msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-10-21 16:11 UTC\n"
"PO-Revision-Date: 2009-02-01 18:03+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:9
msgid "The South Guard"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:10
msgid "TSG"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:20
msgid ""
"A young knight, Deoran, is dispatched to the southern Wesnoth province of "
"Kerlath to investigate the ravaged towns at the border. Thrust quickly into "
"a hapless conflict against marauding bandits, Deoran must rally the "
"remaining men of the derelict South Guard to defend his country.\n"
"\n"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "(Novice level, 8 scenarios.)"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:25
msgid "Beginner"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:25
msgid "Civilian"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:26
msgid "Easy"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:26
msgid "Recruit"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:27
msgid "Normal"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:27
msgid "Soldier"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:32
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:38
msgid "Latest Campaign Revision"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:44
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:60
msgid "Artwork and Graphics Design"
msgstr ""
#. [scenario]: id=01_Born_to_the_Banner
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:5
msgid "Born to the Banner"
msgstr ""
#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:33
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:38
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:34
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:29
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:29
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:33
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:33
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:58
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:31
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:29
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:32
#: data/campaigns/The_South_Guard/scenarios/09a_Elf_Epilogue.cfg:17
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17
msgid "Deoran"
msgstr ""
#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:39
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:43
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:39
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:34
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:33
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:38
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:38
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:63
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:36
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:34
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:37
#: data/campaigns/The_South_Guard/scenarios/09a_Elf_Epilogue.cfg:22
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:22
msgid "South Guard"
msgstr ""
#. [side]: type=Bandit, id=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:58
msgid "Urza Mathin"
msgstr ""
#. [side]: type=Bandit, id=Urza Mathin
#. [side]: type=Outlaw, id=Urza Nalmath
#. [side]: type=Rogue, id=Urza Fastik
#. [side]: type=Outlaw, id=Jera Ilras
#. [side]: type=Outlaw, id=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:61
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:65
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:60
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:114
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:64
msgid "Bandits"
msgstr ""
#. [label]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:97
msgid "The River Fort"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:116
msgid "Investigate the river fort"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:125
msgid "Defeat Urza Mathin"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:129
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:180
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:197
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:234
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:254
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:323
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:511
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:32
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:144
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:399
msgid "Death of Deoran"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:138
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:184
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:201
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:238
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:258
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:515
msgid "Death of Sir Gerrick"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:173
msgid "Upon arrival, Deoran found the land completely overrun by bandits."
msgstr ""
#. [unit]: id=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:187
msgid "Moreth"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:199
msgid ""
"You will never take this village! I have watched too many of your kind "
"ransack our homes and kill the townsfolk! I’ll defend them to the death if I "
"must!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:205
msgid ""
"My kind? I am a knight of Wesnoth and a messenger appointed by the King "
"himself! What do you mean, “my kind”? And where is the South Guard?"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:210
msgid ""
"My deepest apologies, sir! Bandits have been pillaging the villages and "
"killing the peasants — we tried our utmost to resist and expel them, but "
"their numbers were too great. Alas, Sir Gerrick and I are now the last two "
"who remain. The South Guard is no more."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:215
msgid ""
"What? I was sent here merely to question Sir Loris, but it seems that the "
"circumstances here are more dire than I had thought. We must arm the "
"villagers and drive off the bandits before they can do any more harm!"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:220
msgid ""
"Then we must head to the river fort! Sir Gerrick is guarding the armory "
"there!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:229
msgid ""
"Whenever you see a target that looks like this, you should move your leader "
"(or whatever unit the dialog just suggested) onto the hex that contains it."
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:235
msgid ""
"Ha! This new commander is merely a boy. What kind of fool sent him here to "
"stop us? This sniveling child will soon share the fate of that swine Loris!"
msgstr ""
#. [unit]: type=Infantry Lieutenant, id=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:257
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:792
msgid "Sir Gerrick"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:269
msgid ""
"At last, reinforcements! Sir Knight, bandits have overrun the whole "
"countryside, killing and pillaging without regard or mercy. My men and I "
"tried to fight them off, but we were unfortunately routed and most of my men "
"were slain. I have barely managed to defend this fort, but the South Guard "
"has fallen and I do not know how much longer I can hold..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:274
msgid ""
"Do not despair! I am sure we can drive off these brigands if we rally the "
"villagers and re-man the posts. Are there any weapons left in the citadel’s "
"armory?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:279
msgid ""
"A small supply of spears and bows still remains. I will distribute them to "
"the peasants if that is your wish, commander."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:284
msgid ""
"So he has decided that I am to take command? Very well, I have never been "
"one to back down from a challenge. Yes, we should assemble what troops "
"we can at my encampment and organize a front against the bandits. I shall "
"raise the white and red banners and lead us against them. The South Guard "
"fights again!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:296
msgid ""
"As a senior infantry officer, Sir Gerrick is both a powerful warrior and "
"capable leader, raising the fighting spirit of less experienced troops near "
"him and causing their attacks to deal more damage."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:302
msgid ""
"Units that have a hero marker are vital to your campaign. If any of "
"them die, you will lose the scenario, so guard them carefully!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:327
msgid "Head back to the encampment where you started and recruit some troops!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:380
msgid ""
"While you are in your camp, you can recruit more units. Build an army to use "
"against the bandits that Urza Mathin recruits."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:386
msgid ""
"Bowmen have a strong ranged attack and are very effective against units that "
"lack a ranged attack, like Thieves and Thugs. They also carry a sword and "
"can defend themselves against melee attacks."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:391
msgid ""
"Spearmen have a strong melee attack and are effective against most units. "
"They also have a weak ranged attack. They form the backbone of the South "
"Guard."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:395
msgid ""
"The best army will have a mix of units to deal with the different enemies "
"that you will encounter. For now, concentrate on creating a small corps of "
"experienced Bowmen."
msgstr ""
#. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:421
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:490
msgid "Myssh"
msgstr ""
#. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:440
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:509
msgid "Ylla"
msgstr ""
#. [message]: speaker=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:450
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:519
msgid ""
"Your people have been our allies ever since the days of Lord Typhon. We will "
"help you drive these bandits from your lands if you allow us to continue "
"living here in peace."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:455
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:524
msgid ""
"We welcome your aid! The rivers of this land will remain yours when we are "
"victorious."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:462
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:531
msgid ""
"You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight "
"best in rivers and swamps. They are much less effective on dry land."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:486
msgid ""
"Bandits are most dangerous at night, Sir Deoran. Let us hold the north bank "
"of the river until dawn and press our attack in the morning!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:492
msgid ""
"All of your units are lawful. This means that they receive a combat "
"bonus during the day and a penalty at night. Urza Mathin’s units are all "
"chaotic, which means that they receive a bonus at night and a penalty "
"during the day. You will be much more effective fighting during the day."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:511
msgid ""
"The dawn breaks — now is the time for us to attack and drive these bandits "
"from our lands. To me, men of the South Guard!"
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:517
msgid ""
"Curses! They actually managed to survive the night! I must hold out until my "
"brothers send more men my way."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:524
msgid ""
"During the day, your units will deal more damage and the bandits will deal "
"less. The more of Urza Mathin’s troops you can defeat during the day, the "
"better."
msgstr ""
#. [unit]: type=Longbowman, id=Aleron
#. [unit]: type=Peasant, id=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:543
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:579
msgid "Aleron"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:553
msgid "Who goes there? Show yourself!"
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:557
msgid ""
"Stay your hand! It is I, Aleron! The villagers hid me from the bandits when "
"the town was overrun. They tended to my wounds while I was gravely wounded."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:561
msgid ""
"Thank the light! I am glad to find you alive, Aleron. We feared the worst "
"when you did not return after the battle."
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:565
msgid ""
"No matter, I am healed now and ready to fight. Let us punish these bandits "
"for their crimes and murders!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:569
msgid ""
"Aleron is a Longbowman, stronger and better trained than regular bowmen. His "
"arrows are deadly to enemies without a ranged attack."
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:589
msgid "More bandits? Begone, we have nothing left for you."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:593
msgid ""
"We fight under the banner of the South Guard against the bandits! "
"Join us if you wish to drive these brigands from your land!"
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:597
msgid ""
"The South Guard has risen again? I would be proud to fight alongside you!"
msgstr ""
#. [unit]: type=Footpad, id=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:607
msgid "Glasar"
msgstr ""
#. [message]: speaker=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:613
msgid "This village is ours to plunder! Leave now or perish!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:617
msgid ""
"Do you not see the banners we bear? The South Guard has risen again! Flee "
"while you can, or you will meet a swift death at our hand!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:640
msgid ""
"Remember, Moreth told you that you should go meet Sir Gerrick at the river "
"fort. Move Deoran there and find out what Sir Gerrick has to say!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:673
msgid ""
"Remember, your job is to defeat Urza Mathin. He should be your main target. "
"Archers will be especially effective against him because he has no ranged "
"attack."
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:696
msgid ""
"Reinforcements from my brothers! Excellent. Let us go and crush this vermin "
"boy who fancies himself a knight. These lands belong to the brothers Urza!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:700
msgid ""
"There are too many of them! I have no choice but to abandon the villagers "
"here and retreat..."
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:714
msgid "My days of pillage and plunder are over! Avenge me, my brothers..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:742
msgid ""
"Urza Mathin is dead! Congratulations, commander, though I am surprised that "
"the King sent only you to help us. Did Sir Loris not send word of our plight?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:747
msgid ""
"No. I was originally sent by King Haldric to investigate, as he had not "
"heard word from you in weeks. I was prepared to take command of the South "
"Guard if necessary, but not to fight so many bandits with so few men!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:752
msgid ""
"Aye, you could not have known if Sir Loris did not report of our "
"predicament. I do wish that the King had sent more reinforcements, though "
"you seem to be quite a capable commander despite your age."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:757
msgid ""
"I have trained with the best, and perhaps that will make up for any "
"inexperience I may have. At least, we must pray that my being here is enough "
"to remedy these harrowing circumstances. How long have you been fighting "
"against these bandits anyway?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:762
msgid ""
"Almost two months! I know not why, but one night, Sir Loris took several of "
"our patrols along the Westin road and never returned. The very next evening, "
"these ruffians struck and killed eight of my men. We defended the citadel "
"and held out, hoping for reinforcements, but they never came. Something must "
"have happened in Westin, else Sir Loris would have relieved us by now."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:767
msgid ""
"Your story is indeed most peculiar, but we will not accomplish anything by "
"staying here. We will have to seek out Sir Loris in Westin for answers. "
"Come, men, let us ride to the city!"
msgstr ""
#. [scenario]: id=02_Proven_by_the_Sword
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:5
msgid "Proven by the Sword"
msgstr ""
#. [label]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:19
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:51
msgid "Westin"
msgstr ""
#. [side]: type=Outlaw, id=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:62
msgid "Urza Nalmath"
msgstr ""
#. [side]: type=Outlaw, id=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:99
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:100
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:108
msgid "Criminal"
msgstr ""
#. [side]: type=Outlaw, id=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:99
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:100
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:108
msgid "female^Criminal"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:166
msgid "Bring Deoran to the Citadel of Westin"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:176
msgid "Defeat Urza Nalmath, the bandit leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:193
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:205
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:242
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:262
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:519
msgid "Death of Minister Hylas"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:229
msgid ""
"Look there! Smoke rises from Westin! The bandits must have already overrun "
"the garrison and are sacking the city!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:233
msgid ""
"Then we must make haste before they leave the city in ruins and slaughter "
"all who live therein."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:240
msgid ""
"What?! Those soldiers come from the northern forts... this can only mean my "
"brother Mathin is dead. Those fiends! They will pay for his death!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:264
msgid "I have reached the citadel!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:268
msgid ""
"Excellent, but the battle is not won yet, and there is still no sign of Sir "
"Loris. Sir Deoran, you should secure the keep."
