msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2026-02-26 01:04 UTC\n"
"PO-Revision-Date: 2005-11-25 21:29+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=The_South_Guard
#. Adding “Start Here” is meant to attract players looking for a tutorial, without dissuading players who'd skip something that’s purely a tutorial.
#. Translations can’t be much longer than the English string, otherwise the left column of the campaign dialog becomes noticeably wide.
#: data/campaigns/The_South_Guard/_main.cfg:34
msgid "The South Guard — Start Here"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:35
msgid "TSG"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:44
msgid ""
"A young knight, Deoran, is dispatched to the southern frontier town of "
"Westin. Thrust quickly into a hapless conflict against marauding bandits, "
"Deoran soon encounters darker forces at play. Rally the South Guard and "
"defend your homes!\n"
"\n"
"This is the recommended starting campaign.\n"
"\n"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:48
msgid "(Novice level, 6 scenarios.)"
msgstr ""
#. [campaign]: id=The_South_Guard
#. this campaign is not a direct continuation of the story and characters, but is next chronologically and is the recommended next campaign
#: data/campaigns/The_South_Guard/_main.cfg:53
msgid ""
"The saga continues in\n"
"Of Pearls and Pirates"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:57
msgid "1x enemies, 70% XP"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:57
msgid "Easy"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:58
msgid "2x enemies, 90% XP"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:58
msgid "Normal"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:59
msgid "4x enemies, 100% XP"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:59
msgid "Hard"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:66
msgid "Newest Campaign Version Rewrite"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:72
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:82
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:101
msgid "Artwork and Graphics Design"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:16
msgid "The South Guard"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:19
msgid "Defeat Urza Mathin in Born to the Banner."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:19
msgid "Scenario 1: Thug Beater"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:20
msgid "Defeat Urza Fastik in Proven by the Sword."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:20
msgid "Scenario 2: Trapper Trapper"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:21
msgid "Personally defeat Urza Nalmath in Vale of Tears."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:21
msgid "Scenario 3: Thief Slayer"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:22
msgid "Defeat all enemy units in Choice in the Fog."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:22
msgid "Scenario 4: Scorched Earth"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:23
msgid "Complete The Long March in 10 turns or less."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:23
msgid "Scenario 5a: A Short March"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:24
msgid "Defeat any enemy leader in Pebbles in the Flood."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:24
msgid "Scenario 5b: Probably Improbable"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:25
msgid ""
"Complete the campaign after playing the secret Into the Depths "
"scenario."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:25
msgid "Scenario 5c: Rocks Fall, Everyone Dies"
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:26
msgid "Lose Vengeance by defeating your enemy."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:26
msgid "Scenario 6a: Oops..."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:27
msgid "Complete The Tides of War before receiving reinforcements."
msgstr ""
#. [achievement_group]
#: data/campaigns/The_South_Guard/achievements.cfg:27
msgid "Scenario 6b: Man Stands Alone"
msgstr ""
#. [lua]: display_tip
#: data/campaigns/The_South_Guard/lua/popups.lua:52
msgid "Tip: "
msgstr ""
#. [lua]: display_tip
#: data/campaigns/The_South_Guard/lua/popups.lua:80
msgid "Understood"
msgstr ""
#. [lua]: display_tip
#: data/campaigns/The_South_Guard/lua/popups.lua:85
msgid "Disable Tip Popups & Dialogue"
msgstr ""
#. [lua]: choose_companion
#: data/campaigns/The_South_Guard/lua/popups.lua:137
msgid "Choose an officer to accompany Deoran:"
msgstr ""
#. [lua]: choose_companion
#. [event]
#: data/campaigns/The_South_Guard/lua/popups.lua:160
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:472
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:77
msgid "Sir Gerrick"
msgstr ""
#. [lua]: choose_companion
#. [unit_type]: id=Veteran Infantryman, race=human
#: data/campaigns/The_South_Guard/lua/popups.lua:160
#: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:4
msgid "Veteran Infantryman"
msgstr ""
#. [lua]: choose_companion
#. [event]
#: data/campaigns/The_South_Guard/lua/popups.lua:164
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:139
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:424
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:89
msgid "Captain Mari"
msgstr ""
#. [lua]: choose_companion
#. [unit_type]: id=Veteran Fencer, race=human, gender=female
#: data/campaigns/The_South_Guard/lua/popups.lua:164
#: data/campaigns/The_South_Guard/units/Mari2.cfg:4
msgid "Veteran Fencer"
msgstr ""
#. [lua]: choose_companion
#. [event]
#: data/campaigns/The_South_Guard/lua/popups.lua:168
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:448
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:67
msgid "Minister Hylas"
msgstr ""
#. [lua]: choose_companion
#: data/campaigns/The_South_Guard/lua/popups.lua:168
msgid "White Mage"
msgstr ""
#. [lua]: choose_companion
#: data/campaigns/The_South_Guard/lua/popups.lua:178
msgid "Leave with Sir Gerrick"
msgstr ""
#. [lua]: choose_companion
#: data/campaigns/The_South_Guard/lua/popups.lua:179
msgid "Leave with Captain Mari"
msgstr ""
#. [lua]: choose_companion
#: data/campaigns/The_South_Guard/lua/popups.lua:180
msgid "Leave with Minister Hylas"
msgstr ""
#. [scenario]: id=01_Born_to_the_Banner
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:11
msgid "Born to the Banner"
msgstr ""
#. [part]
#. Intro to scenario 1. "orc-forts" are forts that defend against orcs, not forts that are manned by orcs
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:27
msgid ""
"Our story begins during a time of great prosperity and peace in Wesnoth. "
"Royal armies had destroyed the undead tombs in the east. The northern orc-"
"forts were quiet and secure. The elves in the western forest kept to their "
"own affairs. In the south, men built new towns and farms."
msgstr ""
#. [part]
#. Intro to scenario 1
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:33
msgid ""
"And from those young towns arose a stout-hearted peasant militia: The South "
"Guard, stewards of peace and order on the southern frontier."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:35
msgid ""
"For eight years all was well, the Guard having only to quash the occasional "
"bandit or wild creature. Perhaps the only real unease came from the "
"Aethenwood to the west, where the elves lived in reserved aloofness, "
"indifferent to the doings of man. Traversing their land without permission "
"was forbidden, but the elves rarely entered the lands of men in turn."
msgstr ""
#. [part]
#. Intro to scenario 1
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:40
msgid ""
"Over time, in the absence of pressing danger, the South Guard grew "
"complacent and lazy. Reports to the capital slowed, and in the spring of the "
"ninth year, ceased altogether. Displeased with the Guard’s conduct, the "
"Crown decided to send someone to investigate..."
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:55
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:32
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:30
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:30
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:34
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:32
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:27
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:40
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:41
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:32
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:177
msgid "South Guard"
msgstr ""
#. [side]
#. [event]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:96
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:832
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1291
msgid "Urza Mathin"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:133
msgid "The Author"
msgstr ""
#. [message]
#. notice that appears at the beginning of the scenario if you select Hard difficulty
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:137
msgid ""
"NOTE: ‘Hard’ difficulty is intended to be a challenge even for experienced "
"players! If you’re new to Wesnoth, you may want to try a lower difficulty."
msgstr ""
#. [unit]: id=Deoran, type=Cavalryman Commander
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:145
msgid "Deoran"
msgstr ""
#. [trait]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:150
msgid "loyal"
msgstr ""
#. [trait]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:151
msgid "Zero upkeep"
msgstr ""
#. [message]: speaker=Deoran
#. deoran is fresh out of training, bright-eyed and eager to prove himself
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:173
msgid "Lieutenant Deoran, reporting for duty SIR! ...err, ma’am."
msgstr ""
#. [message]: speaker=Mari
#. "academy" refers to some sort of Wesnoth military academy
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:178
msgid "Relax, Lieutenant. Fresh from the academy, are we?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:182
msgid ""
"Yes ma’am. —sir. And as His Majesty ordered, I’ve brought with me a "
"contingent of fresh soldiers to reinforce Westin’s faltering South Guard!"
msgstr ""
#. [message]: speaker=Mari
#. Mari is somewhat sarcastic and not particularly emotive. She can come across as somewhat cold.
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:187
msgid ""
"I’m Mari. Got the same orders as you; guess someone wanted an officer with "
"experience to keep an eye on you and your “fresh” company. Can’t imagine why."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:191
msgid ""
"Well, orders are orders. Come on over here, Deoran — let’s get a closer look "
"at you."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:196
msgid "On my way!"
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:205
msgid "I know what I’m doing. (Skip tutorial)"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:225
msgid ""
"Suit yourself. I’m sure you won’t need my help against those bandits anyway."
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:266
msgid ""
"Move Deoran next to Mari first!\n"
"(press “u” if you need to undo a move)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:275
msgid "Move Deoran next to Mari"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:279
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:370
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:521
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:590
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:653
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:736
msgid "Get yourself killed"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:300
msgid "(Bows) A pleasure to make your acquaintance, Captain."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:308
msgid ""
"Wondering about those percentages that appear on the ground when you move a "
"unit? That’s your soldiers’ terrain defense — their chance to evade"
"b> enemy attacks."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:311
msgid "Evading Attacks"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:313
msgid ""
"In Wesnoth, every attack has a chance to miss.\n"
"\n"
"Units on favorable terrain (such as castles, villages, forest, or hills)\n"
"are more likely to evade attacks, while units on poor terrain (such as\n"
"water, sand, or ice) are much easier to hit.\n"
"\n"
"Different units receive different benefits from terrain. Most infantry,\n"
"for example, have 50% evasion in forest — but cavalry only have 30%.\n"
"For details, right-click on a unit and select “Unit Type "
"Description.”\n"
"\n"
"For the most advantageous fights, try to position your units on good\n"
"terrain, and attack your enemies while they’re on poor terrain!"
""
msgstr ""
#. [message]: speaker=Mari
#. Mari is speaking sarcastically, and poking fun at game tutorials. Deoran is a trained soldier and obviously knows how to ride his horse and swing a sword - but the player needs to be taught how to move and attack
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:333
msgid ""
"Amazing, you know how to ride your horse. Now let’s see if you know how to "
"swing your sword."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:347
msgid "Behold!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:351
msgid "...a quintain? You want me to attack a practice dummy?"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:355
msgid ""
"You have fifty pounds of armor and a horse, rookie. I’m fairly sure you’ll "
"win."
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:362
msgid "Attack the dummy first!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:366
msgid "Attack the dummy"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:492
msgid ""
"Hey, this quintain fights back! I’m not about to lose to a dummy — let me "
"attack again!"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:496
msgid ""
"Nice try, but you already used up your chance to attack. Now it’s the "
"quintain’s turn to act."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:500
msgid "The dummy gets a turn?"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:504
msgid ""
"Why not? It’s a magical quintain, on loan from the wizards’ academy at "
"Alduin. It strikes twice per attack, and will sting something fierce if it "
"hits you. Brace yourself!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:508
msgid ""
"To end your turn, click the “End Turn” button in the bottom-right "
"corner of the screen, or press Ctrl+Space."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:517
msgid "End your turn"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:535
msgid ""
"I’m injured; this is more dangerous than I expected. I should retreat to a "
"village, where I can catch my breath and bandage my wounds."
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:540
msgid ""
"Move to a village first!\n"
"(press “u” if you need to undo a move)"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:574
msgid ""
"I’m already seriously injured! If I attack now, I am sure to be vanquished. "
"By a dummy, no less."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:586
msgid "End your turn on a village"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:606
msgid ""
"You’ve captured a village, which now flies the red-and-white colors of our "
"banner. Each village we own provides us with some income — and importantly "
"for you, provides a place to rest and recover."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:610
msgid ""
"Starting your turn in a village will heal you for 8 hitpoints. "
"End your turn now."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:626
msgid ""
"Congratulations, you ran away from the dummy and licked your wounds in a "
"village. I hope you’re proud."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:630
msgid ""
"I’ve had enough of being humiliated by this dummy. Time to recruit some "
"proper soldiers and smash that thing to pieces."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:634
msgid ""
"The golden crown above Deoran’s HP bar indicates that he’s a leader: he can "
"recruit new units when standing on a castle’s keep hex.\n"
"\n"
"In most scenarios, you will lose if your leader is killed. Use Deoran enough "
"to build his experience, but not so aggressively that he’s at risk of dying!"
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:640
msgid ""
"Use “Ctrl+R” to recruit a soldier first!\n"
"(press “u” if you need to undo a move)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:649
msgid "Recruit some soldiers"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:670
msgid ""
"Press Ctrl+R to recruit new soldiers. (Or right-click on a keep hex.)"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:680
msgid ""
"At your service, Commander Deoran! You should still have some gold left — I "
"suggest you keep recruiting more soldiers."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:699
msgid "The quintain is repairing itself! Come on men, let’s go finish it off!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:703
msgid ""
"In addition to the +8 healing provided by a village, units will also "
"regenerate 2 hitpoints if they spend their turn resting: neither moving nor "
"fighting.\n"
"\n"
"This “rest-healing” stacks with village healing."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:720
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:23
msgid "Undo"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:722
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:25
msgid ""
"Tip: Press “u” if you ever want to undo a move. Attacks cannot be undone."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:732
msgid "Destroy Mari’s quintain"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:750
msgid ""
"...he’s fine. Just out cold, and of no use to you for the rest of our "
"journey."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:762
msgid ""
"Hooray! The dummy is destroyed, and I’ve gained valuable combat experience!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:766
msgid ""
"Units gain a small amount of experience when attacking or defending, but "
"gain much more by striking a finishing blow, especially against high-level "
"enemies.\n"
"\n"
"With enough experience, a soldier will advance to a powerful level 2 unit."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:772
msgid ""
"Not bad, you’ve smashed it to splinters. ...is it too late to mention that I "
"was supposed to return that after we finished training? Maybe I can find a "
"replacement once we reach Westin."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:777
msgid ""
"Of course before we can reach Westin, we’ll first have to fight our way past "
"these bandits."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:798
msgid ""
"Are you... actually trying to fight the quintain? We don’t have all day. "
"Hurry up and beat it."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:806
msgid ""
"We’re going to have to cut things short, rookie. Look: bandits on the south "
"road!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:822
msgid "Bandits! Where?"
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:858
msgid ""
"Oh, what’s this? A lady and her loyal squire travelin’ south on this "
"dangerous road? Tell ya what, we can offer ya protection ’round here for a "
"small fee."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:872
msgid ""
"Do you take us for fools? I ride south to reinforce Westin’s venerable South "
"Guard, on orders from the King to ensure the region is kept safe and secure!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:876
msgid ""
"The only danger around here is you, and I intend to put an end to it. Men, "
"raise your spears!"
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:880
msgid ""
"Hah, like it would be that easy, child. I’m Urza Mathin, eldest of the four "
"Urza brothers, and these are my thugs. Time to show you who the real power "
"is in these parts!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:889
msgid "Defeat Urza Mathin"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:893
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:298
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:494
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:688
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:516
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:939
msgid "Death of Deoran"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:897
msgid "Death of Mari"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:927
msgid ""
"Are you going to help fight? We must drive these villains from the road!"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:934
msgid ""
"Officially, I’m only here as an observer. These ruffians don’t look too "
"dangerous — you and your professional soldiers should be able to make short "
"work of them, even without my sword."
msgstr ""
#. [message]: speaker=Mari
#. sarcasm. $quintain_killers.length is probably between 3 and 5
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:939
msgid ""
"Besides, it only took $quintain_killers.length of you to deal with my dummy. "
"What’s a dozen muscly bandits compared to that?"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:945
msgid ""
"Oh, now you want my help? I thought you were too clever to "
"listen to my tutorial."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:949
msgid ""
"Look, officially I’m only here as an observer. These ruffians don’t look too "
"dangerous — you and your professional soldiers should be able to make short "
"work of them, even without my sword."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:958
msgid ""
"You may toggle tips on or off at any time during the campaign by right-"
"clicking anywhere and selecting “Tips: On/Off” in the menu."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:964
msgid ""
"You may toggle tips on or off at any time during the campaign by right-"
"clicking anywhere and selecting “Tips: On/Off” in the menu.\n"
"\n"
"Because you skipped the tutorial, tips are currently off."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:995
msgid "Get out of my face!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1001
msgid "What happened to being a passive observer?"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1005
msgid "...self-defense doesn’t count."
msgstr ""
#. [set_menu_item]: id=tutorial_toggle_on
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1015
msgid "Tip Dialogue & Popups Are On"
msgstr ""
#. [set_menu_item]: id=tutorial_toggle_off
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1027
msgid "Tip Dialogue & Popups Are Off"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1047
msgid "Stop right there! Not one hair further or I’ll bash your head in!"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1050
msgid "Zone of Control"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1052
msgid ""
"The hexes immediately around a unit\n"
"constitute its Zone of Control.\n"
"When an enemy unit enters one of those\n"
"hexes, they cannot move further that\n"
"turn.\n"
"\n"
"Making an attack or capturing a village\n"
"will also consume all a unit’s remaining\n"
"movement.\n"
"\n"
"To see which hexes enemies can move to\n"
"on their turn, press Ctrl+V."
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1086
msgid ""
"The sun begins to set! Soon these Wesnoth soldiers will falter in the dark, "
"while my thugs and I will fight at our best. Press the attack!"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1094
msgid ""
"Careful, Deoran. Unless you have overwhelming numbers, you may want to "
"hunker down and hold a defensive position until dawn. Castles and especially "
"villages (because they heal) make for good defensive positions."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1096
msgid ""
"Capturing villages will also increase your income, which you can use to "
"recruit more soldiers."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1111
msgid ""
"Day has come! We will be strongest in the light — now is the time for us to "
"attack and drive these bandits from our lands. To me, men of the South Guard!"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1123
msgid "Time of Day"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1125
msgid ""
"Every turn, the time of day changes,\n"
"affecting how much damage units do.\n"
"\n"
"In this campaign, most of your units\n"
"will be deadliest during the day,\n"
"while most of your enemies will\n"
"be deadliest at night.\n"
"\n"
"See the current time of day and its\n"
"effects by mousing over the right-side\n"
"panel."
