forest, " "an unnatural extension of the still-undefeated powers that lay within. It " "gained quickly upon them, the sinister darkness creeping ever-faster toward " "the men of the South Guard." msgstr "" "Když se Deoran, sir Gerrick a Urza Afalas vynořili z velkého jižního lesa, " "padal sníh. Přestože se vrátili do země lidí, zlověstná temnota lesa je " "následovala. Slunce na obloze bylo zahaleno šedou mlhou, přetaženou " "zvlněnými mračny, která se táhla oblohou v proudech barvy tmavého popela. Za " "nimi se z lesa šířil soumračný stín, obraz nepřirozeného rozšíření sil, " "které v něm dlely. A ta zlověstná plazící se temnota muže z Jižní hlídky " "rychle doháněla." #~ msgid "Beginner" #~ msgstr "Začátečník" #~ msgid "Civilian" #~ msgstr "Civilista" #~ msgid "Soldier" #~ msgstr "Voják" #~ msgid "The River Fort" #~ msgstr "Říční pevnost" #~ msgid "Investigate the river fort" #~ msgstr "Prozkoumej říční pevnost" #~ msgid "Upon arrival, Deoran found the land completely overrun by bandits." #~ msgstr "Hned po příjezdu Deoran zjistil, že zem je plně v rukou banditů." #~ msgid "Moreth" #~ msgstr "Moreth" #~ msgid "" #~ "You will never take this village! I have watched too many of your kind " #~ "ransack our homes and kill the townsfolk! I’ll defend them to the death " #~ "if I must!" #~ msgstr "" #~ "Tuhle vesnici nikdy nezískáš! Sledoval jsem příliš mnoho takových jako " #~ "ty, jak brakují naše domovy a zabíjí místní obyvatele! Jestli není " #~ "vyhnutí, budu je bránit do posledního dechu!" #~ msgid "" #~ "My kind? I am a knight of Wesnoth and a messenger appointed by the King " #~ "himself! What do you mean, “my kind”? And where is the South Guard?" #~ msgstr "" #~ "Takových jako já? Jsem rytíř Wesnothu a posel jmenovaný samotným králem! " #~ "Co myslíš tím „takových jako já“? A kde je Jižní hlídka?" #~ msgid "" #~ "My deepest apologies, sir! Bandits have been pillaging the villages and " #~ "killing the peasants — we tried our utmost to resist and expel them, but " #~ "their numbers were too great. Alas, Sir Gerrick and I are now the last " #~ "two who remain. The South Guard is no more." #~ msgstr "" #~ "Hluboce se omlouvám, pane! Bandité rabují vesnice a zabíjejí sedláky – " #~ "dělali jsme, co se dalo, abychom se ubránili a vyhnali je, ale bylo jich " #~ "příliš mnoho. Bohužel, teď jsme zůstali pouze poslední dva, sir Gerrick " #~ "a já. Už není žádná Jižní hlídka." #~ msgid "" #~ "What? I was sent here merely to question Sir Loris, but it seems that the " #~ "circumstances here are more dire than I had thought. We must arm the " #~ "villagers and drive off the bandits before they can do any more harm!" #~ msgstr "" #~ "Cože? Poslali mne sem, pouze abych vyzpovídal sira Lorise, ale zdá se, že " #~ "zdejší situace je zoufalejší, než jsem si myslel. Musíme vyzbrojit " #~ "vesničany a vyhnat bandity dříve, než budou moci způsobit nějakou další " #~ "škodu!" #~ msgid "" #~ "Then we must head to the river fort! Sir Gerrick is guarding the armory " #~ "there!" #~ msgstr "" #~ "Pak musíme zamířit k říční pevnosti! Sir Gerrick tam hlídá zbrojnici!" #~ msgid "" #~ "Whenever you see a target that looks like this, you should move your " #~ "leader (or whatever unit the dialog just suggested) onto the hex that " #~ "contains it." #~ msgstr "" #~ "Kdykoliv uvidíš takto vyhlížející cíl, měl bys přesunout svého vůdce " #~ "(nebo jinou jednotku, která byla zmíněna předchozím dialogem) na tento " #~ "hex." #~ msgid "" #~ "Ha! This new commander is merely a boy. What kind of fool sent him here " #~ "to stop us? This sniveling child will soon share the fate of that swine " #~ "Loris!" #~ msgstr "" #~ "Cha! Ten novej velitel je jen klouček. Kterej blázen ho sem poslal, aby " #~ "nás zastavil? Tohodle usmrkánka brzo potká stejnej osud, jako tu svini " #~ "Lorise!" #~ msgid "" #~ "At last, reinforcements! Sir Knight, bandits have overrun the whole " #~ "countryside, killing and pillaging without regard or mercy. My men and I " #~ "tried to fight them off, but we were unfortunately routed and most of my " #~ "men were slain. I have barely managed to defend this fort, but the South " #~ "Guard has fallen and I do not know how much longer I can hold..." #~ msgstr "" #~ "Konečně posily! Pane rytíři, bandité zabrali celý kraj, bezohledně rabují " #~ "a zabíjí bez slitování. Moji muži a já jsme je zkoušeli přemoci, ale " #~ "naneštěstí nás na hlavu porazili a většina mých mužů byla pobita. Jen " #~ "taktak se mi podařilo ubránit tuto pevnost, ale Jižní hlídka padla a já " #~ "nevím, jak dlouho ještě dokážu udržet..." #~ msgid "" #~ "Do not despair! I am sure we can drive off these brigands if we rally the " #~ "villagers and re-man the posts. Are there any weapons left in the " #~ "citadel’s armory?" #~ msgstr "" #~ "Nezoufej! Jsem si jist, že můžeme tyhle zbojníky odrazit, když dáme " #~ "dohromady vesničany a znovu obsadíme pozice. Nezůstaly v pevnostní " #~ "zbrojnici nějaké zbraně?" #~ msgid "" #~ "A small supply of spears and bows still remains. I will distribute them " #~ "to the peasants if that is your wish, commander." #~ msgstr "" #~ "Ještě zbývá malá zásoba kopí a luků. Jestli je to tvé přání veliteli, " #~ "rozdělím je mezi sedláky." #~ msgid "" #~ "So he has decided that I am to take command? Very well, I have never " #~ "been one to back down from a challenge. Yes, we should assemble what " #~ "troops we can at my encampment and organize a front against the bandits. " #~ "I shall raise the white and red banners and lead us against them. The " #~ "South Guard fights again!" #~ msgstr "" #~ "Takže on došel k názoru, že jsem tu, abych převzal velení? Výborně, " #~ "nikdy jsem nebyl z těch, kdo by couvli před výzvou. Ano, měli bychom " #~ "v mém ležení shromáždit tolik oddílů, kolik můžeme a připravit frontu " #~ "proti banditům. Pozvednu červenobílou korouhev a povedu vás proti nim. " #~ "Jižní hlídka znovu bojuje!" #~ msgid "" #~ "As a senior infantry officer, Sir Gerrick is both a powerful warrior and " #~ "capable leader, raising the fighting spirit of less experienced troops " #~ "near him and causing their attacks to deal more damage." #~ msgstr "" #~ "Sir Gerrick je jako polní důstojník pěchoty zároveň mocným válečníkem " #~ "a také schopným vůdcem, který pozvedá bojového ducha méně zkušených " #~ "oddílů ve své blízkosti a způsobuje, že svým útokem udílejí větší zranění." #~ msgid "" #~ "Units that have a hero marker are vital to your campaign. If any " #~ "of them die, you will lose the scenario, so guard them carefully!" #~ msgstr "" #~ "Jednotky, které mají označení hrdiny jsou životně důležité pro tvé " #~ "tažení. Pokud některá z nich zemře, prohraješ scénář, hlídej je tedy " #~ "pozorně!" #~ msgid "" #~ "Head back to the encampment where you started and recruit some troops!" #~ msgstr "Vrať se do ležení, kde jsi začal, a naverbuj nějaké jednotky!" #~ msgid "" #~ "While you are in your camp, you can recruit more units. Build an army to " #~ "use against the bandits that Urza Mathin recruits." #~ msgstr "" #~ "Když jsi v ležení, můžeš verbovat další jednotky. Postav vojsko pro boj " #~ "s bandity, které najímá Urza Mathin." #~ msgid "" #~ "Bowmen have a strong ranged attack and are very effective against units " #~ "that lack a ranged attack, like Thieves and Thugs. They also carry a " #~ "sword and can defend themselves against melee attacks." #~ msgstr "" #~ "Lučištníci mají silný útok na dálku a jsou velmi efektivní při použití " #~ "proti jednotkám, které nemohou na dálku bojovat – například proti " #~ "zlodějům nebo lupičům. Mají také meč, a tudíž se mohou bránit útokům " #~ "zblízka." #~ msgid "" #~ "Spearmen have a strong melee attack and are effective against most units. " #~ "They also have a weak ranged attack. They form the backbone of the South " #~ "Guard." #~ msgstr "" #~ "Kopiníci mají silný útok zblízka a jsou efektivní proti většině jednotek. " #~ "Kromě toho disponují i slabým útokem na dálku. Tvoří hlavní bojové složky " #~ "Jižní hlídky." #~ msgid "" #~ "The best army will have a mix of units to deal with the different enemies " #~ "that you will encounter. For now, concentrate on creating a small corps " #~ "of experienced Bowmen." #~ msgstr "" #~ "Nejvhodnější armáda se bude skládat z různých jednotek k vypořádání se s " #~ "různými nepřáteli, na něž narazíš. V tuto chvíli se soustřeď na vytvoření " #~ "malé skupiny zkušených lukostřelců." #~ msgid "Myssh" #~ msgstr "Myssh" #~ msgid "Ylla" #~ msgstr "Ylla" #~ msgid "" #~ "Your people have been our allies ever since the days of Lord Typhon. We " #~ "will help you drive these bandits from your lands if you allow us to " #~ "continue living here in peace." #~ msgstr "" #~ "Už za dnů lorda Tyfona byl tvůj lid naším spojencem. Když nám dovolíš žít " #~ "tu dál v míru, pomůžeme ti vyhnat ty bandity z vašich končin." #~ msgid "" #~ "We welcome your aid! The rivers of this land will remain yours when we " #~ "are victorious." #~ msgstr "" #~ "Vaše pomoc je nám vítaná! Jestli zvítězíme, zůstanou řeky v této zemi " #~ "vaše." #~ msgid "" #~ "You may now recruit Merman Hunters. Merfolk are aquatic creatures and " #~ "fight best in rivers and swamps. They are much less effective on dry land." #~ msgstr "" #~ "Nyní můžeš verbovat mořské lovce. Mořští lidé jsou vodní tvorové " #~ "a nejlépe bojují v řekách a močálech. Na souši jsou mnohem méně zdatní." #~ msgid "" #~ "Bandits are most dangerous at night, Sir Deoran. Let us hold the north " #~ "bank of the river until dawn and press our attack in the morning!" #~ msgstr "" #~ "Sire Deorane, bandité jsou nejnebezpečnější v noci. Navrhuji držet do " #~ "svítání severní břeh řeky a s kuropěním zaútočit!" #~ msgid "" #~ "All of your units are lawful. This means that they receive a " #~ "combat bonus during the day and a penalty at night. Urza Mathin’s units " #~ "are all chaotic, which means that they receive a bonus at night " #~ "and a penalty during the day. You will be much more effective fighting " #~ "during the day." #~ msgstr "" #~ "Všechny tvé jednotky jsou zákonné. Znamená to, že jsou v boji " #~ "během dne zvýhodněny a po setmění v nevýhodě. Jednotky Urzy Mathina jsou " #~ "všechny chaotické, což znamená přesný opak – bonus v noci, " #~ "penalizace ve dne. Tudíž je pro tebe mnohem výhodnější bojovat ve dne." #~ msgid "" #~ "Curses! They actually managed to survive the night! I must hold out until " #~ "my brothers send more men my way." #~ msgstr "" #~ "Proklatě! Oni vážně zvládli přežít noc! Musím vydržet, dokud mi moji " #~ "bratři nepošlou další muže." #~ msgid "" #~ "During the day, your units will deal more damage and the bandits will " #~ "deal less. The more of Urza Mathin’s troops you can defeat during the " #~ "day, the better." #~ msgstr "" #~ "Během dne způsobují tvé jednotky větší zranění a bandité menší. Čím více " #~ "jednotek Urzy Mathina porazíš ve dne, tím lépe." #~ msgid "Aleron" #~ msgstr "Aleron" #~ msgid "Who goes there? Show yourself!" #~ msgstr "Kdo tam? Ukaž se!" #~ msgid "" #~ "Stay your hand! It is I, Aleron! The villagers hid me from the bandits " #~ "when the town was overrun. They tended to my wounds while I was gravely " #~ "wounded." #~ msgstr "" #~ "Zadrž svou ruku! To jsem já, Aleron! Když bylo město dobyto, vesničané mě " #~ "ukryli před bandity. Ošetřovali má zranění v době, kdy jsem byl těžce " #~ "raněn." #~ msgid "" #~ "Thank the light! I am glad to find you alive, Aleron. We feared the worst " #~ "when you did not return after the battle." #~ msgstr "" #~ "Světlo budiž pochváleno! Alerone, rád tě vidím živého. Když ses po bitvě " #~ "nevrátil, obávali jsme se nejhoršího." #~ msgid "" #~ "No matter, I am healed now and ready to fight. Let us punish these " #~ "bandits for their crimes and murders!" #~ msgstr "" #~ "To už je pryč, teď jsem zdráv a připraven bojovat. Ztrestejme ty bandity " #~ "za jejich zločiny a vraždy!" #~ msgid "" #~ "Aleron is a Longbowman, stronger and better trained than regular bowmen. " #~ "His arrows are deadly to enemies without a ranged attack." #~ msgstr "" #~ "Aleron je střelec s dlouhým lukem, silnější a lépe trénovaný než běžní " #~ "lučištníci. Jeho šípy jsou smrtící pro nepřátele bez útoku na dálku." #~ msgid "More bandits? Begone, we have nothing left for you." #~ msgstr "Další banditi? Jděte pryč, nezbylo nám pro vás nic." #~ msgid "" #~ "We fight under the banner of the South Guard against the bandits! " #~ "Join us if you wish to drive these brigands from your land!" #~ msgstr "" #~ "My pod korouhví Jižní hlídky bojujeme proti banditům! Připoj se " #~ "k nám, jestli chceš tyhle zbojníky vyhnat ze své země!" #~ msgid "" #~ "The South Guard has risen again? I would be proud to fight alongside you!" #~ msgstr "Jižní hlídka znovu povstala? S hrdostí budu bojovat po tvém boku!" #~ msgid "Glasar" #~ msgstr "Glasar" #~ msgid "This village is ours to plunder! Leave now or perish!" #~ msgstr "Tuto vesnici vydrancujeme my! Ztraťte se nebo zhyňte!" #~ msgid "" #~ "Do you not see the banners we bear? The South Guard has risen again! Flee " #~ "while you can, or you will meet a swift death at our hand!" #~ msgstr "" #~ "Nevidíš korouhve, které třímáme? Jižní hlídka opět povstala! Prchni, " #~ "dokud můžeš, sic tě z našich rukou stihne rychlá smrt!" #~ msgid "" #~ "Remember, Moreth told you that you should go meet Sir Gerrick at the " #~ "river fort. Move Deoran there and find out what Sir Gerrick has to say!" #~ msgstr "" #~ "Pamatuj, Moreth ti radil setkat se se sirem Gerrickem v říční pevnosti. " #~ "Přesuň tam Deorana a zjisti, co ti může sir Gerrick říci!" #~ msgid "" #~ "Remember, your job is to defeat Urza Mathin. He should be your main " #~ "target. Archers will be especially effective against him because he has " #~ "no ranged attack." #~ msgstr "" #~ "Pamatuj, tvým úkolem je porazit Urzu Mathina. Ten by měl být tvým hlavním " #~ "cílem. Proti němu budou obvzlášť účinní lučištníci, protože on nemá útok " #~ "na dálku." #~ msgid "" #~ "There are too many of them! I have no choice but to abandon the villagers " #~ "here and retreat..." #~ msgstr "" #~ "Je jich příliš mnoho! Nezbývá mi než nechat tu vesničany a ustoupit..." #~ msgid "My days of pillage and plunder are over! Avenge me, my brothers..." #~ msgstr "Mé dny lupu a plenění jsou sečteny! Pomstěte mne, mí bratři..." #~ msgid "" #~ "Urza Mathin is dead! Congratulations, commander, though I am surprised " #~ "that the King sent only you to help us. Did Sir Loris not send word of " #~ "our plight?" #~ msgstr "" #~ "Urza Mathin je mrtvý! Veliteli, blahopřeji, i když mě překvapuje, že král " #~ "nám vyslal na pomoc jen tebe. Poslal sir Loris zprávu o naší vážné " #~ "situaci?" #~ msgid "" #~ "No. I was originally sent by King Haldric to investigate, as he had not " #~ "heard word from you in weeks. I was prepared to take command of the South " #~ "Guard if necessary, but not to fight so many bandits with so few men!" #~ msgstr "" #~ "Ne. Původně jsem byl králem Haldrikem vyslán na průzkum, protože od vás " #~ "týdny nedostal žádnou zprávu. Byl jsem připraven v případě nutnosti " #~ "převzít velení nad Jižní hlídkou, ale ne bojovat s tak málo muži proti " #~ "tolika banditům!" #~ msgid "" #~ "Aye, you could not have known if Sir Loris did not report of our " #~ "predicament. I do wish that the King had sent more reinforcements, though " #~ "you seem to be quite a capable commander despite your age." #~ msgstr "" #~ "Jasně, nemohli jste to vědět, jestliže sir Loris neohlásil naši ošemetnou " #~ "situaci. Přál bych si, aby král vyslal více posil, ačkoli ty navzdory " #~ "svému věku vypadáš jako celkem schopný velitel." #~ msgid "" #~ "I have trained with the best, and perhaps that will make up for any " #~ "inexperience I may have. At least, we must pray that my being here is " #~ "enough to remedy these harrowing circumstances. How long have you been " #~ "fighting against these bandits anyway?" #~ msgstr "" #~ "Cvičil jsem s nejlepšími, a to snad vynahradí veškerý nedostatek " #~ "zkušeností, který můžu mít. Přinejmenším se musíme modlit, aby to, že tu " #~ "jsem, stačilo k nápravě zdejší trýznivé situace. Jak vlastně dlouho " #~ "bojujete proti těmto banditům?" #~ msgid "" #~ "Almost two months! I know not why, but one night, Sir Loris took several " #~ "of our patrols along the Westin road and never returned. The very next " #~ "evening, these ruffians struck and killed eight of my men. We defended " #~ "the citadel and held out, hoping for reinforcements, but they never came. " #~ "Something must have happened in Westin, else Sir Loris would have " #~ "relieved us by now." #~ msgstr "" #~ "Téměř dva měsíce! Nevím proč, ale jedné noci sir Loris sebral několik " #~ "stráží podél westinské silnice a už se nevrátil. Hned následující večer " #~ "nás napadli ti gauneři a zabili osm mých mužů. Bránili jsme pevnost " #~ "a odolávali s nadějí na příchod posil, ale ty nikdy nedorazily. Ve " #~ "Westinu se muselo něco stát, jinak by nás sir Loris už osvobodil." #~ msgid "" #~ "Your story is indeed most peculiar, but we will not accomplish anything " #~ "by staying here. We will have to seek out Sir Loris in Westin for " #~ "answers. Come, men, let us ride to the city!" #~ msgstr "" #~ "To je vskutku velmi zvláštní příběh, ale když tu budeme stát, ničeho " #~ "nedosáhneme. Pro odpovědi musíme zajet do Westinu a vyhledat sira Lorise. " #~ "Muži, pojeďme do města!" #~ msgid "Criminal" #~ msgstr "Zločinec" #~ msgid "female^Criminal" #~ msgstr "Zločinka" #~ msgid "Bring Deoran to the Citadel of Westin" #~ msgstr "Doveď Deorana do westinské citadely" #~ msgid "" #~ "Look there! Smoke rises from Westin! The bandits must have already " #~ "overrun the garrison and are sacking the city!" #~ msgstr "" #~ "Pohleďte! Z Westinu stoupá dým! Bandité už museli přemoct posádku a plení " #~ "město!" #~ msgid "" #~ "Then we must make haste before they leave the city in ruins and slaughter " #~ "all who live therein." #~ msgstr "" #~ "Pak my musíme pospíšit, než zanechají město v troskách a povraždí " #~ "všechny, kdo žijí v jeho zdech." #~ msgid "" #~ "What?! Those soldiers come from the northern forts... this can only mean " #~ "my brother Mathin is dead. Those fiends! They will pay for his death!" #~ msgstr "" #~ "Cože?! Tihle vojáci přišli ze severních pevností..., to může znamenat " #~ "jediné, že můj bratr Mathin je mrtev. Ty zrůdy! Za jeho smrt zaplatí!" #~ msgid "I have reached the citadel!" #~ msgstr "Dostal jsem se do citadely!" #~ msgid "" #~ "Excellent, but the battle is not won yet, and there is still no sign of " #~ "Sir Loris. Sir Deoran, you should secure the keep." #~ msgstr "" #~ "Výborně, ale ještě nemáme vyhranou bitvu a po siru Lorisovi stále není " #~ "ani stopy. Sire Deorane, měl bys zajistit tvrz." #~ msgid "More bandits?! Prepare to die!" #~ msgstr "Další bandité?! Připravte se na smrt!" #~ msgid "" #~ "Peace, I am a friend! I am Hylas, advisor to Sir Loris and Chief Minister " #~ "of the town council. Thanks to your timely arrival, the city is saved!" #~ msgstr "" #~ "Klid, jsem přítel! Mé jméno je Hylas a jsem rádcem sira Lorise " #~ "a předsedou městské rady. Díky tvému včasnému příjezdu je město " #~ "zachráněno!" #~ msgid "" #~ "Indeed, we have defeated most of the bandits in the city. But where is " #~ "Sir Loris? And where is the city garrison?" #~ msgstr "" #~ "Jistě, porazili jsme většinu banditů ve městě. Ale kde je sir Loris? A " #~ "kde městská posádka?" # Ten originál je nějaký kostrbatý. #~ msgid "" #~ "Alas, Sir Loris fell in battle several days ago. For weeks, we warned him " #~ "of the new power of these bandits, yet he would never lead his men " #~ "against them until their strength had become too great for us to handle. " #~ "I sent a messenger to the King about our plight, but some misfortune must " #~ "have befallen him, for you are the first reinforcements to arrive here. " #~ "If only Sir Loris had sent a rider earlier, he might have survived long " #~ "enough to stand with us here." #~ msgstr "" #~ "Běda, sir Loris před několika dny padl v bitvě. Přestože jsme ho týdny " #~ "varovali před novou mocí těchto banditů, nikdy proti nim nevedl své muže, " #~ "dokud se jejich síla nestala příliš velkou na to, abychom ji zvládli. " #~ "Vyslal jsem ke králi kurýra se zprávou o naší vážné situaci, ale muselo " #~ "ho potkat nějaké neštěstí, protože vy jste první posily, které sem " #~ "dorazily. Kdyby jen sir Loris poslal nějakého jezdce dříve, mohl přežít " #~ "dost dlouho na to, aby tu s námi teď stál." #~ msgid "" #~ "Indeed. Foolish though he may have been, it still grieves me to learn of " #~ "his death. With him gone, it seems that I must lead the townsfolk against " #~ "the bandits and drive them from our city." #~ msgstr "" #~ "Vskutku. Ačkoli mohl být bláhový, přesto mne rmoutí dozvědět se o jeho " #~ "smrti. Po jeho odchodu to vypadá, že budu muset vést měšťany proti " #~ "banditům a vyhnat je z našeho města." #~ msgid "Ufes" #~ msgstr "Ufes" #~ msgid "Joran" #~ msgstr "Joran" #~ msgid "Makees" #~ msgstr "Makees" #~ msgid "Tyborg" #~ msgstr "Tyborg" #~ msgid "" #~ "We stand with you, Sir Deoran! We will hold the city while you lead your " #~ "men across the river and defeat the bandit leader!" #~ msgstr "" #~ "Sire Deorane, stojíme při době! Udržíme město zatímco povedeš své muže " #~ "přes řeku a porazíš vůdce banditů!" #~ msgid "" #~ "They are almost to the great hall! Hurry, Deoran! We must reach the " #~ "citadel before it is stormed by the bandits!" #~ msgstr "" #~ "Téměř dosáhli radnice! Deorane, pospíchej! Musíme se dostat do citadely, " #~ "než ji bandité vezmou útokem!" #~ msgid "" #~ "You must move someone here by the end of the next turn, or Westin will " #~ "fall and you will be defeated!" #~ msgstr "" #~ "Musíš sem do konce příštího kola někoho přesunout, jinak Westin padne " #~ "a budeš poražen!" #~ msgid "We’re too late! They have burned the whole city..." #~ msgstr "Nestihli jsme to! Vypálili celé město..." #~ msgid "" #~ "Alas, Westin has fallen! There is nothing else I can do here — I can only " #~ "return to the King and report our loss here..." #~ msgstr "" #~ "Běda, Westin padl! Už tu nic dalšího nedokážu – můžu se jen vrátit ke " #~ "králi a ohlásit mu naše zdejší ztráty..." #~ msgid "Absu" #~ msgstr "Absu" #~ msgid "" #~ "The red and white banners of the South Guard! This is a welcome change " #~ "from the bandits who have been trying to ransack my home." #~ msgstr "" #~ "Červenobílá korouhev Jižní hlídky! To je vítaná změna oproti banditům, " #~ "kteří se snažili vybrakovat můj domov." #~ msgid "" #~ "Indeed, we have come to drive off these vile brigands. Would you like to " #~ "join us in our battle to restore peace to Westin?" #~ msgstr "" #~ "Jistě, my přišli ty odporné zbojníky vyhnat. Nechtěl by ses k nám " #~ "připojit v naší bitvě za obnovu míru ve Westinu?" #~ msgid "It would be an honor to fight alongside you, Sir Knight." #~ msgstr "Bude mi ctí bojovat po tvém boku, pane rytíři." #~ msgid "" #~ "Now, the South Guard will feel the wrath of my new allies! Rise again, my " #~ "undead warriors!" #~ msgstr "" #~ "Teď Jižní hlídka zakusí hněv mých nových spojenců! Znovu povstaňte, mí " #~ "nemrtví válečníci!" #~ msgid "What devilry is this?! Those are no living men that fight for him!" #~ msgstr "Co je tohle za čertovinu?! Ti, kdo za něj bojují, nejsou živí lidé!" #~ msgid "" #~ "This development is troubling to me as well. He must have made some pact " #~ "with the undead, but how could a mere brigand gain such powers?" #~ msgstr "" #~ "Tento vývoj událostí mne také znepokojuje. Musel udělat nějakou dohodu " #~ "s nemrtvými, ale jak mohl pouhý zbojník získat takové schopnosti?" #~ msgid "" #~ "It matters not. No matter how he has done this fell thing, we must defeat " #~ "him!" #~ msgstr "" #~ "Na tom nezáleží. Ať už tu zlou věc udělal jakkoliv, musíme jej porazit!" #~ msgid "" #~ "Minister Hylas can heal allied units near him and his arcane " #~ "attack deals bonus damage to undead foes." #~ msgstr "" #~ "Purkmistr Hylas dokáže léčit spojenecké jednotky ve své blízkosti a jeho " #~ "nezemský útok uděluje nemrtvým nepřátelům zranění navíc." #~ msgid "Leave nothing standing! Raze their villages and kill them all!" #~ msgstr "" #~ "Nenechte kámen na kameni! Všechny je pobijte a jejich vesnice srovnejte " #~ "se zemí!" #~ msgid "We will avenge your brother’s death!" #~ msgstr "Pomstíme smrt tvého bratra!" #~ msgid "They are burning our homes! We must stop them!" #~ msgstr "Vypalují naše domovy! Musíme je zastavit!" #~ msgid "My brother has died unavenged! I have failed!" #~ msgstr "Můj bratr zemřel nepomstěn! Selhal jsem!" #~ msgid "The bandits are scattering! We have saved Westin!" #~ msgstr "Bandité prchají na všechny strany! Zachránili jsme Westin!" #~ msgid "" #~ "Indeed. Still, this victory is troubling. How can a mere outlaw have " #~ "summoned undead?" #~ msgstr "" #~ "Vskutku. Nicméně tohle vítězství mi dělá starosti. Jak mohl pouhý psanec " #~ "povolat nemrtvé?" #~ msgid "Ixlathal" #~ msgstr "Ixlathal" #~ msgid "The master sends his regards. The command is to raze the city." #~ msgstr "Pán posílá své pozdravy. Rozkaz zní srovnat město se zemí." #~ msgid "I am trying, but their resistance is strong..." #~ msgstr "Snažím se, ale jejich odpor je silný..." #~ msgid "" #~ "Then step aside, living one. I will make use of the fresh corpses from " #~ "this battle." #~ msgstr "" #~ "Tak tedy ustup stranou, žijící. Využiji čerstvé mrtvoly z této bitvy." #~ msgid "" #~ "More undead! Alas, we cannot hold against a force so great. We will have " #~ "to abandon Westin and let them sack the city..." #~ msgstr "" #~ "Další nemrtví! Běda, nemůžeme se udržet proti takové přesile. Budeme " #~ "muset opustit Westin a nechat je vyplenit město..." #~ msgid "" #~ "I do not know, but just before the bandit raids began, an ambassador came " #~ "to Sir Loris from the elves of the Aethenwood. He asked that a knight be " #~ "sent to discuss a new threat to Wesnoth." #~ msgstr "" #~ "Nevím, ale těsně před tím, než začaly nájezdy banditů, přišel " #~ "z Aethenského lesa k siru Lorisovi vyslanec elfů. Žádal, aby byl vyslán " #~ "rytíř k rokování o nové hrozbě pro Wesnoth." #~ msgid "And did Sir Loris go to the elves?" #~ msgstr "A šel sir Loris k elfům?" #~ msgid "" #~ "No. He suspected the elves of some trickery and made no reply to them. I " #~ "believe that they may know the origin of these dead warriors we now face." #~ msgstr "" #~ "Nikoliv. Podezříval elfy ze lsti a neodpověděl jim. Věřím, že mohou " #~ "vědět, odkud se vzali tihle mrtví válečníci, kterým teď čelíme." #~ msgid "" #~ "My men have been trained to fight the living. I do not know that we can " #~ "protect the city from foes as unnatural as these by ourselves. It is " #~ "probably best that I meet the elves in hope that their counsel will be of " #~ "some aid." #~ msgstr "" #~ "Moji muži byli cvičeni pro boj s živými. Nevím, jestli my sami dokážeme " #~ "ochránit město před nepřáteli tak nepřirozenými, jako jsou tito. Asi bude " #~ "nejlepší, když se setkám s elfy v naději, že jejich rada nějak pomůže." #~ msgid "" #~ "I will accompany you, Sir Deoran. I have studied sacred arts and my " #~ "skills may be of some use against the dark ones." #~ msgstr "" #~ "Doprovodím vás, sire Deorane. Studoval jsem posvátná umění a mé " #~ "dovednosti se mohou proti těm temným hodit." #~ msgid "" #~ "Very well. Although it will probably take too long to send word to the " #~ "King for reinforcements, I remember there being a small outpost within a " #~ "couple days’ ride of here. I will send a message to them asking for a few " #~ "riders, then we should make haste toward the Aethenwood to find the elves." #~ msgstr "" #~ "Výborně. I když by asi trvalo příliš dlouho vzkázat králi, že potřebujeme " #~ "posily, vzpomínám si, že pár dní jízdy odtud je malá základna. Pošlu jim " #~ "vzkaz a požádám je o pár jezdců. Pak bychom měli pospíchat směrem " #~ "k Aethenskému lesu, abychom našli elfy." #~ msgid "A Desperate Errand" #~ msgstr "Zoufalá výprava" #~ msgid "Elves" #~ msgstr "Elfové" #~ msgid "Move Deoran to the Elvish city in the western woods" #~ msgstr "Přesuň Deorana do elfího města v západních lesích" #~ msgid "" #~ "Deoran and his men came to the eastern border of the Aethenwood, where " #~ "the towering trees of the elven forest loomed close overhead." #~ msgstr "" #~ "Deoran a jeho muži dorazili k východní hranici Aethenského lesa. Těsně " #~ "nad hlavami jim čněly do výše stromy tohoto elfího hvozdu." #~ msgid "" #~ "Look to the west! There lies the forest of the elves. Let us hasten " #~ "across the river and the hills." #~ msgstr "" #~ "Pohleďte na západ! Tam leží les elfů. Pospěšme přes tu řeku a kopce." #~ msgid "" #~ "I must advise caution, Sir Deoran. No man has set foot in the elvish " #~ "woods for many a year. They have never been friendly toward humankind, " #~ "and we do not know how they will receive us now, especially after Sir " #~ "Loris spurned them." #~ msgstr "" #~ "Musím doporučit opatrnost, sire Deorane. Do elfích lesů po mnoho let " #~ "nevkročila noha člověka. K lidem nebyli nikdy přátelští a nevíme, jak nás " #~ "přijmou teď, zvlášť poté, co je sir Loris zavrhl." #~ msgid "" #~ "We cannot fear and shun everything we do not understand! Sir Loris may " #~ "have distrusted the elves, but he is gone now, and I daresay as a result " #~ "of his own folly! We do not possess the strength to fight these undead, " #~ "nor the means to discover their source; we can only look to these elves " #~ "for help, wary of men though they may be." #~ msgstr "" #~ "Nemůžeme se bát a vyhýbat všemu, čemu nerozumíme! Sir Loris mohl elfům " #~ "nedůvěřovat, ale teď je pryč a já si troufám říct, že je to důsledek jeho " #~ "vlastní pošetilosti! Nevládneme silou, abychom přemohli tyto nemrtvé, ani " #~ "prostředky, abychom odhalili, odkud pochází; pomoc můžeme očekávat jen od " #~ "těchto elfů, třebaže mohou být vůči lidem ostražití." #~ msgid "" #~ "Nevertheless, we musn’t charge in blindly. Even if the elves are unlikely " #~ "to attack us, we do not know what else lies in these forests." #~ msgstr "" #~ "Nicméně tam nemůžeme vpadnout naslepo. I kdyby bylo nepravděpodobné, že " #~ "nás elfové napadnou, nevíme, co dalšího mohou tyto lesy skrývat." #~ msgid "Very well. We will proceed in formation, then." #~ msgstr "Dobře. Budeme tedy postupovat v šiku." #~ msgid "" #~ "I have lost two brothers to this mite of a boy! This Deoran, young as he " #~ "seems, may be more capable than I had thought. No matter. I will use my " #~ "new powers against him and then surely he will fall!" #~ msgstr "" #~ "Díky tomu škvrněti jsem přišel o dva bratry! Tenhle Deoran, ač se zdá " #~ "mladý, může být schopnější, než jsem myslel. Nevadí. Použiju proti němu " #~ "své nové schopnosti a pak jistě padne!" #~ msgid "" #~ "You must move Deoran to the center of the elvish citadel. Be sure to " #~ "recruit a force strong enough to drive off the bandits before moving " #~ "Deoran from his encampment!" #~ msgstr "" #~ "Musíš přesunout Deorana do středu elfí pevnosti. Před tím než vyrazí, " #~ "najmi dostatečné množství jednotek k odražení banditů!" #~ msgid "There is so much ground to cover. If only our riders would arrive!" #~ msgstr "" #~ "Je tu příliš velké území na to, abychom ho obsáhli. Kéž by dorazili naši " #~ "jezdci!" #~ msgid "Jarek" #~ msgstr "Jarek" #~ msgid "" #~ "Commander, I received your request for reinforcements, and I have brought " #~ "my riders with me!" #~ msgstr "Pane, obdržel jsem vaši žádost o posily a přivádím své jezdce!" #~ msgid "" #~ "You may now recruit Cavalrymen. They are fast and deadly on grassland, " #~ "but weak in forests and unable to traverse mountains. They can keep up " #~ "with Deoran, so use them to guard him!" #~ msgstr "" #~ "Od této chvíle můžeš verbovat kavaleristy. Na pláních jsou rychlí a " #~ "smrtící, ale nejsou schopní překonat hory. Dokáží udržet krok s Deoranem, " #~ "takže jej jimi chraň!" #~ msgid "" #~ "Even our undead allies cannot stand against this commander! The dark one " #~ "lied to us!" #~ msgstr "" #~ "Dokonce ani naši nemrtví spojenci neobstojí proti tomu veliteli! Ten " #~ "temný nás obelhal!" #~ msgid "Ha! Take that, you criminal scum!" #~ msgstr "Ha! Tumáš, ty zlořáde!" #~ msgid "" #~ "Their leader is defeated! I hope that’s the last bandit we ever have to " #~ "fight." #~ msgstr "" #~ "Jejich vůdce je poražen! Doufám, že je to poslední bandita, se kterým " #~ "jsme kdy museli bojovat." #~ msgid "" #~ "Even if the bandits are beaten, there is still the matter of the undead." #~ msgstr "I když jsou bandité pobiti, je tu stále ta věc s nemrtvými." #~ msgid "" #~ "Indeed, we should press on toward the elves and see if they know anything " #~ "about these dark foes." #~ msgstr "" #~ "Samozřejmě, měli bychom pokračovat