msgstr ""
#. [unit]: type=White Mage, id=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:298
msgid "Minister Hylas"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:311
msgid "More bandits?! Prepare to die!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:315
msgid ""
"Peace, I am a friend! I am Hylas, advisor to Sir Loris and Chief Minister of "
"the town council. Thanks to your timely arrival, the city is saved!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:319
msgid ""
"Indeed, we have defeated most of the bandits in the city. But where is Sir "
"Loris? And where is the city garrison?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:323
msgid ""
"Alas, Sir Loris fell in battle several days ago. For weeks, we warned him of "
"the new power of these bandits, yet he would never lead his men against them "
"until their strength had become too great for us to handle. I sent a "
"messenger to the King about our plight, but some misfortune must have "
"befallen him, for you are the first reinforcements to arrive here. If only "
"Sir Loris had sent a rider earlier, he might have survived long enough to "
"stand with us here."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:329
msgid ""
"Indeed. Foolish though he may have been, it still grieves me to learn of his "
"death. With him gone, it seems that I must lead the townsfolk against the "
"bandits and drive them from our city."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:333
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:339
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:345
msgid "Ufes"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:334
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:340
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:346
msgid "Joran"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:335
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:341
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:347
msgid "Makees"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:336
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:342
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:348
msgid "Tyborg"
msgstr ""
#. [message]: speaker=Ufes
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:353
msgid ""
"We stand with you, Sir Deoran! We will hold the city while you lead your men "
"across the river and defeat the bandit leader!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:395
msgid ""
"They are almost to the great hall! Hurry, Deoran! We must reach the citadel "
"before it is stormed by the bandits!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:403
msgid ""
"You must move someone here by the end of the next turn, or Westin will fall "
"and you will be defeated!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:421
msgid "We’re too late! They have burned the whole city..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:426
msgid ""
"Alas, Westin has fallen! There is nothing else I can do here — I can only "
"return to the King and report our loss here..."
msgstr ""
#. [unit]: type=Merman Fighter, id=Absu
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:456
msgid "Absu"
msgstr ""
#. [message]: speaker=Absu
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:466
msgid ""
"The red and white banners of the South Guard! This is a welcome change from "
"the bandits who have been trying to ransack my home."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:470
msgid ""
"Indeed, we have come to drive off these vile brigands. Would you like to "
"join us in our battle to restore peace to Westin?"
msgstr ""
#. [message]: speaker=Absu
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:474
msgid "It would be an honor to fight alongside you, Sir Knight."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:556
msgid ""
"Now, the South Guard will feel the wrath of my new allies! Rise again, my "
"undead warriors!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:568
msgid "What devilry is this?! Those are no living men that fight for him!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:573
msgid ""
"This development is troubling to me as well. He must have made some pact "
"with the undead, but how could a mere brigand gain such powers?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:578
msgid ""
"It matters not. No matter how he has done this fell thing, we must defeat "
"him!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:586
msgid ""
"Minister Hylas can heal allied units near him and his arcane attack "
"deals bonus damage to undead foes."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:607
msgid "Leave nothing standing! Raze their villages and kill them all!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:611
msgid "We will avenge your brother’s death!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:615
msgid "They are burning our homes! We must stop them!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:658
msgid "My brother has died unavenged! I have failed!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:668
msgid "The bandits are scattering! We have saved Westin!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:673
msgid ""
"Indeed. Still, this victory is troubling. How can a mere outlaw have "
"summoned undead?"
msgstr ""
#. [unit]: type=Death Knight, id=Ixlathal
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:688
msgid "Ixlathal"
msgstr ""
#. [message]: speaker=Ixlathal
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:695
msgid "The master sends his regards. The command is to raze the city."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:699
msgid "I am trying, but their resistance is strong..."
msgstr ""
#. [message]: speaker=Ixlathal
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:703
msgid ""
"Then step aside, living one. I will make use of the fresh corpses from this "
"battle."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:794
msgid ""
"More undead! Alas, we cannot hold against a force so great. We will have to "
"abandon Westin and let them sack the city..."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:803
msgid ""
"I do not know, but just before the bandit raids began, an ambassador came to "
"Sir Loris from the elves of the Aethenwood. He asked that a knight be sent "
"to discuss a new threat to Wesnoth."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:808
msgid "And did Sir Loris go to the elves?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:813
msgid ""
"No. He suspected the elves of some trickery and made no reply to them. I "
"believe that they may know the origin of these dead warriors we now face."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:818
msgid ""
"My men have been trained to fight the living. I do not know that we can "
"protect the city from foes as unnatural as these by ourselves. It is "
"probably best that I meet the elves in hope that their counsel will be of "
"some aid."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:823
msgid ""
"I will accompany you, Sir Deoran. I have studied sacred arts and my skills "
"may be of some use against the dark ones."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:828
msgid ""
"Very well. Although it will probably take too long to send word to the King "
"for reinforcements, I remember there being a small outpost within a couple "
"days’ ride of here. I will send a message to them asking for a few riders, "
"then we should make haste toward the Aethenwood to find the elves."
msgstr ""
#. [scenario]: id=03_A_Desperate_Errand
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5
msgid "A Desperate Errand"
msgstr ""
#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:57
msgid "Urza Fastik"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:153
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:86
msgid "Elves"
msgstr ""
#. [unit]: type=Elvish Shyde, id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:162
msgid "Ethiliel"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:193
msgid "Move Deoran to the Elvish city in the western woods"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:230
msgid ""
"Deoran and his men came to the eastern border of the Aethenwood, where the "
"towering trees of the elven forest loomed close overhead."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:236
msgid ""
"Look to the west! There lies the forest of the elves. Let us hasten across "
"the river and the hills."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:241
msgid ""
"I must advise caution, Sir Deoran. No man has set foot in the elvish woods "
"for many a year. They have never been friendly toward humankind, and we do "
"not know how they will receive us now, especially after Sir Loris spurned "
"them."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:246
msgid ""
"We cannot fear and shun everything we do not understand! Sir Loris may have "
"distrusted the elves, but he is gone now, and I daresay as a result of his "
"own folly! We do not possess the strength to fight these undead, nor the "
"means to discover their source; we can only look to these elves for help, "
"wary of men though they may be."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:251
msgid ""
"Nevertheless, we musn’t charge in blindly. Even if the elves are unlikely to "
"attack us, we do not know what else lies in these forests."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:256
msgid "Very well. We will proceed in formation, then."
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:261
msgid ""
"I have lost two brothers to this mite of a boy! This Deoran, young as he "
"seems, may be more capable than I had thought. No matter. I will use my new "
"powers against him and then surely he will fall!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:269
msgid ""
"You must move Deoran to the center of the elvish citadel. Be sure to recruit "
"a force strong enough to drive off the bandits before moving Deoran from his "
"encampment!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:284
msgid "There is so much ground to cover. If only our riders would arrive!"
msgstr ""
#. [unit]: id=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:294
msgid "Jarek"
msgstr ""
#. [message]: speaker=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:305
msgid ""
"Commander, I received your request for reinforcements, and I have brought my "
"riders with me!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:312
msgid ""
"You may now recruit Cavalrymen. They are fast and deadly on grassland, but "
"weak in forests and unable to traverse mountains. They can keep up with "
"Deoran, so use them to guard him!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:314
msgid "You may now recruit Cavalrymen."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:332
msgid ""
"Even our undead allies cannot stand against this commander! The dark one "
"lied to us!"
msgstr ""
#. [message]: role=second
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:348
msgid "Ha! Take that, you criminal scum!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:353
msgid ""
"Their leader is defeated! I hope that’s the last bandit we ever have to "
"fight."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:358
msgid ""
"Even if the bandits are beaten, there is still the matter of the undead."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:363
msgid ""
"Indeed, we should press on toward the elves and see if they know anything "
"about these dark foes."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:379
msgid "Linderion"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:380
msgid "Mithalwe"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:381
msgid "Vardanos"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:382
msgid "Talchar"
msgstr ""
#. [unit]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:388
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1211
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:449
msgid "Ithelden"
msgstr ""
#. [unit]: type=Elvish Outrider, id=Eltenmir
#. [unit]: type=Elvish Avenger, id=Eltenmir
#. [side]: type=Elvish Outrider, id=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:401
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:358
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:92
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:465
msgid "Eltenmir"
msgstr ""
#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:428
msgid "Halt! Who enters our sacred grove without leave?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:433
msgid "De—"
msgstr ""
#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:438
msgid ""
"Choose your words wisely, human. Know that the penalty for trespassing on "
"our lands is death. What is your name?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:443
msgid "Deora—"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:449
msgid ""
"Stay your hand, Linderion. This man bears the banner of Wesnoth and appears "
"to come to us in peace. What brings you to the hallowed grove of Elrath?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:454
msgid ""
"My lady, we have come to the elves to seek guidance. Bandits and criminals "
"have summoned the dead to help them plunder our farms and villages. They "
"come from the great forest across the river to our south, where no man has "
"yet traveled. We have defeated many a bandit already, but I fear that we "
"cannot continue to battle them for much longer with the undead under their "
"control."
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:459
msgid ""
"We sent you a messenger regarding the undead, did we not? You were "
"forewarned of the blight marching upon your land, and yet you did not "
"prepare adequately."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:464
msgid ""
"I do not aim to make excuses, but I have been here for scarcely a week! I do "
"not know why the previous commander did not act on your advice, but I assure "
"you that I will not make the same mistakes he did!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:469
msgid ""
"For your own sake, I hope that you do not. As for the matter at hand, the "
"elves know of the great southern forest, and have walked its paths many "
"times."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:474
msgid "And what do you know of the undead?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:479
msgid ""
"My answer will depend on your motives, human. What would you do, knowing the "
"secrets of the unholy ones?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:484
msgid ""
"I would lead my men south of the river to find and destroy the source of "
"these beings of darkness."
msgstr ""
#. [message]: speaker=Vardanos
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:489
msgid ""
"A fanciful delusion! A human untrained in the mystic arts stands no chance "
"against the undead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:494
msgid ""
"I have proven myself capable of defending my land and leading my men to "
"victory—"
msgstr ""
#. [message]: speaker=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:499
msgid ""
"Only in battles against other humans! To fight such a fell evil is "
"another matter altogether."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:504
msgid "But surely I cannot do nothing either!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:509
msgid "I warned him that the elves would not easily agree to help us."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:514
msgid ""
"Indeed, but he is right as well. We must do something, or our people will "
"surely be slaughtered."
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:519
msgid ""
"Enough, all of you. Ethiliel is the only one of us who has encountered the "
"undead — she will be the best judge of what aid we would grant the humans "
"against these abominations."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:524
msgid ""
"These men are indeed brave to face such foes, but I fear that they will fall "
"to the darkness if they fight it alone. There is one elf who still remembers "
"the secrets of the undead that we learned when Haldric I came to our land. "
"His name is Mebrin, and he lives secluded in the hills south of here."