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1160
msgid ""
"Ha, this will be an easy victory! These soldiers’ young commander must be a "
"fool, for he fights my thugs at night while I am strong and he is weak."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1188
msgid ""
"Get a move on, rookie! I’m sure those bandits have called for reinforcements "
"— you’re running out of time to finish them off."
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1210
msgid ""
"Reinforcements from my brothers! Excellent. These lands belong to the "
"brothers Urza!"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1214
msgid ""
"We’ve run out of time, and now more enemies have arrived! We’ll have to "
"retreat and bring more soldiers some other time. I really thought Deoran "
"could handle this on his own..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1234
msgid ""
"You are beaten, you bloodthirsty, balding bandit! Accosting travelers "
"between Weldyn and Westin; what is the meaning of this? How have you become "
"so bold as to strike at even trained soldiers!?"
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1238
msgid "How... impossible... no! If I die... so will you!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1294
msgid "What the—"
msgstr ""
#. [message]: speaker=Zombie Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1298
msgid "Gruhh..."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1306
msgid "Look out!"
msgstr ""
#. [message]: speaker=Mari
#. Mari lost her arm fighting undead in the Estmarks, but don't specify which one because the sprite gets mirrored
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1326
msgid ""
"Undead again. As if losing one arm to these things wasn’t bad enough, now "
"they’re back for my second."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1330
msgid ""
"I’ve never seen the like before in my life! That man clearly died, then "
"stood right back up again! You say you’ve fought these things before, Mari?"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1334
msgid ""
"Yeah, I have. And no, simple bandits aren’t supposed to know how to create "
"them. This reeks of black magic; powerful black magic."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1338
msgid ""
"This brother said he was the eldest of four — the other three are doubtless "
"still alive and causing trouble. How did petty outlaws get their hands on "
"magic like this?"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:1342
msgid ""
"Maybe the locals in town will know something. Come on, let’s hurry onwards "
"towards Westin, and hope we don’t run into any more trouble on the way."
msgstr ""
#. [scenario]: id=02_Proven_by_the_Sword
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:11
msgid "Proven by the Sword"
msgstr ""
#. [side]: type=Trapper, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:49
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:56
msgid "Urza Fastik"
msgstr ""
#. [message]: speaker=Urza Fastik
#. the lich Mebrin is the referred-to "master", but the player doesn't know that at this time
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:158
msgid ""
"What’s this? Soldiers on the road from Tahn — that can only mean my brother "
"Mathin is dead! Curses... the master should never have sent him here "
"alongside me."
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:162
msgid ""
"I will avenge him. You fools will get no further, for I am second of the "
"Urza brothers, and much more powerful than my late elder. Behold!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:220
msgid ""
"Another Urza brother, augmenting his ranks with the restless dead. The "
"brothers must have been waiting on the road for travelers, ambushing "
"civilians and raising their corpses as minions."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:224
msgid ""
"I know banditry is not uncommon in the lawless south, but necromancy!? Where "
"is the rest of the South Guard? How have things gotten so far out of control?"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:230
msgid ""
"Let’s find out. Deoran, you and your men deal with this bandit. Anyone who "
"dies to those zombies will become one themselves, so don’t be stupid and "
"remember what we practiced:"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:232
msgid ""
"Defend at night, attack at day, and control villages for income. Withdraw "
"your injured soldiers to villages for healing. And stand on good terrain "
"like hills, villages, and castles, not bad terrain like water."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:238
msgid ""
"Let’s find out. Deoran, you and your men deal with this bandit. Anyone who "
"dies to those zombies will become one themselves, so don’t be stupid."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:245
msgid ""
"Meanwhile, I’ll sneak past and get in contact with Westin — someone in town "
"better know what’s going on here. If we’re lucky, I’ll return with "
"reinforcements."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:249
msgid ""
"Going alone? That sounds dangerous. What happened to staying an observer?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:259
msgid ""
"Well then. I hope Mari returns with the rest of the South Guard, but I "
"shouldn’t count on it. I may only be a junior commander, but this outlaw "
"underestimates me if he thinks I can’t beat him on my own."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:269
msgid ""
"For with each fight, we gain experience and grow stronger! If I have any "
"veteran soldiers from the last battle, I may wish to recall them so they can "
"continue to gain experience and eventually gain a promotion."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:272
msgid "Recalling Veterans"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:274
msgid ""
"Press Alt+R (or right-click on Deoran) to recall veteran "
"soldiers\n"
"from the previous scenario. Recalling a veteran only ever costs\n"
"20 gold, no matter how powerful (or weak) they are."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:278
msgid ""
"Recalling and leveling-up soldiers is very important. By recalling\n"
"veterans every scenario and building up their experience, over\n"
"time you can create a very powerful army."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:282
msgid ""
"If you wish to recruit new soldiers, you can still do so by pressing\n"
"Ctrl+R. Ctrl+R to recruit, Alt+R to recall."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:294
msgid "Defeat Urza Fastik"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:321
msgid ""
"Good, we’ve captured a village! The little flag waving from it will serve as "
"a reminder that it’s under our control. It will remain that way until an "
"enemy moves into it."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:323
msgid ""
"Each village we control provides upkeep and generates gold, which I can use "
"to recruit new soldiers."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:327
msgid "Income and Upkeep"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:329
msgid ""
"Each village you own generates 1 gold per\n"
"turn, and supports 1 unit’s worth of upkeep.\n"
"Level 2 units cost 2 upkeep, level 3 units \n"
"cost 3 upkeep, etc.\n"
"\n"
"To ensure a healthy supply of gold, \n"
"capture as many villages as you can!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:348
msgid ""
"Ha, this zombie is so slow and weak! Usually, moving next to an enemy unit "
"prevents me from moving any further. But this frail, feeble Walking Corpse "
"is easy to outmaneuver."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:352
msgid ""
"Unlike most units, level 0 units (such as Walking Corpses) do not exert a "
"Zone of Control. Your units can move freely around them."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:364
msgid ""
"I’m nearly blind in this nighttime gloom... If we don’t keep our distance "
"from the undead, we’re going to get massacred!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:372
msgid ""
"Dawn breaks — the heroes grow strong while the villains grow weak. Men of "
"the South Guard, now is our time to attack!"
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:404
msgid ""
"Ah, excellent! The South Guard fights my warriors at night, when we are at "
"our best! I am fortunate that their commander is so inexperienced."
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:440
msgid ""
"Idiot corpses, what are you doing? Don’t fight the South Guard during the "
"day, when they’re at their best! ...how do I control these blasted things?"
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:480
msgid ""
"Yes that’s right, you foolish South Guard commander! Fight waist-deep in the "
"river while my bandits are safe in their encampments!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:484
msgid ""
"Most of your units have only a 20% chance to evade when standing in shallow "
"water, while in encampment terrain most of the bandits have 60%. Fighting "
"with your units on poor terrain isn’t always a bad idea, but it is often not "
"worth the disadvantage to your troops."
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:491
msgid "If only it weren’t daytime, this would be the perfect fight for me..."
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:500
msgid "And in the middle of the night too! This is the perfect fight for me!"
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:528
msgid ""
"Hey, that’s not fair! I spent ages fortifying the road, you can’t just go "
"around!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:543
msgid ""
"I had better hurry and finish off this bandit! If I take too long he may "
"decide to flee, and then I’ll never get the chance to find out what he knows!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:571
msgid "We’ve caught you at last, you outlaw! Prepare to meet your end!"
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:575
msgid ""
"Gah, more soldiers from Westin... Forget this, I’m getting out of here while "
"I still have the chance!"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:581
msgid ""
"He’s gone! Good work defeating these undead, Deoran, but their leader has "
"escaped..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:600
msgid ""
"Even with the power of darkness at my command... No, I can’t die yet! I— I "
"can still escape!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#. "clap you in irons" means "put you in jail"
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:622
msgid ""
"Not so fast, outlaw — we’ve caught you at last! Time to clap you in irons."
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:636
msgid "Urgh! Get these chains... off me..."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:653
msgid ""
"Minister, don’t let him die! This is our best chance to finally get some "
"answers."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:663
msgid ""
"Mari, you’ve returned! And these must be the South Guard officers we were "
"sent here to meet."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:667
msgid ""
"Minister Hylas, archivist and local medic. A pleasure to make your "
"acquaintance, Lieutenant Deoran."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:671
msgid ""
"Aye, an’ I’m Sir Gerrick, infantry commander o’ the South Guard! But now "
"ain’t the time for talk — let’s get this prisoner back t’ town, and finally "
"get some answers out o’ him."
msgstr ""
#. [scenario]: id=02x_Westin
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:5
msgid "Westin Town"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:46
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:143
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:191
msgid "Westin"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:95
msgid "Town Crier"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:144
msgid "The Vale of Blossoming Trees."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:149
msgid ""
"Other than that singular piece of information, I regret to report that Urza "
"Fastik remains as recalcitrant as the day we first arrived.\n"
"\n"
"Whether “The Vale of Blossoming Trees” refers to the source of his dark "
"powers, the location of another Urza brother, or something else entirely, I "
"cannot say."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:155
msgid ""
"The vale... isn’t that an Aethenwood exclave? I can’t imagine the Aethenwood "
"elves would have anything to do with necromancy, or ever offer aid to "
"bandits... I hear they’re aloof even with regards to the king. Can we not "
"learn more from our captive?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:159
msgid ""
"I say we’re treatin’ him too gentle. Man like Fastik — he’s plenty used to "
"roughing it. Lives are at stake, an’ too much coddling ain’t getting us "
"nowhere."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:163
msgid ""
"I fear there is a corruption in his soul, darker than even my light can "
"illuminate. Now deprived of the dark magic that once suffused him, his very "
"mind has begun to fade away."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:167
msgid ""
"Even were he willing, I am not sure he remembers anything other than what he "
"has already told us."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:181
msgid ""
"Hey, everyone. I’m done cleaning up the last of Fastik’s mess, but no trace "
"of the other two brothers."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:201
msgid ""
"Thanks, Hylas. Shouldn’t there be a duke or prince or something around here? "
"How did things get this bad?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:205
msgid ""
"Aye, officially these lands belong to Prince Arand; King Garard’s younger "
"brother. Arand’s been tryin’ to build the place up. Last time he visited, "
"His Highness said our home might someday be called the Jewel of the South!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:209
msgid ""
"But the kingdom is large, the prince has many holdings, an’ today Westin be "
"but a small town. These Urza outlaws ha’ always been a nuisance, but once "
"they somehow started raisin’ the dead things got out of hand, fast."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:213
msgid ""
"We dispatched messengers carrying word of our plight, only to have them "
"intercepted on the road or waylaid at river crossings. You are the first "
"contact we have had with the crown in some time, sirs Mari and Deoran. With "
"your aid, we can defeat these outlaws and cleanse their undead."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:221
msgid ""
"Well, if we don’t have any other leads, then we’ll need to investigate this "
"“Vale of Blossoming Trees” and hope it’s neither misdirection nor a trap. "
"Sirs, do I have your permissions to take the infantry on a sortie?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:227
msgid ""
"Offerin’ to command the mission? Brave lad, but you shan’t have to go alone. "
"Two o’ us officers will need to stay here and watch th’ town, but at least "
"one o’ us should come with ye to help fight."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:231
msgid ""
"Take yer pick — either me, Minister Hylas, or tha’ Mari o’ yers. You don’t "
"know much about how each of us fight yet, so ask and we’ll tell!"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:250
msgid ""
"Hey, rookie. I’m all out of quintains, so if you want more bruises you’ll "
"have to find another inanimate object to fight."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:255
msgid ""
"...but I guess you’re asking about my skills, not yours. You never did get a "
"chance to see me fight."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:261
msgid "Hey, rookie. Yeah, you never did get a chance to see me fight."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:267
msgid ""
"Well, I’m a survivor. Fast-moving, light on my feet; good at evading, good "
"at stabbing. Hard to pin down, whether in an attack or in an escape."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:271
msgid ""
"Mari has unusually high terrain defenses (her chance to evade enemy "
"attacks). Her skirmisher ability lets her ignore enemies’ Zone "
"of Control — she can move freely around enemy units without being stopped."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:275
msgid ""
"Got a pretty good sling too, ’cuz there aren’t many ranged weapons that can "
"be loaded one-handed. Altogether, I’ll bet I could outlast both Hylas and "
"Gerrick in a 1-on-1. And you too, but that goes without saying."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:279
msgid ""
"And... if you come with me you’ll actually help fight? No more training, or "
"observing, or running off right before the battle starts?"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:283
msgid ""
"Of course. Highwaymen are one thing, but necromancy is serious business. I "
"just thought... well, after losing one arm to undead in the Estmarks, I "
"hoped I was done dealing with this sort of thing."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:292
msgid ""
"I already told you, didn’t I? Pay attention this time — I’ve got a sword and "
"sling, skill at evading attacks, and can move freely around enemies without "
"being stopped."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:317
msgid ""
"I am a man of medicine, Lieutenant Deoran. The light within me can "
"heal adjacent units just as quickly as can resting in a "
"village. This doesn’t stack with healing from villages or other healers, "
"however."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:321
msgid ""
"In ranged combat, I also wield a highly accurate magical "
"attack. Magical attacks always have a high chance to hit and are unaffected "
"by terrain, making them ideal against evasive or fortified enemies."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:325
msgid ""
"I don’t mean to be rude, but... your leg looks badly injured. If you have "
"healing magic, shouldn’t you have been able to cure it?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:329
msgid ""
"Born twisted, I’m afraid. At the time there was no healer in Westin, and the "
"bones set poorly.\n"
"\n"
"Such was the greater part of my motivation for traveling to the Isle of "
"Alduin and studying the arcane arts — an opportunity to return home and "
"offer to others the services that I never had."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:335
msgid ""
"I’ve long-ago accepted my impairment. But as my potential commander, you "
"should know that it does somewhat slow my movement on the battlefield, even "
"more so than is Sir Gerrick by his armor."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:344
msgid ""
"Forgotten already? I can heal adjacent units for a moderate amount every "
"turn. I wield a ranged magical attack that is highly accurate, irrespective "
"of the terrain my opponent occupies."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:369
msgid ""
"Well lad, I’m a monster in melee, if you’ll forgive me the brag. My glaive "
"hits harder than any spear, an’ my crushin’ shield bash can slow"
"i> enemies."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:373
msgid ""
"Slowed enemies move at half speed and deal half damage"
"b>."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:377
msgid ""
"An’ while my armor may be heavy an’ cumbersome, it also gives me great "
"resistance against bladed or piercing weapons. If you need "
"someone t’ break an enemy line, I’m your man."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:380
msgid "Resistances and Damage Types"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:382
msgid ""
"Each attack in Wesnoth has a damage type:\n"
"blade, pierce, impact, fire, cold, or arcane.\n"
"\n"
"Some units have resistances or vulnerabilities\n"
"to certain types of damage. Walking Corpses,\n"
"for example, are vulnerable to arcane damage.\n"
"\n"
"To see a unit’s resistances, right-click on it\n"
"and select “Unit Type Description.”"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:399
msgid ""
"Well, like I said, I’ve got great damage resistance on account o’ me heavy "
"armor, an’ I can slow enemies t’ halve both their speed an’ damage. Try not "
"t’ forget this time!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:417
msgid ""
"I’ve decided: Captain Mari, I’d like you to accompany me on our mission to "
"the elven vale. Make ready the men — we leave at next dawn!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:421
msgid ""
"Good luck, Deoran an’ Mari. We’re countin’ on you to stop the bandits an’ "
"undead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:441
msgid ""
"I’ve decided: Minister Hylas, I’d like you to accompany me on our mission to "
"the elven vale. Make ready the men — we leave at next dawn!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:445
msgid ""
"Good luck, Deoran an’ Hylas. We’re countin’ on you to stop the bandits an’ "
"undead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:465
msgid ""
"I’ve decided: Sir Gerrick, I’d like you to accompany me on our mission to "
"the elven vale. Make ready the men — we leave at next dawn!"
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/02x_Westin.cfg:469
msgid ""
"Good luck, rookie. We’re counting on you to stop the bandits and undead!"
msgstr ""
#. [scenario]: id=03_Vale_of_Tears
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:9
msgid "Vale of Tears"
msgstr ""
#. [side]
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:47
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:524
msgid "Urza Nalmath"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:137
msgid ""
"This magical rune must have triggered the illusions we saw earlier. Whatever "
"magic it once held is now gone."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:148
msgid ""
"Whatever runic magic once guarded this side of the isthmus, it has already "
"been exhausted."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:190
msgid ""
"Captain Mari, are we going in the right direction? I can hardly see a thing "
"through this fog..."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:191
msgid ""
"Sir Gerrick, are we going in the right direction? I can hardly see a thing "
"through this fog..."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:192
msgid ""
"Minister Hylas, are we going in the right direction? I can hardly see a "
"thing through this fog..."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:227
msgid "Ithelden"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:228
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:935
msgid "Galdrad"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:229
msgid "Vaenuith"
msgstr ""
#. [event]
#. [unit]: type=Elvish Shyde, id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:230
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:340
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:453
msgid "Ethiliel"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:231
msgid "Talchar"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:237
msgid "Halt! Who enters our sacred vale without leave?"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:240
msgid "Deoran, I’m gonna say... yes."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:241
msgid "...aye, Deoran, looks to be that way."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:242
msgid "Given the evidence at hand, Deoran, I believe the answer is “yes.”"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:247
msgid ""
"Choose your words wisely, bandits. Speak, knowing that the penalty for "
"trespassing on our lands is death."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:251
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:267
msgid "I—"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:255
msgid ""
"This is no bandit, for these humans bear the banner of the South Guard, not "
"those rags of the Urzas. Though it remains to be seen whether this proves an "
"improvement — why do you enter the hallowed isle of Elrath?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:259
msgid "To—"
msgstr ""
#. [message]: speaker=Vaenuith
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:263
msgid ""
"To ask our help, no doubt. There is darkness in the air, corruption in the "
"earth. Someone has been meddling in the black magic. Let us not forget that "
"it is you humans who first brought this perverse sorcery to our great "
"continent, when you arrived here centuries ago."
msgstr ""
#. [message]: speaker=Talchar
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:271
msgid ""
"The past has shown that your race cannot be trusted. A human untrained in "
"the mystic arts is much more likely to be corrupted by such a force than to "
"have the knowledge or ability to banish it."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:275
msgid "But—"
msgstr ""
#. [message]: speaker=Vaenuith
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:279
msgid ""
"Why should we treat with you now, when it is your kind’s inaction that has "
"allowed this blight to grow unchecked? Begone with you, mayfly, and leave to "
"us our peace."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:284
msgid ""
"—but, but, I have scarcely been here a month! I could not have acted on "
"something that began before my arrival! And besides, this is not the fault "
"of “my kind” but of the Urza brothe—"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:289
msgid "(deep breath)"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:294
msgid ""
"...honorable elves, I am Commander Deoran, of Westin’s South Guard. I cannot "
"speak for the past, but in the present we need your help."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:298
msgid ""
"Our farms and villages are plundered by criminals, casting dark spells and "
"defiling the dead. We learned that this vale is a place of importance to "
"them, and came seeking answers."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:302
msgid ""
"Whence did our foes learn their grim power? How do we find the source of "
"this spreading corruption, so that we may destroy it? Good elves of the "
"vale, can you not aid us in our plight?"
msgstr ""
#. [message]: speaker=Ithelden
#. [message]: speaker=Ethiliel
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:307
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:636
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:247
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:398
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1017
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1132
msgid "..."
