msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2026-06-23 03:15 UTC\n" "PO-Revision-Date: 2006-07-02 01:07+0100\n" "Last-Translator: Gaute Storli \n" "Language-Team: none\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Poedit-Bookmarks: -1,-1,-1,473,-1,-1,-1,-1,-1,-1\n" #. [campaign]: id=Under_the_Burning_Suns #. [editor_group]: id=utbs #: data/campaigns/Under_the_Burning_Suns/_main.cfg:11 #: data/campaigns/Under_the_Burning_Suns/_main.cfg:244 msgid "Under the Burning Suns" msgstr "Under de Brennende Solene" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:14 msgid "UtBS" msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:21 #, fuzzy msgid "" "In the distant future a small band of elves struggles to survive amidst the " "ruins of fallen empires. Lead your people out of the desert on an epic " "journey to find a new home.\n" "\n" msgstr "" "I en fjern fremtid kjemper en alvisk stamme for å overleve mellom " "sivilisasjonens solblekede ruiner. Led ditt folk på en episk reise ut av " "ørkenen på jakt etter et nytt hjem." #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:23 msgid "" "Note: This campaign changes some standard mechanics, such as the day/night " "cycle, recall costs and general approach to the difficulty levels. The " "Quenoth elves include units that can attack several times per turn, and " "others that can move after attacking." msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:25 msgid "(Expert level, 10 scenarios.)" msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:29 msgid "Challenging" msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:29 msgid "Fighter" msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:30 msgid "Difficult" msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:30 msgid "Warrior" msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:31 msgid "Apocalyptic" msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:31 #: data/campaigns/Under_the_Burning_Suns/_main.cfg:32 msgid "Champion" msgstr "" #. [campaign]: id=Under_the_Burning_Suns #: data/campaigns/Under_the_Burning_Suns/_main.cfg:32 msgid "Nightmare" msgstr "" #. [about] #: data/campaigns/Under_the_Burning_Suns/_main.cfg:36 msgid "Campaign Design" msgstr "" #. [about] #: data/campaigns/Under_the_Burning_Suns/_main.cfg:45 msgid "Campaign Maintenance" msgstr "" #. [about] #: data/campaigns/Under_the_Burning_Suns/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] #: data/campaigns/Under_the_Burning_Suns/_main.cfg:135 msgid "Miscellaneous" msgstr "" #. [entry] #: data/campaigns/Under_the_Burning_Suns/_main.cfg:153 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [lua]: wesnoth.interface.game_display.unit_status #: data/campaigns/Under_the_Burning_Suns/lua/theme.lua:15 msgid "" "dehydrated: This unit is dehydrated. It will lose $dehydration HP and have " "its damage reduced by 1 each turn during the day unless prevented by healers " "or cured by water at an oasis.\n" "\n" "Units cannot be killed or deal no damage as a result of dehydration." msgstr "" #. [lua]: wesnoth.interface.game_display.unit_status #: data/campaigns/Under_the_Burning_Suns/lua/theme.lua:21 msgid "" "dazed: This unit is dazed. It suffers a -10% penalty to both its defense and " "chance to hit (except for magical attacks)." msgstr "" #. [scenario]: id=01_The_Morning_After #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:5 msgid "The Morning After" msgstr "Morgenen som Fulgte" #. [side] #. [side]: id=Kaleh, type=Quenoth Youth #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:49 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:34 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:44 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:30 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:32 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:38 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:32 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:30 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:30 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:35 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:37 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:32 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:70 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:44 #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:31 msgid "team_name^Quenoth Elves" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:73 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:111 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:68 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:115 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:150 msgid "Monsters" msgstr "" #. [side] #. [side]: id=Panok, type=Direwolf Rider, type=Goblin Knight #. [side]: id=Turg, type=Orcish Warrior, type=Orcish Warlord #. [side]: id=Ug'lok, type=Orcish Warrior, type=Orcish Warlord #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:95 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:55 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:108 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:145 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:174 msgid "Evil" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:114 msgid "Animals" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:124 #, fuzzy #| msgid "Rescue Surviving Elves" msgid "Rescue surviving elves" msgstr "Redd de Overlevende Alvene" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:128 msgid "Defeat Xanthos" msgstr "Bekjemp Xanthos" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:137 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:215 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:246 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:212 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:352 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:204 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:242 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:415 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:366 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:485 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:273 msgid "Death of Kaleh" msgstr "" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:141 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:219 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:250 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:216 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:356 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:208 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:246 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:419 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:370 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:489 #, fuzzy msgid "Death of Nym" msgstr "Kaleh, Nym eller Zhul dør" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:145 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:223 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:254 msgid "Death of Garak" msgstr "" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:158 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:227 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:261 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:220 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:360 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:212 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:250 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:423 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:374 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:493 #, fuzzy msgid "Death of Zhul" msgstr "Kaleh, Nym eller Zhul dør" #. [value]: type=Quenoth Fighter, gender=male #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:185 msgid "Lreu" msgstr "" #. [value]: type=Quenoth Fighter, gender=male #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:192 msgid "Piyru" msgstr "" #. [value]: type=Quenoth Fighter, gender=male #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:197 msgid "Feru" msgstr "" #. [value]: type=Quenoth Scout, gender=male #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:204 msgid "Danu" msgstr "" #. [value]: type=Quenoth Scout, gender=male #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:209 msgid "Hamuil" msgstr "" #. [value]: type=Quenoth Scout, gender=male #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:214 msgid "Anioh" msgstr "" #. [value]: type=Tauroch Rider, gender=male #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:219 msgid "Vemuil" msgstr "" #. [value]: type=Tauroch Rider, gender=male #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:224 msgid "Taliu" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:268 msgid "Hey Kaleh, are you in there?" msgstr "Kaleh - er du der inne?" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:273 msgid "Nym, is that you?" msgstr "Er det deg, Nym?" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:278 msgid "" "Yes, come on out already. The storm has passed. With the morning light Naia " "has ended the terrible night." msgstr "" "Javisst, kom deg ut straks. Stormen har passert. Naias lys har endt den " "fryktelige natten, det er morgen nå." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:283 msgid "Has the sky really stopped falling?" msgstr "Faller himmelen virkelig ikke lenger?" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:288 msgid "" "I already told you, the sky is clear and empty. Now come quickly, silly, " "others may need our help." msgstr "" "Som jeg allerede har sagt: himmelen er klar og ren. Kom nå, dummen, andre " "trenger vår hjelp." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:293 #, fuzzy msgid "" "What’s happened? Oh Eloh! The craters are everywhere. Everything is gone, " "ruined! I can hardly recognize our village. I didn’t think it could be this " "bad." msgstr "" "Hva har skjedd? Å Eloh, det er kratre overalt, alt er borte eller ødelagt. " "Landsbyen er knapt til å kjenne igjen, dette er verre enn jeg fryktet." #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:298 #, fuzzy msgid "" "Come on, Kaleh, we have to go see if anyone is hurt or needs help. I think I " "hear people calling from the south. Now is not a time for fear, we must be " "strong. After all you are the nephew of Tanuil, our leader, and you must " "answer the call of duty. Perhaps in the light of day things won’t be as bad " "as you think. Let’s explore the village and see who else has survived the " "night." msgstr "" "Kom igjen Kaleh, vi må skynde oss å se om noen trenger hjelp. Jeg synes jeg " "hører rop sørfra. Vi må stå sterke sammen denne tiden, ikke bukke under for " "frykt. Du er attpåtil Tanuils nevø, med blodet til lederen vår i årene må du " "svare når plikten kaller. Hvem vet, kanskje ser ikke tingene så ille ut i " "det første dagslyset. La oss utforske landsbyen og lete etter overlevende." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:303 msgid "" "Wait, our keep is just to the east. Our leader Tanuil must surely be " "recruiting others to help deal with the devastation. Perhaps we should go to " "the keep, before we explore the rest of the village." msgstr "" "Vent, vakttårnet vårt er like nær i øst. Lederen vår Tanuil rekrutterer " "sikkert allerede frivillige blandt de lettere skadde for å hjelpe de mer " "uheldige. Kanskje vi først bør oppsøke vakttårnet?" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:320 #, fuzzy msgid "" "Tanuil’s keep, our beautiful fortress, it is destroyed. How will we summon " "our people to battle?" msgstr "" "Tanuils Vakttårn, vår vakre festning er falt. Hvordan kan vi nå kalle sammen " "vårt folk til slag?" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:325 #, fuzzy msgid "" "We must rally those survivors we can find amidst the rubble. It doesn’t look " "like anyone survived, but at least we can thank Eloh it was a quick death. " "But come on, we can’t dwell on the dead, we must help the living." msgstr "" "Vi må samle de overlevende vi kan finne mellom ruinene. Det ser ikke ut til " "at noen overlevde, men i det minste fikk de, Eloh være lovet, en rask død. " "Kom igjen, vi kan ikke gjøre noe for de døde, det er de levene som trenger " "oss." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:330 msgid "But if Tanuil is dead, who will lead us?" msgstr "Men hvis Tanuil er død, hvem skal lede oss?" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:335 #, fuzzy msgid "That’s a question for another time. Let’s keep exploring the wreckage." msgstr "La oss utforske ødeleggelsene nå, og stille uviktige spørsmål siden." #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:378 msgid "Vecnu" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:379 msgid "Eranor" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:380 msgid "Seil" msgstr "" #. [message]: speaker=Vecnu #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:411 #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:587 msgid "Kaleh, Nym, help us!" msgstr "Kaleh, Nym, hjelp oss!" #. [message]: speaker=Nym #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:416 #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:592 #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:822 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4582 #, fuzzy msgid "What in Uria’s name is that?" msgstr "Hva i Urias navn er dét?" #. [message]: speaker=Vecnu #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:422 #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:598 #, fuzzy msgid "" "They came with the stones that fell from the sky. I know not what they are, " "but more seem to be emerging from the craters. If we don’t stop them there " "will be nothing left of our village or our people." msgstr "" "Det kom ut av klippeblokkene som falt fra himmelen. Jeg vet ikke hva det er, " "men det kommer flere opp fra kratrene. Hvis vi ikke stopper dem betyr det " "slutten for landsbyen og de skadede." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:427 #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:603 msgid "To battle, my friends! There are still those left who can fight." msgstr "Til angrep, frender! De som ennå står kan ennå slå fra seg." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:434 msgid "There are more of our people fighting the mud monsters!" msgstr "Der borte kjemper flere kjentfolk mot gjørmemonstrene!" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:439 #, fuzzy msgid "Then let’s join the battle!" msgstr "Så la oss stå sammen med dem!" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:472 #, fuzzy msgid "Eloshi" msgstr "Eloh" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:473 msgid "Illuvin" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:482 msgid "Raynor" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:494 msgid "More of these muddy crawlies, let’s get rid of them with haste." msgstr "" #. [event]: role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:564 msgid "Jorazan" msgstr "" #. [event]: role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:565 #, fuzzy msgid "Zyar" msgstr "Garak" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:573 msgid "" "This is our training ground. And look, there is Garak, the captain of the " "guard. He and his fighters have survived the night!" msgstr "" "Her var ekserserplassen vår, og se: der er Garak, kaptein i garden. Han har " "samlet noen av de overlevende stridsmennene!" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:609 msgid "But they are fighting many mud creatures. Quick, we must help them!" msgstr "Men de sloss mot en overmakt av gjørmemonstre. Fort, vi må hjelpe dem!" #. [message]: speaker=second_unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:637 #, fuzzy msgid "Ha! They’re destroyed at last." msgstr "Ha, bare sølekaker igjen av dem." #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:642 #, fuzzy msgid "" "Thanks for the help. I am glad to see that so many have survived the night. " "But there’s no time to talk, we must save the rest of our people and crush " "these earthen abominations." msgstr "" "Takk for hjelpen. Jeg er glad for å se at så mange har overlevd natten. Vi " "har ikke tid til snakk, vi må redde restene av vårt stolte folk og knuse " "alle spor av disse avskyelige jordskapningene ned i sanden de kom fra." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:671 msgid "This bridge leads to the holy island at the center of our lake." msgstr "Broen leder til den hellige øya i midten av Vårt Tjern" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:676 msgid "" "Hmmmm. Some of the druids that worship on the island may still be alive. We " "should go check." msgstr "" "Hmmmm. Noen av druidene som holdt øya i ære kan være i live. Vi bør " "undersøke snarest." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:681 #, fuzzy msgid "" "Be careful. The bridge is broken, so we’ll have to wade through the shallow " "water." msgstr "" "Vær forsiktig, broen er brutt ned, så vi må vade over det grunne vannet." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:713 msgid "" "The great tree! It has been buried under the rocks. Our most holy sanctuary, " "defiled. Oh, Eloh, what shall we do?" msgstr "" "Det gamle helligtreet! Det har blitt begravet under sten og grus. Vårt aller " "helligste - besudlet. Å Eloh, hva skal vi gjøre?" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:718 msgid "Is anyone still alive?" msgstr "Er noen ennå i live?" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:727 msgid "Ryoko" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:729 msgid "Yuni" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:733 msgid "Finally! We were worried that no one else had survived." msgstr "Endelig! Vi var redd vi var de eneste overlevende." #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:738 msgid "Mother priestess, are you all right?" msgstr "Moder Øversteprestinne, befinner I i denne stund Eder vel?" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:743 #, fuzzy msgid "" "There’s no time to stand on ceremony. I’m fine. I’m afraid only a few of us " "survived, but we will lend you what skills we have. Show me to those who " "need healing." msgstr "" "Spar meg for seremonien! Jeg har det bra, i motsetning til mange andre " "blandt oss. Nok teprat. Vi druider har også andre ferdigheter - vis meg de " "pleietrengende." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:748 msgid "But the great tree, it has been destroyed!" msgstr "Men helligtreet, det har blitt ødelagt!" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:753 msgid "" "All things of this world come to an end, but the power of Eloh endures. A " "new one shall grow in its place. Come now, let us see to the needs of our " "people." msgstr "" "Alle ting av denne verden må tørke inn en gang, men Elohs makt står alltid " "sevjefull. Et nytt tre skal vi ale frem i dets sted. Kom nå, la oss se til " "vårt folk." #. [unit]: type=Cuttle Fish #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:785 msgid "Deep One" msgstr "" #. [unit]: type=Cuttle Fish #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:786 msgid "" "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of " "the world. Rarely do they come to the surface, and when they do the best way " "to survive an encounter with these monsters is to remain ashore. They can " "grab their opponents with strong tentacles, or spit a poisonous black ink " "from a distance." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:816 msgid "" "The water of the lake suddenly goes dark and unsettled, only to erupt in a " "swarm of tentacles the moment the first elf set foot off the island." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:828 msgid "" "I felt a great darkness in this lake, but I knew not what it was. The " "falling rocks must have woken it from its sleep." msgstr "" "Jeg følte ofte et stort mørke i denne sjøen, men visste ikke hva det var. De " "fallende stenene må ha vekket det fra søvnen." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:833 msgid "" "Protect the priestesses, we shall send this monstrosity back to the depths " "it came from!" msgstr "" "Beskytt prestinnen. Vi skal ekspedere dette monsteret tilbake til dypene det " "kom fra!" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:850 #, fuzzy #| msgid "These fields seem strangely vacant. Where are the horses?" msgid "These fields seem strangely vacant. Where are the dustboks?" msgstr "Gressvangene ser merkelig tomme ut. Hvor er alle hestene?" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:855 #, fuzzy msgid "Maybe they’re hiding in the stables. Let’s go check." msgstr "Kanskje de skjuler seg i stallene? La oss se." #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:874 msgid "Wandering Dustboks... A pity they only come to us now." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:912 msgid "Naru" msgstr "" #. [message]: speaker=Naru #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:916 msgid "Is it safe to come out? I was so scared." msgstr "Er det trygt å komme ut? Jeg var så redd." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:921 #, fuzzy #| msgid "Where are all the other horses?" msgid "Where are all the other dustboks?" msgstr "Hvor er de andre hestene?" #. [message]: speaker=Naru #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:926 #, fuzzy #| msgid "" #| "A hunting party left just yesterday, so unless the rocks fell all over " #| "the land, many of the horses have probably survived. The few that " #| "remained here were scared by the falling rocks and fled into the night. " #| "It took all my skill to calm Yasi and keep him from running." msgid "" "A hunting party left just yesterday, so unless the rocks fell all over the " "land, many of the dustboks have probably survived. The few that remained " "here were scared by the falling rocks and fled into the night. It took all " "my skill to calm Yasi and keep him from running." msgstr "" "Et jaktlag drog ut senest igår, så med mindre stenene har falt over hele " "verden, har trolig mange av hestene overlevd. De få som ble igjen her " "flyktet redselsslagne inn i natten. Det var på et hår jeg fikk roet Yasi her " "nok til at ikke han også forsvant." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:931 #, fuzzy msgid "" "We’ll need your help in checking to see if the outer settlements survived. " "Who knows what kinds of damage they suffered in the night? And perhaps some " "of the people out in the desert have been able to round up some of the loose " "dusties." msgstr "" "Vi trenger din hjelp til å besøke de ytre bosetningene. Hvem vet hva skade " "de har lidt gjennom natten? Kanskje folkene ute i ørkenen har kunnet fange " "inn noen av de løse hestene." #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:936 #, fuzzy msgid "We can only hope that hunting party returns soon." msgstr "Vel, la oss håpe jaktlaget kommer tilbake snart." #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:946 #, fuzzy msgid "Hey, Nisen, the rocks have stopped falling. You can come out now!" msgstr "Nei Nisa, klippene faller ikke lengre, du kan komme ut nå!" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:950 msgid "Nisen" msgstr "" #. [message]: speaker=Nisen #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:961 msgid "Oh, thank Eloh, I thought they would never stop." msgstr "Å, takk Eloh, jeg trodde det aldri ville stoppe." #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1092 #, fuzzy msgid "" "Oh good, some elves have survived in this outer settlement. They’ve agreed " "to help us search for other survivors." msgstr "" "Godt, noen alver har overlevd i denne ytre bosetningen. De vil hjelpe oss å " "lete etter overlevende." #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1100 msgid "The encampment is empty. I wonder what happened to the inhabitants?" msgstr "" "Denne leirplassen er tom. Jeg lurer på hva som har skjedd med leirboerne." #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1115 msgid "" "This encampment has been abandoned. There are signs of a struggle and a few " "bloodstains but nothing else. I fear for those elves who lived out here." msgstr "" "Denne leirplassen er forlatt. Det er klare tegn på kamp og noen få " "blodflekker, men ingenting annet. Jeg frykter for alvene som bodde her ute." #. [unit]: type=Dark Sorcerer, id=Xanthos #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1159 msgid "Xanthos" msgstr "Xanthos" #. [message]: speaker=Xanthos #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1179 #, fuzzy msgid "" "This place reeks of death, I could smell it from miles away. Oh, how I love " "it, it is the smell of power, the inevitable triumph of death over life. " "Puny elves, I shall use the corpses of your families to create an army of " "undead! All shall bow down before Xanthos the Necromancer!" msgstr "" "Eimen av dødens søte lukt henger tungt over dette stedet, angen kjentes mil " "unna. Ahh, det er lukten av makt - dødens uvilkårlige triumf over livet. " "Ulykksalige alver, en hær av vandøde skal næres fra kroppene til familiene " "deres! Alle skal bøye seg for Xanthos Åndemaneren!" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1184 #, fuzzy msgid "" "His timing couldn’t be worse. I know that undead cultists often prey on " "small targets, but they haven’t had the guts to attack us for years. Why has " "Eloh heaped so much misfortune upon us?" msgstr "" "Tidsberegningen hans kunne ikke vært værre. Jeg har hørt at dødsdyrkere ofte " "plyndrer svake bytter, men de har ikke hatt mot til å angripe oss på år og " "dag. Hvorfor lar Eloh slike ulykker ramme oss?" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1190 #, fuzzy msgid "" "Have some more faith, girl, the goddess does not send us more than we can " "handle. With Eloh’s grace we shall yet triumph over this pretender." msgstr "" "Ha mer tillit, pike. Gudinnen er nådig og gir oss ikke mer enn vi kan tåle. " "Vi skal nok triumfere over denne opportunisten, om Eloh vil." #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1195 #, fuzzy msgid "" "Bah, I’ve fought these dark cultists before. They can be killed just like " "anyone else, and our riders can easily defeat their skeleton armies." msgstr "" "Bah, jeg har kjmpet mot disse mørkesekteristene før. De drepes like lett som " "alle andre under solene, og jegerne våre kan lett tynne ut de tørre " "knokkelhærene deres." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1200 #, fuzzy #| msgid "" #| "I have heard of your kind, foul necromancer. You travel the sands, daring " #| "to bring back and enslave those who have passed on. But we will prove to " #| "you that death is not all-powerful. You shall not desecrate the bodies of " #| "my kith and kin! You shall learn to fear the wrath of Eloh and the " #| "Quenoth elves!" msgid "" "I have heard of your kind, foul necromancer. You travel the sands, daring to " "bring back and enslave those who have passed on. But we will prove to you " "that death is not all-powerful. You shall not desecrate the bodies of my " "kith and kin! You shall learn to fear the wrath of Eloh and the Quenoth " "Elves!" msgstr "" "Jeg avskyr sånne som deg, usle sjelemaner. Du farer med ørkenvinden, men der " "han gir glemsel og hvile under sanden slavebinder du de henfarne blandt oss. " "Men vi tenker å vise deg at døden ikke er allmektig. Du skal ikke få " "vanhellige mine frenders legemer! Du skal få føle Eloh og Quenoth-alvenes " "vrede!" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1232 #, fuzzy msgid "" "Some of our people felt crowded in the village, and wanted to live out on " "the open sands. They thought they could flee to the safety of our walls if " "danger came. I shudder to imagine what may have become of them." msgstr "" "Noen blandt oss følte landsbyen for trang, og ønsket seg et liv ute på de " "åpne dynene. De håpet å kunne flykte i ly av murene våre hvis farer skulle " "dukke opp. Jeg frykter for hva som kan ha hendt med dem." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1261 msgid "The necromancer is finally vanquished." msgstr "Åndemaneren er endelig utslettet." #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1266 msgid "And at last the dead shall have their rest." msgstr "Og endelig skal de døde få fred." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1277 #, fuzzy msgid "" "The necromancer is dead, but I don’t think we’ve explored the entire " "village. There may still be elves that need rescuing. We should go back and " "check." msgstr "" "Åndemaneren er død, men jeg tror ikke vi har utforsket hele landsbyen ennå. " "Det kan forsatt finnes overlevende alver blandt ruinene. Vi bør dra tilbake " "og sjekke." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1294 #, fuzzy msgid "" "We’ve explored the village, and I think we’ve rescued the last of the " "survivors." msgstr "" "Vi har vendt hver sten i landsbyen og jeg tror vi har befridd de siste " "overlevende." #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1331 #, fuzzy msgid "Pythos" msgstr "Xanthos" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1333 msgid "Shea" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1335 msgid "Narn" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1337 msgid "Jokli" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1339 msgid "Lyer" msgstr "" #. [message]: speaker=Pythos #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1347 msgid "Hail, is anyone still alive?" msgstr "Vær hilset, er noen i live her?" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1352 msgid "" "Yes, and we could certainly use your help. A necromancer has been attacking " "us, he intends to use our fallen comrades as fodder for his evil magics. " "Where have you been?" msgstr "" "Ja, og vi kunne med sikkerhet behøve deres hjelp. En åndemaner har angrepet " "oss, han tenker å bruke våre falne kamerater til sine skitne formål. Hvor " "har dere vært?" #. [message]: speaker=Pythos #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1357 msgid "" "We were out far in the sands, searching for prey and roaming orcs. As soon " "as we saw the rock storm we raced back as fast as we could. I only wish we " "could have come sooner." msgstr "" "Vi var langt ute i sanden på jakt etter bytte og streifende orker. Så snart " "vi så steinstormen skyndte vi oss tilbake. jeg skulle bare ønske vi hadde " "kommet før." #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1362 #, fuzzy msgid "No use crying over spilt water. But we’re sure glad you’re here now." msgstr "Ingen hensikt å gråte over spilt vann. Vi er glade dere er her nå!" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1376 msgid "It seems that we finally have some peace. But what do we do now?" msgstr "Endelig et fredelig øyeblikk, men hva gjør vi nå?" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1381 msgid "Where is Tanuil and his family?" msgstr "Hvor er Tanuil og familien hans?" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1386 msgid "The keep has been crushed by the rocks. We could find no survivors." msgstr "Vakttårnet er knust av klippeblokker. Vi fant ingen overlevende." #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1391 msgid "Too many have died this night." msgstr "For mange har dødd i natt." #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1396 msgid "" "Our village is in ruins. The walls that were built by our ancestors over " "generations have been demolished in a space of hours. Most of our dwellings " "are destroyed. And the great tree itself is no more. One thing is obvious, " "we cannot stay here." msgstr "" "Landsbyen er i ruiner. Murene ble bygget av forfedrene over generasjoner og " "falt i løpet av timer. Flesteparten av bygningene våre er ødelagt. " "Helligtreet er ikke lenger. En ting er åpenbart: vi kan ikke bli her." #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1402 msgid "" "You are a fool to despair. This has always been our home. The water here is " "good, we know this land. We can rebuild; Eloh willing, we can thrive again." msgstr "" "Du er en dåre som fortviler. Dette har alltid vært vårt hjem. Vannet her er " "godt, og vi kjenner landet. Vi kan bygge opp det falne og blomstre igjen, om " "Eloh vil." #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1407 msgid "" "Think for a moment. Who else has seen the rock storm? What other foes are " "coming to pick over the remains of our people? There is no mercy in the " "desert, and we have many enemies who would seek to gain in our time of " "weakness." msgstr "" "Tenk over det et øyeblikk. Hvem andre har sett steinstormen? Hvilke andre " "fiender er på vei for å skoseg på vårt folks ulykke? Ørkenen er nådeløs, og " "vi har mange fiender som gladelig ønsker å vinne på oss i vår svakhet." #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1413 msgid "" "Impudent girl, you should not speak so to your elders, or to your betters." msgstr "" "Uforskammede unge. Snakk ikke slik til de som er eldre enn deg (eller de som " "er bedre)." #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1418 msgid "I have a right to speak my mind!" msgstr "Jeg har rett til å si min mening!" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1424 msgid "" "Peace, please calm yourselves. In chaos there is nothing but death and " "destruction. Even in this time of trial we must show our fortitude, and " "follow our laws. Without laws we are like beasts in the desert, fighting " "over scraps of meat. Among the survivors Kaleh is by heritage the closest " "relative to Tanuil and thus our leader. What say you Kaleh?" msgstr "" "Fred, vennligst ro dere ned. I kaos finnes intet annet enn død og " "destruksjon. Selv i denne prøvens tid må vi vise styrke i kropp og sinn, og " "følge lovene våre. Uten lover er vi som udyr i ørkenen, kranglende om en " "kjøttfille. Blandt de overlevende er Kaleh den nærmeste i slekt med Tanuil, " "og han er således vår rettmessige leder. Hva sier du, Kaleh?" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1429 #, fuzzy msgid "" "Last night, before the rock storm, I heard a voice in my sleep. It sounded " "like sweet music, and somehow I knew it was Eloh. I still remember her exact " "words: “You must be strong, young elf, for you enter a time of peril. The " "home you know will be destroyed, and you must lead your people to a new " "land. To the north you will find salvation and peace. Cross the desert and " "head to the mountains. Fear not, for I will guide you and protect you.” " "I’m not sure why I’m the one she chose to appeal to, but if this is her " "will, I will see it done. Our home is gone and the desert is a harsh place. " "If Eloh has prepared a new home for us, then I will lead us there." msgstr "" "Sist natt, før stormen, hørte jeg en stemme i søvne. Den lød som søt musikk " "og hvordan det nå henger sammen visste jeg det var Eloh. Jeg husker ennå " "ordene Hennes: 'Du må være sterk, unge alv, for du går en farefull tid " "imøte. Hjemmet som du kjenner det vil bli ødelagt, og du må lede ditt folk " "til nytt land. I norden finnes frelse og fred. Kryss ørkenen og vend mot " "fjellene. Frykt ikke, for jeg vil lede og beskytte dere.' Jeg forstår ikke " "hvorfor Hun talte gjennom meg, men hvis det er Hennes vilje, vil jeg se det " "gå i oppfyllelse. Hjemmet vårt er borte, og ørkenen er et barskt sted. Hvis " "Eloh har forberedt oss et nytt hjem skal jeg lede oss dit." #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1434 #, fuzzy msgid "" "I fear what dangers lurk in the harsh sands and beyond to the north, but " "because you are our leader, I will follow where you go." msgstr "" "Jeg frykter farene som lurer i sanddynene i nord og bakenfor, men da du er " "vår leder, vil jeg følge ditt råd." #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1439 msgid "" "Then let us collect what supplies we can from the wreckage and head north " "with great haste. Our home is protection no longer, we must find a new haven " "for our people." msgstr "" "Så la oss samle det forrådet vi kan fra ruinene og hastig vende veien mot " "nord. Hjemmet vårt kan ikke lengre beskytte oss, vi må finne et nytt fristed " "for vårt folk. " #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1444 #, fuzzy msgid "" "What about the bodies of the dead? We can’t leave them to be torn by crows " "or desecrated by other dark mages." msgstr "" "Hva med de døde? Vi kan ikke forlate dem her til kråkene, eller værre - til " "sorte magikere." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1450 msgid "" "I agree, we should not forget our dead. We should build a huge pyre and burn " "them with proper ceremony, so that the smoke may carry them on to the next " "realm." msgstr "" "Enig, vi må ikke glemme de døde. Vi bygger et stort likbål og brenner dem " "med de høveøige seremonier, så røken kan føre dem videre til etterlivet." #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1455 #, fuzzy msgid "" "Kaleh, I don’t want to tarry longer than necessary, but I agree that we must " "see to the dead before we leave. Garak, you and your men start collecting " "our dead. Nym, help me find oil and wood so that we may build a pyre." msgstr "" "Kaleh, jeg vil ikke bli lenger enn nødvendig, men jeg er enig i at vi må se " "til de døde. Garak - du og mennene dine samler våre døde. Nym - hjelp meg å " "finne olje og tre så vi kan bygge et bål." #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1460 msgid "" "And so it was done. The dead were laid reverently on top of what little wood " "we could find. But the fire was big enough to burn the bodies to ashes and " "speed their souls to the hereafter. I remember at the time that the death of " "so many of our people was not the best omen for the start of such a large " "journey. They were the first of our people to die in this great endeavor, " "but they were to be far from the last." msgstr "" "Og slik ble det gjort. De døde ble lagt høytidelig til hvile på det lille vi " "kunne finne av ved. Men ilden var hissig nok til å brenne kroppene til aske " "og sende sjelene deres til vannene hinsides hvilen. Mange syntes nok at så " "mange døde blandt oss var et dårlig omen ved starten av så lang en reise. De " "var de første blandt oss som døde under denne store anstrengelsen, men de " "skulle så langt fra bli de siste." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1516 #, fuzzy msgid "" "What’s that to the north? It looks like even more undead! The rock storm " "must have attracted other necromancers. There’s no way we can defeat them " "all. We’ve run out of time. There’s no escape. Eloh save us!" msgstr "" "Hva er det som samler seg i nord? Det likner flere vandøde! Klippestormen må " "ha tiltrukket seg flere åndemanere. Vi har ingen mulighet til å bekjempe dem " "alle. Sanden har runnet ut av glasset. Det finnes ingen flukt. Eloh redde " "oss!" #. [scenario]: id=02_Across_the_Harsh_Sands, role=Hunting Ogre #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:5 msgid "Across the Harsh Sands" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:47 msgid "Bandits" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:151 msgid "Undead" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:202 msgid "Kaleh must reach the northern edge of the desert" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:206 msgid "Defeat outlaw leader" msgstr "" #. [note] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:234 msgid "" "Your units become dehydrated during the day, losing hitpoints and damage " "when they are not on a water hex" msgstr "" #. [note] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:237 msgid "" "Units are refreshed at the start of your turn when they are on a water or " "oasis hex" msgstr "" #. [note] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:240 msgid "Healers can prevent dehydration from getting worse, but cannot heal it" msgstr "" #. [note] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:243 msgid "Healers are unable to heal adjacent units during the day" msgstr "" #. [label] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:267 msgid "Pinnacle Rock" msgstr "Spirtinden" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:290 msgid "" "I have crossed these sands long ago, when I was a youth, and we went on a " "great raid against a foul necromancer who was hiding out in one of the " "ruins, creating an army of undead. It was a nasty battle, especially after " "nightfall, but all his magics couldn’t save him when we cut off his head. " "Ah, those were the days..." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:295 msgid "Do you remember anything about these sands?" msgstr "" #. [message]: speaker=narrator #. [modify_unit] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:304 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1750 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1938 #: data/campaigns/Under_the_Burning_Suns/utils/character-definitions.cfg:33 msgid "Garak" msgstr "Garak" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:306 msgid "" "Do you see that brown spot sticking up on the northern horizon? That’s " "Pinnacle Rock. It’s the highest land for miles around, and has a spring at " "its base, or did the last time I camped there. If we make it to Pinnacle " "Rock we will be just a few miles from the edge of the mountains." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:311 msgid "" "But between here and there is a particularly barren stretch of the sands, " "with only a few oases and watering holes. Luckily I think there used to be " "an old caravan route leading north, which went from oasis to oasis. The " "oases aren’t easy to find but occasionally the sands blow away, revealing " "old stone roads that lead from oasis to oasis. Once the path must have " "formed a great thoroughfare for commerce." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:327 msgid "" "I believe that there was once a great empire in these lands, long ago, " "before the sands came." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:333 msgid "" "I’ve seen the ancient remains of stone castles and markers in the sands. The " "paths of the ancients may serve us yet again. If we follow the paths from " "oasis to oasis, we may be able to survive the thirst and heat of the desert. " "But there are worse dangers in these sands than thirst, we must be wary and " "scout our way carefully." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:338 msgid "" "Unfortunately, because of our hasty flight from our village, we are short on " "water-skins and rations. We’ll have enough if we move quickly and eat as " "little as possible, but we won’t last long in the wastes if we can’t find " "more sources of water. As it is, between the heat of the day and the cold of " "the night, this journey will be hard on our people." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:344 msgid "" "During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the " "beginning of each your turns, every unit in a sand, road, rubble or sand " "dune hex will suffer from thirst. Each turn of thirst reduces a unit’s " "attack damage and causes $dehydration_loss hitpoints of damage. Healers can " "prevent dehydration from becoming worse, but cannot heal it. Only by " "refreshing at an oasis (any water hex) at the start of your turn will your " "units regain full attack strength." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:350 msgid "" "Kaleh, be careful you don’t recruit too many guards to go with us. I doubt " "we’re going to find any other villages out in the sands, so the income that " "we have right now is all we’re going to get. Remember that as our people get " "more experienced they often require more support, so we don’t want to run " "out of supplies halfway across the desert." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:355 msgid "Well, the sooner we reach Pinnacle Rock, the better. Onwards!" msgstr "" #. [scenario]: id=02_Across_the_Harsh_Sands, role=Hunting Ogre #. a variant of the Giant Scorpion unit type #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:371 msgid "Scuttler" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:396 msgid "Wait. I think I spotted something ahead of us..." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:400 msgid "What? I don’t see a thing." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:404 msgid "See those shining speckles ahead? Scorpions. Large. Whole nest of them." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:411 msgid "" "Do you want us to fight? We can still avoid them, but they are between us " "and the next oasis." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:440 msgid "Scorpions! We must have stumbled across a nest of them." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:473 msgid "" "The scorpions were devouring some poor person’s body. There doesn’t seem to " "be much of him left, but wait— What’s this? It looks like a tiny gold ring. " "I think I see elvish runes on the inside, but I can barely make them out. " "This seems to be a ring of travel! Those who wear it will not suffer from " "thirst or hunger, nor cold, nor heat. I’ve heard tales of such magical " "items, and we can certainly use it now." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:478 msgid "" "One unit wearing this ring is immune to any damage caused during the day by " "the heat of the desert." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:508 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:716 msgid "Should I take this ring?" msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:510 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1618 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:718 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:582 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:574 msgid "Yes, I’ll take it." msgstr "" #. [object]: id=Travelring #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:515 msgid "Traveler’s Ring" msgstr "" #. [object]: id=Travelring #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:517 msgid "The unit wearing this ring will not become dehydrated by the desert." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:551 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:750 msgid "No, I think someone else should wear it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:576 msgid "" "Look, an oasis! Its refreshing water will allow our people to regain " "strength and rest safely on the grass during the heat of the day." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:594 msgid "" "It’s a pack of Wandering Scarabs! They must’ve been burrowed under the sand." msgstr "" #. [scenario]: id=02_Across_the_Harsh_Sands, role=Hunting Ogre #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:626 msgid "Hunting Ogre" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:661 msgid "" "Shh... ogres ahead. Behind that dune there, we have to pass them if we want " "to reach the next oasis." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:665 msgid "No chance to sneak around?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:669 msgid "" "We would have to cover extra distance in difficult terrain. If you want to " "bypass them I suggest going straight north in the hopes of finding an oasis " "there." msgstr "" #. [message]: type=Ogre, role=Hunting Ogre #. [message]: type=Ogre #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:694 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:731 msgid "Fresh meat!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:726 msgid "Ogre ambush!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:736 msgid "" "Ugh, they smell as bad as they look. And they’re huge! Well, the bigger they " "are, the harder they fall." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:769 msgid "" "That’s the last of them. This looks like a hunting party, they must have a " "camp around here somewhere." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:774 msgid "" "Hey! Look there, they dropped something... A stone bottle, sealed. I wonder " "what’s inside..." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:799 msgid "Nym! No! Don’t open—" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:809 msgid "" "Too late. And it’s just sand inside. Not worth... Whoa! What’s happening?!" msgstr "" #. [unit]: type=Dust Devil, id=Dust Devil #. [unit_type]: id=Dust Devil, race=monster #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:815 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:4 msgid "Dust Devil" msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:829 msgid "It’s a dust devil, but I have never seen one so small before." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:882 msgid "It seems to like you, looks like you just got yourself a pet." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:887 msgid "" "Girl, I told you not to open it. Let’s go, I’d really like to get to an " "oasis soon." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:993 msgid "Black Lieutenant" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:994 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:995 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:996 msgid "Black Hand Bandit" msgstr "" #. [message]: type=Thug #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1021 msgid "" "And I thought it was going to be another boring patrol. You there! Elf! This " "is our oasis, and we will water it with your blood!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1026 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1059 msgid "" "We need that water, and if we have to go through you to get it, so be it." msgstr "" #. [message]: role=Black Lieutenant #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1054 msgid "" "We don’t know who you are, and we don’t much care. Tremble before the might " "of the Black Hand!" msgstr "" #. [unit]: type=Red Mage, id=Elyssa, gender=female #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1089 msgid "Elyssa" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1122 msgid "Go’hag" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1123 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1124 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1125 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1126 msgid "Undead Raider" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1137 msgid "Back, you fiends! Or I’ll kill you a second time!" msgstr "" #. [message]: speaker=Go'hag #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1144 msgid "" "You have defied our master for the last time. Now you shall die! And I shall " "personally make it slow and painful, to thank you for that scorching you " "gave me." msgstr "" #. [message]: speaker=Go'hag #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1151 msgid "You have defied our master for the last time. Now you shall die!" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1158 msgid "Stupid undead, they never listen. Then have a taste of my flame!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1163 msgid "She looks like she’s in trouble. We should help her." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1187 msgid "Whew! Looks like that’s the last of them." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1192 msgid "Thanks for the help! That was a little too close for comfort." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1197 msgid "That was a lot of undead. Why were they coming after you?" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1202 msgid "" "I accidentally managed to anger a powerful necromancer a while ago... It’s a " "long story. But who are you? You almost look like elves." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1207 msgid "" "We are, we’re the Quenoth Elves and we are traveling north. You look like " "you’re a mage, but I thought your kind were all gone." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1212 msgid "" "I am, I’m a fire mage. I’ve been traveling for quite a while now, exploring " "and learning. But these sands seem particularly inhospitable! I’ve been " "meaning to check out the northern mountains; mind if I join you for a while " "in your travels?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1217 msgid "We’d be glad to have the help of someone with the mastery of fire." msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1225 msgid "" "The undead are defeated, but we lost her in the fight as well. Darn, if only " "we could have saved her." msgstr "" #. [unit]: type=Wraith, id=Vengeful Lord #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1268 msgid "Vengeful Lord" msgstr "" #. [then] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1277 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1278 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1281 #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1282 msgid "Honor Guard" msgstr "" #. [message]: speaker=Vengeful Lord #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1287 msgid "" "The most hated living in my castle! To me! To me stray souls of the deserts! " "Let’s cleanse this pollution!" msgstr "" #. [message]: speaker=Vengeful Lord #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1292 msgid "" "Elf of the sands, I remember you. You thought me defeated, but I am back " "even more powerful than before. Death reigns eternal, your scorched bones " "and lifeless body will join my host." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1297 msgid "" "Still singing the same tune. We defeated you once before, we can do so again!" msgstr "" #. [message]: speaker=Vengeful Lord #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1311 msgid "Noo... (Fades)" msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1321 msgid "Searching his castle, we found a chest filled with gold." msgstr "" #. [else]: role=Ogre Nomad #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1348 msgid "Ogre Nomad" msgstr "" #. [message]: type=Ogre #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1360 msgid "Elves! Kill them all!" msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1365 msgid "" "This ruined castle must be where the ogres make their home. Well, if it’s a " "fight they want, it’s a fight they’ll get." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1386 msgid "" "That’s the last of those stinking beasts. They should trouble us no more." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1391 msgid "This ruin looks oddly familiar." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1396 msgid "Yuck, there’s still dried blood on the stones. It’s kind of spooky." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1424 msgid "This land belongs to the Black Hand. Trespass and you will die." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1431 msgid "Bandits. If they get in our way, they’re going to be sorry." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1436 msgid "" "There’s no way we can get all our people safely across the desert with " "outlaws harassing us. We must defeat them before we can continue." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1441 msgid "" "Did you see that? I think I just saw someone disappear behind that dune over " "there. I think we’re being watched. I suspect there are more of these " "bandits lurking in these dunes than we originally thought." msgstr "" #. [unit]: id=Thorn, type=Outlaw, gender=female #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1448 msgid "Thorn" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1497 msgid "" "Phew, thank goodness that this oasis is here! I was beginning to worry that " "it might have been a mirage, but it appears to be real!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1501 msgid "" "Indeed, your caution was warranted; the oasis may be real this time, but " "who’s to say we might not have encountered a mirage under some other " "conditions?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1506 msgid "It has been known to happen before." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1510 msgid "I don’t even want to think about something like that. Onwards!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1515 msgid "" "Dang. I was sure I saw an oasis here. Must have been a mirage. I’ve been out " "in the sand for too long." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1540 msgid "" "So, the outlaws have made a base around Pinnacle Rock. It’s a good location, " "but we will drive them from it all the same." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1558 msgid "I surrender! I mean we surrender. Just please don’t kill me." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1563 msgid "" "Please, have mercy on us. We’re just trying to survive in this horrible land." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1570 msgid "" "I will not kill you in cold blood. But leave these lands, and never darken " "our path again. Or I will show you no mercy." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1583 msgid "" "Here, take this vial of holy water. You’ll need it with all the undead " "around." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1588 msgid "" "I will take this vial, in exchange for your life. But leave these lands, and " "never darken our path again. Or I will show you no mercy." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1593 msgid "" "It’s Holy Water. When anointed on a weapon it makes it deadly to magical " "creatures. Vials such as these are rare and valuable. We should choose " "carefully who will use it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1616 msgid "Should I take the holy water?" msgstr "" #. [object]: id=PureWater #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1623 msgid "Holy Water" msgstr "" #. [object]: id=PureWater #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1625 msgid "" "This water will make your melee weapons arcane, and thus especially " "powerful against the undead." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1649 msgid "No, I think someone else should take it." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1693 msgid "" "The Black Hand outlaws still threaten the others. While their leader still " "fights we won’t be able to get all our people across the sands safely. We " "must deal with the Black Hand before we can progress further." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1702 msgid "" "The outlaws are defeated and we’ve made it across these blasted sands. The " "hills are just a few miles to the north. We should be able to find water and " "rest there." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1725 msgid "" "Now that we have a moment of peace, I have to ask you, Elyssa, what were you " "really doing out in the middle of the desert? It’s a rather barren place to " "be traveling." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1730 msgid "" "I’ve been searching for secrets from the past. Did you know that this entire " "land used to be a huge empire? Apparently all this used to be great plains " "and farmland, before the sands came." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1735 msgid "" "It’s hard to imagine. There’s barely enough rain here now to support these " "tiny cacti, let alone crops." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1740 msgid "" "And yet the great ruins that I have seen scattered across these sands are a " "testament that something was here before us. Perhaps in a time long ago when " "the land was more forgiving." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1745 msgid "" "Before the Great Fall, there were huge cities, with great schools of magery, " "libraries of books, vast repositories of knowledge. Most of it was destroyed " "in the ensuing chaos and years of decay, but I’m searching for the little " "fragments that are left. For example, have you ever heard of the Sceptre of " "Fire?