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:529
msgid ""
"Are you sure about this? The road south is no longer as safe as it once was, "
"and Mebrin is not as powerful as he once was. You would not presume to put "
"one of our great sages in danger, Ethiliel."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:534
msgid ""
"I will accompany the human and his men to Mebrin, and he can decide "
"whether or not he wants to help us. I will not ask you to place yourselves "
"in danger for these humans, but you will not presume to tell me — nor Mebrin "
"— what to do. Is that fair?"
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:539
msgid "Yes, very well."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:545
msgid "I welcome your aid, my lady."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:606
msgid ""
"Skeletons approach from the east! This can only mean that they have begun to "
"attack Kerlath. We will have to return and fight them without the aid of the "
"elves..."
msgstr ""
#. [scenario]: id=04_Vale_of_Tears
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5
msgid "Vale of Tears"
msgstr ""
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Dark Sorcerer, id=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:60
msgid "Mal A’kai"
msgstr ""
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Dark Sorcerer, id=Mal A'kai
#. [side]
#. [side]: type=Lich, id=Mal M'Brin
#. [side]: type=Ancient Lich, id=Mal M'Brin
#. [side]: type=Soulless, id=Groth
#. [side]: type=Lich, id=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:66
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:90
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:91
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:140
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:63
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:165
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:196
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:60
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:60
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:91
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:61
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:90
msgid "Undead"
msgstr ""
#. [side]: type=Outlaw, id=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:108
msgid "Jera Ilras"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:220
msgid "Cleanse the Vale of Tears"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:230
msgid "Move Ethiliel to Mebrin’s village"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:246
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:266
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:327
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:36
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:148
msgid "Death of Ethiliel"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:278
msgid ""
"This is the Vale of Blossoming Trees. Our great sages come here to find "
"peace and enlightenment. Some other elves also live nearby — mostly artisans "
"inspired by the tranquility of this valley."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:285
msgid ""
"It does seem peaceful, but why are there humans camped to the south of us? "
"Are they friends of the elves?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:291
msgid ""
"What?! Those marauders are no friends of ours! We must destroy them at once!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:296
msgid ""
"Perhaps they are allied with the bandits who have been sacking Westin. They "
"have grown quite bold if they are attacking the elves!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:301
msgid ""
"They would not dare without the aid of the dark ones, but we will vanquish "
"them all nonetheless. Now, listen well to me, humans. The Great Sage Mebrin "
"is ancient and remembers well Haldric’s betrayal of the elves. Should one of "
"you set foot in his village first, he will certainly drive us away!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:306
msgid "Sounds like a charming fellow."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:311
msgid ""
"Mebrin can be... difficult, yes. However, should we cleanse the valley and "
"restore peace to his home, I am sure he will accept your request for his "
"aid. That is, so long as I am the one who makes the request to him."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:316
msgid ""
"Very well, we will put our trust in you, Ethiliel. But first, we have a "
"battle to attend to."
msgstr ""
#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:321
msgid ""
"Ha, you blabbering buffoons! Even should you defeat us here, it does not "
"matter! We’ve already taken what we wanted from this valley."
msgstr ""
#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:326
msgid ""
"Weep, filthy flesh bags, weep and know that your tears will become the blood "
"that stains the trees and feeds our powers!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:356
msgid ""
"Our weapons are useless against these skeletons! They have nothing for our "
"shafts to pierce but air!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:379
msgid ""
"We must clear out these undead if you are to reach Mebrin’s village, but our "
"weapons are ineffective against them! What should we do?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:384
msgid ""
"For now, I can slow them down. But where are the elves who used to live in "
"this valley? They should have come to our aid by now."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:389
msgid "I do hope that nothing terrible has happened to them..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:405
msgid ""
"My friends, do not let me join these accursed undead! Please, bury me "
"deeply..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:415
msgid "You shall not die in vain! My bodyguards will avenge you!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:436
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:441
msgid "You have bodyguards?!"
msgstr ""
#. [unit]: role=Elvish Bodyguard, type=Elvish Ranger
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:494
msgid "Elvish Bodyguard"
msgstr ""
#. [then]
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:511
msgid "female^Elvish Bodyguard"
msgstr ""
#. [message]: role=Elvish Bodyguard
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:524
msgid ""
"We stand ready to protect you, my lady! We shall lead these men of Wesnoth "
"into the fray!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:536
msgid "For my lady I fall..."
msgstr ""
#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:548
msgid "The darkness beckons..."
msgstr ""
#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:589
msgid ""
"Fools, my death here means nothing! Even if you could find our stronghold, "
"you will never defeat our master!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:594
msgid "Perhaps, but you, at least, will trouble us no more!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:642
msgid "Mebrin! Are you there? We have come to seek your aid!"
msgstr ""
#. [message]: speaker=narrator
#. [message]: speaker=Kramak
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:647
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:658
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:238
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:296
msgid "..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:653
msgid "Mebrin! Where are you?!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:664
msgid ""
"His home is empty... There are several sets of footprints leading away to "
"the south..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:669
msgid "Perhaps he was taken by the undead?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:674
msgid ""
"I am not sure. There is no blood here and very little sign of struggle. If "
"it had been the undead, I suspect they would have slain him and made him one "
"of them."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:679
msgid "Then maybe the bandits who have been summoning the undead took him?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:684
msgid ""
"We cannot be sure. I should think that he would have put up a fight, but if "
"he were ambushed or taken by surprise, he may not have had the chance. "
"Ethiliel, what do you think?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:689
msgid "... Ethiliel? I know you must be distraught, but—"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:695
msgid ""
"Distraught? Distraught? I am angry! We must follow these footprints "
"into the woods! Whoever took our greatest sage must pay! Nothing will stop "
"the vengeance of the elves!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:700
msgid ""
"Let us go quickly. And avoid doing anything that might make her angrier "
"than she already is..."
msgstr ""
#. [message]: speaker=Necro
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:744
msgid ""
"So the elves finally come to defend their valley. Pity, they showed up too "
"late. We will stop them here and prevent them from reclaiming the knowledge "
"that was once theirs!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:748
msgid ""
"They have reached Mebrin’s village before us! We have no hope of obtaining "
"his aid now..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:763
msgid ""
"Come, my bodyguards! We must make haste to follow this trail and find Mebrin."
msgstr ""
#. [scenario]: id=05_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5
msgid "Choice in the Fog"
msgstr ""
#. [side]: type=Outlaw, id=Urza Afalas
#. [unit]: type=Outlaw, id=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:55
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:484
msgid "Urza Afalas"
msgstr ""
#. [leader]: type=Soulless, id=Gruth
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:100
msgid "Gruth"
msgstr ""
#. [leader]: type=Soulless, id=Gerd
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:107
msgid "Gerd"
msgstr ""
#. [side]: type=Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:136
msgid "?"
msgstr ""
#. [side]
#. only a single one
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:194
msgid "Monster"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:212
msgid "Investigate the areas to the south of the Black River"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:222
msgid "Find the source of the undead and destroy it"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:237
msgid "Defeat Urza Afalas"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:276
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:523
msgid "Death of Urza Afalas"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:325
msgid ""
"It’s so cold here! And this fog is so thick. This cannot be natural for a "
"forest like this."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:330
msgid "I fear this is the effects of powerful, black magics."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:335
msgid ""
"This is quite a change from fighting bandits in the farmlands near Westin!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:340
msgid ""
"So, even you humans are being affected by the dark sorcery that taints this "
"land. Then, there is no better place than here. We should stop and rest "
"before we proceed."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:345
msgid ""
"This place is indeed foreboding, but why do we need to stop and make camp "
"specifically here?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:350
msgid ""
"The Black River is before us. Few elves have crossed it, and fewer still "
"have explored the dark forest beyond. If the undead come from across the "
"river, we must exercise great caution in our search for them."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:355
msgid ""
"Even if this forest is decidedly grim, we must not fear its inhabitants so "
"much so that we dare not even confront them. I am ready and willing to fight!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:360
msgid ""
"Caution, not fear, human. Anxious as I am to find the whereabouts of our "
"great sage, it would do us no good to charge straight into the trap of the "
"enemy. We will need help to scour woods as dangerous as these, and so I have "
"asked some of my people to aid us. My soldiers and shamans will fight at "
"your command."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:367
msgid ""
"You may now recruit Elvish Fighters. Elvish Fighters are mixed fighters who "
"skillfully wield both a sword and a bow. They are fast warriors and "
"especially effective in forests."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:372
msgid ""
"You may now recruit Elvish Shamans. Elvish Shamans are ranged support units "
"who heal adjacent allies every turn and slow their enemies. Use them to heal "
"wounded soldiers and weaken enemy units."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:378
msgid ""
"Now, so long as you feel prepared to brave the perils beyond the river, we "
"can continue onward."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:383
msgid ""
"Thank you for your help, my lady. I am ready for whatever lies in wait for "
"us, be it man, beast, or skeleton. Sir Gerrick, Minister Hylas?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:388
msgid "On your order, Sir Deoran."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:393
msgid "Evil never rests — nor does the light that seeks to exterminate it."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:398
msgid ""
"Very well then. Come, men, let us gather our wits and probe the forest for "
"its secrets."
msgstr ""
#. [message]: speaker=second_unit
#. This message is shown when the frist zombie leader died.
#. There is a second one, a few hexes next to him, the player most likely saw him already.
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:424
msgid "He was not alone."
msgstr ""
#. [message]: speaker=second_unit
#. [message]: speaker=Sir Gerrick
#. Note that masters is in plural.
#. Note that masters is in plural.