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:312
msgid ""
"...very well, outlander. The challenge is passed. Enter, and greet us as we "
"are in life."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:318
msgid "!?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:375
msgid ""
"They weren’t real elves at all! It was some kind of... prerecorded illusion? "
"Half-alive echo? Was this something to help protect the valley from "
"intruders?"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:378
msgid "If that’s what it was, it didn’t work. Look!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:379
msgid "If that’s what it were, it dinnae work. Look there!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:380
msgid "If such was the intent, it does not seem to have worked. Look."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:391
msgid "Undead! In an elven valley?? And a caged elf, too!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:395
msgid ""
"The elven prisoner must have answers about what’s happened here. We shall "
"break her free at once — make ready, Captain Mari!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:396
msgid ""
"The elven prisoner must have answers about what’s happened here. We shall "
"break her free at once — make ready, Sir Gerrick!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:397
msgid ""
"The elven prisoner must have answers about what’s happened here. We shall "
"break her free at once — make ready, Minister Hylas!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:405
msgid "Break the trapped elf out of her cage"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:414
msgid ""
"To recruit units, you must first move Deoran onto a keep.\n"
" There are two elven keeps near the center of the map."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:427
msgid ""
"Rain or snow have no impact on gameplay. If weather is distracting or "
"reduces performance, you can disable it by opening the Preferences menu "
"(Ctrl-P), by selecting “Display” and unchecking “Animate Map.”"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:440
msgid ""
"The humans return, but this time bearing the banners of Westin... If you’re "
"here to help, attack this foul cage and smash it open!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:470
msgid ""
"Oh, the joy of once more spreading my wings! And to be saved by humans, of "
"all things... who are you? Is this not some new deceit of the Urzas?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:474
msgid ""
"I recognize you from the illusion! Peace, friend, for I am Deoran of the "
"South Guard, and my allegiance lies with Westin, not those deplorable Urza "
"brothers. But by Haldric, will you please tell what has happened here!?"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:478
msgid ""
"What has happened? You mudlings have slain my friends, taken our sage, "
"imprisoned me here these long and terrible moons! ...but if you truly are of "
"the South Guard, then you are not to blame."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:483
msgid ""
"They came at night, more than a season ago. I did not see all that "
"transpired, but I heard the screams... Most of us were artisans and "
"scholars, no match for your clubs and axes! My mentor, our great sage "
"Mebrin, was taken away in chains; a foul insult for such a wise old elf."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:487
msgid ""
"I, too, was left alive — perhaps by dint of my high status — but the rest of "
"the survivors were executed one-by-one in cold blood. Not long after, their "
"bodies began to be defiled by wicked undeath, raised anew by the outlaw "
"brothers to do their dark bidding..."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:562
msgid ""
"Ah, such a beautiful tingling in my fingertips! Intoxicating, exalting... "
"the master’s magic whispers promises of life eternal, whispers beautiful "
"secrets..."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:568
msgid ""
"But what’s this? I’ve arrived just in time, for we have guests, human "
"guests! Welcome, welcome. I’m so pleased to have visitors, for I’ve seen "
"nary a living soul since the last of my living followers joined the hordes "
"of eternal unlife."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:575
msgid ""
"Vermin! Scum! You black-souled degenerate! Where is your younger brother? "
"What have you done with my sage Mebrin?"
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:579
msgid ""
"Ethiliel, I’m aghast! Have you not enjoyed our lovely times together? So "
"many good memories... if only the master hadn’t instructed me to leave you "
"intact, we could have had even more!"
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:583
msgid ""
"But that command was so many moons ago... now that the little bird has "
"slipped her cage, perhaps the rules can be different, hmm?"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:587
msgid ""
"You always were the cruelest of my captors, Urza Nalmath. May your creator "
"have mercy on you now that I am free, for I will not!"
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:591
msgid ""
"Ethiliel, you poor, deluded girl. You of all people should know just "
"how many undead I’ve raised up from the ruins of your little "
"village. You and I and all your new human friends are going to have such "
"fun together..."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:598
msgid ""
"Vermin! Scum! You black-souled degenerate! You always were the cruelest of "
"my captors, Urza Nalmath. May your creator have mercy on you once I get "
"free, for I will not!"
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:602
msgid ""
"Ethiliel, I’m aghast! Have you not been enjoying our lovely times together? "
"So many good memories... if only the master hadn’t instructed me to leave "
"you intact, we could have had even more!"
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:606
msgid ""
"But I certainly can’t allow you to be freed by these human visitors. You of "
"all people should know just how many undead I’ve raised up "
"from the ruins of your little village. You and I and all your new human "
"friends are going to have such fun together..."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:629
msgid ""
"Wait a moment, did you humans know I was coming? You’re not supposed to be "
"so close to my camp, not supposed to be here at all... No, this simply won’t "
"do. I’ll have to raise a few more of my beauties to slow you down."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:712
msgid ""
"It’s an ambush! I’d hoped to never again see undead in these terrible "
"numbers..."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:713
msgid "’tis an ambush! I’ve never e’en heard o’ so many elven undead!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:714
msgid "We are ambushed! Never-before have I seen so many elven undead."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:718
msgid ""
"Even the largest hordes have their limits — we must defend these ruins until "
"this bandit’s magic runs low! Prepare for battle, soldiers of the South "
"Guard, and brace for incoming attack!"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:721
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:92
msgid "Turn Limits"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:723
msgid ""
"Most scenarios have a turn limit, as\n"
"shown in the upper left-hand corner.\n"
"Usually, running out of turns will\n"
"result in defeat — check your\n"
"objectives by clicking the “Menu”\n"
"button in the top-left corner \n"
"(or use the hotkey Ctrl+J).\n"
"\n"
"Finishing early will usually reward \n"
"a gold boost (“early finish bonus”) \n"
"in the next scenario, so don’t delay!\n"
"\n"
"In this scenario, your objective is \n"
"to survive until turns run out."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:744
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:680
msgid "Survive until turns run out"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:771
msgid "I’m not used to fighting in fog like this! What a mess..."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:774
msgid "Fog and Vision"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:776
msgid ""
"In fog, units can see 1 hex further\n"
"than their movement. Fast units,\n"
"such as Deoran, make for great\n"
"scouts.\n"
"\n"
"Exploring in fog will prevent you \n"
"from using “undo”, so be careful \n"
"where you move!"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:794
msgid "Bluffs and Gulches"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:796
msgid ""
"Have you been wondering\n"
"what effect these cliffs\n"
"have on gameplay?\n"
"\n"
"They... don’t actually\n"
"do anything. But they\n"
"do look pretty! (or at\n"
"least we devs think so)"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:815
msgid "Useful Options"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:817
msgid ""
"Wesnoth has many settings and hotkeys. To see all available options, select "
"the\n"
"Menu or Actions buttons in the top-left corner. "
"Here are some of the most useful:"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:820
msgid ""
"• Before ending your turn, press N to find units that can "
"still move or attack."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:822
msgid ""
"• To see which hexes enemies may be able to move to on their turn, press "
"Ctrl+V."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:824
msgid ""
"• To see how much gold and income your enemies have, press Alt+S"
"b>. Enemies\n"
"may also receive additional gold or units as part of scripted events (not "
"shown)."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:827
msgid ""
"• To change a scenario’s difficulty without restarting the entire campaign, "
"load a\n"
"game and check the Change Difficulty option. This option is "
"only available when\n"
"loading from the start of a scenario — the save file named “TSG-Vale of "
"Tears.gz”,\n"
"not “TSG-Vale of Tears-Auto-Save7.gz”"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:841
msgid "The sun is our ally! They’re afraid to fight in the light."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:897
msgid ""
"I will need to recruit units if I want to weather the undead assault! I "
"should first move to a keep, then press Ctrl+R to recruit or "
"Alt+R to recall."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:914
msgid ""
"I have recruited fresh soldiers, but not yet recalled any of my veterans! "
"Without recalling I’ll struggle to build a strong army."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:918
msgid ""
"If you have high-XP survivors from previous battles, remember to press "
"Alt+R and recall them so they can continue gaining experience and be "
"promoted to higher levels."
msgstr ""
#. [message]: type=Ghoul
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:949
msgid "Guuuhhh..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:953
msgid ""
"What manner of undeath have you inflicted upon this poor elf! This is even "
"worse than the walking corpses we’ve already fought, if such a thing is "
"possible."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:957
msgid ""
"Undeath!? You offend me, good sir — this lovely lady is still alive... "
"although come to think of it, she might wish she weren’t. Such a supple "
"body; such an alluring voice. Isn’t she charming?"
msgstr ""
#. [message]: type=Ghoul
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:964
msgid "Graaahhh..."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:967
msgid ""
"Just what we needed: ghouls. I’ve fought these things before, and I don’t "
"miss the smell. But the worst part is their claws — one scratch and you’ll "
"be poisoned until healed at a village, or by a healer like Ethiliel."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:968
msgid ""
"By Haldric, they’re real! The old-timers used to talk about fighting "
"bloated, half-dead, half-alive “ghouls”... they say it takes but one scratch "
"to poison a man half-dead, unless healed at a village or by a healer like "
"Ethiliel."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:969
msgid ""
"A most putrid creation: ghouls. The corruption is spreading; we must act "
"carefully. Be wary of their claws, Deoran — one scratch and you’ll be "
"poisoned until healed at a village, or by a healer like me or Ethiliel."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:974
msgid "Poison"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:976
msgid ""
"Ghouls inflict poison whenever they\n"
"damage one of your units. A poisoned\n"
"unit will lose 8 hitpoints at the start\n"
"of every turn. Poison can never kill a unit,\n"
"but it can reduce them to 1 hitpoint!\n"
"\n"
"Receiving healing from a village or\n"
"a healer (such as Ethiliel) will\n"
"cure poison."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1002
msgid ""
"So many of my soldiers are poisoned! I should position them on a village or "
"next to Ethiliel, so they can begin to recover."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1013
msgid "Look! The fog is fading! I think we’ve survived the attack!"
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1049
msgid ""
"No, my magic is waning! The beautiful whispers are fading! My hands shake, "
"my face sweats; I need you back, please... I can’t bear to experience the "
"world like this!"
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1053
msgid ""
"More power, I need more powerful minions. More power will exalt me again, "
"intoxicate me again! The others warned me not to, but the master always told "
"me what I needed to know. Yes, yes!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1060
msgid "Skeletons! Watch out, Deoran, these things are nasty!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1061
msgid "Look sharp, skeletons! Those old bones are comin’ straight for us!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1062
msgid "Skeletons. The darkness grows."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1090
msgid ""
"Nnrrgh!! No, I created you! Attack them, not me! The master never taught me "
"how to control these things!"
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1104
msgid ""
"You won’t even exist without me! My power is what keeps you standing! You’re "
"sealing your own re-deaths!"
msgstr ""
#. [message]: type=Revenant # because its portrait is pretty
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1108
msgid "More... power..."
msgstr ""
#. [message]: type=Deathblade # because its portrait is pretty
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1112
msgid "More... death..."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1139
msgid ""
"Slain by his own creations; a fitting end for such a villain! Good riddance "
"to him."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1143
msgid ""
"As for you, Ethiliel, you have endured much. I know this was just a small "
"settlement in comparison to the great elven forests, but they were still "
"your friends."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1151
msgid ""
"Ethiliel, you have endured much. I know this was just a small settlement in "
"comparison to the great elven forests, but they were still your friends."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1157
msgid ""
"Come, let us remove you from this accursed place. My men and I will be happy "
"to escort you north to the Aethenwood, where you will be among more of your "
"kind and safe from any further harm."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1162
msgid ""
"...Ethiliel? I know you must be distraught to be the last of your town, but—"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1166
msgid ""
"Distraught? Distraught!? I am vengeful! I am NOT the last of "
"the valefolk — do not forget that our great sage Mebrin yet lives. I saw him "
"dragged off in chains, taken south from here towards the Black Forest."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1169
msgid ""
"I know it’s tough to accept, Ethiliel, but if your sage was taken into the "
"Black Forest he’s probably not coming back out. You say it’s been months, "
"and neither the Urza brothers nor their mysterious “master” seem the type to "
"take prisoners — present company excluded."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1170
msgid ""
"Aye, he were alive then, but is he now? The Black Forest, Ethiliel... an’ "
"you say it’s been months? Neither th’ Urza brothers nor tha’ mysterious "
"“master” seem th’ type t’ take prisoners — present company aside, o’ course."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1171
msgid ""
"I fear the odds are not in your sage’s favor, Ethiliel. The Black Forest oft "
"attracts evil, and neither the Urza brothers nor their mysterious “master” "
"have shown an inclination for prisoners — present company excluded."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1175
msgid ""
"Do not speak ill of that which you do not understand, human. My teacher may "
"be old, but I know him to be clever and resilient: a master of magic, both "
"the light and the dark, and held in the highest esteem by all from the "
"Aethenwood. We must not abandon the last of my friends to an uncertain fate "
"— shall you not help me find him and rescue him?"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1180
msgid ""
"I must agree with Captain Mari about this Mebrin’s poor odds... And it truly "
"would be a great risk for us to venture so far afield, isolated from Westin "
"and in unknown territories."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1181
msgid ""
"I must agree with Sir Gerrick about this Mebrin’s poor odds... And it truly "
"would be a great risk for us to venture so far afield, isolated from Westin "
"and in unknown territories."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1182
msgid ""
"I must agree with Minister Hylas about this Mebrin’s poor odds... And it "
"truly would be a great risk for us to venture so far afield, isolated from "
"Westin and in unknown territories."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1186
msgid ""
"But despite the danger, my instinct is to help. One Urza brother yet "
"remains. If we can find and catch him in the Black Forest, we could finally "
"put an end to all this necromancy! And if Mebrin really does still live, "
"then rescuing him is simply the right thing to do."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_Vale_of_Tears.cfg:1190
msgid "Ethiliel, we’ll go."
msgstr ""
#. [scenario]: id=04_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:11
msgid "Choice in the Fog"
msgstr ""
#. [side]: type=Outlaw, id=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:53
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:61
msgid "Urza Afalas"
msgstr ""
#. [side]: type=Ghoul, id={ID}
#. [side]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:96
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:46
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:55
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:74
msgid "Undead"
msgstr ""
#. [scenario]: id=04_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:105
msgid "Gruth"
msgstr ""
#. [scenario]: id=04_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:106
msgid "Gerd"
msgstr ""
#. [scenario]: id=04_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:107
msgid "Gral"
msgstr ""
#. [scenario]: id=04_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:108
msgid "Grish"
msgstr ""
#. [scenario]: id=04_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:110
msgid "Gart"
msgstr ""
#. [scenario]: id=04_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:111
msgid "Gruu"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:209
msgid ""
"It’s so cold here! And this fog is so thick. This is quite a change from "
"fighting bandits in the farmlands near Westin!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:212
msgid ""
"This cannot be natural. Dark magic? Black Forest, this place is called? I "
"see where it gets its name..."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:213
msgid ""
"Mus’ be black magic, sir. I’ve fought on many a dark and foggy night, but "
"never seen anythin’ like this."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:214
msgid ""
"Dark magic — an apt name, in this case. It would take a foul and powerful "
"spell to shadow such an expanse."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:218
msgid ""
"Indeed. Before us lies the Black River — and so too must Mebrin, great sage "
"of the elves. He is here! I feel wisps of his magic reaching out to me from "
"nearby..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:222
msgid ""
"Listen well, humans, for the great sage Mebrin is ancient, and has no love "
"for your kind. He personally bore witness to Lich-Lord Jevyan and his "
"terrible invasion, in days back when the land was still young. Should anyone "
"truly understand the undead and how the Urzas learned to summon them, it "
"will be Mebrin."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:226
msgid ""
"With the three elder Urza brothers defeated, only the youngest remains to "
"oppose us. Mebrin must be his captive, and these woods must be filled with "
"bandits and undead.\n"
"\n"
"Dangerous though the task may be, I promise to help rescue your sage, "
"Ethiliel."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:235
msgid ""
"Rookie, you’re in luck. Despite looking like sacks of flour, some of our "
"soldiers are surprisingly nimble. I’ve been training them during our march "
"south."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:236
msgid ""
"Deoran, we’ve got some brawny lads among us. They’re good men, willing to "
"learn, an’ on the march I’ve been training ’em to fight in heavy armor."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:237
msgid ""
"Fortunate news, Deoran: several amongst our company once trained at the "
"Mages’ Academy on Alduin. Though they dropped out before completion, our "
"journey southwards has given me an opportunity to remediate their education."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:240
msgid ""
"Like me, Fencers have training as skirmishers. They’re fragile "
"but fast, and make for good scouts. They also wield blade "
"weapons, unlike our other recruits’ pierce."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:241
msgid ""
"Like me, Heavy Infantrymen are slow and tough. They ain’t so good at movin’ "
"through forests, but the impact of their maces will be great "
"for beatin’ down any Skeletons we run into."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:242
msgid ""
"Though frail and expensive, Mages’ ranged attack uses fire — "
"highly effective against Skeletons, should we encounter any."
msgstr ""
#. [object]: description={MESSAGE}
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:250
msgid "New Recruit:"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:259
msgid "You can now recruit Fencers!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:260
msgid "You can now recruit Heavy Infantrymen!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:261
msgid "You can now recruit Mages!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:268
msgid "Find the final Urza brother"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:317
msgid ""
"This bandit fights against the undead instead of alongside them? That’s new."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:318
msgid "Good lad, that bandit. I wonder what turned him ’gainst the dead?"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:319
msgid "That outlaw struck at one of his own undead allies. How unexpected."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:323
msgid ""
"We should find their leader, the final Urza brother. That will surely shed "
"some light on the situation."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:342
msgid "These undead are too much! I am slain..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:346
msgid ""
"We came here to fight the bandits, but for them to have perished on their "
"own? Something feels very wrong here..."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:384
msgid "I see torches movin’ in the fog... Thank th’ light, it’s living men!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:387
msgid ""
"What, do women not count as “living”? You Urzas have caused enough havoc "
"with your undead raising, and I for one am fed up with it. Prepare to join "
"your brothers, boy."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:388
msgid ""
"Ye need not thank anyone for our presence, wretch. You and yer brothers’ve "
"killed too many good men, and defiled too many peaceful corpses. You’ll pay "
"for what ye’ve done to our home."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:389
msgid ""
"Dare not invoke the light in my presence, wielder of evil. You and your "
"brothers have spread darkness and filth across this land. We are here to "
"excise your corruption."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:393
msgid ""
"Please, please, just hear me out. I knows my men and I’ve done evil, and I "
"knows that you seek to destroy us out of revenge. Ah’m sorry my brothers "
"attacked you. It was never my intention to cause everyone so much suffering."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:397
msgid ""
"It was “never your intention”!? You loathsome vermin locked me in a cage! "
"You dragged Mebrin off in chains; my kind, gentle teacher! Deoran, why are "
"we stooping so low as to even speak with this pig?"