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1750 msgid "No, I haven’t. What is it?" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1755 msgid "" "I’m not sure. I’ve read various references to it, but nothing specific. I’ve " "been searching for it for a long time. All I know is that it was a very " "powerful magical wand and that it was some sort of symbol of royalty in the " "old empire, but I have no idea where it might be. So I scour the land, " "learning all I can about the olden days. I’m sure it must be somewhere." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1760 msgid "" "Perhaps. But it has been so long, and so much has been lost. Who can say?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1780 msgid "" "We’ve run out of provisions and our people are exhausted. We’ve taken too " "long crossing the desert, I fear we shall never reach the other side." msgstr "" #. [do]: role=LostSoul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1889 msgid "Lost Soul" msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1913 msgid "" "The sands are haunted with the spirits of tortured souls long since dead. At " "dusk they rise again, and during the Long Dark they can be particularly " "nasty. They disappear again at dawn, but personally I prefer the heat of the " "day to the horrors of the night." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1918 msgid "" "The combination of the heat of the day and the rising undead make dusk a " "particularly dangerous time of day." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1965 msgid "What happened? The undead spirits all just disappeared." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1970 msgid "" "These spirits are weak. They seek to prey on the helpless, but when they " "encounter strong resistance they flee." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1978 msgid "You come and rise again, spirits? Have we not defeated you before?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1983 msgid "" "These lost souls cannot hold onto anything but memories of lives long gone. " "They will rise to plague us again, night after night." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1992 msgid "Flee, you craven spirits, and leave us in peace!" msgstr "" #. [scenario]: id=03_Stirring_in_the_Night #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:14 msgid "A Stirring in the Night" msgstr "" #. [time] #. Use the same translation as for the string in the wesnoth-help textdomain. #. Use the same translation as for the string in the wesnoth-help textdomain. #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:19 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:327 #, fuzzy #| msgid "The Morning After" msgid "The Long Dark" msgstr "Morgenen som Fulgte" #. [side]: id=Azkotep, type=Lich #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:51 msgid "Azkotep" msgstr "" #. [side]: id=Ystara, type=Death Knight #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:107 msgid "Ystara" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:188 msgid "Survive until dawn" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:197 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:204 msgid "Defeat all undead leaders" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:211 msgid "Defeat Possessed Garak" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:221 msgid "Defeat Azkotep" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:234 msgid "Defeat Ystara" msgstr "" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:265 msgid "You lose control (even temporarily) of more than 6 villages" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:340 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:354 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:359 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:364 msgid "Zur" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:341 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:355 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:360 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:365 #, fuzzy msgid "Grak" msgstr "Garak" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:376 msgid "Kaleh, wake up! Sentries report movement in the sands!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:380 msgid "Orcs?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:384 msgid "I don’t..." msgstr "" #. [message]: speaker=Azkotep #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:388 msgid "We meet again, Ystara." msgstr "" #. [message]: speaker=Ystara #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:392 msgid "You think you can take me, Azkotep?" msgstr "" #. [message]: speaker=Azkotep #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:396 msgid "" "My champion, Zur shall slice you to shreds like the puny adept you once were." msgstr "" #. [message]: speaker=Ystara #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:400 msgid "" "You always were an arrogant little bastard. Grak will swallow your soul, or " "what’s left of it." msgstr "" #. [message]: speaker=Azkotep #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:404 msgid "" "You spurned me once and I will make you pay. To battle, my minions! Become " "my wrath!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:408 msgid "... think so. You really know how to pick a campsite, Kaleh." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:412 msgid "" "Where did they come from? I swear those castles weren’t there at sunset." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:416 msgid "" "Many strange things can happen during the long dark. But despite their " "wraith-like forms, I have no doubt that their cold steel can still bite " "flesh." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:420 msgid "" "Like I haven’t killed enough undead recently. Why can’t these creeps just " "stay dead?" msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:424 msgid "" "Our encampment is out of the direct line of attack, so we should be somewhat " "safe, at least." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:428 msgid "" "But if the battle spills around our people will be slaughtered by the undead " "hordes!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:432 msgid "" "There’s no way we can escape the battle in time. We must protect the camp " "from the undead." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:436 msgid "" "I fear that if we lose more than half of the tents we will not have the " "strength to go on. Garak, wake your men. We must hold off the undead until " "dawn." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:440 msgid "To arms my people, to arms!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:518 msgid "They’re raising the corpses of our fallen! What a horrible fate!" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:523 msgid "Then we shall have to give them a proper cremation." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:593 msgid "" "Too many of our people have been killed. We will surely be overwhelmed by " "the undead now. All is lost!" msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:652 msgid "" "These champions... I will challenge them. Zhul, bless my weapons with light " "of Eloh." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:656 msgid "Garak, but the suns..." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:660 msgid "" "You will not do any such thing, anyone trying to fight these creeps " "singlehanded will surely die. We need you, we will not make it without you." msgstr "" #. [message]: speaker=Garak #. Garak dies in this scenario, and the important part of this conversation is to tell the player that. #. This is said at LONGDARK4, with the moon on the schedule picture as if the next turn will be dawn. Garak #. has had the dream tonight while they were camped here, he hasn't had premonitions beforehand; that's #. probably just because of the nearby undead, not some prophetic vision. Neither Garak nor a first-time #. player know that the scenario will extend the night indefinitely until the enemies are defeated. #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:670 msgid "" "I had a dream this night Kaleh, full of gloom and darkness. My journey will " "end here one way or another." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:674 msgid "" "No! That’s not true, our future is what we make of it, stay behind for this " "fight and..." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:678 msgid "" "And what? You’ll help me become a coward? I lived long, I’m not afraid of " "the end, just let me give it some meaning." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:682 msgid "" "I bless you with the light that will come, I bless you with the memory and " "the promise. Lay down your shield, champion, and let your blade shine in the " "dark." msgstr "" #. [resistance]: id=garak_steadfast #. Custom steadfast ability. Has same name as the as the one in core, but works a bit different. #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:711 msgid "Garak’s resistances are increased by 20% when defending." msgstr "" #. [berserk]: id=berserk #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:723 msgid "righteous rage" msgstr "" #. [berserk]: id=berserk #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:725 msgid "" "If used offensively or defensively against champions Grak or Zur, this " "attack presses the engagement until one of the combatants is slain, or 30 " "rounds of attacks have occurred." msgstr "" #. [chance_to_hit]: id=magical #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:734 msgid "true strike" msgstr "" #. [chance_to_hit]: id=magical #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:736 msgid "" "This attack always has a 70% chance to hit regardless of the defensive " "ability of the champion being attacked." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:802 msgid "You there! Creep! Stand and face me, shade! I challenge you!" msgstr "" #. [message]: speaker=Grak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:812 msgid "" "Foolish mortal... For daring to challenge me, I’ll devour your soul and " "torment it for all eternity..." msgstr "" #. [message]: speaker=Grak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:818 msgid "" "So you destroyed Zur... Come mortal, let’s cross our blades... It’s time for " "you to take his place..." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:840 msgid "You there! Pile of bones! I challenge you, stand and face me!" msgstr "" #. [message]: speaker=Zur #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:850 msgid "Puny elf... Time to die..." msgstr "" #. [message]: speaker=Zur #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:856 msgid "" "Grak was weak... But still you deserve respect... Meet my axe and take his " "place..." msgstr "" #. [message]: speaker=$second_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:886 msgid "And so it ends... Your champion is dead, elves... Come join him..." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:902 msgid "Where is Garak? Has anybody seen him?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:906 msgid "" "I saw him jumping into deep darkness pursuing a group of enemies. Let’s hope " "nothing happened to him." msgstr "" #. [message]: speaker=$lich_lord.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:957 msgid "" "No! This contest is not over yet, Ystara. I shall show you a taste of my " "true power." msgstr "" #. [message]: speaker=$lich_lord.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:963 msgid "" "No! This contest is not over yet, Azkotep. I shall show you a taste of my " "true power." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:979 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1010 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1206 msgid "Possessed Garak" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:983 msgid "Eloh protect us, what has he done?" msgstr "" #. [message]: speaker=Possessed Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:987 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1177 msgid "I live again! I can feel!" msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1002 msgid "" "I will... not... yield... I defeated... your... champion... I... will... " "overcome... you..." msgstr "" #. [message]: speaker=Possessed Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1014 msgid "No, fool! Stop!" msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1029 msgid "The dark lord... is no more..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1033 msgid "" "Garak collapses to the ground with his own blade sticking from his chest." msgstr "" #. [message]: speaker=$other_lord.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1045 msgid "" "No! How dare you? I shall have my vengeance upon you for spoiling this " "contest! Darkness shall reign until I have triumphed!" msgstr "" #. [message]: speaker=Possessed Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1164 msgid "Hahaha...!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1168 msgid "Eloh protect us, what is happening?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1181 msgid "Garak?" msgstr "" #. [message]: speaker=Possessed Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1185 msgid "" "Hahaha! Your puny friend is no more. With his body I shall crush you all. " "Arise again my minions and feast in the slaughter!" msgstr "" #. [message]: speaker=$lich_lord.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1223 msgid "" "No, I shall have my revenge. I shall show you that darkness is strongest " "just before dawn. Death and decay, grant me my vengeance!" msgstr "" #. [message]: speaker=$other_lord.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1227 msgid "" "In this I shall support you, the darkness will not lift until one of us is " "victorious." msgstr "" #. [message]: speaker=Possessed Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1252 msgid "" "I told you, I will be back, you fools! Now I shall have my vengeance upon " "you all. Darkness shall reign until I have triumphed!" msgstr "" #. [message]: speaker=$other_lord.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1256 msgid "" "In this I shall support you, the darkness shall not lift until one of us is " "victorious." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1290 msgid "" "Look, dawn is nigh, our salvation is almost at hand. Even the long dark " "can’t last forever, and with the light of the sun the undead power wanes and " "their dark magics unravel." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1430 msgid "" "Maybe I spoke too soon. Curse Uria, he has even blotted out the stars, all " "is darkness. Kaleh, our course is clear, we must destroy that abomination." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1441 msgid "But to kill Garak? How can we?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1445 msgid "" "That thing is not Garak. This night has lasted long enough, and too many of " "our people have died. How many more would you sacrifice for Garak’s sake? " "Just protecting our encampments isn’t enough, darkness and chaos will " "overwhelm us if we can’t end this battle soon. We must destroy one of those " "two evils, whatever the cost. I do not intend to let that... thing keep " "control of the body of our friend." msgstr "" #. [message]: speaker=$other_lord.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1449 msgid "The stench of death is in the air." msgstr "" #. [message]: speaker=Possessed Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1453 msgid "Yes, let us end this once and for all." msgstr "" #. [unit]: type=Orcish Leader, type=Orcish Ruler, id=Ganthos #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1499 msgid "Ganthos" msgstr "" #. [message]: speaker=Ganthos #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1546 msgid "" "What’s this on our borders? Stinkin’ elves and more undead? We’ll teach them " "a lesson they won’t soon forget. Attack!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1550 msgid "" "If those raiders capture any of our encampments, I fear our people’s fate " "will be just as bad as if it was captured by the undead." msgstr "" #. ['A unit’s name, should be short.'] #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1561 msgid "Wounded Scout" msgstr "" #. [message]: speaker=Elven Scout #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1564 msgid "Orcs... Not far behind me... From the hills..." msgstr "" #. [message]: speaker=Ganthos #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1592 msgid "" "You got me, elf... But you won’t be so lucky with the tribes of the hills... " "(Cough)" msgstr "" #. [message]: speaker=Ganthos #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1596 msgid "I deeply regret... I won’t be able to see that..." msgstr "" #. [message]: speaker=Ganthos #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1602 msgid "Killed by a dead creep... (Cough)" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1612 msgid "Look, he dropped something! I wonder what it is..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1631 msgid "" "It’s some sort of a map. I think I recognize some of those hills ahead on it." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1635 msgid "" "And these look like camps and patrol routes. A lot of camps and patrol " "routes. Kaleh, do you think we could sneak up between them?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1639 msgid "" "Difficult, but worth a try I guess. But first we must try to survive this " "mess." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1643 msgid "Right, sorry. Damn creeps." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1650 msgid "And now we’ll never know what was on that parchment. Shame." msgstr "" #. [message]: race=orc #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1667 msgid "Chief has fallen! Flee!" msgstr "" #. [message]: race=goblin,wolf #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1675 msgid "Boss dead! Run!" msgstr "" #. [message]: speaker=$unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1718 msgid "" "You think you have defeated me, don’t you? Foolish boy, I shall assume a new " "form more powerful and horrible than you could ever imagine!" msgstr "" #. [message]: speaker=$other_creep #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1722 msgid "" "How dare you interfere in our contest! I did not need your help. I shall " "teach you not to cross a lord of darkness." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1734 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1931 msgid "Finally. It is over." msgstr "" #. [message]: speaker=Possessed Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1743 msgid "" "See, I told you I was more powerful. This game is over, now I can leave this " "shell of a body." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1755 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1943 msgid "He’s... he’s still breathing!" msgstr "" #. [message]: speaker=Possessed Garak #. [message]: speaker=Garak #. Defeated, no longer possessed #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1760 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1872 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1947 msgid "Protect the boy for me Zhul, (cough) I go to a better place." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1771 msgid "What about Garak?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1781 msgid "I’ve asked and looked around, there is no sign of him or his body" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1785 msgid "" "He’s probably dead, then, but he died as a warrior. Let’s respect his wishes " "and remember him for that." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1791 msgid "He died as a hero. Remember that and tell the tale, for it’s worth it." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1827 msgid "The undead lords are defeated at last." msgstr "" #. [message]: speaker=Ganthos #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1831 msgid "" "There’s too many of them and the night is almost gone. Pull back you " "wretches, pull back!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1835 msgid "" "I can see the first rays of Naia shining over the horizon. She never looked " "so beautiful. The undead forces have crumbled into dust and the remaining " "orcs are retreating with the dawn." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1839 msgid "" "That was a very brave thing you did, Kaleh, defeating both of those Undead " "Lords. It took great courage and strength. Because of your daring attack, we " "did not have to wait for the dawn to save us. You were our savior. And many " "fewer of our people died than would have if we had had to wait out the long " "night." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1843 #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2009 msgid "" "Though we saved almost all our people this time, we won’t always be so " "lucky. While elves who have fought with you in the past will gladly return, " "if the numbers of our people dwindle, it’s going to become more and more " "costly to recruit new warriors. It would be wise to stockpile gold against " "this eventuality." msgstr "" #. [message]: speaker=Ystara #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1847 msgid "" "You have triumphed for the moment, but think not that the dark lords can be " "so easily vanquished. We shall return, and shall rule long after your bones " "have crumbled to dust. This is our land, and none shall leave it unscathed." msgstr "" #. [message]: speaker=Azkotep #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1851 msgid "" "You fought so hard to protect your precious people, young elf. No great deed " "should go unpunished." msgstr "" #. [message]: id=Ystara,Azkotep #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1860 msgid "A token to remember us by..." msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1864 msgid "Aauugghh!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1868 msgid "He just collapsed!" msgstr "" #. [message]: id=Ystara,Azkotep #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1883 msgid "" "You will never see your champion again. And we will torment his soul for the " "rest of the eternity." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1887 msgid "" "Don’t listen to them, they are powerless in their defeat. Even if Garak fell " "in battle his soul went to a better place and they can’t reach him there." msgstr "" #. [message]: speaker=Azkotep #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1919 msgid "" "Hah, now you have learned the flesh is always weaker than the powers of the " "undead." msgstr "" #. [message]: speaker=Ystara #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1925 msgid "My undead zombies shall always defeat the living." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1976 msgid "" "From the sands he came, to the sands he will return. We remember and honor " "his sacrifice, and I vow that his death will not be in vain." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1980 msgid "Goodbye, old friend. May Eloh shine her light eternal upon you." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1984 msgid "" "He was as brave and valiant a fighter as I have ever seen in my travels." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1988 msgid "" "He was a bastard at times... But... but why did he have to die? It... it " "just doesn’t make sense." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2005 msgid "Miraculously, all of our encampments survived the night." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2015 msgid "Well, only $elven_camps encampments remain, but we will survive." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2019 msgid "Yes, but at what cost?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2029 msgid "" "Though we saved almost all our people this time, we won’t always be so " "lucky. While elves who have fought with you in the past will gladly return, " "as the numbers of our people dwindle, it’s going to become more and more " "costly to recruit new warriors. It would be wise to stockpile gold against " "this eventuality." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2041 msgid "" "We have suffered losses, but we are not broken yet. We have saved most of " "our people tonight. But while elves who have fought with you in the past " "will gladly return, as the numbers of our people dwindle, it’s going to " "become more and more costly to recruit new warriors. It would be wise to " "stockpile gold against this eventuality." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2049 msgid "" "We have suffered grievous losses, but we are not broken yet. Long will this " "slaughter be remembered by our people. Where was Eloh during the darkness? " "And I’m afraid that while elves who have fought with you in the past will " "gladly return, as the numbers of our people dwindle, it’s going to become " "more and more costly to recruit new warriors. It would be wise to stockpile " "gold against this eventuality." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2062 msgid "" "All this death and destruction. What were those shades arguing over? Was " "this all just some sort of demented game?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2066 msgid "" "The lords of the dead are powerful and twisted indeed. Only Eloh knows the " "truth of what happened tonight." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2070 msgid "" "I don’t want to be here tomorrow night to find out. The hills to the north " "are close. Let’s be far away before another nightfall." msgstr "" #. [scenario]: id=04_Descending_into_Darkness #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:5 msgid "Descending into Darkness" msgstr "" #. [side]: id=Panok, type=Direwolf Rider, type=Goblin Knight #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:41 msgid "Panok" msgstr "" #. [side]: id=Turg, type=Orcish Warrior, type=Orcish Warlord #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:94 msgid "Turg" msgstr "" #. [side]: id=Ug'lok, type=Orcish Warrior, type=Orcish Warlord #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:132 msgid "Ug’lok" msgstr "" #. [objectives] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:205 msgid "Objectives:" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:207 msgid "Kaleh must reach the exit tunnel at the north edge of the map" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:365 msgid "" "Those mountains are huge! I never thought they would be so big. And what’s " "that white stuff on the tops of the peaks?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:370 msgid "" "I wish Garak were here, he’d know more about these lands than I do. I’ve " "never been up here, but I heard stories from the few who have made the " "journey and returned. That white stuff is called snow, Nym, and the " "mountains are very cold. These smaller hills aren’t as hard to cross, but " "they are filled with orcs and goblins. It may look peaceful now, but they " "hide in the many caves and tunnels beneath the surface." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:381 msgid "" "Speaking of these lands, we may not have Garak to guide us, but all the " "terrain in this area perfectly matches the map we got from the orcs last " "night! It shows an orcish camp just up ahead! I wonder if we could sneak " "around without alerting them." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:388 msgid "" "I had another vision last night, Eloh told me that we had to continue north, " "but instead of trying to go over the mountains, she said that we had to go " "underneath them." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:393 msgid "Underneath them? But how?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:398 msgid "" "Orcs and goblins have been living here for hundreds of years and their " "network of tunnels and caves is more extensive than you might think. Who " "knows how far they go underground? We are ill-prepared for trekking over " "those frozen peaks. As much as I dislike those pitch-black caves, if we want " "to cross these mountains we may have no choice." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:403 msgid "" "Other creatures besides orcs dig tunnels in the earth. Long ago dwarves " "mined mountains such as these, and huge trolls like to hide in the deep dark " "places under the earth. If your god is as omniscient as you seem to think, " "Kaleh, I wouldn’t be surprised if there were a way to cross under these " "mountains. I fear no darkness, and you won’t be lacking a source of fire or " "light." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:408 msgid "" "Well if we are going to go under these mountains, we’re certainly going to " "have our hands full fighting all those orcs and goblins." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:413 msgid "" "Indeed. I want to warn you again, Kaleh, this isn’t the desert. The orcs " "love fighting in hills and caves, and we won’t have the advantages of " "fighting on the open sands. And with our recent losses we don’t have the " "numerical advantage we are used to. So we’d best be extra careful. Still if " "we can clear a path in the hills ahead of us, we should be able to escort " "our people into the tunnels. And hopefully underground it will be easier to " "protect them than out in the open." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:418 msgid "" "Strike hard and fast and also be careful—right, this is going to be fun." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:447 msgid "Goblin Coward" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:452 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:456 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:460 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:464 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:472 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:476 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:480 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:487 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:491 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:495 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:607 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:608 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:610 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:611 msgid "Goblin Scout" msgstr "" #. [message]: speaker=Goblin Scout #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:506 msgid "Attack!" msgstr "" #. [message]: speaker=Goblin Coward #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:511 msgid "Run away!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:516 msgid "Goblins are so predictable." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:527 msgid "" "Merely a few steps in and all these goblins already know we’re here! I guess " "it’s not that easy to sneak around in someone else’s home territory." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:553 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:555 msgid "Orac" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:561 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:563 msgid "Scylla" msgstr "" #. [event] #. name of an enemy unit in water, not a geographic feature #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:573 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:577 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:579 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:580 msgid "Lake Naga" msgstr "" #. [event] #. name of an enemy unit in water, not a geographic feature #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:575 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:577 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:579 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:580 msgid "female^Lake Naga" msgstr "" #. [message]: speaker=Orac #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:616 msgid "" "Come forth, creatures of the lake! Fulfill the oaths you have made and help " "us drive these hated creatures from our lands." msgstr "" #. [message]: speaker=Scylla #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:621 #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:781 msgid "Yesss, we remember the oath... Sssslay them all!" msgstr "" #. [message]: speaker=Panok #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:642 msgid "These elves are stronger than we thought. Send for more reinforcements!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:647 msgid "" "How can he move that fast? He is faster than any goblin rider I have ever " "seen. It’s almost unnatural." msgstr "" #. [message]: speaker=Panok #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:662 msgid "Gaaghh!!" msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:675 msgid "" "Wait a minute. He was wearing a silver ring on one of his fingers. I think " "the ring might be magical. Maybe that’s why he was moving so fast." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:683 msgid "I think, Kaleh, that you should take the ring." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:688 msgid "Why me?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:693 msgid "" "Because you tend to move slowly and if we’re going into the caves you’ll " "need all the speed you can get. And besides, we can’t afford to lose you; " "you never know when being able to run a bit faster might be the difference " "between life and death." msgstr "" #. [object]: id=SpeedyRing #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:723 msgid "Ring of Speed" msgstr "" #. [object]: id=SpeedyRing #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:725 msgid "This ring will increase your maximum speed by 1." msgstr "" #. [message]: speaker=Orac #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:776 msgid "" "The elves have killed Panok the goblin! The other goblins may flee to the " "caves, but we will not give up these hills without a fight. Come forth, " "creatures of the lake! Fulfill the oaths you have made and help us drive " "these hated creatures from our lands." msgstr "" #. [message]: speaker=$unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:809 msgid "" "Ugh! These tunnels are pitch black! It’s as bad as fighting in a moonless " "night, and it stinks of orc filth. I can hardly think of a place I would " "less like to go into." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:814 msgid "" "We have no choice. We cannot cross over these mountains, so we must go " "beneath them. If the orcs skulk in their tunnels and block our way, we must " "enter their dark places and fight them, no matter what the conditions." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:820 msgid "" "Remember, Kaleh, it’s nasty fighting underground. We will be at a " "disadvantage against orcs and other things that prefer the darkness." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:825 msgid "" "Also, any time you find a particularly tough orc blocking a passage, my " "fireballs can blast him quick enough." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:840 msgid "Greebo" msgstr "" #. [message]: speaker=Greebo #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:846 msgid "" "Greebo keeps shinies safe from nasty orcses. And ’specially stinking elves." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:870 msgid "" "Looks like he’s been squirreling away his stolen loot in this cave. Not that " "he had much. Must be hard times." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:898 msgid "" "How odd. Someone has carved a crude fountain out of the stone at the end of " "the passage. The freezing water pours out into a large pool. At the bottom " "of the pool I can see a skeleton still gripping a sword. The blade seems to " "glow faintly blue. The pool isn’t very deep, I could easily wade in and pick " "it up. But someone else has carved a crude message in the wall. “If you " "dare to take this blade here, your greatest fear will surely appear.” It " "looks like a nice sword, but do I dare chance it?" msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:900 msgid "I fear no creature, I will take the blade!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:904 msgid "" "The blade is chill to the touch and gives off a cold glow. I wonder how it " "came to be here." msgstr "" #. [object]: id=ColdBlade #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:915 msgid "Cold Blade" msgstr "" #. [object]: id=ColdBlade #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:917 msgid "" "The unit who wields this blade will deal cold damage with its melee attack." msgstr "" #. [command] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:931 msgid "Purple Abomination" msgstr "" #. [message]: speaker=Purple Abomination #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:935 msgid "I am an abomination, please kill me." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:940 msgid "I’ve seen some ugly creatures in my day, but that thing is just wrong." msgstr "" #. [message]: speaker=Purple Abomination #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:945 msgid "The voices say I have no choice, I must attack!" msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:955 msgid "I don’t like the sound of this. I’m out of here." msgstr "" #. [message]: speaker=$unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:981 msgid "" "This is the end of the line. The water is too deep for me to continue any " "further. I’m freezing cold, wet, and I can’t see a thing. I’m not exactly " "sure what I’m doing up here. Some strange influence made me want to come up " "here, but I don’t know what made me think it could be of any good." msgstr "" #. [unit]: type=Dark Assassin Cloaked, id=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1016 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2107 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2406 msgid "Cloaked Figure" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1049 msgid "Kaleh, I am death incarnate." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1055 msgid "And I shall avenge all those you have killed!" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1071 msgid "I promise we shall meet again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1082 msgid "He just disappeared. That’s odd." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1110 msgid "" "This passage seems different from the other tunnels and caves. It is wide " "and smooth and leads sharply downwards. I bet this was the way that Eloh was " "talking about." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1115 msgid "" "This is no natural passage, and the walls are too well carved and smooth to " "be made by orcs. I wouldn’t be surprised if this was once carved out by " "dwarves. I wonder if there are any still left in these mountains..." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1129 msgid "" "Having killed all the orc and goblin leaders in the immediate vicinity, we " "can take our time and should have no trouble bringing the rest of our people " "down this way. It’s odd, I guess we’re trading the dangers we know for the " "dangers we don’t. We really are putting our lives in Eloh’s palm; may she " "guide us as well as she has before." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1136 msgid "" "Now that you’ve found the way we should be able to get the rest of our " "people past the orcs. It’s odd, I guess we’re trading the dangers we know " "for the dangers we don’t. We really are putting our lives in Eloh’s palm, " "may she guide as well as she has before." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1143 msgid "" "I’ll just be happy when I can breathe fresh air again and see the suns and " "stars. Still, who knows what we’ll encounter deep under the earth?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1148 msgid "Well, there’s only one way to find out." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1159 msgid "" "We’ve taken too long to get our people into the tunnels! Even more orcs are " "coming across the foothills from the east and west and flanking us. There’s " "no way we can kill all these orcs and goblins. We’ll never make it to safety " "now." msgstr "" #. [scenario]: id=05_A_Subterranean_Struggle #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:5 msgid "A Subterranean Struggle" msgstr "" #. [side] #. [modify_side] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:46 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:94 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1175 msgid "team_name^Trolls" msgstr "" #. [side] #. [modify_side] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:144 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:193 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1153 msgid "team_name^Dwarves" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:311 msgid "Explore underground" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:321 msgid "Defeat troll leaders" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:332 msgid "Defeat dwarf leaders" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:343 msgid "Defeat the Cloaked Figure" msgstr "" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:364 #, fuzzy msgid "Death of Fundin" msgstr "Kaleh, Nym eller Zhul dør" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:371 #, fuzzy msgid "Death of Nori" msgstr "Kaleh, Nym eller Zhul dør" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:378 #, fuzzy msgid "Death of Thungar" msgstr "Kaleh, Nym eller Zhul dør" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:385 #, fuzzy msgid "Death of Gnarl" msgstr "Kaleh, Nym eller Zhul dør" #. [unit]: type=Quenoth Flanker #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:436 msgid "Rygar" msgstr "" #. [unit]: type=Quenoth Fighter #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:447 msgid "Nantheos" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:477 msgid "" "You mentioned that dwarves and trolls often lived underground, Elyssa. I’ve " "only heard myths, have you ever met a dwarf or a troll?" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:482 msgid "" "No I haven’t, I don’t often explore underground unless I have to. There are " "lots of nasty things that lurk far away from the light of the suns. But I’ve " "read a bit about them, and have even met a few people who had dealings with " "dwarves." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:487 msgid "What are dwarves like?" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:492 msgid "" "They’re a proud people, and some would say greedy. They love their gold and " "fine metals, and forge many beautiful things. I should warn you, they have " "little liking for elves. There was some betrayal many years ago, though I " "don’t know what happened." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:497 msgid "And what about trolls? I’m not sure I’d want to meet one face to face." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:502 msgid "" "Trolls and dwarves are natural enemies, living so close together. And many " "would say trolls are little more than brutes and savages. Trolls are huge " "and very strong, with skin as hard as stone, and can be fearsome foes. But I " "knew one man long ago who traded with a group of trolls and said they were " "quite honorable, as long as you didn’t try to cheat them." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:507 msgid "" "Well, with Eloh’s guidance, I hope we find these tunnels deserted. I’ll be " "happy if our biggest problem is not getting lost. I have little wish to meet " "either dwarves or trolls. But Eloh will watch over us." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:512 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:564 msgid "Will she? I got the impression she was powerless underground." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:517 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:569 msgid "" "Where did you get that idea? Certainly Eloh is strongest during the day, " "when the suns are shining down on us. But it is said that even in the " "darkest of nights she will protect her faithful. And back during the Golden " "Age holy elven warriors led great crusades against orcs and other foul " "things that hid underground, killing them with Eloh’s aid. Faith is our " "shield, Kaleh. I think you should keep your doubts to yourself; it would not " "do to unduly worry our people. Eloh will always protect us, if we follow her " "path." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:522 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:574 msgid "" "Then let us hope the rest of our journey may be as uneventful as it has been " "this far." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:529 msgid "" "I’ve heard of dwarves, but do you have any idea, Zhul, what kinds of " "creatures we might encounter underground?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:534 msgid "" "These tunnels are foreign to me; I know little more than you do. All I know " "about dwarves is from the few tales from the Golden Age." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:539 msgid "What are they like?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:544 msgid "" "They lived deep under the earth, mining gold and fine metals and forging " "many beautiful things. We were once allies during the Golden Age, but in the " "strife and chaos of the fall we lost all contact. I don’t know if any " "survived. But in the golden age they were very helpful in our wars against " "the orcs and trolls." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:549 msgid "What are trolls?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:554 msgid "" "Trolls were huge gray creatures as big as giants and very strong. They were " "reclusive creatures, hiding underground. We never had much contact with " "them, though some fought with the orcs in the great wars. They were mighty " "warriors. I’m sure they have all died off; I certainly would never want to " "meet one face to face." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:559 msgid "" "But with Eloh’s guidance, I hope we find these tunnels deserted. I’d be " "happy if our biggest problem is not getting lost. Still, even underground " "Eloh will watch over us." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:593 msgid "All I’m saying is that these tunnels aren’t as bad as I expected." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:598 msgid "Shhh! Did you hear something?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:641 msgid "Ants. Very big ants. Maybe they won’t be hostile." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:654 msgid "On the other hand, that spider probably is." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:659 msgid "Caught between a spider and its prey. Not a good place to be." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:693 msgid "" "Whoa! Did you see that? That huge stalactite just fell and crushed the " "spider. Aren’t we lucky!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:698 msgid "Eloh must indeed be watching over us." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:705 msgid "" "You know, if all we discover down here are insects, I’ll be very " "disappointed." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:716 msgid "Spiders aren’t insects." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:721 msgid "Thanks for the clarification." msgstr "" #. [message]: speaker=Wounded Dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:741 msgid "Help! They’re everywhere!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:751 msgid "Nym, your timing is impeccable." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:762 msgid "That’s a dwarf, but it looks like he’s been beaten to a pulp." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:769 msgid "Short and hairy, he must be a dwarf. But he’s been beaten to a pulp." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:776 msgid "" "I don’t know what ‘they’ are, but we can’t go back. Prepare yourselves for " "anything, everyone." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:837 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:838 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:839 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:849 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:851 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:853 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:876 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:884 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:885 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:886 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:887 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:898 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:901 msgid "Dwarf Defender" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:842 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:843 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:857 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:861 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:865 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:867 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:890 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:891 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:892 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:907 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:909 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:910 msgid "Troll Defender" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:850 msgid "Dwarf Leader" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:870 msgid "Troll Leader" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:936 msgid "Whoa." msgstr "" #. [message]: speaker=$explorer.id #. "this" refers to the trolls and dwarves fighting #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:943 msgid "Whoa. Kaleh, you have to come see this." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1049 msgid "I think I preferred the spider and the ants..." msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1054 msgid "Stand firm, boys, here they come!" msgstr "" #. [message]: speaker=Troll Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1059 msgid "" "You invade our tunnels, you slaughter our people, by Griknagh we will make " "you pay!" msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1064 msgid "" "Tenacious savages, aren’t they? But these tunnels are rich in ore, and we " "won’t let a couple of trolls keep them from us." msgstr "" #. [message]: speaker=Troll Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1069 msgid "Wait... What... Who are you?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1074 msgid "Uh..." msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1079 msgid "What by the names of my forefathers are they?" msgstr "" #. [message]: speaker=first_dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1084 msgid "Wait a minute... Vacuous eyes, pointy ears — they must be elves." msgstr "" #. [message]: speaker=second_dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1089 msgid "Elves?! What in the nine hells are elves doing down here?" msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1094 msgid "Never mind that, who are you?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1099 msgid "" "I am Kaleh, and we are the Quenoth Elves. What in Eloh’s name is going on " "here?" msgstr "" #. [message]: speaker=Troll Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1104 msgid "" "They invade our land and kill our young. Dwarves always want more, always " "greedy for glittery rocks." msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1109 msgid "" "Those monsters killed me boys. Kaleh, if you be of stout heart, help us " "drive these lummoxes from our tunnels." msgstr "" #. [message]: speaker=Troll Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1114 msgid "No, this is our home. Help us, little ones, and we will help you." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1119 msgid "" "There’s too many of them for us to try to take them both on, and besides " "with all these branching tunnels we’ll have no idea which way to go. I think " "we should take them up on their offer; ally ourselves with one of the " "factions so we can get their help in finding a way back to the surface." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1124 msgid "" "But even if we do, what about all of our people? How can we safely escort " "them through this war zone?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1130 msgid "" "We won’t. If we keep the majority of our people hidden back up the passage " "we should be able to protect them, at least for a little while. In the " "meantime, we’ll go ahead and try to sort out this mess. I think you’re right " "Zhul, if we’re lucky we may just be able to negotiate a safe passage out of " "here." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1139 msgid "But they both look evenly matched. Who should we ally with?" msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1142 msgid "Let’s aid the dwarves." msgstr "" #. [message]: speaker=Troll Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1158 msgid "" "Bah! Your kind all the same. Everyone turns on trolls. But you’ll see, " "Griknagh will smash you all." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1164 msgid "Let’s aid the trolls." msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1180 msgid "" "I knew elves couldn’t be trusted. Foolish boy, you will regret your " "betrayal. Taste dwarven steel!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1195 msgid "" "There seems to be an abandoned dwarvish fortress right in front of us. If we " "can fight our way to the keep, we should be able to start rallying our " "warriors to help in the battle." msgstr "" #. [then] #. [modify_unit] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1212 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1214 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1215 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1217 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1281 msgid "Troll Skirmisher" msgstr "" #. [else] #. [modify_unit] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1225 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1227 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1229 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1235 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1336 msgid "Dwarf Skirmisher" msgstr "" #. [else] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1232 msgid "Dwarf Thunderer" msgstr "" #. [unit]: type=Dwarvish Explorer, id=Fundin #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1345 msgid "Fundin" msgstr "" #. [unit]: type=Dwarvish Explorer, id=Nori #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1358 msgid "Nori" msgstr "" #. [unit]: type=Troll Warrior, id=Thungar #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1373 msgid "Thungar" msgstr "" #. [unit]: type=Troll Warrior, id=Gnarl #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1386 msgid "Gnarl" msgstr "" #. [then] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1513 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1524 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1536 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1547 msgid "Troll Flamecaster" msgstr "" #. [message]: speaker=Troll Flamecaster #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1552 msgid "Burn, burn and die!" msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1563 msgid "Dive for cover!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1568 msgid "" "Those new troll shamans are decimating the dwarves with blasts of fire! This " "doesn’t look good." msgstr "" #. [message]: id=$casualty #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1607 msgid "Aauughh!" msgstr "" #. [message]: id=$casualty #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1616 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1791 msgid "No...!" msgstr "" #. [message]: id=$casualty #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1625 msgid "Help me!!" msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1654 msgid "More accursed troll magic. Fall back!" msgstr "" #. [message]: speaker=Dwarf Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1659 msgid "" "I need to go back and rally more reinforcements. We’re hurtin’, Kaleh, I’ll " "need your men to cover for us. Do your best, boy, and may your ancestors " "watch over you." msgstr "" #. [else] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1679 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1688 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1699 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1711 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1722 msgid "Dwarf Grenadier" msgstr "" #. [message]: speaker=Dwarf Grenadier #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1727 msgid "" "Let’s blast those monsters back to the pits they spawned from! Fire in the " "hole!" msgstr "" #. [message]: speaker=Troll Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1738 msgid "More dwarven trickery! Fall back!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1743 msgid "" "Those new dwarves are lobbing explosives at the trolls with devastating " "effect! I don’t think the trolls can take this much longer." msgstr "" #. [message]: id=$casualty #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1782 msgid "Aaughh!" msgstr "" #. [message]: id=$casualty #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1800 msgid "Gaaghh!" msgstr "" #. [message]: speaker=Troll Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1829 msgid "" "I must go back and find more trolls to fight. You must hold them back, " "Kaleh. Be strong like rock. Griknagh will be with you." msgstr "" #. [unit]: type=Troll Shaman, id=Thu'lok, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1862 msgid "Thu’lok" msgstr "" #. [unit]: type=Troll Whelp, id=Harpo, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1877 msgid "Harpo" msgstr "" #. [unit]: type=Troll Whelp, id=Groucho, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1892 msgid "Groucho" msgstr "" #. [unit]: type=Troll Whelp, id=Chico, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1907 msgid "Chico" msgstr "" #. [unit]: type=Troll Rocklobber, id=Groo, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1923 msgid "Groo" msgstr "" #. [message]: speaker=Thu'lok #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1938 msgid "" "Our leader sent us to help you. We fight for you until all the dwarves are " "dead. We will avenge the deaths of our people!" msgstr "" #. [message]: role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1952 msgid "" "The dwarves use stone cairns to mark their territory. What a waste of good " "throwing stones." msgstr "" #. [unit]: type=Dwarvish Fighter, id=Dwalim, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1972 msgid "Dwalim" msgstr "" #. [unit]: type=Dwarvish Pathfinder, id=Moin, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1989 msgid "Moin" msgstr "" #. [unit]: type=Dwarvish Thunderer, id=Nordi, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2006 msgid "Nordi" msgstr "" #. [unit]: type=Dwarvish Berserker, id=Byorn, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2023 msgid "Byorn" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Runin, role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2042 msgid "Runin" msgstr "" #. [message]: speaker=Dwalim #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2059 msgid "" "Looks like we came just in time. Our chief told us we’re to fight with you " "until all the trolls are dead. Tell us where to go — I want to kill me some " "troll!" msgstr "" #. [message]: role=ally #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2074 msgid "" "The trolls display the skulls of their enemies as a way of marking their " "territory. How barbaric." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2139 msgid "" "Did you think you had escaped me, Kaleh? I am your shadow, I will always be " "there until you pay for what you have done." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2145 msgid "" "You want to flee, don’t you? But you cannot. They couldn’t escape her " "either. Even death could not save them. She will devour us all. But first I " "shall have my revenge. Do the dance of death for me, Kaleh! Dance! Dance!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2217 msgid "Nasty dwarves and stinkin’ elves, we will smash you all!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2225 msgid "" "Kill the elves! We must stop them here. This is our land, crush the " "intruders!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2231 msgid "" "What are you doing back here? The trolls hide in the southern tunnels, not " "this way." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2247 msgid "" "Treacherous elves, how can you fight with such horrid creatures as trolls? I " "will cleave all in two with my axe!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2255 msgid "" "If you think you can take these caves from us, then you are fools. We are " "masters of fighting underground and we will die to defend our home. Fight " "on, my brothers!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2261 msgid "" "What you doing back here? Nasty dwarves are to the north, no dwarves this " "way. Go back and fight bravely." msgstr "" #. [message]: speaker=Fundin #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2292 msgid "The rest is silence..." msgstr "" #. [message]: speaker=Nori #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2305 msgid "I go to my ancestors..." msgstr "" #. [message]: speaker=Thungar #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2318 msgid "Arrghh!!" msgstr "" #. [message]: speaker=Gnarl #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2331 msgid "I will be avenged..." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2425 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:362 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1668 msgid "Zurg" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2443 msgid "" "Congratulations! Some of trolls didn’t think you strong enough to beat " "dwarves." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2448 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2544 msgid "Where did you come from?" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2453 msgid "" "There many secret tunnels that you sun dwellers not know of. Only troll " "know. We smarter than you think. Zurg would have killed dwarves himself, but " "he was just sent back from where real fighting is." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2458 msgid "The real fighting? I thought that was what we were waist-deep in?" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2463 msgid "" "While you fighting, another clan of dwarves sneak around and flank us. They " "tricksy like that. We must leave you and run back to defend women and little " "trolls. Dwarves never give up, many trolls die today, very hard fighting. " "But dwarves make mistake, you stronger than dwarf or troll thought. You " "trolls’ secret weapon." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2468 msgid "How do you mean?" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2473 msgid "" "Right before battle, we find secret passage just to the north leading " "straight to big dwarf stronghold. Hiding in stronghold is big important " "dwarf, directing the battle. Dwarves always think they best fighters around " "so they leave only a few dwarves guarding their stronghold. If you elves can " "break through dwarf defenses and kill dwarf chieftain, then it will do much " "damage to dwarves, make them afraid and confused, easy prey for trolls. You " "do this and we can drive them back. Then troll leader can help show you how " "to return to surface. You come with Zurg, he show you way to secret passage." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2478 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2574 msgid "" "Their knowledge of these tunnels is uncanny. I could have sworn a minute ago " "that that wall was solid rock." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2489 msgid "" "Wait a moment, Zurg, we must deal with this mysterious cloaked figure before " "we can follow you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2499 msgid "" "It sounds like our work is not yet done. Very well, gather yourselves " "together, we must follow Zurg." msgstr "" #. [event] #. [unit]: type=Dwarvish Pathfinder, id=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2525 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:283 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1499 msgid "Grimnir" msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2539 msgid "" "Congratulations, some of me boys didn’t think you could beat the trolls." msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2549 msgid "" "Don’t think you know all the tunnels and passages that twist through these " "caves, elf. I would have killed him myself, but I was just sent back from " "the main front of the battle." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2554 msgid "The front? I thought this was the front." msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2559 msgid "" "While you were fighting, a separate clan of trolls sneaked around our " "sentries and flanked us, attacking our supply depots. There are more of " "those stinking buggers than we had originally thought. To tell you the " "truth, we are hard pressed. We’re going to have to pull back all our forces " "in these caves to reinforce the back lines. But your victory here has " "produced a unexpected opportunity." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2564 msgid "It has?" msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2569 msgid "" "Right before the trolls overran this area of the mines, our scouts had found " "an old tunnel south of here that leads almost straight to the main lair of " "this tribe of trolls. We believe that protected in the lair is one of their " "main leaders who is directing the battle. We were going to try to sneak in " "and lead a surprise attack, but frankly we didn’t have enough dwarves to " "spare. If by using this passage you can sneak past their front lines and " "kill him, then it will throw the trolls into disarray and relieve the " "pressure on our front lines. If you do this our king has promised to help " "you return your people to the sunlit lands. When you’re ready I’ll show you " "the way. It’s not far." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2585 msgid "" "Wait a moment, Grimnir, we must deal with this mysterious cloaked figure " "before we can follow you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2595 msgid "" "It sounds like our work is not yet done. Very well, gather yourselves " "together, we must follow Grimnir." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2632 msgid "" "Where did he go? How does he disappear like that? And what in Uria’s name " "was he ranting about? Whoever that is is starting to make me get edgy." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2647 msgid "" "The cloaked figure is gone. Still, our work is not yet done. Gather " "yourselves together; we must follow Zurg." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2669 msgid "" "The cloaked figure is gone. Still, our work is not yet done. Gather " "yourselves together; we must follow Grimnir." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2695 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1804 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:2023 msgid "" "Oh no, we took too long and enemy reinforcements have arrived. We’ll surely " "be overwhelmed now!" msgstr "" #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:4 msgid "" "These undead trolls fight again in death as they did in life, except this " "time they smell much worse." msgstr "" #. [scenario]: id=06a_In_the_Tunnels_of_the_Trolls #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:9 msgid "In the Tunnels of the Trolls" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:53 msgid "Dwarf Ally" msgstr "" #. [objectives] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:198 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:235 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:69 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:68 msgid "Starting Objectives:" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:200 msgid "Kill troll leader" msgstr "" #. [unit]: type=Troll, id=Troll Interrogator #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:300 msgid "Troll Interrogator" msgstr "" #. [unit]: type=Troll Whelp, id=Troll Assistant #. [unit]: type=Troll Whelp #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:315 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:343 msgid "Troll Assistant" msgstr "" #. [unit]: type=Troll Whelp, id=Ulg #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:329 msgid "Ulg" msgstr "" #. [unit]: type=Troll Shaman, role=Troll High Shaman #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:360 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:385 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1260 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1294 msgid "Troll High Shaman" msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:423 msgid "" "This passage leads very close to the trolls’ main lair; you can hear them " "tromping back and forth just past the eastern wall. All that separates us " "from the trolls is a thin wall of stone. I’ve had me boys mine the end of " "the tunnel with explosives; when you move a unit adjacent to the final wall, " "I’ll blow the charges and open the way. The troll leader should only be " "lightly defended; he’s sent most of his best warriors to the front. You’ll " "know the head troll when you see him — he’s big, gray and extra ugly." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:428 msgid "" "I thought that’s what all the trolls looked like. I suppose we’ll just try " "to find the one that shouts the loudest." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:433 msgid "So you dug these tunnels all by yourselves?" msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:438 msgid "" "Long ago, before the damned trolls invaded, we spent our days digging " "tunnels all through these mountains. Oh the ore and precious stones we " "mined! The mines were filled with the joyful sound of dwarven hammer and " "dwarven song and our jeweled halls glowed as brightly as the sun. Human and " "elf princes would pay us royally for the craftsmanship of our forges. But " "now the tunnels are silent and we spend our days hunting those accursed " "trolls. But there’s no point dwelling on the past. There’s more work to be " "done! Still, we have our honor and I promise you, do this for us and you " "will be rewarded handsomely." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:443 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:471 msgid "It shall be done." msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:460 msgid "" "Once you are done moving your people into position, I will blow the charges." msgstr "" #. [unit]: id=Troll Brute, type=Troll #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:486 msgid "Troll Brute" msgstr "" #. [event] #. [unit]: type=Troll #. [unit]: type=Troll Rocklobber #. [unit]: type=Troll Whelp #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:499 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:502 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:506 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:507 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:510 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1360 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1361 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1362 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1365 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1367 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:178 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:192 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:235 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:249 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:263 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:277 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:291 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:305 msgid "Troll Guard" msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:517 msgid "Fire in the hole!" msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:561 msgid "" "My work here is done. I must report back to my king. I have many more things " "to do before the day is done, but I will return once you finish your " "mission. Fight well!" msgstr "" #. [message]: speaker=Troll Guard #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:592 msgid "Intruders! Kill them!" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Wounded Dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:625 msgid "Wounded Dwarf" msgstr "" #. [message]: speaker=Troll Interrogator #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:634 msgid "Tell us where your leader is hiding!" msgstr "" #. [message]: speaker=Wounded Dwarf #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:639 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:595 msgid "Never!" msgstr "" #. [message]: speaker=Troll Assistant #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:644 msgid "Master, look!" msgstr "" #. [message]: speaker=Troll Interrogator #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:649 msgid "" "Hah! You think you can save your friends. You are wrong. Ulg, go kill the " "other prisoner. We will deal with these fools." msgstr "" #. [message]: speaker=Ulg #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:654 msgid "Yes master, I’ll make him suffer." msgstr "" #. [message]: speaker=Wounded Dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:693 msgid "Aaahh!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:703 msgid "" "If we move fast we might be able to save the other prisoner before he gets " "killed too." msgstr "" #. [unit]: type=Dwarvish Sentinel, type=Dwarvish Stalwart, id=Rogrimir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:718 msgid "Rogrimir" msgstr "" #. [message]: speaker=Ulg #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:739 msgid "I’m gonna make you squeal, dwarf!" msgstr "" #. [message]: speaker=Rogrimir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:798 msgid "" "I owe you my life. I can’t believe I was captured when those all around me " "died fighting gloriously. I’m so ashamed. I could not protect them... but I " "will guard you with my life, even if I have to follow you to the ends of the " "earth. Now lead me to the trolls and let me avenge my friends’ deaths!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:911 msgid "Whoa. This place is hot." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:916 msgid "" "This cavern is so hot it’s stifling; I can already feel my armor heating up. " "If we tarry here too long we’ll roast alive. I don’t even want to think " "about what would happen if I tried to walk across the lava. On the other " "hand, the lava does light up the cavern nicely. I’m just thankful the trolls " "constructed a bridge across the lava." msgstr "" #. [message]: role=Troll High Shaman #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:921 msgid "" "They have broken through the outer guard-line. Destroy the bridge, they must " "not pass!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:951 msgid "" "Uh, I take that back. Still, the trolls don’t seem to be advancing. I guess " "they think the lava can hold us back. Well, we’ll show them. It will take " "more than a little heat to stop us!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:957 msgid "" "Any unit that ends its turn on a lava hex, except those who can fly over the " "lava, will take $lava_damage damage at the beginning of the next turn. This " "lava damage can kill units. Flying units will just take $heat_damage damage " "per turn when flying over lava, though they too can die if they spend too " "much time over it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:962 msgid "" "Also, because of the heat in the cavern, all units on cave floor hexes will " "take $heat_damage damage at the start of each turn. This heat damage can " "reduce a unit to 1 hit point, but, unlike the lava damage, the heat damage " "can’t kill the unit." msgstr "" #. [message]: role=Troll High Shaman #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:971 msgid "Arise! Arise and engulf the intruders in your holy fire!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:981 msgid "" "What the heck is that? It sure doesn’t look good. The last thing we need in " "here is even more fire." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1002 msgid "" "There is a small pool of water here. It must come from some spring deep " "underground. The water is cool and refreshing. Let me bathe in it a while " "and recover from the heat of that blasted cavern." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1008 msgid "" "At the start of each turn, any unit currently in this pool will heal 10 " "hitpoints and will not be affected by the heat in the cavern. Of course, if " "the unit leaves this pool, it will suffer the standard $heat_damage damage " "each turn from the heat." msgstr "" #. [unit]: type={ON_DIFFICULTY4 (Fire Guardian) (Fire Guardian2) (Fire Guardian3) (Fire Guardian2)}, role=Guardian Phoenix #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1037 msgid "Guardian Phoenix" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1081 msgid "That thing just won’t stay dead!" msgstr "" #. [message]: role=Troll High Shaman #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1127 msgid "Arise, hallowed guardians, and destroy them!" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1134 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1135 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1138 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1173 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1174 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1176 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1211 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1212 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1214 msgid "Fire Guardian" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1144 msgid "Look, more fire guardians!" msgstr "" #. [message]: role=Troll High Shaman #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1166 msgid "Arise and attack them now, while they are vulnerable!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1182 msgid "" "Oh great, even more fire guardians. When I get through this inferno I’m " "going to kill those trolls." msgstr "" #. [message]: role=Troll High Shaman #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1204 msgid "They must not be allowed to cross to the other side! Kill them!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1219 msgid "" "How surprising, more fire guardians. I’m going to be really glad to get out " "of this cavern." msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1238 msgid "Despite the fire guardians, the elves have almost crossed the lava!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1243 msgid "" "They obviously weren’t enough. You go alert the others and summon " "reinforcements. I will hold them off for as long as I can." msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1248 msgid "May Griknagh protect you. I’ll be back soon!" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1285 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1286 msgid "Troll Reinforcements" msgstr "" #. [unit]: type=Great Troll, id=Troll Chieftain #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1322 msgid "Troll Chieftain" msgstr "" #. [unit]: type=Troll Shaman, id=High Advisor #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1379 msgid "High Advisor" msgstr "" #. [message]: speaker=High Advisor #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1392 msgid "" "Invade our most holy cavern at your peril. Long have we protected our sacred " "burial grounds from your foul kind, and we shall scatter your bones next to " "those of our ancestors." msgstr "" #. [message]: speaker=Troll Chieftain #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1397 msgid "Destroy the invaders! Make them pay for the murders they have done!" msgstr "" #. [message]: speaker=High Advisor #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1420 msgid "Arise, our brothers of ages past! Arise and destroy the intruders!" msgstr "" #. [message]: speaker=Troll Chieftain #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1466 msgid "Argh! Curse you! May you never live to see daylight again!" msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1472 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1630 msgid "And so, at last, it ends." msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1478 msgid "Da big troll is dead. Run for your lives!" msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1515 msgid "" "News travels fast. The chaos you have sown has caused the foul trolls to " "start retreating. And now the architect of our suffering is dead. This war " "is far from over, but with your help we won this battle. You have our " "gratitude. Our king has instructed us to bring you to him; he wants to talk " "with you and reward you. He waits in our most hallowed hall, a place that no " "elf has seen for generations upon generations. It is a great honor, but you " "have done great deeds this day. Elves killing a troll chieftain! We will " "tell this story for years." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1520 msgid "" "With their knowledge of all these secret tunnels, you’d think they could " "have led us straight here instead of making us go through those ‘light " "defenses’. It would have saved us a lot of unnecessary fighting in actually " "getting to the troll chieftain." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1525 msgid "" "Perhaps they wanted to further test our prowess in battle. And besides, " "every troll we kill is one they don’t have to. Still, I think we caused a " "bigger distraction than they were expecting." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1530 msgid "" "Shhhh, you two. Yes, of course, we would be honored to come and meet your " "king. But first, we left many of our people back up near the entrance to the " "great cave where you first met us and I fear that even now those caves " "aren’t safe. Can you help us escort my people to safety?" msgstr "" #. [message]: speaker=Grimnir #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1535 msgid "" "Hmmmm, yes, after what you have done, I think I could arrange something. We " "have a few larger halls that should hold your people, a bit cramped, but " "safe. Since you first arrived, we’ve had a few lads watch over them; you hid " "your folk in a good defensive location, but you can never be too sure. I’ll " "get them to help escort your people to safety. We certainly wouldn’t want " "any surprises." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1540 msgid "" "You are full of surprises. But I feel better knowing a few of your kind were " "watching out for the rest of my people. All right everyone, no celebrating " "yet, we still have work left to do!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1573 msgid "It’s cooler here, there seems to be a draft to the west." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1581 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1652 msgid "Dwarf Ghost" msgstr "" #. [message]: speaker=Dwarf Ghost #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1591 msgid "" "Hail, friend. Ages ago, I too fought the trolls and came to this place. But " "by ill luck I was burned to death by the lava and died nearby unblessed and " "unhonored. Find my body and grant me the peace I so dearly wish for. Do this " "and I will let you pass." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1618 msgid "" "Look, a crumbling skeleton. I think this might be the body of the dwarven " "ghost. It shouldn’t take long to dig a shallow grave." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1634 msgid "" "May Eloh, or whatever god you worship, grant you peace and safe passage to " "the afterlife. We will avenge your death." msgstr "" #. [message]: speaker=Dwarf Ghost #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1659 msgid "" "Thank you. You have done for me what all my dwarven kin never could. I will " "no longer block your way. I leave now for the halls of my ancestors..." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1679 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2368 msgid "Crypt Guardian" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1692 msgid "" "This looks like a troll crypt. Whoever it was must have been very important, " "because they have their own undead guardian." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1713 msgid "" "There is a chasm here cutting off the end of the crypt. It must be rather " "recent; the edges are still raw and crumbling. It cuts off the path leading " "to a rather ornate stone coffin." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1738 msgid "" "For a troll this is quite an ornate tomb. The coffin itself is quite " "impressive. Inside, the skeleton has crumbled to dust and there are a few " "colored stones and trinkets, but what really sticks out is this emerald " "wand. I don’t have much experience with magical items, but the asp with " "emerald eyes and large fangs carved around its shaft leave little doubt as " "to its power. We may find this useful before our journey is over." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1740 msgid "It might be useful, I’ll take it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1748 msgid "" "The wand fits comfortably in my hand. It doesn’t seem to have much of a " "range, but in close combat it could be quite useful." msgstr "" #. [object]: id=Troll Wand #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1757 msgid "Emerald Wand of Poison" msgstr "" #. [object]: id=Troll Wand #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1758 msgid "This wand makes this unit’s melee attacks deal poison damage." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1778 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1995 msgid "On second thought, it’s better to leave the dead in peace." msgstr "" #. [scenario]: id=06b_In_the_Domain_of_the_Dwarves, id=Grog 0 ( #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:5 msgid "In the Domain of the Dwarves" msgstr "" #. [side] #. [side]: type=Dwarvish Lord, id=Dwarf Chieftain #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:48 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:87 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:133 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:165 msgid "Enemies" msgstr "" #. [side] #. [side]: id=King Thurongar, type=Dwarvish Lord #. [side]: id=Great Leader Darmog, type=Great Troll #. [side]: id=Melusand, type=Mermaid Diviner #. [modify_side] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:73 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:52 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:52 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:50 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1205 msgid "Allies" msgstr "" #. [side]: type=Dwarvish Lord, id=Dwarf Chieftain #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:147 msgid "Dwarf Chieftain" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:237 msgid "Kill dwarf chieftain" msgstr "" #. [unit]: type=Dwarvish Steelclad, id=Dwarf Sergeant #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:332 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:504 msgid "Dwarf Sergeant" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Vengeful Dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:350 msgid "Vengeful Dwarf" msgstr "" #. [unit]: type=Dwarvish Stalwart, id=East Scout #. [unit]: type=Dwarvish Stalwart, id=West Scout #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:369 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:394 msgid "Dwarf Scout" msgstr "" #. [unit]: type=Troll, id=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:432 msgid "Grog" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:456 msgid "" "This amazing tunnel, it leads very close to dwarves’ main lair. You can hear " "their tiny footsteps just on other side of wall. All that separates us from " "the dwarves is a thin wall of stone. When you move a unit adjacent to the " "final wall, on your order Zurg will destroy it with fire magic. Dwarf " "chieftain is only lightly guarded, he send best warriors to hunt trolls. " "Heh, we give you easy task. You know dwarf chieftain when you see him, he " "shorter and uglier than most." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:461 msgid "Did you dig these tunnels all by yourselves?" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:466 msgid "" "No, most are tiny dwarf tunnels. We like natural tunnels, big and tall " "enough for mighty trolls. When the world was young, Griknagh cut many " "tunnels and caverns into the rock far below us. We traveled deep deep down, " "following the trickle of ancient streams, far deeper than the puny dwarves. " "But now we come back up, great leader say there bad things now deep below. " "Bad for trolls. We come back up to reclaim ancient lands. But we find them " "filled with many many little stinky dwarves. All the beautiful stones are " "gone, greedy dwarves take them all. So we fight to reclaim our lands. But " "Zurg talk too much. We have job to do. Find dwarven leader and kill him and " "we will reward you well." msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:488 msgid "Once you done moving into position, Zurg will destroy wall." msgstr "" #. [event] #. [unit]: type=Dwarvish Sentinel #. [unit]: type=Dwarvish Steelclad #. [unit]: type=Dwarvish Berserker #. [unit]: type=Dwarvish Dragonguard #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:508 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:509 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:511 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:512 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:518 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:519 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:520 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:522 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:523 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:524 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1171 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1172 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1173 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1175 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1176 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1177 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1180 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1182 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1184 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1188 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1190 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:181 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:195 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:209 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:223 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:237 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:251 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:265 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:279 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:293 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:307 msgid "Dwarf Guard" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:531 msgid "Fist and fire, crumble stone!" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:571 msgid "" "My work here is done. Zurg must report back to Great Leader. Many things to " "do and dwarves to kill before rest. Zurg return later to see how little " "elves are doing. Fight well!" msgstr "" #. [message]: speaker=Dwarf Guard #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:599 msgid "Intruders! Sound the alarm!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:613 msgid "" "Zurg must have collapsed the tunnel. Perhaps he didn’t want to give the " "dwarves an easy access route if they defeated us. So much for an escape " "route, I guess we’ll just have to be sure not to fail." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:647 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:648 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:651 msgid "Dwarf Conscript" msgstr "" #. [message]: speaker=Dwarf Sergeant #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:656 msgid "Do you know what the first task of any dwarven warrior is, runt?" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:661 msgid "Sir?" msgstr "" #. [message]: speaker=Dwarf Sergeant #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:666 msgid "Constant vigilance, boys; the enemy could be anywhere!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:671 msgid "But sir—" msgstr "" #. [message]: speaker=Dwarf Sergeant #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:676 msgid "Did I give you permissions to speak? Did I?" msgstr "" #. [message]: speaker=Dwarf Sergeant #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:681 msgid "" "I was killing trolls when you were in swaddling clothes. I wrote the book on " "killing trolls. And you’re not going anywhere until I’m done with you." msgstr "" #. [message] #. "you" is singular and referring to a superior officer #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:687 msgid "But sir, behind you...!" msgstr "" #. [message]: speaker=Dwarf Sergeant #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:692 msgid "" "Oh let me guess, a big nasty troll, right? And when I turn around you flee " "like the cowards you are. Do you think I’m stupid enough to fall for that " "one?" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:701 msgid "No, it’s an elf!" msgstr "" #. [message]: id=Dwarf Sergeant #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:711 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:781 msgid "What...?! Right... First task, boys, kill the intruder!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:718 msgid "I’m too young to die, save me!" msgstr "" #. [message]: speaker=Dwarf Sergeant #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:728 msgid "" "Oh, grow a backbone... Huh? Hey, for once the runt was telling the truth. " "Come on, boys, kill the intruder!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:735 msgid "No, it’s a... human?" msgstr "" #. [message]: speaker=Dwarf Sergeant #. the human is female (Elyssa), but even if gender matters then the speaker is probably already speaking while turning to see her #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:746 msgid "What is a human doing here? Come on, boys, kill the intruder!" msgstr "" #. [message] #. "it" is referring to the dust devil #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:754 msgid "No, it’s a... what is that?" msgstr "" #. [message]: speaker=Dwarf Sergeant #. 'earth’s guts' references the underground. What is being talked about is the dust devil. #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:765 #, fuzzy msgid "What in the earth’s guts is that? Kill it!" msgstr "Hva i Urias navn er dét?" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:771 msgid "No, look behind you!" msgstr "" #. [message]: speaker=unit #. "Sarge" is short for "Sergeant". This is intended to be a funny death message. #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:804 msgid "I love you, Sarge..." msgstr "" #. [message]: speaker=Vengeful Dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:921 msgid "" "Ha, you’re trapped. I’ve got you right where I want you, and this time no " "one is gonna save you." msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:927 msgid "How did a troll get stuck all the way back here?" msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:950 msgid "" "Thank you. Grog got lost and there were so many smelly dwarves. If you " "hadn’t come Grog would have been killed. Grog owes you his life." msgstr "" #. [message]: speaker=East Scout #. [message]: speaker=West Scout #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:987 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1072 msgid "Here they come! Blow the charges!" msgstr "" #. [message]: speaker=East Scout #. [message]: speaker=West Scout #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1022 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1122 msgid "They’re coming this way too! Blow the charges!" msgstr "" #. [message]: speaker=East Scout #. [message]: speaker=West Scout #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1042 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1142 msgid "" "What?! Nothing happened! Who rigged the darn charges anyway? I’m going to " "have to hold them off by myself." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1168 msgid "Jorgi" msgstr "" #. [message]: speaker=Jorgi #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1195 msgid "" "It was a mistake to depend on trickery. We will defeat you fighting face to " "face. A true dwarf always looks his opponent in the eye when he kills him!" msgstr "" #. [message]: speaker=Jorgi #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1200 msgid "" "So I challenge you, man to man. If you are not cowards, step out onto these " "bridges and meet your fate!" msgstr "" #. [message]: speaker=Jorgi #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1238 msgid "" "I couldn’t do it. Blow the backup charges! If we can’t stop them then maybe " "the black lake will." msgstr "" #. [message]: speaker=Jorgi #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1280 msgid "" "They’ve crossed the chasm! Blow the backup charges! If we can’t stop them " "then maybe the black lake will." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1304 msgid "" "It’s a huge underground lake. The water looks dark and deep and is cold to " "the touch. There also seems to be some glowing moss on the walls which " "illuminates the cavern, making it easier to see." msgstr "" #. [unit]: id=Extra Hairy Bat, type=Dread Bat #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1322 msgid "Extra Hairy Bat" msgstr "" #. [unit]: type=Dwarvish Stalwart, id=Dwarf Hermit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1355 msgid "Dwarf Hermit" msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1388 msgid "" "Incoming! Ugh, it’s big, hairy, and nasty. I hate bats, I really hate bats." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1402 msgid "Graaawk!" msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1408 msgid "Good riddance." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1433 msgid "" "The ledge just drops off here. The water might be shallow enough to wade " "across, but I think I vaguely see something moving underneath the surface. " "Maybe it’s just fish, but I don’t like the look of it." msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1496 msgid "What are those?!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1504 msgid "Here come more of them!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1537 msgid "" "The movement under the water has stopped. I think we killed the last of " "them. Whatever ‘them’ was." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1580 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1582 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1585 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1587 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1588 msgid "Dwarf High Guard" msgstr "" #. [message]: speaker=Dwarf Chieftain #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1606 msgid "So you’ve come at last. Let it end, here and now!" msgstr "" #. [message]: speaker=Dwarf Chieftain #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1624 msgid "" "Faugh! Even in death I curse you! You will never escape these tunnels alive!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1639 msgid "The chieftain has fallen! Flee for your lives!" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1676 msgid "" "Little elves fight good. Zurg impressed. With dwarf chieftain dead, cowardly " "dwarves flee before us. Our struggle not over, still much more fighting, but " "elf and troll have won this battle. We thank you. Great Leader has allowed " "you to come speak with him. Great honor, never has one of your kind been " "allowed in his presence. But he wishes to talk with you and reward you. " "Please come with me." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1681 msgid "" "With their knowledge of all these secret tunnels, you’d think they could " "have led us straight here instead of making us go through those ‘light " "defenses’. It would have saved us a lot of unnecessary fighting in actually " "getting to the dwarf chieftain." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1686 msgid "" "Perhaps they wanted to further test our prowess in battle. And besides, " "every dwarf we kill is one they don’t have to. Still, I think we caused a " "bigger distraction than they were expecting." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1691 msgid "" "Shh, you two. Yes, of course, we would be honored to come and meet the Great " "Leader. But first, we left many of our people back up near the entrance to " "the great cave where you first met us and I fear that even now those caves " "aren’t safe. Can you help us escort my people to safety?" msgstr "" #. [message]: speaker=Zurg #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1696 msgid "" "Hmm, yes, yes we can help. We have a few big caves you little people can " "stay in, and I get some big trolls to help escort you there. The Great " "Leader wouldn’t want any unpleasant surprises. Show me where your people are " "hiding and we will help you move them to our caves." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1701 msgid "" "I thank you. Come on people, no celebrating yet, we still have work left to " "do!" msgstr "" #. [message]: speaker=Dwarf Hermit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1735 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1757 msgid "" "They’ve come for my precious. It’s mine, yes it is. They shan’t have it, no " "they shan’t. We shall kill them all, yes, yes we will." msgstr "" #. [message]: speaker=Dwarf Hermit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1773 msgid "Curse them! We hates them!" msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1779 msgid "" "What’s this? His clothes were in rags, and yet he had this ancient jeweled " "amulet hanging around his neck. It contains a huge amethyst that seems to " "glow faintly with a strange purple light. I wonder where he got such a " "trinket?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1788 msgid "" "Hey, wait a minute, that amulet glows the same color as this rune. Maybe if " "I put the amulet on and step into the rune..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1808 msgid "" "Whoa. That was pretty impressive. The amulet stopped glowing and the rune is " "gone, but what have they revealed?" msgstr "" #. [message]: speaker=Smaller Tentacle #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1868 msgid "Splash! Splash!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1874 msgid "More tentacles?! What, did that thing have a baby?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1894 msgid "" "What in Eloh’s name is this? Someone has carved a glowing purple rune in the " "floor at the end of this passage. It must be magical. And this passage ends " "suddenly in a smooth stone wall. This can’t be a coincidence. But the wall " "seems quite solid. I wonder who carved that rune and why?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1919 msgid "" "The rune is still there, glowing mysteriously. I still have no idea why it " "was put here, but it’s obviously powerful and magical, a combination of " "things which I am hesitant to mess with." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1950 msgid "" "Based on the runes covering the walls this must be the tomb of some ancient " "dwarf. The tomb seems empty except for this ornate stone coffin. The " "skeleton inside the coffin has long since vanished into dust. All that’s " "left are a few ceremonial trinkets and this shining golden belt. Inscribed " "on this inside are the words: “May you have the toughness to stay " "standing long after your enemies fall.” Grave robbing is never a good " "thing to do, but this belt looks magical and its former owner certainly " "won’t miss it." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1952 msgid "I fear no ghosts, I’ll take it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1960 msgid "" "The belt fits perfectly! Somehow I feel stronger and tougher. This is too " "easy, there seem to have been no traps set upon the coffin. Today’s my lucky " "day." msgstr "" #. [object]: id=DwarvenBelt #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1971 msgid "Dwarven Belt" msgstr "" #. [object]: id=DwarvenBelt #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1972 msgid "" "The maximum hit points of the unit who wears this belt will increase by 12." msgstr "" #. [command] #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1980 msgid "Angry Ghost" msgstr "" #. [message]: speaker=Angry Ghost #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1984 msgid "You who disturb my rest, come and join me in death!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:1989 msgid "Then again, maybe I spoke too soon." msgstr "" #. [scenario]: id=07a_Dealing_with_Dwarves #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:5 msgid "Dealing with Dwarves" msgstr "" #. [side]: id=King Thurongar, type=Dwarvish Lord #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:37 msgid "King Thurongar" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:71 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:70 msgid "Choose a unit to take the Fire Blade" msgstr "" #. [unit]: type=Dwarvish Stalwart, id=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:162 msgid "Jarl" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:326 msgid "" "This chamber is beautifully decorated. Ornate frescoes and dwarven runes " "cover the walls, and the room is dominated by a large intricately-carved " "stone throne. Flanking the throne are two detailed statues of some sort of " "beast you aren’t familiar with. The floor is covered in dark slate, and a " "path of smooth tiles directs visitors up to a small stone seat which faces " "the throne." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:332 msgid "Hail Kaleh, I am Thurongar, King of the Dwarves." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:337 msgid "I am Kaleh, leader of the Quenoth Elves." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:342 msgid "" "I’ve heard of your recent exploits against the troll menace. They’ve been " "quite a thorn in our side for a while now. They used to be just an " "occasional pest, but now wherever we go we find another infestation. They’ve " "been getting smarter with their tactics; we’ve lost several of our outlying " "settlements to their attacks. Still, we’re not done fighting and with your " "recent victory perhaps this battle is turning in our favor. But tell me, " "what are so many elves doing so deep under the earth?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:347 msgid "" "It’s a long story, but we come from the south, where we lived in the desert. " "Our village was destroyed, and I am leading my people on a journey to find a " "new home. Our god Eloh appeared to me in a vision, and told me to go north, " "but when we came to the mountains she said I should go under them instead of " "trying to cross the snowy peaks. So that’s how several thousand of us ended " "up down here." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:352 msgid "" "Interesting. We’d offer to let you live with us, but I’m afraid we don’t " "have much free space; this city is almost filled to capacity. And looking at " "you, I don’t think that the under-realm is quite the place for your kind. I " "think your god may have somewhere else intended for you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:357 msgid "" "Indeed, although I admire this great city you have carved from the rock, I " "think many of my people find these tunnels scary and alien. All we really " "want to do is to find a way back to the surface on the northern side of the " "mountains." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:362 msgid "" "That I may be able to help you with. We haven’t sent anyone to the surface " "in years, but we do know of a passage that leads to the ancient northern " "gate. Several generations ago we used to trade heavily with humans that " "lived north of the mountains, but then some new human came to power and " "decreed that all contact with us should be cut off. We sent messengers to " "find out why, but they never returned." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:374 msgid "" "But dwarves are excellent delvers, and we keep meticulous maps of all the " "tunnels we have explored. We should still have maps of the tunnels leading " "back to the surface. Of course I doubt you would be able to understand them, " "so, Rogrimir here has volunteered to lead you to the surface." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:381 msgid "" "But dwarves are excellent delvers, and we keep meticulous maps of all the " "tunnels we have explored. We should still have maps of the tunnels leading " "back to the surface. Of course I doubt you would be able to understand them, " "so, Jarl here has volunteered to lead you to the surface." msgstr "" #. [message]: speaker=Rogrimir #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:395 msgid "" "You saved my life and my debt to you is still unpaid. Showing you the way to " "the surface and protecting you is the least I can do." msgstr "" #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:400 msgid "" "You rescued my brother, and though he died fighting, he died a warrior’s " "death instead of a coward’s. For that I thank you. I will take his place and " "help you get to the surface." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:407 msgid "" "You did a great service for my brothers. In exchange, as much as I hate the " "light, I am the one who knows the upper tunnels the best, so I’ll be your " "guide." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:422 msgid "" "Thank you very much for your help. We were worried about getting lost in all " "these twisting tunnels. And we would be honored to have you come with us, " "Rogrimir." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:429 msgid "" "Thank you very much for your help. We were worried about getting lost in all " "these twisting tunnels. And we would be honored to have you come with us, " "Jarl." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:442 msgid "" "The dwarves who fought by your side have come to pay their respects as well." msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:447 msgid "" "You helped us strike a huge blow against those savages and it was an honor " "to fight by your side. You are the bravest elves we have ever known. We’d " "like to come with you, but, well, we don’t like going that close to the " "surface, and besides there’s still lots of fighting to be done down here. " "Don’t you worry, we won’t rest until we have killed every one of trolls." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:452 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:445 msgid "" "I understand. Thank you, you were a huge help to us. It was an honor to " "fight by your side." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:465 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:458 msgid "I’m afraid, Kaleh, that the time has come for our paths to separate." msgstr "" #. [message]: speaker=Kaleh #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:470 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:463 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2082 msgid "What?!" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:476 msgid "" "I have learned a lot about the dwarves in my time here, and yet there’s so " "much more to learn. Have you seen their forges? They really know how to work " "fire and use it in amazing ways. They have some interesting ideas about how " "they might improve their smithing with my magical fire. And have you seen " "their records? They have kept records of their dealings that go back " "generations upon generations. They even know of the dwarven clan who helped " "craft the Sceptre of Fire. Imagine if I could find the dwarves who helped " "build such an artifact!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:481 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:473 msgid "But we need you! What would we do without you?" msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:486 msgid "" "With the help of the dwarves, I think you will do just fine. I don’t know " "what home your god has planned for you, Kaleh, but I believe in you, and I " "know that you will find a place for your people. My place is here, with the " "dwarves. And you don’t really need me, you have each other." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:491 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:483 msgid "" "If your mind is set, then I won’t try to convince you. But we will miss you." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:496 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:488 msgid "I thank Eloh for the brief time that she has let you spend with us." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:501 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:493 msgid "You take care of yourself, and someday maybe we’ll meet again." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:506 msgid "" "Thank you. And I owe you so much for helping me meet the dwarves. I never " "would have come down here myself. With some help from the dwarves I have " "enchanted this fire blade for you. May its flames always light your path, " "and strike down your enemies. I give this to all of you as a token of my " "gratitude." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:513 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:505 msgid "A flaming sword. That’s amazing. I just don’t know who should use it." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:518 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:510 msgid "I will let you decide; use it in the best way that you see fit." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:523 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:515 msgid "" "You can choose which unit you want to take the flaming sword. If you want " "another unit to wield the sword, Kaleh can recruit or recall other units." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:544 msgid "" "And now I think you should be off as soon as possible. The trolls have " "retreated into their holes for the present, but who knows when they will " "strike again." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:549 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:622 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:610 msgid "" "This is a marvelous city, but I for one can’t wait to feel the sun upon my " "face again and the wind in my hair." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:580 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:572 msgid "Should I take this sword?" msgstr "" #. [object]: id=FlamingSword #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:596 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:588 msgid "Flaming Sword" msgstr "" #. [object]: id=FlamingSword #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:597 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:589 msgid "This sword will make all your melee attacks do fire damage." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:612 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:600 msgid "" "I will wield this blade proudly, and whenever I look upon it I shall " "remember you, Elyssa." msgstr "" #. [message]: speaker=King Thurongar #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:617 msgid "" "And now I think you should be off as soon as possible. The trolls have " "retreated back into their holes for the present, but who knows when they " "will strike again." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:642 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:628 msgid "No, I think someone else should wield it." msgstr "" #. [scenario]: id=07b_Talking_with_Trolls #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:5 msgid "Talking with Trolls" msgstr "" #. [side]: id=Great Leader Darmog, type=Great Troll #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:37 msgid "Great Leader Darmog" msgstr "" #. [unit]: type=Troll, id=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:159 msgid "Nog" msgstr "" #. [unit]: type=Troll Shaman, id=Spiritual Advisor #. [unit]: type=Troll Shaman #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:207 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:221 msgid "Spiritual Advisor" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:324 msgid "" "It is clear that this chamber used to be quite ornately decorated, but " "almost all of it has been destroyed, revealing a stone and dirt floor. What " "remains is a large stone throne, which has been covered with skulls and " "animal skins and bright paint. The walls were once covered with frescoes and " "dwarven runes, but several trolls are busy chipping them off. The floor was " "once tiled in dark slate, but only two small patches of tiles remain around " "the two chairs in this chamber. You’re surprised to see that small tile path " "running up the center of the chamber has been left untouched. It leads to a " "small stone chair facing the large throne." msgstr "" #. [message]: speaker=Great Leader Darmog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:330 msgid "I, Great Leader Darmog, greet you, Kaleh." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:335 msgid "I Kaleh, leader of the Quenoth Elves, thank you for meeting with me." msgstr "" #. [message]: speaker=Great Leader Darmog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:340 msgid "" "On behalf of all trolls, Darmog thank you for great victory over the " "dwarves. You have helped drive back the nasty dwarves and given us time to " "strengthen our defenses. Us trolls not always enemies of dwarves. Until " "recently we not have much contact with small people. But dwarves invade our " "tunnels, defile our holy places and kill our women and young. Dwarf not care " "about anything except gold and pretty gems. The shamans say that the spirits " "of our kin cry out for vengeance and Darmog will not rest until every dwarf " "is dead!" msgstr "" #. [message]: speaker=Spiritual Advisor #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:345 msgid "" "But I am curious, we do not know of your kind. We thank you for your help, " "but who are you and why do you come down here with so many of your people?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:350 msgid "" "It’s a long story, but we come from the south, where we lived above ground " "in the desert. Our village was destroyed, and I am leading my people on a " "journey to find a new home. Our god Eloh appeared to me in a vision, and " "told me to go north, but when we came to the mountains she said I should go " "under them instead of trying to cross the snowy peaks. We do not want to " "live down here, we are just trying to find a way to the other side of the " "mountains." msgstr "" #. [message]: speaker=Great Leader Darmog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:355 msgid "" "Darmog has never been above ground, but Darmog understand your story. A " "leader must protect and care for his people. Every people deserve to find " "their own home. If we can help you we will." msgstr "" #. [message]: speaker=Spiritual Advisor #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:367 msgid "" "We may be able to help you find a way back to the sunlit lands. In our " "temples we do keep records of the past. We have not walked above the earth " "for many many generations, not since the darkness drove us underground. But " "we are masters of the underground lands, and we have explored many tunnels. " "Recently one of our scouts found a path that leads north back to the sunlit " "lands, I think it may be the way you are trying to go. In reward for your " "achievements, we will help you. Grog has volunteered to protect you and lead " "you back to the sunlight lands." msgstr "" #. [message]: speaker=Spiritual Advisor #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:374 msgid "" "We may be able to help you find a way back to the sunlit lands. In our " "temples we do keep records of the past. We have not walked above the earth " "for many many generations, not since the darkness drove us underground. But " "we are masters of the underground lands, and we have explored many tunnels. " "Recently one of our scouts found a path that leads north back to the sunlit " "lands, I think it may be the way you are trying to go. In reward for your " "achievements, we will help you. Nog has volunteered to protect you and lead " "you back to the sunlight lands." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:388 msgid "" "You saved Grog’s life. Grog still owe you a debt of thanks. In return Grog " "will protect little elves and show them the way back to lighted lands." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:393 msgid "" "You rescued Nog’s brother, and he died like a warrior in battle, not like a " "coward in chains. Nog is very grateful. You proved yourselves to be brave " "strong warriors, and Nog will help you find way back to lighted lands." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:400 msgid "" "You did trolls big service. Nog like to wander in tunnels, and Chief say " "that he knows the upper tunnels the best. Nog want to help elves so even " "though he not want to leave battle, he agrees to show elves way back to " "lighted lands." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:415 msgid "" "Thank you very much for your help. We were worried about getting lost in all " "these twisting tunnels. And we would be honored to have you come with us, " "Grog." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:422 msgid "" "Thank you very much for your help. We were worried about getting lost in all " "these twisting tunnels. And we would be honored to have you come with us, " "Nog." msgstr "" #. [message]: speaker=Great Leader Darmog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:435 msgid "" "The trolls who fought with you also want to thank you. They tell great tales " "of your valor." msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:440 msgid "" "We thank you for all you have done for trolls. You are bravest small people " "we know. We will tell stories of your battles to all our families so that " "none will forget. We wish we could come with you and fight more, but Great " "Leader need us to protect this city. Many dwarves still left, much fighting " "still to do. Griknagh will protect us, may he watch over you too." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:468 msgid "" "I have learned a lot about the trolls in my time here, and yet there’s so " "much more to learn. Their magic is amazing. Have you seen their shamans? " "They make fire with their bare hands. They are very interested in my magic " "and they have offered to teach me how they create fire. I thought I was one " "of the last people still practicing magic, who knew I would find trolls " "still teaching it deep under the earth? There is just so much that I can " "learn from them, I can’t leave now." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:478 msgid "" "With the help of the trolls, I think you will do just fine. I don’t know " "what home your god has planned for you, Kaleh, but I believe in you, and I " "know that you will find a place for your people. My place is here, with the " "trolls. And you don’t really need me, you have each other." msgstr "" #. [message]: speaker=Elyssa #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:498 msgid "" "Thank you. And I owe you so much for helping me discover the trolls. I never " "would have come down here myself. I found this sword when we were fighting " "the dwarves and with some help from the trolls I have enchanted this fire " "blade for you. May its flames always light your path, and strike down your " "enemies. I give this to all of you as a token of my gratitude." msgstr "" #. [message]: speaker=Great Leader Darmog #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:536 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:605 msgid "" "And now Darmog think you should be off as soon as possible. The dwarves are " "sneaky, they retreat today but may attack again tomorrow. The sooner you " "leave the safer you will be." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:541 msgid "" "I heartily agree, I for one can’t wait to feel the sun upon my face again " "and the wind in my hair." msgstr "" #. [scenario]: id=08_Out_of_the_Frying_Pan #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:5 msgid "Out of the Frying Pan" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:47 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:191 msgid "Humans" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:80 msgid "Cultists" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:117 msgid "Human Ally" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:387 msgid "Escape the caves" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:394 msgid "Explore outside" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:406 msgid "Defeat Sergeant Durstrag" msgstr "" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:427 #, fuzzy msgid "Death of Grog" msgstr "Kaleh, Nym eller Zhul dør" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:435 #, fuzzy msgid "Death of Nog" msgstr "Kaleh, Nym eller Zhul dør" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:443 #, fuzzy msgid "Death of Rogrimir" msgstr "Kaleh, Nym eller Zhul dør" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:451 #, fuzzy msgid "Death of Jarl" msgstr "Kaleh, Nym eller Zhul dør" #. [objective]: condition=lose #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:459 msgid "A human messenger escapes the valley" msgstr "" #. [note] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:469 msgid "The messenger is the leader of the special white colored units" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:489 msgid "" "We’ve come far and we’re almost to the surface. But first we should stop and " "rest here for a while." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:494 msgid "That’s a big river; the water is really moving fast." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:506 msgid "" "Yes, this time of year the snow melts from the mountains, and rivers like " "this often go deep underground. Sometimes the rivers break through and flood " "caverns, a deadly accident that has occasionally befallen my kind." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:513 msgid "" "Deep and dark are the waters that flow in our caves. Sometimes raging waters " "flood tunnels without warning. A stream can sustain a village, a sudden " "flood can destroy it." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:520 msgid "Well, the faster we get out of here, the happier I’ll be." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:531 msgid "Wait, did you feel that?" msgstr "" #. [message]: speaker=Nym #. [message]: role=mystic_speaker #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:536 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1755 msgid "What?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:542 msgid "It felt like a distant rumbling. And what’s that roaring sound?" msgstr "" #. [unit]: type=Troll Rocklobber #. [unit]: type=Troll Whelp #. [unit]: type=Troll Shaman, role=avenger #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:565 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:589 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:613 msgid "Troll Avenger" msgstr "" #. [message]: role=avenger #. The grammar here is troll speech, and its second sentence merges the second and third sentences of the dwarven equivalent. #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:632 msgid "" "Foul elves, you not escaped us yet. Great Leader will be avenged! We plugged " "river and you all drown with us!" msgstr "" #. [unit]: type=Dwarvish Fighter #. [unit]: type=Dwarvish Thunderguard #. [unit]: type=Dwarvish Pathfinder, role=avenger #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:646 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:670 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:694 msgid "Dwarf Avenger" msgstr "" #. [message]: role=avenger #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:712 msgid "" "Foul elves, you have not escaped yet. Our chieftain shall be avenged! We " "have dammed the river and soon all shall drown in its dark waters. Come join " "us in death!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:719 msgid "" "That sound must be the rushing water. We have to get our people out of here, " "and fast!" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:724 msgid "Quick, the southern passage!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:729 msgid "We haven’t a moment to lose!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:820 msgid "Hey look, ants!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:826 msgid "Hey look, more ants!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:842 msgid "Are you sure there aren’t any spiders?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:847 msgid "" "No, but the water is rising to the southeast as well. The river must lead to " "more tunnels than we first thought." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:854 msgid "" "I don’t see any spiders, but the water is rising to the southeast as well. " "The river must lead to more tunnels than we first thought." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:861 msgid "The ants must be fleeing from the flood too." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:866 msgid "" "They seem confused, leaderless. I guess it’s every ant for itself. Uh, oh. " "Some of them seem to have noticed us." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:871 msgid "" "Well, we have to get out of here too. Looks like we don’t have any choice " "but to fight our way through the chaos." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:903 msgid "Bellerin" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:913 msgid "Durth" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:923 msgid "Othgar" msgstr "" #. [message]: speaker=Durth #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:927 msgid "" "Huff, huff. First the boss tells us to patrol these caves, and then " "these durn caves start flooding. What next?" msgstr "" #. [message]: speaker=Bellerin #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:932 msgid "Shut up and keep running, or we’ll be fish-bait for sure!" msgstr "" #. [message]: speaker=Othgar #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:941 msgid "Hey look! It’s a troll!" msgstr "" #. [message]: speaker=Durth #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:945 msgid "Huh? A troll?" msgstr "" #. [message]: speaker=Bellerin #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:949 msgid "" "Yeah, just like my old grandmam used to tell us: dark gray skin, beady red " "eyes, hulking brutes with brains as small as a barnacle. They lurk deep in " "the earth and hate everything that lives above ground. This must be an " "invasion! The trolls must have started the flood!" msgstr "" #. [set_variable] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:954 msgid "" "Fish bait? Barnacles? Who are these humans and what were they talking about?" msgstr "" #. [message]: speaker=Othgar #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:961 msgid "Hey look! It’s a dwarf!" msgstr "" #. [message]: speaker=Durth #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:965 msgid "Huh? A dwarf?" msgstr "" #. [message]: speaker=Bellerin #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:969 msgid "" "Yeah, just like my old grandmam used to tell us: short and stocky, long " "beards, filthy bastards who are as sneaky as a cuttlefish. They lurk " "underground and only come up to steal whatever valuables they can get their " "hands on. This must part of their plot. The dwarves must have started the " "flood!" msgstr "" #. [set_variable] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:973 msgid "" "Fish bait? Cuttlefish? Who are these humans and what were they talking about?" msgstr "" #. [message]: speaker=Othgar #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:979 msgid "Hey look! Those must be elves!" msgstr "" #. [message]: speaker=Durth #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:983 msgid "Huh? Elves?" msgstr "" #. [message]: speaker=Bellerin #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:987 msgid "" "Yeah, just like my old grandmam used to tell us: pointy ears, those shifty " "eyes, hearts as hard as a hermit crab’s shell. It must be an invasion! They " "must have started the flood!" msgstr "" #. [set_variable] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:992 msgid "" "Fish bait? Hermit Crabs? Who are these humans and what were they talking " "about?" msgstr "" #. [message]: speaker=Othgar #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:999 msgid "Then let’s kill them!" msgstr "" #. [message]: speaker=Durth #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1004 msgid "Yeah!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1009 msgid "They’re definitely of the ‘attack first, ask questions later’ variety." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1065 msgid "" "No time for questions now, the water shows no signs of stopping. We’ve got " "to get out of here while we still can!" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1070 msgid "" "Curses, the water is rising too fast. That tunnel those humans were fleeing " "down was the fastest way out of here, but it’s already flooding." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1082 msgid "There must be another way out. There must!" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1087 msgid "There might be, but I don’t—" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1092 msgid "Then show us the way already! We’re running out of time." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1097 msgid "Fine. Just keep going west, but be careful." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1135 msgid "Whoa, what is this place? It sure seems well protected." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1141 msgid "" "This is an ancient fortress. Who lived here I do not know, but it has been " "long since abandoned." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1148 msgid "" "Behold, we come now to an ancient fortress. Who lived here I do not know, " "but it has been long since abandoned." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1155 msgid "You’ve been this way before?" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1160 msgid "" "Yes, but I didn’t explore very far. This foul place is still protected by " "wards and guards. It reeks of dark magic." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1165 msgid "I wish there was another path, but it seems we have no choice." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1170 msgid "" "Wait. The chamber in front of us is probably trapped and well guarded. There " "is another way. When I explored here before, I found a secret passage that " "bypassed the main gate. Search along the southern wall of this cave and you " "should find it. The only problem is that the passage is long and windy, and " "it will cost us precious minutes. With the water rising that may be time we " "don’t have to spend. I leave the final decision up to you, Kaleh." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1197 msgid "" "Hmmm, the entrance to the secret tunnel should be right around here " "somewhere." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1202 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1219 msgid "Got it!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1209 msgid "I think I see a door-shaped crack in this wall." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1214 msgid "" "Good, that should be the entrance to the secret tunnel. Now just push hard " "inwards." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1257 msgid "" "Well, this is the end of the tunnel. Which means the other secret door " "should be right here." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1262 msgid "Hold on, I think I’ve found it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1269 msgid "The passage just halts at a dead end." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1274 msgid "" "You didn’t expect the other end to be left wide open did you? There should " "be another secret door hidden right in front of you." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1279 msgid "Oh, right. Hold on, I think I’ve found it." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1357 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1358 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1362 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1363 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1367 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1368 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1372 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1373 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1377 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1379 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1381 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1383 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1385 msgid "Gate Guard" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1453 msgid "" "This cave seems pretty empty, except for those two glowing runes in the " "center. This fort must have once been heavily occupied because countless " "feet have left well worn paths leading in several directions. Grog, which " "way should we go?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1459 msgid "" "This cave seems pretty empty, except for those two glowing runes in the " "center. This fort must have once been heavily occupied because countless " "feet have left well worn paths leading in several directions. Nog, which way " "should we go?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1465 msgid "" "This cave seems pretty empty, except for those two glowing runes in the " "center. This fort must have once been heavily occupied because countless " "feet have left well worn paths leading in several directions. Rogrimir, " "which way should we go?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1471 msgid "" "This cave seems pretty empty, except for those two glowing runes in the " "center. This fort must have once been heavily occupied because countless " "feet have left well worn paths leading in several directions. Jarl, which " "way should we go?" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1477 msgid "" "I don’t know. When I last came this way I got scared by all the runes and " "things moving in the shadows, and I explored no further." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1484 msgid "" "The many tracks left by countless feet clearly show that this fort must have " "once been heavily occupied, but now this area is empty, except for those two " "glowing runes in the center. When I last came this way I got scared by the " "runes and other things moving in the shadows and explored no further. I’m " "afraid I cannot advise you which way to go from here." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1491 msgid "" "Well, we can’t spend all day thinking about it. Pick a direction, Kaleh." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1496 msgid "" "Wait, those runes are giving off a cool blue light and for some reason they " "don’t seem as threatening as the burning red ones we saw before. Perhaps " "some of the magic left behind here could help us, if someone was brave " "enough to step into them." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1539 msgid "I feel refreshed and rejuvenated!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1560 msgid "The rune is gone. I guess the magic only had limited uses." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1594 msgid "" "There isn’t much left of the furnishings of this room. I think it was some " "sort of storeroom, but it looks like scavengers have taken anything useful." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1599 msgid "" "Curse Uria! The water is rising over here as well. Already the western end " "of this chamber is flooded. And I think I see shapes rising out of the " "water. Whatever they are, it can’t be good." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1637 msgid "" "This looks like a training hall. There are still a few old swords and spears " "lying in the corners. But otherwise it seems quite abandoned." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1653 msgid "Blessed Kali" msgstr "" #. [message]: speaker=Blessed Kali #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1660 msgid "" "All right you runts, let’s try this again. Pior, remember to swing your " "sword with your whole body, not just your arms." msgstr "" #. [message]: speaker=Novice Pior #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1665 msgid "Yes, sir." msgstr "" #. [message]: speaker=Blessed Kali #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1670 msgid "Dani, keep your feet moving. If you stand still you’re a dead man." msgstr "" #. [message]: speaker=Novice Dani #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1675 msgid "Right, sir." msgstr "" #. [message]: speaker=Blessed Kali #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1680 msgid "Iona, try to vary your attacks more. You’re becoming too predictable." msgstr "" #. [message]: speaker=Novice Iona #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1685 msgid "I’ll try, sir." msgstr "" #. [message]: speaker=Blessed Kali #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1690 msgid "" "And remember, everyone, we’re going to keep practicing until I’m satisfied. " "So, ready... attack!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1699 msgid "" "Wait a minute, I don’t see any targets or practice dummies. Who are they " "supposed to be attacking?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1704 msgid "" "I believe that would be us. But perhaps we can give them a few lessons in " "proper fighting style." msgstr "" #. [message]: speaker=Blessed Kali #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1729 msgid "" "Come on! I ain’t going anywhere for the rest of the day, and unless you can " "fight better than that, neither are you. Now get your sorry behinds up off " "the ground and do it all over again. You numbskulls aren’t getting the easy " "treatment on my watch, no sir!" msgstr "" #. [message]: speaker=Novice Pior #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1758 msgid "Finally, we get to take a break. I am so sick of fighting practice." msgstr "" #. [message]: speaker=Novice Dani #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1763 msgid "" "Kali’s just a hardass because he’s bitter that he never became a high priest." msgstr "" #. [message]: speaker=Novice Iona #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1768 msgid "" "Hey, c’mon, maybe we can grab some food from the kitchen before we have to " "go to prayers." msgstr "" #. [message]: speaker=Novice Pior #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1773 msgid "Good idea! I hope they let us go outside tomorrow; I so miss the sun." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1784 msgid "" "Still lambasting those novices after all these years, that guy definitely " "had too much of a work ethic." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1789 msgid "" "Sniff, who were those children? Why did they die, in the dark, so many years " "ago? May Eloh shine her eternal light upon their souls." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1794 msgid "" "The past is the past, and there’s nothing we can do about it. Right now we " "have our own people to worry about." msgstr "" #. [then] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1810 msgid "Novice Dani" msgstr "" #. [then] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1825 msgid "Novice Iona" msgstr "" #. [then] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1840 msgid "Novice Pior" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1880 msgid "" "This must have been the barracks. Remains of cots and beds litter the floor. " "Whatever happened here, it must have been sudden. Several skeletons still " "lie in their beds, sleeping for eternity." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1885 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1886 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1889 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1891 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1895 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1899 msgid "Restless Dead" msgstr "" #. [message]: type=Skeleton #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1906 msgid "Revenge!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1911 msgid "Well, so much for sleeping for eternity." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1931 msgid "" "Hey, what’s this? There seems to be an outline of a door in this wall. Maybe " "if I give it a push..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1945 msgid "What do you know? A secret door!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1950 msgid "Well, what’s behind the door?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1955 msgid "" "Uh oh. The path is blocked by another of those red glowing runes. I’m not " "sure crossing it would be a good idea." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2014 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2015 msgid "Failed Experiment" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2019 msgid "" "This chamber seems to have been some sort of laboratory. The floor is " "littered with broken bottles and other strange equipment. What is more " "striking are the glowing runes and the creatures that just appeared on them. " "Some sort of clawed creature and a tortured young ogre. And behind them is " "some huge beast floating in the middle of a magic circle. The beast seems " "asleep, but the front two are very much awake. And boy do they seem angry." msgstr "" #. [message]: speaker=Failed Experiment 1 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2024 msgid "Graaww!" msgstr "" #. [message]: speaker=Failed Experiment 2 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2029 msgid "Make pain end!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2052 msgid "" "In the center of this circle is a huge creature, with surging muscles and " "bloodshot eyes. I would think it was just a very big man, except for the " "fine stitches that cover its entire body. In fact it seems to be composed of " "many body parts all sewn together. It seems to be floating asleep in the " "center of the glowing magical circle. I could scratch out part of the circle " "and break it, but I have no idea what the consequences would be. I’m not " "sure I want something with that kind of strength attacking me." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2054 msgid "Break the circle." msgstr "" #. [command] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2073 msgid "Kromph" msgstr "" #. [message]: speaker=Kromph #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2077 msgid "Master, what is your command?" msgstr "" #. [message]: speaker=Kromph #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2087 msgid "Kromph need command. Command me!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2092 msgid "Follow us. Attack our enemies." msgstr "" #. [message]: speaker=Kromph #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2097 msgid "Yes, mistress. Kromph follow you. Kill enemies." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2102 msgid "" "Quick thinking, Nym. It seems to be some sort of magical creation. Lucky " "that it thought we were its master." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2107 msgid "Looks like you have your own rather large pet, Nym." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2112 msgid "" "It wouldn’t have been my first choice. But it could prove useful. I wonder " "what it likes to eat?" msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2118 msgid "Leave that thing alone." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2150 msgid "" "All the paths lead to this chamber. Is this just a dead end? It seems to be " "some sort of temple, but it has obviously been abandoned for a long time. " "All that is left is that stone altar. What god they were worshiping I have " "no idea, but the dried blood and cracked bones on the altar do not bode well." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2155 msgid "I don’t like the smell of this place." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2160 msgid "I feel some sort of presence... Ugh... it makes my skin crawl." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2167 msgid "" "Grog, I thought you said that you’d been here before? Where are we supposed " "to go from here?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2173 msgid "" "Nog, I thought you said that you’d been here before? Where are we supposed " "to go from here?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2179 msgid "" "Rogrimir, I thought you said that you’d been here before? Where are we " "supposed to go from here?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2185 msgid "" "Jarl, I thought you said that you’d been here before? Where are we supposed " "to go from here?" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2191 msgid "" "I never explored this deep into the complex. But every lair has to have a " "back door somewhere." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2196 msgid "" "Well I refuse to give up. There must be some way out. Search everywhere, " "people." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2208 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2209 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2211 msgid "Ancient Guardian" msgstr "" #. [message]: speaker=Ancient Guardian 1 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2215 msgid "Zantoff tharqan yur glit zarf!" msgstr "" #. [message]: speaker=Ancient Guardian 2 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2220 msgid "Uqtor dunil olgluck vara nir!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2225 msgid "It seems that the temple had some power left in it after all." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2230 msgid "I have no idea what they just said, but their meaning is quite clear." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2235 msgid "" "Actions speak louder than words, and I intend to send them back to whatever " "stygian pits they came from!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2261 msgid "" "What’s this? Hidden underneath the edge of the altar is an iron lever. It " "looks slightly rusted, but with some effort I could pull it. I have no idea " "what it will do, but we’re running out of options." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2263 msgid "Pull the lever." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2285 msgid "" "What?! Two secret passages? What do you think this once was, a trap? Or " "possibly a back door?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2290 msgid "" "I can’t even begin to fathom what these cultists were up to. But more " "importantly, which way do we go?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2301 msgid "" "I think I hear the sound of rushing water down the western passage; it might " "already be flooding! It must connect back somehow to the other tunnels." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2307 msgid "" "Look, the western passage is already flooding! It must connect back somehow " "to the other tunnels." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2314 msgid "" "There’s no time to ponder the history of this place. We’ve got to get out of " "here!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2319 msgid "" "Right, the eastern passage it is. I have no idea where it goes, but with the " "water rising, soon anywhere will be better than here." msgstr "" #. [option] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2325 msgid "Leave it alone." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2355 msgid "This looks like some kind of burial chamber." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2361 msgid "" "Crypts like these are often heavily guarded, we would do well not to disturb " "the sarcophagi." msgstr "" #. [message]: speaker=Crypt Guardian #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2372 msgid "" "I have long waited for fools such as yourselves to dare to disturb our rest, " "elf. Pay the price of all such defilers!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2377 msgid "Got any other timely advice, Zhul?" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2382 msgid "" "We’re in luck, a fissure has opened up a crack in the northern wall. We may " "be able to escape that way." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2421 msgid "You run, but you shall not escape death!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2426 msgid "In Eloh’s name, not you again. Must I fight you a third time?" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2432 msgid "" "You abandoned them, Kaleh, to eternal suffering and torment. And now you " "shall pay the price! You too shall watch the black waters consume those you " "love. Embrace the darkness, Kaleh, it is coming for you too." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2437 msgid "" "Even you shall not stop me. You shall taste the might of the Quenoth Elves!" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2443 msgid "Ha! Foolish boy, you know nothing." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2458 msgid "Quick, grab him! Don’t let him escape again." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2464 msgid "No, no, no more escaping. Please kill me, just make the pain end." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2469 msgid "" "No, you have hounded me with your riddles for too long. I want some answers. " "Who are you? What’s behind that black mask?" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2479 msgid "Behold, Kaleh, your own worst enemy. Do you now see the irony?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2484 msgid "Oh Eloh save us, it’s... it’s an elf." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2489 msgid "" "Keratur, son of Tanuil. What in Eloh’s name are you doing here? How could " "you do this? We thought you were dead." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2494 msgid "" "Kaleh, we don’t have time for questions. The water is still rising and we " "must get our people to safety." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2499 msgid "" "No matter what you have done, you are one of us, Keratur, and I will not " "leave you here to die in the darkness. I will carry you myself if I have to." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2505 msgid "So be it. I care not." msgstr "" #. [set_variable] #. Name of the dark assassin who uses "speaker=Cloaked Figure" when talking #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2521 msgid "Keratur" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2556 msgid "Look, daylight! I think we finally made it out of the caves!" msgstr "" #. [message]: speaker=Nym #. Nym is blocked by deep water, and drowning is inevitable #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2586 msgid "Kaleh? Zhul? I’m still stuck back here..." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2601 msgid "" "What’s this? Someone has built an outpost at the end of the cave. Where are " "its occupants?" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2613 msgid "Kaleh, I think you should come up and see this." msgstr "" #. [message]: speaker=Kaleh #. Kaleh is blocked by deep water, and drowning is inevitable #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2637 msgid "Ack, I’m surrounded by water!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2657 msgid "" "Oh, Eloh. They’re all dead. Butchered. Quick, we have to clean this up, we " "don’t want the rest of our people to have to see such horror." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2662 msgid "Now, Keratur, I will have my answers. Did you have a hand in this?" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2678 msgid "" "They heard me and... and they got in the way. But they aren’t even elves, " "what do they matter?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2683 msgid "You idiot—" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2688 msgid "" "Quiet, Nym. But I still don’t understand how you got here. We were sure you " "were dead. We searched and searched, but never found your body." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2693 msgid "" "Heh, heh, no you didn’t find me. I awoke trapped under the rubble, and when " "I finally escaped the village was deserted. Just the stink of death and " "destruction. And then I saw them, hordes of undead pouring down from across " "the dunes. A cabal of necromancers... they found me and made me watch, they " "made me watch it all!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2698 msgid "Watch what?" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2703 msgid "" "They brought some humans, bound up tight. So beautiful... she had flaming " "red hair... they cut her... I can still hear her screaming. But that was " "only the beginning. They chanted words of power, and spilled the hot blood " "onto the sand and then I heard their screams of agony and pain..." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2708 msgid "From the humans?" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2713 msgid "" "Faugh. No, I heard the screams of the dead, torn from their rest, their " "souls rose into the air howling in agony." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2718 msgid "But, but we burned the bodies so they couldn’t be raised." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2723 msgid "" "Fool. That did not stop their dark power. Nothing could stop them. I felt " "the rush of flying spirits, and the unbearable cold, so cold. For a moment I " "felt their torment. But no, they wouldn’t kill me. They let me go as a " "witness and laughed as I scrambled over the dunes." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2728 msgid "" "I was able to follow your trail, and I slipped among your people. No one " "noticed me, no I was too sneaky. And you wondered how I managed to follow " "you through the tunnels? Hah, you escorted me." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2733 msgid "But why, why did you want to kill us?" msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2738 msgid "" "You abandoned them! The pain, the agony, I still see their ghostly faces and " "hear their wails. And the necromancers kept chanting one name over and over: " "Yechnagoth, Yechnagoth, it reverberated in my ears. And every time I sleep I " "hear that name, and laughter, hideous laughter. She kept telling me it was " "your fault. And I believed her. Kaleh, forgive me, I just wanted to make the " "pain stop." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2743 msgid "I... I forgive you." msgstr "" #. [message]: speaker=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2748 msgid "I do not fear death any more." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2761 msgid "" "He’s dead. Rest in peace. Oh, what have I done? All our dead kin, desecrated " "and tormented for eternity." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2766 msgid "" "As you said yourself, the past is the past, there is nothing you can do now." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2771 msgid "" "Don’t blame yourself. You didn’t know. If we had stayed behind we too would " "have been killed by the undead; we could not have defended our village " "against so many. We had no choice." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2777 msgid "" "That is small consolation. My deeds have turned to ashes in my mouth. Eloh " "forgive me. I did not know." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2788 msgid "" "With your permission, Kaleh, I think I should go scout around a bit outside. " "We have no idea what lies out there. And I can sneak around unseen many " "places you can’t." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2793 msgid "You can go Nym, just be careful." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2798 msgid "I’m always careful. I’ll be back soon." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2815 msgid "" "Well, at least we can use this outpost to rally our surviving troops. How " "many of our people made it out of the caves, Zhul?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2820 msgid "" "We’re still trying to get a head count, but between the underground horrors " "and the water, we lost quite a few. Recruiting new warriors is going to be " "even more difficult. Still we should thank Eloh, and you, Kaleh, that so " "many of us did survive." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2827 msgid "" "Well, Nym’s right, we don’t know what’s out there. So we should set up a " "perimeter guard around the cave mouth and start discovering what this side " "of the mountains looks like." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2871 msgid "" "Look, the tunnel slopes sharply downwards to the left. And it’s big enough " "that it should divert most of the rising water." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2876 msgid "And I think I see a faint light off to the right." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2881 msgid "" "Could it be? Could we actually be almost out of this seemingly never-ending " "darkness?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2896 msgid "" "Grog, thank you so much for leading us out of the caves. We never would have " "found our way without your help. But with the tunnels flooded, how are you " "going to find your way back to your people?" msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2901 msgid "" "Grog proud of little elves too. He would not have made it this far without " "all your help. Grog is surprised by your bravery and strength." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2906 msgid "" "Truth is that Grog not know much of sunlight lands. Sun and stars are scary, " "everything is open, exposed, no safe places to hide. But Grog cannot go back " "through all that water. And Grog doesn’t know where to find other tunnels " "back to his home. He is as lost as elves are." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2911 msgid "" "But Grog not afraid. Great leader told Grog to guide and protect elves, and " "Grog will keep his oath. Grog will follow elves wherever they may go and " "protect them from danger as best he can. Maybe later, Grog will find another " "way back down to the caves of his people. But for now, Grog will continue to " "serve and protect you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2917 msgid "" "Nog, thank you so much for leading us out of the caves. We never would have " "found our way without your help. But with the tunnels flooded, how are you " "going to find your way back to your people?" msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2922 msgid "" "Nog proud of little elves too. He would not have made it this far without " "all your help. Nog is surprised by your bravery and strength." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2927 msgid "" "Truth is that Nog not know much of sunlight lands. Sun and stars are scary, " "everything is open, exposed, no safe places to hide. But Nog cannot go back " "through all that water. And Nog doesn’t know where to find other tunnels " "back to his home. He is as lost as elves are." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2932 msgid "" "But Nog not afraid. Great leader told Nog to guide and protect elves, and " "Nog will keep his oath. Nog will follow elves wherever they may go and " "protect them from danger as best he can. Maybe later, Nog will find another " "way back down to the caves of his people. But for now, Nog will continue to " "serve and protect you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2938 msgid "" "Rogrimir, I want to thank you so much for guiding us out of the caves. We " "never would have found our way without your help. But with the tunnels " "flooded, how are you going to find your way back to your people?" msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2943 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2964 msgid "" "Och, it is I who should be congratulating you, laddie. I showed you the way, " "but it was you and your people who defeated the many perils and obstacles to " "your escape. In all my years such bravery and courage I have rarely seen." msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2948 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2969 msgid "" "But truly I cannot return the way I came and even if there are other tunnels " "which lead back down to my homeland, I do not know where to search for them. " "I know as little about the land above ground as you do." msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2953 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2974 msgid "" "But my king told me to protect you from all dangers, and I plan to keep that " "oath. I do not like the above ground, it is too open and exposed; I feel " "that I could be attacked from any direction. But an oath is an oath and so I " "will follow you and your people wherever you may go and protect you as best " "I can. The tunnels cannot stay flooded forever; later perhaps if am able to " "return this way, I may be able to find my way back to my homeland. But for " "now I am yours to command." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2959 msgid "" "Jarl, I want to thank you so much for guiding us out of the caves. We never " "would have found our way without your help. But with the tunnels flooded, " "how are you going to find your way back to your people?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2980 msgid "" "Your loyalty is a credit to your people. I am glad indeed to have you " "fighting by my side." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3011 msgid "" "Looks like the guards at this outpost had been saving away a bit of loot. I " "don’t suppose they’re going to mind anymore if we made use of it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3145 msgid "" "Praise Eloh, it is so good to be outside again. To see the sky stretching " "out above me, to feel the wind in my face..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3161 msgid "" "We made it. Outside look strange to Grog, Grog not used to big open spaces." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3167 msgid "" "We made it. Outside look strange to Nog, Nog not used to big open spaces." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3173 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3179 msgid "" "I think we finally made it outside. I’d forgotten how big the sky is and how " "windy it can be." msgstr "" #. [message]: race=quenoth,elf #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3193 msgid "Can you see very far? Do you have any idea where we are?" msgstr "" #. [message]: speaker=$talking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3212 msgid "" "We’ve come out on the side of a mountain, overlooking a large valley. The " "land seems to be much the same as the foothills south of the mountains. The " "valley is filled with sand dunes, though the center is flat. There seems to " "be some sort of settlement in the center of the valley. And far to the north " "I can see something sparkling on the horizon, but I don’t know what it is." msgstr "" #. [event] #. [unit]: type=Divine Avatar, id=Eloh #. [side] #. [unit]: type=Divine Incarnation, id=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3248 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1694 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1661 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:57 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:110 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:159 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:376 msgid "Eloh" msgstr "Eloh" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3266 msgid "Kaleh, Kaleh, come to me." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3271 msgid "What is the voice? It sounds so familiar." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3276 msgid "Come out so that I might see you. Your god calls to you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3281 msgid "Am I dreaming? Is this real? I’m coming, I’m coming." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3290 msgid "Hail Kaleh, it is I, Eloh." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3297 msgid "But I am not asleep? And yet I can see you? How is this possible?" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3302 msgid "" "Do you doubt my powers? You have come out of the darkness, and I appear unto " "you to congratulate you." msgstr "" #. [message]: speaker=$talking_unit.id #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3317 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3334 msgid "Kaleh, who are you talking to?" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3322 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3339 msgid "" "For now, I appear only to you, for you, Kaleh, are special, you are the " "Chosen One." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3327 msgid "$talking_unit.name, be quiet, I’ll explain it all later." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3344 msgid "Be quiet Zhul, I’ll explain it all later." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3351 msgid "" "Yes, I have chosen you as the one to lead my people out of danger and death " "and into a life of eternal salvation. Crossing under the mountains was a " "very important step, and your destruction of the unbelievers proves your—" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3360 msgid "Kaleh, a quick question—" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3367 msgid "Not now Grog, I’m busy." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3373 msgid "Not now Nog, I’m busy." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3379 msgid "Not now Rogrimir, I’m busy." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3385 msgid "Not now Jarl, I’m busy." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3391 msgid "What’s this? You did not kill the unbelievers?!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3403 msgid "" "I am sorry I could not have fulfilled your command, but we found ourselves " "in the middle of a war. We were vastly outnumbered and we needed help. In " "fact the dwarves have been very helpful. They helped protect us from the " "trolls and without their guidance we would not have made it out of the caves " "alive." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3410 msgid "" "I am sorry I could not have fulfilled your command, but we found ourselves " "in the middle of a war. We were vastly outnumbered and we needed help. In " "fact the trolls have been very helpful. They helped protect us from the " "dwarves and without them we would not have made it out of the caves alive." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3417 msgid "" "You were weak and foolish, but I forgive you. You must remember, Kaleh, that " "without my guidance, your people would have died out years ago. Believe in " "me, I alone can save you." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3422 msgid "" "Now, in the valley live a group of humans who have also seen the light. They " "may seem strange, but they are my obedient followers. You must trust them, " "they will show you the way north. Follow them and they will lead you to me." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3427 msgid "" "What do you mean ‘lead you to me’? You are a god, don’t you exist " "everywhere? I thought you were going to show us our new home." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3432 msgid "" "Of course I am! Oh, how little you understand. Do not worry yourself with " "such distractions, come to me and all will be made clear." msgstr "" #. [unit]: type=Human Commander, id=Sergeant Durstrag #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3439 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3573 msgid "Sergeant Durstrag" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3440 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3441 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3442 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3443 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3584 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3585 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3586 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3587 msgid "Human Guard" msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3447 msgid "" "I saw the distress signal from the outpost on the bluff. Who in the Dark " "Lady’s name are you and what have you done with my men?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3452 msgid "" "My name is Kaleh, and these are my people. We come from the south and " "unfortunately we found your men dead—" msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3457 msgid "" "Dead?! You ‘found’ them you say? You’ll pardon me if I don’t take you at " "your word. We haven’t seen elves for generations, but we remember your " "ancient betrayal. What are elves doing sneaking up through the caves out " "onto our back doorstep?" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3462 msgid "Well, actually they were fleeing from—" msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3474 msgid "" "A troll! This just gets better and better. We haven’t seen one of your kind " "up here for many years, but I have a long memory. I still remember the troll " "raids when I was a youth." msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3481 msgid "" "A dwarf! This just gets better and better. We haven’t seen one of your kind " "up here for many years, but we have long memories. I remember how your " "‘traders’ used to come up and cheat us out of our valuables. You’ll find " "we’re not so easy to fool this time." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3488 msgid "Look, if you’ll just let me explain—" msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3500 msgid "" "Oh there is no need to explain, it’s pretty obvious what you’re up to. Here " "we have a whole legion of elves, consorting with trolls, sneaking up behind " "our defenses. This looks an awful lot like an invasion to me." msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3507 msgid "" "Oh there’s no need to explain, it’s pretty obvious what you’re up to. Here " "we have a whole legion of elves, consorting with dwarves, sneaking up behind " "our defenses. This looks an awful lot like an invasion to me." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3514 msgid "No, no. You don’t understand! We were told you could help us." msgstr "" #. [message]: type=Swordsman #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3520 msgid "" "Sir, remember the edict passed down by councilman Noblis? About any " "foreigners spotted on the borders?" msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3525 msgid "" "I have no idea what you’re babbling about, elf, but you’re just lucky you " "caught me on a good day. You get to explain everything to the Iron Council. " "Now you and your people just lay down your weapons and we will take you into " "custody to be judged. They’ll deal with you as they see fit." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3530 msgid "Everything will be fine. Do as he says." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3535 msgid "" "I am my own master. I will not be ordered around, not even by you, Eloh." msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3540 msgid "" "What’s that, boy? Are you talking back to me? This isn’t a negotiation. You " "are on my land, and under my jurisdiction. Lay down your weapons and submit " "peacefully or I’ll make you sorry you didn’t." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3545 msgid "" "Kaleh, I am Eloh, bearer of the staff of Ishtar and slayer of the demon-god " "Zhangor. Submit to him or I shall abandon your people to suffering and " "death. Your bones will litter the sand dunes, and vultures shall pick at " "your flesh. I am a just god, Kaleh, but no more forgiving than the harsh " "desert sun." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3551 msgid "" "Then kill me if you must, but I will not give myself over to those who " "threaten me and my people. I have not come through peril and darkness just " "to surrender to one such as you." msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3556 msgid "" "You dare defy me?! All who refuse to submit to the authority of the Iron " "Council shall be killed. By the Dark Lady, I shall not put up with this " "bickering any longer. To battle, men! Drive those heathens back into the " "caves!" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3591 msgid "" "You disappoint me, Kaleh. You are weak, and not worthy of my guidance... Do " "as you like, but know that while you may be the appointed leader of your " "people, I am your god, and you defy me at your peril!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3602 msgid "" "You are not the god I grew up with. You may be all-powerful, but I will not " "be your puppet. I am still their leader and as long as I draw breath I will " "do what I think is best for my people." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3607 msgid "Kaleh, would you mind telling me what in Uria’s name is going on." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3612 msgid "" "There’s no time. Right now we have to prepare ourselves for another battle. " "I’d better head back to the outpost and rally our troops. I fear a whole lot " "of hurt is going to be coming up through those hills very soon." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3617 msgid "" "Well, now we’re really in for it. I hope you know what you’re doing, Kaleh." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3626 msgid "" "Grog no like humans either. They mean. But they sound great when they go " "squish." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3632 msgid "" "Nog no like humans either. They mean. But they sound great when they go " "squish." msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3638 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3644 msgid "" "I never liked humans much anyway. I’ll be glad to be fighting something " "besides undead." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3712 msgid "I’m back, Kaleh." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3717 msgid "Ah! You scared me, Nym. I didn’t hear you coming." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3722 msgid "Of course you didn’t. That’s why it’s called sneaking." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3727 msgid "" "Anyway you’ve really gotten us into a mess. The good news is that the " "outpost isn’t guarded as heavily as you might think. The garrison seems only " "half-manned. They obviously didn’t expect any serious attack to come from " "this direction." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3732 msgid "And what’s the bad news?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3737 msgid "" "The bad news is that I overheard the commander ordering a special group of " "his men to get ready to ride north and summon reinforcements. It seems that " "the humans have a bigger village to the north. This outpost is lightly " "guarded enough that we might be able to defeat them, but in our weakened " "state if they bring the full strength of their army against us I fear we may " "be crushed." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3742 msgid "" "Then we’ll just have to make sure that no messenger escapes this valley to " "summon reinforcements." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3808 msgid "Undead Emissary" msgstr "" #. [message]: speaker=Undead Emissary #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3812 msgid "" "Cursed elves, you tracked your filth through our halls and you defiled our " "sanctuary. You have besmirched our honor, and we will have our revenge. We " "are the Order of the Crimson Talon, and even death shall not stop us. You " "shall rue the day that you ever trespassed into our lair!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3829 msgid "" "Can’t the dead ever just stay dead? And aren’t they trapped by the flooded " "tunnels and caves?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3834 msgid "" "Undead don’t have to breathe and I don’t think a little water is going to " "stop them. Besides, you saw how the ghost just flew through the rock; if " "they can move through walls then what do they care about flooded tunnels?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3839 msgid "Great. So now we’re fighting in a haunted valley." msgstr "" #. [unit]: type=Spectre, id=Undead Leader #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3851 msgid "Undead Leader" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3866 msgid "" "I don’t understand. What are these humans doing here? I’ve never seen so " "many in one place before." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3871 msgid "" "Humans aren’t just the bandits and outlaws you’re familiar with from the " "deserts, Kaleh. Remember that long ago the great human empire of Wesnoth " "spread all across the known lands. Some of our people say that it was the " "humans who brought the Great Fall upon us. But to blame others is folly. " "Eloh says that it was not the darkness without, but the darkness within us " "that was the cause of our corruption and downfall." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3876 msgid "" "But now is not a time for preaching. Humans once spread to many lands, and " "despite all the ravages of time, I have no doubt that at least a few of them " "have survived. They are a hardy people and quickly adapt to new conditions. " "I only wish that the same could be said of our brethren." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3881 msgid "There might be other elves somewhere. We can’t be sure." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3886 msgid "" "No, we can’t. But for now we must deal with the problem at hand. Thank you " "for the information, Zhul; these humans are good fighters but they are no " "match for our speed and skill. I grew up fighting in dunes such as these, " "and I will not be bested by a bunch of ruffians." msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3924 msgid "" "Send forth the messenger and his escort. Go north and bring help as soon as " "possible!" msgstr "" #. [unit]: type=Dragoon, id=messenger #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3940 msgid "Human Messenger" msgstr "" #. [unit]: type={ON_DIFFICULTY4 (Cavalryman) (Cavalryman) (Dragoon) (Cavalryman)} #. [unit]: type={ON_DIFFICULTY4 (Spearman) (Javelineer) (Swordsman) (Javelineer)} #. [unit]: type={ON_DIFFICULTY4 (Bowman) (Bowman) (Longbowman) (Bowman)} #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3949 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3958 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3967 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3976 msgid "Human Escort" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3985 msgid "" "If that messenger escapes the valley, we’ll be in trouble. We have to stop " "him!" msgstr "" #. [message]: speaker=messenger #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4017 msgid "No! I must get help!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4030 msgid "" "Good. We’re safe for now. We just have to defeat Durstrag before he sends " "another messenger for reinforcements." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4066 msgid "" "The messenger has escaped! He will surely return with reinforcements. We are " "doomed!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4085 msgid "" "Don’t worry. We’re not the monsters you seem to think we are. I will not " "kill you in cold blood." msgstr "" #. [message]: speaker=Sergeant Durstrag #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4090 msgid "Faugh, boy, you know nothing! There are fates worse than death." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4101 msgid "He killed himself rather than surrender to us!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4106 msgid "They killed Sergeant Durstrag! Run for your lives!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4123 msgid "The rest of the humans are fleeing." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4128 msgid "" "Let them go. We have won this battle and I am weary of all this bloodshed." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4133 msgid "What was it that the human Durstrag was so afraid of?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4138 msgid "I don’t know, but I fear we may find out." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4143 msgid "" "You’re being very cryptic, Kaleh. Now that the battle is over would you care " "to explain to us who you were talking to back when we first met the humans?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4148 msgid "No, not yet." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4153 msgid "What’s wrong, Kaleh? Don’t you trust us?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4158 msgid "" "Yes, yes of course I do. But it’s just a theory. I don’t want to say more " "until I have proof. Give me until tomorrow night, then I’ll tell you " "everything." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4163 msgid "" "Very well. I’ve trusted your decisions and your leadership so far; I’ll wait " "a little longer." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4168 msgid "" "So what do we do now? The land seems to be about the same on the northern " "side of the mountains as it was on the south. And we can’t hang around here " "forever. The humans will be back with reinforcements eventually, and the " "valley is still haunted with undead." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4173 msgid "" "Yes, I think the sooner we leave this valley the better. But we don’t know " "anything about the surrounding terrain. Without anyone to guide us, we have " "no idea what perils may be nearby. I don’t like sending our people across " "foreign lands when I don’t know what’s in front of us. We’ve lost too many " "people already. I don’t want to lead us into a trap." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4178 msgid "" "When I was scouting around I think I saw a small oasis near the entrance to " "this valley. If we move out there we should be out of range of the undead. I " "think it would be safe, at least for the short term." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4183 msgid "" "Indeed. Undead ghosts such as these are often bound to the places they died: " "the farther away they travel, the weaker they are. So if we move out of the " "immediate vicinity we should be pretty safe." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4188 msgid "" "Good, we’ll move our people out and camp by the oasis. Now, Nym, you know " "who our best scouts are; I want you to lead a few elves to do some " "reconnaissance. We’ll send out small groups of scouts to the north, " "northeast and northwest. Don’t go too far, try not to be seen, and please " "don’t do anything dangerous. But I want to know what’s out there." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4193 msgid "But hasn’t Eloh told you where to go and what dangers you face?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4198 msgid "" "She was... rather vague. I know we’re supposed to generally go north, but I " "want more information before I commit us to a direction." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4203 msgid "" "Don’t you worry about us, Kaleh. We’ll be careful. I’ll organize five bands " "to scout out the nearby lands. We should be back in about half a day." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4208 msgid "" "Good, until then we’ll settle around that oasis and set up as good a defense " "as we can. Until I know what’s out there, I’m not taking any chances." msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4315 msgid "Help, I’m drowning!" msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4393 msgid "" "Look, the water is pouring out the side tunnel into the valley! That’s a lot " "of water: it’s even creating a small river. I sure wouldn’t want to be " "downstream of that deluge right now." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4417 msgid "" "Look, up there in the valley. The water has poured out of the side tunnel " "and created a small river and lake. I’m glad we weren’t downstream of that " "deluge when the water came rushing out of the tunnel." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4431 msgid "" "I can see human reinforcements arriving on the horizon. We’ll surely be " "overwhelmed now! If only we had moved faster." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4493 msgid "Several hours pass..." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4497 msgid "Jezhar" msgstr "" #. [message]: speaker=Dummy Unit7 #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4502 msgid "" "Eastern scouts, reporting back! If you like sand and hot dust, there’s " "plenty more out there! No water, or signs of others, we had to turn back." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4507 msgid "" "No shame in that, Jezhar. Of all the scouts, only Tanstafaal and Nym have " "yet to return." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4512 msgid "And that has me worried. What if-" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4537 msgid "In Eloh’s name, Nym, you look terrible. Are you well?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4542 msgid "Yes. Just... let me... catch... my breath." msgstr "" #. [unit]: type=Merman Netcaster, id=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4559 msgid "Esanoo" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4577 msgid "Water. Sweet water. By the gods, I thought my scales would fall off." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4587 msgid "Relax, he’s a friend. Just let me explain." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4592 msgid "You’re really beat up, Nym. Are you sure you’re fine?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4597 msgid "I’m fine. But I found someone who really wanted to speak with you." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4602 msgid "He looks like a half-man half-fish." msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4607 msgid "Indeed. I come from the ocean, and long have I been looking for you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4612 msgid "The ocean? What are you talking about?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4617 msgid "Don’t try to explain, Esanoo. We’ll have to show them instead." msgstr "" #. [message]: speaker=Esanoo #. Esanoo is a merman, his leader (Melusand) is female, and his brethren on this mission include a mix of genders. #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4623 msgid "" "It’s not important. What’s important is that I am an emissary from one who " "much desires to speak with you, Kaleh. Despite the danger, our wise leader " "sent me and my brethren to scour the dry land searching for you." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4628 msgid "There are more of you? Where are the others?" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4633 msgid "" "They have been captured by the foul humans. I just barely managed to hide " "and escape, with the help of your friend." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4638 msgid "And why should we trust anything you say?" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4643 msgid "" "Our leader thought you might be suspicious. She said that what we must talk " "with you about concerns the fate of your people. Apparently it concerns " "‘Yechnagoth’ and ‘Zhangor’. She said that you would understand, Kaleh." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4648 msgid "Hmmmm... Yes, yes I think I do. I don’t know why, but I trust you." msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4653 msgid "" "Thank you, Kaleh. Now I have a favor to ask of you. Our instructions were to " "find you and to bring you and your people to meet with our wise leader. The " "problem is that I don’t know where she is hiding." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4658 msgid "You don’t know where to find your leader?" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4663 msgid "" "It’s complicated, and I don’t know how much I am allowed to tell you. My " "people are fighting a desperate war against... against a powerful foe. Many " "times our enemy has tried to assassinate our wise leader, so she worried " "that her presence was a danger to the rest of us. So right after she sent us " "on our mission she went into hiding. I am the youngest member of our group, " "and so I wasn’t told the location. You must understand, there are spies " "everywhere. Only the leaders of our group knew, but the rest of them were " "all captured by those foul humans. They are being held in the settlement to " "the north. If we are to have any chance of finding our wise leader, we must " "first rescue them. I would do it myself, but..." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4668 msgid "" "...It would be suicide for you to try to rescue them alone. Of course we " "will help you!" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4673 msgid "Thank you, Nym. I am not very good at fighting on the dry ground." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4678 msgid "" "With you back, Nym, the only scouts yet to return are Tanstafaal’s group." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4683 msgid "" "They were sent due north. From Esanoo’s description it sounds like they were " "headed right for the human settlement. I hope nothing bad has happened to " "them." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4688 msgid "" "Things are coming to a head, Tanstafaal and our new friends are in trouble. " "Time is of the essence, so let’s move out as soon as possible." msgstr "" #. [scenario]: id=09_Blood_is_Thicker_Than_Water #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:10 msgid "Blood is Thicker than Water" msgstr "" #. [side]: type=Human Commander, id=Darius #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:45 msgid "Darius" msgstr "" #. [side]: type=Human Commander, id=Darius #. [side] #. [side]: type=Shock Trooper, id=Zelgant #. [side]: type=Javelineer, id=Alastra #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:57 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:90 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:154 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:193 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:250 msgid "Human Allies" msgstr "" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:112 msgid "Iron Council" msgstr "" #. [side]: type=Shock Trooper, id=Zelgant #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:143 msgid "Zelgant" msgstr "" #. [side]: type=Javelineer, id=Alastra #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:181 msgid "Alastra" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:339 msgid "Rescue at least two merfolk by turn 16" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:346 msgid "Defeat Tanstafaal and Eloh" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:355 msgid "Capture all 4 human ships" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:362 msgid "Three merfolk must survive" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:400 msgid "" "Now that we’re down off the hills, you can’t even see all that water, it’s " "hidden by the trees. I never thought I would see so many trees in one place." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:404 msgid "" "Compared to the desert it seems almost like a paradise. All this growth and " "vegetation, I can feel it pulsing with life." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:408 msgid "" "And yet these trees seem different, the forest seems darker, somehow. I " "prefer to stay out in the open where I can see my enemies coming." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:415 msgid "" "Trees look big and strong, like trolls. Dark, too. Grog tired of walking " "under hot sun." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:421 msgid "" "Trees look big and strong, like trolls. Dark, too. Nog tired of walking " "under hot sun." msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:427 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:433 msgid "" "It looks nice and dark under the trees, less exposed to that blazing sun. " "I’m exhausted after walking across all that harsh sand." msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:439 msgid "" "This is where the human encampments lie, to the northwest. They have settled " "a chain of islands along the coast of the water. If you break through these " "trees you will soon see them. I think that’s where they are holding the rest " "of my group." msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:443 msgid "" "Our leader wanted to make sure that if one of us was captured, we couldn’t " "betray her location. So she didn’t tell us where she was, but she taught us " "a simple spell to divine her hiding place. But it requires three merfolk to " "cast. So in order to find her, we must rescue at least two of my people. " "Though I hope we can save all of them." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:447 msgid "And you said that there are only five others in your group left?" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:451 msgid "" "We originally numbered much more, but we were ambushed by a band of naga on " "the way here. Half of our force held off the naga while the rest of us fled. " "By the time we got to these shores, only six of us were left. But for the " "grace of the Sea God I managed to hide when the rest of my group was " "ambushed and captured. I doubt that they have been broken yet, but I do not " "know how long they can last. Remember, without three of us, you will not be " "able to find our leader." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:455 msgid "Wait, did you hear that?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:460 msgid "Someone’s coming. Quick, hide!" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:464 msgid "What? Huh?" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:471 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:472 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:560 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:564 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:565 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:568 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:571 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:574 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:577 msgid "Human Scout" msgstr "" #. [message]: id=scout1 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:479 msgid "Hey, what do we have here?" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:483 msgid "Uh... Uh..." msgstr "" #. [message]: id=scout2 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:487 msgid "" "It’s another one of those fish creatures. It must have come back to try to " "rescue its friends." msgstr "" #. [message]: id=scout1 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:491 msgid "" "Ha, stupid creature. But we’re in luck, the Council was looking for the last " "of these spies." msgstr "" #. [message]: id=scout2 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:495 msgid "" "We’d better get him back to the base. They’re going to sacrifice them all in " "some big holy ceremony at dawn just two days from now." msgstr "" #. [message]: id=scout1 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:499 msgid "Yeah, we’ll be heroes!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:503 msgid "Not if we gut you first. Attack!" msgstr "" #. [message]: id=scout1 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:507 msgid "The Dark Lady protect us, they’re elves!" msgstr "" #. [message]: id=scout2 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:511 msgid "There’s tons of them! Flee, we must warn the others!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:529 msgid "Well, so much for the element of surprise." msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:533 msgid "" "Thank you. I’m sorry, I don’t know what came over me. They just jumped out " "of nowhere." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:537 msgid "" "It’s fine, you’re not used to being on dry ground, and you’ve been through a " "lot. Even if the humans know we’re coming, we can still take them. Just be " "careful and stay in the back until we reach the water again." msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:541 msgid "" "I sure will look forward to that. I’m afraid my scales have all dried out " "again. It itches something terrible." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:545 msgid "" "Well if we’re going to save those merfolk, then we don’t have any time to " "lose. The humans said they would be sacrificed in just two days. We’d better " "set up camp here and push on north west as soon as possible. I just hope we " "can make it in time." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:583 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:586 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:589 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:592 msgid "Human Soldier" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:647 msgid "" "Wonderful! We have rescued all of my band from the humans. I cannot thank " "you enough." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:654 msgid "" "Indeed, we owe you a great debt. You have done well Esanoo, better than I " "could have hoped." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:660 msgid "" "Esanoo said there were five merfolk left in his band. I think we have " "rescued them all!" msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:664 msgid "" "Indeed, I think you have now freed all of us. We owe you a great debt. We " "are sorry that Esanoo has fallen, but we will honor him and tell everyone " "the story of his great deeds. Glad are we that he found you and brought you " "to us. Even the smallest fish can change the course of the sea." msgstr "" #. [message]: speaker=Darius #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:682 msgid "" "Curse them! The elves have freed the merfolk. We will have our vengeance. " "Keep fighting, and execute plan C!" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:716 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:754 msgid "" "I have returned with the elves we sought. They have agreed to help me rescue " "the rest of our group from the foul humans." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:720 msgid "" "Indeed you have done well, far better than I could have hoped. We shall talk " "more later, but for now we have to free the rest of our brethren." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:726 msgid "" "Greetings. Esanoo told us that you were looking for us, and he bravely led " "us here. Though he has fallen in combat, we have come to rescue the rest of " "your kind." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:730 msgid "" "Yes, I recognize your face, young elf. We will remember Esanoo’s sacrifice. " "But for now we must rescue the rest of my brethren before they too are slain " "by the foul humans." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:734 msgid "How could he recognize your face? We’ve never seen him before." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:738 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:776 msgid "We’ll ask later, for now we’ve got to keep fighting." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:758 msgid "" "female_speaker^Indeed you have done well, far better than I could have " "hoped. We shall talk more later, but for now we have to free the rest of our " "brethren." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:764 msgid "" "female_addressed^Greetings. Esanoo told us that you were looking for us, and " "he bravely led us here. Though he has fallen in combat, we have come to " "rescue the rest of your kind." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:768 msgid "" "female_speaker^Yes, I recognize your face, young elf. We will remember " "Esanoo’s sacrifice. But for now we must rescue the rest of my brethren " "before they too are slain by the foul humans." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:772 msgid "How could she recognize your face? We’ve never seen her before." msgstr "" #. [unit]: type=Merman Warrior, id=Urruga #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:799 msgid "Urruga" msgstr "" #. [message]: speaker=Urruga #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:817 msgid "" "Free at last! Thanks be to the Sea God. But wait a minute, you’re elves?!" msgstr "" #. [message]: speaker=Urruga #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:829 msgid "" "Thank you for rescuing me. We’ll show those humans the true fury of the " "merfolk!" msgstr "" #. [unit]: type=Merman Warrior, id=Nuvassa #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:852 msgid "Nuvassa" msgstr "" #. [message]: speaker=Nuvassa #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:878 msgid "" "Thank you for rescuing me. You elves are very skilled at fighting on the dry " "land. I envy you." msgstr "" #. [message]: speaker=$unit.id, race=quenoth,elf #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:883 msgid "As I envy your kind’s prowess when fighting in the water." msgstr "" #. [unit]: type=Merman Spearman, id=Yantili #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:906 msgid "Yantili" msgstr "" #. [message]: speaker=Yantili #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:932 msgid "" "Thank you for rescuing me. I never imagined that we would actually be able " "to find you elves. Our leader was right after all. But more of that later..." msgstr "" #. [unit]: type=Mermaid Priestess, id=Il-tian #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:955 msgid "Il-tian" msgstr "" #. [message]: speaker=Il-tian #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:981 msgid "" "Thank you for rescuing me. May the Sea God’s bounty bless you and protect " "you. If you have any wounded I can help heal them. The blades of the vile " "humans are terrible indeed." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1002 msgid "What a dark nasty place. Something smells horrible." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1005 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1006 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1008 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1009 msgid "Undead Warden" msgstr "" #. [unit]: type=Mermaid Enchantress, id=We-jial #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1029 msgid "We-jial" msgstr "" #. [message]: speaker=We-jial #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1041 msgid "Thank you for rescuing me. How did you manage to escape?" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1052 msgid "" "One of the elves we were searching for helped me get away before I was " "caught. I can’t believe the humans imprisoned you in such a horrible place. " "To be stuck in the darkness with those undead. We will make them pay for " "what they have done!" msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1058 msgid "" "Esanoo found the elves that we were searching for. He brought them back and " "they helped free us. I can’t believe the humans imprisoned you in such a " "horrible place. To be stuck in the darkness with those undead. We will make " "them pay for what they have done!" msgstr "" #. [message]: speaker=We-jial #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1064 msgid "" "Do not worry yourself, now that I am free all will be set to rights. It is " "not our mission to defeat all the evil in this world. Protecting the elves " "is most important. We must bring them to our leader; all else is secondary." msgstr "" #. [message]: speaker=$explorer.id #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1068 msgid "Yes, you are right, of course. Pardon me." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1109 msgid "" "No, too many merfolk have died! There are not enough of them left to divine " "the location of their leader. We should have protected the merfolk more " "carefully. Now our search is hopeless." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1116 msgid "" "Too many merfolk have died! Even if we save the rest, there will not be " "enough for them to divine the location of their leader. We should have " "protected the merfolk more carefully. Now our search is hopeless." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1142 msgid "" "Whoa, this water is warm. Imagine if we had this back home, more water than " "I could drink in a lifetime! Hey... wait a minute. Faugh! This water is " "salty! It tastes terrible, I can’t drink this! What use is all this water if " "you can’t drink it?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1169 msgid "" "It really is beautiful out here, looking out over the sparkling water. If I " "didn’t have vile humans and traitorous elves at my back I could spend all " "day just sitting out here. But I really should get back to the battle. Ah, " "it’s a hard knock life." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1175 msgid "" "It really is beautiful out here, looking out over the sparkling water. If I " "didn’t have vile humans and Eloh knows what else at my back I could spend " "all day just sitting out here. But I really should get back to the battle. " "Ah, it’s a hard knock life." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1192 msgid "" "If I were a landwalker, I might think the view from this sandbar to be " "amazing. But I am a creature of the sea and I see views like this every day." msgstr "" #. [message]: speaker=Zelgant #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1214 msgid "" "You trespass upon our land at your own peril. All who oppose the will of the " "Iron Council shall be crushed!" msgstr "" #. [message]: speaker=Alastra #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1233 msgid "" "Foolish elves. We have heard of your pitiful kind. You are but worms " "compared to the might of the Dark Lady. Coming here shall be your undoing." msgstr "" #. [message]: speaker=Darius #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1252 msgid "" "She said you would come. You may be able to defeat us, but none can defy " "her. You will bow down in the end. It is your destiny." msgstr "" #. [print] #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1285 msgid "" "$(16 - $turn_number) turns remain to free $number_merfolk_caged| merfolk" msgstr "" #. [event] #. [unit]: type=Necromancer, id=Hekuba #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1310 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2368 msgid "Hekuba" msgstr "" #. [message]: speaker=Hekuba #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1352 msgid "" "The time has come, my brethren. On this most holy day, let us sacrifice " "these infidels unto The Dark Lady. Their suffering shall be a testament to " "her power and glory!" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1379 msgid "" "Oh no! Our enchantress, We-jial. Where did they hide her? What horrible fate " "has befallen her? If only we could have saved her in time." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1383 msgid "" "The Sea God will carry her soul out to sea and bear it to the deeps. May he " "watch over her until the day we are all together again." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1389 msgid "" "Esanoo said there were five merfolk captured. We only found four. Where did " "they hide the last one? What horrible acts have these humans committed?" msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1394 msgid "" "They took We-jial, our enchantress, away from us. But she is at peace now. " "The Sea God will carry her soul out to sea and bear it to the deeps. May he " "watch over her until the day we are all together again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1402 msgid "The bars of the cages are smoking and glowing red hot!" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1411 msgid "" "May the Sea God protect us. They are being burnt alive! It’s terrible, I " "can’t bear to watch." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1415 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1425 msgid "" "The Sea God will carry their souls out to sea and bear them to the deeps. " "May he watch over them until the day we are all together again." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1421 msgid "" "Eloh protect us. They are being burnt alive! I do not know what the purpose " "of the unholy sacrifice is, but it is sickening to watch." msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1456 msgid "They are all dead. We were too late. Forgive me, wise leader!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1460 msgid "" "We couldn’t save enough of the merfolk. We have failed. Now we shall never " "be able to meet the merfolk’s leader!" msgstr "" #. [message]: speaker=Esanoo #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1474 msgid "" "Oh Master, forgive me. I could not save them all in time. Vile humans, you " "shall pay twice over for what you have done!" msgstr "" #. [message]: speaker=Darius #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1491 msgid "" "The stinkin’ elves have freed some of the merfolk. And still they fight on. " "Execute plan B. And kill those merfolk!" msgstr "" #. [message]: speaker=Darius #. [message]: speaker=Alastra #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1520 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1569 msgid "I must go report to the Iron Council. Keep fighting!" msgstr "" #. [message]: speaker=Zelgant #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1540 msgid "" "I go to marshal reinforcements. Do not lose heart, we will crush these puny " "elves." msgstr "" #. [message]: speaker=Alastra #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1559 msgid "I must leave for now, fight on in my stead." msgstr "" #. [message]: speaker=Hekuba #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1593 msgid "" "Curse them! The elves have stolen our offering to the Lady. We will have our " "vengeance. Keep fighting and execute plan C!" msgstr "" #. [message]: speaker=Nym #. Nym is talking about Hekuba, the male necromancer who is the final enemy leader in #. the last part of this scenario. This line is at the end of the rescuing-merfolk part, #. so far Hekuba has either watched silently (if Darius is still alive), or has said #. versions of Darius' lines about the sacrifice. #. Either way, he just walked into the shrouded area in the north-west. #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1623 msgid "Who was that?" msgstr "" #. [message]: race=merman #. subject is a male necromancer #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1628 msgid "" "That was one of the Iron Triad. Rarely do they leave their sanctuary. They " "prefer to let their minions do the dirty work." msgstr "" #. [unit]: type=Quenoth Champion, id=Tanstafaal #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1662 msgid "Tanstafaal" msgstr "" #. [message]: speaker=Tanstafaal #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1677 msgid "Hail, my brothers, I have returned!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1681 msgid "Tanstafaal, where have you been? We have been looking for you." msgstr "" #. [message]: speaker=Tanstafaal #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1685 msgid "" "I have gone on a journey and I have seen the light. No longer will I blindly " "follow in your footsteps, Kaleh. I have come back to lead our people on the " "true path. She has spoken to me, and I am but an implement of her divine " "will." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1689 msgid "Who has spoken to you?" msgstr "" #. [message]: speaker=Tanstafaal #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1706 msgid "" "Behold, our goddess has returned to us. All bow down to Eloh, our savior!" msgstr "" #. [message]: role=mystic_speaker #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1735 msgid "The Goddess!" msgstr "" #. [message]: role=fighter_speaker #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1739 msgid "Forgive me my sins!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1743 msgid "That I am so blessed to gaze upon Eloh herself..." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1747 msgid "" "Hail my people. In your time of trial I appear to you, to save you yet again." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1751 msgid "" "I come to you with dire news: one of you has betrayed me, and is a traitor " "to your cause." msgstr "" #. [message]: role=scout_speaker #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1759 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:324 msgid "No!" msgstr "" #. [message]: role=rider_speaker #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1763 msgid "Who?" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1767 msgid "" "Did I not say that I would deliver you from evil and bring you to the " "promised land? I have shepherded you out of the harsh deserts and under the " "mountains. And your salvation was almost at hand." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1771 msgid "" "But there was one who grew corrupted by his power and rejected my divine " "plan. He sought to usurp my authority. He had no faith and believed that he " "knew better than me, I who have watched over you for generations. He wanted " "to lead you astray. In these perilous lands, the fate of your journey stands " "upon the edge of a knife, falter once and all shall fail." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1775 msgid "" "Yes, I speak of your so-called leader, Kaleh. I did call out to him " "initially because I thought he was one of the faithful, but he betrayed my " "trust. The humans you are slaughtering wanted to help you, until Kaleh " "foolishly attacked them. And now Kaleh has you serving the evil merfolk and " "their insidious plans. Follow his path and he would have you bow down and " "serve the merfolk’s foul god." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1779 msgid "" "That is why I called out to Tanstafaal, one of my loyal followers. All is " "not yet lost. Follow him and I can still deliver you from your peril. But " "first, come back to me, stop fighting these humans, and kill this heretic " "Kaleh and his cronies." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1789 msgid "" "Wait, my people, do not be deceived. This thing that appears by Tanstafaal’s " "side is not our god. I too was fooled at first, but I have come to realize " "by her actions that she is an impostor. When she appeared to me the night " "before Garak died, she told me to kill all that lived under the mountains, " "even the dwarves who ended up helping us. Likewise when we escaped from the " "caves, she appeared to me again, and told me to bow down to the humans, else " "she would destroy me. Never has Eloh threatened one of us or dictated our " "actions." msgstr "" #. [message]: role=fighter_speaker #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1793 msgid "" "Why should we trust you? We have not heard Eloh’s words directly. Only now " "that you have led us into this folly has Eloh appeared to us." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1797 msgid "" "She claims to be the one who has shepherded us during this journey, but who " "protected you across the harsh sands, who fought the orcs and led you under " "the mountains, who led you out again, against all odds? I did. I have bled " "for you, every step of the way. If you will not trust me based on my words, " "then trust me based on my actions. I have done the best I could for my " "people, and I stand by my actions. I believe that the merfolk are our " "friends, as the dwarves were. I refuse to bow down to harsh words and " "threats; we elves have always been free to make our own choices. We are not " "slaves, and will not blindly follow either humans or some false god." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1803 msgid "" "Wait, my people, do not be deceived. This thing that appears by Tanstafaal’s " "side is not our god. I too was fooled at first, but I have come to realize " "by her actions that she is an impostor. When she appeared to me the night " "before Garak died, she told me to kill all that lived under the mountains, " "even the trolls who ended up helping us. Likewise when we escaped from the " "caves, she appeared to me again, and told me to bow down to the humans, else " "she would destroy me. Never has Eloh threatened one of us or dictated our " "actions." msgstr "" #. [message]: role=fighter_speaker #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1807 msgid "" "Why should we trust you? We have not heard these words directly. Only now " "that you have led us into this folly has she appeared to us." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1811 msgid "" "She claims to be the one who has shepherded us during this journey, but who " "protected you across the harsh sands, who fought the orcs and led you under " "the mountains, who led you out again, against all odds? I did. I have bled " "for you, every step of the way. If you will not trust me based on my words, " "then trust me based on my actions. I have done the best I could for my " "people, and I stand by my actions. I believe that the merfolk are our " "friends, as the trolls were. I refuse to bow down to harsh words and " "threats; we elves have always been free to make our own choices. We are not " "slaves, and will not blindly follow either the humans or some false god." msgstr "" #. [message]: speaker=Tanstafaal #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1817 msgid "" "Your words are meaningless, Kaleh. My brethren, Eloh has appeared to you. " "She has spoken. Defy her at your own peril. I declare all who oppose Eloh " "heretics. All who are faithful, join me and let us kill the usurpers!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1821 msgid "" "Eloh would never ask elf to kill elf. But it seems I have little choice. My " "people, I have led you this far, join with me and help me crush this new " "rebellion!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1825 msgid "" "I have followed you this far Kaleh, I will not abandon you now. But I admit " "that my faith is shaken. If that is not our god, then what is it?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1829 msgid "" "I do not know, but given what I have seen of the humans, I think following " "her would lead us down a dark road indeed. One that I personally do not want " "to discover the end of." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1833 msgid "" "Forgive me, Kaleh. I do not know what to believe. I... I have to ponder this." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1840 msgid "" "Great Leader told Grog to serve you, and so Grog will still follow your " "command. But other elves must be out on a separate island. How will we cross " "deep water?" msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1846 msgid "" "Great Leader told Nog to serve you, and so Nog will still follow your " "command. But other elves must be out on a separate island. How will we cross " "deep water?" msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1852 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1858 msgid "" "The chieftain told me to serve you, and it will take more than this to " "shatter my confidence in you, lad. But those elves must be out on a " "different island, how will we cross the deep water?" msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1865 msgid "" "I believe that in this we can help. We are very grateful for all you have " "done for us Kaleh, and though we assure that we mean you no harm, you are " "right that actions speak louder than words. We are more familiar with the " "waters than you are, and we noticed that there are two shallow paths leading " "to the island where the other elves must be. We can show you these paths and " "help you across so that you may put down this rebellion." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1898 msgid "" "Thank you, I’m sure you will be very useful in the shallow waters. All right " "people, I don’t want to kill any more than I have to. Too much blood has " "been spilled already. Knock ’em out, wound them, kill them only if you must. " "But we must stop Tanstafaal in his lunacy before he destroys us entirely." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1902 msgid "" "We who have fought by your side before will stand with you Kaleh, but many " "of our people are fleeing and joining Tanstafaal. I’m afraid that while you " "can recall past warriors, you won’t be able to recruit any new ones." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1906 msgid "Then we will make do with those few that we have." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1923 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1924 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1925 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1926 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1927 msgid "Elvish Rebel" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1960 msgid "" "I’m sorry Kaleh, I cannot let our people slaughter each other. There must be " "a way to stop this." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1964 msgid "No, don’t..." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1968 msgid "I have no choice, goodbye." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1978 msgid "" "Oh Eloh, you know how long I have faithfully served you. I ask you now a " "boon in return. Do not kill the boy Kaleh, he is just doing what his heart " "tells him to do. Did you not say, “To err is elven, but to forgive " "divine”?" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1983 msgid "" "You dare to lecture me? I am a god and you are but a mortal. You of all " "people should know that your position is to enforce my will, not question it!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1987 msgid "" "But you yourself can see that many of our people’s faith is wavering. You " "cannot gain their loyalty by slaughtering the boy and his friends. Be " "merciful and kind, as you have always been, and there may be no need for " "this self-annihilating conflict." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1991 msgid "" "Times have changed. Mercy is a sign of weakness. Let this be a lesson to " "everyone, absolute loyalty is absolute strength. It is clear that you do not " "understand this concept, Zhul. My people, now is a time to tear down the old " "guard and create a new empire of strength, fealty and glory! I shall grant " "those who are loyal eternal life and we will triumph over all enemies!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1995 msgid "No, I—" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1999 msgid "" "No, I don’t think you shall pester me any more. You shall be as a statue, " "forced to watch events unfold and helpless to interfere. Yes, I think this " "will be an appropriate punishment. Then perhaps you will learn not to " "question my divine will." msgstr "" #. [message]: speaker=Kromph #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2024 msgid "Aarrggh! Voices in my head, make them stop!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2028 msgid "What? What do you hear?" msgstr "" #. [message]: speaker=Kromph #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2032 msgid "Must... Can’t... Must... Help me!" msgstr "" #. [message]: speaker=Kromph #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2050 msgid "Must obey... Can’t resist... I... Yes, Mistress, I am yours." msgstr "" #. [message]: speaker=Kromph #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2054 msgid "Pretty lady say elves bad. Kill elves. Kill!" msgstr "" #. [message]: speaker=Kromph #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2081 msgid "" "Mistress gone, must follow commands, but Nym master too, Nym say must " "protect elves, but mistress say must kill elves, but must protect, must " "kill, protect, kill, protect, kill, augghh!!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2090 msgid "" "He just collapsed, the conflicting orders must have been too much for him." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2094 msgid "Poor Kromph, at least he’s finally at rest." msgstr "" #. [event]: role=Angry Crab #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2112 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2132 msgid "Angry Crab" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2119 msgid "Where did those things come from? They look dangerous." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2139 msgid "What are those things? They looked like ticked off giant crabs." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2160 msgid "" "You think you can strike me down. This is just a small part of my true power." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2164 msgid "" "Small part or no, if it is mortally possible to destroy you, I shall. Your " "hands are stained in our blood; you are not our god." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2178 msgid "Don’t worry Kaleh, we will see each other again... I promise." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2186 msgid "She freaks me out, but at least it seems that she can be destroyed." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2190 msgid "" "That was just an apparition, but if we meet again I will make her pay for " "all that she has done." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2202 msgid "" "I’m sorry, Kaleh. My faith clouded my reason. But I wanted so very much to " "believe." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2206 msgid "" "You do not need to apologize. What you did was very brave. I wish to... to " "whatever god still watches over us, that this bloodshed was not necessary. " "But I could not let half my people be co-opted by that thing. As horrible as " "it sounds, even death is a better fate." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2210 msgid "" "So when you had the strange encounter with that human Durstrag and his " "guards, just after we escaped the caves, you were talking to Eloh, or " "whatever she is?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2214 msgid "" "Yes, she appeared only to me and demanded that I surrender to the humans. " "When I refused she threatened me, saying she would kill me if I refused. " "That’s when I really started to get suspicious." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2218 msgid "" "It is clear that that thing was not our god. I do not know what it was, but " "I have to keep believing that Eloh is out there somewhere. Without our " "faith, what do we have left?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2222 msgid "We have each other." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2226 msgid "" "That’s not enough. Look, you’re a wonderful girl Nym, and Kaleh, you’ve " "shown yourself to be a great leader, but our actions have to mean something " "more than just our day-to-day survival. There has to be a higher purpose, " "Eloh must have some sort of plan for us. We have to keep believing." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2230 msgid "Peace, Zhul, we can discuss theology later. We still have work to do." msgstr "" #. [message]: speaker=Tanstafaal #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2252 msgid "" "You cannot defeat me, I am protected by the goddess now. Finally, Kaleh, I " "will show everyone who is stronger!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2256 msgid "Oh Tanstafaal, I pity you. This battle was never about you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2271 msgid "" "No, do not kill him. He may deserve it, but he will not die at my hands." msgstr "" #. [message]: speaker=Tanstafaal #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2275 msgid "Never Kaleh. I will not be your lackey again!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2284 msgid "" "Why did he have to kill himself? Oh, poor misguided Tanstafaal. We have lost " "too many elves today." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2288 msgid "Do not blame yourself too much, it is Eloh who persuaded him to rebel." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2292 msgid "Yes, she too will pay for her part in all of this." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2313 msgid "" "It is finished. See, my people, Tanstafaal has been killed by his own hand, " "and the thing pretending to be our god is gone." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2317 msgid "" "You who call yourself Eloh, I challenge you, if you are truly our god, then " "show yourself, and strike me down where I stand!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2324 msgid "" "Nothing. Eloh may still watch over us, but that thing was not her. And yet, " "I do not hold a grudge against all of you who rebelled. I too was deceived " "at first, and unlike the pretender, I am merciful. For there are too few of " "us left for us to slaughter each other over minor grievances. Let us declare " "a general amnesty and unite again, going forward hand in hand, for, god or " "no god, I will help us find a better land, or die trying." msgstr "" #. [message] #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2331 msgid "" "I think I speak for all of us when I say that we accept your offer of " "amnesty and will follow you again. You have proved yourself capable as a " "leader and we too tire of this bloodshed. In hindsight perhaps we were wrong " "about Eloh and Tanstafaal; we shall have to think about this long and hard." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2349 msgid "" "Thank you. And I have also not forgotten the pledge I made to our merfolk " "friends. If it is possible, I would like to meet with your leader. Your " "conduct is a testament to your people, and I, at least, trust you." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2353 msgid "Thank you." msgstr "" #. [unit]: type=Necromancer, id=Zilchis #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2380 msgid "Zilchis" msgstr "" #. [unit]: type=Necromancer, id=Sultaria #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2391 msgid "Sultaria" msgstr "" #. [message]: speaker=Hekuba #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2400 msgid "And what about us, little elf, did you forget about us?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2404 msgid "I could never forget what you did to those merfolk." msgstr "" #. [message]: speaker=Hekuba #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2408 msgid "" "Good, for that is just a taste. You are fools to interfere with our affairs, " "and the Iron Council does not tolerate fools. The Dark Lady shall swallow " "your souls and you shall writhe in eternal torment. Arise my brethren, by " "her power those who have died shall rise up and join us! The very rocks too " "shall rise up out of the water to aid our crossing. Like a plague we shall " "pour forth and drive the non-believers before us!" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2451 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2452 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2453 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2454 msgid "Arisen Warrior" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2458 msgid "Gosh, just when things were starting to calm down." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2462 msgid "" "Our people are scattered and exhausted, where will we go now Kaleh? Shall we " "retreat into the dunes?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2466 msgid "" "Before I decide, I have just one question: How did you merfolk plan on " "bringing us to meet your leader, if she dwells far beneath the sea?" msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2473 msgid "" "Actually we prefer to dwell in the shallow waters, where we may frolic in " "the great coral reefs under the sun and moon. But I digress, we realize that " "you people cannot swim like us, and I believe I may have a solution." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2480 msgid "" "The humans of the Iron Council dwell in a large island to the northwest; I " "was taken there several times for interrogation. It is a fearsome place, " "full of black rock and tall peaks, but in the center is a lagoon. In the " "lagoon, I saw several ships anchored, which we might be able to use to " "transport your people across the waves." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2484 msgid "" "Across the waves?! We are a people of the desert, we know nothing of " "piloting such vessels! And I do not like the idea of putting my life at the " "mercy of some human-built ship." msgstr "" #. [message]: type=Mermaid Priestess,Mermaid Diviner,Mermaid Enchantress,Mermaid Siren #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2493 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2499 msgid "" "We have picked up some knowledge of piloting while spying on the humans and " "we have some magical skill for controlling the winds. Once out on the open " "sea, our journey should be swift and safe from danger. Besides, time is " "pressing and our leader lives too far out in the waters to make this voyage " "twice." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2505 msgid "" "We have already gone to many strange places and survived. I trust the " "merfolk. If they believe that they can transport us safely across the " "waters, then I will put my life in their hands." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2509 msgid "Wherever you go Kaleh, I will follow." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2513 msgid "Very well. You have not led us astray so far, I will not leave you now." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2520 msgid "" "Grog scared of big water and bright sun, but Grog will not dishonor Great " "Leader. Great Leader say follow Kaleh, and Grog will do so." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2526 msgid "" "Nog scared of big water and bright sun, but Nog will not dishonor Great " "Leader. Great Leader say follow Kaleh, and Nog will do so." msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2532 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2538 msgid "" "Ouch, being stuck between the water and the sun is a terrible place to be, " "but where you go I will follow." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2544 msgid "" "We have attacked the humans in the past, when their boats trespass in our " "waters, and so they fear us greatly. Their dark mages have cast protective " "spells upon their boats, preventing any of our kind from boarding them. I am " "afraid that we cannot capture the boats for you. We will, of course, help " "you hold off the humans. Later, once we escape, with your help I think we " "can dispel the protections, but for now you must seize them yourselves." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2548 msgid "" "There are four boats in the lagoon. Once you have captured each of the four " "then we can help you steer them out into the open water and to freedom. Then " "we can pilot them to shore, safely away from the humans, and load the rest " "of your people on board. But we will need all four boats to fit all of your " "remaining people." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2552 msgid "Truly, there are not as many of us as there once were." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2556 msgid "" "Though the cost be high, we do what we must. Come let us go capture those " "boats." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2715 msgid "" "We’ve run out of time. The humans are gaining strength and will surely " "overwhelm us now." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2728 msgid "We’ve captured all four boats!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2732 msgid "" "Good, then let’s get out of here. The merfolk will help you guide the ships. " "I’ll muster the rest of our people and retreat from this bloody battlefield. " "We’ll meet you along the coastline west of here. Don’t worry about losing " "us, we’ll stick to the coast and the merfolk will help us keep in contact. " "Once we’ve escaped and are out of range of any counterattacks by the humans, " "we can load the rest of our people onto the ships." msgstr "" #. [message]: type=Mermaid Priestess,Mermaid Diviner,Mermaid Enchantress,Mermaid Siren #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2741 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2747 msgid "" "Then by the Sea God’s hand I call forth the winds. May they confound our " "enemies and blow these ships to safety!" msgstr "" #. [scenario]: id=10_Speaking_with_the_Fishes #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:5 msgid "Speaking with the Fishes" msgstr "Samtaler med Fiskene" #. [side]: id=Melusand, type=Mermaid Diviner #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:39 msgid "Melusand" msgstr "Melusand" #. [unit]: type=Merman Warrior #. [unit]: type=Merman Hoplite #. [unit]: type=Merman Spearman #. [unit]: type=Merman Entangler #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:85 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:93 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:101 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:109 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:117 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:125 msgid "Merfolk Guard" msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:145 msgid "Hail Kaleh, long have I waited to see you in person." msgstr "Vær hilset, Kaleh. Jeg har lenge ventet på å se deg i egen person." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:150 msgid "" "Greetings. I’m afraid I am at a disadvantage, for you know my name and I do " "not know yours." msgstr "" "Vær hilset. Jeg er redd jeg ikke er blitt begunstiget ved å få ditt navn å " "vite. Du kjenner tydeligvis mitt." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:155 msgid "" "I am known as Melusand. I am what you might call a high priest among my " "people." msgstr "" "Jeg er kjent som Melusand. Jeg er hva du ville kalle yppersteprest blandt " "mitt folk." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:160 #, fuzzy msgid "This is—" msgstr "Dette er --" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:173 #, fuzzy msgid "" "No, you don’t have to introduce yourselves. I already know who you are and " "why you have been journeying all this way. And I must say, Grog, that your " "recent actions and indeed your presence with these fine folk speaks well for " "your people." msgstr "" "Nei, dere behøver ikke presentere dere. Jeg vet allerede hvem dere er og " "hvorfor dere har reist denne lange veien. Og jeg må si, $ally_name, at dine " "siste handlinger og det at du er i selskap med disse fine folkene taler til " "fordel for din rase. " #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:178 #, fuzzy msgid "Grog says thank you." msgstr " $ally_name takker deg også." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:184 #, fuzzy msgid "" "No, you don’t have to introduce yourselves. I already know who you are and " "why you have been journeying all this way. And I must say, Nog, that your " "recent actions and indeed your presence with these fine folk speaks well for " "your people." msgstr "" "Nei, dere behøver ikke presentere dere. Jeg vet allerede hvem dere er og " "hvorfor dere har reist denne lange veien. Og jeg må si, $ally_name, at dine " "siste handlinger og det at du er i selskap med disse fine folkene taler til " "fordel for din rase. " #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:189 #, fuzzy msgid "Nog says thank you." msgstr " $ally_name takker deg også." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:195 #, fuzzy msgid "" "No, you don’t have to introduce yourselves. I already know who you are and " "why you have been journeying all this way. And I must say, Rogrimir, that " "your recent actions and indeed your presence with these fine folk speaks " "well for your people." msgstr "" "Nei, dere behøver ikke presentere dere. Jeg vet allerede hvem dere er og " "hvorfor dere har reist denne lange veien. Og jeg må si, $ally_name, at dine " "siste handlinger og det at du er i selskap med disse fine folkene taler til " "fordel for din rase. " #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:200 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:211 msgid "Thank you for your kindness." msgstr "Takk for de vennlige ordene." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:206 #, fuzzy msgid "" "No, you don’t have to introduce yourselves. I already know who you are and " "why you have been journeying all this way. And I must say, Jarl, that your " "recent actions and indeed your presence with these fine folk speaks well for " "your people." msgstr "" "Nei, dere behøver ikke presentere dere. Jeg vet allerede hvem dere er og " "hvorfor dere har reist denne lange veien. Og jeg må si, $ally_name, at dine " "siste handlinger og det at du er i selskap med disse fine folkene taler til " "fordel for din rase. " #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:219 msgid "" "No, you don’t have to introduce yourselves. I already know who you are and " "why you have been journeying all this way." msgstr "" "Nei, dere behøver ikke presentere dere. Jeg vet allerede hvem dere er og " "hvorfor dere har reist denne lange veien." #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:226 msgid "If you know so much why did you drag us all the way out here?" msgstr "Om du vet så mye, hvorfor drog du oss hele veien ut hit?" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:231 msgid "Patience, young lady. All will be revealed in good time." msgstr "Tålmod, unge dame. Alt skal åpenbares i rette tid." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:236 msgid "" "I have been watching your progress with great interest, but I could not " "contact you directly. That is why I sent out my most trusted followers to " "find you. I apologize for the difficulty of arranging a meeting. Oh, and I " "hope you do not mind my guards. But her spies are everywhere and I had to be " "certain that we could converse without being overheard. Besides, it never " "hurts to be too careful." msgstr "" "Jeg har fulgt fremgangen deres med argusøyne, men jeg har ikke kunnet " "kontakte dere direkte. Derfor sendte jeg mine mest betrodde etterfølgere for " "å finne dere. Jeg ber om unnskyldnng for det omstendelige møtet. Åh, jeg " "håper dere ikke skremmes av vaktene. Men spionene hennes er overalt, og jeg " "måtte være sikker på at vi kunne snakke uten fare for lange ører. Det skader " "dessuten aldri å være for forsiktig." #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:241 msgid "Whose spies?" msgstr "Hvis spioner?" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:246 #, fuzzy #| msgid "" #| "Perhaps I should start at the beginning. Make yourselves comfortable, for " #| "this may take a while. I want to tell you a tale, it is a story of the " #| "fall of what you refer to as ‘The Golden Age’." msgid "" "Perhaps I should start at the beginning, for that is a good place to start. " "Make yourselves comfortable, this may take a while. I want to tell you a " "tale, it is a story of the fall of what you refer to as ‘The Golden Age’." msgstr "" "Jeg bør begynne fra bunnen. Finn dere godt til rette, for dette kan ta tid. " "Jeg skal fortelle dere en historie, en overlevering om undergangen for det " "dere kaller 'Gullalderen'." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:253 msgid "" "A long time ago there was a great empire of humans known as the Empire of " "Wesnoth. They lived peacefully alongside elves and dwarves, and drove the " "dark powers deep under the earth. It was a time of peace, light, and " "prosperity for all." msgstr "" "For lenge, lenge siden fantes et mektig keiserdømme blandt menneskene, kjent " "som Wesnoths Rike. Folkene der levde fredfullt side om side med alver og " "dverger, som sammen drev de mørke maktene dypt under jorden. Det var en tid " "med fred, lys og lykke for alle." #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:258 msgid "Yes, we know about this age." msgstr "Ja, vi kjenner historiene om Gullalderen." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:263 #, fuzzy #| msgid "" #| "This will go much faster if you don’t interrupt me. Now, as I was saying " #| "the Empire of Wesnoth was very learned in the magical arts and had vast " #| "repositories of knowledge. Back then there was only one sun in the sky, " #| "the sun you call Sela. But the king decreed that he would raise a second " #| "sun into the heavens, to lengthen their days and shorten the darkness. " #| "All the mages, sorcerers and wise men came together and cast a mountain " #| "into the sky and made it glow as bright as the sun. They sent this second " #| "sun, who you call Naia, hurling through the sky so that there was only a " #| "few hours of dark each night. Though some had called the attempt foolish, " #| "it was a resounding success and stood as a tribute to the power and might " #| "of the humans. The golden age glowed brighter than ever and the many " #| "believed that they had dispelled evil and darkness forever." msgid "" "This will go much faster if you don’t interrupt me. Now, as I was saying, " "the Empire of Wesnoth was very learned in the magical arts and had vast " "repositories of knowledge. Back then there was only one sun in the sky, the " "sun you call Sela. But the king decreed that he would raise a second sun " "into the heavens, to lengthen their days and shorten the darkness. All the " "mages, sorcerers and wise men came together and cast a mountain into the sky " "and made it glow as bright as the sun. They sent this second sun, the one " "you call Naia, hurtling through the sky so that only a few hours of darkness " "remained each night. Though some had called the attempt foolish, it was a " "resounding success and stood as a tribute to the power and might of the " "humans. The golden age glowed brighter than ever and many believed that they " "had dispelled evil and darkness forever." msgstr "" "Dette vil gå raskere om dere ikke avbryter meg. Nå, jeg skulle til å si, i " "Wesnoths Rike fantes fremragende skoler og uendelige biblioteker for lærde i " "de magiske kunster. Den gangen var det bare en sol på himmelen, den dere " "kaller Sela. Men kongen befalte at hans trang var å mane frem enda en sol, " "for å forlenge dagene, og slippe unna mørket. Alle rikets mektige magikere, " "trollmenn og vise kom sammen og reiste et helt fjell opp i skyene og forbi, " "like til himmelen. Strålende fór den nye stjernen Naia over hvelvingen, så " "mørket bare varte få timer hver natt. Skjønt noen hadde våget å kalle " "forsøket for dårskap, stod resultatet som et overveldende vitne om " "menneskenes prakt og ære. Gullalderens lys skinte klarere enn noensinne og " "mange mente at ondskap og mørke for alltid var bannlyst fra jorden." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:268 #, fuzzy msgid "" "But with their prosperity and power, over the generations the humans grew " "arrogant. One day a young descendant of the original king decreed that " "darkness should be abolished altogether from the land, so that light and " "goodness would shine forth everywhere. But the people had grown lazy and " "complacent and the ranks of mages who still trained hard to harness the " "magical arts had decreased greatly. Still the king believed he was all-" "powerful and would not listen to the mages’ protests. So, seeking to " "duplicate the previous success of their ancestors, the mages tried to lift a " "second mountain into the sky. But a great evil befell them that day; their " "power failed and the mountain crashed down onto the human capital, crushing " "all within. In an instant the center of the Empire of Wesnoth was utterly " "destroyed." msgstr "" "Men med fremgang og økende makt over generasjoner ble menneskene arrogante " "og hovmodige. En dag befalte en ung ætling av den gamle kongen at alt mørke " "for all fremtid skulle forvises fra landet, så lys og godhet skulle få råde " "overalt. Men folket hadde falt hen i latskap og selvgodhet og de erfarne og " "flittige magikernes rekker var utvannet og få var igjen. Kongen trodde " "likevel i sitt vansinn at han var nær-allmektig, og lånte ikke øre til de " "vises protester. I et forsøk på kopiere forgjengernes bedrift prøvde " "trollmennene å reise nok et fjell til himmelen. Den dagen falt et stort " "mørke over dem alle; kreftene deres svant hen, og fjellet styrtet ned over " "menneskenes stolte hovedstad og knuste alle som der bodde. I løpet av et " "øyeblikk var Wesnoths Rike lagt så godt som øde." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:273 #, fuzzy #| msgid "" #| "The king and his family were all killed, and soon petty warlords tore " #| "apart the empire as all the known lands fell into chaos. Elves and " #| "Dwarves were drawn into the conflicts, Orcs and Trolls spread forth from " #| "the dark places, and chaos and darkness swallowed the lands." msgid "" "The king and his family were all killed, and soon petty warlords tore apart " "the empire as all the known lands fell into chaos. Elves and dwarves were " "drawn into the conflicts, orcs and trolls spread forth from the dark places, " "and chaos and darkness swallowed the lands." msgstr "" "Kongen og hele hans familie døde, og snart rev småkonger og krigsherrer det " "som var igjen av riket i stykker og biter. Alvene og dvergene ble dratt med " "i konflikten, og dragsuget ble forsterket av orker og trolls kaotiske " "fremferd. Kaos og mørke oppslukte landene." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:278 msgid "" "The two suns, a monument to the power and hubris of the fallen Empire of " "Wesnoth, scorched the earth. The fields dried up, forests died, and swamps " "turned into mud-cracked plains. Since then the path of the second sun has " "shifted in the sky, creating the long dark that you are so familiar with " "every other night. And much evil has spread forth across the lands. The " "mages of the Empire of Wesnoth still haunt their domains as the undead lords " "that plague your sands. The surviving humans have descended into barbarity " "and squalor. Orcs cover the lands killing each other and any that fall into " "their grasp. The dwarves and trolls hide in their tunnels, in the dark, " "fighting an endless war. I do not mean to offend your friend, but the " "majority of them care little for the fate of the surface dwellers. And " "without their forests the elves have mostly died out, another victim of the " "chaos and evil that dominates our lands." msgstr "" "De to solene, nå monumenter over det falne Wesnoths hovmot og til sist " "avmakt, sved jorden. Åkrene tørket inn, skogene døde, og myrland " "forvandledes til tørre sletter. Over årene trakk solene hverandre ut av de " "harmoniske banene de opprinnelig hadde løpt i, og slik oppstod det lange " "mørket dere kjenner til hver annen natt, mens dagene på sin side ble " "uutholdelige. Megen ondskap spredtes over landene. Wesnoth Rikes gamle stand " "av magikere hjemsøker ennå gamle steder som vandøde herrer i sanden. " "Overlevende menn forfalt til barbariet. Orker dreper overalt hverandre og " "enhver som faller i deres vold. Dvergene og trollene sloss uendelige kriger " "dypt under jorden. Jeg mener ikke å fornærme vennene deres, men flesteparten " "av dem bryr seg lite om skjebnen til folkene på overflaten. Sist av alle " "måtte alvene , uten de urgamle skogene sine, sakte dø ut og forsvinne, enda " "flere ofre for kaoset og ondskapen som dominerer landene våre." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:283 msgid "" "What can we merfolk do? We see much with our magics, but we do not have the " "numbers, nor the power, to bring back order to the domains of the land " "dwellers. And even the sea is not free from the darkness; we struggle to " "survive against the naga and far worse things that have crept forth from the " "dark places. We are barely holding our own in the waters, but you saw how " "ill-suited we were when we went ashore." msgstr "" "Hva kan vi havfolk gjøre? Vi kan se mye og langt med magien vår, men vi er " "få av antall, og har ikke krefter til å bringe orden til landboerne. Og selv " "havet er ikke fritt for skyggen. Vi kjemper for å overleve mot både nagaer " "og verre skapninger som har krøpet frem fra mørke steder. Vi holder bare " "såvidt skansen i vannet, og dere så selv hvor dårlig stilt vi er om vi går " "iland." #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:288 msgid "" "You are probably wondering why I know all this history. Far out in the sea " "is a string of islands that was once colonized by some humans from the " "Empire of Wesnoth. During the Golden Age ships traveled often to the " "mainland carrying trade goods and news. Apparently the colony was led by a " "group of mages who wanted a safe place to perform their experiments. " "Protected by their magic and their isolation, these colonists held out " "longer than most after the fall of the empire. What happened to them we do " "not know for certain, but many years ago my people discovered the ruins of " "their settlements. While exploring the ruins we found a library full of " "letters and several journals. With our magics and knowledge we were able to " "decipher the writings and thus we could piece together the history of the " "end of the Golden Age." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:293 msgid "" "The islands seemed lush and bountiful so we decided to settle in the shallow " "waters. But we discovered that the largest island was a strange and sinister " "place. The interior of the island was choked with a thick jungle, and at the " "center we could see several tall rocky peaks. On the tallest peak was built " "some sort of stronghold and occasionally at night we saw strange lights " "emanating from it. We sent several expeditions into the jungle to explore " "the building, but none ever returned. Soon afterwards merfolk sleeping on " "the shores would disappear at night, leaving only bloody trails leading into " "the dense jungle. It was clear that something was lurking in the jungle, but " "we knew not what. Our priests felt a strange presence that they could not " "understand, and darkness clouded our attempts at scrying." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:298 msgid "" "The island was declared cursed, and we stayed as far away from it as we " "could. Some said we should flee the islands, but the waters were great for " "hunting, and the cursed naga who often raided our settlements did not " "trouble us here. So we remained and told ourselves that if we kept our " "distance everything would be fine." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:303 msgid "" "But then that night came, I still remember it, as if it was yesterday. As " "the sun set a darkness spread forth from the tower, blotting out the moon " "and stars. From the sea came harsh battle cries and a great host of naga " "appeared from out of the depths. Even worse, from that large island the " "bodies of long-dead humans rose again and marched through the water, killing " "soundlessly. We were not prepared for such a powerful assault, and we were " "forced to flee for our lives. Indeed we were lucky to save as many as we did." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:308 msgid "" "In hindsight I blame the humans. With their experiments I think they woke " "something, something evil. Years later, we still suffer from the legacy of " "their cursed arrogance and hubris. Something festers on that island, " "corrupting all that it touches. Since we fled, those islands have become a " "haven to dark and terrible things. Naga prowl the seas, and undead and other " "horrors lurk in that twisted jungle. The few creatures that we have captured " "alive speak of a dark goddess, one they serve blindly unto death. It seems " "that she has taken control of the humans you saw as well." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:313 msgid "Does she have a name?" msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:319 msgid "" "She has many names. We call her the Eater of Souls. But in the old tongue " "her name is Yechnagoth." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:329 msgid "" "Yes, I thought that name would be familiar to you. Always is she looking for " "new followers. I believe that it is she who appeared unto your people in the " "guise of your god. But her lust for even greater power may be her undoing. " "For she underestimated your strength of will; you are not as easily " "controlled as those she dominated before. She brought you here to be her " "followers, but I believe that you may be just the ones who can destroy her." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:334 msgid "You seem powerful, why can’t you destroy her yourselves?" msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:339 msgid "" "Years of battle have taken their toll; my people are few in number and have " "not the strength to strike at her alone. But I see in you a strength and " "determination that gives me hope. With your help we may have a chance." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:344 msgid "" "You must realize that if she is not stopped, who knows how far her " "pestilence might spread? I have scryed far and wide and there are few that " "have the strength to stand up to such a force. If we do not, who will?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:349 msgid "" "How can we trust you? How do we know you aren’t servants of Yechnagoth, sent " "to trick us?" msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:354 msgid "" "If you knew anything about us you would not ask such a question! The idea is " "an anathema to all that we stand for! You saw how my brethren risked life " "and limb to find you and protect you and your kind against the humans. You " "saw how the humans treated us in return. Are not our actions proof enough?" msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:359 msgid "" "Because in the end, I’m afraid you just have to trust us. If we wanted to " "capture you we could have already. But we are not here to force you to do " "anything. Feel free to leave if you want, we can take you back to land. But " "you will find few friends among the wilds north of the mountains, and the " "humans will be searching for you. Yechnagoth’s reach is long and her " "vengeance is terrible." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:364 msgid "" "Indeed, that is what she is expecting. Like the few others that have " "resisted her for a time, she expects you to flee from her, to run away as " "far as you can. Long has it been since she has been seriously attacked; it " "is the one thing she will not be anticipating. I doubt that she even " "considers your kind a threat, but we have a real chance here to show her " "that there is still power in the known lands that she does not control." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:369 msgid "" "You have given us much to think about. But we cannot make such an important " "decision in an instant. Please give us time to talk among ourselves and " "discuss this matter." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:374 msgid "" "Of course. We will withdraw to the shallows and give you some privacy. But " "do not ponder for too long, for we do not have a lot of time. I will return " "ere long." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:400 msgid "Well, what do you all think?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:405 msgid "It’s a heck of a story." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:410 msgid "I’m not sure what to think. It’s all so much information." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:417 msgid "" "Grog not sure if he trust fish lady. What if she just want you elves to " "fight her war for her?" msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:423 msgid "" "Nog not sure if he trust fish lady. What if she just want you elves to fight " "her war for her?" msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:429 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:435 msgid "" "I’m still not sure I trust her. What if she’s just trying to get you all to " "fight her war for her?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:440 msgid "" "The point is, it’s not her fight, it’s our fight too. I for one believe her " "tale. With all the power that Melusand says Yechnagoth has, how do we know " "that Yechnagoth wasn’t the one who rained those rocks down upon our village " "all those weeks ago? What if this is all just part of a plot to turn our " "people into a group of mindless followers?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:445 msgid "" "Whether this was all planned or not, what’s important is what should we do " "with ourselves now? We have a duty to protect our people." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:450 msgid "" "No, no, no! Too much blood has been spilled. This has gone on way too far " "for us to just end it now and walk away. You saw what she did to Keratur and " "Tanstafaal, their blood is on my hands and I will have vengeance!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:455 msgid "Even if we turn around and leave now, where will we go?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:461 msgid "" "I admit that Melusand does have a point. We cannot return under the " "mountains the way we came, the humans will be heavily guarding that path for " "sure by now. We could ask the merfolk to return us back to the coasts to the " "north or south of where we came, but I do not know these lands at all. We " "would be wandering aimlessly through the wilderness. Oh, if only we did have " "Eloh to guide us. We need her now more than ever." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:466 msgid "This entire journey has been based on a lie—" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:472 msgid "" "I know! I know! Would you like me to kill myself as punishment, or step down " "as leader? Imagine how I feel. I heard her voice, it was just as you had " "told us since we were children, Zhul. The voice of our god, speaking to us " "for the first time since the olden days. And I believed, I wanted to believe " "so badly, that I could take our people away from the horror and the death. I " "see them now whenever I sleep, I see their faces, all of our brethren who " "have died on the accursed journey. Oh, I wish none of this had ever happened!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:477 msgid "No, no, no one is blaming you, Kaleh." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:482 msgid "" "Many who have seen dark times wish they could go back and remake the past. " "But that is not in our power, all we can do now is do what seems right in " "the time that is allotted to us. Do not succumb to despair Kaleh, or else " "Yechnagoth has already won." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:494 msgid "" "Yes, remember boy, the fight is not yet lost while we still draw breath." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:501 msgid "" "Do not give up yet, little one. The battle is not yet lost while we still " "fight." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:508 msgid "" "You are right. I believe Melusand, strange as her tale sounds. From all I " "have seen Yechnagoth truly is a scourge on this earth, and I would gladly " "give up my life for a chance to destroy her once and for all. But this is " "not a choice that I can make for all of our people." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:513 msgid "" "She should be made to pay for all that she has done to our people, and if I " "should die in the attempt, then so be it. I will not leave your side now, " "Kaleh." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:518 msgid "" "As strange as it may sound, there are some things in this world that are " "more important than the fate of our people. Years from now the suns shall " "rise anew, a seed will grow into a flower, a child will be born. And I " "believe that if Yechnagoth is victorious then all that is good and beautiful " "will be corrupted and twisted and destroyed. This is a harsh world that we " "live in, but there is beauty and goodness in it, and no matter what may " "happen to us, I would gladly give my life to see that beauty and goodness " "survive." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:525 msgid "" "Even in deepest tunnels my people could not escape Yechnagoth’s power " "forever if she is not stopped. Against such evil I am sure the Great Leader " "would give you whole army of trolls, but I am afraid you only have Grog. " "Still, Grog will do what he can to see her destroyed." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:531 msgid "" "Even in deepest tunnels my people could not escape Yechnagoth’s power " "forever if she is not stopped. Against such evil I am sure the Great Leader " "would give you whole army of trolls, but I am afraid you only have Nog. " "Still, Nog will do what he can to see her destroyed." msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:537 #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:543 msgid "" "Even in the deepest tunnels underground we could not forever escape " "Yechnagoth’s power if she remains unchecked. Against such evil I am sure my " "king would give you a whole army of dwarves, but I am afraid you only have " "me. Still, I will do what I can to see her destroyed." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:548 msgid "" "Then it is decided. Still in this matter we cannot speak for all our people. " "Those who go on this quest may never return, and this battle is certainly no " "place for the young or the elderly. Let all who are afraid or cannot fight " "stay behind with the merfolk. I will ask Melusand to arrange that if we " "fail, they be taken far away from here, that they might live out their lives " "in what peace they can find." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:553 msgid "" "That is very compassionate of you, but I doubt that many of our surviving " "people will wish to stay behind. You are our leader Kaleh, and where you go, " "we will follow." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:558 msgid "Time passes." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:573 msgid "Have you come to a decision?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:578 msgid "" "Yes we have. Yechnagoth has played us like fools. We have all lost loved " "ones because of her machinations. Her arrogance will not go unchallenged; we " "will aid you in your cause." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:583 msgid "" "Excellent. Due to our limited numbers, we cannot mount a full frontal " "assault against all her forces. Instead a sneak attack may allow us to " "bypass her defenses and strike at her heart. There are many among my people " "who yearn to strike against the Eater of Souls. I will help orchestrate an " "attack on one of the outermost northern islands to create a diversion. I " "also want to thank you for rescuing my brethren from the humans. They owe " "you their lives and they wish to return their debt of gratitude. They have " "volunteered to guide and escort you to your destination." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:588 msgid "" "Although her magic has clouded the isles from my scrying, it is the largest " "island, which we call Zocthanol Isle, where I sense the strongest power." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:593 msgid "Why is it called Zocthanol Isle?" msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:598 msgid "" "Because Zocthanol means accursed in our tongue. Anyway, it is there that I " "think you will find the source of the corruption. We will not be able to " "continue our attack for long, but it should give you enough time to slip " "through the outer defenses and reach Zocthanol Isle. You must explore the " "island, find the source of the darkness that infests it and destroy it " "before the rest of Yechnagoth’s minions have time to return." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:603 msgid "" "And on a related subject I can offer you a glimmer of hope in this dark " "time. I know that you have been searching for a home for your people. These " "corrupted islands were once rich and bountiful. If this darkness can truly " "be destroyed, then such a place might be the home you have been looking for. " "And I promise you that if you help us, we will help you adapt to these new " "lands. But that is talk for another day." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:608 msgid "" "Before you go I have one thing to give you. I’m afraid that where you are " "going my magical power will be of little help. However I want you to have " "these brooches. They are made from the rarest shells that are found in our " "waters and I have blessed them with the power of the Sea God. As long as you " "wear them I will be able to track your progress. You may find that they " "protect you in other ways as well." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:613 msgid "We thank you for such beautiful gifts. We will wear them with honor." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:618 msgid "We have one favor to ask of you." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:623 msgid "Yes, anything." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:628 msgid "" "We go into this darkness knowing that perhaps none of us will return alive. " "But I cannot ask all my people to go with me against their will. This battle " "is also no place for our children or our elders. I ask that you protect " "those that we leave behind, and should the fight go ill, please take them as " "far away from here as possible. At the least perhaps they can get some peace " "and happiness in the distant wilds." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:633 msgid "" "I will do as you ask. It is only fair. But if this battle goes ill I do not " "think there will be many safe places left in the known lands." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:638 msgid "" "Before we leave, there’s one thing I don’t understand. When he first met " "Kaleh, Esanoo said this all concerned Yechnagoth and Zhangor. We know about " "Yechnagoth, but who is Zhangor?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:643 msgid "" "I remember when Yechnagoth was posing as Eloh, she said she was the slayer " "of the demon lord Zhangor." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:648 msgid "" "I wonder where Yechnagoth heard of the story of the demon lord Zhangor. It " "is a sad tale and has not been told for ages, but perhaps now is the right " "time." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:653 msgid "" "It all started in the years before the Great Fall. The elves of Wesmere " "Forest were masters of the arcane magics. They valued knowledge above all " "else and specialized in divination, seeking to scry out the secrets of the " "other races. In their scrying they attracted the notice of the demon Zhangor." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:658 msgid "" "Zhangor appeared to them in the guise of a beautiful elven youth and told " "them that a great darkness was coming, which would destroy all the knowledge " "that they had collected. He said if they worshiped him as a god he would " "protect them and reveal unto them knowledge and magics that they could only " "dream of. But he wanted more; he demanded a blood sacrifice of one elf a " "month. Some of the elves were revolted, but most were tempted by the " "prospect of even greater power, and so they bowed down and worshiped him as " "their god. Those few who protested his ascendancy were the first to be " "thrown into jails and sacrificed." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:663 msgid "" "And so as the rest of the lands succumbed to darkness and chaos, Wesmere " "Forest was one of the few islands of peace and safety. But Zhangor played " "upon the elves’ fears and demanded more from his followers. He declared that " "all other elves were heretics and did not deserve life. So the Wesmere elves " "gave sanctuary to refugees, and then they turned them over to their dark " "priests, who sacrificed them on Zhangor’s bloody altars. Zhangor feasted on " "these sacrifices and grew stronger and more powerful. He wanted even more. " "When no more refugees came, the priests ordered raiding parties to go out " "and bring back any poor souls they could find. When no more elves could be " "found they preyed upon humans, dwarves, orcs, anyone they could find in the " "nearby lands." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:668 msgid "" "By this point most of the other forests had been burned, and Eloh was " "leading our people south across the plains. We were surprised to find the " "Wesmere Forest still standing, and even more surprised when an elvish " "raiding party came out of the forest and attacked us at night, stealing " "several of our children. Eloh, in her wisdom, revealed in a dream the " "terrible things that happened in that dark forest. We were appalled at the " "depths to which our brethren had sunk, and though we were loath to attack " "our own kind, we decided that we could not let these abominable practices " "continue. We vowed to avenge the sacrifice of our children, and we attacked " "with all our might." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:673 msgid "" "Driven on by their dark priests and by their fear of Zhangor’s wrath, the " "Wesmere elves fought stubbornly against our superior numbers. The fighting " "was horrible indeed; that once beautiful forest was drenched in blood, and " "corpses littered the sunny glades. The battle culminated with Zhangor " "himself appearing in his true form above the forest. He flew over the land, " "raining down fire on defenders and attackers alike, delighting in the death " "and destruction. We had not the power to combat one as strong as him, and we " "called out to Eloh to save us in our hour of need. In a great avatar of " "light she appeared and they battled back and forth above the burning forest. " "In the end she beheaded him and smote his body down upon the earth." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:678 msgid "" "By this point the entire forest was being engulfed by flame, and friend and " "foe alike fled from the inferno. With the death of their god the Wesmere " "elves surrendered and begged for forgiveness, telling us the entire sorry " "story. We took pity on them and cared for them as best we could, but we were " "afraid that some of the devout priests might try to secretly continue the " "worship of Zhangor. For Eloh told us that she had not killed Zhangor, but " "merely banished him from this world. We did not want to risk Zhangor ever " "dividing our people again. So we decided that the dark priests who organized " "the sacrifices must be executed, but that all others who renounced Zhangor " "might be saved." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:683 msgid "" "Our priests also declared that Zhangor’s name and his story were forbidden " "knowledge, to speak of him meant death. Their constant vigilance was " "rewarded; in a few generations only the high priests knew of the tale, and " "so it was passed down to me. Though these measures may seem harsh, I believe " "they were justified. If Zhangor was ever summoned back I don’t think we " "could have survived another schism. And so the story of Zhangor was passed " "down from generation to generation to remind us guardians of knowledge of " "the folly of valuing knowledge higher than the welfare of our people." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:688 msgid "I wonder what other forbidden lore you’ve been taught." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:693 msgid "" "Foolish girl! Do not ask such a question. Trust me, it is better not to " "know. Knowledge can be a terrible weight, and not one that I would want a " "youth such as yourself to bear. Treasure the beautiful things in this life " "and pry not into the darker secrets. Eloh forgive me, I have probably told " "you too much already, but in these dark times I felt that you should know a " "little bit of the truth." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:698 msgid "" "That is very interesting. In truth, I’d never heard of Zhangor before when I " "told Esanoo to mention him to you, Kaleh. Let me explain. When Eloh appeared " "to you, I was able to use my powers to eavesdrop on your conversation. I did " "not know how much you suspected, but I did not want to cause panic by openly " "revealing who was actually speaking to you. I had hoped to convince you to " "come here so I could reveal the truth to you in person. That’s why I made " "those elusive references to Yechnagoth and Zhangor, hoping that Kaleh would " "make the connection between Eloh and Yechnagoth, and be curious enough to " "seek me out. My mistake was that I did not realize that Yechnagoth would " "move so fast. I am sorry that discovering her true identity carried such a " "high price for your people." msgstr "" #. [message]: speaker=Melusand #: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:703 msgid "" "And now I must bid you farewell. The merfolk you rescued will help show you " "the path to the island, and I must go orchestrate our diversion. We will " "begin our attack at the end of the next long night, so by dawn the large " "island should be left relatively unguarded. I will pray for our success, " "with luck we shall all meet again." msgstr "" #. [scenario]: id=11_Battle_for_Zocthanol_Isle #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:5 msgid "The Battle for Zocthanol Isle" msgstr "" #. [side]: type=Saurian Oracle, id=Boyicht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:79 msgid "Boyicht" msgstr "" #. [side]: type=Saurian Oracle, id=Boyicht #. [side]: type=Draug, id=Kelur #. [side]: type=Orcish Shaman, id=Zoldak #. [side] #. [side]: type=Saurian Seer, id=Tchoyob #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:90 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:133 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:174 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:207 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:227 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:237 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:275 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:321 msgid "Eloh Cultists" msgstr "" #. [side]: type=Draug, id=Kelur #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:127 msgid "Kelur" msgstr "" #. [side]: type=Orcish Shaman, id=Zoldak #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:164 msgid "Zoldak" msgstr "" #. [side]: type=Saurian Seer, id=Tchoyob #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:311 msgid "Tchoyob" msgstr "" #. [unit]: type=Merman Triton, id=Trapped Merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:384 msgid "Trapped Merman" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:446 msgid "Kaleh must capture a keep" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:453 msgid "Reach the black citadel in the center of the island" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:461 msgid "Defeat enemy leaders, find both keys" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:472 msgid "Any unit must reach the black citadel" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:540 msgid "Where did this fog come from? I can’t see a thing!" msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:545 msgid "" "Fog and darkness cloud this place, but we can use it to our advantage. The " "other ships will be safe hidden out in the deep water." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:550 msgid "" "We should find a fort before we land the rest of our people. I do not like " "the idea of landing everyone without a fort to protect us. Shrouded by the " "fog, they will be safe for the moment. Once we find a place to rally our " "people, we can bring the rest of them in and start fighting in earnest." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:555 msgid "" "I think there were some human ruins in the southwestern part of the island. " "If you explore the land to the west, then we will swim through the shallows " "and see what we can find." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:560 msgid "" "That is a good plan. First find a fort, then we can explore the rest of the " "island." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:607 msgid "" "The jungle here doesn’t want to answer me, as if afraid of indescribable " "horrors within it. As much as I love nature, this place frightens me." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:613 msgid "" "Ugh. That jungle seems dark and foreboding. Do you see those eyes? There are " "things staring at us from the depths of the jungle, but I can’t tell what " "they are. As much as I love plants and trees, I don’t like the look of it." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:620 msgid "" "Indeed. It seems much more open to the south. The merfolk mentioned that " "there were human ruins to the southwest. Maybe we should explore there " "first. I don’t think I want to hack through the jungle until we have more " "elves at our side." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:639 msgid "" "The trees themselves seem against my presence here. They give me an ominous " "feeling as if something bad is going to happen if I stay here." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:656 msgid "" "I don’t get it. All we see are ruins, bones, some sand and patches of grass. " "I thought we would be attacked the moment we set foot on this island. Where " "is everybody?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:661 msgid "" "That’s what worries me. I keep thinking that something is going to jump out " "from behind the next rock or stone wall and attack, but everything is " "silent. Too silent." msgstr "" #. [message]: speaker=Boyicht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:680 msgid "You trespass on holy ground, The One says you must die!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:685 msgid "" "Faugh! Little one, you are not worth our time. We are the Quenoth Elves! " "Flee and trouble us no longer or we will squash you like a bug." msgstr "" #. [message]: speaker=Boyicht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:690 msgid "No, you are not The One. You no command Boyicht. Attack!" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:696 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:697 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:698 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:702 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:703 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:704 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:708 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:709 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:710 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:714 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:715 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:716 msgid "Fanatical Saurian" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:745 msgid "" "This thing... instead of speaking to nature, it controls it! Destroy it, " "quickly!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:751 msgid "" "This alien thing... Indescribable, yet so vile. It can’t be anything good." msgstr "" #. [message]: speaker=Boyicht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:768 msgid "My death matters not. The One will kill you all. None can resist her." msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:780 msgid "I say good riddance. He creeped me out." msgstr "" #. [unit]: type=Naga Myrmidon #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:796 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:818 msgid "Naga Leader" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:848 msgid "" "I have captured the keep. This castle is somewhat ruined, but it will serve " "our purposes. Now, I wonder where the merfolk are?" msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:870 msgid "" "Fear not, here we are! We have explored the southern half of the island. And " "except for those lizards you found, and some abandoned villages, it seem to " "be empty. We captured those villages for you, to help support your troops." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:881 msgid "Thanks, I think we’re going to need all the support we can get." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:892 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1058 msgid "" "Now that you have found a fortress to protect your people, we can bring in " "the other ships." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:930 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1095 msgid "" "Good, now we can start recruiting and recalling our warriors. Of course with " "so few people left, training new warriors will be very difficult and " "expensive. But if we lose this battle, then what use will gold be to us?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:935 msgid "" "Now that we’ve set up a base of operations we should make our way to the " "black citadel in the mountains at the center of the island. I bet it’s " "somewhere in the middle of that dark jungle." msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:940 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1105 msgid "" "In our exploration we found a group of reinforcements, who were sent to help " "you, compliments of Melusand. You can recruit them into service at your " "base, if you wish. We may not be much use to you on land, but we will " "protect you against any threats from the water." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:945 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1110 msgid "Thank you. I’m sure the reinforcements will be very useful." msgstr "" #. [message]: speaker=Zoldak #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:992 msgid "" "Welcome. I already knew you were coming but I didn’t expect you to arrive " "straight away. In any case, feel free to make use of our camp as it seems " "that we have common enemies." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:996 msgid "Thank you Shaman. We will do so. Now, I wonder where the merfolk are?" msgstr "" #. [message]: speaker=Graghht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1007 msgid "" "Since you entered our fort, use it for your troops. Get them here quickly " "and help us." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1011 msgid "" "Thank you, Sovereign. They will come here soon. Now, I wonder where the " "merfolk are?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1018 msgid "" "I have captured the keep. The castle is not in good condition but at least " "it will serve our purposes. Now, I wonder where the merfolk are?" msgstr "" #. [message]: race=merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1042 msgid "" "Fear not, here we are! We have explored the southern half of the island. And " "we found lizards living there, and some abandoned villages." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1047 msgid "" "Thanks, I think that villages are important but right now we’re going to " "need all the support we can get to help our new allies here." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1100 msgid "" "Now that we’ve set up a base of operations we should make our way to the " "black citadel in the mountains at the center of the island. It should be not " "too far away." msgstr "" #. [message]: speaker=Kelur #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1149 msgid "Feel the cold touch of death!" msgstr "" #. [message]: speaker=Tchoyob #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1168 msgid "I will slaughter you all and feast upon your bodies!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1187 msgid "What is that thing?!" msgstr "" #. [unit]: type=Orcish Sovereign, id=Graghht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1213 msgid "Graghht" msgstr "" #. [message]: speaker=Graghht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1225 msgid "" "We won’t be controlled any more! We will reclaim this island as rightfully " "ours! Destroy the false god! Rebuild the legacy of our ancestors!" msgstr "" #. [message]: speaker=Graghht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1229 msgid "Protect the shaman that gave us freedom! Slaughter our enemies!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1234 #, fuzzy #| msgid "Hey Kaleh, are you in there?" msgid "What are they doing here?" msgstr "Kaleh - er du der inne?" #. [message]: speaker=Graghht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1255 msgid "Graaaaaaaaaaaaaaaaaaaaaghht!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1285 msgid "" "We’ve reached what looks like the citadel, but it is surrounded by a huge " "perfectly smooth obsidian wall. I can’t find any way to get in." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1296 msgid "" "There’s got to be something here. The saurian and skeleton must have been " "guarding some sort of entrance." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1302 msgid "" "Are you sure? Search carefully. The saurian and skeleton must have been " "guarding some sort of entrance." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1309 msgid "" "Wait a minute. There’s a tiny outline of a door in the stone. But there’s no " "way to open it. All I see are what look like two tiny keyholes in the stone. " "Now I wonder where we might find the right keys?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1322 msgid "" "Hey, what about the two keys that we found on the bodies of the undead and " "saurian leaders?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1329 msgid "" "I have an idea. I bet Eloh has given them to those she trusts most. And one " "saurian and one skeleton were guarding the door. The keys must be being held " "by one of each faction. I bet the leaders would be in charge of such " "valuable objects." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1359 msgid "" "We’ve found both keys. Now we just have to take them and open the door to " "the black citadel. I tire of all this bloodshed. Wherever Yechnagoth hides, " "we will find her and make her pay for all she has done." msgstr "" #. [message]: speaker=Kelur #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1383 msgid "Aaaargh!" msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1402 msgid "" "Look, I found a gold key on a chain around his neck. This must be one of the " "keys needed to enter the black citadel." msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1409 msgid "" "Look, I found a gold key on a chain around his neck. I wonder what this key " "is for? I bet it will become useful eventually. I’ll keep it just in case." msgstr "" #. [message]: speaker=Tchoyob #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1431 msgid "Nooo!!" msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1450 msgid "" "Look, I found an iron key on a chain around his neck. This must be one of " "the keys needed to enter the black citadel." msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1457 msgid "" "Look, I found an iron key on a chain around his neck. I wonder what this key " "is for? I bet it will become useful eventually. I’ll keep it just in case." msgstr "" #. [message]: speaker=Trapped Merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1510 msgid "Help me..." msgstr "" #. [message]: speaker=$speaking_unit.id #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1515 msgid "A merman! He looks like he’s in bad shape." msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1545 msgid "Sea Serpent" msgstr "" #. [message]: speaker=Sea Serpent #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1549 msgid "Raurrgghhh!!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1554 msgid "" "A sea serpent! That thing must be 20 cubits long! It must have been living " "among the wreckage of that ship. I shudder to think what it was feasting on." msgstr "" #. [unit]: type=Merman Triton, id=Grateful Merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1578 msgid "Grateful Merman" msgstr "" #. [message]: speaker=Grateful Merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1591 msgid "" "Thank you. I got captured by the naga and have been trapped here for ages, I " "don’t know how long. So close to the water, but so far. I don’t think I " "could have lasted much longer. It was horrible." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1596 msgid "" "Well, help us get revenge on the naga. We are here to destroy Yechnagoth." msgstr "" #. [message]: speaker=Grateful Merman #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1601 msgid "Gladly. Just let me recover my strength first." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1624 msgid "" "I found a chest in the hold of this wrecked ship. It looks like sunken " "treasure!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1640 msgid "" "We’ve run out of time! The forces that the merfolk helped distract have " "returned and will surely kill us all." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1676 msgid "" "So I see that you have finally slain both of my lieutenants. I wondered how " "long it would take you." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1681 msgid "We have your keys. You cannot hide from us now." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1686 msgid "" "Did you really think something as simple as a pair of keys was needed to " "enter and leave my sanctum? The entire thing was just a charade to see how " "much trouble you would go through on your pathetic little quest." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1691 msgid "Sigh, you elves are so predictable." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1696 msgid "Talk all you want, we will have our vengeance!" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1701 msgid "" "Is that what you want? I suppose I do owe Kaleh a personal audience, after " "all I have put him through. Well here’s your chance. Come to me boy, and " "prove that you have what it takes. All you others, stay away unless you want " "a slow and painful death. I will deal with you later." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1718 msgid "" "I must go and end this. But first I want to thank you all for your faith in " "me throughout this long journey. If I do not prevail then please flee this " "place with the merfolk and find somewhere where you can have peace and " "safety. My last wish is that no matter what happens you all live long and " "fruitful lives. Don’t let our sacrifices be forgotten..." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1723 msgid "Kaleh, you can’t just go in there alone. She’ll kill you!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1729 msgid "" "I must. Too many others have died because of my actions. I couldn’t face " "losing you, Nym. Now it is time for me to finish it, alone." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1734 msgid "May Eloh protect you." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1739 msgid "Her will be done." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1757 msgid "Well, now we just have to wait..." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1762 msgid "You aren’t actually going to let him face her alone?!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1768 msgid "Yes, I am. In the end it is his decision." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1773 msgid "" "I’ve saved his sorry ass all this way, I’m not going to let him go and let " "himself get killed now!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1779 msgid "" "Nymphtessa, my darling, you have always been a rebel. But eventually you " "must learn to respect your leaders’ decisions. Kaleh has made his choice, " "and if Eloh wills it he will prevail. You see how all our losses weigh upon " "him. He would not want us to disobey him and sacrifice our lives too." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1784 msgid "" "I don’t care! Do you think I’m going to let him go in there and fight alone? " "He’ll be slaughtered! He needs our help. Without us he never would have even " "made it out of the desert. The rest of you can just sit on your hands and " "pray, but I’m going in there!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1803 msgid "" "Curse that girl! She’ll be the death of me. But still she doesn’t stand a " "chance without me. Kaleh is one thing, but Nym needs my protection. All " "right, I’m going in. The rest of you stand guard, if we don’t come out in " "half an hour then flee the island with the merfolk." msgstr "" #. [message]: speaker=Graghht #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1820 msgid "I am going in to help too!" msgstr "" #. [message]: speaker=Zoldak #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1836 msgid "Go after them. We will stay here and protect the entrance." msgstr "" #. [message]: speaker=Zoldak #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1854 msgid "We will stay here and protect the entrance." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1868 msgid "" "Grog not going to just sit here while Kaleh does all the fighting. Kaleh " "will need strong fighter like Grog. Other elves may be scared, but Grog fear " "no dark place. Grog just hope there still something to smash when he gets " "there." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1874 msgid "" "Nog not going to just sit here while Kaleh does all the fighting. Kaleh will " "need strong fighter like Nog. Other elves may be scared, but Nog fear no " "dark place. Nog just hope there still something to smash when he gets there." msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1880 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1886 msgid "" "I’ve followed that boy this far, I’m not going to just let him march in " "there without me. Besides, whoever heard of a dwarf being afraid of going " "underground? I just hope they save some of the fighting for me." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1905 msgid "What’s that strange screeching sound coming from the jungle?" msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1927 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1934 msgid "Nocturnal Pest" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1947 msgid "That’s odd. Why did those bats suddenly fly off?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1952 msgid "They must be nocturnal." msgstr "" #. [scenario]: id=12_The_Final_Confrontation #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:5 msgid "The Final Confrontation" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:255 msgid "Defeat the false Eloh" msgstr "" #. [objective]: condition=win #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:264 msgid "Defeat Yechnagoth" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:299 msgid "Kaleh! No!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:325 msgid "He’s still breathing. Eloh, what grace I have, give unto him." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:334 msgid "He’s stirring." msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:354 msgid "" "Aye, there’s still life in the boy. But where is the foul creature that did " "this to him?" msgstr "" #. [message]: speaker=$ally_id #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:361 msgid "" "The little one is not dead yet. But where is evil lady that did this to him?" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:393 msgid "" "So, the elf’s puny friends think they can save him. But you are too late. He " "is already mine!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:418 msgid "Nym, Zhul, Grog, you shouldn’t have." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:424 msgid "Nym, Zhul, Nog, you shouldn’t have." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:430 msgid "Nym, Zhul, Rogrimir, you shouldn’t have." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:437 msgid "Nym, Zhul, Jarl, you shouldn’t have." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:445 msgid "Nym, Zhul, you shouldn’t have." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:452 msgid "" "Your struggles were mildly entertaining, but futile in the end. For I am " "powerful beyond your imagining, and this is the seat of my power!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:457 msgid "You are not Eloh. You are but a pitiful mockery of her power and glory!" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:462 msgid "" "Is that what you think? I shall prove you wrong. Look out upon your people " "and despair!" msgstr "" #. [unit]: type=Quenoth Fighter, id=Anarion #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:475 msgid "Anarion" msgstr "" #. [unit]: type=Tauroch Rider, id=Zylea #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:502 msgid "Zylea" msgstr "" #. [message]: speaker=Anarion #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:514 msgid "All hail Eloh!" msgstr "" #. [message]: speaker=Zylea #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:519 msgid "Death to the heretics!" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:524 msgid "They worship their true god." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:529 msgid "Come and bow down before your true master, boy." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:534 msgid "Your wish is my command." msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:579 msgid "Argh, you stabbed me!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:584 msgid "" "I have crossed deserts, mountains, and oceans and watched my people bleed " "every step of the way. I did not come all this way to give up now. I am " "tired of being called boy; I am Kalehssar, the leader of my people and I " "will fight you until my dying breath!" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:590 msgid "I command you to stop this foolishness!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:600 msgid "The shell brooches Melusand gave us, they’re glowing!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:605 msgid "You will never dominate us, not while hope survives!" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:611 msgid "" "So be it. You choose death? Then you shall receive it from those you hold " "most dear. Kill the unbelievers, let none survive!" msgstr "" #. [message]: speaker=Anarion #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:616 msgid "Yes mistress." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:621 msgid "Ignore our brethren, we must destroy her!" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:664 msgid "You think you killed me? You have no idea what you are facing." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:669 msgid "" "Who is she really? Could it be Zhangor, back to avenge his imprisonment?" msgstr "" #. [message]: speaker=Eloh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:676 msgid "" "Nonsense. Unlike that fool, I do not care about petty things like revenge. " "Nor do I depend on mortals to enact my will. No, I shall destroy you myself!" msgstr "" #. [message]: type=Quenoth Fighter, Tauroch Rider #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:694 msgid "Huh? What happened?" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:699 msgid "" "Her spell has been broken. But I don’t think we have won yet. Come aid us!" msgstr "" #. [message]: type=Quenoth Fighter, Tauroch Rider #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:704 msgid "Yes priestess." msgstr "" #. [unit]: type=Central Body1, id=Yechnagoth #. [unit]: type=Central Body2, id=Yechnagoth #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:750 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1309 msgid "Yechnagoth" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:844 msgid "Eloh protect us!" msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:890 msgid "Curse Uria, more abominations!" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:895 msgid "Is it even possible to kill this thing? It’s huge!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:901 msgid "" "It must have some sort of weak point. Look at those pulsing spires, I " "thought they were stone, but they seem to be alive. Maybe if we destroy them " "it will weaken the creature. No matter what horrors appear, we must keep " "attacking it. We can’t stop now!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1093 msgid "" "That central body is healing faster than we can damage it. It’s almost as if " "our attacks are doing no damage at all. We got to try another tactic, and " "fast!" msgstr "" #. [message]: speaker=$victim_id #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1177 msgid "" "What the heck? That central creature just hit me with some sort of slime. It " "hurts and I— I’m stuck!" msgstr "" #. [message]: speaker=$victim_id #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1184 msgid "Ow, I’m stuck!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1296 msgid "Aaaurrgghh!!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1319 msgid "" "I think we’re finally doing some damage. We must attack the central body, " "while it remains vulnerable!" msgstr "" #. [message]: type=Crawling Horror #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1407 msgid "Aiiee!!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1433 msgid "At last. It is finished." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1444 msgid "Is Yechnagoth really dead?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1450 msgid "Yes, she’s dead Nym." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1455 msgid "I almost can’t believe it." msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1462 msgid "Behold, the pretender has been defeated. Eloh’s might has prevailed." msgstr "" #. [message]: speaker=Grog #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1469 msgid "" "Ugh. Grog is covered in blood and guts and nasty blue goo. Whatever creature " "was, she doesn’t smell any better dead than she did alive." msgstr "" #. [message]: speaker=Nog #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1475 msgid "" "Ugh. Nog is covered in blood and guts and nasty blue goo. Whatever creature " "was, she doesn’t smell any better dead than she did alive." msgstr "" #. [message]: speaker=Rogrimir #. [message]: speaker=Jarl #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1481 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1487 msgid "" "Ugh. I’m covered in blood and guts, and this nasty blue stuff. I don’t know " "what in the nine hells we were fighting, but she doesn’t smell any better " "dead than she did alive." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1499 msgid "Let’s get out of here." msgstr "" #. [scenario]: id=13_Epilogue #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:5 msgid "Epilogue" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:59 msgid "" "I stumbled out into the daylight, scarcely believing that we were " "victorious. Looking out over the island it took me a moment to realize what " "had changed. The fetid darkness had lifted from the land and I saw the suns " "shining brightly for what seemed like the first time in ages. Gazing across " "the bright green trees and sparkling ocean I realized that once this had " "been a place of beauty. Several of our brethren were waiting for me and I " "was overjoyed to discover that they were no longer the mindless slaves I had " "seen before. They too had broken free from their enchantment." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:64 msgid "" "Indeed with Yechnagoth’s death it seems that all of her minions reverted to " "their original chaotic tendencies. Luckily we had already destroyed most of " "the island’s foul inhabitants, and lacking their former discipline we had no " "trouble exterminating the remaining orcs and undead. The naga too fled " "before us, and they have not bothered us since. For once we seemed to be " "safe from imminent danger." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:69 msgid "" "A few days later Melusand herself appeared and she declared the cleansing of " "this island a miracle. We made a pact between elf and merfolk and vowed to " "live together in peace and prosperity. Melusand blessed the island, and " "named it ‘Quenoth Isle’ in honor of our people. The merfolk have been very " "helpful in teaching us how to adapt to this strange land, though I still " "have trouble getting used to being surrounded by water. It used to be more " "precious than gold. Still, I could hardly imagine a better home for my " "people. Between the bounty of the sea and the many fruits of the jungle " "there is no shortage of food. We are isolated from the chaos on the mainland " "and the merfolk guard the waters. Melusand says now is a time for peace and " "prosperity. Part of me didn’t think we would survive our journey, there were " "so many close calls. Coming here almost does seem like a miracle. If only I " "could forget the price we paid..." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:83 msgid "" "If you had told me at the start of our journey the price I was to pay in " "blood, I do not know if I would have had the strength to take that first " "step. I suppose I should have known that my friends would not let me " "confront Yechnagoth alone. And it is only through Eloh’s grace and a good " "bit of luck that none of them died in that bloody battle. But so many others " "that I grew up with were not so lucky. Why did so many of us have to die? I " "wish I could go back and do it all over again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:111 msgid "" "If you had told me at the start of our journey the price I was to pay in " "blood, I do not know if I would have had the strength to take that first " "step. I suppose I should have known that my friends would not let me " "confront Yechnagoth alone. But I would gladly give up my life today if I " "could bring Nym back. She followed me faithfully and fought by my side for " "so long, to lose her at the end... I wish I could go back and do it all over " "again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:115 msgid "" "Although I believe that our battle in the black citadel was our finest hour, " "I am still haunted by Nym’s death in that dark place. And so every morning " "at sunrise I come out to the southeastern tip of the island and look out " "upon the waters, upon the world that we sacrificed so much to preserve. I " "remind myself what Zhul said, and they all believed, that despite all the " "death and fighting we saw in our journey, this world was a beautiful and " "good enough place that Nym was willing to sacrifice her life to save it. " "Looking out over the waters, and back upon the prosperity of my people, I " "tell myself it was worth it. But sometimes that seems a small consolation." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:130 msgid "" "If you had told me at the start of our journey the price I was to pay in " "blood, I do not know if I would have had the strength to take that first " "step. I suppose I should have known that my friends would not let me " "confront Yechnagoth alone. But I would gladly give up my life today if I " "could bring Zhul back. She followed me faithfully and fought by my side for " "so long, to lose her at the end... I wish I could go back and do it all over " "again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:134 msgid "" "Although I believe that our battle in the black citadel was our finest hour, " "I am still haunted by Zhul’s death in that dark place. And so every morning " "at sunrise I come out to the southeastern tip of the island and look out " "upon the waters, upon the world that we sacrificed so much to preserve. I " "remind myself what Zhul said, and they all believed, that despite all the " "death and fighting we saw in our journey, this world was a beautiful and " "good enough place that Zhul was willing to sacrifice her life to save it. " "Looking out over the waters, and back upon the prosperity of my people, I " "tell myself it was worth it. But sometimes that seems a small consolation." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:150 msgid "" "If you had told me at the start of our journey the price I was to pay in " "blood, I do not know if I would have had the strength to take that first " "step. I suppose I should have known that my friends would not let me " "confront Yechnagoth alone. But I would gladly give up my life today if I " "could bring Grog back. He left his homeland to fight faithfully by my side, " "and then to lose him at the end... I wish I could go back and do it all over " "again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:154 msgid "" "Although I believe that our battle in the black citadel was our finest hour, " "I am still haunted by the death of Grog in that dark place. And so every " "morning at sunrise I come out to the southeastern tip of the island and look " "out upon the waters, upon the world that we sacrificed so much to preserve. " "I remind myself what Zhul said, and they all believed, that despite all the " "death and fighting we saw in our journey, this world was a beautiful and " "good enough place that Grog was willing to sacrifice his life to save it. " "Looking out over the waters, and back upon the prosperity of my people, I " "tell myself it was worth it. But when I think of the desperate war that his " "people are probably still fighting underground, it seems a small consolation." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:160 msgid "" "If you had told me at the start of our journey the price I was to pay in " "blood, I do not know if I would have had the strength to take that first " "step. I suppose I should have known that my friends would not let me " "confront Yechnagoth alone. But I would gladly give up my life today if I " "could bring Nog back. He left his homeland to fight faithfully by my side, " "and then to lose him at the end... I wish I could go back and do it all over " "again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:164 msgid "" "Although I believe that our battle in the black citadel was our finest hour, " "I am still haunted by the death of Nog in that dark place. And so every " "morning at sunrise I come out to the southeastern tip of the island and look " "out upon the waters, upon the world that we sacrificed so much to preserve. " "I remind myself what Zhul said, and they all believed, that despite all the " "death and fighting we saw in our journey, this world was a beautiful and " "good enough place that Nog was willing to sacrifice his life to save it. " "Looking out over the waters, and back upon the prosperity of my people, I " "tell myself it was worth it. But when I think of the desperate war that his " "people are probably still fighting underground, it seems a small consolation." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:170 msgid "" "If you had told me at the start of our journey the price I was to pay in " "blood, I do not know if I would have had the strength to take that first " "step. I suppose I should have known that my friends would not let me " "confront Yechnagoth alone. But I would gladly give up my life today if I " "could bring Rogrimir back. He left his homeland to fight faithfully by my " "side, and then to lose him at the end... I wish I could go back and do it " "all over again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:174 msgid "" "Although I believe that our battle in the black citadel was our finest hour, " "I am still haunted by the death of Rogrimir in that dark place. And so every " "morning at sunrise I come out to the southeastern tip of the island and look " "out upon the waters, upon the world that we sacrificed so much to preserve. " "I remind myself what Zhul said, and they all believed, that despite all the " "death and fighting we saw in our journey, this world was a beautiful and " "good enough place that Rogrimir was willing to sacrifice his life to save " "it. Looking out over the waters, and back upon the prosperity of my people, " "I tell myself it was worth it. But when I think of the desperate war that " "his people are probably still fighting underground, it seems a small " "consolation." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:180 msgid "" "If you had told me at the start of our journey the price I was to pay in " "blood, I do not know if I would have had the strength to take that first " "step. I suppose I should have known that my friends would not let me " "confront Yechnagoth alone. But I would gladly give up my life today if I " "could bring Jarl back. He left his homeland to fight faithfully by my side, " "and then to lose him at the end... I wish I could go back and do it all over " "again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:184 msgid "" "Although I believe that our battle in the black citadel was our finest hour, " "I am still haunted by the death of Jarl in that dark place. And so every " "morning at sunrise I come out to the southeastern tip of the island and look " "out upon the waters, upon the world that we sacrificed so much to preserve. " "I remind myself what Zhul said, and they all believed, that despite all the " "death and fighting we saw in our journey, this world was a beautiful and " "good enough place that Jarl was willing to sacrifice his life to save it. " "Looking out over the waters, and back upon the prosperity of my people, I " "tell myself it was worth it. But when I think of the desperate war that his " "people are probably still fighting underground, it seems a small consolation." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:201 msgid "" "If you had told me at the start of our journey the price I was to pay in " "blood, I do not know if I would have had the strength to take that first " "step. I suppose I should have known that my friends would not let me " "confront Yechnagoth alone. But I would gladly give up my life today if I " "could bring any one of them back. They followed me faithfully and fought by " "my side for so long, to lose them at the end... I wish I could go back and " "do it all over again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:206 msgid "" "Although I believe that our battle in the black citadel was our finest hour, " "I am still haunted by my friends’ deaths in that dark place. And so every " "morning at sunrise I come out to the southeastern tip of the island and look " "out upon the waters, upon the world that we sacrificed so much to preserve. " "I remind myself what Zhul said, and they all believed, that despite all the " "death and fighting we saw in our journey, this world was a beautiful and " "good enough place that they were willing to sacrifice their lives to save " "it. Looking out over the waters, and back upon the prosperity of my people, " "I tell myself it was worth it. But I still miss each one of them horribly." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:222 msgid "" "We carried Nym to a small island to the north which had a single peak with a " "beautiful view of the surrounding islands. It seemed to me to be a lookout " "that Nym would appreciate. So I and a few others climbed to the top of the " "peak and dug a grave for Nym so that she might always look down upon us and " "see all that we accomplished with her gift. For she gave us the gift of " "life, and every day I strive to make the most use of it I can. I will always " "remember her. Nym, who was with me ever since I was a child and during every " "step of the journey, who was always faithful, but never hesitated to speak " "her mind, who managed to crack a joke no matter how grim the situation. How " "I miss her laugh, her smile, her..." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:238 msgid "" "Zhul’s funeral was a huge ceremony, like those she told us about from ages " "ago. I led a procession of our few remaining priestesses and all of the " "faithful around the entire island, so that she might see all that she had " "given to us. Being a priestess of the desert sands we buried her in one of " "the large beaches at the northwest end of the island. At the final battle " "she was one of the oldest elves left and I suppose I should thank Eloh that " "she did not die during our journey. She was my guide and my faith and my " "link to the past. I am sorry that she did not live to see the fruits of her " "labors, but I hope that she is with Eloh now, in a better place." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:256 msgid "" "I am saddened by the death of Grog, but by saving my life in the end he did " "fulfill his life debt to me. I think he also would have been glad to have " "died in battle. I considered leading an expedition to go back and return his " "body to his people, but my fellow elves have been weakened by our long " "journey and I do not want to risk losing any more. Instead I searched all " "across the islands and at last in the rocky outcroppings to the northwest I " "found a series of caves. They were not as deep as his homeland but I thought " "Grog would have appreciated being laid to rest under some solid rock. And so " "we buried him with much honor and will long remember the service that his " "kind has done for our people." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:263 msgid "" "I am saddened by the death of Nog, but by saving my life in the end he did " "fulfill his life debt to me. I think he also would have been glad to have " "died in battle. I considered leading an expedition to go back and return his " "body to his people, but my fellow elves have been weakened by our long " "journey and I do not want to risk losing any more. Instead I searched all " "across the islands and at last in the rocky outcroppings to the northwest I " "found a series of caves. They were not as deep as his homeland but I thought " "Nog would have appreciated being laid to rest under some solid rock. And so " "we buried him with much honor and will long remember the service that his " "kind has done for our people." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:270 msgid "" "I am saddened by the death of Rogrimir, but by saving my life in the end he " "did fulfill his life debt to me. I think he also would have been glad to " "have died in battle. I considered leading an expedition to go back and " "return his body to his people, but my fellow elves have been weakened by our " "long journey and I do not want to risk losing any more. Instead I searched " "all across the islands and at last in the rocky outcroppings to the " "northwest I found a series of caves. They were not as deep as his homeland " "but I thought Rogrimir would have appreciated being laid to rest under some " "solid rock. And so we buried him with much honor and will long remember the " "service that his kind has done for our people." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:277 msgid "" "I am saddened by the death of Jarl, but by saving my life in the end he did " "fulfill his life debt to me. I think he also would have been glad to have " "died in battle. I considered leading an expedition to go back and return his " "body to his people, but my fellow elves have been weakened by our long " "journey and I do not want to risk losing any more. Instead I searched all " "across the islands and at last in the rocky outcroppings to the northwest I " "found a series of caves. They were not as deep as his homeland but I thought " "Jarl would have appreciated being laid to rest under some solid rock. And so " "we buried him with much honor and will long remember the service that his " "kind has done for our people." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:294 msgid "" "Although I am not as devout as Zhul is, I thank Eloh every day that Nym " "survived that horrible battle in the Black Citadel. No one has been more " "enthusiastic than she in embracing our life among the islands. She delights " "in swimming and sailing among the shallows and spends so much time in the " "water that sometimes I think she is half mermaid herself. Her sparkling " "laugh and quick wit are a daily gift to us. She entertains the children with " "thrilling (though often slightly embellished) tales of our great journey, " "and at times when I get moody, she reminds me what a joy it is to be alive " "in this great land. She is a living testament to the fact that even though " "we were born among the sands we can thrive anywhere we have the will to live." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:310 msgid "" "The oldest of the surviving elves, Zhul is moving slower now, but she still " "has that sparkle in her eye. Despite the hardships of our journey and " "Yechnagoth’s deceptions, our victory has only strengthened her faith. She " "will be as quick as always to correct the error of your ways if you ever " "express a disbelief in the powers of Eloh. She told me recently that all the " "trials and triumphs of our journey were but parts of Eloh’s great plan for " "us, and this new home is our reward. She is spending her time now teaching a " "whole new generation of priestesses and telling all the old stories to the " "children so that they won’t be forgotten. She has started designing a sacred " "grove in the jungle for Eloh, as our people did in the olden times. I am " "still not quite used to seeing so many trees, but perhaps, as some people " "say, it is a sign that the peace and prosperity of old has come again." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:328 msgid "" "By saving my life, Grog fulfilled his life debt to me, but we convinced him " "to hang around for a while and revel in the celebrations that we held after " "our great victory. We celebrated for days and days, thanking Eloh and the " "merfolk’s god, and delighting in the bounty and beauty of our new home. And " "afterwards we set to work building new dwellings for our people. Grog stayed " "to help us with the construction, he was the hardest worker among us. But " "after a while he came to me and told me that he had to return to his own " "people. Grog said his time with us had been like a wonderful dream, and he " "promised he would remember us always, but his people needed him and he had " "to go back home. He said that someday he would return and visit us again, " "but I doubt I shall ever see him again in life. All the same I treasure the " "memory of him and his kind, and I will long remember his steadfast loyalty " "and all that he did to aid us in our struggle." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:335 msgid "" "By saving my life, Nog fulfilled his life debt to me, but we convinced him " "to hang around for a while and revel in the celebrations that we held after " "our great victory. We celebrated for days and days, thanking Eloh and the " "merfolk’s god, and delighting in the bounty and beauty of our new home. And " "afterwards we set to work building new dwellings for our people. Nog stayed " "to help us with the construction, he was the hardest worker among us. But " "after a while he came to me and told me that he had to return to his own " "people. Nog said his time with us had been like a wonderful dream, and he " "promised he would remember us always, but his people needed him and he had " "to go back home. He said that someday he would return and visit us again, " "but I doubt I shall ever see him again in life. All the same I treasure the " "memory of him and his kind, and I will long remember his steadfast loyalty " "and all that he did to aid us in our struggle." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:342 msgid "" "By saving my life, Rogrimir fulfilled his life debt to me, but we convinced " "him to hang around for a while and revel in the celebrations that we held " "after our great victory. We celebrated for days and days, thanking Eloh and " "the merfolk’s god, and delighting in the bounty and beauty of our new home. " "Afterwards we set to work building new dwellings for our people. Rogrimir " "stayed to help us with the construction, he was the hardest worker among us. " "But after a while he came to me and told me that he had to return to his own " "people. Rogrimir said his time with us had been like a wonderful dream, and " "he promised he would remember us always, but his people needed him and he " "had to go back home. He said that someday he would return and visit us " "again, but I doubt I shall ever see him again in life. All the same I " "treasure the memory of him and his kind, and I will long remember his " "steadfast loyalty and all that he did to aid us in our struggle." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:349 msgid "" "By saving my life, Jarl fulfilled his life debt to me, but we convinced him " "to hang around for a while and revel in the celebrations that we held after " "our great victory. We celebrated for days and days, thanking Eloh and the " "merfolk’s god, and delighting in the bounty and beauty of our new home. " "Afterwards we set to work building new dwellings for our people. Jarl stayed " "to help us with the construction, he was the hardest worker among us. But " "after a while he came to me and told me that he had to return to his own " "people. Jarl said his time with us had been like a wonderful dream, and he " "promised he would remember us always, but his people needed him and he had " "to go back home. He said that someday he would return and visit us again, " "but I doubt I shall ever see him again in life. All the same I treasure the " "memory of him and his kind, and I will long remember his steadfast loyalty " "and all that he did to aid us in our struggle." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:374 msgid "" "And I will always remember Grog who died along our journey. A braver warrior " "I have never seen, and though he was taken from us too soon, I am glad for " "the short time that I knew him." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:381 msgid "" "And I will always remember Nog who died along our journey. A braver warrior " "I have never seen, and though he was taken from us too soon, I am glad for " "the short time that I knew him." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:388 msgid "" "And I will always remember Rogrimir who died along our journey. A braver " "warrior I have never seen, and though he was taken from us too soon, I am " "glad for the short time that I knew him." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:395 msgid "" "And I will always remember Jarl who died along our journey. A braver warrior " "I have never seen, and though he was taken from us too soon, I am glad for " "the short time that I knew him." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:404 msgid "" "So much has happened since we left the desert, but looking back upon our " "journey I do not want to forget Garak and his sacrifice. I doubt that we " "would have made it out of the sands alive if it was not for his strength and " "guidance. I remember how he used to smile when charging into battle, and how " "he would pray over the bodies of his fallen friends afterwards. I think of " "him sometimes, buried in the sands with his fellow warriors. I think he " "would have been proud of us. He was both a great warrior and a great " "teacher. He will be remembered." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:409 msgid "" "As for the Black Citadel, after much discussion we decided to go back to the " "ancient rituals for purifying unclean land, with fire. We filled the entire " "structure with wood and oil and set the place ablaze to make sure that any " "remnants of Yechnagoth’s infestation would be purged by holy fire. We then " "tore the citadel down, stone by stone. I was tempted to save the stones for " "construction in the future, but I did not know what foul magics might still " "linger in them, and I did not want to take any chances. So with the help of " "the merfolk, we carried the stones far out into the water and cast them down " "to the bottom of the ocean. Once the last stone had been removed, we decided " "that no matter what we built or grew around it, that area would be left bare " "as a reminder of the evil that once dwelt here and all those who gave their " "lives to destroy it." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:414 msgid "" "It has been several years since the events that I chronicle here, and I’m " "not quite as spry and limber as I used to be, so I decided it was about time " "that I write this all down lest something happen to me. My one wish is that " "our descendants do not forget all those who made the ultimate sacrifice so " "that there might be a future for our people. Looking at the ruins of the " "ancient empires, I know that time erases all things. We have forgotten so " "much about the Golden Age. Do not let our story suffer the same fate. For as " "long as the tales of those now departed are still told, in some sense they " "are still alive and still with us. Honor those who have died. Remember our " "mistakes so you will not repeat them. And most of all, treasure every day, " "for it is a gift, from us to you." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:456 msgid "Hey Kaleh, how’s the writing going?" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:461 msgid "Actually I just finished." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:466 msgid "You’ve been working on that thing for months. I’m impressed." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:471 msgid "Yes, it feels good to finally be done." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:476 msgid "" "Well, your timing was perfect. Zhul is dedicating the new grove to Eloh, and " "you know there’ll be one heck of a celebration afterwards." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:481 msgid "" "I suppose we wouldn’t want to miss that. I wonder if they will still have " "any of that wine left from last year?" msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:486 msgid "We’ll just have to find out. Come on!" msgstr "" #. [unit_type]: id=Human Commander, race=human #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:4 msgid "Human Commander" msgstr "" #. [unit_type]: id=Human Commander, race=human #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:31 msgid "" "In this new harsh world, might often makes right and these Commanders are " "strong enough to rise to positions of leadership. Leading small groups of " "warriors, Commanders rally their troops around them and show no mercy to " "their enemies, striking fiercely with both sword and bow." msgstr "" #. [unit_type]: id=Central Body Base, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:5 msgid "Central Body" msgstr "" #. [unit_type]: id=Central Body Base, race=monster #. [unit_type]: id=Crawling Horror, race=monster #. [unit_type]: id=Pulsing Spire, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:39 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:25 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Spire.cfg:36 msgid "" "This thing is impossible to describe, no one has seen anything like it " "before." msgstr "" #. [attack]: type=cold #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:45 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:57 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:41 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Spire.cfg:42 msgid "energy ray" msgstr "" #. [regenerate]: id=regenerates_yec #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:99 msgid "alien regenerates" msgstr "" #. [regenerate]: id=regenerates_yec #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:100 msgid "female^alien regenerates" msgstr "" #. [regenerate]: id=regenerates_yec #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:101 msgid "" "The unit will heal itself 150 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" #. [unit_type]: id=Central Body2 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:114 msgid "Weakened Central Body" msgstr "" #. [unit_type]: id=Crawling Horror, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:4 msgid "Crawling Horror" msgstr "" #. [unit_type]: id=Pulsing Spire, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Spire.cfg:4 msgid "Pulsing Spire" msgstr "" #. [unit_type]: id=Cave Spider #: data/campaigns/Under_the_Burning_Suns/units/monsters/Cave_Spider.cfg:12 msgid "Cave Spider" msgstr "" #. [unit_type]: id=Cave Spider #: data/campaigns/Under_the_Burning_Suns/units/monsters/Cave_Spider.cfg:15 msgid "" "Cave Spiders roam deep under the earth, devouring many victims. They can " "bite at close range, thereby poisoning their enemies, and also can attack " "with a web at long range, slowing their foes down." msgstr "" #. [unit_type]: id=Crab Man, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:4 msgid "Monster Crab" msgstr "" #. [unit_type]: id=Crab Man, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:18 msgid "" "The Monster Crab is a semi-sentient crab the size of a horse. It is one of " "many twisted monsters recorded by the sages of Wesnoth and probably the " "creation of some twisted mage. These monstrosities have spread into the wild " "and prefer to live around coastal waters, preying on both humans and animals." msgstr "" #. [unit_type]: id=Dawarf, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:4 msgid "Dawarf" msgstr "" #. [unit_type]: id=Dawarf, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:18 msgid "" "Don’t ask where the Dawarf came from. You really don’t want to know. It is a " "secret well guarded by the great lore-masters of Wesnoth. And it isn’t " "pretty. Hint: it involves lots of sherbet." msgstr "" #. [unit_type]: id=Dust Devil, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:15 msgid "" "A swirl of dust and desert sand, quick as a wind, impossible to spot when " "resting and as dangerous as sand storm when riled." msgstr "" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:43 msgid "twister" msgstr "" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:55 msgid "sand storm" msgstr "" #. [regenerate] #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:74 msgid "dust recuperation" msgstr "" #. [regenerate] #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:75 msgid "The unit will heal itself 6 HP per turn on sand or dirt terrain." msgstr "" #. [advancement]: id=Dust1 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:81 msgid "a stronger Dust Devil" msgstr "" #. [advancement]: id=Dust2 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:125 msgid "a taller Dust Devil" msgstr "" #. [advancement]: id=Dust3 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:162 msgid "a bigger Dust Devil" msgstr "" #. [unit_type]: id=Flesh Golem, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Flesh_Golem.cfg:4 msgid "Flesh Golem" msgstr "" #. [unit_type]: id=Flesh Golem, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Flesh_Golem.cfg:25 msgid "" "Incredibly strong constructs, Flesh Golems are created by powerful " "necromancers from the bodies of fallen warriors. Though these Golems " "dutifully follow every command, and attack their enemies with ceaseless " "rage, the madness that possesses them has occasionally caused them to turn " "on their masters." msgstr "" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/monsters/Flesh_Golem.cfg:30 msgid "smashing frenzy" msgstr "" #. [unit_type]: id=Ixthala Demon, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Ixthala_Demon.cfg:4 msgid "Ixthala Demon" msgstr "" #. [unit_type]: id=Ixthala Demon, race=monster #: data/campaigns/Under_the_Burning_Suns/units/monsters/Ixthala_Demon.cfg:21 msgid "" "Are these monsters some beast-soldiers of a bygone era? Or are they spirits " "from another plane of existence? Knowledge of their origins is lost, all " "that is known is that they can spell trouble for those who go poking around " "in caverns and ruins." msgstr "" #. [attack]: type=fire #: data/campaigns/Under_the_Burning_Suns/units/monsters/Ixthala_Demon.cfg:25 msgid "flaming sword" msgstr "" #. [unit_type]: id=Small Mudcrawler #: data/campaigns/Under_the_Burning_Suns/units/monsters/Small_Mudcrawler.cfg:8 msgid "Small Mudcrawler" msgstr "" #. [unit_type]: id=Naga Guardian #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardians.cfg:5 msgid "Naga Guardian" msgstr "" #. [unit_type]: id=Naga Warden #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardians.cfg:19 msgid "Naga Warden" msgstr "" #. [unit_type]: id=Naga Sentinel #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardians.cfg:33 msgid "Naga Sentinel" msgstr "" #. [unit_type]: id=Naga Hunter, race=naga #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:4 msgid "Naga Hunter" msgstr "" #. [unit_type]: id=Naga Hunter, race=naga #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:18 msgid "" "Naga Hunters are naga who are skilled at hunting with a bow. Since the naga " "are naturally resistant to poison, they have no qualms about hunting with " "poisoned arrows. These two foot long shafts, tipped with a potent poison, " "have been known to slay many kinds of prey." msgstr "" #. [unit_type]: id=Dark Assassin Uncloaked, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/other/Dark_Assassin_Uncloaked.cfg:4 msgid "Dark Assassin" msgstr "" #. [unit_type]: id=Dark Assassin Uncloaked, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/other/Dark_Assassin_Uncloaked.cfg:37 msgid "" "The Dark Assassin appears and disappears at a moment’s notice. No one knows " "where he came from or why he acts the way he does, but the trail of death he " "leaves in his wake is unmistakeable." msgstr "" #. [attack]: type=blade #: data/campaigns/Under_the_Burning_Suns/units/other/Dark_Assassin_Uncloaked.cfg:40 msgid "dagger" msgstr "" #. [attack]: type=blade #: data/campaigns/Under_the_Burning_Suns/units/other/Dark_Assassin_Uncloaked.cfg:49 msgid "throwing knives" msgstr "" #. [unit_type]: id=Quenoth Archer, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:5 msgid "Quenoth Archer" msgstr "" #. [unit_type]: id=Quenoth Archer, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:22 msgid "" "With the open sands providing much less protection than the old forests did, " "the wide ranks of Elvish Archers that once formed the core of the elvish " "military have all but disappeared. Instead, the few who still dedicate " "themselves to the traditional weapon of their ancestors practice the art " "from the saddle, allowing them to more easily avoid the perils of melee " "combat." msgstr "" #. [unit_type]: id=Quenoth Champion, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Champion.cfg:5 msgid "Quenoth Champion" msgstr "" #. [unit_type]: id=Quenoth Champion, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Champion.cfg:24 msgid "" "Standing at the forefront of most Quenoth spear lines, Champions are those " "who have mastered the use of the glaive to near perfection. Perhaps only " "slightly lacking in finesse in strategy, these elves more than compensate " "with raw power and can force their way through all but the most secure of " "defenses." msgstr "" #. [attack]: type=pierce #. [attack]: type=blade #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Champion.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Champion.cfg:43 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Champion.cfg:56 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Champion.cfg:71 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Corrupted_Elf.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Warrior.cfg:28 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Warrior.cfg:42 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Warrior.cfg:55 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Warrior.cfg:70 msgid "glaive" msgstr "" #. [unit_type]: id=Corrupted Quenoth Elf, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Corrupted_Elf.cfg:5 msgid "Corrupted Elf" msgstr "" #. [unit_type]: id=Corrupted Quenoth Elf, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Corrupted_Elf.cfg:19 msgid "" "Imbued with a dark spirit these Corrupted Elves combine unhuman strength " "with potent magics to create formidable opponents. Though the elvish body " "often decays quickly, these abominations are potent weapons of the undead " "lords." msgstr "" #. [attack]: type=cold #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Corrupted_Elf.cfg:35 msgid "magic" msgstr "" #. [variation] #. Only displayed in debug mode #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Corrupted_Elf.cfg:78 msgid "defeated" msgstr "" #. [unit_type]: id=Divine Avatar, gender=female, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:4 msgid "female^Divine Avatar" msgstr "" #. [unit_type]: id=Divine Avatar, gender=female, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:22 msgid "" "Divine Avatars only appear in time of great need. Forms of the Gods " "themselves, made real in this world for a time, blessed are those who are " "lucky enough to view such images of power and perfection." msgstr "" #. [unit_type]: id=Divine Incarnation #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Incarnation.cfg:7 msgid "female^Divine Incarnation" msgstr "" #. [unit_type]: id=Divine Incarnation #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Incarnation.cfg:13 msgid "" "Divine Incarnations are said to be the closest thing to a god’s actual " "presence in this world. They can be both awe-inspiring and terrifying." msgstr "" #. [unit_type]: id=Quenoth Druid, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:5 msgid "female^Quenoth Druid" msgstr "" #. [unit_type]: id=Quenoth Druid, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:24 msgid "" "Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious " "even by other elves of the same order. Part of this stems from the Druids’ " "unusual connection with nature, something nearly wholly absent in a world " "pervaded by scorched sand. In a brutish world where others train themselves " "for combat and survival, these elves are the few who remain as healers and " "caretakers." msgstr "" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:40 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:40 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:40 #, fuzzy #| msgid "Melusand" msgid "sandstorm" msgstr "Melusand" #. [unit_type]: id=Quenoth Dustbok, race=monster #. Made-up animal name derived from 'dust' (sand) and 'bok' as in real-world steenbok or springbok antelope #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:6 msgid "Dustbok" msgstr "" #. [unit_type]: id=Quenoth Dustbok, race=monster #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:19 msgid "" "Dustboks are nimble, graceful creatures whose timid and peaceful nature " "stands in sharp contrast to the harsh land in which they live. Because the " "scorched land cannot support herds or even territorial neighbors, Dustboks " "are solitary wanderers and yet still social, curious, and willing to " "cooperate with anyone if it leads to food. While this behavior has led to " "the death of many a foolish Dustbok, it has made them excellent partners to " "the Quenoth Elves, who value their speed and agility." msgstr "" #. [unit_type]: id=Quenoth Fighter, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:5 msgid "Quenoth Fighter" msgstr "" #. [unit_type]: id=Quenoth Fighter, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:23 msgid "" "Long ago, during more prosperous times, elven warriors favored the use of " "swords as more elegant, versatile weapons compared to other melee armaments. " "However, in recent times, the dearth of supplies for smithing has reduced " "the availability of blade-crafting, necessitating the fashioning of cheaper, " "more easily repaired weaponry. To compensate for this diminishing in " "armament quality, the Quenoth have adopted a greater flexibility in their " "use. In the open sands, a fighter is trained to develop the acumen to split " "his attention between multiple enemies, be they brigand, wild creature, or " "undead." msgstr "" #. [unit_type]: id=Quenoth Flanker, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:5 msgid "Quenoth Flanker" msgstr "" #. [unit_type]: id=Quenoth Flanker, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:23 msgid "" "Some Fighters find that their true talents lie not within rigid spear ranks, " "but out in the sands, striking at the flanks and rear of enemy forces. Fast " "and nimble, these elves make use of the weaknesses in enemy formations to " "disrupt their lines and sow chaos on the battlefield. In more cutthroat " "conflicts, Flankers even rely on the use of poison — a tool whose use was " "frowned on by their ancestors — to cripple their foes before charging in for " "the finish." msgstr "" #. [attack]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:46 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:47 msgid "blowgun" msgstr "" #. [unit_type]: id=Quenoth Marksman, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:5 msgid "Quenoth Marksman" msgstr "" #. [unit_type]: id=Quenoth Marksman, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:23 msgid "" "In times past, the elves’ supremacy at archery was unquestioned among the " "other races of the Great Continent. With archery being less viable in a land " "of scarce cover, however, the skills of the few remaining elven bowmen " "became suspect, to the point that even their brethren began to believe that " "archery was more of an outdated relic than a practical tool for battle.