v cestě k elfům a zjistit, zda " #~ "o těchto temných nepřátelích něco neví." #~ msgid "Linderion" #~ msgstr "Linderion" #~ msgid "Mithalwe" #~ msgstr "Mithalwe" #~ msgid "Vardanos" #~ msgstr "Vardanos" #~ msgid "Eltenmir" #~ msgstr "Eltenmir" #~ msgid "" #~ "Stay your hand, Linderion. This man bears the banner of Wesnoth and " #~ "appears to come to us in peace. What brings you to the hallowed grove of " #~ "Elrath?" #~ msgstr "" #~ "Zadrž svou ruku, Linderione. Tento muž nese korouhev Wesnothu a zdá se, " #~ "že k nám přichází v míru. Co tě přivádí do posvátného háje Elrathu?" #~ msgid "" #~ "My lady, we have come to the elves to seek guidance. Bandits and " #~ "criminals have summoned the dead to help them plunder our farms and " #~ "villages. They come from the great forest across the river to our south, " #~ "where no man has yet traveled. We have defeated many a bandit already, " #~ "but I fear that we cannot continue to battle them for much longer with " #~ "the undead under their control." #~ msgstr "" #~ "Má paní, přicházíme k elfům hledat radu. Bandité a zločinci povolali " #~ "mrtvé, aby jim pomohli drancovat naše farmy a vesnice. Přišli z velkého " #~ "lesa za řekou jižně od nás, který dosud žádný člověk neprošel. Už jsme " #~ "přemohli hodně banditů, ale bojím se, že už nad nimi o moc déle vítězit " #~ "nedokážeme, když ovládají nemrtvé." #~ msgid "" #~ "We sent you a messenger regarding the undead, did we not? You were " #~ "forewarned of the blight marching upon your land, and yet you did not " #~ "prepare adequately." #~ msgstr "" #~ "Ohledně nemrtvých jsme k vám vyslali kurýra nebo ne? Byli jste varováni " #~ "před pohromou, která je na pochodu do vaší země, a přesto jste se " #~ "dostatečně nepřipravili." #~ msgid "" #~ "I do not aim to make excuses, but I have been here for scarcely a week! I " #~ "do not know why the previous commander did not act on your advice, but I " #~ "assure you that I will not make the same mistakes he did!" #~ msgstr "" #~ "Nehodlám se vymlouvat, ale jsem tu sotva týden! Nevím, proč předchozí " #~ "velitel nejednal podle vašeho doporučení, ale ujišťuji vás, že nebudu " #~ "opakovat jeho chyby!" #~ msgid "" #~ "For your own sake, I hope that you do not. As for the matter at hand, the " #~ "elves know of the great southern forest, and have walked its paths many " #~ "times." #~ msgstr "" #~ "V tvém vlastním zájmu doufám, že nebudeš. Pokud jde o právě projednávanou " #~ "záležitost, elfové znají velký jižní les a mnohokrát kráčeli po jeho " #~ "stezkách." #~ msgid "And what do you know of the undead?" #~ msgstr "A co víte o těch nemrtvých?" #~ msgid "" #~ "My answer will depend on your motives, human. What would you do, knowing " #~ "the secrets of the unholy ones?" #~ msgstr "" #~ "Má odpověď bude záviset na tvých pohnutkách, člověče. Co bys dělal, " #~ "kdybys znal tajemství těch zvrácených?" #~ msgid "" #~ "I would lead my men south of the river to find and destroy the source of " #~ "these beings of darkness." #~ msgstr "" #~ "Vedl bych své muže na jih od řeky, abych našel a zničil původ těchto " #~ "bytostí tmy." #~ msgid "" #~ "A fanciful delusion! A human untrained in the mystic arts stands no " #~ "chance against the undead!" #~ msgstr "" #~ "Neskutečný výmysl! Člověk necvičený v tajemných uměních nemá proti " #~ "nemrtvým žádnou šanci!" #~ msgid "" #~ "I have proven myself capable of defending my land and leading my men to " #~ "victory—" #~ msgstr "" #~ "Ukázal jsem se schopným bránit svou zemi a vést své muže k vítězství–" #~ msgid "" #~ "Only in battles against other humans! To fight such a fell evil is " #~ "another matter altogether." #~ msgstr "" #~ "Jen v bitvách proti jiným lidem! Bojovat s takovým strašlivým zlem " #~ "je úplně jiná záležitost." #~ msgid "But surely I cannot do nothing either!" #~ msgstr "Ale určitě také nemůžu nedělat nic!" #~ msgid "" #~ "I warned him that the elves would not easily agree to help us." #~ msgstr "" #~ "Varoval jsem ho, že elfové nebudou tak snadno souhlasit s tím, aby nám " #~ "pomohli." #~ msgid "" #~ "Indeed, but he is right as well. We must do something, or our people " #~ "will surely be slaughtered." #~ msgstr "" #~ "Jistě, ale on má rovněž pravdu. Musíme něco udělat, nebo budou naši " #~ "lidé povražděni." #~ msgid "" #~ "Enough, all of you. Ethiliel is the only one of us who has encountered " #~ "the undead — she will be the best judge of what aid we would grant the " #~ "humans against these abominations." #~ msgstr "" #~ "To stačí, vy všichni. Ethiliel je z nás jediná, která se střetla " #~ "s nemrtvými – ona nejlépe posoudí, jakou pomoc bychom lidem poskytli " #~ "proti těmto ohavnostem." #~ msgid "" #~ "These men are indeed brave to face such foes, but I fear that they will " #~ "fall to the darkness if they fight it alone. There is one elf who still " #~ "remembers the secrets of the undead that we learned when Haldric I came " #~ "to our land. His name is Mebrin, and he lives secluded in the hills south " #~ "of here." #~ msgstr "" #~ "Tito muži jsou bezpochyby dost stateční na to, aby čelili takovým " #~ "nepřátelům, ale obávám se, že padnou do temnoty, když budou bojovat sami. " #~ "Je jeden elf, který si dosud pamatuje tajemstvý nemrtvých, jež jsme " #~ "odhalili, když do naší země přišel Haldrik I. Jmenuje se Mebrin a žije " #~ "osaměle v kopcích jižně odtud." #~ msgid "" #~ "Are you sure about this? The road south is no longer as safe as it once " #~ "was, and Mebrin is not as powerful as he once was. You would not presume " #~ "to put one of our great sages in danger, Ethiliel." #~ msgstr "" #~ "Jsi si tím jistá? Silnice na jih už není tak bezpečná, jak bývala kdysi " #~ "a Mebrin už také není tak mocný. Neměla by sis dovolit vystavovat jednoho " #~ "z našich velkých mudrců nebezpečí, Ethiliel." #~ msgid "" #~ "I will accompany the human and his men to Mebrin, and he can " #~ "decide whether or not he wants to help us. I will not ask you to place " #~ "yourselves in danger for these humans, but you will not presume to tell " #~ "me — nor Mebrin — what to do. Is that fair?" #~ msgstr "" #~ " doprovodím toho člověka a jeho muže k Mebrinovi a on se může " #~ "rozhodnout, zda nám chce pomoct nebo ne. Nebudu vás žádat, abyste se pro " #~ "tyto lidi vydávali do nebezpečí, ale nebudete si dovolovat mně – ani " #~ "Mebrinovi – říkat, co máme dělat. Je to spravedlivé?" #~ msgid "Yes, very well." #~ msgstr "Ano, výborně." #~ msgid "I welcome your aid, my lady." #~ msgstr "Vítám tvou pomoc, má paní." #~ msgid "" #~ "Skeletons approach from the east! This can only mean that they have begun " #~ "to attack Kerlath. We will have to return and fight them without the aid " #~ "of the elves..." #~ msgstr "" #~ "Z východu přicházejí kostlivci! To může znamenat jediné, totiž že začali " #~ "útočit na Kerlath. Musíme se vrátit a bojovat s nimi bez pomoci elfů..." #~ msgid "Mal A’kai" #~ msgstr "Mal Akai" #~ msgid "Jera Ilras" #~ msgstr "Jera Ilras" #~ msgid "Cleanse the Vale of Tears" #~ msgstr "Vyčisti Údolí slz" #~ msgid "Move Ethiliel to Mebrin’s village" #~ msgstr "Přesuň Ethiliel do Mebrinovy vesnice" #~ msgid "" #~ "This is the Vale of Blossoming Trees. Our great sages come here to find " #~ "peace and enlightenment. Some other elves also live nearby — mostly " #~ "artisans inspired by the tranquility of this valley." #~ msgstr "" #~ "Toto je Údolí kvetoucích stromů. Naši velcí mudrci sem přicházejí najít " #~ "pokoj a osvícení. Nedaleko žijí nějací další elfové – převážně řemeslníci " #~ "naplnění klidem tohoto údolí." #~ msgid "" #~ "It does seem peaceful, but why are there humans camped to the south of " #~ "us? Are they friends of the elves?" #~ msgstr "" #~ "Vypadá poklidně, ale proč jižně od nás táboří lidé? Jsou to přátelé elfů?" #~ msgid "" #~ "What?! Those marauders are no friends of ours! We must destroy them at " #~ "once!" #~ msgstr "" #~ "Cože?! Tihle drancíři nejsou našimi přáteli! Musíme je ihned zničit!" #~ msgid "" #~ "Perhaps they are allied with the bandits who have been sacking Westin. " #~ "They have grown quite bold if they are attacking the elves!" #~ msgstr "" #~ "Možná to jsou spojenci banditů, kteří plenili Westin. To si docela dost " #~ "dovolují, když útočí na elfy!" #~ msgid "" #~ "They would not dare without the aid of the dark ones, but we will " #~ "vanquish them all nonetheless. Now, listen well to me, humans. The Great " #~ "Sage Mebrin is ancient and remembers well Haldric’s betrayal of the " #~ "elves. Should one of you set foot in his village first, he will certainly " #~ "drive us away!" #~ msgstr "" #~ "Neodvážili by se, kdyby jim nepomáhali ti temní, nicméně my je všechny " #~ "přemůžeme. Nyní mne dobře poslouchejte, lidé. Velký mudrc Mebrin je " #~ "prastarý a dobře si pamatuje Hadrikovu zradu na elfech. Kdyby do jeho " #~ "vesnice nejprve vkročil jeden z vás, určitě by nás vyhnal!" #~ msgid "Sounds like a charming fellow." #~ msgstr "To bude báječný chlapík." #~ msgid "" #~ "Mebrin can be... difficult, yes. However, should we cleanse the valley " #~ "and restore peace to his home, I am sure he will accept your request for " #~ "his aid. That is, so long as I am the one who makes the request to him." #~ msgstr "" #~ "Ano, s Mebrinem... může být těžké pořízení. Avšak kdybychom vyčistili " #~ "údolí a vrátili jeho domovu mír, jsem si jistá, že přijme vaši žádost " #~ "o pomoc. Tedy pokud to budu já, kdo ho požádá." #~ msgid "" #~ "Very well, we will put our trust in you, Ethiliel. But first, we have a " #~ "battle to attend to." #~ msgstr "" #~ "Výborně, máš naši důvěru, Ethiliel. Ale nejprve se musíme věnovat bitvě." #~ msgid "" #~ "Ha, you blabbering buffoons! Even should you defeat us here, it does not " #~ "matter! We’ve already taken what we wanted from this valley." #~ msgstr "" #~ "Ha, vy užvanění šašci! I kdybyste nás tu porazili, tak je to jedno! Už " #~ "jsme si z toho údolí vzali to, co jsme chtěli." #~ msgid "" #~ "Weep, filthy flesh bags, weep and know that your tears will become the " #~ "blood that stains the trees and feeds our powers!" #~ msgstr "" #~ "Plačte, vy špinavé pytle masa, plačte a vězte, že se vaše slzy změní " #~ "v krev, která poskvrní stromy a nám dodá sil!" #~ msgid "" #~ "We must clear out these undead if you are to reach Mebrin’s village, but " #~ "our weapons are ineffective against them! What should we do?" #~ msgstr "" #~ "Pokud se máš dostat do Mebrinovy vesnice, tak se musíme zbavit těch " #~ "nemrtvých, ale naše zbraně jsou proti nim neúčinné! Co máme dělat?" #~ msgid "" #~ "For now, I can slow them down. But where are the elves who used to live " #~ "in this valley? They should have come to our aid by now." #~ msgstr "" #~ "Prozatím je mohu zpomalit. Ale kde jsou elfové, kteří žili v tomto údolí? " #~ "Teď by nám měli přijít na pomoc." #~ msgid "I do hope that nothing terrible has happened to them..." #~ msgstr "Doufám, že se jim nepřihodilo nic hrozného..." #~ msgid "" #~ "My friends, do not let me join these accursed undead! Please, bury me " #~ "deeply..." #~ msgstr "" #~ "Mí přátelé, nenechte mě přidat se k těmto proklatým nemrtvým! Prosím, " #~ "pohřběte mne hluboko..." #~ msgid "You shall not die in vain! My bodyguards will avenge you!" #~ msgstr "Nezemřeš zbytečně! Moji osobní strážci tě pomstí!" #~ msgid "You have bodyguards?!" #~ msgstr "Ty máš osobní strážce?!" #~ msgid "Elvish Bodyguard" #~ msgstr "Elfí osobní strážce" #~ msgid "female^Elvish Bodyguard" #~ msgstr "Elfí osobní strážkyně" #~ msgid "" #~ "We stand ready to protect you, my lady! We shall lead these men of " #~ "Wesnoth into the fray!" #~ msgstr "" #~ "Má paní, stojíme zde, připraveni tě chránit! Povedeme ty muže z Wesnothu " #~ "do boje!" #~ msgid "For my lady I fall..." #~ msgstr "Umírám pro svou paní..." #~ msgid "" #~ "Fools, my death here means nothing! Even if you could find our " #~ "stronghold, you will never defeat our master!" #~ msgstr "" #~ "Hlupáci, má smrt zde nic neznamená! I kdybyste dokázali najít naši " #~ "pevnost, nikdy neporazíte našeho mistra!" #~ msgid "Perhaps, but you, at least, will trouble us no more!" #~ msgstr "Možná, ale ty už nás alespoň nebudeš obtěžovat!" #~ msgid "Mebrin! Are you there? We have come to seek your aid!" #~ msgstr "Mebrine! Jsi tam? Přicházíme za tebou hledat pomoc!" #~ msgid "Mebrin! Where are you?!" #~ msgstr "Mebrine! Kde jsi?" #~ msgid "" #~ "His home is empty... There are several sets of footprints leading away to " #~ "the south..." #~ msgstr "" #~ "Jeho dům je prázdný... Je tu několik různých stop a všechny vedou dál na " #~ "jih..." #~ msgid "Perhaps he was taken by the undead?" #~ msgstr "Možná byl odveden nemrtvými?" #~ msgid "" #~ "I am not sure. There is no blood here and very little sign of struggle. " #~ "If it had been the undead, I suspect they would have slain him and made " #~ "him one of them." #~ msgstr "" #~ "Nejsem si jistý. Není tu krev a téměř žádné známky zápasu. Mám dojem, že " #~ "kdyby to byli nemrtví, tak by jej zabili a udělali z něj jednoho z nich." #~ msgid "Then maybe the bandits who have been summoning the undead took him?" #~ msgstr "Pak jej možná odvedli ti bandité, kteří povolávají nemrtvé?" #~ msgid "" #~ "We cannot be sure. I should think that he would have put up a fight, but " #~ "if he were ambushed or taken by surprise, he may not have had the chance. " #~ "Ethiliel, what do you think?" #~ msgstr "" #~ "Tím si nemůžeme být jisti. Myslel bych, že by začal bojovat, ale jestli " #~ "byl přepaden ze zálohy nebo překvapen, tak nemusel mít šanci. Co myslíš " #~ "ty, Ethiliel?" #~ msgid "" #~ "Distraught? Distraught? I am angry! We must follow these " #~ "footprints into the woods! Whoever took our greatest sage must pay! " #~ "Nothing will stop the vengeance of the elves!" #~ msgstr "" #~ "Rozrušená? Rozrušená? Jsem rozzlobená! Musíme jít po těch stopách " #~ "do lesů! Ať našeho největšího mudrce unesl kdokoliv, zaplatí za to! Nic " #~ "jej neuchrání před mstou elfů!" #~ msgid "" #~ "Let us go quickly. And avoid doing anything that might make her " #~ "angrier than she already is..." #~ msgstr "" #~ "Pojďme rychle. A vyvarujte se všeho, co by ji mohlo rozzlobit ještě " #~ "víc, než už je..." #~ msgid "" #~ "So the elves finally come to defend their valley. Pity, they showed up " #~ "too late. We will stop them here and prevent them from reclaiming the " #~ "knowledge that was once theirs!" #~ msgstr "" #~ "Tak elfové konečně přišli bránit své údolí. Škoda, ukázali se příliš " #~ "pozdě. Tady je zastavíme a zabráníme jim znovu získat znalosti, které " #~ "byly kdysi jejich!" #~ msgid "" #~ "They have reached Mebrin’s village before us! We have no hope of " #~ "obtaining his aid now..." #~ msgstr "" #~ "Dostali se do Mebrinovy vesnice před námi! Teď nemáme žádnou naději na " #~ "získání jeho pomoci..." #~ msgid "" #~ "Come, my bodyguards! We must make haste to follow this trail and find " #~ "Mebrin." #~ msgstr "" #~ "Pojďte, mí osobní strážci! Musíme si se sledováním těchto stop a hledáním " #~ "Mebrina pospíšit." #~ msgid "Monster" #~ msgstr "Příšera" #~ msgid "Investigate the areas to the south of the Black River" #~ msgstr "Prozkoumej oblasti na jih od Černé řeky" #~ msgid "Find the source of the undead and destroy it" #~ msgstr "Najdi zdroj nemrtvých a znič jej" #~ msgid "Death of Urza Afalas" #~ msgstr "Urza Afalas zemře" #~ msgid "" #~ "It’s so cold here! And this fog is so thick. This cannot be natural for a " #~ "forest like this." #~ msgstr "" #~ "Je tu taková zima! A ta mlha je tak hustá. Pro les, jako je tento, to " #~ "nemůže být přirozené." #~ msgid "I fear this is the effects of powerful, black magics." #~ msgstr "Obávám se, že je to působením mocné černé magie." #~ msgid "" #~ "So, even you humans are being affected by the dark sorcery that taints " #~ "this land. Then, there is no better place than here. We should stop and " #~ "rest before we proceed." #~ msgstr "" #~ "Takže temné čáry, které poskvrňují tuto zemi, ovlivňují i vás lidi. Pak " #~ "tu není lepší místo než tohle. Měli bychom zastavit a odpočinout si, " #~ "dříve než budeme pokračovat." #~ msgid "" #~ "This place is indeed foreboding, but why do we need to stop and make camp " #~ "specifically here?" #~ msgstr "" #~ "Tohle místo je vskutku zlověstné, ale proč musíme zastavit a utábořit se " #~ "právě zde?" #~ msgid "" #~ "The Black River is before us. Few elves have crossed it, and fewer still " #~ "have explored the dark