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:401
msgid ""
"I swear I ain’t your enemy! I’ll gladly tell ye what I know. I admit that "
"near a year ago, me brothers and I ventured into the valley of the elves in "
"secret, to plunder and steal. Many we killed. It was wrong, I know, and I am "
"sorry for it."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:405
msgid ""
"But there was one who we captured; a powerful and magical sage. Away from "
"his people, he offered to teach us the secrets o’ summonin’ the dead.\n"
"\n"
"I saw the folly in doing such a thing, but my brothers were weak an’ "
"foolish, and soon fell under the sway of the corrupting magic — becomin’ "
"thralls of the very elf they’d sought to enslave. They called him “master”, "
"and went from here to do his bidding."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:411
msgid ""
"A complete and utter lie from complete and utter scum. I studied magic under "
"Mebrin for many decades and know him well — my teacher would never lead "
"undead, he would destroy them!"
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:415
msgid ""
"It’s true that Mebrin was more powerful than any of the corpses we raised, "
"yet he didn’t resist ’em. They took him into the caves, and soon after "
"skeletal horrors started to emerge."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:419
msgid ""
"Now my boys and I have returned to try an’ put a stop to it, but there’s "
"just too many. Unless ye helps me now, Mebrin’s undead may soon be strong "
"enough to besiege Westin itself!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:422
msgid ""
"(to Deoran) Elves aren’t so incorruptible and pure as they like to "
"believe, but I trust Afalas about as far as I can throw him — and I’ve only "
"got one arm. Shame neither Gerrick nor Hylas is here to weigh in..."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:423
msgid ""
"(to Deoran) I’ve dealt with plenty o’ outlaws before, an’ my gut says "
"this Afalas ain’t no different. He ain’t outright lyin’, but he ain’t "
"tellin’ us everythin’ neither."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:424
msgid ""
"(to Deoran) Sages and mystics of great skill and age are often the first "
"to succumb to the taint of black magic. Knowledge and power are not enough "
"to master undeath — the only way to conquer it is to resist the temptation "
"altogether."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:428
msgid ""
"I knows I’m a criminal. My men and I have committed wrongdoing’s in the "
"past, but at least in the fight against the undead, we can be your friends! "
"They’re as much our enemies as they’re yours!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:432
msgid ""
"Deoran, you would trust the word of a thief and murderer over me, your "
"friend and ally? This criminal will abandon you the moment he finds a chance!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:436
msgid ""
"Think of the destruction this man and his brothers wrought on your people. "
"Think of the horrors they inflicted upon me, caged and left to suffer amidst "
"the stinking corpses of my friends!\n"
"\n"
"Believe the truths you have seen, not the lies you have heard. No fake "
"niceties can reverse the deaths that have already happened; no atonement "
"taken now can set right the transgressions that have already come to pass!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:445
msgid ""
"Peace, let me think! If I listen to Ethiliel I must fight the bandits, "
"but if I ally with the bandits Ethiliel will surely abandon us..."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:447
msgid "Side with Ethiliel"
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:453
msgid "Side with Afalas"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:472
msgid ""
"Your crimes are too great, Urza Afalas, and your word cannot be trusted. You "
"will fall alongside the undead you helped create!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:476
msgid ""
"You will pay for taking Mebrin from us! Once I rescue him from your "
"clutches, I never again intend to leave his side."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:480
msgid "Then this parley is over! You may have caused the doom of all of us!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:506
msgid "Defeat Urza Afalas"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:526
msgid ""
"This must be the cave the bandit spoke about, but there is no sign of "
"Mebrin. Perhaps Afalas really was lying."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:539
msgid ""
"The ghoul guarding the cave is defeated! I agreed to help Ethiliel bring "
"Urza Afalas to justice, but perhaps there would be merit in venturing "
"further inside..."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:541
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:561
msgid "Continue fighting Urza Afalas"
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:548
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:568
msgid "Enter the cave"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:555
msgid ""
"Deoran, what are you doing? You would abandon our fight and let this "
"criminal walk free!?"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:559
msgid ""
"Author’s note — this is a “secret” path, and somewhat more challenging than "
"the regular options. Are you sure you want to proceed?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:575
msgid ""
"I’m sorry, Ethiliel, but fighting these bandits doesn’t feel right. My "
"soldiers and I are going to descend down into this cave, to find out the "
"truth for ourselves."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:579
msgid ""
"And how shall I defeat Urza Afalas without your help? He will surely escape, "
"free from justice for his foul deeds! Was this your plan all along, to "
"string me along with false promises?"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:583
msgid ""
"Humans! All you humans are the same! I should never have expected your kind "
"to help me find Mebrin. Deoran, even your vile conspiracies shall not keep "
"the elves from our greatest sage. Soon all of you humans shall learn that "
"the Aethenwood protects its own!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:593
msgid ""
"Well, that could have gone better... I only hope that we will find the truth "
"of the matter down in these caves."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:614
msgid "You... have doomed us all..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:624
msgid ""
"Justice. Thank you for your aid, Deoran. I know it was hard for you to turn "
"against your own kind — you have earned my respect."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:628
msgid ""
"I’ve searched all the tents, but cannot find Mebrin anywhere in the bandit "
"camp. Ethiliel, do you still sense his magic nearby?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:632
msgid ""
"Yes I do, and without that distracting criminal on my mind I can feel Mebrin "
"clearer than ever. I sense joy. I sense power... I sense..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:640
msgid "...Humans, we should leave."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:644
msgid "What? But what about rescuing—"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:648
msgid "We need to leave, now!!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:668
msgid ""
"I am sorry Ethiliel, but Afalas’s words ring true. If Mebrin has truly "
"fallen to undeath, then mankind must unite against him."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:672
msgid ""
"You would free me from one Urza, only to betray me to another? All you "
"humans are the same! You are no better than these outlaws, the very pigs who "
"defiled your dead and sacked your farms."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:676
msgid ""
"Deoran, even your conspiring with criminals shall not keep from us our "
"greatest sage. Soon all of you vile humans shall learn that the Aethenwood "
"protects its own!"
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:690
msgid "That must’ve been a tough decision. Thank ye."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:694
msgid ""
"Don’t make me regret it. Guide us to Mebrin, and we will verify your story "
"ourselves."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:719
msgid ""
"The old elf’s cave is southeast of m’ camp. My outlaws’ll fight his "
"shamblin’ hordes, but I leave it up to you soldiers to push into Mebrin’s "
"cave and strike the finishin’ blow."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:755
msgid "Defeat Mebrin"
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:788
msgid ""
"Ack! Thank you for your help with the dead, but my men an’ I have given all "
"we have. Now, there’s something I have to make right."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:798
msgid ""
"I suppose that’s what I get for relying on outlaws... We’ll have to finish "
"Mebrin and his undead on our own."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:821
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:229
msgid "Who comes... My old tormentors?"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:824
msgid ""
"Gods... that skull, those eyes. I had almost hoped the lady was right, but "
"now... even in the Estmarks I never thought I’d live to lay eyes on a lich."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:825
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:233
msgid ""
"Dear Haldric! I had almost hoped the lady was right, but now... Whatever "
"that elf used to be in life, in death it’s become something far, far worse."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:826
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:234
msgid ""
"Light protect us. I had almost hoped the lady was right, but now... Here "
"lies the source of the spreading corruption: a lich most foul."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:830
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:238
msgid ""
"I am Deoran, soldier of the South Guard! We have come to put an end to your "
"villainy, Mebrin of the elves — if that is who you are."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:834
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:242
msgid ""
"Mebrin? No, I am called Mal M’Brin now, mortals. It is the name I took when "
"I unchained myself from the shallow-mindedness of my kind and passed over "
"into enlightenment."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:838
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:246
msgid ""
"There is infinity at the brink of death... I have touched the void at the "
"heart of all things, and I have begun to probe the mystic arts far beyond "
"what any living elf knows."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:847
msgid ""
"You’ve gone even more mad than before! I wish to Haldric my brothers and I "
"had never laid eyes upon you."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:851
msgid ""
"Mad? I am furious!! You accursed mudlings took me and tormented me, tortured "
"me for sport! I did not know day from night... the light and the shadows, "
"heat and cold all bled together amidst my pain..."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:855
msgid ""
"He’s lyin’, Deoran! Me an’ my brothers questioned him, maybe roughed him up "
"a little, but we ne’er did nothin’ worse!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:859
msgid ""
"You thought me weak; powerless under your lash. But I have had my revenge — "
"I taught the summoning of powers beyond the control of your feeble kin, "
"powers that fed upon your race’s filth and greed. I knew that once the first "
"strand of black magic left my hands, there would be no turning back. But I "
"would suffer this humiliation no longer..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:863
msgid ""
"Content with only meagre tricks, you mayflies never even noticed as I slowly "
"brought you under my thrall! The Urza brothers sought to enslave me, but it "
"is they who became my slaves in the end."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:873
msgid ""
"Urza Afalas was right! Whatever you were like in life, in death you’ve gone "
"mad with power!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:877
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:393
msgid ""
"Mad? I am furious!! You accursed mudlings took me and tormented me, tortured "
"me for sport! I knew that once the first strand of black magic left my "
"hands, there would be no turning back. But I would suffer this humiliation "
"no longer..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:881
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:426
msgid ""
"I taught the summoning of powers beyond the control of your feeble kin, "
"powers that fed upon your race’s filth and greed. Content with only meagre "
"tricks, you mayflies never even noticed as I slowly brought you under my "
"thrall! The Urza brothers sought to enslave me, but it is they who became my "
"slaves in the end."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:914
msgid ""
"Rise, my minions, and let all vermin tremble! The race of man shall be "
"stricken off the face of the green world. Your corpses will serve me! Your "
"bones will dance for my pleasure! I’ll make humanity into the mindless "
"slaves that you all deserve to be!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:918
msgid ""
"After all Ethiliel’s kind words about you, I had yet a glimmer of hope that "
"you might still be reasoned with. But it is now clear that words are of no "
"further use. Captain Mari, are you with me?"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:919
msgid ""
"After all Ethiliel’s kind words about you, I had yet a glimmer of hope that "
"you might still be reasoned with. But it is now clear that words are of no "
"further use. Sir Gerrick, are you with me?"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:920
msgid ""
"After all Ethiliel’s kind words about you, I had yet a glimmer of hope that "
"you might still be reasoned with. But it is now clear that words are of no "
"further use. Minister Hylas, are you with me?"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:923
msgid "The rookie’s all grown up. I’m with you."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:924
msgid "On your order, Master Deoran."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:925
msgid "Evil never rests — nor does the light that seeks to exterminate it."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:929
msgid "I done enough evil in my life. Time t’ do somethin’ good fer a change."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:933
msgid "Attack!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:959
msgid ""
"Yes, yes, step into the mouth of my cave. Fight me in the dead of night, "
"when I am at my best!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:974
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:729
msgid ""
"You dare strike me?! Puny humans, I’m darkness incarnate! I’m power beyond "
"your comprehension!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:977
msgid ""
"Oh, I understand just fine: you’re nothing but a pile of dead bones glued "
"together into a crude imitation of life. I’ve smashed plenty of skeletons "
"before you, and I’ll smash plenty after."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:978
msgid ""
"Aye, beyond my comprehension you may be, but I don’ need to understand you "
"to destroy you. I know you’re evil, an’ that’s enough. Prepare to meet your "
"maker, lich."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:979
msgid ""
"You’re merely a servant of the power that corrupted you, lich! You’ve not "
"mastered the darkness; it, instead, has enslaved you. We will put you out of "
"your misery."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:983
msgid ""
"You think you can destroy me? Were Ethiliel here "
"I might have held back, but you humans are nothing but a worthless blight "
"upon this wretched world. Suffer and die."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:996
msgid "Time to un-die, un-dead. I’m fed up with this."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:997
msgid ""
"Ah’ve watched enough friends fall to yer creatures, lich. They didn’t die in "
"vain."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:998
msgid ""
"As the scalpel cuts away a tumor, so shall I cut your corruption out of this "
"world. Your blight is ended, Mebrin of the elves."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1002
msgid ""
"Ah ha, ha ha ha ha. You think I am beaten so easily, beaten by mere mortals? "
"I should flee down into my caves, should summon my great armies up from "
"below..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1006
msgid ""
"But why bother? I am no stranger to pain, Deoran of the humans. At least "
"peace may finally come... for me. But not for you..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1010
msgid ""
"You have only sown the seeds of your own destruction, for Ethiliel will "
"avenge me. I felt her emotions, felt her intentions, fed her "
"intentions... Accursed humans, you may have struck me down, but I have "
"already won my revenge..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1058
msgid ""
"Do not delay, Deoran! If we do not finish off this vermin Afalas soon, he "
"shall surely make his escape!"
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1066
msgid ""
"Better hurry, Deoran. Whatever Mebrin’s plans are, he gets closer to "
"finishin’ them every day. We’ve got to finish him off soon!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1072
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:796
msgid ""
"You are running out of turns to complete this scenario! See your objectives "
"by pressing Ctrl+J, and remember that the turn limit can be seen in the top-"
"left-hand corner."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1079
msgid ""
"We have moved so slowly! If the last Urza brother was ever here, he has "
"surely fled by now, and we still have no answers..."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1083
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1143
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:818
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:600
msgid ""
"You have run out of turns to complete the scenario, and have been defeated!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1103
msgid "Sailor"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1104
msgid "Hey, boss, it’s me. Anyone still alive out here?"
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1108
msgid ""
"Finally, what took ye so long! C’mon, let’s get us all out o’ here afore "
"that crazy elf lady kills any more o’ us!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1116
msgid ""
"Urza Afalas has fled up the river! If he ever held Mebrin prisoner, the "
"gentle sage is now far beyond our reach..."
msgstr ""
#. [message]: role=messenger
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1128
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1132
msgid ""
"Ah ha, ha ha ha ha. You have tarried too long, mayflies! My messenger brings "
"news — your beloved town of Westin has been destroyed!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Choice_in_the_Fog.cfg:1136
msgid ""
"What? How is this possible! With the undead armies fighting us here, how "
"could Westin have already fallen?"
msgstr ""
#. [scenario]: id=05a_The_Long_March
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:11
msgid "The Long March"
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:241
msgid ""
"Thank ye for your help, Deoran. I have a debt to repay to you for sparing my "
"life."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:245
msgid ""
"Now, there’s something my boys and I need to go and make right. You’ll see "
"me again, I hope."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:254
msgid ""
"He’s gone! I suppose Ethiliel did warn that Afalas would leave us "
"eventually. I only hope that his change of heart will prove genuine, and not "
"a facade."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:258
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:265
msgid "Shh! Do you hear that? We’re being followed."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:259
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:266
msgid "Shh! Do you hear tha’? We’re bein’ followed."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:270
msgid ""
"I wish Afalas were still with us. He knew these paths well, but without him "
"we risk stumbling into all manner of ambushes!"
msgstr ""
#. [message]: role=avenger
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:299
msgid ""
"Humans! You’re the curs who kidnapped the Sage Mebrin. Where is Mebrin? "
"Where is Afalas? Produce the heads of those responsible, or we shall take "
"yours!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:303
msgid ""
"Elves! Friends, there is no need for anger — I am from Westin, and we never "
"harmed Mebrin while he was alive; that was all the outlaws’ doing!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:307
msgid ""
"I confess that we were eventually forced to slay him, but only because your "
"sage had turned to the practice of necromancy and was raising an army of "
"undead. Would you have had us stand idly by while his evil spread?"
msgstr ""
#. [message]: role=ranger1
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:311
msgid ""
"How dare you speak of Mebrin thusly?! Ethiliel warned us of this lie — "
"though Mebrin has knowledge of the undead, he’s no human, so easily "
"corrupted by the temptation of such power."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:317
msgid ""
"We’re not lying! Urza Afalas is gone; I wonder now if he might have sensed "
"your approach and fled... But if you travel south and enter the undead lair "
"you will see Mebrin’s remains. Even as a broken skeleton, the lich’s elven "
"origin is unmistakable!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:323
msgid ""
"We’re not lying! Urza Afalas is long gone. But if you travel south and enter "
"the undead lair you will see Mebrin’s remains. Even as a broken skeleton, "
"the lich’s elven origin is unmistakable!"