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:467
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:475
msgid "The masters of the undead are defeated!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:482
msgid ""
"No... I fear there is still much evil present. These were merely servants of "
"a far more powerful force."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:504
msgid "Two undead leaders have fallen."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:508
msgid ""
"Indeed, though we have merely destroyed the servants of a far more powerful "
"master."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:515
msgid "These were merely servants of a far more powerful master."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:524
msgid "One fewer evil in this forest."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:558
msgid "We found the lich!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:595
msgid ""
"I think I see something moving in the fog... it looks like an encampment!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:635
msgid "Thank the light, you’re alive!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:640
msgid ""
"You need not thank anyone that we are alive, wretched criminals! We know of "
"your alliance with the undead and the evil you have brought to this land!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:645
msgid ""
"Aye, prepare to be slain, you abominable scum! You will pay for what you "
"have done to our home!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:650
msgid ""
"Please, please, just hear me out. I know of these undead that you seek, and "
"I know that you seek to destroy both them and us out of revenge. I am sorry "
"my brothers attacked you. It was never my intention to cause everyone so "
"much suffering."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:655
msgid ""
"Tell us what you know of these undead. Make one wrong move and we will not "
"hesitate to attack!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:660
msgid ""
"I swear that I am not your enemy! I will gladly tell you what I know. A year "
"ago, we ventured into the land of the elves in secret and we captured a "
"great sage. We forced him to teach us the secrets of this forest."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:665
msgid "You imprisoned Mebrin?! You loathsome vermin!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:670
msgid ""
"Wait, wait, hear me out! He told us that in the woods to the south of here, "
"there was a powerful nexus of dark energy. He took us there and taught us to "
"summon the dead to fight for us. I saw the folly in doing such a thing, but "
"my brothers were weak and foolish and soon fell under the sway of the "
"corrupting magic. They summoned undead that they could not control, and "
"soon, they became slaves of the power they had sought to master!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:675
msgid "A complete and utter lie from complete and utter scum."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:680
msgid "Please, Ethiliel, let us hear him out. What happened to Mebrin?"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:685
msgid ""
"I am not sure... he must have known that the undead would corrupt and "
"enslave us."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:690
msgid "Stop stalling and tell us what happened!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:695
msgid ""
"Mebrin was more powerful than any of the undead we summoned, and yet he did "
"not resist them. He allowed them to make him one of them and became a lich "
"of formidable power. He took control of the other undead lords and now leads "
"them from the depths."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:701
msgid ""
"You dare spew such falsities! Mebrin would never fight for the undead, much "
"less lead them!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:706
msgid ""
"Sir Deoran, sages and mystics of great skill and age are often the first "
"to succumb to the taint of black magic. Wisdom and power are not enough to "
"master undeath — the only way to conquer it is to resist the temptation "
"altogether. If this Mebrin played a part in the summoning of these undead, I "
"do not doubt that he was corrupted as well."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:711
msgid ""
"Indeed, these elves are not as incorruptible and pure as they like to "
"believe they are. I suspect that this sage’s pride led him to believe that "
"he could master a power that is uncontrollable."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:723
msgid ""
"Very well, but even supposing your story is true, you are still criminals!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:728
msgid ""
"We have committed wrongdoings in the past, but at least in the fight against "
"the undead, we can be your friends! They are as much our enemies as they are "
"yours, and we know the secrets of their lair and their powers. We can be of "
"great aid in your battle against them!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:734
msgid ""
"Think of the destruction they wrought on your land! Think of how they "
"trespassed on our lands and kidnapped our wisest sage! No matter what they "
"know of these undead, you cannot ally yourself with these thugs. They are as "
"evil as the undead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:739
msgid ""
"Peace, let me think! I must consider this carefully... If I ally with the "
"elves, I must fight the bandits, but if I ally with the bandits I will make "
"enemies of the elves..."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:741
msgid "Your crimes are too great. You will fall with the foul undead!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:745
msgid "Then this parley is over! You may have caused the doom of all of us!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:751
msgid "You will pay for taking Mebrin from us! If he is harmed..."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:770
msgid "Very well. All men must unite against the undead."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:820
msgid ""
"Excellent, we will fight with you. Come, my thugs and footpads, rally to me!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:826
msgid ""
"So it comes to this. All humans are the same! You are no better than these "
"criminals, the very pigs who sacked your towns and burned your villages! If "
"you are brave enough to spurn the aid of the elves, then you are brave "
"enough to find your own way in this forest! Come, my people, let us return "
"to our lands. We were foolish to ever have any dealings with these men. Do "
"not set foot in our land ever again, humans, for you have brought us nothing "
"but grief."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:838
msgid ""
"The elves have abandoned us in this accursed forest! We are surely lost!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:843
msgid ""
"Do not fear! I know the way out and can lead you back to your homes after we "
"defeat the undead."
msgstr ""
#. [message]: speaker=narrator
#. All of Urza Afalas’s units have been transferred to the player’s side. The troops who attacked or were recruited last turn can’t attack this turn; the others can. The “disengaged” orb is the one used for Under the Burning Sun’s disengage ability.
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:875
msgid ""
"Many of Urza Afalas’s troops are exhausted from battle and cannot attack "
"this turn, but are still able to withdraw and reposition themselves.\n"
"\n"
"Units that can move but can’t attack are shown with the disengaged "
"orb."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:909
msgid "I pay for my crimes, but without me, you cannot fight the undead..."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:922
msgid "Fools! That lich will be the death of us all! Now we are all doomed!"
msgstr ""
#. [unit]: type=Water Serpent, id=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:951
msgid "Beast of the Lake"
msgstr ""
#. [message]: speaker=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:961
msgid "Graar!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:980
msgid "Ouch! Did anyone feel that?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:984
msgid "Aye, I felt it too. A dreadful chill of perverse origin."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:988
msgid ""
"It is the work of the undead. They have begun to cast a spell on us to drain "
"our energy and trap us in these forests. We must hurry before they complete "
"their dark magic, or we will not be able to escape this harrowing place, "
"much less find and defeat them."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1000
msgid "Foul magic pervades these forests."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1004
msgid "The spell grows stronger by the moment."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1016
msgid ""
"The darkness is so heavy... I do not know how much longer I can go on..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1029
msgid "It is... so cold..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1033
msgid ""
"The undead have ensnared us in their spell... we will not be able to escape "
"now..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1056
msgid "Well! That was easier than I thought it would be."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1061
msgid ""
"Indeed. The lich has fallen. Looks like the corrupted sage was no match for "
"us!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1065
msgid ""
"I’m afraid it is not so. This was merely a phantom of the true Mebrin. He "
"resides in catacombs deep underneath the castle, but they cannot be entered "
"without magical means. We would require elvish magic in order to dispel the "
"barrier he has erected."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1070
msgid ""
"What?! You knew this all along and yet you still brought us here? You misled "
"us!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1074
msgid ""
"If I had told you, you and the elves would have killed me! I had no choice!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1078
msgid "Perhaps we should correct that error now."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1082
msgid ""
"Then you would surely be lost in these woods, hounded by the undead and made "
"into their slaves. I can lead you and your men back to the lands of Wesnoth, "
"but only if you promise to grant me pardon."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1087
msgid ""
"Ethiliel could have dispelled these magical wards if we had not fallen for "
"your lies! But I foolishly spurned her advice and all the aid she had "
"offered. I am of a mind to terminate your life here and now, but since elves "
"have abandoned us... that would seem to be our only choice. But what about "
"Mebrin? The undead will keep attacking our homes unless we root them out at "
"the source."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1091
msgid "You would never make it back on your own."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1095
msgid ""
"Bah, it is not like we have a choice. Very well, you will lead us back to "
"Westin, and we will grant your pardon so long as you do not try any more "
"trickery. But this does not solve the problem of the undead!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1099
msgid ""
"I know that Mebrin intends to lead the undead to Westin and raze the city. "
"While his power is great and his army vast, we have fought the undead before "
"and know that they can be defeated. Deoran—"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1104
msgid "That’s Sir Deoran to the likes of you!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1108
msgid ""
"Yes, yes, Sir Deoran! If we fight against the undead on open plains or in "
"the forests, we will surely be slaughtered. But, if we prepare our defenses "
"and fortify the city walls, we may be able to hold back the undead and even "
"strike at the lich-sage himself."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1113
msgid ""
"Then we shall retreat towards Westin and prepare for the oncoming battle. I "
"pray our only chance at victory was not lost today."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1130
msgid "Now to defeat those bandits!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1161
msgid "We have beaten them both, outlaws and undead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1166
msgid ""
"We should make haste to return to Wesnoth. I think the fall harvest should "
"be soon!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1170
msgid ""
"Do not be so hasty. Powerful mages are not so easily defeated, and those "
"skilled in the dark arts are especially adept at misdirection. There are "
"many tunnels and catacombs buried beneath this fortress which emanate a "
"great, dark energy. If we wish to cleanse the land of this evil, we must "
"enter the crypt and root it out from within."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1174
msgid "Very well, but where is the entrance?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1178
msgid ""
"There are strong magical wards that have hidden the way and bar our entry, "
"but I am capable of dispelling them. It will take some time so stand back "
"and get what rest you can. We are likely to face fierce opposition once we "
"enter the caverns."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:1182
msgid ""
"Indeed. We will leave you to your work and prepare ourselves for the coming "
"battle."
msgstr ""
#. [scenario]: id=06a_Into_the_Depths
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:5
msgid "Into the Depths"
msgstr ""
#. [side]: type=Ancient Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:59
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:55
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:57
msgid "Mal M’Brin"
msgstr ""
#. [side]: type=Soulless, id=Groth
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:162
msgid "Groth"
msgstr ""
#. [side]: type=Lich, id=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:193
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:88
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:87
msgid "Mal Tera"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:250
msgid "Eye Guardian"
msgstr ""
#. [event]
#. Dark Sorcerer name
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:279
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:286
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:291
msgid "Mal Maul"
msgstr ""
#. [event]
#. Dark Sorceress name
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:281
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:286
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:291
msgid "female^Mal Maul"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:296
msgid "Grek"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:319
msgid "Find the source of the undead under the citadel"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:388
msgid ""
"It is so dark down here! It feels like the light from our torches is doing "
"hardly anything at all."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:393
msgid ""
"That would be the work of the undead. We must proceed slowly, for the evils "
"that the bandits have awoken seem to be quite powerful. We elves are also "
"far less adept in caves than we are in our forests. You will have to lead "
"the way."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:398
msgid ""
"Very well. We should all stay close and guard each others’ backs. Something "
"sinister lurks in this darkness."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:404
msgid ""
"Cavalrymen and Dragoons will be less useful underground than soldiers who "
"fight on foot."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:409
msgid ""
"Soldiers with the quick trait will be useful for traversing rough "
"caverns."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:440
msgid ""
"What manner of horrid creature is this? I have seen many wicked things in my "
"life, but never one so perverse."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:447
msgid ""
"Such creatures may be summoned by conjurers of sufficient skill, though I "
"suspect that this is some other beast, twisted by the foul energy of this "
"place. It must have been set here as a guardian."
msgstr ""
#. [message]: speaker=Grek
#. bad grammar/different manner of speech here for the trolls
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:491
msgid ""
"Who go there? I see... I sees some humans and elfsies! What you doing in our "
"caves?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:495
msgid ""
"We do not mean to trespass on your territory. We are hunting the undead and "
"have no quarrel with you."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:501
msgid ""
"Undead! Pesky skeletons invade our home, drive us into hiding! They too "
"stupid to find us here, but we no leave here either."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:505
msgid ""
"It seems that we have a common enemy, then. Would you like to join forces to "
"defeat the undead?"