forest beyond. If the undead come from across the " #~ "river, we must exercise great caution in our search for them." #~ msgstr "" #~ "Před námi je Černá řeka. Jen málo elfů ji překročilo a ještě méně jich " #~ "prozkoumalo ten temný les za ní. Jestliže nemrtví přišli zpoza řeky, " #~ "musíme být při jejich hledání velmi obezřelí." #~ msgid "" #~ "Even if this forest is decidedly grim, we must not fear its inhabitants " #~ "so much so that we dare not even confront them. I am ready and willing to " #~ "fight!" #~ msgstr "" #~ "I když je ten les rozhodně ponurý, nesmíme se jeho obyvatel bát tolik, že " #~ "se ani neodvážíme jim postavit. Jsem připraven a ochoten bojovat!" #~ msgid "" #~ "Caution, not fear, human. Anxious as I am to find the whereabouts of our " #~ "great sage, it would do us no good to charge straight into the trap of " #~ "the enemy. We will need help to scour woods as dangerous as these, and so " #~ "I have asked some of my people to aid us. My soldiers and shamans will " #~ "fight at your command." #~ msgstr "" #~ "To je opatrnost, ne strach, člověče. Ať už sebevíc toužím najít, kde se " #~ "náš velký mudrc nachází, nijak nám neprospěje vrhnout se přímo do " #~ "nepřátelské pasti. Na pročesání tak nebezpečných lesů budeme potřebovat " #~ "pomoc, takže jsem požádala některé z mých lidí, aby nás podpořili. Moji " #~ "vojáci a šamanky budou bojovat na tvůj rozkaz." #~ msgid "" #~ "You may now recruit Elvish Fighters. Elvish Fighters are mixed fighters " #~ "who skillfully wield both a sword and a bow. They are fast warriors and " #~ "especially effective in forests." #~ msgstr "" #~ "Teď můžeš verbovat elfí bojovníky. Jsou to bojovníci všestranní, kteří " #~ "obratně vládnou mečem i lukem. Tito odolní válečníci jsou zvlášť zdatní " #~ "v lesích." #~ msgid "" #~ "You may now recruit Elvish Shamans. Elvish Shamans are ranged support " #~ "units who heal adjacent allies every turn and slow their enemies. Use " #~ "them to heal wounded soldiers and weaken enemy units." #~ msgstr "" #~ "Teď můžeš verbovat elfí šamanky. Jsou to podpůrné jednotky, které každé " #~ "kolo léčí sousední spojence a zpomalují své nepřátele. Použij je na " #~ "léčení raněných vojáků a oslabení nepřátelských jednotek." #~ msgid "" #~ "Now, so long as you feel prepared to brave the perils beyond the river, " #~ "we can continue onward." #~ msgstr "" #~ "Takže pokud se cítíte připraveni čelit nebezpečím na druhé straně řeky, " #~ "můžeme pokračovat dál." #~ msgid "" #~ "Thank you for your help, my lady. I am ready for whatever lies in wait " #~ "for us, be it man, beast, or skeleton. Sir Gerrick, Minister Hylas?" #~ msgstr "" #~ "Díky za tvou pomoc, má paní. Jsem připraven na všechno, co na nás čeká, " #~ "ať je to člověk, zvíře nebo kostlivec. Sire Gerricku, purkmistře Hylasi?" #~ msgid "" #~ "Very well then. Come, men, let us gather our wits and probe the forest " #~ "for its secrets." #~ msgstr "" #~ "Nuže tedy dobrá. Pojďme, muži, vzchopme se a vyrvěme lesu jeho tajemství." #~ msgid "He was not alone." #~ msgstr "Nebyl jediný." #~ msgid "The masters of the undead are defeated!" #~ msgstr "Vládci nemrtvých jsou poraženi!" #~ msgid "" #~ "No... I fear there is still much evil present. These were merely servants " #~ "of a far more powerful force." #~ msgstr "" #~ "Ne... Bojím se, že je tu stále přítomno mnoho zla. Tihle byli pouze " #~ "služebníky daleko mocnější síly." #~ msgid "Two undead leaders have fallen." #~ msgstr "Dva nemrtví vůdci padli." #~ msgid "" #~ "Indeed, though we have merely destroyed the servants of a far more " #~ "powerful master." #~ msgstr "Jistě, ačkoli jsme pouze zničili služebníky daleko mocnějšího pána." #~ msgid "These were merely servants of a far more powerful master." #~ msgstr "Tihle byli pouze služebníky daleko mocnějšího pána." #~ msgid "One fewer evil in this forest." #~ msgstr "O jedno zlo v tomhle lese méně." #~ msgid "We found the lich!" #~ msgstr "Našli jsme licha!" #~ msgid "" #~ "I think I see something moving in the fog... it looks like an encampment!" #~ msgstr "" #~ "Myslím, že v té mlze vidím něco se hýbat... vypadá to jako tábořiště!" #~ msgid "Thank the light, you’re alive!" #~ msgstr "Světlo budiž pochváleno, jste živí!" #~ msgid "" #~ "You need not thank anyone that we are alive, wretched criminals! We know " #~ "of your alliance with the undead and the evil you have brought to this " #~ "land!" #~ msgstr "" #~ "Nemusíte nikomu děkovat, že jsme naživu, vy mizerní zločinci! Víme " #~ "o vašem spojenectví s nemrtvými a o zlu, které jste přivedli do této země!" #~ msgid "" #~ "Aye, prepare to be slain, you abominable scum! You will pay for what you " #~ "have done to our home!" #~ msgstr "" #~ "Tak, připravte se na smrt, vy odporní neřádi! Zaplatíte za to, co jste " #~ "provedli s našimi domovy!" #~ msgid "" #~ "Tell us what you know of these undead. Make one wrong move and we will " #~ "not hesitate to attack!" #~ msgstr "" #~ "Řekni nám, co víš o těch nemrtvých. Udělej jeden špatný pohyb a my " #~ "nebudeme váhat s útokem!" #~ msgid "You imprisoned Mebrin?! You loathsome vermin!" #~ msgstr "Vy jste uvěznili Mebrina?! Jste odporná pakáž!" #~ msgid "" #~ "Wait, wait, hear me out! He told us that in the woods to the south of " #~ "here, there was a powerful nexus of dark energy. He took us there and " #~ "taught us to summon the dead to fight for us. I saw the folly in doing " #~ "such a thing, but my brothers were weak and foolish and soon fell under " #~ "the sway of the corrupting magic. They summoned undead that they could " #~ "not control, and soon, they became slaves of the power they had sought to " #~ "master!" #~ msgstr "" #~ "Počkat, počkat, vyslechněte mne! Řekl nám, že v lesích na jih odtud " #~ "existovalo mocné spojení s temnými silami. Vzal nás tam a naučil nás " #~ "povolat mrtvé, aby za nás bojovali. Dělat takové věci mi přišlo pošetilé, " #~ "ale moji bratři byli slabí a nerozumní a brzy podlehli vlivu ničivých " #~ "kouzel. Povolali nemrtvé, jež nemohli ovládat a brzy se stali otroky " #~ "moci, kterou si usilovali osvojit!" #~ msgid "A complete and utter lie from complete and utter scum." #~ msgstr "Naprostá, vyslovená lež naprostého a vysloveného neřáda." #~ msgid "Please, Ethiliel, let us hear him out. What happened to Mebrin?" #~ msgstr "Prosím, Ethiliel, nech nás jej vyslechnout. Co se stalo Mebrinovi?" #~ msgid "" #~ "I am not sure... he must have known that the undead would corrupt and " #~ "enslave us." #~ msgstr "Nejsem si jistý... musel vědět, že nás nemrtví zničí a zotročí." #~ msgid "Stop stalling and tell us what happened!" #~ msgstr "Přestaň zdržovat a řekni nám, co se přihodilo!" #~ msgid "" #~ "Mebrin was more powerful than any of the undead we summoned, and yet he " #~ "did not resist them. He allowed them to make him one of them and became a " #~ "lich of formidable power. He took control of the other undead lords and " #~ "now leads them from the depths." #~ msgstr "" #~ "Mebrin byl silnější než kterýkoli z námi povolaných nemrtvých, a přesto " #~ "jim podlehl. Dovolil, aby jej učinili jedním z nich a stal se lichem " #~ "s ohromnou mocí. Převzal vládu nad ostatními nemrtvými pány a teď je vede " #~ "z hlubin." #~ msgid "" #~ "You dare spew such falsities! Mebrin would never fight for the undead, " #~ "much less lead them!" #~ msgstr "" #~ "Ty se opovažuješ chrlit tolik nepravd! Mebrin by nikdy nebojoval za " #~ "nemrtvé, natož aby je vedl!" #~ msgid "" #~ "Indeed, these elves are not as incorruptible and pure as they like to " #~ "believe they are. I suspect that this sage’s pride led him to believe " #~ "that he could master a power that is uncontrollable." #~ msgstr "" #~ "Samozřejmě, tito elfové nejsou tak nezkazitelní a ryzí, jak tomu rádi " #~ "věří. Mám podezření, že pýcha tohoto mudrce vedla k přesvědčení, že " #~ "dokáže ovládnout moc, která je nekontrolovatelná." #~ msgid "" #~ "Very well, but even supposing your story is true, you are still criminals!" #~ msgstr "" #~ "No dobrá, ale i kdybych připustil, že je tvá historka pravdivá, pořád " #~ "jste zločinci!" #~ msgid "" #~ "Think of the destruction they wrought on your land! Think of how they " #~ "trespassed on our lands and kidnapped our wisest sage! No matter what " #~ "they know of these undead, you cannot ally yourself with these thugs. " #~ "They are as evil as the undead!" #~ msgstr "" #~ "Pomysli na zkázu, kterou přivodili tvojí zemi! Pomysli na to, jak vnikli " #~ "na naše území a unesli našeho největšího mudrce! Nezáleží na tom, co vědí " #~ "o těchto nemrtvých, ty s těmi gaunery nemůžeš uzavřít spojenectví. Jsou " #~ "stejně špatní, jako ti nemrtví!" #~ msgid "Your crimes are too great. You will fall with the foul undead!" #~ msgstr "" #~ "Vaše zločiny jsou příliš velké. Padnete spolu s těmi odpornými nemrtvými!" #~ msgid "You will pay for taking Mebrin from us! If he is harmed..." #~ msgstr "Zaplatíš za Mebrinův únos! Jestli se mu něco stalo..." #~ msgid "Very well. All men must unite against the undead." #~ msgstr "Dobrá. Všichni lidé se musí spojit proti nemrtvým." #~ msgid "" #~ "Excellent, we will fight with you. Come, my thugs and footpads, rally to " #~ "me!" #~ msgstr "" #~ "Skvěle, budeme bojovat společně. Pojďte ke mně, moji lupiči a lapkové!" #~ msgid "" #~ "So it comes to this. All humans are the same! You are no better than " #~ "these criminals, the very pigs who sacked your towns and burned your " #~ "villages! If you are brave enough to spurn the aid of the elves, then you " #~ "are brave enough to find your own way in this forest! Come, my people, " #~ "let us return to our lands. We were foolish to ever have any dealings " #~ "with these men. Do not set foot in our land ever again, humans, for you " #~ "have brought us nothing but grief." #~ msgstr "" #~ "Tak už je to tady. Všichni lidé jsou stejní! Nejste o nic lepší než ti " #~ "zločinci, ty samé svině, které vyplenily vaše města a vypálily vaše " #~ "vesnice! Když jste natolik stateční, abyste odvrhli pomoc elfů, pak máte " #~ "dost odvahy na to, najít si v tomhle lese vlastní cestu! Pojďte, moji " #~ "elfové, vraťme se do našich zemí. Byli jsme pošetilí, už když jsme si " #~ "s těmi muži začali. Už nikdy znovu nevstupujte do naší země, lidé, " #~ "protože jste nám nepřinesli nic než zármutek." #~ msgid "" #~ "The elves have abandoned us in this accursed forest! We are surely lost!" #~ msgstr "" #~ "Elfové nás v tomhle prokletém lese opustili! Jsme dozajista ztraceni!" #~ msgid "" #~ "Do not fear! I know the way out and can lead you back to your homes after " #~ "we defeat the undead." #~ msgstr "" #~ "Nebojte se! Vím, jak se odtud dostat a až porazíme nemrtvé, dokážu vás " #~ "dovést zpátky do vašich domovů." #~ msgid "" #~ "Many of Urza Afalas’s troops are exhausted from battle and cannot attack " #~ "this turn, but are still able to withdraw and reposition themselves.\n" #~ "\n" #~ "Units that can move but can’t attack are shown with the disengaged " #~ "orb." #~ msgstr "" #~ "Mnoho oddílů Urzy Afalase je vyčerpaných z bitvy a v tomto kole nemohou " #~ "útočit, ale stále jsou schopny se stáhnout a přemístit.\n" #~ "\n" #~ "Jednotky, které se mohou pohnout, ale nejsou schopny zaútočit, jsou " #~ "ukázány s koulí uvolněných." #~ msgid "I pay for my crimes, but without me, you cannot fight the undead..." #~ msgstr "" #~ "Doplácím na své zločiny, ale beze mne nemůžete bojovat s nemrtvými..." #~ msgid "Fools! That lich will be the death of us all! Now we are all doomed!" #~ msgstr "" #~ "Hlupáci! Ten lich bude smrt nás všech! Teď jsme všichni odsouzeni ke " #~ "zkáze!" #~ msgid "Beast of the Lake" #~ msgstr "Jezerní příšera" #~ msgid "Graar!" #~ msgstr "Graar!" #~ msgid "Ouch! Did anyone feel that?" #~ msgstr "Au! Cítil to někdo?" #~ msgid "Aye, I felt it too. A dreadful chill of perverse origin." #~ msgstr "Ba, také jsem to pocítil. Mrazivou hrůzu zvráceného původu." #~ msgid "" #~ "It is the work of the undead. They have begun to cast a spell on us to " #~ "drain our energy and trap us in these forests. We must hurry before they " #~ "complete their dark magic, or we will not be able to escape this " #~ "harrowing place, much less find and defeat them." #~ msgstr "" #~ "To je práce nemrtvých. Začali na nás sesílat kletbu, aby vysáli naši sílu " #~ "a uvěznili nás v těchto lesích. Musíme si pospíšit, než dokončí své temné " #~ "kouzlo, jinak nedokážeme vyváznout z tohoto hrůzného místa, a už teprve " #~ "ne je najít a porazit." #~ msgid "Foul magic pervades these forests." #~ msgstr "Těmito lesy prostupuje nečistá magie." #~ msgid "The spell grows stronger by the moment." #~ msgstr "To kouzlo právě zesílilo." #~ msgid "" #~ "The darkness is so heavy... I do not know how much longer I can go on..." #~ msgstr "" #~ "Ta temnota je tak hustá... Nevím, jak dlouho ještě dokážu pokračovat..." #~ msgid "It is... so cold..." #~ msgstr "Je... taková zima..." #~ msgid "" #~ "The undead have ensnared us in their spell... we will not be able to " #~ "escape now..." #~ msgstr "" #~ "Nemrtví nás opředli svým kouzlem... teď už nebudeme moci uniknout..." #~ msgid "Well! That was easier than I thought it would be." #~ msgstr "Výborně! To bylo snazší, než jsem čekal." #~ msgid "" #~ "Indeed. The lich has fallen. Looks like the corrupted sage was no match " #~ "for us!" #~ msgstr "" #~ "Vskutku. Lich padl. Vypadá to, že ten zkažený mudrc se nám nevyrovnal!" #~ msgid "" #~ "I’m afraid it is not so. This was merely a phantom of the true Mebrin. He " #~ "resides in catacombs deep underneath the castle, but they cannot be " #~ "entered without magical means. We would require elvish magic in order to " #~ "dispel the barrier he has erected." #~ msgstr "" #~ "Obávám se, že je to jinak. Byl to pouhý přízrak skutečného Mebrina. Sídlí " #~ "v katakombách hluboko pod hradem, ale do nich nelze vstoupit bez pomoci " #~ "magie. Potřebovali bychom elfí kouzlo, abychom rozptýlili zábranu, kterou " #~ "vybudoval." #~ msgid "" #~ "What?! You knew this all along and yet you still brought us here? You " #~ "misled us!" #~ msgstr "" #~ "Cože?! Tys to celou tu dobu věděl, a přesto jsi nás sem přivedl? Oklamals " #~ "nás!" #~ msgid "" #~ "If I had told you, you and the elves would have killed me! I had no " #~ "choice!" #~ msgstr "" #~ "Kdybych vám to řekl, spolu s elfy byste mne zabili! Neměl jsem na výběr!" #~ msgid "Perhaps we should correct that error now." #~ msgstr "Snad bychom teď měli tu chybu napravit." #~ msgid "" #~ "Then you would surely be lost in these woods, hounded by the undead and " #~ "made into their slaves. I can lead you and your men back to the lands of " #~ "Wesnoth, but only if you promise to grant me pardon." #~ msgstr "" #~ "Pak byste určitě zůstali ztraceni v těchto lesích, pronásledováni " #~ "nemrtvými, kteří si z vás budou dělat otroky. Můžu tebe a tvé muže dovést " #~ "zpátky do wesnothských zemí, ale jen když slíbíš udělit mi milost." #~ msgid "" #~ "Ethiliel could have dispelled these magical wards if we had not fallen " #~ "for your lies! But I foolishly spurned her advice and all the aid she had " #~ "offered. I am of a mind to terminate your life here and now, but since " #~ "elves have abandoned us... that would seem to be our only choice. But " #~ "what about Mebrin? The undead will keep attacking our homes unless we " #~ "root them out at the source." #~ msgstr "" #~ "Ethiliel by tyto magické zábrany mohla rozptýlit, kdybychom nenaletěli na " #~ "tvoje lži! Ale já pošetile zavrhl její radu a všechnu pomoc, kterou " #~ "nabízela. Mám chuť tady a teď ukončit tvůj život, ale jelikož nás elfové " #~ "opustili..., zdá se, že to bude naše jediná možnost. Ale co Mebrin? " #~ "Nemrtví budou nadále útočit na naše domovy, pokud s nimi neskoncujeme " #~ "přímo u zdroje." #~ msgid "You would never make it back on your own." #~ msgstr "Nikdy se sami zpátky nedostanete." #~ msgid "" #~ "Bah, it is not like we have a choice. Very well, you will lead us back to " #~ "Westin, and we will grant your pardon so long as you do not try any more " #~ "trickery. But this does not solve the problem of the undead!" #~ msgstr "" #~ "Pcha, nevypadá to, že máme na výběr. Tak dobrá, povedeš nás zpátky do " #~ "Westinu a mi ti udělíme milost, pokud na nás nezkusíš už žádný podvod. " #~ "Ale to neřeší problém s nemrtvými!" #~ msgid "" #~ "I know that Mebrin intends to lead the undead to Westin and raze the " #~ "city. While his power is great and his army