msgstr ""
#. [message]: role=avenger
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:330
msgid ""
"Enough! I should have expected that the stupidity of men knows no bounds. "
"We’ve nothing more to say here. You won’t see us coming."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:350
msgid ""
"This is our reward for killing the lich? Figures that no good deed would go "
"unpunished. Ethiliel must be a sore loser — she’s returned to the Aethenwood "
"and blamed us for what happened to her village and her mentor."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:351
msgid ""
"This’s that blasted shyde’s doin’. Ethiliel must’ve flown back to the "
"Aethenwood and tole her kin about wha’ happened t’ her village, an’ tried to "
"turn ’em against us! Now these elves’ll be waitin’ to ambush us as we march."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:352
msgid ""
"Now we see the meaning of Mebrin’s final words — Ethiliel has returned to "
"the Aethenwood and alerted her kin to the tragedy of her village, turning "
"them against us in the process. If the elves are wise, I suspect they will "
"attempt to ambush us as we march."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:356
msgid ""
"Fighting undead and bandits was bad enough, but now elves? This is awful! If "
"we can just reach Southport, the garrison there will surely keep us safe "
"from enemy attack."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:370
msgid ""
"But we’ll have to move quickly. The longer we wait, the more elves will "
"arrive to harry us!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:378
msgid "Move Deoran and Captain Mari across the river"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:385
msgid "Move Deoran and Sir Gerrick across the river"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:392
msgid "Move Deoran and Minister Hylas across the river"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:417
msgid "Ambush! They’re in the forest!"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:422
msgid "Ambush and Invisibility"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:424
msgid ""
"Elvish Rangers have the powerful\n"
"“ambush” ability!\n"
"\n"
"The ambush ability makes a Ranger\n"
"invisible while in forest, unless\n"
"you have a unit next to it.\n"
"Watch out for hit-and-run attacks!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:441
msgid "Vengeance for the sage Mebrin!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:457
msgid ""
"The rangers are retreating back into the forest! If we can’t surround and "
"trap them, they’ll keep coming back again and again."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:462
msgid "Trapping a Unit"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:464
msgid ""
"The hexes immediately around a unit\n"
"constitute its Zone of Control. \n"
"When an enemy unit enters those hexes, \n"
"they cannot move any further that turn.\n"
"\n"
"By placing one unit on each side of an\n"
"enemy, your Zone of Control surrounds them,\n"
"preventing them from escaping."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:496
msgid "Humans, bandits and abductors! Prepare to be slain!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:499
msgid ""
"Let it be, will you! What happened to your whole elven holier-than-thou "
"shtick? I just want to go home."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:500
msgid ""
"Out o’ the way, elf! We’ve got nothin’ ’gainst you or your kind, but we do "
"want to get back home."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:501
msgid ""
"We have no quarrel with you, elves of the Aethenwood. We simply wish to "
"return to our homes."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:505
msgid ""
"And so does our sage Mebrin, yet you’ve not returned him to us! Even if you "
"did, I would still seek to dispatch of you for your heinous transgressions!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:510
msgid "There’s no reasoning with the elves. We’ll either have to fight or run."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:523
msgid "Ethiliel... will avenge me..."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:694
msgid "Halt! Who comes to the border of Southport?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:698
msgid ""
"Lower your arms, countryman! ’tis I, Commander Deoran of the South Guard! We "
"come pursued by elves, seeking refuge in your town."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:705
msgid ""
"Fellow men, hailing from the south? You’d better hurry across the river — "
"I’m sure the commander will want to speak with you."
msgstr ""
#. [companion_message]: speaker=Deoran
#. reminder that the objectives require moving both Deoran and $companion_name to Southport
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:715
msgid ""
"Keep moving, everyone! The sooner both Captain Mari and I reach Southport, "
"the sooner we shall all be safe from the elves."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:716
msgid ""
"Keep moving, everyone! The sooner both Sir Gerrick and I reach Southport, "
"the sooner we shall all be safe from the elves."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:717
msgid ""
"Keep moving, everyone! The sooner both Minister Hylas and I reach Southport, "
"the sooner we shall all be safe from the elves."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:741
msgid ""
"At last — we have crossed the river, and reached refuge. Who is in command "
"of here?"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:747
msgid ""
"I am, Lieutenant Deoran. And we’re relieved to see you and Captain Mari "
"alive and well! Word was that you and your entire company had likely been "
"lost in combat with the elves."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:755
msgid ""
"I am, Lieutenant Deoran. And we’re relieved to see you and Sir Gerrick alive "
"and well! Word was that you and your entire company had likely been lost in "
"combat with the elves."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:764
msgid ""
"I am, Lieutenant Deoran. And we’re relieved to see you and Minister Hylas "
"alive and well! Word was that you and your entire company had likely been "
"lost in combat with the elves."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:770
msgid ""
"Then the Aethenwood has attacked you as well? I had hoped this hamlet would "
"serve a safe haven, but you will find myself and my men at the ready if we "
"are needed to defend Southport."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:774
msgid ""
"Defend Southport? No— ...well, you’ll see soon enough. Sir, you should get "
"back to Westin right away."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:792
msgid ""
"We must hurry north across the river! Should we delay too long in reaching "
"safety, we shall surely fall to the elves."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:810
msgid ""
"Urgent news from Westin! The town has fallen, Westin has fallen to the "
"elves! Run for your lives, for the elves come to kill us all!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05a_The_Long_March.cfg:814
msgid ""
"No! How can this be? We were too slow returning home, and now there is no "
"home to return to!"
msgstr ""
#. [scenario]: id=05b_Pebbles_in_the_Flood
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:6
msgid "Pebbles in the Flood"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:186
msgid ""
"At last we have reunited with the farmers at Southport, Wesnoth’s "
"southernmost bastion of civilization. Ethiliel, will you finally tell us "
"what evil it is we flee from? I have trusted you thus far, but even trust "
"has its limits."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:190
msgid ""
"...I couldn’t admit it to myself, Deoran. I couldn’t before, and now that he "
"is almost upon us—"
msgstr ""
#. [unit]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:197
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:97
msgid "Mal M’Brin"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:207
msgid ""
"Ethiliel... At last, the student reunites with her master. Why do you flee "
"from me?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:211
msgid ""
"Mebrin. I sensed it, but I did not want to believe. ...I could not bear to "
"believe."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:215
msgid ""
"This is the sage Mebrin? Urza Afalas was right! He has gone "
"mad with power and transformed himself into a lich!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:219
msgid ""
"Mad? I am furious!! Those accursed mudlings took me and tormented me, "
"tortured me for sport! I knew that once the first strand of black magic left "
"my hands, there would be no turning back. But I would suffer this "
"humiliation no longer..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:223
msgid "Mebrin..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:227
msgid ""
"I taught the summoning of powers beyond the control of the feeble mudlings, "
"powers that fed upon their race’s filth and greed. Content with only meagre "
"tricks, they never even noticed as I slowly brought them under my thrall! "
"The Urza brothers sought to enslave me, but it is they who became my slaves "
"in the end."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:231
msgid "Mebrin, please..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:235
msgid ""
"I am called Mal M’Brin now, Ethiliel. It is the name I took when I unchained "
"myself from the shallow-mindedness of the elves and passed over into "
"enlightenment. In a way, I am grateful to these humans. They, though "
"indirectly, have opened my eyes to power I would have never thought possible."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:243
msgid ""
"Ethiliel, we can’t keep running! I know you don’t want to fight your mentor, "
"but he has been consumed by the dark magic! We have no choice!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:251
msgid "I— I’m so sorry."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:261
msgid "She’s gone!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:265
msgid ""
"No matter. In time she will join me... and in the now, I will finally begin "
"taking my vengeance on humanity, in return for all the suffering your race "
"has inflicted upon me."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:270
msgid ""
"Whatever you once were, you are nothing but evil now! Once Captain Mari and "
"I defeat you, these lands will finally be safe. Prepare for battle!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:271
msgid ""
"Whatever you once were, you are nothing but evil now! Once Sir Gerrick and I "
"defeat you, these lands will finally be safe. Prepare for battle!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:272
msgid ""
"Whatever you once were, you are nothing but evil now! Once Minister Hylas "
"and I defeat you, these lands will finally be safe. Prepare for battle!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:282
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:931
msgid "Defeat Mal M’Brin"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:291
msgid "Veterans you recall here will not survive to the next scenario."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:373
msgid ""
"You see, mortals? This is the might of a true elf; the chosen people of "
"Irdya. The bones of Urza Afalas’s warriors serve only to swell my own ranks."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:376
msgid ""
"That is... a lot of undead. As in, a LOT of undead; way more than we can "
"handle, Deoran. Southport is barely a hamlet — both us and the townsfolk are "
"dead if we fight here."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:377
msgid ""
"Sir, look a’ the size o’ that army! Southport is a fine hamlet, but even th’ "
"castle o’ Westin would be ill-equipped for holdin’ back so many. The "
"townsfolk will be slaughtered if we try ’n fight here!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:378
msgid ""
"Deoran, see the size of that army... I fear this is not a battle we can win. "
"Southport is barely a hamlet — here we have little chance of protecting "
"either our soldiers or the townsfolk."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:382
msgid ""
"What other option do we have, Captain Mari? “Mal M’Brin” had made it clear "
"he blames all humanity for his suffering. Even if we could escape ourselves, "
"Westin is completely unprepared for an attack!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:383
msgid ""
"What other option do we have, Sir Gerrick? “Mal M’Brin” had made it clear he "
"blames all humanity for his suffering. Even if we could escape ourselves, "
"Westin is completely unprepared for an attack!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:384
msgid ""
"What other option do we have, Minister Hylas? “Mal M’Brin” had made it clear "
"he blames all humanity for his suffering. Even if we could escape ourselves, "
"Westin is completely unprepared for an attack!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:388
msgid ""
"And besides... the horses are tired, the men are tired and I’m tired as "
"well. The undead can march day and night without rest, but we can’t. Our "
"only choice is to fight, as unlikely as our victory may be."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:395
msgid ""
"Well... that leaves only one option then, doesn’t it? Always thought I had "
"too much good sense for heroics..."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:401
msgid ""
"Get out of here, Deoran. Leave me the few men you’ve already recruited, but "
"take the others and go warn Westin. I’ll make a stand here. We’ll slow ’em "
"down as much as we can."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:402
msgid ""
"Then there’s only one thing we can do. Sir, you must hasten back to Westin "
"t’ warn the garrison. I’ll command the defense here. Leave me th’ few men "
"ye’ve already recruited, and we’ll hold back the undead as long as we can."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:403
msgid ""
"Then our course of action is clear. Deoran, take the bulk of our company and "
"return to Westin. Warn the garrison and rally a defense. My bad leg would "
"only slow you down — I shall remain behind with the few men you’ve already "
"recruited, and delay the undead as best we can."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:407
msgid ""
"What?! But fighting alone— such a thing will mean certain death! If we stand "
"here together, there is at least a chance we might prevail!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:410
msgid ""
"Yeah yeah, don’t kid yourself. You’ve come a long way since we first met, "
"Deoran, but you’ve still got a lot to learn about war. Westin’s counting on "
"you."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:411
msgid ""
"You’re bright, sir, but you’re still young. Ah’ve learned that in dire "
"times, sacrifices must always be made one way or another. Take care o’ "
"yourself, Deoran."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:412
msgid ""
"How many foes have fallen under your sword, or friends while carrying out "
"your battle-orders? My sacrifice is no more special just because you know my "
"name, Deoran."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:416
msgid ""
"I... I understand. I will ride with all haste to Westin, to rally the "
"garrison and make ready the defense. Captain Mari, we shall return as soon "
"as we can, and surely relieve you!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:417
msgid ""
"I... I understand. I will ride with all haste to Westin, to rally the "
"garrison and make ready the defense. Sir Gerrick, we shall return as soon as "
"we can, and surely relieve you!"
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:418
msgid ""
"I... I understand. I will ride with all haste to Westin, to rally the "
"garrison and make ready the defense. Minister Hylas, we shall return as soon "
"as we can, and surely relieve you!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:421
msgid ""
"Sure, relieve us... Look, just don’t do anything stupid without me around to "
"keep an eye on you, okay? Now get out of here before I change my mind."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:422
msgid ""
"You know full well what the outcome of our battle here will be. I’m trustin’ "
"you to protect m’ home from the undead; all I ask o’ you is to remember us. "
"Farewell, Sir Deoran!"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:423
msgid ""
"Self-deception does not become you. I only ask that you defeat this lich in "
"the end — do not let our deaths be in vain. May you always serve the light, "
"Deoran."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:430
msgid ""
"friend_is_female^We’ll never forget your sacrifice here. Thank you, my "
"friend."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:436
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:442
msgid ""
"friend_is_male^We’ll never forget your sacrifice here. Thank you, my friend."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:466
msgid "Protect Captain Mari as long as possible"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:473
msgid "Protect Sir Gerrick as long as possible"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:480
msgid "Protect Minister Hylas as long as possible"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:491
msgid ""
"The longer you survive, the better-prepared\n"
" Deoran will be in the next scenario."
msgstr ""
#. [message]: id=$unit.id,$second_unit.id
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:507
msgid ""
"I won’t flee like the others, you undead! This is my home and I’ll defend it "
"to the last!"
msgstr ""
#. [companion_message]
#. $gold is almost certain to be greater than 25. If translating is an issue, the variable can be omitted and replaced with something like "all our gold"
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:522
msgid ""
"Gold, gold, $gold gold — for the first time in my life I’m rich, except I "
"can’t spend any of it. With the town emptied and our company gone I can’t "
"recruit, so I’ll have to take good care of the few soldiers I have."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:523
msgid ""
"$gold gold is more than plenty, but money ain’t much use with th’ town empty "
"and our company gone. I cannae recruit, so I must make the most out o’ every "
"soldier I have."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:524
msgid ""
"Funds are in no short supply, but $gold gold is of little use with the town "
"emptied and our company departed. I cannot recruit, so I must make each "
"soldier count."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:530
msgid "Defensive Tactics"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:532
msgid ""
"Just because you can attack\n"
"doesn’t mean you should!\n"
"\n"
"When faced with a superior\n"
"foe, it may sometimes be\n"
"sensible to stand idle or\n"
"flee rather than strike and\n"
"trade away your hitpoints."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:551
msgid ""
"Is that all you’ve got? After so much bluster, I thought you would have been "
"able to finish me off by now. Guess lichdom isn’t all it’s cracked up to be."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:552
msgid ""
"C’mon, is that all you’ve got? I thought liches were supposed to be "
"terrifyin’! I’m not afraid of death, only of failing my people."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:553
msgid ""
"Lich, you bluster of destructive secrets and powers immemorial. Yet here I "
"stand, and here I yet draw breath. The light shall never surrender to the "
"darkness."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:557
msgid ""
"The annoyance dares to speak. I will not bandy words with vermin, human."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:682
msgid ""
"Yeah... figures that I wouldn’t get a happy ending. Good luck, rookie..."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:683
msgid ""
"Urghhh.... Good luck, sir, wherever you are... I only hope we bought enough "
"time..."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:684
msgid "From the light I came... and into the light I go..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:695
msgid ""
"A pathetic display. Westin will pose no more of a challenge than did this "
"rabble. March onward, my skeletons! We’ll sweep through Westin and raze it "
"to the ground!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:709
msgid ""
"Pesky humans; you’ve delayed me, but not for long. Westin will pose no more "
"of a challenge than did this rabble. March onward, my skeletons! We’ll sweep "
"through Westin and raze it to the ground!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:723
msgid ""
"Pesky little humans! You may have delayed me, but my victory is inevitable. "
"March onward, my skeletons! We’ll sweep through Westin and raze it to the "
"ground!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:737
msgid ""
"Pesky little humans! You may have delayed me for longer than expected, but "
"my victory is inevitable. March onward, my skeletons! We’ll sweep through "
"Westin and raze it to the ground!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:750
msgid ""
"Infuriating humans! How dare you survive for so long? March onward, my "
"skeletons, we must now make haste! We’ll sweep through Westin and raze it to "
"the ground!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:768
msgid ""
"What!? Impossible! Beaten by a mere handful of humans? This cannot be! I "
"must purge you all — I must destroy all who live... I must..."
msgstr ""
#. [companion_message]
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:771
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:990
msgid ""
"These worthless humans just bested you and your armies. Your time has come, "
"once-wise sage of the elves."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:772
msgid ""
"No, I mus’ destroy you. Your time ha’ come, once-"
"wise sage o’ th’ elves."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:773
msgid ""
"The light will always triumph over the darkness. Your time has come, once-"
"wise sage of the elves."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05b_Pebbles_in_the_Flood.cfg:796
msgid "Take that! Die, invaders!"
msgstr ""
#. [scenario]: id=05c_Into_the_Depths
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:19
msgid "Into the Depths"
msgstr ""
#. [side]
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:67
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:319
msgid "Trolls"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:77
msgid "Fauna"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:167
msgid ""
"Here we are. Ethiliel has returned to the Aethenwood, Urza Afalas has fled "
"into the night, and it comes to us to deal with whatever lies below. We must "
"find the source of the undead and destroy it."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:170
msgid ""
"Underground. Fun. I can barely see my own hand, even with the light from our "
"torches. This place gives me chills... let’s just get this over with."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:171
msgid ""
"I can’t see nothin’ down ’ere underground, even with the light from our "
"torches. Thi’ place gives me th’ chills. Let’s get this over with."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:172
msgid ""
"Underground. Even the light within me dims, buried so under tons of rock and "
"earth. I feel the darkness writhing... let us be done with this."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:177
msgid "Caves"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:179
msgid ""
"The sun does not shine underground.\n"
"\n"
"In caves and similarly dark places,\n"
"the time of day is always considered\n"
"nighttime.\n"
"\n"
"Underground terrain is often\n"
"difficult to traverse, and can be \n"
"full of chokepoints. Mounted units,\n"
"such as Deoran, have a particularly\n"
"hard time."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:199
msgid "Defeat the undead leader"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:232
msgid ""
"Gods... that skull, those eyes. I had almost hoped the lady was right, but "
"now... even in the Estmarks I never thought I’d live to lay eyes on an lich."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:257
msgid ""
"You’ve gone mad! Whatever you once were, you are nothing but evil now! Once "
"Captain Mari and I defeat you, these lands will finally be safe."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:258
msgid ""
"You’ve gone mad! Whatever you once were, you are nothing but evil now! Once "
"Sir Gerrick and I defeat you, these lands will finally be safe."