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:511
msgid ""
"Join? Join with humans and elfsies? Hmm. Okay. Humans and elfsies friends. "
"We help you beat skeletons, but after they gone we take back our home and "
"you leave. Okay?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:515
msgid ""
"Very well. Can you help guide us through these tunnels? We are not well "
"suited to fighting in the caves."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:521
msgid "It okay. Grek lead you to lich. Look there!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:623
msgid "Excellent. Onwards we go!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:641
msgid "Mebrin! My old master! Is that truly you?"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:647
msgid "Eth... Ethiliel?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:652
msgid ""
"Oh, it truly is you! How did you come to be here, shut away from the trees "
"and the light of the sun?"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:657
msgid ""
"They bound me, the accursed humans, they bound me in iron! Ahh, the cold "
"iron on my skin... they burned me with it day and night for days, weeks, "
"tormenting me endlessly as they tried to pry the secrets of the undead from "
"me!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:662
msgid ""
"What is this? Elves bear steel swords! I had no idea iron would hurt your "
"kind so."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:667
msgid ""
"All elves feel the shadow of iron, and to those who walk our higher paths, "
"it is a bane that breaks the body and twists the mind. This touches on "
"mysteries that are not for men to know, human. I bind you never to speak of "
"it. Cruel as those abominable brigands were, they could not have known the "
"hurt they inflicted upon my master."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:672
msgid ""
"They knew, they knew! They reveled in my hurt, relished each and everyone of "
"my cries of pain! Even as I asked... as I begged for mercy, they "
"would not relent. I did not know day from night; the light and the shadows, "
"heat and cold, everything was one and the same as the iron bled itself into "
"my veins. Imagine! I, a great and powerful sage, crippled and defeated by "
"nothing more than a rusted pair of bracelets... it was... humiliating..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:677
msgid "Mebrin..."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:682
msgid ""
"At my lowest point, they broke me. I finally gave in, telling them that I "
"would teach them to raise the dead if they would just take the accursed "
"shackles off me. I knew... I knew that once the first strand of black magic "
"left my hands, there would be no turning back. I knew, but what did it "
"matter?! They had killed my brethren, taken my dignity, tortured me to the "
"brink of death! What did I have left?! Nothing... nothing... but vengeance."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:687
msgid ""
"Humans are ultimately a weak breed. I taught them to summon powers they "
"could not control. In their greed, they never stopped to wonder if they "
"could master the sorcery, or if it would master them and their minds in "
"turn. Content with only meager tricks, they never even noticed as I siphoned "
"away the energy they summoned for myself. I grew more powerful day by day, "
"yet not one of those filthy tree-killers thought that I posed a threat to "
"them. Even when I ascended to undeath, they never questioned my teachings "
"until they had all become my mindless slaves!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:692
msgid "Mebrin, please..."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:697
msgid ""
"You were my best pupil, Ethiliel. You surely recognize the greatness that I "
"have become. Hah! Imagine, a small part of me is actually grateful to those "
"decrepit humans! Without them, I never would have found the courage to "
"master the dark arts and uncover the secrets to immortality."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:702
msgid ""
"Mebrin... that’s enough. I am sorry. I should have protected you. I should "
"never have let those humans take you and turn you into... into a monster!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:707
msgid "What are you saying..?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:712
msgid ""
"Surely you see it! Take a good look at yourself! Your servants are "
"abominations worse than any human. They stink of death, and tainted magic, "
"and... and corruption! Even you! Mebrin... you were the kindest and gentlest "
"of the sages. How could you become something like this? Mebrin, answer me!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:717
msgid ""
"I am called Mal M’Brin now, Ethiliel. It is the name I took when I unchained "
"myself from the shallow-mindedness of the elves and passed over into "
"enlightenment. There is infinity here in death; I have touched the void at "
"the heart of all things, and I have begun to probe the mystic arts far "
"beyond what any living human or elf knows. You, too, can partake of its "
"boundless power."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:722
msgid "You have become evil!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:727
msgid ""
"Join me! Stand by my side! We shall rise and eradicate the humans from the "
"green world. Their corpses will serve us! Their bones will dance for our "
"pleasure! We will make them into the mindless slaves that they deserve to be!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:732
msgid ""
"And when that is done, what will we have become? Naught but hungering "
"shadows, devouring all we once cherished."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:738
msgid ""
"No... No. The sage Mebrin is dead. You are not the master I once revered. I "
"will cleanse your soul and put you to rest, my beloved teacher."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:744
msgid ""
"Even a mere human can see that you have become a mockery of all that you "
"once believed in. I will destroy you and bury your perverse ideals, even if "
"it costs me my own life!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:749
msgid ""
"You? Destroy me? Your flesh will provide a fine feast for my ghouls, and "
"once they are through with you, you will serve me forever in undeath!"
msgstr ""
#. [message]: role=smartcombatant
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:796
msgid ""
"I feel the touch of dark magic. This is quite a powerful spell — the very "
"air feels thick and heavy."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:800
msgid ""
"It is Mebrin’s doing. I recognize the energy, though it has been twisted by "
"the touch of the black arts. He used to use this spell to heal the mind and "
"purge negative emotions from the body. I imagine it will have exactly the "
"opposite effect now."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:812
msgid "I feel... faint..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:816
msgid ""
"We must hurry! Once Mebrin’s spell takes full effect, none of us will be "
"able to stop him."
msgstr ""
#. [message]: role=soldier
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:844
msgid "I feel so weary... I can hardly grasp my weapon anymore..."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:857
msgid "Taste the breath of oblivion!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:861
msgid "Mebrin has caught us in his spell! We are doomed..."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:875
msgid "Ouch! Me hurt! Me feel cold! Me dying..."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:887
msgid ""
"Ethiliel! Wait... think about it! Think of everything you are throwing away! "
"We could build an empire together, where the humans are our slaves and you "
"and I are the immortal rulers of the world!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:892
msgid ""
"It would only be an empire of misery, Mebrin. I wish it had not come to "
"this, but you have been corrupted beyond saving. Still, I will fondly "
"cherish the memories I had with the old you."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:897
msgid ""
"You wouldn’t dare strike me! I am the darkness incarnate! I am your master! "
"You will obey me!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:902
msgid "Goodbye, Mebrin."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:912
msgid "It is done."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:917
msgid ""
"Indeed, the lich is destroyed. Let us not linger here any longer than we "
"need to. This place is filled with only grief and sorrow."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Into_the_Depths.cfg:922
msgid ""
"Yes... just let me gather my thoughts, and I will lead you back to your "
"homes."
msgstr ""
#. [scenario]: id=06b_The_Long_March
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5
msgid "The Long March"
msgstr ""
#. [side]
#. Another elvish side.
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:122
msgid "Ambushers"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:507
msgid "Move Deoran through the woods and over the river"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:535
msgid ""
"At the start of each turn, Urza Afalas will reveal as much of the secret "
"path as is within his vision range."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:545
msgid "Deoran and Urza Afalas retreated quickly from Mebrin’s fortress..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:583
msgid ""
"Forest, forest, forest! As far as the eye can see, it is all forest! I am "
"getting sick of endlessly trudging through these woods. Are you sure you are "
"taking us in the right direction?"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:587
msgid ""
"Trust me. I have often traveled these woods with my comrades and I know a "
"secret path through it. I am taking you there so we can avoid the elves on "
"the way back."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:591
msgid ""
"Would that I had listened to Ethiliel... we would be battling the undead by "
"now, instead of crawling around in these woods like rats!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:595
msgid ""
"What’s done is done. We must worry about the task at hand. Winter is almost "
"upon us and it will be much more difficult to forage for food then."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:599
msgid ""
"That is not our only problem. I sense that many undead creatures are "
"approaching us rapidly. It seems as if they are chasing us, though I know "
"not why."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:603
msgid ""
"It must be because we destroyed that phantom lich. The corrupted sage is "
"sending them to hunt us in retaliation. Let’s get out of here quickly so we "
"won’t have to fight them."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:610
msgid ""
"Also, remember that these woods are crawling with elves. Stay on the path "
"and perhaps we can avoid at least most of them. If we do get seen, well, "
"let’s hope they won’t attack us."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:809
msgid "Just a little further!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:827
msgid "We’re almost there!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:845
msgid "Come on! Hurry!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:863
msgid "Keep moving!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:882
msgid "You can see the banks of the river from here!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:980
msgid ""
"Humans! You are the curs who kidnapped the Sage Mebrin! Tell us where you "
"have hidden him and perhaps we will grant you a quick death!"
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:984
msgid ""
"We have already told you of his whereabouts! Your wise sage now practices "
"necromancy and commands an army of undead. He means to march on our land and "
"slay all living souls, human and elf alike!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:993
msgid ""
"How dare you speak of Mebrin with such lies?! Though he has knowledge of the "
"undead, he is no human, so easily corrupted by the temptation of such power. "
"Did you think that you could fool us with such a fictitious story?"
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:997
msgid ""
"We are not lying! If you travel south and enter the undead lair, you see "
"that we speak the truth!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1006
msgid ""
"Enough! I should have known that the stupidity of humans knows no bounds. We "
"have nothing more to say here."
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1042
msgid "Humans, bandits and abductors! Prepare to be slain!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1046
msgid "We don’t want to fight you! We wish only to return to our homes!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1055
msgid ""
"And so does our Sage Mebrin, yet you have not returned him to us! Even if "
"you did, we would still dispatch of you for your heinous transgressions, you "
"treacherous scum!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1059
msgid ""
"There is no reasoning with the elves. We will either have to fight or run."
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1082
msgid "Get them!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1173
msgid ""
"I pay for my crimes, but without me, you will never make it back to "
"Kerlath..."
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1222
msgid ""
"So, these pitiful humans are still alive? Good. I will have the pleasure of "
"crushing them myself."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1226
msgid "We took too long to escape these forests..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1246
msgid ""
"At last, we have escaped that awful forest! It seems that you actually kept "
"your word about something, Afalas."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1250
msgid ""
"Good knight, I am not evil as you think I am. I really do mean to aid in "
"your battle against the undead. I am sorry for my deception before, but that "
"was truly only because I thought you would kill me!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1254
msgid ""
"Your past crimes are not easy to overlook, but we will see how you aid us in "
"the coming battle. As Sir Deoran said, you have kept your word about leading "
"us back to Wesnoth, and that is a good start."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1258
msgid "Thank you. I will help you as much as I can when we return to Westin."
msgstr ""
#. [scenario]: id=07a_Return_to_Kerlath
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:4
msgid "Return to Kerlath"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:28
msgid "Move Deoran into Kerlath Province"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:126
msgid "Kramak"
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:209
msgid ""
"We are finally back in familiar territory. Westin is no more than a couple "
"days’ journey from here. Let us make haste back to our homes."
msgstr ""
#. [message]: speaker=Kramak
#. The ogre purposely has very bad grammar, because he is very stupid.
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:225
msgid "Oh! Me see human. Human tasty food?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:230
msgid "Err, Mr. Ogre, we are not very tasty."
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:234
msgid "Oh. Me like only tasty meat. You go away."
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:242
msgid "Wait! Me no believe! Me eat you!"
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:253
msgid "Bad food! It hurt me. Me no like. Me ouch..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:266
msgid "Humans! Vile beasts!"
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:270
msgid ""
"What? We are your friends, not your enemies! We mean no harm to you. My men "
"and I are simply tired and wish to return to our homes."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:274
msgid ""
"Save those wishes for another life, cur! You kidnapped and slew the Sage "
"Mebrin!"
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:278
msgid ""
"We did no such thing! Mebrin adopted the dark arts of his own volition. He "
"was consumed by it and twisted into a being of great evil!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:282
msgid ""
"How dare you! To accuse our beloved sage of such things... does the "
"stupidity of humanity know no bounds?"
msgstr ""
#. [message]: id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:286
msgid ""
"The human speaks the truth. As much as my heart grieves for Mebrin, he was "
"not innocent either."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:290
msgid "Fine words for a traitor."
msgstr ""
#. [message]: id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:295
msgid ""
"You dare speak to me so? Have you forgotten who I am? I order you to "
"stand down this instant, warrior!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:299
msgid ""
"Your orders no longer hold any weight, friend of the tree-killers. If you "
"will not withdraw, we will kill you along with them!"
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:303
msgid "Ethiliel, what in the world is going on?"
msgstr ""
#. [message]: id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:307
msgid ""
"I am not sure. Mebrin was beloved by many of our people. His death must "
"have angered some of them greatly, perhaps to the point that they have "
"become utterly irrational. Even so, this seems like madness to me."
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:311
msgid ""
"But to be angered enough to attack you? And besides, you were his "
"student. You have the right to be the most angry of all, yet even you have "
"made peace with us. Should they not recognize this?"
msgstr ""
#. [message]: id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:315
msgid ""
"The events that transpired in those caves brought too much grief for me "
"to be angry any longer. But, I am afraid the rest of my people did not see "
"firsthand what Mebrin had become. As for attacking me, I am not usually the "
"one in command of our warriors; that responsibility belongs to Ithelden, "
"whom I very much doubt sent anyone to come hunt us down. Something else is "
"going on."