vast, we have fought the " #~ "undead before and know that they can be defeated. Deoran—" #~ msgstr "" #~ "Vím, že má Mebrin v úmyslu vést nemrtvé na Westin a srovnat město se " #~ "zemí. I když má velikou moc a jeho armáda je obrovská, bojovali jsme " #~ "s nemrtvými už dřív a víme, že mohou být poraženi. Deorane —" #~ msgid "That’s Sir Deoran to the likes of you!" #~ msgstr "Pro takové jako ty je to sir Deoran!" #~ msgid "" #~ "Yes, yes, Sir Deoran! If we fight against the undead on open plains or in " #~ "the forests, we will surely be slaughtered. But, if we prepare our " #~ "defenses and fortify the city walls, we may be able to hold back the " #~ "undead and even strike at the lich-sage himself." #~ msgstr "" #~ "Ano, ano, sire Deorane! Když budeme proti nemrtvým bojovat na otevřených " #~ "pláních nebo v lesích, tak budeme určitě povražděni. Ale jestliže " #~ "připravíme naši obranu a opevníme zdi města, možná dokážeme nemrtvé " #~ "zadržet, a dokonce udeřit na samotného mudrce-licha." #~ msgid "" #~ "Then we shall retreat towards Westin and prepare for the oncoming battle. " #~ "I pray our only chance at victory was not lost today." #~ msgstr "" #~ "Pak bychom se měli stáhnout k Westinu a připravit se na nadcházející " #~ "bitvu. Modlím se, ať není dneškem ztracena naše šance na vítězství." #~ msgid "Now to defeat those bandits!" #~ msgstr "Teď porazit ty bandity!" #~ msgid "We have beaten them both, outlaws and undead!" #~ msgstr "Porazili jsme je všechny, psance i nemrtvé!" #~ msgid "" #~ "We should make haste to return to Wesnoth. I think the fall harvest " #~ "should be soon!" #~ msgstr "" #~ "Měli bychom si pospíšit s návratem do Wesnothu. Myslím, že by brzy měla " #~ "být podzimní sklizeň!" #~ msgid "" #~ "Do not be so hasty. Powerful mages are not so easily defeated, and those " #~ "skilled in the dark arts are especially adept at misdirection. There are " #~ "many tunnels and catacombs buried beneath this fortress which emanate a " #~ "great, dark energy. If we wish to cleanse the land of this evil, we must " #~ "enter the crypt and root it out from within." #~ msgstr "" #~ "Nebuď tak ukvapený. Mocní mágové se nedají jen tak jednoduše porazit " #~ "a ti, kteří se vyznají v temných uměních, jsou zvlášť zběhlí v tom, " #~ "zavést někoho na scestí. Pod touto pevností je ukryto mnoho tunelů " #~ "a katakomb, ze kterých vyzařuje ohromná temná síla. Jestli chceme očistit " #~ "zemi od tohoto zla, musíme vstoupit do krypty a vykořenit ho zevnitř." #~ msgid "Very well, but where is the entrance?" #~ msgstr "Dobře tedy, ale kde je vchod?" #~ msgid "" #~ "There are strong magical wards that have hidden the way and bar our " #~ "entry, but I am capable of dispelling them. It will take some time so " #~ "stand back and get what rest you can. We are likely to face fierce " #~ "opposition once we enter the caverns." #~ msgstr "" #~ "Jsou tu silné magické ochrany, které ukryly cestu a brání nám vstoupit, " #~ "ale dokážu je rozptýlit. Nějaký čas to potrvá, tak se držte zpátky " #~ "a odpočiňte si, jak můžete. Jakmile vstoupíme do jeskyň, budeme " #~ "pravděpodobně čelit zuřivému odporu." #~ msgid "" #~ "Indeed. We will leave you to your work and prepare ourselves for the " #~ "coming battle." #~ msgstr "" #~ "Jistě. Necháme tě věnovat se své práci a sami se připravíme na " #~ "nadcházející bitvu." #~ msgid "Groth" #~ msgstr "Groth" #~ msgid "Mal Tera" #~ msgstr "Mal Tera" #~ msgid "Eye Guardian" #~ msgstr "Hlídající oko" #~ msgid "Mal Maul" #~ msgstr "Mal Maul" #~ msgid "female^Mal Maul" #~ msgstr "Mal Maul" #~ msgid "Grek" #~ msgstr "Grek" #~ msgid "Find the source of the undead under the citadel" #~ msgstr "Najdi zdroj nemrtvých pod citadelou" #~ msgid "" #~ "It is so dark down here! It feels like the light from our torches is " #~ "doing hardly anything at all." #~ msgstr "" #~ "Tady dole je taková tma! Zdá se, že s ní světlo našich pochodní sotva " #~ "něco zmůže." #~ msgid "" #~ "That would be the work of the undead. We must proceed slowly, for the " #~ "evils that the bandits have awoken seem to be quite powerful. We elves " #~ "are also far less adept in caves than we are in our forests. You will " #~ "have to lead the way." #~ msgstr "" #~ "To bude práce nemrtvých. Musíme postupovat pomalu, protože zla, která " #~ "bandité probudili, se zdají být docela silná. My elfové jsme také " #~ "v jeskyních daleko méně zdatní než v našich lesích. Budeš se muset ujmout " #~ "vedení." #~ msgid "" #~ "Very well. We should all stay close and guard each others’ backs. " #~ "Something sinister lurks in this darkness." #~ msgstr "" #~ "Tak dobře. Všichni bychom se měli držet pohromadě a hlídat jeden druhému " #~ "záda. V téhle temnotě číhá něco zlověstného." #~ msgid "" #~ "Cavalrymen and Dragoons will be less useful underground than soldiers who " #~ "fight on foot." #~ msgstr "" #~ "V podzemí se kavaleristé a dragouni budou hodit méně než vojáci, kteří " #~ "bojují pěší." #~ msgid "" #~ "Soldiers with the quick trait will be useful for traversing rough " #~ "caverns." #~ msgstr "" #~ "Pro přechod nerovných jeskyní budou užiteční vojáci s vlastností " #~ "rychlý." #~ msgid "" #~ "What manner of horrid creature is this? I have seen many wicked things in " #~ "my life, but never one so perverse." #~ msgstr "" #~ "Co je to za odporného tvora? Za svůj život jsem viděl hodně hnusných " #~ "věcí, ale nikdy ne tak zvrácenou." #~ msgid "" #~ "Such creatures may be summoned by conjurers of sufficient skill, though I " #~ "suspect that this is some other beast, twisted by the foul energy of this " #~ "place. It must have been set here as a guardian." #~ msgstr "" #~ "Takové tvory mohou povolat dostatečně schopní kouzelníci, ačkoli mám " #~ "dojem, že tohle je trochu jiné monstrum, zvrácené nečistou silou tohoto " #~ "místa. Musí tu být umístěno jako strážce." #~ msgid "" #~ "Very well. Can you help guide us through these tunnels? We are not well " #~ "suited to fighting in the caves." #~ msgstr "" #~ "Výborně. Můžeš nám pomoct projít těmito chodbami? Nedokážeme dost dobře " #~ "bojovat v jeskyních." #~ msgid "It okay. Grek lead you to lich. Look there!" #~ msgstr "To dobře. Grek vás vést k lichovi. Podívej se támhle!" #~ msgid "Excellent. Onwards we go!" #~ msgstr "Výtečně. Kupředu!" #~ msgid "Mebrin! My old master! Is that truly you?" #~ msgstr "Mebrine! Můj starý učiteli! Jsi to opravdu ty?" #~ msgid "Eth... Ethiliel?" #~ msgstr "Eth... Ethiliel?" #~ msgid "" #~ "Oh, it truly is you! How did you come to be here, shut away from the " #~ "trees and the light of the sun?" #~ msgstr "" #~ "Ach, skutečně jsi to ty! Jak to, že jsi skončil tady, uzavřen před " #~ "slunečním svitem a stromy?" #~ msgid "" #~ "They bound me, the accursed humans, they bound me in iron! Ahh, the cold " #~ "iron on my skin... they burned me with it day and night for days, weeks, " #~ "tormenting me endlessly as they tried to pry the secrets of the undead " #~ "from me!" #~ msgstr "" #~ "Spoutali mě, prokletí lidé, vsadili mne do želez! Á, studená ocel na mé " #~ "kůži... dnem i nocí mě s ní pálili, dny, týdny, neustále mne trýznili, " #~ "jak se mi pokoušeli vyrvat tajemství nemrtvých!" #~ msgid "" #~ "What is this? Elves bear steel swords! I had no idea iron would hurt your " #~ "kind so." #~ msgstr "" #~ "Co to znamená? Elfové nosí ocelové meče! Nedokážu si představit, že by " #~ "vašemu druhu železo tolik ubližovalo." #~ msgid "" #~ "All elves feel the shadow of iron, and to those who walk our higher " #~ "paths, it is a bane that breaks the body and twists the mind. This " #~ "touches on mysteries that are not for men to know, human. I bind you " #~ "never to speak of it. Cruel as those abominable brigands were, they could " #~ "not have known the hurt they inflicted upon my master." #~ msgstr "" #~ "Všichni elfové cítí stín, který vrhá železo a pro ty, kteří kráčí po " #~ "našich vyšších stezkách, je to jed, který láme tělo a křiví duši. To se " #~ "dotýká tajemství, která nejsou určena lidem, člověče. Přikazuji ti, abys " #~ "o tom nikdy nemluvil. I když byli tito odporní zbojníci krutí, nemohli " #~ "znát bolest, kterou způsobili mému učiteli." #~ msgid "" #~ "They knew, they knew! They reveled in my hurt, relished each and everyone " #~ "of my cries of pain! Even as I asked... as I begged for mercy, " #~ "they would not relent. I did not know day from night; the light and the " #~ "shadows, heat and cold, everything was one and the same as the iron bled " #~ "itself into my veins. Imagine! I, a great and powerful sage, crippled and " #~ "defeated by nothing more than a rusted pair of bracelets... it was... " #~ "humiliating..." #~ msgstr "" #~ "Věděli to, věděli! Vyžívali se v mém utrpení, vychutnávali každý jeden " #~ "z mých bolestných výkřiků! Přestože jsem žádal... dokonce žadonil " #~ "o slitování, nenechali se obměkčit. Nerozeznal jsem den od noci; světlo " #~ "a stíny, žár a chlad, vše bylo jedno a to samé, jak se mi železo " #~ "dostávalo do krve. Jen si představ! Já, velký a mocný mudrc, zmrzačen " #~ "a přemožen pouhým párem rezavých pout... bylo to... ponižující..." #~ msgid "" #~ "At my lowest point, they broke me. I finally gave in, telling them that I " #~ "would teach them to raise the dead if they would just take the accursed " #~ "shackles off me. I knew... I knew that once the first strand of black " #~ "magic left my hands, there would be no turning back. I knew, but what did " #~ "it matter?! They had killed my brethren, taken my dignity, tortured me to " #~ "the brink of death! What did I have left?! Nothing... nothing... but " #~ "vengeance." #~ msgstr "" #~ "Když jsem byl na dně, zlomili mne. Nakonec jsem se vzdal a řekl jim, že " #~ "je naučím probouzet mrtvé, jen když mi sundají ta prokletá pouta. Já " #~ "věděl... věděl, že jakmile první pramínek černé magie opustí mé ruce, tak " #~ "už nebude cesty zpět. Věděl jsem to, ale co na tom záleželo?! Zabili mé " #~ "bratry, vzali mi mou důstojnost, mučili mne až na pokraj smrti! Co mi " #~ "zbývalo?! Nic... nic... než pomsta." #~ msgid "" #~ "Humans are ultimately a weak breed. I taught them to summon powers they " #~ "could not control. In their greed, they never stopped to wonder if they " #~ "could master the sorcery, or if it would master them and their minds in " #~ "turn. Content with only meager tricks, they never even noticed as I " #~ "siphoned away the energy they summoned for myself. I grew more powerful " #~ "day by day, yet not one of those filthy tree-killers thought that I posed " #~ "a threat to them. Even when I ascended to undeath, they never questioned " #~ "my teachings until they had all become my mindless slaves!" #~ msgstr "" #~ "Lidé jsou konec konců slabé plémě. Naučil jsem je povolávat síly, které " #~ "nemohli ovládat. Při své chamtivosti si nikdy nepřestali lámat hlavu " #~ "s tím, zda mohou ovládnout čarodějnictví, nebo naopak ono ovládne je " #~ "a jejich duše. Spokojili se jen s ubohými triky a nikdy si ani nevšimli, " #~ "jak jsem sílu, kterou povolali, odčerpal pro sebe. Každým dnem jsem se " #~ "stával mocnějším a přece si žádný z těch špinavých zabijáků stromů " #~ "nemyslel, že bych pro ně představoval hrozbu. Dokonce i když jsem dosáhl " #~ "nemrtva, nikdy nepochybovali o mém učení, dokud se všichni nestali mými " #~ "bezduchými otroky!" #~ msgid "" #~ "You were my best pupil, Ethiliel. You surely recognize the greatness that " #~ "I have become. Hah! Imagine, a small part of me is actually grateful to " #~ "those decrepit humans! Without them, I never would have found the courage " #~ "to master the dark arts and uncover the secrets to immortality." #~ msgstr "" #~ "Byla jsi má nejlepší žákyně, Ethiliel. Jistě uznáváš, jak velkým jsem se " #~ "stal. Ha! Představ si, malá část mého já je ve skutečnosti těm slabým " #~ "lidem vděčná! Bez nich bych nikdy nenašel odvahu ovládnout temná umění " #~ "a odhalit tajemství nesmrtelnosti." #~ msgid "" #~ "Mebrin... that’s enough. I am sorry. I should have protected you. I " #~ "should never have let those humans take you and turn you into... into a " #~ "monster!" #~ msgstr "" #~ "Mebrine... to stačí. Je mi to líto. Měla jsem tě chránit. Nikdy jsem " #~ "neměla těmto lidem dovolit se tě zmocnit a proměnit v... v netvora!" #~ msgid "What are you saying..?" #~ msgstr "Co to říkáš...?" #~ msgid "You have become evil!" #~ msgstr "Stal ses zlým!" #~ msgid "" #~ "I feel the touch of dark magic. This is quite a powerful spell — the very " #~ "air feels thick and heavy." #~ msgstr "" #~ "Cítím náznak temné magie. Je to celkem mocné kouzlo – samotný vzduch se " #~ "zdá být hustý a těžký." #~ msgid "" #~ "It is Mebrin’s doing. I recognize the energy, though it has been twisted " #~ "by the touch of the black arts. He used to use this spell to heal the " #~ "mind and purge negative emotions from the body. I imagine it will have " #~ "exactly the opposite effect now." #~ msgstr "" #~ "To je Mebrinovo dílo. Poznávám tu sílu, třebaže byla pokroucena zásahem " #~ "černých umění. Používal tohle kouzlo, aby uzdravil duši a zbavil tělo " #~ "negativních emocí. Předpokládám, že teď bude mít přesně opačný účinek." #~ msgid "I feel... faint..." #~ msgstr "Cítím se... malátný..." #~ msgid "" #~ "We must hurry! Once Mebrin’s spell takes full effect, none of us will be " #~ "able to stop him." #~ msgstr "" #~ "Musíme spěchat! Jakmile Mebrinovo kouzlo začne naplno působit, nikdo " #~ "z nás ho nebude schopen zastavit." #~ msgid "I feel so weary... I can hardly grasp my weapon anymore..." #~ msgstr "Cítím se tak vyčerpaný... Už sotva dokážu uchopit svou zbraň..." #~ msgid "Taste the breath of oblivion!" #~ msgstr "Okuste dech zapomnění!" #~ msgid "Mebrin has caught us in his spell! We are doomed..." #~ msgstr "Mebrin nás polapil svým kouzlem! Jsme ztraceni..." #~ msgid "Ouch! Me hurt! Me feel cold! Me dying..." #~ msgstr "Au! Mě bolí! Mě studí! Já umírat..." #~ msgid "It is done." #~ msgstr "Je dokonáno." #~ msgid "" #~ "Indeed, the lich is destroyed. Let us not linger here any longer than we " #~ "need to. This place is filled with only grief and sorrow." #~ msgstr "" #~ "Vskutku, lich je zničen. Neotálejme tu déle, než musíme. Toto místo je " #~ "jen plné žalosti a smutku." #~ msgid "" #~ "Yes... just let me gather my thoughts, and I will lead you back to your " #~ "homes." #~ msgstr "" #~ "Ano... jen mne nech posbírat myšlenky a já vás povedu zpátky do vašich " #~ "domovů." #~ msgid "Ambushers" #~ msgstr "Záškodníci" #~ msgid "" #~ "At the start of each turn, Urza Afalas will reveal as much of the secret " #~ "path as is within his vision range." #~ msgstr "" #~ "Na začátku každého kola odhalí Urza Afalas tolik tajné stezky, kam až " #~ "dohlédne." #~ msgid "Deoran and Urza Afalas retreated quickly from Mebrin’s fortress..." #~ msgstr "Deoran a Urza Afalas rychle opustili Mebrinovu pevnost..." # Variace na Sádlo, všude samý sádlo z Včelích medvídků. #~ msgid "" #~ "Forest, forest, forest! As far as the eye can see, it is all forest! I am " #~ "getting sick of endlessly trudging through these woods. Are you sure you " #~ "are taking us in the right direction?" #~ msgstr "" #~ "Les, les, všude samý les! Kam oko dohlédne, jenom les! Je mi zle z " #~ "nekonečného ploužení se po těchto lesích. Jsi si jist, že nás vedeš " #~ "správným směrem?" #~ msgid "" #~ "Trust me. I have often traveled these woods with my comrades and I know a " #~ "secret path through it. I am taking you there so we can avoid the elves " #~ "on the way back." #~ msgstr "" #~ "Věř mi. Procházel jsem mnohokrát těmito lesy s přáteli a znám skrz ně " #~ "tajnou cestu. Beru vás tudy, abychom se mohli na zpáteční cestě vyhnout " #~ "elfům." #~ msgid "" #~ "Would that I had listened to Ethiliel... we would be battling the undead " #~ "by now, instead of crawling around in these woods like rats!" #~ msgstr "" #~ "Kéž bych poslechl Ethiliel... mohli jsme teď bojovat s nemrtvými, místo " #~ "abychom se plazili v těchto lesích jako krysy!" #~ msgid "" #~ "What’s done is done. We must worry about the task at hand. Winter is " #~ "almost upon us and it will be much more difficult to forage for food then." #~ msgstr "" #~ "Co se stalo, stalo se. Teď se musíme soustředit na tento úkol. Zima je za " #~ "dveřmi a pak by bylo mnohem obtížnější shánět jídlo." #~ msgid "" #~ "That is not our only problem. I sense that many undead creatures are " #~ "approaching us rapidly. It seems as if they are