msgstr ""
#. [companion_message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:259
msgid ""
"You’ve gone mad! Whatever you once were, you are nothing but evil now! Once "
"Minister Hylas and I defeat you, these lands will finally be safe."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:271
msgid ""
"Look out, a troll! Stay back everyone, it might leave us alone if we keep "
"our distance."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:276
msgid "Who you? You dead one? I smash dead ones!"
msgstr ""
#. [message]: type=Troll Rocklobber
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:281
msgid ""
"Mmm... no, dead ones do not speak. You humans. Humanses long time no see."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:285
msgid ""
"Humanses... I remember humanses. Humans go squish, fun to smash! What you "
"doing in caves?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:289
msgid ""
"Err, no need for any squishing, we don’t mean to trespass on your territory. "
"We’re hunting the undead and have no quarrel with you."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:293
msgid ""
"Deads! Nasty deads take our home, make us hide! I hates them! They too "
"stupid to find us here, but we no leave here either."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:297
msgid ""
"It seems that we have a common enemy, then. Would you like to join forces to "
"defeat the undead? My soldiers aren’t well-suited to fighting in caves."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:301
msgid "Join? Join with humanses? Hmm. Okay. Humans friends. No squish friends."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:305
msgid ""
"We help you beat deads, but after they gone we take back our home and you "
"leave. Okay?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:313
msgid "It’s a deal."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:321
msgid ""
"Trolls are large, stone-skinned\n"
"creatures, at home in caves and \n"
"other rocky places. Their impact \n"
"damage is effective against \n"
"skeletons, and their regeneration\n"
"makes them difficult to kill.\n"
"\n"
"You won’t be able to recruit more\n"
"trolls if these ones die, so take\n"
"good care of them!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:356
msgid ""
"Pathetic. Ethiliel I would respect, but you? Humans are not worth my time to "
"slay. Pursue me if you dare."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:389
msgid ""
"Ethiliel spoke so highly of you, but you truly have gone mad. Would that we "
"had listened to Urza Afalas from the beginning!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:472
msgid ""
"I do not fear oblivion. There can be no horrors worse than that to which I "
"have already been subjected. Even if taking vengeance on your race requires "
"me to destroy myself, it will be worth the sacrifice!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:476
msgid ""
"For if I was wise before, I have now become omniscient! The race of man "
"shall be stricken off the face of the green world. Your corpses will serve "
"me! Your bones will dance for my pleasure! I’ll make humanity into the "
"mindless slaves that you all deserve to be!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:508
msgid "Ah ha, ha ha ha ha. I am no stranger to pain, Deoran of the humans."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:512
msgid ""
"You think yourself wise, to have followed me down into these dark depths? "
"You have only sown the seeds of your own destruction!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:522
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:583
msgid "What the— it’s a cave-in!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:526
msgid ""
"Accursed humans, you fools will never leave this place. While you frittered "
"away your final days, Ethiliel has already begun to avenge me."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:530
msgid ""
"I felt her emotions, felt her intentions, fed her "
"intentions... You and I may both perish today, but my revenge has already "
"begun..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/05c_Into_the_Depths.cfg:587
msgid ""
"Accursed humans, you fools will never leave this place. Even if taking "
"vengeance on your race requires me to destroy myself, it will be well worth "
"the sacrifice!"
msgstr ""
#. [scenario]: id=06a_Vengeance
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:9
msgid "Vengeance"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:63
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:47
msgid "Aethenwood"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:407
msgid ""
"C’mon, keep movin’, everyone get underground. We don’ have much time left "
"’til—"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:408
msgid ""
"Could you go any slower? Come on, everyone get underground. We don’t have "
"much time left until—"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:412
msgid ""
"This is your last warning, humans. Return to us our sage or I shall be "
"forced to resume our attack!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:426
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1083
msgid "Ethiliel! What’s going on here? What have you done?!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:430
msgid ""
"Deoran — good, you’re here. And even better, I see you no longer shelter "
"that snake Afalas! Does this mean you humans have reconsidered your "
"decisions, and have finally freed Mebrin from his bonds?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:434
msgid ""
"Mebrin is dead, Ethiliel. Afalas was right. I saw the lich Mal M’Brin with "
"my own two eyes, heard his ravings with my own two ears! I watched him raise "
"the dead up out of the ground!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:438
msgid ""
"Then where is his corpse, mayfly? Where is the evidence for the horrible "
"things of which you accuse? I have known Mebrin my whole life — you, "
"scarcely four months. Who shall I believe?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:442
msgid ""
"No, I felt Mebrin’s elfin presence. I felt him reaching out to me, I felt "
"him in pain! No elf would fall to undeath, much less our wisest teacher."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:446
msgid ""
"I don’t know why you won’t just admit what you’ve truly done with him — you "
"fool humans’ stubbornness will be all of your undoing! Until you return "
"Mebrin to us I have no choice but to cut you down!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:450
msgid ""
"Ethiliel, listen to yourself! ...there’s no reasoning with her, is there?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:463
msgid ""
"Whether this rage is Ethiliel herself, Mebrin’s dark influence, or a mix of "
"both, it’s clear that words alone are not going to change her mind."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:466
msgid ""
"Guess it’s time to take her down, then? Not my favorite plan, but what’s one "
"little elf after an entire undead lich?"
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:467
msgid ""
"Time to take her down by force? Shame to break a pretty face, but nothin’ "
"can be as bad as fightin’ that lich."
msgstr ""
#. [companion_message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:468
msgid ""
"Then it seems our only option is the violent one. This is not my preferred "
"course of action, but I will do what I must."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:472
msgid ""
"No, absolutely not. I’ve spent enough time with Ethiliel to understand her "
"and her culture. If we kill an elf of this importance in offensive action, "
"never again in our lifetimes will there be peace between Wesnoth and the "
"Aethenwood. And she’s not evil, she just... really believes she’s doing the "
"right thing."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:476
msgid ""
"Instead we make for Westin. We will rendezvous with the town defenders and "
"hold the walls — the self-righteous fury that drives Ethiliel can only burn "
"for so long. Once the dust settles, the elves may finally be willing to talk."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:485
msgid ""
"Reach Westin before it falls,\n"
"then survive until turns run out"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:490
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:554
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:684
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:512
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:935
msgid "The town cellars are breached"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:498
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:558
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:692
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:943
msgid "Death of Ethiliel"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:512
msgid ""
"I heard Afalas’s words. I watched Deoran’s choice. I know Westin and the "
"Urza brothers have conspired to kidnap our sage, but it is not too late! "
"Give new orders to Deoran, to return Mebrin to his home!"
msgstr ""
#. [else]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:515
msgid ""
"Lay off it, woman! I already told you we don’t have the slightest clue what "
"you’re talking about!"
msgstr ""
#. [else]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:516
msgid ""
"We cannot give what we do not have, elf. Whatever has driven you to such "
"desperation, I urge you to reconsider."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:520
msgid ""
"No, I felt Mebrin reaching out to me. I felt him in pain! He needed me to do "
"this! I have known Mebrin my whole life — you, scarcely a day now. Who shall "
"I believe?"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:524
msgid ""
"I don’t know why you won’t just admit what you’ve truly done with him — you "
"fool humans’ stubbornness will be all of your undoing! Until Deoran returns "
"Mebrin to us I have no choice but to cut you down!"
msgstr ""
#. [else]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:528
msgid ""
"It seems our young Deoran has caused quite some trouble — now if only he and "
"his soldiers were here to help solve it. We shall have to fight as best we "
"can alone."
msgstr ""
#. [else]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:529
msgid ""
"Figures this’d all be the rookie’s fault. I knew I should’ve gone with to "
"keep him out of trouble... Guess it’s up to us to keep the town safe."
msgstr ""
#. [else]
#. [event]
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:532
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:615
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:372
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:434
msgid ""
"Aye... I’ve got most o’ the civilians safe underground in th’ cellars, with "
"our trapdoor shut an’ barred. If we’re lucky, we can clean up this mess "
"without any more gettin’ hurt."
msgstr ""
#. [else]
#. [event]
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:533
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:616
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:403
msgid ""
"Yeah... I’ve got most of the civilians safely underground in the cellars, "
"with the trapdoor shut and barred. If we’re lucky, we can clean us this mess "
"without any more getting hurt."
msgstr ""
#. [else]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:536
msgid ""
"And so we are caught between a rock and a hard place. We cannot flee, or the "
"elves would cut us down. We cannot attack, or we risk provoking an all-out "
"war. Our only choice is to hold the town, and hope the elves see sense."
msgstr ""
#. [else]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:537
msgid ""
"Caught between a rock and a hard place. We can’t flee, or the elves would "
"cut us down. Can’t attack, or we provoke an all-out war. Guess our only "
"option is to hold the town and hope the elves see sense."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:550
msgid "Survive until turns runs out"
msgstr ""
#. [message]: speaker=unit
#. highlight that the similar-sounding Westin and Weldyn are different places
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:583
msgid "For Weldyn! For Westin! For our home!!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:601
msgid ""
"Look out, more elves at the perimeter! No, wait... it’s Sir Deoran. He’s "
"alive!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:602
msgid ""
"Take care! More elves approach our ramparts. No, wait... ’tis Commander "
"Deoran. He comes to our aid!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:607
msgid ""
"Hail, friends! I am relieved to see the town walls still standing, but I am "
"sorry to confess that this whole problem with the elves is rather my doing. "
"The full story is too long to speak of now."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:610
msgid ""
"The elves demand that we produce someone called “Mebrin” — I take it you "
"know who that is? In his absence, we have instead focused our efforts on "
"protecting the townsfolk."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:611
msgid ""
"Figures this’d all be the rookie’s fault. While you’ve been running around "
"causing problems, we’ve been trying to actually keep the town safe."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:620
msgid ""
"Deoran, you have the most experience dealing with these elves, and a more "
"complete understanding of the situation than do I. If you wish to command "
"the defense, our soldiers are at your service."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:621
msgid ""
"Deoran, sounds like you’ve got the most experience dealin’ with these elves, "
"an’ a better idea o’ what’s really goin’ on. If you want to take charge, my "
"boys’re yours to command."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:631
msgid "Assume command of Westin’s defense"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:647
msgid ""
"I shall assume command. Now hold fast, men of the South Guard! No matter how "
"daunting the armies that oppose us, we must weather this shadow and defend "
"our homes!"
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:652
msgid "Leave Westin’s defenders under AI control"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:656
msgid ""
"Command of Westin remains yours. Hold fast, men of the South Guard! No "
"matter how daunting the armies that oppose us, we must weather this shadow "
"and defend our homes!"
msgstr ""
#. [message]
#. explicitly using the word "objectives" to remind the player that breaching the cellar door is a defeat condition
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:670
msgid ""
"The elves are trying to break into the cellars! Remember our objectives — if "
"they get among the refugees, all will be lost."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:707
msgid ""
"You mayflies should never have interfered in our affairs. Now all your kind "
"shall pay the price."
msgstr ""
#. [then]
#. [else]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:722
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:728
msgid ""
"I curse our isolation, so far removed from the great cities of the north. "
"The capital garrison alone would make Westin’s walls impenetrable, if only "
"they could have been contacted in time!"
msgstr ""
#. [then]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:723
msgid ""
"Our isolation is truly lamentable, so far removed from the great cities of "
"the north. The capital garrison alone would make our walls impenetrable, if "
"only they could have been contacted in time."
msgstr ""
#. [else]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:729
msgid ""
"I curse our isolation, so far from the great cities o’ the north. The "
"capital garrison alone would make our walls unbreakable, if only they "
"could’ve been reached in time!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:734
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:570
msgid ""
"That’s assuming Weldyn would even bother to help out a podunk like this. "
"Capital of the southern province, sure, but that’s not saying much. Without "
"Prince Arand’s ambitions for this place, I doubt anybody — you and me "
"included — would much care what happened here."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:735
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:571
msgid ""
"Even then, Westin is small and remote, and thus easy for others to overlook. "
"Prince Arand’s ambitions for this place are the better part of the reason we "
"have any significance at all — as well as the reason you were deployed here, "
"Deoran."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:738
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:574
msgid ""
"O’ course, if th’ prince had actually come here himself instead o’ spendin’ "
"all ’is time up in Weldyn with the king, we might’ve not gotten in such "
"trouble in th’ first place..."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:739
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:575
msgid ""
"Of course, if the prince had actually come here himself instead of spending "
"all his time up at Weldyn with the king, we might’ve not gotten in such "
"trouble in the first place..."
msgstr ""
#. [message]
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:811
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:666
msgid "They’ve come around behind us! Stand fast, soldiers of the South Guard!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:824
msgid ""
"My kin will avenge me! For every one of us you strike down... more will "
"come..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:831
msgid ""
"Every elf who dies only serves to further enrage the rest, drawing more "
"warriors out of the Aethenwood!"
msgstr ""
#. [floating_text]
#. $unit.cost will be the value of the unit; likely between 14 and 40. If translation is an issue, the exact cost can be omitted.
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:865
msgid "$unit.cost gold refunded"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:900
msgid "Mebrin, I’m sorry... I tried..."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:906
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:913
msgid ""
"Ethiliel is dead! Even if we win by force of arms today, there will never "
"again be peace between Wesnoth and the Aethenwood... We’ve started a war..."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:947
msgid "Ethiliel! What in Irdya is going on here?"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:951
msgid ""
"These snakes have captured Mebrin, and committed who knows what horrible "
"atrocities against him! Galdrad, we must take him back!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:955
msgid ""
"Kidnapped Mebrin? I have heard otherwise. Ethiliel, this is Urza Afalas of "
"the humans."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:967
msgid "We’ve met. This absolute scum, pig of a mudling—"
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:981
msgid "Argh!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:989
msgid ""
"Enough, Ethiliel! I can corroborate the humans’ story. Some days ago, this "
"outlaw came to me with unlikely words."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:993
msgid ""
"...yeah, I did. I heard them rangers in the forest southways, knew they’d be "
"wantin’ my head. I could’a ran and hid, but I wanted to make things right. I "
"went and found Mebrin’s bones, and brought them to the Aethenwood."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:997
msgid ""
"You may think us men to all be criminals and outlaws, but we’re still living "
"beings, and we still know justice an’ truth. My brothers an’ I did wrong. "
"It’s my responsibility to make things right."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1001
msgid ""
"Afalas’ words could have seen him imprisoned, or worse, but at the height of "
"my anger he produced the skull of a lich. The druids confirmed it — the "
"skull was Mebrin’s."
msgstr ""
#. [message]
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1005
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1116
msgid "The Mebrin I know is so gentle. So wise! It cannot be... can it?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1009
msgid ""
"I did not want to believe the humans’ words. I could not bear to believe... "
"But if Mebrin really did turn to undeath, then I have been the cause of so "
"much meaningless bloodshed."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1013
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1128
msgid "It’s true, isn’t it..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1028
msgid ""
"Urza Afalas, thank you. I see now that not all humans are alike, and that "
"you, too, are capable of courage and loyalty. Vengeance only begets more "
"vengeance. You — and your brothers, posthumously — are forgiven."
msgstr ""
#. [message]: speaker=Afalas
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1032
msgid "You forgive me! After all the blood—"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1036
msgid ""
"And Urza Afalas graciously accepts your forgiveness. Now come, Ethiliel. You "
"have been away from your people for far too long. Our attack against Westin "
"is over."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1087
msgid ""
"Deoran — good, you’re finally here. I knew that under enough pressure, "
"Westin would eventually cave and summon you back. Does this mean you have "
"reconsidered your decisions, and have finally freed Mebrin from his bonds?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1091
msgid ""
"No-one summoned me here, Ethiliel. Afalas was right. I saw the lich Mal "
"M’Brin with my own two eyes, heard his ravings with my own two ears! I "
"watched him raise the dead up out of the ground!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1095
msgid ""
"More lies, infuriating lies! Where is his corpse, mayfly? Where is the "
"evidence for the horrible things of which you accuse? No elf would fall to "
"undeath, much less our wisest teacher."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1100
msgid ""
"No elf could fall to undeath? What is this, then? I show you the skull of a "
"lich, unmistakably elven, and unmistakably undead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1104
msgid ""
"My men and I chased Mal M’Brin down into the depths of the earth, pushing "
"ourselves nearly to exhaustion. When at last the lich was on the brink of "
"defeat, with his last gasp of foul magic he collapsed his cave on us."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1108
msgid ""
"Many perished, including Mebrin himself. But after days of hard labor by "
"both man and troll, we dug ourselves free and set out for Westin, bringing "
"the skull of our vanquished foe. You recognize its elven features, Ethiliel, "
"do you not?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1120
msgid ""
"You believe, but you do not want to believe. Please, Ethiliel — enough blood "
"has been shed today."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1124
msgid ""
"Mebrin... oh Mebrin... a lich!? But if Mebrin really did turn to undeath, "
"then I have been the cause of so much meaningless bloodshed."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1143
msgid ""
"Deoran, thank you. I see now that not all humans are alike, and that you, "
"too, are capable of courage and loyalty."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06a_Vengeance.cfg:1147
msgid ""
"Vengeance only begets more vengeance. Our attack against Westin is over."