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:319
msgid "What should we do?"
msgstr ""
#. [message]: id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:323
msgid ""
"Fight past our foes, but if possible, fight to subdue and not to kill. We "
"elves have suffered enough from this ordeal. I would not have our people be "
"slaughtered needlessly as well."
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:327
msgid "Very well."
msgstr ""
#. [message]: speaker=Eltenmir
#. Defeat message after time-over
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:369
msgid ""
"These human beasts slew our people and murdered Mebrin! We must have "
"vengeance for this vile atrocity. Burn their city to the ground!"
msgstr ""
#. [message]: speaker=Deoran
#. Defeat message after time-over
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:374
msgid ""
"The elves are attacking Westin! They’ll surely destroy the city without us "
"there to defend it..."
msgstr ""
#. [unit]: type=Lieutenant, id=Liryn
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:394
msgid "Liryn"
msgstr ""
#. [message]: speaker=Liryn
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:400
msgid "Halt! Who comes to the border of Wesnoth?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:405
msgid "It is I, Deoran, commander of the South Guard."
msgstr ""
#. [message]: speaker=Liryn
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:410
msgid ""
"Deoran? It truly is you? We had thought you had been lost to the undead."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:415
msgid ""
"We and our elvish allies have won a great battle against a lich. The undead "
"are no more."
msgstr ""
#. [message]: speaker=Liryn
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:420
msgid ""
"This is wonderful news, commander! I shall spread word about your heroic "
"deed! But... I am afraid there is another problem. There are rumors of "
"trouble with the elves of the Aethenwood."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:425
msgid ""
"That does not surprise me, given our troubles in even getting here. Deoran, "
"we had best hurry back to your city. I will need to see what the "
"circumstances are."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:430
msgid "Very well, let us make haste to Westin."
msgstr ""
#. [scenario]: id=07b_Pebbles_in_the_Flood
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5
msgid "Pebbles in the Flood"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:130
msgid "Finde"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:131
msgid "Maelvas"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:132
msgid "Orome"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:133
msgid "Mitche"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:137
msgid "Illan"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:138
msgid "Rheban"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:139
msgid "Jul"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:143
msgid "Meris"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:144
msgid "Findlas"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:145
msgid "Chumet"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:149
msgid "Cadry"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:150
msgid "Seran"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:151
msgid "Eera"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:152
msgid "Cinry"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:156
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:157
msgid "Death Guard"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:215
msgid "Hold the line: keep Sir Gerrick alive as long as possible"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:224
msgid ""
"Starting with turn 6, each additional turn you survive strengthens the "
"defenses of Westin."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:260
msgid ""
"We are finally back in Kerlath, but look! The undead have almost caught up "
"to us!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:264
msgid ""
"These forts are ill-equipped for holding back so many undead. I am certain "
"we will be slaughtered if we try to fight them here!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:268
msgid ""
"But we cannot flee like this forever... the horses are tired, and the men "
"are tired, and I am tired as well. The undead can march day and night "
"without rest, but we cannot. They will certainly overtake us before we reach "
"Westin."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:272
msgid ""
"Then we have only one course of action to take. Deoran, you must hasten back "
"to Westin to prepare a defense against them. I will command the defense of "
"the border forts. Leave me a few men, and we will hold back the undead as "
"long as we can."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:276
msgid "But such a thing will mean certain death!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:280
msgid ""
"Deoran, you are still young and have many things to learn. In dire times, "
"sacrifices must always be made one way or another. If we flee with you, the "
"undead will surely run us down and make short work of the city-folk. Then "
"everything we have fought for will be lost!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:284
msgid "Even so..."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:288
msgid ""
"I will stand here with you, Sir Gerrick. You will need my help to slow down "
"the undead, and I have a debt to repay to you for sparing my life."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:292
msgid "Those are brave words that I would not have expected from you, Afalas."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:296
msgid ""
"All things end one way or another. Alas, I would have liked to see my home "
"in Westin one more time, but I am too tired. Tired of running, and tired of "
"fleeing from these undead, who corrupted and consumed my brothers. You may "
"think us criminals and outlaws, but we are still human and we still know "
"loyalty and gratitude."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:300
msgid "You will not change our minds, Deoran. Go!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:304
msgid ""
"I... I understand. Minister Hylas, come ride with me to Westin. You must "
"summon the city council while I prepare the defenses. Sir Gerrick, Afalas, "
"we shall return as soon as we can and relieve you."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:308
msgid ""
"You know what the outcome of our battle here will be. I trust you to protect "
"our home from the undead and only ask you to remember those who fell "
"defending our land. Farewell, Sir Deoran!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:312
msgid "The light shines upon your souls, brave warriors."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:319
msgid "We will never forget your sacrifice here. Thank you, my friend."
msgstr ""
#. [message]: speaker=Illan
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:353
msgid ""
"We are yours to command, Sir Gerrick. We will hold back the undead until the "
"bitter end!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:358
msgid ""
"Hold off the undead hordes and keep Sir Gerrick alive as long as you can. "
"Starting on turn 6, every turn that passes strengthens the defenses of "
"Westin."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:393
msgid ""
"Alas, for each casualty we suffer, the ranks of the undead grow. We must "
"hold fast and survive as long as we can!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:446
msgid "So this is how it ends... I am coming to you, my brothers..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:458
msgid "I only hope... we have bought enough time... for Deoran..."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:466
msgid ""
"Pesky little humans! You have only delayed the inevitable. We will sweep "
"through your cities and raze them to the ground! March onward, my skeletons! "
"We go to destroy Westin!"
msgstr ""
#. [scenario]: id=08a_Vengeance
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:5
msgid "Vengeance"
msgstr ""
#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:47
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:48
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:49
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:51
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:52
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:53
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:54
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:56
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:57
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:60
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:61
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:62
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:64
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:65
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:66
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:67
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:69
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:70
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:73
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:74
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:75
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:77
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:78
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:79
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:80
msgid "Westin Guard"
msgstr ""
#. [side]: type=Elvish Outrider, id=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:96
msgid "Enraged Elves"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:140
msgid "Survive until end of turns"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:169
msgid ""
"Finally, we have returned home! The undead and bandits are both defeated and "
"it seems that the townsfolk have already begun to rebuild. Perhaps now there "
"will be peace in Westin. You have our thanks, Lady Ethiliel. We could not "
"have accomplished this feat without you."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:173
msgid ""
"Yes... you have done a great deed in destroying the undead, but it was "
"others of your kind that brought about this evil to begin with. "
"Nevertheless, I see now that not all humans are alike and that you, too, are "
"capable of courage and loyalty. About the trouble with my people, I will see "
"what I can do—"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:177
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:187
msgid "Help!"
msgstr ""
#. [unit]: type=Peasant, id=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:199
msgid "Poor Farmer"
msgstr ""
#. [message]: speaker=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:210
msgid "You will pay for Mebrin’s death!"
msgstr ""
#. [message]: speaker=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:214
msgid "I am just a farmer! I never killed anyone!"
msgstr ""
#. [message]: speaker=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:218
msgid ""
"You lie! All humans are the same! Your people kidnapped and murdered our "
"wisest sage! Now you will pay!"
msgstr ""
#. [message]: role=observant
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:257
msgid "He just killed that innocent farmer! We must stop him!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:261
msgid ""
"Stop, Eltenmir! These humans are not the ones who harmed Mebrin. They have "
"helped me obtain vengeance on the ones responsible for the horrible deed and "
"have thus absolved themselves of any wrongdoing. No more innocent blood "
"needs to be shed."
msgstr ""
#. [message]: speaker=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:265
msgid ""
"I can hardly believe my ears. You have always been too soft, Ethiliel, but "
"to side with the humans? All humans are scum and vermin! Just as they have "
"felled our trees in the past, they have destroyed our homes, murdered our "
"people, and killed Mebrin!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:269
msgid ""
"Mebrin was my master, Eltenmir! It is I who grieves the most! I have "
"spent countless, sleepless nights thinking about his death and missing him "
"so dearly that my heart never ceases to ache. You know how I must feel about "
"losing one that I cherished so. Still... still, even I recognize that these "
"humans are not the ones to blame."
msgstr ""
#. [message]: speaker=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:273
msgid ""
"It matters not. The humans have spilled the blood of our people, and so "
"theirs will be spilled in turn. If you stand against us, Ethiliel, we will "
"attack you too. You had best stay out of this."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:277
msgid "And what do you think Ithelden will have to say about that?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:292
msgid ""
"Eltenmir, answer me! You know you do not have the authority to be attacking "
"the humans like this, much less me! Eltenmir!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:300
msgid ""
"Ever the stubborn one. Deoran, we will not be able to fight them for very "
"long. I will send a messenger to Ithelden and hope he gets here in time "
"before the city is overrun."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:304
msgid ""
"Are you sure that they’ll listen to Ithelden? Or that he’ll even try to stop "
"them?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:308
msgid ""
"Perhaps not, but we have no other hope right now. We must survive until "
"Ithelden arrives!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:428
msgid "For every one of us you strike down, more will rise!"
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:458
msgid "Eltenmir! What in the world is going on here?"
msgstr ""
#. [message]: speaker=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:477
msgid ""
"We are merely giving these human pigs what they deserve. If they wish to "
"shed the blood of our people, we will do the same to them."
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:481
msgid ""
"I know you must be grieving over Mebrin’s death as well, but surely you see "
"that nothing good can come of doing this. Especially not from attacking "
"Ethiliel!"
msgstr ""
#. [message]: speaker=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:485
msgid "Then suggest something, for we must have some form of retribution!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:489
msgid ""
"The ones who effectively killed Mebrin are dead. I saw to that "
"personally. We should have no more qualms with the remaining humans here."
msgstr ""
#. [message]: speaker=Eltenmir
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:493
msgid ""
"As if we would be satisfied by something like that! Even if what you say is "
"true, the death of a few bugs in the woods is hardly an equal trade for one "
"of our greatest leaders!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:497
msgid "But the answer cannot be more death and destruction..."