chasing us, though I know " #~ "not why." #~ msgstr "" #~ "To není náš jediný problém. Cítím blízkost nemrtvých tvorů a ta je každou " #~ "chvíli intenzivnější. Zdá se, jako by nás pronásledovali. I když nevím " #~ "proč." #~ msgid "" #~ "It must be because we destroyed that phantom lich. The corrupted sage is " #~ "sending them to hunt us in retaliation. Let’s get out of here quickly so " #~ "we won’t have to fight them." #~ msgstr "" #~ "To musí být proto, že jsme zničili ten přelud licha. Zvrhlý mudrc je " #~ "posílá, aby nám to odplatili. Pojďme rychle odtud, abychom s nimi " #~ "nemuseli bojovat." #~ msgid "" #~ "Also, remember that these woods are crawling with elves. Stay on the path " #~ "and perhaps we can avoid at least most of them. If we do get seen, well, " #~ "let’s hope they won’t attack us." #~ msgstr "" #~ "Také mějte na paměti, jak se teď tyto lesy hemží elfy. Zůstaňte na cestě " #~ "a možná se alespoň většině z nich budeme schopni vyhnout. A taky doufám, " #~ "že pokud nás uvidí, tak na nás nezaútočí." #~ msgid "Just a little further!" #~ msgstr "Ještě kousek!" #~ msgid "We’re almost there!" #~ msgstr "Už jsme skoro tam!" #~ msgid "Come on! Hurry!" #~ msgstr "Pojďte! Rychle!" #~ msgid "Keep moving!" #~ msgstr "Nezastavujte se!" #~ msgid "You can see the banks of the river from here!" #~ msgstr "Odtud jsou vidět břehy řeky!" #~ msgid "" #~ "We have already told you of his whereabouts! Your wise sage now practices " #~ "necromancy and commands an army of undead. He means to march on our land " #~ "and slay all living souls, human and elf alike!" #~ msgstr "" #~ "Už jsme vám říkali, kde je! Váš moudrý mudrc nyní praktikuje nekromancii " #~ "a velí armádě nemrtvých. Chce táhnout naší zemí a zabít všechny živé " #~ "duše, lidské i elfské!" #~ msgid "" #~ "We are not lying! If you travel south and enter the undead lair, you see " #~ "that we speak the truth!" #~ msgstr "" #~ "My nelžeme! Pokud půjdete na jih a vstoupíte do doupěte nemrtvých, " #~ "uvidíte, že mluvíme pravdu!" #~ msgid "We don’t want to fight you! We wish only to return to our homes!" #~ msgstr "Nechceme s vámi bojovat! Přejeme si jen vrátit se domů!" #~ msgid "Get them!" #~ msgstr "Do nich!" #~ msgid "" #~ "I pay for my crimes, but without me, you will never make it back to " #~ "Kerlath..." #~ msgstr "" #~ "Platím za své zločiny, ale beze mě se nikdy nevrátíte zpět do Kerlathu..." #~ msgid "" #~ "So, these pitiful humans are still alive? Good. I will have the pleasure " #~ "of crushing them myself." #~ msgstr "" #~ "Ti bídní lidé ještě stále žijí? Dobrá. Alespoň budu mít to potěšení je " #~ "rozdrtit sám." #~ msgid "We took too long to escape these forests..." #~ msgstr "Neunikli jsme z těchto lesů včas..." #~ msgid "" #~ "At last, we have escaped that awful forest! It seems that you actually " #~ "kept your word about something, Afalas." #~ msgstr "" #~ "Konečně jsme unikli z toho strašného lesa! Zdá se, že jsi aspoň v něčem " #~ "dodržel slovo, Afalasi." #~ msgid "" #~ "Good knight, I am not evil as you think I am. I really do mean to aid in " #~ "your battle against the undead. I am sorry for my deception before, but " #~ "that was truly only because I thought you would kill me!" #~ msgstr "" #~ "Nejsem tak zlý, jak si myslíš, vznešený rytíři. Opravdu ti chci pomoci v " #~ "tvém boji proti nemrtvým. Omlouvám se, že jsem tě předtím oklamal, ale to " #~ "bylo opravdu jen proto, že jsem si myslel, že mě zabiješ!" #~ msgid "" #~ "Your past crimes are not easy to overlook, but we will see how you aid us " #~ "in the coming battle. As Sir Deoran said, you have kept your word about " #~ "leading us back to Wesnoth, and that is a good start." #~ msgstr "" #~ "Není snadné přejít tvé minulé zločiny. Ale uvidíme, jak nám pomůžeš v " #~ "nadcházející bitvě. Jak řekl sir Deoran, tím, že jsi nás přivedl zpět do " #~ "Wesnothu, jsi dodržel slovo. A to je dobrý začátek." #~ msgid "" #~ "Thank you. I will help you as much as I can when we return to Westin." #~ msgstr "Děkuji. Až se vrátíme do Westinu, pomůžu vám, jak to půjde." #~ msgid "Return to Kerlath" #~ msgstr "Návrat do Kerlathu" #~ msgid "Kramak" #~ msgstr "Kramak" #~ msgid "" #~ "We are finally back in familiar territory. Westin is no more than a " #~ "couple days’ journey from here. Let us make haste back to our homes." #~ msgstr "" #~ "Konečně jsme zpátky na známém území. Westin je jen pár dní cesty odtud. " #~ "Pospěšme zpět k našim domovům." #~ msgid "Oh! Me see human. Human tasty food?" #~ msgstr "Ou! Já vidět člověk. Člověk chutnat dobře?" #~ msgid "Err, Mr. Ogre, we are not very tasty." #~ msgstr "Ehm, pane obře, my moc chutní nejsme." #~ msgid "Oh. Me like only tasty meat. You go away." #~ msgstr "Ou. Já rád jenom chutné maso. Vy jít pryč." #~ msgid "Wait! Me no believe! Me eat you!" #~ msgstr "Počkat! Já nevěřit! Já sníst vy!" #~ msgid "Bad food! It hurt me. Me no like. Me ouch..." #~ msgstr "Špatné jídlo! Ublížit mně. Já nemít rád. Mě au..." #~ msgid "Humans! Vile beasts!" #~ msgstr "Lidé! Odporná zvířata!" #~ msgid "" #~ "Save those wishes for another life, cur! You kidnapped and slew the Sage " #~ "Mebrin!" #~ msgstr "" #~ "Ta přání si schovej pro jiný život, podvraťáku! Unesli jste a zavraždili " #~ "mudrce Mebrina!" #~ msgid "" #~ "We did no such thing! Mebrin adopted the dark arts of his own volition. " #~ "He was consumed by it and twisted into a being of great evil!" #~ msgstr "" #~ "Nic takového jsme neudělali! Mebrin z vlastní vůle přijal temná umění. " #~ "Byl tím pohlcen a proměněn na velice zlou bytost!" #~ msgid "" #~ "How dare you! To accuse our beloved sage of such things... does the " #~ "stupidity of humanity know no bounds?" #~ msgstr "" #~ "Jak se opovažuješ! Obvinit našeho drahého mudrce z takové věci... To " #~ "lidská hloupost nezná hranic?" #~ msgid "" #~ "The human speaks the truth. As much as my heart grieves for Mebrin, he " #~ "was not innocent either." #~ msgstr "" #~ "Ten člověk mluví pravdu. I když mé srdce pro Mebrina truchlí, ani on " #~ "nebyl nevinný." #~ msgid "Fine words for a traitor." #~ msgstr "Pěkná slova na zrádce." #~ msgid "" #~ "You dare speak to me so? Have you forgotten who I am? I order you " #~ "to stand down this instant, warrior!" #~ msgstr "" #~ "Ty si troufáš se mnou takhle mluvit? Zapomněl jsi, kdo jsem? " #~ "Přikazuji ti, abys toho okamžitě nechal, válečníku!" #~ msgid "" #~ "Your orders no longer hold any weight, friend of the tree-killers. If you " #~ "will not withdraw, we will kill you along with them!" #~ msgstr "" #~ "Tvé příkazy už nemají žádnou váhu, přítelkyně zabijáků stromů. Jestli " #~ "neustoupíš, zabijeme tě spolu s nimi!" #~ msgid "Ethiliel, what in the world is going on?" #~ msgstr "Ethiliel, co se to pro všechno na světě děje?" #~ msgid "" #~ "I am not sure. Mebrin was beloved by many of our people. His death " #~ "must have angered some of them greatly, perhaps to the point that they " #~ "have become utterly irrational. Even so, this seems like madness to me." #~ msgstr "" #~ "Nejsem si jistá. Mnohým z našeho národa byl Mebrin drahý. Jeho smrt " #~ "musela některé z nich velice rozhněvat, snad až natolik, že se stali " #~ "naprosto nerozumnými. Přesto mi tohle připadá jako šílenství." #~ msgid "" #~ "But to be angered enough to attack you? And besides, you were his " #~ "student. You have the right to be the most angry of all, yet even you " #~ "have made peace with us. Should they not recognize this?" #~ msgstr "" #~ "Ale hněvat se tak moc, aby na tebe zaútočili? A kromě toho, byla jsi " #~ "jeho studentkou. Máš právo být rozhněvaná nejvíce ze všech, přesto jsi " #~ "s námi uzavřela mír. Neměli by to uznat?" #~ msgid "" #~ "The events that transpired in those caves brought too much grief for " #~ "me to be angry any longer. But, I am afraid the rest of my people did not " #~ "see firsthand what Mebrin had become. As for attacking me, I am not " #~ "usually the one in command of our warriors; that responsibility belongs " #~ "to Ithelden, whom I very much doubt sent anyone to come hunt us down. " #~ "Something else is going on." #~ msgstr "" #~ "Události, které se přihodily v těch jeskyních, mi přivodily příliš " #~ "mnoho žalu na to, abych se ještě mohla hněvat. Ale obávám se, že zbytek " #~ "mého lidu neviděl na vlastní oči, kým se Mebrin stal. Co se týče útoku na " #~ "mne, obvykle našim válečníkům nevelím; tato zodpovědnost náleží " #~ "Itheldenovi a velice pochybuji, že by kohokoli poslal, aby nás dostal. " #~ "Děje se něco jiného." #~ msgid "What should we do?" #~ msgstr "Co bychom měli udělat?" #~ msgid "" #~ "Fight past our foes, but if possible, fight to subdue and not to kill. " #~ "We elves have suffered enough from this ordeal. I would not have our " #~ "people be slaughtered needlessly as well." #~ msgstr "" #~ "Probojujme se skrz naše nepřátele, ale pokud to bude možné, bojujme, " #~ "abychom přemohli, a ne zabili. My elfové už jsme v této zkoušce dost " #~ "vytrpěli. Nechtěla bych, aby byl náš lid ještě zbytečně vražděn." #~ msgid "Very well." #~ msgstr "Tedy dobrá." #~ msgid "" #~ "These human beasts slew our people and murdered Mebrin! We must have " #~ "vengeance for this vile atrocity. Burn their city to the ground!" #~ msgstr "" #~ "Tahle lidská zvěř zabila naše lidi a zavraždila Mebrina! Za tuto ohavnou " #~ "krutost se musíme pomstít. Vypalte jejich město do základů!" #~ msgid "" #~ "The elves are attacking Westin! They’ll surely destroy the city without " #~ "us there to defend it..." #~ msgstr "" #~ "Elfové útočí na Westin! Když ho my nebudeme bránit, zcela jistě ho " #~ "zničí..." #~ msgid "Liryn" #~ msgstr "Liryn" #~ msgid "It is I, Deoran, commander of the South Guard." #~ msgstr "To jsem já, Deoran, velitel Jižní hlídky." #~ msgid "" #~ "Deoran? It truly is you? We had thought you had been lost to the undead." #~ msgstr "Deoran? Opravdu jsi to ty? Mysleli jsme si, že tě nemrtví porazili." #~ msgid "" #~ "We and our elvish allies have won a great battle against a lich. The " #~ "undead are no more." #~ msgstr "" #~ "S našimi elfími spojenci jsme vybojovali velké vítězství nad lichem. Těm " #~ "nemrtvým je konec." #~ msgid "" #~ "This is wonderful news, commander! I shall spread word about your heroic " #~ "deed! But... I am afraid there is another problem. There are rumors of " #~ "trouble with the elves of the Aethenwood." #~ msgstr "" #~ "To jsou skvělé novinky, veliteli! Budu šířit zprávu o tvém hrdinském " #~ "činu! Ale... obávám se, že je tu ještě jedna nesnáz. Objevují se zvěsti " #~ "o nepokojích s elfy z Aethenského lesa." #~ msgid "" #~ "That does not surprise me, given our troubles in even getting here. " #~ "Deoran, we had best hurry back to your city. I will need to see what the " #~ "circumstances are." #~ msgstr "" #~ "To mne nepřekvapuje, vzhledem k potížím se sem vůbec dostat. Deorane, " #~ "nejlepší bude spěchat zpátky do vašeho města. Budu potřebovat zjistit, " #~ "jaká je situace." #~ msgid "Very well, let us make haste to Westin." #~ msgstr "Výborně, pospěšme do Westinu." #~ msgid "Finde" #~ msgstr "Finde" #~ msgid "Maelvas" #~ msgstr "Maelvas" #~ msgid "Orome" #~ msgstr "Orome" #~ msgid "Mitche" #~ msgstr "Mitche" #~ msgid "Illan" #~ msgstr "Illan" #~ msgid "Rheban" #~ msgstr "Rheban" #~ msgid "Jul" #~ msgstr "Jul" #~ msgid "Meris" #~ msgstr "Meris" #~ msgid "Findlas" #~ msgstr "Findlas" #~ msgid "Chumet" #~ msgstr "Chumet" #~ msgid "Cadry" #~ msgstr "Cadry" #~ msgid "Seran" #~ msgstr "Seran" #~ msgid "Eera" #~ msgstr "Eera" #~ msgid "Cinry" #~ msgstr "Cinry" #~ msgid "Death Guard" #~ msgstr "Hlídka smrti" #~ msgid "Hold the line: keep Sir Gerrick alive as long as possible" #~ msgstr "Drž pozice: udrž sira Gerricka naživu co nejdéle" #~ msgid "" #~ "Starting with turn 6, each additional turn you survive strengthens the " #~ "defenses of Westin." #~ msgstr "" #~ "Počínaje 6. kolem, každé další kolo, které přežiješ, posílí westinskou " #~ "obranu." #~ msgid "" #~ "We are finally back in Kerlath, but look! The undead have almost caught " #~ "up to us!" #~ msgstr "" #~ "Konečně jsme zpět v Kerlathu. Ale podívejte! Nemrtví nás téměř dohnali!" #~ msgid "" #~ "These forts are ill-equipped for holding back so many undead. I am " #~ "certain we will be slaughtered if we try to fight them here!" #~ msgstr "" #~ "Tyto pevnosti nejsou vybavené na to, aby zadržely tolik nemrtvých. Jsem " #~ "si jistý, že pokud se zde pokusíme vzdorovat, budeme zabiti!" #~ msgid "But such a thing will mean certain death!" #~ msgstr "Ale taková věc představuje jistou smrt!" #~ msgid "" #~ "Deoran, you are still young and have many things to learn. In dire times, " #~ "sacrifices must always be made one way or another. If we flee with you, " #~ "the undead will surely run us down and make short work of the city-folk. " #~ "Then everything we have fought for will be lost!" #~ msgstr "" #~ "Deorane, jsi ještě mladý a máš se co učit. V zoufalé době musí tak jako " #~ "tak dojít k obětem. Pokud budu prchat s vámi, nemrtví nás jistě " #~ "předstihnou a s obyvateli města udělají krátký proces. Pak bude vše, za " #~ "co jsme bojovali, ztraceno!" #~ msgid "Even so..." #~ msgstr "I tak ale..." #~ msgid "" #~ "I will stand here with you, Sir Gerrick. You will need my help to slow " #~ "down the undead, and I have a debt to repay to you for sparing my life." #~ msgstr "" #~ "Zůstanu tu s vámi, sire Gerricku. Ke zpomalení nemrtvých budete " #~ "potřebovat moji pomoc. A já vám mám co splácet za to, že jste ušetřili " #~ "můj život." #~ msgid "" #~ "Those are brave words that I would not have expected from you, Afalas." #~ msgstr "Taková statečná slova bych od tebe nečekal, Afalasi." #~ msgid "" #~ "All things end one way or another. Alas, I would have liked to see my " #~ "home in Westin one more time, but I am too tired. Tired of running, and " #~ "tired of fleeing from these undead, who corrupted and consumed my " #~ "brothers. You may think us criminals and outlaws, but we are still human " #~ "and we still know loyalty and gratitude." #~ msgstr "" #~ "Všechno jednou tak jako tak končí. Škoda, rád bych ještě jednou viděl " #~ "svůj domov ve Westinu. Jsem ale příliš unavený. Unavený ze spěchu, " #~ "unavený útěkem před nemrtvými, kteří zkazili a ovládli mé bratry. Můžeš " #~ "si myslet, že jsme zločinci a psanci. Ale stále jsme lidé a stále známe " #~ "loajalitu a vděčnost." #~ msgid "You will not change our minds, Deoran. Go!" #~ msgstr "Nepřemluvíš mě. Jdi, Deorane!" #~ msgid "The light shines upon your souls, brave warriors." #~ msgstr "Ať Světlo pronikne do vašich duší, stateční válečníci." #~ msgid "" #~ "We are yours to command, Sir Gerrick. We will hold back the undead until " #~ "the bitter end!" #~ msgstr "" #~ "Jsme vám ke službám, sire Gerricku. Budeme neochvějně zadržovat nemrtvé " #~ "až do hořkého konce!" #~ msgid "" #~ "Hold off the undead hordes and keep Sir Gerrick alive as long as you can. " #~ "Starting on turn 6, every turn that passes strengthens the defenses of " #~ "Westin." #~ msgstr "" #~ "Zadržuj hordy nemrtvých a udrž sira Gerricka naživu tak dlouho, jak jen " #~ "to bude možné. Počínaje 6. kolem, každé zakončené kolo posílí obranu " #~ "Westinu." #~ msgid "" #~ "Alas, for each casualty we suffer, the ranks of the undead grow. We must " #~ "hold fast and survive as long as we can!" #~ msgstr "" #~ "Sakra, s každou naší padlou jednotkou rostou řady nemrtvých. Musíme " #~ "odolat a přežít tak dlouho, jak jen dokážeme!" #~ msgid "So this is how it ends... I am coming to you, my brothers..." #~ msgstr "Tak to je konec... Jdu za vámi, bratři..." #~ msgid "I only hope... we have bought enough time... for Deoran..." #~ msgstr "Jen doufám... že jsme Deoranovi... poskytli dost času..." #~ msgid "Westin Guard" #~ msgstr "Westinská stráž" #~ msgid "" #~ "Finally, we have returned home! The undead and bandits are both defeated " #~ "and it seems that the townsfolk have already begun to rebuild. Perhaps " #~ "now there will be peace in Westin. You have our thanks, Lady Ethiliel. We " #~ "could not have accomplished this feat without you." #~ msgstr "" #~ "Konečně jsme se vrátili domů! Nemrtví i bandité jsou poraženi a zdá se, " #~ "že obyvatelé města už ho začali znovu budovat. Teď snad bude ve Westinu " #~ "mír. Máš naše díky, paní Ethiliel. Bez tebe bychom to nemohli uskutečnit." #~ msgid "" #~ "Yes... you have done a great deed in destroying the undead, but it was " #~ "others of your kind that brought about