msgstr ""
#. [scenario]: id=06b_The_Tides_of_War
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:10
msgid "The Tides of War"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:359
msgid ""
"Look there! The undead army has broken through Captain Mari’s lines! I had "
"almost dared to hope... but alas, she is lost."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:363
msgid ""
"It takes one hell of a soldier to keep on fighting’ after losin’ an arm. I "
"wish I’d gotten to know ’er better. Now I’ll never get the chance."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:366
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:397
msgid ""
"Another poor soul claimed by the spreading darkness. If only we’d had more "
"time to prepare... but we’ve done our best."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:367
msgid ""
"Another poor soul claimed by the spreading darkness. At least her sacrifice "
"was not in vain: we’ve had sufficient time to gather most of the region’s "
"farmers and woodsmen. They’re not trained for battle, but will benefit "
"greatly from your leadership, Deoran."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:368
msgid ""
"Another poor soul claimed by the spreading darkness. At least her sacrifice "
"was not in vain: we’ve had sufficient time to gather most of the region’s "
"farmers and woodsmen, as well as recall the small squad of fencers manning "
"Fort Tahn."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:369
msgid ""
"Another poor soul claimed by the spreading darkness. At least her sacrifice "
"was not in vain: we’ve had sufficient time to gather, train, and equip most "
"of the region’s farmers and woodsmen, as well as recall the squad of fencers "
"manning Fort Tahn."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:376
msgid ""
"Captain Mari bought us time — I only hope it was enough. A mighty battle is "
"upon us, but as surely as the dawn breaks after every night, the courage and "
"valor of men will prevail over the wicked creatures of darkness."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:380
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:411
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:442
msgid ""
"We must stand fast against the undead and defend our homes! We fight for the "
"fallen! We fight for Wesnoth!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:390
msgid ""
"Look there! The undead army has broken through Sir Gerrick’s lines! I had "
"almost dared to hope... but alas, he is lost."
msgstr ""
#. [message]: speaker=Mari
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:394
msgid ""
"Shame. I didn’t really get a chance to know him, but I know you don’t "
"survive to his age unless you’re one hell of a soldier. He’ll be missed."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:398
msgid ""
"Another poor soul claimed by the spreading darkness. At least his sacrifice "
"was not in vain: we’ve had sufficient time to gather most of the region’s "
"farmers and woodsmen. They’re not trained for battle, but will benefit "
"greatly from your leadership, Deoran."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:399
msgid ""
"Another poor soul claimed by the spreading darkness. At least his sacrifice "
"was not in vain: we’ve had sufficient time to gather most of the region’s "
"farmers and woodsmen, as well as recall the small squad of heavy infantrymen "
"manning Fort Tahn."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:400
msgid ""
"Another poor soul claimed by the spreading darkness. At least his sacrifice "
"was not in vain: we’ve had sufficient time to gather, train, and equip most "
"of the region’s farmers and woodsmen, as well as recall the small squad of "
"heavy infantry manning Fort Tahn."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:407
msgid ""
"Sir Gerrick bought us time — I only hope it was enough. A mighty battle is "
"upon us, but as surely as the dawn breaks after every night, the courage and "
"valor of men will prevail over the wicked creatures of darkness."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:421
msgid ""
"Look there! The undead army has broken through Minister Hylas’s lines! I had "
"almost dared to hope... but alas, he is lost."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:425
msgid ""
"Th’ good minister turned down the luxurious life o’ a city mage to come down "
"’ere an’ care for us rural folk. ’e was a good man."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:428
msgid ""
"Me, I’d have taken the life of luxury — but maybe the world needs crazy "
"people like Hylas. If only we’d had more time... but we’ve done our best."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:429
msgid ""
"Me, I’d have taken the life of luxury. But maybe the world needs crazy "
"people like him — Hylas’s sacrifice bought us enough time to gather most of "
"the region’s farmers and woodsmen. They’re not trained for battle, but will "
"benefit greatly from your leadership, Deoran."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:430
msgid ""
"Me, I’d have taken the life of luxury. But maybe the world needs crazy "
"people like him — Hylas’s sacrifice bought us enough time to gather most of "
"the region’s farmers and woodsmen, as well as recall the small squad of "
"mages manning Fort Tahn."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:431
msgid ""
"Me, I’d have taken the life of luxury. But maybe the world needs crazy "
"people like him — Hylas’s sacrifice bought us enough time to gather, train, "
"and equip most of the region’s farmers and woodsmen, as well as recall the "
"small squad of mages manning Fort Tahn."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:438
msgid ""
"Minister Hylas bought us time — I only hope it was enough. A mighty battle "
"is upon us, but as surely as the dawn breaks after every night, the courage "
"and valor of men will prevail over the wicked creatures of darkness."
msgstr ""
#. [then]
#. $pebbles_defense_length will be 11 or greater. $peasants.length and $soldiers.length will be 3 or greater
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:466
msgid ""
"You survived $pebbles_defense_length turns last scenario! Deoran starts\n"
" with $peasants.length peasants/woodsmen and $soldiers.length extra "
"soldiers!"
msgstr ""
#. [else]
#. $pebbles_defense_length will be between 3 and 10. $peasants.length will be 3 or greater
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:471
msgid ""
"You survived $pebbles_defense_length turns last scenario!\n"
" Deoran starts this scenario with $peasants.length extra peasants/woodsmen!"
msgstr ""
#. [then]
#. $pebbles_defense_length will be 37 or greater. $soldiers.length will be around 12-14 or greater
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:482
msgid ""
"You survived $pebbles_defense_length turns last scenario! Deoran starts\n"
" with $soldiers.length extra soldiers and "
"$( ($pebbles_defense_length-36)*3 ) extra gold!"
msgstr ""
#. [else]
#. $pebbles_defense_length will be 3 or greater. $soldiers.length will be 3 or greater
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:487
msgid ""
"You survived $pebbles_defense_length turns last scenario!\n"
" Deoran starts this scenario with $soldiers.length extra soldiers."
msgstr ""
#. [else]
#. $pebbles_defense_length will be less than 3
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:494
msgid ""
"You survived only $pebbles_defense_length turns last scenario.\n"
" Deoran has not had time to prepare additional defenders."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:508
msgid ""
"Survive until reinforcements arrive on turn {TURN_LIMIT}, then defeat Mal "
"M’Brin"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:532
msgid ""
"So, the fleshbags have managed to mount a defense. It would seem that the "
"pesky fly turned out to be more than a minor annoyance after all."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:536
msgid ""
"No matter. Slay them all, my servants! Even if we sustain losses here, the "
"town’s inhabitants will be more than enough to replenish our ranks."
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:548
msgid "For mistress Mari! For all the fallen!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:549
msgid "For master Gerrick! For all the fallen!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:550
msgid "For master Hylas! For all the fallen!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:566
msgid ""
"If only Ethiliel had not fled! I curse our isolation, so far removed from "
"the great cities of the north. The capital garrison alone would make short "
"work of this lich, if only we could have contacted them in time!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:586
msgid ""
"The shroud of darkness descends once more. Night seeps through the cracks "
"and crannies in the humans’ defenses, plaguing their minds and bodies with "
"dreadful fear. As surely as the sanctity of the psyche is shattered, so is "
"the physical form, and all that’s left is unthinking, unfeeling servitude."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:590
msgid ""
"We don’t fear your unholy power, lich. We won’t succumb to your dark magics "
"and we won’t be turned into your undead slaves."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:594
msgid "Believe what you will, human. We shall see if you survive the night."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:601
msgid "Dawn breaks over the horizon! We’ve weathered the nighttime attack!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:683
msgid ""
"Hold fast, men of the South Guard! No matter how daunting the evil that "
"opposes us, we must weather this darkness and defend our homes!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:687
msgid ""
"Fool boy, you overestimate the strength of these decrepit peasants that you "
"call soldiers. The rivers will run red with your blood! The smoke and ashes "
"from your ruined homes will blot out the sky, and from the swamps and the "
"black earth, your bones will rise again to serve me!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:704
msgid ""
"So, you’ve defeated my lackey. A great accomplishment, for ones so pitiful."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:708
msgid ""
"What’s truly pitiful is the plight you’ve put yourself in, once wise sage of "
"the elves. You’ve fallen to the black arts, twisted and corrupted by its "
"use. Though you and your undead have ravaged our lands with your profane "
"sorceries, I feel nothing but pity for the shambling shell you’ve become. "
"Perhaps we can take solace in putting you out of your misery."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:712
msgid ""
"How little you understand. Such pompous words don’t benefit such an ignorant "
"boy. Your foolish babble means nothing in the face of my insurmountable "
"power! Rise, my warriors!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:742
msgid ""
"Ungrateful elves! I offer you secrets beyond your comprehension! I offer you "
"immortality itself!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:796
msgid "Did you hear that!? There are horns blowing in the west!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:821
msgid "Mebrin! This has gone far enough."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:825
msgid ""
"Ethiliel, my student... How pleased am I to see you again! What wonderful "
"secrets have I to share..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:829
msgid ""
"I have touched the void at the heart of all things, and I have begun to "
"probe the mystic arts far beyond what any living elf knows. There is "
"infinity at the brink of death, Ethiliel... If you thought me wise before, I "
"have now become omniscient!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:833
msgid ""
"You’ve become evil, Mebrin. Surely you see it! Take a good "
"look at yourself! Your servants are abominations worse than any human. They "
"stink of death, tainted magic and... and corruption! Even you! Mebrin... you "
"were the kindest and gentlest of the sages..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:837
msgid ""
"No, the sage Mebrin is dead. You’re not the master I once revered. I have "
"come to cleanse your soul and put you to rest, my beloved teacher."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:841
msgid ""
"Is that why you returned? Bah, I see you still have much foolishness to be "
"rid of. I shall deal with you personally. You were always more of a hands-on "
"learner, after all..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:912
msgid ""
"Deoran, Mebrin is as much my people’s fault as he is yours. Forgive me for "
"my cowardice at the river. With me come warriors of the Aethenwood — "
"together, men and elves shall finally put my teacher’s tortured soul to rest."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:958
msgid ""
"Why do you aid these fools, Ethiliel? Join me! Stand by my side! The race of "
"man shall be stricken off the face of the green world. Their corpses will "
"serve us! Their bones will dance for our pleasure! We’ll make humanity into "
"the mindless slaves that they all deserve to be!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:962
msgid ""
"And when that’s done, what will us elves have become? Naught but hungering "
"shadows, devouring all we once cherished."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:966
msgid ""
"Even a mere human can see that you have become a mockery of all that you "
"once believed in, Mebrin of the elves. We will destroy you and bury your "
"perverse corruption!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:970
msgid ""
"Ethiliel I respect, but you? Destroy me? Your man-flesh will provide a fine "
"feast for my ghouls, and once they’re through, your bones will serve me "
"forever in undeath!"
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:986
msgid ""
"Fools! Imbeciles! You humans are a worthless blight upon this wretched "
"world! I must purge you all — I must take revenge on all your race... I "
"must..."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:994
msgid ""
"I curse you, Deoran of Wesnoth! I curse you... may you one day know the same "
"pain that your kind have inflicted on me..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1000
msgid "At long last, it is done."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1021
msgid ""
"Wait! Ethiliel... think about it! Think of everything you’re throwing away! "
"We could build an empire together, where the humans are our slaves and you "
"and I are the immortal rulers of the world!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1025
msgid ""
"It would only be an empire of misery, Mebrin. I wish it hadn’t come to this, "
"but you’ve been corrupted beyond saving. Still, I’ll fondly cherish the "
"memories I had with the old you."
msgstr ""
#. [message]: speaker=Mebrin
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1029
msgid ""
"You wouldn’t dare strike me! I’m the darkness incarnate! I’m your master! "
"You’ll obey me!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/06b_The_Tides_of_War.cfg:1035
msgid "Goodbye, Mebrin."
msgstr ""
#. [scenario]: id=06x_Epilogue
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:6
msgid "Epilogue"
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:27
msgid ""
"The soldiers of the South Guard held the walls of Westin staunchly, trading "
"evenly with the elves blow for blow. The night ran its course, and as dawn "
"broke, the fighting continued, humans standing fast at the wall as the elves "
"poured out in ever increasing number.\n"
"\n"
"As the sun began to rise into the sky, the light dimmed and great fog spread "
"across the battlefield. The sound of fighting dispersed and soon, it was "
"utterly silent as the elves withdrew from combat. The humans advanced "
"cautiously, still in formation, still ready to strike at any sign of trouble."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:36
msgid ""
"The fog drifted away, revealing Ethiliel and Deoran, facing the wall of "
"spears side-by-side. Their faces were worn, masks of woe and exhaustion. Yet "
"Deoran’s voice was startlingly clear as he spoke to the men of Wesnoth, "
"saying: “Stop! Enough blood has been spilled today, human and elf alike. "
"The Aethenwood is done fighting.”\n"
"\n"
"In full view of the line of infantry, man and elf shook hands. Ethiliel made "
"a full, lengthy, teary apology."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:43
msgid ""
"For several days, the healers of the Aethenwood worked feverishly to save as "
"many of the wounded as they were able, both elf and man. They were met first "
"with anger, then with grudging acceptance. The villagers set out to rebuild "
"their homes and bury the dead to the north of the town, where many mounds "
"joined the small garden of graves already there."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:48
msgid ""
"And thus, man and elf stood together as allies once more, with apologies "
"made and friendship renewed.\n"
"\n"
"While years of rebuilding lay ahead for Westin, they’d take place in harmony "
"thanks to Deoran’s leadership and the heroics of the South Guard."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:57
msgid ""
"The fog drifted away and Ethiliel stood there alone, facing the wall of "
"spears. Her face was a mask of woe and exhaustion, and yet her voice was "
"startlingly clear as she spoke to the men of Wesnoth, saying: “Stop! My "
"mistakes have spilled enough blood today, human and elf alike. The "
"Aethenwood wishes to end our attack.”\n"
"\n"
"Deoran rode to the forefront of the line of infantry, his hand outstretched. "
"With a silent handshake, man and elf made peace."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:64
msgid ""
"And thus was an uneasy agreement established, which in the days to come "
"would open the way for friendship renewed between man and elf.\n"
"\n"
"While years of rebuilding lay ahead for Westin, they’d take place in harmony "
"thanks to Deoran’s leadership and the heroics of the South Guard."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:81
msgid ""
"As the lich’s final death scream echoed across the battlefield, his skeletal "
"form began to crumble. His skull fell to the ground as decayed bones "
"disintegrated into ash, borne away on the frigid wind, another immortal soul "
"cast back into the endless flow of time.\n"
"\n"
"With their master’s power gone, the undead warriors fell back to "
"lifelessness, crumbling into inanimate heaps of bones. The rusting wind "
"floated across the battlefield in gentle streams, carrying with it the souls "
"of the fallen and ascending toward the sky where the sun began to break "
"through the ashen clouds. As the sunlight broke through, the wind passed, "
"and all was still."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:92
msgid ""
"The soldiers of Wesnoth slowly lifted their helmets from their brows. The "
"battle was over. The undead were gone.\n"
"\n"
"In the days to come, the villagers set out to rebuild their homes and bury "
"the dead to the north of the town, where many new mounds joined the small "
"garden of graves already there."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:101
msgid ""
"For several days, the healers of the Aethenwood worked feverishly to save as "
"many of the wounded as they were able, both man and elf. The villagers set "
"out to rebuild their homes and bury the dead to the north of the town, where "
"many mounds joined the small garden of graves already there."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:112
msgid ""
"At length, Deoran led an expedition to the hamlet of Southport, where the "
"cottages had been smashed into crumbled ruins, and blood and broken weapons "
"were scattered all about. He silently cursed the lich for the lack of bodies "
"at the site of the battle, but deep down, he’d known that would be the fate "
"of the men who’d valiantly given their lives so that Westin might survive "
"the undead onslaught.\n"
"\n"
"Still, he found small consolation in locating Sir Gerrick’s glaive and "
"shield and bearing them back with him to Westin. Those he placed atop "
"Gerrick’s mound, where they became a symbol of sacrifice, loyalty and valor."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:123
msgid ""
"At length, Deoran led an expedition to the hamlet of Southport, where the "
"cottages had been smashed into crumbled ruins, and blood and broken weapons "
"were scattered all about. He silently cursed the lich for the lack of bodies "
"at the site of the battle, but deep down, he’d known that would be the fate "
"of the men who’d valiantly given their lives so that Westin might survive "
"the undead onslaught.\n"
"\n"
"Still, he found small consolation in locating Minister Hylas’s staff and "
"book and bearing them back with him to Westin. Those he placed atop Hylas’s "
"mound, where they became a symbol of sacrifice, loyalty and valor."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:134
msgid ""
"At length, Deoran led an expedition to the hamlet of Southport, where the "
"cottages had been smashed into crumbled ruins, and blood and broken weapons "
"were scattered all about. He silently cursed the lich for the lack of bodies "
"at the site of the battle, but deep down, he’d known that would be the fate "
"of the men who’d valiantly given their lives so that Westin might survive "
"the undead onslaught.\n"
"\n"
"Still, he found small consolation in locating Captain Mari’s sword and sling "
"and bearing them back with him to Westin. Those he placed atop Mari’s mound, "
"where they became a symbol of sacrifice, loyalty and valor."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:147
msgid ""
"And thus, man alone stood triumphant in victory over the dead.\n"
"\n"
"While years of rebuilding lay ahead for Westin, they’d take place in harmony "
"thanks to Deoran’s leadership and the heroics of the South Guard."
msgstr ""
#. [part]
#. Epilogue text
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:156
msgid ""
"And thus, man and elf stood side by side, together in victory over the "
"dead.\n"
"\n"
"While years of rebuilding lay ahead for Westin, they’d take place in harmony "
"thanks to Deoran’s leadership and the heroics of the South Guard."
msgstr ""
#. [unit]
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:232
msgid "Prince Arand"
msgstr ""
#. [unit]
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:245
msgid "King Garard II"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:274
msgid "Some weeks after the battle..."
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:280
msgid "This is the perfect town you promised me, brother?"
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:287
msgid ""
"Rubble in the river, blood in the streets, hardly a soul to be seen. And "
"this after sending one of my brightest young officers? Not so "
"bright after all, I suppose.\n"
"\n"
"No, I do not think I shall be investing any more resources in this little "
"project of yours, Arand."
msgstr ""
#. [message]: speaker=Arand
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:293
msgid ""
"I must admit... things seem to have somewhat deteriorated. My last visit was "
"barely a year ago, at which time our plan of expansion seemed to be going "
"splendidly."
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:297
msgid ""
"This little southern experiment has shown me: there is nothing to be gained "
"settling lands barren and empty. I respect a good fight; lust for one, even. "
"But what glory is there to be won in a listless place like this?"
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:301
msgid "No. We’ve tried things your way, brother. Now it’s time for mine."
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:317
msgid "Oh, and Arand?"
msgstr ""
#. [message]: speaker=Arand
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:321
msgid "—yes, Your Majesty?"