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:501
msgid ""
"No, it might not be, but Eltenmir is right. We cannot sit idly by and forget "
"this atrocity either. If you wish to prevent a slaughter here, we will have "
"to come up with some other form of resolution. Regardless, you should come "
"and discuss the issue with us, Ethiliel. You no longer belong with the "
"humans."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:505
msgid "I... I suppose you are right. I will come."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/08a_Vengeance.cfg:532
msgid ""
"Be careful, Deoran. The more blood you spill, the more my people will be "
"enraged. More will surely come to attack."
msgstr ""
#. [scenario]: id=08b_The_Tides_of_War
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5
msgid "The Tides of War"
msgstr ""
#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:172
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:182
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:183
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:214
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:216
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:218
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:219
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:225
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:227
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:229
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:230
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:235
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:236
msgid "Provincial Guard"
msgstr ""
#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:198
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:200
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:202
msgid "Merman Guard"
msgstr ""
#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:208
msgid "Nilaf"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:395
msgid "Defeat Mal M’Brin"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:410
msgid "More allies will arrive on turn $council_arrive_turn|."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:441
msgid ""
"Look there! The undead have broken through Sir Gerrick’s line! Alas, he is "
"lost!"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:446
msgid ""
"Gerrick was my mentor and caretaker ever since I was little. I have admired "
"his bravery and courage for a long time and always aspired to be a warrior "
"as mighty as he was. Today, we will defeat the undead and avenge him!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:461
msgid ""
"He was a noble man to have sacrificed himself for us. I wish that it did not "
"have to be so, but in the narrow window Gerrick’s valiant stand gave us, we "
"have gathered some of the provincial guard and reinforced our defenses!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:476
msgid ""
"He was a noble man to have sacrificed himself for us. I wish that it did not "
"have to be so, but in the narrow window Gerrick’s valiant stand gave us, we "
"have gathered the whole provincial guard and reinforced our defenses!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:492
msgid ""
"He was a noble man to have sacrificed himself for us. I wish that it did not "
"have to be so, but in the narrow window Gerrick’s valiant stand gave us, we "
"have gathered the whole provincial guard and fully embattled the city!"
msgstr ""
#. [message]: speaker=Nilaf
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:502
msgid ""
"Indeed, Sir Deoran, we have come to defend Westin from the undead menace!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:507
msgid "Minister Hylas, what word is there from the allies of the Council?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:518
msgid ""
"The Council of Westin has summoned some aid from our allies to the north!"
msgstr ""
#. [then]
#. [else]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:521
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:536
msgid "Minister Mefel"
msgstr ""
#. [message]: speaker=Minister Mefel
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:524
msgid ""
"We come to battle the unholy ones at your side. Hylas, I have made all "
"possible haste, but the others are not as swift as I. It will take more time "
"for them to arrive."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:533
msgid ""
"The Council of Westin has summoned many of our brethren from our allies to "
"the north!"
msgstr ""
#. [message]: speaker=Minister Mefel
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:543
msgid ""
"We heard your call for help and came as quickly as we could. These undead "
"shall be sent back to the dark abyss that spawned them!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:550
msgid ""
"So, this is it. Sir Gerrick has bought us enough time to rally our forces "
"and fortify the city. A mighty battle is upon us, but as surely as the dawn "
"breaks after every night, the courage and valor of men will prevail over the "
"wicked creatures of darkness. We must stand fast against the undead and "
"defend our homes! We fight for Sir Gerrick! We fight for Wesnoth!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#. fleshbag refers to humans, meaning literally a "chunk of meat" here, and "pesky fly" refers to Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:562
msgid ""
"So, the fleshbags have managed to mount a defense. It would seem that the "
"pesky fly turned out to be more than a minor annoyance after all."
msgstr ""
#. [message]: speaker=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:566
msgid "What shall we do, master?"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:570
msgid ""
"Slay them all! Even if we sustain heavy losses here, the city’s inhabitants "
"will be more than enough to replenish our ranks."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:606
msgid ""
"For every man that falls, a new warrior shall soon join the ranks of the "
"dead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:610
msgid ""
"Hold fast, men of the South Guard! No matter how daunting the evil that "
"opposes us, we must weather this darkness and defend our homes!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:614
msgid ""
"Fool boy, you overestimate the strength of these decrepit peasants that you "
"call soldiers. The rivers will run red with your blood! The smoke and ashes "
"from your ruined homes will blot out the sky, and from the swamps and the "
"black earth, your bones will rise again to serve me!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:619
msgid ""
"Every unit you lose will give the undead gold. Protect your troops and "
"sustain as few losses as possible!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:632
msgid ""
"The shroud of darkness descends once more. Night seeps through the cracks "
"and crannies in the humans’ defenses, plaguing their minds and bodies with "
"dreadful fear. As surely as the sanctity of the psyche is shattered, so is "
"the physical form, and all that is left is unthinking, unfeeling servitude."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:636
msgid ""
"We do not fear your unholy power, lich. We will not succumb to your dark "
"magics and we will not be turned into your undead slaves."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:640
msgid "Believe what you will, human. We shall see if you survive the night."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:648
msgid ""
"Dawn breaks over the horizon! We have weathered the night and can now begin "
"our counterattack against the undead!"
msgstr ""
#. [message]: speaker=Minister Romand
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:668
msgid ""
"We heard your call for help and came as quickly as we could. We are at your "
"service, Sir Deoran!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:672
msgid ""
"Your arrival could not be more timely. With you here, we shall send these "
"undead back to the dark abyss that spawned them!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:680
msgid "Minister Romand"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:681
msgid "Minister Alanafel"
msgstr ""
#. [message]: speaker=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:710
msgid "The shadows... they beckon..."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:721
msgid ""
"So, you have defeated my lackey. A great accomplishment, for ones so pitiful."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:725
msgid ""
"What is truly pitiful is the plight you have put yourself in, once wise sage "
"of the elves. You have fallen to the black arts, twisted and corrupted by "
"its use. Though you and your undead have ravaged our lands with your profane "
"sorceries, I feel nothing but pity for the shambling shell you have become. "
"Perhaps I can take solace in putting you out of your misery."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:729
msgid ""
"How little you understand. Such pompous words do not befit such an ignorant "
"boy. Your foolish babble means nothing in the face of my insurmountable "
"power! Rise, my warriors!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:754
msgid ""
"You dare strike me?! Puny humans, I am darkness incarnate! I am power beyond "
"your comprehension!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:759
msgid ""
"You are merely a servant of the power that corrupted you, lich! You have not "
"mastered the darkness; it, instead, has enslaved you."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:764
msgid ""
"Fools! Imbeciles! You humans are a worthless blight upon this wretched "
"world! I must purge you all— I must destroy all who live... I must..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:769
msgid ""
"These worthless humans just bested you and your armies. Your time has come, "
"once wise sage of the elves."
msgstr ""
#. [message]: speaker=Mal M'Brin
#. "Nooo" is like a death scream, just a drawn out no
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:775
msgid "Beaten... by mere mortals... how has it come to this..? Nooo..."
msgstr ""
#. [message]: speaker=Mal Tera
#. very unlikely that you defeat Mebrin without destroying Mal Tera, but just in case you do, Mal Tera gets one line of text here
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:788
msgid ""
"The master is slain! With him gone... my soul... is unbound from... this "
"body..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:803
msgid "At long last, it is done."
msgstr ""
#. [scenario]: id=09a_Elf_Epilogue
#. [scenario]: id=09b_Bandit_Epilogue
#: data/campaigns/The_South_Guard/scenarios/09a_Elf_Epilogue.cfg:5
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5
msgid "Epilogue"
msgstr ""
#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4
msgid "Eyestalk"
msgstr ""
#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:26
msgid ""
"Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus "
"their gaze onto an unsuspecting victim to draw life energy straight out of "
"them to replenish their own. While almost defenseless against melee attacks, "
"its deadly gaze from afar is not to be underestimated."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:33
msgid "smash"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:57
msgid "gaze"
msgstr ""
#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4
msgid "Horseman Commander"
msgstr ""
#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:25
msgid ""
"Leaders of the border guards, mounted commanders command the garrisons that "
"keep peace in the outermost provinces of Wesnoth. As effective leaders and "
"powerful warriors, these men patrol the countryside and eliminate any and "
"all threats to peace in the frontier villages."
msgstr ""
#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4
msgid "Infantry Commander"
msgstr ""
#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:26
msgid ""
"Veteran commanders have faced battle many times and led their men with "
"steady hands and calm determination."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:30
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:29
msgid "glaive"
msgstr ""
#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:4
msgid "Infantry Lieutenant"
msgstr ""
#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:25
msgid ""
"Commanders of the infantry of Wesnoth are responsible for the garrison and "
"defense of the border towns and villages. They are drawn from the ranks of "
"veteran soldiers, not nobility, and all have shown leadership and courage in "
"battle."
msgstr ""
#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4
msgid "Junior Commander"
msgstr ""
#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:25
msgid ""
"At scarcely 17 or 18 years of age, squires are not yet full knights, but "
"still have the knowledge and skill to master their mounts whilst in full "
"panoply. Talented squires are sometimes given command of small units in "
"Wesnoth’s army, where they gain experience leading fellow troops and honing "
"their prowess in battle."
msgstr ""
#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4
msgid "Mounted General"
msgstr ""
#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:26
msgid ""
"Switching seamlessly between lance and mace, mounted generals boast "
"tremendous skill in individual combat and can hold their own against even "
"the most powerful opposition. They are masters of their mounts, able to "
"cover great distances quickly on their patrols, and have keen eyes for "
"detecting and eliminating all manner of perilous dangers. Their greatest "
"strength, however, lies in their ability to inspire great courage in their "
"men, who fight fearlessly and tenaciously under their command."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12
msgid "I have failed my kingdom and duty..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:35
msgid "Taste cold steel!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:50
msgid ""
"I have lost everything helping the humans... Now they will surely perish!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:64
msgid "I have given all for my kingdom! Avenge me, Deoran!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:81
msgid "May the Light guide you where I have failed..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:98
msgid "Far from home I fall — but not in vain! Defend our people, Deoran!"
msgstr ""
#. [message]: speaker=unit
#. Alternative message used in the last scenario.
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:104
msgid "Far from home I fall — but not in vain!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:29
msgid ""
"Thugs are the mainstay of the bandit armies. They are powerful in melee "
"combat, but do not have a ranged attack and are vulnerable to "
"archers. Like all bandit units, they are much more dangerous at night."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:56
msgid ""
"Thieves are weak in one-on-one combat, but can be deadly if you allow them "
"to surround your units. On offense, thieves will deal double damage when "
"they have an ally directly behind the unit they are attacking! Like thugs, "
"thieves are vulnerable to ranged attacks."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:83
msgid ""
"Footpads are the scouts of the bandit armies. They are highly mobile, and "
"have both a melee attack and a ranged attack, although neither "
"of their attacks is very strong. Footpads are difficult to hit with regular "
"attacks, but will take bonus damage from bladed, impact, or piercing weapons "
"and can be easily killed during the day."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:110
msgid ""
"Skeletons are the bones of fallen warriors reanimated by dark sorcery. They "
"are almost immune to piercing weapons like arrows and spears, but can be "
"harmed by bladed attacks like swords, and are especially vulnerable to "
"impact weapons. Minister Hylas’s arcane attack is extremely effective "
"against them. Like bandits, they are much more dangerous at night!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:137
msgid ""
"Walking corpses are usually used by weaker practitioners of the black arts, "
"who pilfer dead bodies to practice their profane magic. Alone, they are slow "
"and weak, although they can become dangerous in large groups. Any unit slain "
"by a Walking Corpse will be plagued with undeath and become one as well."
msgstr ""
#. [part]
#. Intro to scenario 1
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:8
msgid ""
"The reign of Haldric VII was a time of great prosperity and peace in "
"Wesnoth. Konrad I had driven off the orcs in the north. The eastern forts "
"were quiet and secure. The elves in the western forest kept to their own "
"affairs. In the south, men built new towns and farms."
msgstr ""
#. [part]
#. Intro to scenario 1
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:14
msgid ""
"For eight years, the South Guard had defended the farms and homes "
"surrounding the city of Westin, the capital of Wesnoth’s frontier province "
"of Kerlath in the furthermost south. Under the command of Sir Loris, the "
"South Guard kept Westin free from danger, having only to quash the "
"occasional bandit or wild creature. Perhaps the only real unease came from "
"the Aethenwood to the west, where the elves lived in reserved aloofness, "
"indifferent to the doings of man. Traversing their land without permission "
"was forbidden, but the elves rarely entered the lands of Kerlath in turn. "
"Even further south in the wildlands, the ancient heart forest sprawled out "
"in dense gloominess, ominous enough that even the elves eschewed entering, "
"and only a few, scattered outlaws called it their home."