this evil to begin with. " #~ "Nevertheless, I see now that not all humans are alike and that you, too, " #~ "are capable of courage and loyalty. About the trouble with my people, I " #~ "will see what I can do—" #~ msgstr "" #~ "Ano... při zabíjení nemrtvých jste vykonali veliké skutky, ale byli to " #~ "další z vašeho druhu, kteří na začátku to zlo způsobili. Nicméně nyní " #~ "vidím, že všichni lidé nejsou stejní a že vy jste také schopni odvahy " #~ "a věrnosti. Co se týče potíží s mým lidem, uvidím, co dokážu udělat —" #~ msgid "Help!" #~ msgstr "Pomoc!" #~ msgid "Poor Farmer" #~ msgstr "Ubohý farmář" #~ msgid "You will pay for Mebrin’s death!" #~ msgstr "Zaplatíš za Mebrinovu smrt!" #~ msgid "I am just a farmer! I never killed anyone!" #~ msgstr "Jsem jenom sedlák! Nikdy jsem nikoho nezabil!" #~ msgid "" #~ "You lie! All humans are the same! Your people kidnapped and murdered our " #~ "wisest sage! Now you will pay!" #~ msgstr "" #~ "Lžeš! Všichni lidé jsou stejní! Tvoji lidé unesli a zavraždili " #~ "nejmoudřejšího z našich mudrců! Teď zaplatíš!" #~ msgid "He just killed that innocent farmer! We must stop him!" #~ msgstr "Právě zabil toho nevinného sedláka! Musíme jej zastavit!" #~ msgid "" #~ "Stop, Eltenmir! These humans are not the ones who harmed Mebrin. They " #~ "have helped me obtain vengeance on the ones responsible for the horrible " #~ "deed and have thus absolved themselves of any wrongdoing. No more " #~ "innocent blood needs to be shed." #~ msgstr "" #~ "Zadrž, Eltenmire! Tito lidé nejsou těmi, kdo ublížili Mebrinovi. Pomohli " #~ "mi pomstít se těm, kteří jsou zodpovědní za ten hrůzný čin a tudíž se " #~ "sami zprostili jakéhokoli provinění. Není třeba prolévat další nevinnou " #~ "krev." #~ msgid "" #~ "I can hardly believe my ears. You have always been too soft, Ethiliel, " #~ "but to side with the humans? All humans are scum and vermin! Just as they " #~ "have felled our trees in the past, they have destroyed our homes, " #~ "murdered our people, and killed Mebrin!" #~ msgstr "" #~ "Sotva můžu uvěřit vlastním uším. Vždycky jsi byla příliš měkká, Ethiliel, " #~ "ale přidat se na stranu lidí? Všichni lidé jsou lůza a verbež! Stejně " #~ "jako v minulosti poráželi naše stromy, tak zničili naše domovy, vraždili " #~ "náš lid a zabili Mebrina!" #~ msgid "" #~ "Mebrin was my master, Eltenmir! It is I who grieves the most! I " #~ "have spent countless, sleepless nights thinking about his death and " #~ "missing him so dearly that my heart never ceases to ache. You know how I " #~ "must feel about losing one that I cherished so. Still... still, even I " #~ "recognize that these humans are not the ones to blame." #~ msgstr "" #~ "Mebrin byl můj učitel, Eltenmire! Jsem to , kdo se nejvíc " #~ "rmoutí! Strávila jsem nesčetné bezesné noci přemýšlením o jeho smrti " #~ "a tak strašně mi chyběl, že mé srdce nikdy nepřestalo bolet. Ty víš, jak " #~ "se musím cítit pro ztrátu toho, koho jsem si tolik vážila. Přesto... " #~ "přesto i já uznávám, že tito lidé to nemají na svědomí." #~ msgid "" #~ "It matters not. The humans have spilled the blood of our people, and so " #~ "theirs will be spilled in turn. If you stand against us, Ethiliel, we " #~ "will attack you too. You had best stay out of this." #~ msgstr "" #~ "Na tom nezáleží. Lidé prolili krev našeho lidu, a teď zas poteče jejich. " #~ "Jestli se postavíš proti nám, Ethiliel, zaútočíme i na tebe. Neměla ses " #~ "do toho plést." #~ msgid "And what do you think Ithelden will have to say about that?" #~ msgstr "A co myslíš, že na to řekne Ithelden?" #~ msgid "" #~ "Eltenmir, answer me! You know you do not have the authority to be " #~ "attacking the humans like this, much less me! Eltenmir!" #~ msgstr "" #~ "Eltenmire, odpověz mi! Víš, že nemáš pověření k takovému útoku na lidi, " #~ "tím méně na mne! Eltenmire!" #~ msgid "" #~ "Ever the stubborn one. Deoran, we will not be able to fight them for very " #~ "long. I will send a messenger to Ithelden and hope he gets here in time " #~ "before the city is overrun." #~ msgstr "" #~ "Vždycky tak paličatý. Deorane, nebudeme schopni s nimi moc dlouho " #~ "bojovat. Pošlu k Itheldenovi posla a doufejme, že se sem dostane dřív, " #~ "než bude město obsazeno." #~ msgid "" #~ "Are you sure that they’ll listen to Ithelden? Or that he’ll even try to " #~ "stop them?" #~ msgstr "" #~ "Jsi si jistá, že budou Itheldena poslouchat? Nebo že se je vůbec pokusí " #~ "zastavit?" #~ msgid "" #~ "Perhaps not, but we have no other hope right now. We must survive until " #~ "Ithelden arrives!" #~ msgstr "" #~ "Možná, že ne, ale právě teď nemáme jinou naději. Musíme přežít, dokud se " #~ "Ithelden neobjeví!" #~ msgid "" #~ "We are merely giving these human pigs what they deserve. If they wish to " #~ "shed the blood of our people, we will do the same to them." #~ msgstr "" #~ "Jenom dáváme těmhle lidským sviním, co si zaslouží. Když chtějí prolévat " #~ "krev našich lidí, vrátíme jim to." #~ msgid "" #~ "I know you must be grieving over Mebrin’s death as well, but surely you " #~ "see that nothing good can come of doing this. Especially not from " #~ "attacking Ethiliel!" #~ msgstr "" #~ "Vím, že se také musíš rmoutit nad Mebrinovým skonem, ale určitě vidíš, že " #~ "z tohohle nemůže vzejít nic dobrého. Zvlášť ne z útoku na Ethiliel!" #~ msgid "Then suggest something, for we must have some form of retribution!" #~ msgstr "Tak tedy něco navrhni, protože jim to musíme nějak oplatit!" #~ msgid "" #~ "The ones who effectively killed Mebrin are dead. I saw to that " #~ "personally. We should have no more qualms with the remaining humans here." #~ msgstr "" #~ "Ti, kteří skutečně zabili Mebrina, jsou mrtví. Na to jsem osobně " #~ "dohlédla. Těm zbývajícím lidem zde už bychom neměli nic vyčítat." #~ msgid "" #~ "As if we would be satisfied by something like that! Even if what you say " #~ "is true, the death of a few bugs in the woods is hardly an equal trade " #~ "for one of our greatest leaders!" #~ msgstr "" #~ "Jako bychom se mohli spokojit s něčím takovým! I kdyby to, co říkáš, byla " #~ "pravda, nemůže smrt několika štěnic v lese vykoupit ztrátu jednoho " #~ "z našich nejvýznamnějších vůdců!" #~ msgid "But the answer cannot be more death and destruction..." #~ msgstr "Ale odpovědí nemůže být další smrt a ničení..." #~ msgid "" #~ "No, it might not be, but Eltenmir is right. We cannot sit idly by and " #~ "forget this atrocity either. If you wish to prevent a slaughter here, we " #~ "will have to come up with some other form of resolution. Regardless, you " #~ "should come and discuss the issue with us, Ethiliel. You no longer belong " #~ "with the humans." #~ msgstr "" #~ "Ne, to nemusí být, ale Eltenmir má pravdu. Také nemůžeme sedět s rukama " #~ "v klíně a zapomenout na to zvěrstvo. Jestli tu chceš zabránit vraždění, " #~ "budeme muset najít nějaké jiné řešení. I tak bys měla přijít a projednat " #~ "tu záležitost s námi, Ethiliel. Už nepatříš k lidem." #~ msgid "I... I suppose you are right. I will come." #~ msgstr "Já... mám za to, že máš pravdu. Přijdu." #~ msgid "" #~ "Be careful, Deoran. The more blood you spill, the more my people will be " #~ "enraged. More will surely come to attack." #~ msgstr "" #~ "Buď opatrný, Deorane. Čím více krve prolijete, tím více se mí lidé " #~ "rozlítí. Určitě přijdou bojovat další." #~ msgid "Provincial Guard" #~ msgstr "Provinční stráž" #~ msgid "Merman Guard" #~ msgstr "Mořský strážce" #~ msgid "Nilaf" #~ msgstr "Nilaf" #~ msgid "More allies will arrive on turn $council_arrive_turn|." #~ msgstr "Posily dorazí v $council_arrive_turn|. kole." #~ msgid "" #~ "Gerrick was my mentor and caretaker ever since I was little. I have " #~ "admired his bravery and courage for a long time and always aspired to be " #~ "a warrior as mighty as he was. Today, we will defeat the undead and " #~ "avenge him!" #~ msgstr "" #~ "Gerrick byl odmalička mým opatrovníkem a mentorem. Obdivoval jsem jeho " #~ "statečnost a odvahu po mnoho let. A vždy jsem toužil být tak mocným " #~ "válečníkem, jako je on. Dnes porazíme nemrtvé a pomstíme ho!" #~ msgid "" #~ "He was a noble man to have sacrificed himself for us. I wish that it did " #~ "not have to be so, but in the narrow window Gerrick’s valiant stand gave " #~ "us, we have gathered some of the provincial guard and reinforced our " #~ "defenses!" #~ msgstr "" #~ "Byl to vznešený muž a obětoval se za nás. Přál bych si, aby to tak " #~ "nebylo. Ale za ten krátký čas, který nám Gerrickův hrdinný odpor poskytl, " #~ "jsme dokázali zburcovat část provinční stráže a posílit naši obranu!" #~ msgid "" #~ "He was a noble man to have sacrificed himself for us. I wish that it did " #~ "not have to be so, but in the narrow window Gerrick’s valiant stand gave " #~ "us, we have gathered the whole provincial guard and reinforced our " #~ "defenses!" #~ msgstr "" #~ "Byl to vznešený muž a obětoval se za nás. Přál bych si, aby to tak " #~ "nebylo. Ale za ten krátký čas, který nám Gerrickův hrdinný odpor poskytl, " #~ "jsme dokázali zburcovat všechnu provinční stráž a posílit naši obranu!" #~ msgid "" #~ "He was a noble man to have sacrificed himself for us. I wish that it did " #~ "not have to be so, but in the narrow window Gerrick’s valiant stand gave " #~ "us, we have gathered the whole provincial guard and fully embattled the " #~ "city!" #~ msgstr "" #~ "Byl to vznešený muž a obětoval se za nás. Přál bych si, aby to tak " #~ "nebylo. Ale za ten krátký čas, který nám Gerrickův hrdinný odpor poskytl, " #~ "jsme dokázali zburcovat všechnu provinční stráž a plně připravit město k " #~ "bitvě!" #~ msgid "" #~ "Indeed, Sir Deoran, we have come to defend Westin from the undead menace!" #~ msgstr "" #~ "Vskutku, pane Deorane, přišli jsme bránit Westin před nemrtvou hrozbou!" #~ msgid "Minister Hylas, what word is there from the allies of the Council?" #~ msgstr "Purkmistře Hylasi, víme něco o spojencích rady?" #~ msgid "" #~ "The Council of Westin has summoned some aid from our allies to the north!" #~ msgstr "Westinská rada přivolala od spojenců na severu nějakou pomoc!" #~ msgid "Minister Mefel" #~ msgstr "Purkmistr Mefel" #~ msgid "" #~ "We come to battle the unholy ones at your side. Hylas, I have made all " #~ "possible haste, but the others are not as swift as I. It will take more " #~ "time for them to arrive." #~ msgstr "" #~ "Přišli jsme bojovat po tvém boku s tou zvráceností. Spěchal jsem, jak se " #~ "dalo, Hylasi, ale ostatní nejsou tak rychlí jako já. Bude nějakou dobu " #~ "trvat, než dorazí." #~ msgid "" #~ "The Council of Westin has summoned many of our brethren from our allies " #~ "to the north!" #~ msgstr "Westinská rada přivolala od spojenců na severu mnoho našich bratří!" #~ msgid "" #~ "We heard your call for help and came as quickly as we could. These undead " #~ "shall be sent back to the dark abyss that spawned them!" #~ msgstr "" #~ "Vyslyšeli jsme vaši žádost o pomoc a přišli tak rychle, jak jsme mohli. " #~ "Odešleme ty nemrtvé zpět do temné propasti, která je zplodila!" #~ msgid "What shall we do, master?" #~ msgstr "Co máme dělat, pane?" #~ msgid "" #~ "For every man that falls, a new warrior shall soon join the ranks of the " #~ "dead!" #~ msgstr "Za každého padlého muže se brzy do řad mrtvých přidá nový válečník!" #~ msgid "" #~ "Every unit you lose will give the undead gold. Protect your troops and " #~ "sustain as few losses as possible!" #~ msgstr "" #~ "Za každou jednotku, která padne, získají nemrtví zlato. Chraň své " #~ "jednotky a měj co nejméně ztrát!" #~ msgid "" #~ "We heard your call for help and came as quickly as we could. We are at " #~ "your service, Sir Deoran!" #~ msgstr "" #~ "Vyslyšeli jsme vaši žádost o pomoc a přišli tak rychle, jak jsme mohli. " #~ "Jsme vám k službám, sire Deorane!" #~ msgid "" #~ "Your arrival could not be more timely. With you here, we shall send these " #~ "undead back to the dark abyss that spawned them!" #~ msgstr "" #~ "Přijeli jste akorát včas. S vámi po našem boku odešleme ty nemrtvé zpět " #~ "do temné propasti, která je zplodila!" #~ msgid "Minister Romand" #~ msgstr "Purkmistr Romand" #~ msgid "Minister Alanafel" #~ msgstr "Purkmistr Alanafel" #~ msgid "The shadows... they beckon..." #~ msgstr "Stíny... vábí..." #~ msgid "Beaten... by mere mortals... how has it come to this..? Nooo..." #~ msgstr "Poražen... pouhými smrtelníky... jak se to mohlo stát...? Neee..." #~ msgid "" #~ "The master is slain! With him gone... my soul... is unbound from... this " #~ "body..." #~ msgstr "" #~ "Mistr je zabit! Odešel a... moje duše... je uvolněna z... tohoto těla..." #~ msgid "Eyestalk" #~ msgstr "Kukar" #~ msgid "" #~ "Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can " #~ "focus their gaze onto an unsuspecting victim to draw life energy straight " #~ "out of them to replenish their own. While almost defenseless against " #~ "melee attacks, its deadly gaze from afar is not to be underestimated." #~ msgstr "" #~ "Volba názvu „kukar“ je při pohledu na formu tohoto tvora poměrně jasná. " #~ "Tato rostlinatá stvoření upírají pohled na nebohé nic netušící oběti, aby " #~ "z nich vysály životní sílu a posilnily se. I když nedokáží účinně bojovat " #~ "fyzicky, jejich smrtící pohledy není radno podceňovat." #~ msgid "smash" #~ msgstr "plácnutí" #~ msgid "gaze" #~ msgstr "pohled" #~ msgid "Horseman Commander" #~ msgstr "Jízdní velitel" #~ msgid "" #~ "Leaders of the border guards, mounted commanders command the garrisons " #~ "that keep peace in the outermost provinces of Wesnoth. As effective " #~ "leaders and powerful warriors, these men patrol the countryside and " #~ "eliminate any and all threats to peace in the frontier villages." #~ msgstr "" #~ "Velitelé na koni, vůdci pohraničních hlídek, mají na povel posádky, které " #~ "udržují mír v okrajových provinciích Wesnothu. Tito muži, zdatní vůdci " #~ "a mocní válečníci, střeží venkov a likvidují bez výjimky každé ohrožení " #~ "míru v pohraničních vesnicích." #~ msgid "" #~ "Veteran commanders have faced battle many times and led their men with " #~ "steady hands and calm determination." #~ msgstr "" #~ "Velitelé – veteráni již mnohokrát čelili nepřátelům v bojích a vedli své " #~ "muže s jistotou a chladným odhodláním." #~ msgid "Infantry Lieutenant" #~ msgstr "Poručík pěchoty" #~ msgid "Junior Commander" #~ msgstr "Kadet" #~ msgid "Mounted General" #~ msgstr "Jízdní generál" #~ msgid "Far from home I fall — but not in vain! Defend our people, Deoran!" #~ msgstr "Umírám daleko od domova – ale ne zbytečně! Braň náš lid, Deorane!" #~ msgid "Far from home I fall — but not in vain!" #~ msgstr "Umírám daleko od domova – ale ne zbytečně!" #~ msgid "" #~ "Thugs are the mainstay of the bandit armies. They are powerful in melee " #~ "combat, but do not have a ranged attack and are vulnerable to " #~ "archers. Like all bandit units, they are much more dangerous at night." #~ msgstr "" #~ "Lupiči jsou hlavní složkou armád banditů. Jsou silní v útoku na blízko, " #~ "ale nemají útok na dálku, a tak snadno přijdou ke zranění od " #~ "lučištníků. Jako všechny jednotky banditů jsou mnohem nebezpečnější v " #~ "noci." #~ msgid "" #~ "Thieves are weak in one-on-one combat, but can be deadly if you allow " #~ "them to surround your units. On offense, thieves will deal double damage " #~ "when they have an ally directly behind the unit they are attacking! Like " #~ "thugs, thieves are vulnerable to ranged attacks." #~ msgstr "" #~ "Zloději jsou slabí v boji muže proti muži, ale mohou být smrtící, když " #~ "jim nezabráníš v obklíčení tvých jednotek. Při útoku mohou zloději " #~ "způsobit dvojnásobné zranění, pokud se na opačné straně bránící se " #~ "jednotky nachází další jejich spojenec! Stejně jako lupiči jsou zloději " #~ "zranitelní vůči útoku na dálku." #~ msgid "" #~ "Footpads are the scouts of the bandit armies. They are highly mobile, and " #~ "have both a melee attack and a ranged attack, although " #~ "neither of their attacks is very strong. Footpads are difficult to hit " #~ "with regular attacks, but will take bonus damage from bladed, impact, or " #~ "piercing weapons and can be easily killed during the day." #~ msgstr "" #~ "Lapkové jsou průzkumníci banditských armád. Jsou velmi pohybliví a " #~ "disponují jak útokem zblízka, tak i na dálku. Nicméně ani " #~ "jeden z jejich útoků není příliš silný. Lapky lze běžnými útoky jen těžko " #~ "zasáhnout, ale vůči zranění čepelí, úderem