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:325
msgid "Nice statue."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:338
msgid ""
"Congratulations! You’ve completed The South Guard and should now "
"understand the fundamentals of Wesnoth."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:340
msgid ""
"The next recommended campaign (and the next campaign chronologically) is "
"Of Pearls and Pirates, which is set in a small coastal village and "
"follows different characters. Of Pearls and Pirates also includes "
"some minor tutorial elements, and leads into a broader story arc."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06x_Epilogue.cfg:342
msgid ""
"Or, to play at a different point in Wesnoth’s timeline, try one of the other "
"novice-level Wesnoth campaigns, like A Tale of Two Brothers or "
"Dusk of Dawn."
msgstr ""
#. [unit_type]: id=Cavalryman Commander, race=human
#: data/campaigns/The_South_Guard/units/Deoran1_Cavalryman.cfg:35
msgid ""
"At scarcely 17 or 18 years of age, squires are not yet full knights, but "
"still have the knowledge and skill to master their mounts whilst in full "
"panoply. Talented squires are sometimes given command of small units in "
"Wesnoth’s army, where they gain experience with fellow troops and honing "
"their prowess in battle."
msgstr ""
#. [unit_type]: id=Cavalryman Commander, race=human
#. [unit_type]: id=Dragoon Commander, race=human
#. [unit_type]: id=Cavalier Commander, race=human
#: data/campaigns/The_South_Guard/units/Deoran1_Cavalryman.cfg:37
#: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:28
#: data/campaigns/The_South_Guard/units/Deoran3_Cavalier.cfg:29
msgid ""
"If you’re a veteran player, you’ll notice that Deoran is based off the "
"Cavalryman, but lacks the Cavalryman’s blade and impact resistances. This "
"was done to simplify the unit, so as not to overwhelm new players."
msgstr ""
#. [unit_type]: id=Dragoon Commander, race=human
#: data/campaigns/The_South_Guard/units/Deoran2_Dragoon.cfg:26
msgid ""
"The more talented cavalrymen in the armies of Wesnoth are trained in the use "
"of the crossbow, and matched with much more powerful steeds. As effective "
"leaders and powerful warriors, these men patrol the countryside and "
"eliminate any and all threats to peace in the frontier villages."
msgstr ""
#. [unit_type]: id=Cavalier Commander, race=human
#: data/campaigns/The_South_Guard/units/Deoran3_Cavalier.cfg:27
msgid ""
"Cavaliers are masters at the use of both sword and crossbow from horseback, "
"able to cover great distances quickly on their patrols, and have keen eyes "
"for detecting and eliminating all manner of perilous dangers. Their greatest "
"strength, however, lies in their ability to inspire great courage in their "
"men, who fight fearlessly and tenaciously under their command."
msgstr ""
#. [unit_type]: id=Veteran Infantryman, race=human
#. [unit_type]: id=Master Infantryman, race=human
#: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:16
#: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:17
msgid ""
"The best and brightest of the heavy infantry are made responsible for the "
"garrison and defense of border towns and villages. Fighting with unmatched "
"power in melee combat, they are drawn from the ranks of veteran soldiers, "
"not nobility, and all have shown great courage in battle. One of these "
"veteran fighters in a battle line will stiffen it considerably."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/The_South_Guard/units/Gerrick2_Veteran_Infantryman.cfg:20
#: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:21
msgid "glaive"
msgstr ""
#. [unit_type]: id=Master Infantryman, race=human
#: data/campaigns/The_South_Guard/units/Gerrick3_Master_Infantryman.cfg:4
msgid "Master Infantryman"
msgstr ""
#. [unit_type]: id=Cage, race=mechanical
#: data/campaigns/The_South_Guard/units/MECH_Cage.cfg:5
msgid "Caged Elf"
msgstr ""
#. [unit_type]: id=Cage, race=mechanical
#: data/campaigns/The_South_Guard/units/MECH_Cage.cfg:10
msgid ""
"A small cage of sturdy metal bars. Prolonged occupancy would be highly "
"unpleasant."
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/The_South_Guard/units/MECH_Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/The_South_Guard/units/MECH_Quintain.cfg:17
msgid ""
"Quintains are used to practice swordplay and jousting on. It would be "
"extremely unusual to be attacked by one."
msgstr ""
#. [unit_type]: id=Statue, race=mechanical
#: data/campaigns/The_South_Guard/units/MECH_Statue.cfg:4
msgid "Statue"
msgstr ""
#. [unit_type]: id=Statue, race=mechanical
#: data/campaigns/The_South_Guard/units/MECH_Statue.cfg:20
msgid ""
"A life-sized statue made of heavy Dulatus granite. This one is carved in the "
"likeness of Garard II, the current king of Wesnoth."
msgstr ""
#. [unit_type]: id=Trapdoor, race=mechanical
#: data/campaigns/The_South_Guard/units/MECH_Trapdoor.cfg:5
msgid "Cellar Trapdoor"
msgstr ""
#. [unit_type]: id=Trapdoor, race=mechanical
#: data/campaigns/The_South_Guard/units/MECH_Trapdoor.cfg:10
msgid ""
"A sturdy trapdoor of seasoned oak, protecting the town’s inhabitants from "
"the chaos above."
msgstr ""
#. [unit_type]: id=Veteran Fencer, race=human, gender=female
#. [unit_type]: id=Master Fencer, race=human, gender=female
#: data/campaigns/The_South_Guard/units/Mari2.cfg:20
#: data/campaigns/The_South_Guard/units/Mari3.cfg:20
msgid ""
"Fencers belong to a school of thought that considers the armor most soldiers "
"wear in combat to be their own worst enemy. While armor can only soften a "
"blow, evading it leaves the defender completely unharmed. Being able to "
"reliably dodge any offensive move is a luxury only afforded to the fit of "
"body, and then only to those who endure rigorous training.\n"
"\n"
"The occasional loss of limb is an unfortunate side effect of unarmored "
"combat. Though such an injury prevents the use of bows and crossbows, slings "
"can be wielded one-handed, and make for a competent substitute."
msgstr ""
#. [variation]
#. name is hidden
#: data/campaigns/The_South_Guard/units/Mari2.cfg:101
msgid "Observer"
msgstr ""
#. [unit_type]: id=Master Fencer, race=human, gender=female
#: data/campaigns/The_South_Guard/units/Mari3.cfg:4
msgid "Master Fencer"
msgstr ""
#. [unit_type]: id=King of Wesnoth, race=human
#: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:17
msgid "King of Wesnoth"
msgstr ""
#. [attack]
#: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:39
msgid "longsword"
msgstr ""
#. [attack]
#: data/campaigns/The_South_Guard/units/NPC_Garard.cfg:46
msgid "lance"
msgstr ""
#. [unit_type]: id=Townsfolk, race=human, gender=male,female
#: data/campaigns/The_South_Guard/units/NPC_Townsfolk.cfg:4
msgid "Townsfolk"
msgstr ""
#. [unit_type]: id=Townsfolk, race=human, gender=male,female
#: data/campaigns/The_South_Guard/units/NPC_Townsfolk.cfg:18
msgid ""
"Townsfolk are city-dwellers who try to make their fortune in a non-violent "
"manner, be they traders, craftsmen, or servants of a noble house. They "
"almost universally lack the strength that comes from a life of physical "
"labour, and thus are not conscripted as often as peasants."
msgstr ""
#: data/campaigns/The_South_Guard/utils/_initial.cfg:357
msgid "Click a mouse button or press the spacebar to continue..."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/savescumming.cfg:119
msgid "Save-Loading and RNG"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/savescumming.cfg:121
msgid ""
"I notice you’ve been loading a lot of saved games.\n"
"If this is how you prefer to play, power to you!\n"
"\n"
"But if you’re save-loading because hits and misses\n"
"feel unfair, try restarting the campaign and \n"
"selecting “Reduced RNG” instead of “Default RNG”"
"i>.\n"
"You’re also welcome to turn down the difficulty:\n"
"when you load a “start-of-scenario” save, there’s \n"
"a little “change difficulty” box you can check.\n"
"\n"
"Alternatively, you may want to go back to a previous\n"
"turn or even scenario, to choose a different strategy\n"
"or carry over additional gold.\n"
"\n"
"We balance campaigns around minimal save-loading \n"
"and have completed all campaigns without any \n"
"save-loading during development. It’s not expected to \n"
"beat campaigns without losses.\n"
"\n"
"Save-load all you want if it makes the game more fun,\n"
"but don’t feel like you’re required to save-load in \n"
"order to win!"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:112
msgid "Death of Deoran or Captain Mari"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:119
msgid "Death of Deoran or Sir Gerrick"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:126
msgid "Death of Deoran or Minister Hylas"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:133
msgid "Death of Deoran, Captain Mari, or Ethiliel"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:140
msgid "Death of Deoran, Sir Gerrick, or Ethiliel"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:147
msgid "Death of Deoran, Minister Hylas, or Ethiliel"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:164
msgid "I have failed my kingdom and duty..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:181
msgid ""
"They’ve broken through the trapdoor and entered the refugee cellar! Even if "
"we could still manage to win by force of arms, Westin is doomed without its "
"people..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:209
msgid "Taste cold steel!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:225
msgid "Yeah... I should’ve figured I wouldn’t get a happy ending..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:244
msgid "I have given all in service of my kingdom..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:264
msgid "May the Light guide you where I have failed..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_characters.cfg:284
msgid ""
"I have lost everything helping the humans... Now they will surely perish!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:75
msgid ""
"One of your units has reached max XP, and has advanced a level! It is now "
"significantly more powerful, and has been fully healed!\n"
"\n"
"For a full description of what one of your units can do, right-click "
"it and select “Unit Type Description.”"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:94
msgid ""
"\n"
"Most scenarios have a turn limit, as\n"
"shown in the upper-left-hand corner.\n"
"Usually, running out of turns will\n"
"result in defeat — check your\n"
"objectives by clicking the “Menu”\n"
"button in the top-left corner \n"
"(or use the hotkey Ctrl+J).\n"
"\n"
"Finishing early will usually reward \n"
"a gold boost (“early finish bonus”) \n"
"in the next scenario, so don’t delay!"
msgstr ""
#. [message]: id=Ethiliel,Hylas {NOT race=mechanical}
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:129
msgid ""
"My healing magic is potent, but I cannot use it to heal myself. I’ll have to "
"spend some time in a village to recover."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:151
msgid ""
"I just made a ranged attack! I had to stand right next to this "
"Quintain (yes, this is different from how most games handle ranged "
"attacks), but because the dummy has no ranged weapon of its own it was "
"unable to retaliate."
msgstr ""
#. [message]: speaker=unit
#. second_unit may be a Walking Corpse, Ghoul, Skeleton, or one of their advancements
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:159
msgid ""
"I just made a ranged attack! I had to stand right next to this "
"$second_unit.language_name (yes, this is different from how most games "
"handle ranged attacks), but because the $second_unit.language_name has "
"no ranged weapon of its own it was unable to retaliate."
msgstr ""
#. [message]: speaker=unit
#. second_unit may be a Thug (always male) or one of its advancements
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:167
msgid ""
"I just made a ranged attack! I had to stand right next to this "
"$second_unit.language_name (yes, this is different from how most games "
"handle ranged attacks), but because the $second_unit.language_name has "
"no ranged weapon of his own he was unable to retaliate."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:191
msgid ""
"Our bows and spears are nearly useless against these skeletons! They have "
"nothing for our shafts to pierce but air!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:195
msgid ""
"To see what damage resistances and vulnerabilities a unit has, right-click "
"it and select “Unit Type Description.”"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:219
msgid ""
"I perish! Such wasted potential! I’d gained much experience, and was close "
"to becoming something more..."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:225
msgid ""
"One of your high-experience units has died! Take care to protect your "
"experienced soldiers, so that they can eventually advance to powerful Level "
"2 veterans."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:246
msgid ""
"Argh, I fall! All my hard-won battle experience is lost! I will not be easy "
"to replace, Deoran..."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:252
msgid ""
"One of your high-level veterans has died! Take care to protect your promoted "
"soldiers, so that you can recall them in future battles."
msgstr ""
#. [message]: speaker=unit
#. $consecutive_misses will be 3 or higher. Alternatively, can be translated along the lines of "I missed all my strikes!"
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:308
msgid ""
"I missed all $consecutive_misses strikes! I tried my best, but this enemy "
"had a high chance to evade. I might have had better odds attacking a "
"different enemy."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:312
msgid ""
"A good commander understands the odds, and knows how to both exploit good "
"luck and mitigate bad luck. After all, both good and bad luck are equally "
"likely!"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:315
msgid "Managing Luck"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:317
msgid ""
"Wesnoth is a game about flexible strategy,\n"
"not deterministic calculation.\n"
"Anyone can win when things go as planned.\n"
"Wesnoth’s skill & mastery lie in creating\n"
"a strategy that mitigates bad luck, while\n"
"simultaneously exploits good luck. Both\n"
"bad and good luck are inevitable, so be \n"
"ready to handle both!\n"
"\n"
"Expert players are so skilled at this that\n"
"they can prevail in every campaign on even \n"
"the highest difficulty, without save-loading!\n"
"\n"
"That said, if you really prefer a more\n"
"deterministic experience, try selecting\n"
"“Reduced RNG” when starting a new \n"
"campaign."
msgstr ""
#. [message]: speaker=unit
#. $consecutive_hits will be 3 or higher. Alternatively, can be translated along the lines of "I got lucky and hit all my strikes!"
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:357
msgid ""
"I got lucky and hit all $consecutive_hits strikes! Good luck will sometimes "
"happen, but a good commander knows how to win without relying on it. After "
"all, bad luck happens just as often as good luck!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:380
msgid ""
"I missed all $consecutive_misses strikes, even though my enemy had a low "
"chance to evade! That’s unlucky, but bad luck happens just as often as good "
"luck — a good commander knows how to plan around both!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:403
msgid ""
"I hit all $consecutive_hits strikes, even though my enemy had a high chance "
"to evade! Luck works both ways — sometimes I miss strikes when I was likely "
"to hit, but sometimes I also hit strikes that I was likely to miss — like "
"now!"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:413
msgid "Allies"
msgstr ""
#. [display_tip]
#. while this message is partly to explain about allies, it's mostly to 1) remind the player about Alt+S and 2) explain how Peasants and Woodsmen work (since the player may control them soon)
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:416
msgid ""
"Allies can range from basic, immobile guards to full-fledged\n"
"factions with their own income, leaders, and AI. To see how\n"
"much gold and income each side has, press Alt+S.\n"
"\n"
"In this scenario, your allies include Peasants and Woodsmen. \n"
"Like Walking Corpses, Peasants and Woodsmen are level 0 and\n"
"thus do not exert a Zone of Control. Enemies can move\n"
"around them unhindered."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:433
msgid "Accelerated Speed"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:435
msgid ""
"If movement and combat are taking too long,\n"
"you can enable Accelerated Speed and/or \n"
"Skip AI Moves in the Preferences menu."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:447
msgid "Building a Powerful Army"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:449
msgid ""
"Units gain experience with each attack, and much more with each kill.\n"
"Most campaigns expect you to recall the same veterans across "
"each battle,\n"
"building experience and eventually accumulating a roster of powerful "
"level-2\n"
"or level-3 units.\n"
"\n"
"If you don’t have many level-2 or level-3 units right now, don’t despair!\n"
"This campaign is not excessively difficult and can still be completed\n"
"with a weak army, though it may require skilled tactics. But in future\n"
"campaigns, be sure to protect your veterans and build them into a "
"powerful\n"
"army."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:461
msgid "Sacrificial Lambs"
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:463
msgid "On the topic of protecting veterans..."
msgstr ""
#. [display_tip]
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:465
msgid ""
"In challenging scenarios, it's often\n"
"impossible to protect every unit.\n"
"\n"
"Instead of sending your veterans \n"
"straight into the meatgrinder, it's\n"
"often best to use them alongside\n"
"fresh recruits or disposable units.\n"
"\n"
"Doing so can help spare your\n"
"veterans from the worst of the \n"
"enemy's attacks."
msgstr ""
#. [part]
#. Intro to scenario 4
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:8
msgid ""
"Ethiliel led the South Guard through the southern forest. The deep woods "
"became overcast with unnatural shadow as they traveled, shrouded with eerie "
"silence and uncanny stillness. Grey darkness sapped all color from their "
"murky surroundings, with every movement and sound muted in the thick fog. "
"Their small company kept vigilant watch on the dense forest and on each "
"other, wary of the foreboding ambience.\n"
"\n"
"Finally, Ethiliel told them to halt and pitch camp — they had reached the "
"Black River, beyond which no elf or man would willingly pass."
msgstr ""
#. [part]
#. Intro to scenario 5
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:23
msgid ""
"Guided by Urza Afalas, Deoran and his company marched northwards, back "
"across the Black River.\n"
"\n"
"The ominous gloom of the forest seemed to lift behind them as the tired "
"soldiers returned towards the land of men. But even as the dark magic faded "
"into memory, a new threat made itself known in the form of subtle footfalls "
"amongst the trees..."
msgstr ""
#. [part]
#. Intro to scenario 5
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:33
msgid ""
"Absent Urza Afalas, Deoran and his company marched northwards, back across "
"the Black River.\n"
"\n"
"The ominous gloom of the forest seemed to lift behind them as the tired "
"soldiers returned towards the land of men. But even as the dark magic faded "
"into memory, a new threat made itself known in the form of subtle footfalls "
"amongst the trees..."
msgstr ""
#. [part]
#. Intro to scenario 5b
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:48
msgid ""
"Harried by an increasingly worried Ethiliel, Deoran and his company marched "
"quickly northwards out of the great southern forest.\n"
"\n"
"Yet even as they returned towards the land of men, the ominous gloom of the "
"forest followed them. Up above, the bright sun was shrouded with grey fog, "
"overcast with billowing clouds streaking through the sky in streams of "
"darkened ash. Behind, the crepuscular shadow spread outward from the forest, "
"an unnatural extension of the still-undefeated powers that lay within. It "
"gained quickly upon them, the sinister darkness creeping ever-faster toward "
"the men of the South Guard."
msgstr ""
#, fuzzy
#~ msgid "mace"
#~ msgstr "impact"
#~ msgid "blade"
#~ msgstr "lama"