msgstr ""
#. [part]
#. Intro to scenario 1
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:19
msgid ""
"Over time, in the absence of pressing danger, the South Guard grew "
"complacent and lazy. Reports to King Haldric slowed, and in the spring of "
"the ninth year, ceased altogether. Displeased with Sir Loris’ conduct, the "
"King decided to send someone to investigate."
msgstr ""
#. [part]
#. Intro to scenario 1
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:24
msgid ""
"Haldric summoned a young, but promising cavalry officer named Deoran for the "
"task. Though undistinguished, Deoran’s family had a decorated history in the "
"army of Wesnoth: his great-grandfather, Haldiel, had fought alongside Konrad "
"I in the war to reclaim the throne, and his father, Leonard, had served as "
"an officer for thirty years. Thus, with full trust in the young officer, "
"King Haldric knighted Deoran and tasked him with riding to Westin to demand "
"accounting from Sir Loris."
msgstr ""
#. [part]
#. Intro to scenario 2
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:35
msgid ""
"Having defeated Urza Mathin, Deoran immediately sent out scouts into the "
"whole countryside. His men reported bandits roaming freely through the land, "
"terrorizing the peasants and villagers. Nowhere did they find soldiers of "
"the South Guard."
msgstr ""
#. [part]
#. Intro to scenario 2
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:41
msgid ""
"Deoran decided to take action and wipe out the bandits. He and Sir Gerrick "
"gathered their men and rode in haste to Westin. As they approached, they saw "
"plumes of black smoke rising high into the sky, accompanied by the stench of "
"burning flesh and the shrill cries of screaming villagers. Troubled and "
"concerned, Deoran hastened his pace toward the old city."
msgstr ""
#. [part]
#. Intro to scenario 5
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:52
msgid ""
"Ethiliel led the men of the South Guard into the southern forest. The deep "
"woods were overcast with unnatural shadow as they entered, shrouded with "
"eerie silence and uncanny stillness. Grey darkness sapped all color from "
"their surroundings, rendering all murky and gloomy, with every movement and "
"every sound muted in the thick fog. Deoran’s small company kept vigilant "
"watch on the dense forest and on each other, wary of the foreboding "
"ambience, and even the elves seemed rather disconcerted."
msgstr ""
#. [part]
#. Intro to scenario 5
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:59
msgid ""
"For many days they marched down nameless paths that no man had trod before. "
"From time to time, Deoran fancied that he saw ghostly images of elven "
"villages and halls in the deep woods, but as they advanced, even those "
"became scarce. Far from civilization, in the deep woods, time passed in "
"blurred day and night with the ever creeping chill of deathly shadow growing "
"upon them."
msgstr ""
#. [part]
#. Intro to scenario 5
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:65
msgid ""
"Finally, Ethiliel told the men to halt and pitch camp — they had reached the "
"Black River, beyond which no elf or man would willingly pass."
msgstr ""
#. [part]
#. Intro to scenario 6a
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:75
msgid ""
"At the undead fortress, Deoran watched on as Ethiliel dispelled the magical "
"barriers guarding the catacombs. One by one, they came undone in flashes of "
"blue and black, cerulean and obsidian energies diffused out into the cold, "
"dry air."
msgstr ""
#. [part]
#. Intro to scenario 6a
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:82
msgid ""
"He wondered briefly why she had stopped mentioning Mebrin and his "
"whereabouts, but something told him that now was not the time to mention the "
"sage’s name. Perhaps, he thought, she suspected that the bandits’ story was "
"indeed true and that Mebrin had been corrupted by his dabbling in undead "
"magic. Perhaps she simply hadn’t come to terms with it."
msgstr ""
#. [part]
#. Intro to scenario 6a
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:88
msgid ""
"Eventually, all the wards were gone, and with only a hushed word of "
"beckoning, Ethiliel led the men down into the crypt."
msgstr ""
#. [part]
#. Intro to scenario 7a
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:98
msgid ""
"After Mal M’Brin’s defeat, Deoran and his men left the desolate caverns and "
"returned to the surface of the fortress where the sun had begun to break "
"through the thick fog in the ancient forest. Ethiliel stayed behind for a "
"long while, not emerging from the caverns until the day had passed and it "
"was well into the night. She offered a brief word of apology, but said "
"nothing more as she led them back north toward Wesnoth. Deoran had to admit "
"that he was elated that they had defeated the undead and were returning "
"home, although the wearied, almost grieving mood of the elves was quite "
"sombering."
msgstr ""
#. [part]
#. Intro to scenario 7a
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:105
msgid ""
"The wheel of time turned another cycle and fall faded into winter. The last "
"few colored leaves dropped to the ground, leaving nothing but the spiny "
"evergreens and otherwise barren trees. Forage and game were scarce even with "
"the undead gone, and the thoughts of both men and elves were turned toward "
"their homes, where they could find peace and warmth with their families. The "
"long weeks of trudging northward took its toll, but eventually, Deoran and "
"his men emerged from the sprawling forest and returned to the lands of "
"Wesnoth."
msgstr ""
#. [part]
#. Intro to scenario 7b
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:115
msgid ""
"Snow fell as Deoran, Sir Gerrick, and Urza Afalas emerged from the great "
"southern forest. Yet even as they returned to the land of men, the ominous "
"gloom of the forest followed them. Up above, the bright sun was shrouded "
"with grey fog, overcast with billowing clouds streaking through the sky in "
"streams of darkened ash. Behind, the crepuscular shadow spread outward from "
"the forest, an unnatural extension of the powers that lay within. It gained "
"quickly upon them, the sinister darkness creeping toward the men of the "
"South Guard."
msgstr ""
#. [part]
#. Intro to scenario 7b
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:122
msgid ""
"They rode quickly northward. Day and night, they fled without reprieve until "
"they finally crossed back into Kerlath Province. Deoran and his men entered "
"the forts guarding the border to Wesnoth, the undead close on their heels."
msgstr ""
#. [part]
#. Epilogue A
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:132
msgid ""
"The men of the South Guard held the walls of Westin staunchly, trading "
"evenly with the elves blow for blow. The night ran its course, and as dawn "
"broke, the fighting continued, humans standing fast at the wall as the elves "
"poured out in ever increasing number. As the sun began to rise into the sky, "
"the light dimmed and great fog spread across the battlefield. The sounds of "
"fighting dispersed and soon, it was utterly silent as the elves withdrew "
"from combat. The humans advanced cautiously, still in formation, still ready "
"to strike at any sign of trouble."
msgstr ""
#. [part]
#. Epilogue A
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:138
msgid ""
"The fog withdrew and sunlight broke through the clouds in scattered beams. "
"Deoran rode to the forefront of the line of infantry, waiting with bated "
"breath. Finally, after several more minutes, the fog drifted away and "
"Ethiliel stood there alone, facing the wall of spears. Her face was a mask "
"of woe and exhaustion, and yet her voice was startlingly clear as she spoke "
"to the men of Wesnoth, saying, “Stop! Enough blood has been spilled, "
"human and elf alike. The injury you humans have done to the elves is great, "
"but your service also was worthy. We have decided to make peace again.”"
msgstr ""
#. [part]
#. Epilogue A
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:143
msgid ""
"“These are our terms: no human will be permitted in the forests or hills "
"of the Aethenwood, and likewise, we elves will not traverse the plains and "
"farmlands belonging to you humans. No more will the elves send ambassadors "
"or councilors to Westin, and no more will men wander the green woods.”"
msgstr ""
#. [part]
#. Epilogue A
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:148
msgid ""
"Ethiliel drew closer to Deoran and her voice dropped to a whisper. “I "
"have done what I can to ensure peace between elf and man. You may not like "
"it, but it is the best I could do. This whole endeavor has brought me enough "
"grief as it is. I will go now.”"
msgstr ""
#. [part]
#. Epilogue A
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:153
msgid ""
"Thus, an uneasy peace was established between man and elf. For many weeks, "
"the South Guard patrolled the borders of the elven woods and watched over "
"the growing farms and villages. The threat from the elves was enough to keep "
"the villagers from entering the now forbidding Aethenwood, and despite the "
"palpable tension at the forest border, the truce was maintained without "
"incident."
msgstr ""
#. [part]
#. Is part of both Epilogues
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:158
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:206
msgid ""
"Finally, as the snow melted and green buds marked the onset of spring, "
"Deoran knew the time had come to report back to King Haldric. He bade the "
"people of Westin farewell and made his journey northward to Weldyn. While "
"years of rebuilding lay ahead for Kerlath, they would take place in peace "
"thanks to Deoran’s leadership and the heroics of the South Guard."
msgstr ""
#. [part]
#. Epilogue B
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:169
msgid ""
"As the lich’s final death scream echoed across the battlefield, his skeletal "
"form began to crumble. Decayed bones disintegrated into ash, borne away on "
"the frigid wind, another immortal soul cast back into the endless flow of "
"time. With their master’s power gone, the undead warriors fell back to "
"lifelessness, crumbling into inanimate heaps of bones. The wind flowed "
"across the battlefield in gentle streams, carrying with it the souls of the "
"fallen and ascending toward the sky where the sun began to break through the "
"ashen clouds. As the sunlight broke through, the wind subsided, and all was "
"still."
msgstr ""
#. [part]
#. Epilogue B
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:176
msgid ""
"Deoran dropped his lance to the ground. The men around him slowly lifted "
"their helmets from their brows. The battle was over. The undead were gone."
msgstr ""
#. [part]
#. Epilogue B
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:182
msgid ""
"For several days, the healers of Westin worked feverishly to save as many of "
"the wounded as they were able. The villagers set out to rebuild their homes "
"and bury the dead to the north of the city, where many mounds joined the "
"garden of graves already there."
msgstr ""
#. [part]
#. Epilogue B
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:188
msgid ""
"After the battle, Deoran led an expedition to the southern border posts, "
"where the forts had been smashed into crumbled ruins, and blood and broken "
"weapons were scattered all about. He silently cursed the lich for the lack "
"of bodies at the site of the battle, but deep down, he had known that that "
"would be the fate of the men who had valiantly given their lives so that "
"Westin might survive the undead onslaught. Still, he found small consolation "
"in locating Sir Gerrick’s glaive and shield and bearing them back with him "
"to Westin. Those he placed atop Gerrick’s mound, where they became a symbol "
"of sacrifice, and loyalty, and valor."
msgstr ""
#. [part]
#. Epilogue B
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:194
msgid ""
"Urza Afalas earned his own mound as well, a small, inconspicuous thing near "
"his old home, where his brothers and he used to live before they were exiled "
"for their crimes. Knowing that the former outlaw leader had helped defend "
"the city against the undead assault, the Council of Westin absolved the "
"remaining bandits of their crimes and allowed them to return to their homes. "
"After many years away from home and a difficult and terrifying battle "
"against the undead, most were more than happy to come back in peace and help "
"clean up the town."
msgstr ""
#. [part]
#. Epilogue B
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:200
msgid ""
"Deoran spent his days visiting the wounded and directing the men as they "
"rebuilt the shattered walls and ramparts of the city. Slowly, a sense of "
"normalcy began to return to Kerlath Province as Westin was restored and the "
"South Guard began to patrol the villages once again."
msgstr ""