či bodnutím jsou jen málo " #~ "odolní, a tak je lze během dne snadno zabít." #~ msgid "" #~ "Skeletons are the bones of fallen warriors reanimated by dark sorcery. " #~ "They are almost immune to piercing weapons like arrows and spears, but " #~ "can be harmed by bladed attacks like swords, and are especially " #~ "vulnerable to impact weapons. Minister Hylas’s arcane attack is " #~ "extremely effective against them. Like bandits, they are much more " #~ "dangerous at night!" #~ msgstr "" #~ "Kostlivci jsou kosti padlých válečníků poháněné temnou magií. Jsou téměř " #~ "imunní vůči bodným zbraním, jako jsou kopí nebo šípy, ale mohou být " #~ "zraněni útokem čepelí a obzváště zranitelní jsou vůči úderným zbraním. " #~ "Nezemský útok purkmistra Hylase je pro ně smrtící. Stejně jako " #~ "bandité jsou mnohem nebezpečnější v noci!" #~ msgid "" #~ "Walking corpses are usually used by weaker practitioners of the black " #~ "arts, who pilfer dead bodies to practice their profane magic. Alone, they " #~ "are slow and weak, although they can become dangerous in large groups. " #~ "Any unit slain by a Walking Corpse will be plagued with undeath and " #~ "become one as well." #~ msgstr "" #~ "Chodící mrtvoly jsou obvykle využívány slabšími osvojiteli černých umění, " #~ "kteří pro praktikování své nečisté magie využívají kradené mrtvoly. " #~ "Chodící mrtvoly jsou samy o sobě pomalé a slabé, ale ve velkých skupinách " #~ "se mohou stát nebezpečnými. Jakákoli jednotka zabitá chodící mrtvolou " #~ "podlehne nákaze a stane se také nemrtvou!" #~ msgid "" #~ "The reign of Haldric VII was a time of great prosperity and peace in " #~ "Wesnoth. Konrad I had driven off the orcs in the north. The eastern forts " #~ "were quiet and secure. The elves in the western forest kept to their own " #~ "affairs. In the south, men built new towns and farms." #~ msgstr "" #~ "Doba panování Haldrika VII. byla pro Wesnoth časem míru a velkého " #~ "blahobytu. Na severu Konrád I. vyhnal skřety. Východní pevnosti byly " #~ "klidné a bezpečné. Elfové v západním lese se zabývali svými vlastními " #~ "záležitostmi. Na jihu stavěli lidé nová města a farmy." #~ msgid "" #~ "For eight years, the South Guard had defended the farms and homes " #~ "surrounding the city of Westin, the capital of Wesnoth’s frontier " #~ "province of Kerlath in the furthermost south. Under the command of Sir " #~ "Loris, the South Guard kept Westin free from danger, having only to quash " #~ "the occasional bandit or wild creature. Perhaps the only real unease came " #~ "from the Aethenwood to the west, where the elves lived in reserved " #~ "aloofness, indifferent to the doings of man. Traversing their land " #~ "without permission was forbidden, but the elves rarely entered the lands " #~ "of Kerlath in turn. Even further south in the wildlands, the ancient " #~ "heart forest sprawled out in dense gloominess, ominous enough that even " #~ "the elves eschewed entering, and only a few, scattered outlaws called it " #~ "their home." #~ msgstr "" #~ "Po osm let bránila Jižní hlídka farmy a vesnice obklopující Westin, " #~ "hlavní město nejjižnější wesnothské příhraniční provincie Kerlathu. Pod " #~ "velením sira Lorise udržovala Jižní hlídka Westin v bezpečí a jen občas " #~ "musela zakročit proti banditovi nebo divokému tvoru. Snad jediné skutečné " #~ "obavy vzbuzoval Aethenský les na západě, kde žili v odměřené odtažitosti " #~ "elfové, neteční k lidskému konání. Cestovat bez povolení napříč jejich " #~ "zemí bylo zakázáno, ale na druhou stranu elfové jen zřídka vstoupili do " #~ "kerlathských končin. V divočině ještě dále na jih se v hustém šeru " #~ "rozkládal střed prastarého lesa, tak zlověstný, že i elfové se zdráhali " #~ "do něj vstoupit a jen několik roztroušených psanců jej nazývalo svým " #~ "domovem." #~ msgid "" #~ "Over time, in the absence of pressing danger, the South Guard grew " #~ "complacent and lazy. Reports to King Haldric slowed, and in the spring of " #~ "the ninth year, ceased altogether. Displeased with Sir Loris’ conduct, " #~ "the King decided to send someone to investigate." #~ msgstr "" #~ "Bez hrozícího nebezpečí Jižní hlídka v průběhu času zlenivěla, spokojená " #~ "sama se sebou. Hlášení pro krále Haldrika se zpožďovala a na jaře " #~ "devátého roku ustala úplně. Král nesl s nelibostí vedení sira Lorise " #~ "a rozhodl se někoho vyslat, aby to prošetřil." #~ msgid "" #~ "Haldric summoned a young, but promising cavalry officer named Deoran for " #~ "the task. Though undistinguished, Deoran’s family had a decorated history " #~ "in the army of Wesnoth: his great-grandfather, Haldiel, had fought " #~ "alongside Konrad I in the war to reclaim the throne, and his father, " #~ "Leonard, had served as an officer for thirty years. Thus, with full trust " #~ "in the young officer, King Haldric knighted Deoran and tasked him with " #~ "riding to Westin to demand accounting from Sir Loris." #~ msgstr "" #~ "Pro tento úkol povolal Haldric mladého, ale slibného důstojníka jezdectva " #~ "jménem Deoran. Ačkoli Deoranova rodina nevyčnívala, měla v armádě " #~ "Westnothu bohatou historii: jeho praděd Haldiel bojoval ve válce " #~ "o znovuzískání trůnu po boku Konráda I. a jeho otec Leonard sloužil " #~ "třicet let jako důstojník. A tak král Haldrik s plnou důvěrou v mladého " #~ "důstojníka pasoval Deorana na rytíře a uložil mu zajet do Westinu a žádat " #~ "od sira Lorise, aby vydal počet." #~ msgid "" #~ "Having defeated Urza Mathin, Deoran immediately sent out scouts into the " #~ "whole countryside. His men reported bandits roaming freely through the " #~ "land, terrorizing the peasants and villagers. Nowhere did they find " #~ "soldiers of the South Guard." #~ msgstr "" #~ "Po porážce Urzy Mathina vyslal Deoran ihned po celé krajině zvědy. Jeho " #~ "muži hlásili, že se bandité volně potulují zemí a zastrašují sedláky " #~ "a vesničany. Vojáky Jižní hlídky nikde nenašli." #~ msgid "" #~ "Deoran decided to take action and wipe out the bandits. He and Sir " #~ "Gerrick gathered their men and rode in haste to Westin. As they " #~ "approached, they saw plumes of black smoke rising high into the sky, " #~ "accompanied by the stench of burning flesh and the shrill cries of " #~ "screaming villagers. Troubled and concerned, Deoran hastened his pace " #~ "toward the old city." #~ msgstr "" #~ "Deoran se rozhodl podniknout kroky k úplnému zničení banditů. Spolu se " #~ "sirem Gerrickem shromáždili muže a kvapem ujížděli do Westinu. Jak se " #~ "blížili, viděli vysoko do nebe stoupat sloupy dýmu a spolu s tím se " #~ "vzduchem šířil pach spáleného masa a pronikavé volání křičících " #~ "vesničanů. Ustaraný a znepokojený Deoran zrychlil a pospíchal do starého " #~ "města." #~ msgid "" #~ "For many days they marched down nameless paths that no man had trod " #~ "before. From time to time, Deoran fancied that he saw ghostly images of " #~ "elven villages and halls in the deep woods, but as they advanced, even " #~ "those became scarce. Far from civilization, in the deep woods, time " #~ "passed in blurred day and night with the ever creeping chill of deathly " #~ "shadow growing upon them." #~ msgstr "" #~ "Po mnoho dnů pochodovali po bezejmenných stezkách, na které dosud žádná " #~ "lidská noha nevkročila. Čas od času si Deoran představoval, že v temných " #~ "hvozdech vidí přízračné obrazy elfích vesnic a síní, ale jak postupovali, " #~ "i ty se staly zřídkavějšími. V hlubokých lesích daleko od civilizace " #~ "plynul čas ve dne i v noci rozmazaně, s neutuchajícím plíživým chladem " #~ "smrtícího stínu, který na ně doléhal." #~ msgid "" #~ "Finally, Ethiliel told the men to halt and pitch camp — they had reached " #~ "the Black River, beyond which no elf or man would willingly pass." #~ msgstr "" #~ "Konečně Ethiliel řekla mužům, aby zastavili a rozbili tábor – dorazili " #~ "k Černé řece, za niž by nešel dobrovolně žádný elf ani člověk." #~ msgid "" #~ "At the undead fortress, Deoran watched on as Ethiliel dispelled the " #~ "magical barriers guarding the catacombs. One by one, they came undone in " #~ "flashes of blue and black, cerulean and obsidian energies diffused out " #~ "into the cold, dry air." #~ msgstr "" #~ "V pevnosti nemrtvých Deoran sledoval, jak Ethiliel rozptýlila magické " #~ "zábrany střežící katakomby. Jedna za druhou mizely v modrých a černých " #~ "záblescích a blankytné a černočerné výboje se rozptylovaly v chladném " #~ "a suchém vzduchu." #~ msgid "" #~ "He wondered briefly why she had stopped mentioning Mebrin and his " #~ "whereabouts, but something told him that now was not the time to mention " #~ "the sage’s name. Perhaps, he thought, she suspected that the bandits’ " #~ "story was indeed true and that Mebrin had been corrupted by his dabbling " #~ "in undead magic. Perhaps she simply hadn’t come to terms with it." #~ msgstr "" #~ "Krátce ho napadlo, proč přestala zmiňovat Mebrina a místo jeho pobytu, " #~ "ale něco mu říkalo, že teď není čas připomínat mudrcovo jméno. Možná " #~ "tuší, říkal si, že historka banditů je ve skutečnosti pravdivá a že " #~ "Mebrin byl zkažen tím, jak koketoval s magií nemrtvých. Třeba se s tím " #~ "prostě jen nevyrovnala." #~ msgid "" #~ "Eventually, all the wards were gone, and with only a hushed word of " #~ "beckoning, Ethiliel led the men down into the crypt." #~ msgstr "" #~ "Nakonec byly všechny ochrany pryč, Ethiliel pouze tiše pobídla muže " #~ "a vedla je dolů do krypty." #~ msgid "" #~ "After Mal M’Brin’s defeat, Deoran and his men left the desolate caverns " #~ "and returned to the surface of the fortress where the sun had begun to " #~ "break through the thick fog in the ancient forest. Ethiliel stayed behind " #~ "for a long while, not emerging from the caverns until the day had passed " #~ "and it was well into the night. She offered a brief word of apology, but " #~ "said nothing more as she led them back north toward Wesnoth. Deoran had " #~ "to admit that he was elated that they had defeated the undead and were " #~ "returning home, although the wearied, almost grieving mood of the elves " #~ "was quite sombering." #~ msgstr "" #~ "Po porážce Mal Mebrina odešli Deoran a jeho muži z pustých jeskyní " #~ "a vrátili se na povrch, do pevnosti, kde už slunce začalo pronikat hustou " #~ "mlhou v prastarém lese. Ethiliel se dlouho zdržela a nevyšla z jeskyní " #~ "dřív, než minul den a byla hluboká noc. Vyslovila krátkou omluvu, ale pak " #~ "už nepromluvila, zatímco je vedla zpátky na sever k Wesnothu. Deoran " #~ "musel připustit, že byl nadšený z toho, že porazili nemrtvé a vrací se " #~ "domů, přestože otrávená, téměř truchlivá nálada elfů byla dost pochmurná." #~ msgid "" #~ "The wheel of time turned another cycle and fall faded into winter. The " #~ "last few colored leaves dropped to the ground, leaving nothing but the " #~ "spiny evergreens and otherwise barren trees. Forage and game were scarce " #~ "even with the undead gone, and the thoughts of both men and elves were " #~ "turned toward their homes, where they could find peace and warmth with " #~ "their families. The long weeks of trudging northward took its toll, but " #~ "eventually, Deoran and his men emerged from the sprawling forest and " #~ "returned to the lands of Wesnoth." #~ msgstr "" #~ "Kolo času se znovu otočilo a podzim přešel v zimu. Těch několik " #~ "posledních barevných listů opadalo na zem a zůstaly jen stálezelené " #~ "jehličnany, jinak byly stromy holé. I když nemrtví zmizeli, píce i zvěře " #~ "bylo pomálu a myšlenky lidí i elfů se obracely směrem k jejich domovům, " #~ "kde by mohli najít klid a teplo rodinného krbu. Dlouhé týdny plahočení na " #~ "sever si vybraly svou daň, ale nakonec se Deoran a jeho muži dostali " #~ "z rozlehlého lesa a vrátili se do zemí wesnothských." #~ msgid "" #~ "They rode quickly northward. Day and night, they fled without reprieve " #~ "until they finally crossed back into Kerlath Province. Deoran and his men " #~ "entered the forts guarding the border to Wesnoth, the undead close on " #~ "their heels." #~ msgstr "" #~ "Jeli rychle na sever. Dnem i nocí bez oddechu prchali, až konečně přešli " #~ "hranice do provincie Kerlath. Deoran a jeho muži vstoupili do pevností " #~ "střežících hranice Wesnothu. Nemrtví jim byli v patách." #~ msgid "" #~ "“These are our terms: no human will be permitted in the forests or " #~ "hills of the Aethenwood, and likewise, we elves will not traverse the " #~ "plains and farmlands belonging to you humans. No more will the elves send " #~ "ambassadors or councilors to Westin, and no more will men wander the " #~ "green woods.”" #~ msgstr "" #~ "„Toto jsou naše podmínky: Žádný člověk nesmí pobývat v lesích nebo " #~ "kopcích Aethenu a stejně tak žádný elf nebude vstupovat na pláně a " #~ "zemědělskou půdu, která patří vám, lidem. Elfové už nebudou posílat " #~ "vyslance nebo rádce do Westinu a lidé už nebudou chodit zelenými lesy.“" #~ msgid "" #~ "Ethiliel drew closer to Deoran and her voice dropped to a whisper. “I " #~ "have done what I can to ensure peace between elf and man. You may not " #~ "like it, but it is the best I could do. This whole endeavor has brought " #~ "me enough grief as it is. I will go now.”" #~ msgstr "" #~ "Ethiliel se přiblížila k Deoranovi a ztišila svůj hlas do šepotu. " #~ "„Udělala jsem, co jsem mohla, abych zajistila mír mezi elfy a lidmi. " #~ "Nemusí se ti to líbit. Ale je to ten nejlepší výsledek, kterého jsem " #~ "mohla dosáhnout. Celá ta snaha mi přinesla mnoho zármutku. A teď půjdu.“" #~ msgid "" #~ "Thus, an uneasy peace was established between man and elf. For many " #~ "weeks, the South Guard patrolled the borders of the elven woods and " #~ "watched over the growing farms and villages. The threat from the elves " #~ "was enough to keep the villagers from entering the now forbidding " #~ "Aethenwood, and despite the palpable tension at the forest border, the " #~ "truce was maintained without incident." #~ msgstr "" #~ "Tak byl uzavřen nejistý mír mezi lidmi a elfy. Po mnoho týdnů střežila " #~ "Jižní hlídka hranice elfích lesů a chránila rozrůstající se farmy a " #~ "vesnice. Obava z elfů byla dostatečně velká, aby zabránila vesničanům " #~ "vstupovat do nyní zakázaného Aethenského lesa, a tak navzdory citelnému " #~ "napětí na hranici lesa bylo příměří zachováno bez incidentů." #~ msgid "" #~ "Deoran dropped his lance to the ground. The men around him slowly lifted " #~ "their helmets from their brows. The battle was over. The undead were gone." #~ msgstr "" #~ "Deoran spustil svůj dřevec k zemi. Muži kolem něj pomalu zvedali hledí na " #~ "svých helmách. Bylo po bitvě. Nemrtví byli minulostí." #~ msgid "" #~ "Urza Afalas earned his own mound as well, a small, inconspicuous thing " #~ "near his old home, where his brothers and he used to live before they " #~ "were exiled for their crimes. Knowing that the former outlaw leader had " #~ "helped defend the city against the undead assault, the Council of Westin " #~ "absolved the remaining bandits of their crimes and allowed them to return " #~ "to their homes. After many years away from home and a difficult and " #~ "terrifying battle against the undead, most were more than happy to come " #~ "back in peace and help clean up the town." #~ msgstr "" #~ "Také Urza Afalas si poblíž svého starého domu, kde dříve spolu se svými " #~ "bratry žil, než sklouzli na dráhu zločinu, vysloužil malou nenápadnou " #~ "mohylu. Protože bylo známé, že bývalý vůdce psanců pomohl ubránit město " #~ "před útokem nemrtvých, odpustila westinská rada zbývajícím banditům " #~ "jejich zločiny a umožnila jim návrat do jejich domovů. Po mnoha letech " #~ "mimo domov a obtížném a děsivém boji proti nemrtvým byla většina z nich " #~ "více než šťastná, že se mohou v míru vrátit a pomoci vyčistit město." #~ msgid "" #~ "Deoran spent his days visiting the wounded and directing the men as they " #~ "rebuilt the shattered walls and ramparts of the city. Slowly, a sense of " #~ "normalcy began to return to Kerlath Province as Westin was restored and " #~ "the South Guard began to patrol the villages once again." #~ msgstr "" #~ "Deoran strávil dny návštěvami raněných a řízením stavebních prací na " #~ "opravách poničených městských hradebních zdí a opevňovacích prvků. " #~ "Jakmile byl Westin obnoven, začal se do provincie Kerlath pomalu vracet " #~ "normální rytmus života a Jižní hlídka začala znovu hlídat venkov."