\n" "\n" "A simple glance at a Quenoth Marksman in action would be enough to dispel " "this foolish train of thought. Capable of the same legendary feats as their " "ancestors, these master archers can achieve the same speed and precision as " "the Sharpshooters of old, all while in full gallop on horseback." msgstr "" #. [unit_type]: id=Quenoth Mystic, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:5 msgid "female^Quenoth Mystic" msgstr "" #. [unit_type]: id=Quenoth Mystic, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:24 msgid "" "Like their ancestors, Quenoth Mystics are those who devote themselves to the " "natural energies that flow through body of Irdya. In the harsh, barren " "wastelands, however, these elves can no longer rely on the once vast forests " "from which their forebears drew much of their strength. Instead, sand and " "sun are the source of the elves’ new powers, which they employ to great " "effect in their homes in the deserts." msgstr "" #. [unit_type]: id=Quenoth Outrider, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:5 msgid "Quenoth Outrider" msgstr "" #. [unit_type]: id=Quenoth Outrider, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:23 msgid "" "Described as riders who ‘rush like the wind’, Outriders breeze across the " "sands at unmatched speeds. Unlike their lesser brethren, Outriders train " "themselves for direct combat, wielding sword and bola to strike at injured " "units and exposed flanks where enemy lines are weakest. A group of these " "riders is especially dangerous, for against them, both retreat and attrition " "are futile, a prospect that is only ruinous in the inhospitable desert." msgstr "" #. [attack]: type=impact #. [effect]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:42 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:331 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:668 msgid "bolas" msgstr "" #. [unit_type]: id=Quenoth Pathfinder, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:5 msgid "Quenoth Pathfinder" msgstr "" #. [unit_type]: id=Quenoth Pathfinder, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:22 msgid "" "In times past, turning and fleeing from an engagement was a risky tactic, " "for there were few means to avoid or block enemy archers shooting from " "behind. In the desert, however, unstable footing and lack of cover make it " "far more challenging for most fighters to strike from range. The elusive " "Pathfinders make use of this by riding the exceptionally agile dustboks, who " "are highly adapted to traversing the dunes and can evade most attacks with " "their swift movements. The difficulty in pinning these riders down often " "tries the patience of their enemies, who are provoked into recklessly giving " "chase — inevitably into many a deadly trap." msgstr "" #. [unit_type]: id=Quenoth Ranger, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:5 msgid "Quenoth Ranger" msgstr "" #. [unit_type]: id=Quenoth Ranger, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:24 msgid "" "The title ‘Ranger’ is a little misleading, for these agile elves have little " "in common with the more pacifistic explorers of nature that once bore the " "same title. They, instead, are expert fighters who specifically seek combat " "in order to better hone their skirmishing skills. While they do not possess " "the brute force of their warrior counterparts, Quenoth Rangers are more " "proficient at navigating through chaotic fights and are capable of darting " "in and out of enemy lines to assassinate injured targets. Their masterful " "use of poison and formidable swordsmanship make these elves especially " "deadly in the harsh desert terrain, where fewer options to retreat are " "available." msgstr "" #. [unit_type]: id=Quenoth Scout, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:5 msgid "Quenoth Scout" msgstr "" #. [unit_type]: id=Quenoth Scout, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:19 msgid "" "Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched " "speed across the sands. Their practiced skill with sword and sling are " "useful abilities to harry enemies and allows them to act as effective " "hunters and patrolmen." msgstr "" #. [unit_type]: id=Quenoth Shaman, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:5 msgid "female^Quenoth Shaman" msgstr "" #. [unit_type]: id=Quenoth Shaman, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:24 msgid "" "Like the elves of old, many Quenoth Elves seek to study the art of medicine " "and healing rather than hone their abilities in direct battle. Shamans are " "highly knowledgeable about the sparse plant-life scattered across the " "deserts and even possess some ability to bolster crop growth, an invaluable " "skill in a land with few resources. The capacity to foster flora in such an " "inhospitable environment is a sign of hope as well, a chance that nature " "might one day rise from its sandy grave and bloom again." msgstr "" #. [unit_type]: id=Quenoth Shyde, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:5 msgid "female^Quenoth Shyde" msgstr "" #. [unit_type]: id=Quenoth Shyde, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:25 msgid "" "From the teachings of Analia, the healer of the Emerald Blossom:\n" "\n" "“... by embracing the path to the faerie, we must step past the boundary of " "flesh and magic to become a being of them both. As surely as the physical " "form binds the blood that gives us life, it must bind the energy that " "governs our world, that which is the flowing wind, the cycle of day and " "night, the endless march of time... We are the physical form, but we are " "timeless spirits as well, beings touched by that which is faerie. That realm " "is one that endures through the aeons, whether it takes on the form of " "nature, of fire, or of sand, it is always there. As it is mutable, so must " "we be, for the power of faerie is that to transmute the flesh of our world, " "from sand to earth, from scorched wasteland to life.”" msgstr "" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:43 #, fuzzy #| msgid "Melusand" msgid "sand" msgstr "Melusand" #. [advancement]: id=natures_aid #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:127 msgid "Connection with Nature" msgstr "" #. [advancement]: id=extra_natures_aid #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:175 msgid "Nature Aid" msgstr "" #. [unit_type]: id=Quenoth Sun Singer, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:5 msgid "female^Quenoth Sun Singer" msgstr "" #. [unit_type]: id=Quenoth Sun Singer, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:22 msgid "" "Faerie and elven magic have oft been aptly associated with life, from which " "they draw the majority of their power. However, with the death of much of " "Irdya’s flora, the Quenoth Elves were forced to seek another source for " "their sorcery. In time, they learned to harness the power of the suns Sela " "and Naia — the twin stars that had razed the forests of Irdya to ashes, yet " "still spring forth the energy required for sparking life. Those who master " "this new magic sing of the dual nature of these embodiments of fire: flames " "that are both life and life’s demise." msgstr "" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:37 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:40 msgid "sun invocation" msgstr "" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:51 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:54 msgid "sun ray" msgstr "" #. [unit_type]: id=Quenoth Sun Sylph, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:5 msgid "female^Quenoth Sun Sylph" msgstr "" #. [unit_type]: id=Quenoth Sun Sylph, race=quenoth, gender=female #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:25 msgid "" "In times past, those who stepped beyond the boundary of the worlds of elf " "and faerie were called Sylphs, mystics with unparalleled knowledge of the " "secrets of the natural sphere. However, in the harsh new world, the path " "into the realm of the faerie became no longer a journey into the heart of " "nature, but a diverging path between light and darkness. Those elves who " "embrace the burning suns as the fulcrum of life and death learn also to " "harness their power, transforming into beings imbued with radiant fire. " "These Sun Sylphs very much embody the power that they wield: light that " "heals and protects, and flames that smolder with destruction." msgstr "" #. [attack]: type=fire #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:70 msgid "sun incarnate" msgstr "" #. [unit_type]: id=Tauroch, race=monster #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch.cfg:5 msgid "Tauroch" msgstr "" #. [unit_type]: id=Tauroch, race=monster #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch.cfg:19 msgid "" "Taurochs are huge, hardened beasts of the desert, considered untamable by " "most surviving races. However, the elves’ affinity with nature has allowed " "them to form an unlikely bond with these unruly animals. While taurochs can " "easily carry or pull heavy loads, their thick hides and unwavering " "resolution also make them formidable mounts in battle." msgstr "" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Protector.cfg:52 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Rider.cfg:33 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Stalwart.cfg:45 msgid "trample" msgstr "" #. [unit_type]: id=Tauroch Flagbearer, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:5 msgid "Tauroch Flagbearer" msgstr "" #. [unit_type]: id=Tauroch Flagbearer, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:30 msgid "" "The prestigious Flagbearers spend years out in the open deserts leading " "their brethren on patrols and hunts, where they forage for supplies while " "defending their villages from brigands. They are invariably masters of " "skirmishes and tactics, highly proficient at roaming through the " "inhospitable sands. Rarely the leaders of large villages or armies, " "Flagbearers nonetheless have the skill and charisma to act as generals in " "times of need, when the elves are threatened by something more than mere " "scavengers or wild beasts." msgstr "" #. [unit_type]: id=Tauroch Protector, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Protector.cfg:5 msgid "Tauroch Protector" msgstr "" #. [unit_type]: id=Tauroch Protector, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Protector.cfg:38 msgid "" "From the journal of Syniel, the Sand Skipper:\n" "\n" "The orcs ambushed me near the oasis at twilight. I had to flee into the " "desert, but even there, the wolves were nearly fast enough to keep up with " "me. I ran and ran for hours until I could barely feel my legs and still, " "they hounded me under the bright moonlight. I thought that I was dead for " "sure, but as Eloh would have it, I came across a young tauroch that had " "wandered away from her pack. She must have sensed my trouble, for she came " "to me swiftly and fought beside me all through the long night; beyond " "exhaustion, we somehow managed to drive off dozens of orcs and wolves by " "ourselves. By dawn, we were alone, but wounded and weary to our bones with " "nothing but sand in sight. I used what little remained of my supplies to " "tend to the tauroch’s wounds, then I succumbed to fatigue and I remember " "little after that.\n" "\n" "-----------------------\n" "\n" "I woke up today in the village, tired, but alive. My friends told me that " "the tauroch had carried me through the desert for many hours at no little " "cost to herself, for she was in worse condition than I by the time we had " "arrived. I can only be grateful that I managed to survive that dreadful " "night, for it is only by Eloh’s grace that I happened upon such a loyal " "companion. She is my savior, my watchful guardian, a blessing from the " "Goddess herself. I think I will call her Nala, meaning ‘Protector’ in our " "tongue. I am sure we will have many more adventures together." msgstr "" #. [unit_type]: id=Tauroch Rider, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Rider.cfg:5 msgid "Tauroch Rider" msgstr "" #. [unit_type]: id=Tauroch Rider, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Rider.cfg:28 msgid "" "Taurochs are huge, hardened beasts of the desert, considered untamable by " "most surviving races. However, the elves’ affinity with nature has allowed " "them to form an unlikely bond with these unruly animals. While taurochs can " "easily carry or pull heavy loads, their thick hides and unwavering " "resolution also make them formidable mounts in battle. A tauroch guided by a " "skilled rider can hold off multiple enemies by itself and serves as a " "powerful warden to protect elven villages and caravans." msgstr "" #. [unit_type]: id=Tauroch Stalwart, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Stalwart.cfg:5 msgid "Tauroch Stalwart" msgstr "" #. [unit_type]: id=Tauroch Stalwart, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Stalwart.cfg:37 msgid "" "When encountering wild taurochs, Quenoth hunters often observe the curious " "behavior of particularly stubborn beasts, who will brace their rugged bodies " "and absolutely refuse to budge when provoked. Though difficult to placate, " "these taurochs are sometimes selected by skilled riders for their " "exceptional resilience. Any warrior who finds their advance blocked by a " "Stalwart would undoubtedly be wise to seek another path, for trying to " "displace the beast would be akin to trying to fight a stone wall." msgstr "" #. [unit_type]: id=Tauroch Vanguard, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:5 msgid "Tauroch Vanguard" msgstr "" #. [unit_type]: id=Tauroch Vanguard, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:29 msgid "" "The massive and fearless taurochs are often employed not only to charge and " "break through enemy formations, but to rally and inspire infantry to hold " "their ground. Vanguards are hardy riders, adept at surviving in the thick of " "battle and leading their brethren from the front lines. Towering above the " "rolling dunes, the Vanguards bear great flags that fly brightly in the " "desert skies, a distinctive sight even from far away across the sands. The " "presence of these riders is a heartening one for most elves and a deterrent " "for the many pillagers that rove the deserts." msgstr "" #. [unit_type]: id=Quenoth Warrior, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Warrior.cfg:5 msgid "Quenoth Warrior" msgstr "" #. [unit_type]: id=Quenoth Warrior, race=quenoth #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Warrior.cfg:23 msgid "" "When compared to a spear, a glaive is often a shorter weapon with less " "reach, but more versatile in use. An experienced fighter can use the head to " "hook or pin enemy weapons and strike from unusual angles, allowing them to " "catch an unwary opponent by surprise. In formation, Quenoth Warriors bear " "these somewhat unorthodox weapons to both strike with great power and to " "support their nearby brethren." msgstr "" #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:4 msgid "" "Kaleh is still a young elf of the Quenoth, on the verge of adulthood. He " "trained with his father with the bow and sword, joining him in lighter " "expeditions and raids. When his father was lost, Kaleh became more serious " "and solemn than is usual for those who walk under the two suns. He turned " "inwards for answers and guidance, not knowing how much his people would look " "towards him for guidance in times to come." msgstr "" #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:7 msgid "" "Nym is Kaleh’s childhood friend, a young, rebellious lady with quick wits " "and strong will. Her high spirits are a great boon in dark times." msgstr "" #. [advancement]: id=swordsmanship_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:85 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:402 msgid "Swordsmanship Training" msgstr "" #. [advancement]: id=strong_strikes #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:106 msgid "Strong Strikes" msgstr "" #. [advancement]: id=swordsman #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:123 msgid "Swordsman" msgstr "" #. [advancement]: id=strength_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:146 msgid "Strength Training" msgstr "" #. [advancement]: id=bowmanship_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:158 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:482 msgid "Bowmanship Training" msgstr "" #. [advancement]: id=strong_shots #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:175 msgid "Strong Shots" msgstr "" #. [advancement]: id=Bowman #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:187 msgid "Bowman" msgstr "" #. [advancement]: id=piercing_shot #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:207 msgid "Piercing Shot" msgstr "" #. [advancement]: id=stronger_grip #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:233 msgid "Stronger Grip" msgstr "" #. [advancement]: id=overwhelming_power #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:246 msgid "Overwhelming Power" msgstr "" #. [advancement]: id=stamina_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:271 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:602 msgid "Stamina Training" msgstr "" #. [advancement]: id=endurance_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:286 msgid "Endurance Training" msgstr "" #. [advancement]: id=skirmisher #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:306 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:643 msgid "Skirmisher" msgstr "" #. [advancement]: id=training_with_bolas #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:325 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:662 msgid "Training with Bolas" msgstr "" #. [advancement]: id=slow #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:345 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:694 msgid "Slow" msgstr "" #. [advancement]: id=opportunist #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:365 msgid "Opportunist" msgstr "" #. [advancement]: id=leading #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:386 msgid "Leading" msgstr "" #. [advancement]: id=accurate_strikes #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:423 msgid "Accurate Strikes" msgstr "" #. [advancement]: id=faster_strikes #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:443 msgid "Faster Strikes" msgstr "" #. [advancement]: id=sword_dance #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:455 msgid "Sword Dance" msgstr "" #. [advancement]: id=quickdraw #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:499 msgid "Quickdraw" msgstr "" #. [advancement]: id=ranger #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:511 msgid "Ranger" msgstr "" #. [advancement]: id=rain_of_arrows #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:529 msgid "Rain of Arrows" msgstr "" #. [advancement]: id=twin_arrows #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:558 msgid "Twin Arrows" msgstr "" #. [advancement]: id=snipe #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:570 msgid "Snipe" msgstr "" #. [advancement]: id=footwork #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:617 msgid "Footwork" msgstr "" #. [advancement]: id=run_by_bolas #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:682 msgid "Run By (Bolas)" msgstr "" #. [advancement]: id=bolaship #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:714 msgid "Bolaship" msgstr "" #. [advancement]: id=herbalism #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:727 msgid "Herbalism" msgstr "" #. [advancement]: id=run_by_sword_and_bow #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:745 msgid "Run By (Sword and Bow)" msgstr "" #. [unit_type]: id=Quenoth Youth, race=quenoth, gender=male,female, description={QUENOTH_YOUTH_DESCRIPTION} #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:878 msgid "Quenoth Youth" msgstr "" #. [female]: gender=female, description={NYM_DESCRIPTION} #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:928 msgid "female^Quenoth Youth" msgstr "" #. [unit_type]: id=EGhost #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Ghost.cfg:7 msgid "Ethereal Ghost" msgstr "" #. [unit_type]: id=EGhost #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Ghost.cfg:16 msgid "" "It is one of the greater mercies of creation that a human soul is immutable, " "and cannot be destroyed. However, the many things a necromancer can do, " "despite this, are entirely horrifying.\n" "\n" "Trapped within a shroud of vile enchantments, a spirit likens unto the wind " "in the sails of a ship. The contrivance that results from this prison is an " "unfailing servant, which can be bound to whatever task their master sees fit." msgstr "" #. [unit_type]: id=ENightgaunt #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Nightgaunt.cfg:7 msgid "Ethereal Nightgaunt" msgstr "" #. [unit_type]: id=ENightgaunt #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Nightgaunt.cfg:20 msgid "" "The purpose of the masks that these creatures wear is unknown, as is the " "countenance that they obscure. These terrible forms are rarely seen by the " "living, and those who live to speak of them had no leisure to study their " "foe." msgstr "" #. [special_note] #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Nightgaunt.cfg:23 msgid "" "SPECIAL_NOTE^Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at " "night." msgstr "" #. [unit_type]: id=EShadow #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Shadow.cfg:7 msgid "Ethereal Shadow" msgstr "" #. [unit_type]: id=EShadow #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Shadow.cfg:21 msgid "" "When light came into the world and gave form to the unknown, fear was forced " "to retreat into darkness. Since that day, the shadows of the world have held " "terror for humanity, though it knows not why.\n" "\n" "That is a question which is easily answered by a necromancer." msgstr "" #. [special_note] #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Shadow.cfg:26 msgid "" "SPECIAL_NOTE^Unlike normal Shadows, Ethereal Shadows cannot hide at night." msgstr "" #. [unit_type]: id=ESpectre #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Spectre.cfg:7 msgid "Ethereal Spectre" msgstr "" #. [unit_type]: id=ESpectre #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Spectre.cfg:14 msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " "master’s power. These abominations are a rightful terror to the living, and " "keep a sleepless vigil over their master’s domain.\n" "\n" "The creation of these is no mean feat; the real danger in encountering one " "is that it is likely only the harbinger of a much more dangerous force that " "will follow in its wake." msgstr "" #. [unit_type]: id=EWraith #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Wraith.cfg:7 msgid "Ethereal Wraith" msgstr "" #. [unit_type]: id=EWraith #: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Wraith.cfg:15 msgid "" "These tortured forms of what were once warriors are among the most " "terrifying things a necromancer can create, for a sword will cleave right " "through them, as through air itself. What inspires such fear is the thought " "that these beasts are invincible, a belief that is actually far from the " "truth.\n" "\n" "Because of this, a means was made by which the enchantments that drive these " "creatures could renew themselves through the very thing which threatened " "them." msgstr "" #. [unit_type]: id=Haunt #: data/campaigns/Under_the_Burning_Suns/units/undead/Haunt.cfg:8 msgid "Haunt" msgstr "" #. [unit_type]: id=Haunt #: data/campaigns/Under_the_Burning_Suns/units/undead/Haunt.cfg:16 msgid "" "Haunts are the tortured souls of those who have died suddenly and never been " "laid to rest. Paralyzed by the shock of their death, they are cursed to " "forever haunt the place of their death and relive their final moments over " "and over and over." msgstr "" #. [unit_type]: id=Spider Lich, race=undead #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:4 msgid "Spider Lich" msgstr "Heksespindel" #. [unit_type]: id=Spider Lich, race=undead #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:18 msgid "" "No one is quite sure how Spider Liches are created, but they are a horrific " "sight to behold. Crawling around on huge skeletal legs, and wielding huge " "magical staves, these abominations are fearsome undead foes." msgstr "" #. [race]: id=quenoth #: data/campaigns/Under_the_Burning_Suns/units/units.cfg:5 msgid "race^Quenoth Elf" msgstr "" #. [race]: id=quenoth #: data/campaigns/Under_the_Burning_Suns/units/units.cfg:6 msgid "race+female^Quenoth Elf" msgstr "" #. [race]: id=quenoth #: data/campaigns/Under_the_Burning_Suns/units/units.cfg:7 msgid "race^Quenoth Elves" msgstr "" #. [race]: id=quenoth #: data/campaigns/Under_the_Burning_Suns/units/units.cfg:8 msgid "" "Compared to the elves of the Great Continent around the time of Wesnoth, the " "Quenoth Elves are far more suited to life in the desert." msgstr "" #. [race]: id=hidden_race #: data/campaigns/Under_the_Burning_Suns/units/units.cfg:16 #: data/campaigns/Under_the_Burning_Suns/units/units.cfg:17 #: data/campaigns/Under_the_Burning_Suns/units/units.cfg:18 msgid "Unknown" msgstr "" #. [race]: id=hidden_race #: data/campaigns/Under_the_Burning_Suns/units/units.cfg:22 msgid "" "The race of this unit cannot be revealed yet. You must discover it in the " "game to be allowed to see its description." msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:40 msgid "" "This attack is the first verse of the Song of Sun Ascension, which " "progresses by one verse each turn this unit uses a song verse attack.\n" "\n" "When the last verse is sung or the song sequence is broken due to not " "attacking for a turn, the song starts again from the first verse." msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:45 msgid "" "This attack is the second verse of the Song of Sun Ascension, which " "progresses by one verse each turn this unit uses a song verse attack.\n" "\n" "If this was the last verse or when the song sequence is broken due to not " "attacking for a turn, the song starts again from the first verse." msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:50 msgid "" "This attack is the third verse of the Song of Sun Ascension, which " "progresses by one verse each turn this unit uses a song verse attack.\n" "\n" "In the next turn, the song starts again from the first verse.\n" "\n" "Using this song will also grant illuminates for three turns." msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:57 msgid "first verse" msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:60 msgid "second verse" msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:63 msgid "third verse" msgstr "" #. [illuminates]: id=illumination_song_verse #. Displayed in the help #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:321 msgid "third verse illuminates" msgstr "" #. [illuminates]: id=illumination_song_verse #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:327 msgid "female^third verse illuminates" msgstr "" #. [illuminates]: id=illumination_song_verse #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:328 msgid "" "When this ability is active after using the sun incarnate attack, this unit " "illuminates the surrounding area for three turns.\n" "\n" "Any units adjacent to this unit will fight as if it were dusk when it is " "night, and as if it were day when it is dusk." msgstr "" #. [illuminates]: id=illumination_song_verse #. A similar string exists in the textdomain wesnoth-help #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:332 msgid "" "Illumination increases the lighting level in adjacent areas. This effect " "lasts for three turns after activation." msgstr "" #. [disable]: id=once_per_turn #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:347 msgid "once per turn" msgstr "" #. [disable]: id=once_per_turn #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:348 msgid "This attack can be used offensively only once per turn" msgstr "" #. [dummy]: id=nova #. weapon special #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:430 msgid "nova" msgstr "" #. [dummy]: id=nova #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:431 msgid "" "This weapon, when used offensively, deals damage to all units adjacent to " "the caster when it hits." msgstr "" #. [dummy]: id=nova #. [dummy]: id=blast #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:432 #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:476 msgid "This unit has wide-area attacks centered on the caster." msgstr "" #. [dummy]: id=blast #. weapon special #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:472 #, fuzzy #| msgid "flame blast" msgid "blast" msgstr "stikkflamme" #. [dummy]: id=blast #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:473 msgid "" "This weapon, when used offensively, deals damage to all units adjacent to " "the enemy when it hits." msgstr "" #. [dummy]: id=blast #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:475 msgid "" "This attack is the third verse of the Song of Sun Ascension. After using it, " "the first verse is available in the next turn. Furthermore, invoking this " "attack will grant illumination for three turns." msgstr "" #. [dummy]: id=ray #. weapon special #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:516 msgid "ray" msgstr "" #. [dummy]: id=ray #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:517 msgid "" "This weapon, when used offensively, also deals damage to a unit behind the " "target." msgstr "" #. [dummy]: id=ray #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:519 msgid "" "This is the second verse of the Song of Sun Ascension. It is available only " "when the first verse was sung in the previous turn. If this was the last " "verse, then the first verse will be available in the next turn." msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:678 msgid "" "At the start of the turn this unit increases movement points of surrounding " "units by +1" msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:681 msgid "" "At the start of the turn this unit increases movement points of surrounding " "units by +2" msgstr "" #. [dummy]: description={STR_TAILWIND_RESTRICT_{X}} #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:685 msgid "tailwind +" msgstr "" #. [chance_to_hit]: id=parry_offense_only_{VALUE} #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:693 msgid "parry offense only: + $sub%" msgstr "" #. [chance_to_hit]: id=parry_offense_only_{VALUE} #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:694 msgid "" "This unit sees its defense reinforced by $sub% when this weapon is used " "offensively" msgstr "" #. [chance_to_hit]: id=parry{VALUE} #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:705 msgid "parry: + ($sub)" msgstr "" #. [chance_to_hit]: id=parry{VALUE} #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:706 msgid "This unit sees its defense reinforced by $sub% when this weapon is used" msgstr "" #. [special_note] #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:829 msgid "SPECIAL_NOTE^This unit is able to move through solid stone walls." msgstr "" #. [dummy]: id=teaching #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:838 msgid "teaching" msgstr "" #. [dummy]: id=teaching #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:839 msgid "female^teaching" msgstr "" #. [dummy]: id=teaching #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:840 msgid "" "At the start of every turn, this unit redistributes its experience points to " "all the units of the same side adjacent to it. If no suitable unit is " "adjacent, its experience just goes back to zero." msgstr "" #. [attacks]: id=shock #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:850 msgid "shock" msgstr "" #. [attacks]: id=shock #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:851 msgid "" "When this attack is used on offense, the opponent will retaliate with one " "less strike than normally, to a minimum of one strike." msgstr "" #. [attacks]: id=shock #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:852 msgid "" "This unit’s melee attack can overwhelm the defenses of enemies, preventing " "them from retaliating as effectively." msgstr "" #. [chance_to_hit]: id=formation #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:883 msgid "formation" msgstr "" #. [chance_to_hit]: id=formation #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:884 msgid "female^formation" msgstr "" #. [chance_to_hit]: id=formation #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:885 msgid "" "This unit gains a +10% bonus to defense when another unit with the same " "ability is adjacent to it. However, this cannot raise the unit’s defense " "above 70%." msgstr "" #. [chance_to_hit]: id=formation #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:886 msgid "Groups of units of this type are able to shield each other in combat." msgstr "" #. [dummy]: id=disengage #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:909 msgid "disengage" msgstr "" #. [dummy]: id=disengage #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:910 msgid "female^disengage" msgstr "" #. [dummy]: id=disengage #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:911 msgid "" "If this unit doesn’t move before attacking, it will retain its movement " "points after the attack." msgstr "" #. [dummy]: id=disengage #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:912 msgid "This unit can move either before or after attacking." msgstr "" #. [dummy]: id=daze #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:920 msgid "daze" msgstr "" #. [dummy]: id=daze #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:921 msgid "" "When hit with this attack, an enemy suffers a 10% penalty both to their " "defense and chance to hit for one turn. Other specials that affect chance to " "hit (e.g. magical and marksman) take precedence over this special.\n" "\n" "Magical attacks will still have a 70% chance to hit.\n" "Marksman attacks are only affected if the chance to hit is greater than 60%." msgstr "" #. [dummy]: id=daze #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:925 msgid "" "This unit can daze its enemies, reducing their accuracy and defense until " "they end a turn." msgstr "" #. [skirmisher]: id=distract #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:933 msgid "distract" msgstr "" #. [skirmisher]: id=distract #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:934 msgid "female^distract" msgstr "" #. [skirmisher]: id=distract #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:935 msgid "" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." msgstr "" #. [skirmisher]: id=distract #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:936 msgid "" "This unit is capable of distracting opponents, allowing allied units to " "trespass their Zones of Control and move unhindered around them." msgstr "" #. [dummy]: id=support #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:947 msgid "support" msgstr "" #. [dummy]: id=support #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:948 msgid "female^support" msgstr "" #. [dummy]: id=support #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:949 msgid "The upkeep costs of adjacent friendly units are lowered by 1." msgstr "" #. [unstore_unit] #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:996 msgid "dazed" msgstr "" #. [unstore_unit] #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:997 msgid "female^dazed" msgstr "" #. [chance_to_hit]: id=self_dazed #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1024 msgid "accuracy:" msgstr "" #. [chance_to_hit]: id=self_dazed #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1025 msgid "Because this unit is dazed, its accuracy is decreased by 10%" msgstr "" #. [leadership]: id=inspire #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1402 msgid "inspire" msgstr "" #. [leadership]: id=inspire #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1403 msgid "female^inspire" msgstr "" #. [leadership]: id=inspire #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1404 msgid "" "This unit can inspire own units that are next to it, making them fight " "better. Adjacent own units of lower or equal level will deal 25% more damage " "plus 25% for each level they are below the inspiring unit." msgstr "" #. [leadership]: id=inspire #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1405 msgid "" "The presence of this unit inspires own units next to it to deal more damage " "in combat, though this only applies to units of lower or equal level." msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1416 msgid "cooldown 1" msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1419 msgid "cooldown 2" msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1422 msgid "After using this attack, you can’t use it during your next turn." msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1425 msgid "After using this attack, you can’t use it during your next two turns." msgstr "" #. [dummy]: id=pierce #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1486 msgid "pierce" msgstr "" #. [dummy]: id=pierce #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1487 msgid "" "This weapon, when used offensively, can also deal damage to a unit behind " "the target." msgstr "" #. [dummy]: id=puncture #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1557 msgid "puncture" msgstr "" #. [dummy]: id=puncture #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1558 msgid "" "This weapon, when used offensively, can also deal damage to two units behind " "the target." msgstr "" #. [dummy]: id=rain_of_arrows #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1641 msgid "rain of arrows" msgstr "" #. [dummy]: id=rain_of_arrows #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1642 msgid "" "This weapon, when used offensively, can also deal damage to a unit behind " "the target and all units adjacent to the unit behind the target." msgstr "" #. [dummy]: id=sword_dance #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1763 msgid "sword dance" msgstr "" #. [dummy]: id=sword_dance #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1764 msgid "" "On offense, each successful hit increases the chance to hit the opponent and " "decreases the chance of being hit by them by 10% each, until the end of the " "fight." msgstr "" #. [heals]: id=natures_aid #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1842 msgid "nature’s aid +2" msgstr "" #. [heals]: id=natures_aid #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1843 msgid "female^nature’s aid +2" msgstr "" #. [heals]: id=natures_aid #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1844 msgid "" "All units on this unit’s side, regardless of distance, will heal themselves " "for 2 HP when starting their turn in forest or fungus." msgstr "" #. [heals]: id=natures_aid #. [heals]: id=extra_natures_aid #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1845 #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1872 msgid "" "This ability will not cure an affected unit of poison, however, only delay " "its effect." msgstr "" #. [heals]: id=natures_aid #. [heals]: id=extra_natures_aid #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1846 #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1873 msgid "This unit is capable of basic healing and slowing dehydration." msgstr "" #. [heals]: id=extra_natures_aid #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1869 msgid "nature’s aid +4" msgstr "" #. [heals]: id=extra_natures_aid #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1870 msgid "female^nature’s aid +4" msgstr "" #. [heals]: id=extra_natures_aid #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1871 msgid "" "All units on this unit’s side, regardless of distance, will heal themselves " "for 4 HP when starting their turn in forest or fungus." msgstr "" #. [dummy]: id=corrupting_influence #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1893 msgid "corrupting influence" msgstr "" #. [dummy]: id=corrupting_influence #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1894 msgid "female^corrupting influence" msgstr "" #. [dummy]: id=corrupting_influence #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1895 msgid "" "Controls nature to deal 1 point of damage to enemy units standing in forest " "or fungus at the beginning of their turn." msgstr "" #. [dummy]: id=corrupting_influence #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1896 msgid "" "Cannot kill a unit, does not grant XP but stacks with other abilities with " "the same name." msgstr "" #. [dummy]: id=corrupting_influence #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1897 msgid "This unit is capable of control over nature." msgstr "" #. [extra_attack]: id=intercept #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1939 #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1940 msgid "intercept" msgstr "" #. [extra_attack]: id=intercept #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1941 msgid "" "When an enemy unit enters an adjacent space, the wielder immediately " "executes an uncountered intercepting strike with this weapon." msgstr "" #. [extra_attack]: id=intercept #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1942 msgid "" "Delivers a full-power, uncountered attack when enemies move to an adjacent " "space. Activates once per turn." msgstr "" #: data/campaigns/Under_the_Burning_Suns/utils/character-definitions.cfg:5 msgid "Kaleh" msgstr "Kaleh" #: data/campaigns/Under_the_Burning_Suns/utils/character-definitions.cfg:18 msgid "Nym" msgstr "Nym" #: data/campaigns/Under_the_Burning_Suns/utils/character-definitions.cfg:57 msgid "Zhul" msgstr "Zhul" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:15 msgid "To die on the cusp of victory. Oh, the irony!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:20 msgid "I’m too young to die. What will happen to my people?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:37 msgid "Save me, Kaleh, I’m dying..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:58 msgid "Eloh protect us, I have fallen." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:80 msgid "Aaargh! Curse you!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:105 msgid "I go now to join my forefathers..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:112 msgid "No, $unit.name can’t die now!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:130 msgid "" "Without his guidance, how can we escape from these infernal caves? We are " "lost without him!" msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:140 msgid "He was a brave warrior and a true ally. He will be missed." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:155 msgid "Farewell Nym, I go to the sea god. You elves must go on without me." msgstr "" #. [message]: speaker=Nym #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:160 msgid "Farewell Esanoo. You were my favorite of the merfolk." msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:174 msgid "Aaurrgghh!!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:187 msgid "This can’t be the end, I have too much left to see." msgstr "" #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:192 msgid "" "How could we have let her die? I’ve never seen fire magic like that before. " "She will be sorely missed." msgstr "" #. [floating_text] #: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:114 msgid "female^thirst" msgstr "" #. [floating_text] #: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:123 msgid "thirst" msgstr "" #. [floating_text] #. [unstore_unit] #: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:183 #: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:296 msgid "female^refreshed" msgstr "" #. [floating_text] #. [unstore_unit] #: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:192 #: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:295 msgid "refreshed" msgstr "" #. Floating text shown when Garak's teaching ability transfers experience points #: data/campaigns/Under_the_Burning_Suns/utils/garak-abilities.cfg:56 msgid "+$amount XP" msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:7 #, fuzzy msgid "" "Note: This campaign is probably not appropriate for beginners. It changes " "certain Wesnoth standards, such as the elves’ stats, the day/night cycle, " "recall costs and general approach to the difficulty levels. This campaign " "emphasizes role-playing elements and tends to have longer scenarios with " "objectives that change in the middle. For these reasons, we strongly suggest " "that you occasionally save your game mid-scenario, so you won’t lose all " "your progress if you get stuck and have to start over." msgstr "" "Merk: Dette felttoget er ikke beregnet for begynnere. Endel sentrale " "standarder i Wesnoth, som alvenes egenskaper og døgnsyklusen, er endret " "gjennom scenariene. Felttoget legger vekt på elementer av rollespill og " "tenderer mot lengre scenarier med forandrede målsetninger underveis. Av " "grunner som dette er det anbefalt at du lagrer spillet jevnlig også under " "scenariene i tilfelle du trår feil og må starte på nytt. " #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:10 #, fuzzy msgid "" "This is the chronicle of the journey of the Quenoth Elves from their " "homeland in the Great Southern Desert. I write this story so that our " "descendants may know of our travels, remember the sacrifices we made, and " "profit from the hard lessons we learned." msgstr "" "Denne krøniken omhandler Quenoth-alvenes vandring fra sitt hjemland i Store " "Sunnaørken. Jeg nedtegner historien så våre etterkommere for all tid skal " "huske vårt slit, og minnes ofrene vi måtte gjøre under reisen. " #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:13 #, fuzzy msgid "" "Chapter 1: I, Kaleh, grew up amid the shifting sands, under our two suns " "Sela and Naia. It was a land of hot dry days and cold nights, of roaming " "horrors, where water was more valuable than gold. We had lived among the " "sands ever since the forests fell uncounted years ago. It was a hard and " "savage land, but we were tougher still, and we managed to survive settled " "around one of the rare oases. We had heavily fortified our village against " "marauders and were the largest encampment we knew of. My uncle, Tanuil, led " "us for many years, and trained us to be self-sufficient and strong against " "all enemies. A people struggling in an ocean of sand, we thought we were " "ready for anything. All that changed one fateful night, when the sky rained " "fire..." msgstr "" "Kapittel 1: Jeg, Kaleh, vokste opp mellom aldri hvilende sanddyner under de " "to solene Sela og Naia. Det var et landskap med hete, tørre dager og iskalde " "netter fulle av farer, hvor vann var mer verdifullt enn gull. Vi hadde levd " "i sanden i tidsaldre, like siden skogene falt. Det var et seigt og vilt " "land, men vi var seigere enda, og vi fant en utvei bosatt omkring en sjelden " "oase. Vi hadde landsbyen vår sterkt befestet mot plyndrere og vi var den " "største bosetningen vi kjente til. Onkelen min, Tanuil, ledet oss gjennom " "mange magre år, og lærte oss å bli selvforsynte og stridbare. Alt dette " "herdet oss for livet i sanden inntil vi som folk trodde oss beredt for hva " "som enn måtte komme. Hendelsene den Natten endret det hele i én vending, fra " "himmelen regnet ild og dom..." #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:16 #, fuzzy msgid "" "I remember that night as if it were yesterday. I was not prone to dreaming, " "but as I slept I had a strange vision. I didn’t have long to ponder it " "though, because I was woken in the dark by the sound of deafening crashes, " "splintering wood and shouting elves. That night the sky rained flaming " "rocks, boulders bigger than you could imagine. They smote the landscape like " "lightning bolts, setting fire to whatever could burn and crushing houses, " "walls, and elves. There was nowhere to hide, nowhere to go for protection. I " "was terribly afraid, and I thought that if I tried to flee I would be " "smashed, so I hid and prayed to Eloh. I had never prayed before as fervently " "as I did that night. I heard cries and screams outside, but I could not " "force myself to move. Eventually the thin yellow tendrils of a sickly dawn " "stole over the horizon, as if Naia herself were shocked by the devastation " "she saw." msgstr "" "Jeg husker Natten som om det var igår. Særlig vár for drømmer var jeg nok " "ikke, men i søvnen hadde jeg nå et merkelig syn. Dog fikk jeg ikke tumle " "lenge med det, før jeg ble vekket av lyder i mørket. Lyder av øredøvende " "brak, treverk slått i splinter og alvers rop. Den natten utspydde himmelen " "flammende kampestener, grufulle og dødelige. Som lynnedslag rev de opp " "landskapet, og satte fyr på hva de ikke knuste - hus og murer, buskap og " "alver. Det fantes ingen gjemmesteder, ingen beskyttelse. Jeg var ute av meg " "av redsel og tenkte at om jeg flykter blir jeg sikkert knust, så jeg krøp " "sammen i bønn til Eloh. Aldri hverken før eller siden har jeg bedt så " "inderlig som den Natten. Jeg hørte skrik av smerte og redsel utenfor, men " "kunne ikke røre meg om jeg så ville. Omsider stjal en sykeliggul demring seg " "over horisonten, som om Naia selv, sjokkert over ødeleggelsene hun så, kviet " "seg for å kaste lys over en slik ulykke." #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:24 msgid "" "Chapter 2: When I was fifteen I went on my first raid, against an orcish " "incursion to the west. A large band of orcs under some new banner had come " "out of the northern foothills and were rampaging across the sands, killing " "anything they could get their filthy hands on." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:27 msgid "" "Sneaking amongst the dunes we crept up to their camp and ambushed them at " "dawn. To a young boy the fighting was overwhelming: crashing blades, blood, " "battle cries, friend and foe struggling back and forth. The orcs rallied " "around their leader, their greater numbers countering our superior skill at " "combat. It was my father who finally fought his way to the foul orc leader " "and slew him on the bloodstained sand. The surviving orcs broke and fled " "from the battlefield, to be hunted down and slain as individuals and small " "groups by our trackers. It seemed a glorious victory, and I hardly noticed " "our elven brethren lying dead in the sand." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:30 msgid "" "I was giddy on the journey back home, my heart pumping with elation and " "pride. I had fought my first battle; now I was a man like my father. Then " "one night during the long dark a harsh wind came up, moaning and howling " "around our tents. By dawn it had only gotten worse; I wondered if some dark " "god was trying to avenge the massacre of the orcs. I’d seen sandstorms " "before, but I had never experienced one like this. I hid in my tent praying " "to Eloh as if my life depended on it. The air grew thick with sand, and " "everything grew dark and hazy..." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:33 msgid "" "The next thing I remember, someone was bending over me shaking me awake. I " "was half buried in sand, and I felt weak but alive. Our equipment was " "scattered across the dunes or buried in the sand. Looking around I only saw " "a few of my companions, who were digging in the sand, fervently hoping to " "find other survivors. I dug furiously at the sand with my bare hands and " "yelled until I was hoarse, but try as I might, I could not find my father. " "They told me he had been swallowed by the sand, but I would not be consoled. " "In one instant my world crumbled; I never looked at the sands quite the same " "way again. I learned that day that the desert can be fickle and fierce, and " "death is always lurking just over the horizon." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:36 msgid "" "Now I journeyed out again across the sands, but this time it was not just " "myself, but my entire people that I had to protect. They were depending on " "my judgment, and I was only too aware of the weight on my narrow shoulders. " "Thinking of the last time we had gone out in force, I made a silent prayer " "to my father to watch over us. There was nowhere to go but north." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:44 msgid "" "Chapter 3: As we continued north through the desert, the looming hills and " "mountains promised blessed relief from the seemingly never-ending sand. Soon " "we got to the end of the foothills, and we decided to rest there for the " "night. As tired as I was of marching across the sand, I felt strangely " "afraid. I had lived my entire life in the sands; they were my home, and the " "rocky hills and white glistening mountaintops seemed foreign and foreboding." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:48 msgid "" "I worried if I was doing the right thing, leading my people to strange " "lands. Despite Eloh’s promises, I was not as confident as Zhul was that it " "would all end well. Looking back I thought it strange that I was the one " "that Eloh showed herself to. I was never particularly devout, always worried " "more about day to day matters than the other-worldly ones. But who was I to " "question a god?" msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:52 msgid "" "That night, as I slept, I dreamt again, for the first time since that first " "fateful night. Eloh came to me again, and this time she appeared in a vision " "as a beautiful glowing figure, as bright as the suns. She said “Have " "courage, for though soon you shall go through a time of darkness, all your " "trials shall be richly rewarded in the end. You must go under the northern " "mountains, not over them. You will find the ruins of an ancient watch tower " "made of black obsidian in the desert by the edge of the hills. By that tower " "you will find the entrance to the tunnels you seek. Follow the smooth " "ancient tunnel down under the mountains and when you again see the sky and " "my suns, I shall contact you. But beware those who lurk in the darkness, " "they hide from my light, and must not be trusted. I have no power in the " "dark, so you are my hand of justice. Punish the non-believers. Go now, and " "fear not the dark.” And again, just like before, I was woken up by a " "shout in the night." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:60 msgid "" "Chapter 4: We found the crumbling obsidian tower that Eloh had described, " "and we camped at the edge of the foothills before the mountains. I was still " "shocked by the loss of Garak and all the other elves who fell in the battle " "last night. There was so much death in this land, had it always been this " "way? As we traveled I pondered what this world might have been like back " "before the Great Fall and I remembered the tale that had been told to me " "many times since I was a child:" msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:64 msgid "" "A long, long time ago was the golden age among elves. Our people lived in " "harmony with nature in lands filled with trees, trees as far as the eye " "could see. There was peace among elves and the other races such as humans " "and dwarves, and evil creatures were driven deep within the earth. The foul " "name of Uria was not yet known among our people, and our powers were so " "great that we raised another sun into the sky, so that the days were " "lengthened and dark hours were few. Happy indeed were our people during " "these long years, but it was not to last forever." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:68 msgid "" "Eventually peace and prosperity fostered corruption and decadence. Through " "her powers of deception and guile, Uria cultivated secret groups of " "followers, promising to fulfill their darkest desires. She bided her time, " "and slowly stretched her black hands out across the world. At first, petty " "arguments between humans, elves and dwarves erupted into conflicts, " "embroiling our people in the first wars they had fought for ages. Then orcs " "and other foul creatures came back into the world and raided our " "settlements, razing villages and massacring hundreds. Uria’s followers " "studied the necromantic arts and raised armies of undead. Our people had " "grown weak and soft in the time of peace and plenty and were ill-suited to " "cope with these new trials. Even nature herself seemed to quail under the " "onslaught: crops failed, the trees sickened and our forests began to die. " "Most disturbing was the way the nights lengthened, creating the long dark we " "suffer today. Many of our people despaired, and many embraced the oncoming " "darkness, worshiping Uria in hopes of saving themselves. Former friends " "fought over what few resources remained, and chaos threatened to overwhelm " "us all." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:72 msgid "" "In this time of troubles Eloh first appeared to a select number of us, those " "few that still doggedly fought to preserve our homeland and our heritage. " "She told us that the old days had ended, and only through strict discipline " "and strength could we survive in the new world. She led us out of the few " "remaining forests, which were being logged and burned by the orcs, into the " "open plains where we could roam freely. She taught us that alone we are " "weak, but together we could still strike fear into the hearts of our " "enemies. We learned that the only way to survive in this new harsh world was " "to always value the needs of the many over the wants of the individual. We " "must all work together, for without each other we are nothing. Even as the " "plains dried up into deserts we follow her will and walk in her path, " "remembering our ancestors and the sacrifices they made that we might live, " "and always striving to create a better world for our children." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:76 msgid "" "Had the golden age been just a story? What kind of world could I be able to " "create for future generations of our people? All I knew of the past were the " "ruins of great castles and tales of a time when life was more than just a " "struggle to survive. Life did not seem to have grown easier for my people in " "the last few generations—if anything the land had grown even more " "unforgiving. Was there anywhere left in this world that I could take my " "people which would be better than the land we were born into?" msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:84 msgid "" "Chapter 5: We plunged into the darkness, shepherding long lines of our " "people along the cramped passageway deeper and deeper beneath the roots of " "the mountains. We had brought along palm torches, and we had scavenged other " "torches from the orcs, so we had enough light sources, at least for the " "moment. Even so, the guttering torches shed little light, and shadows " "flickered everywhere. The walls were damp and clammy, the air seemed stale " "and the sound of our footsteps echoed up and down the passageway." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:88 msgid "" "This seemed as alien an environment as we could ever imagine. We were a " "people of the open sands, and even during the long dark we could look up and " "orient ourselves by the stars glittering brightly in the deep sky. I knew " "logically that we could not go over those frozen mountains, and we could not " "go back, but I shivered at the thought of miles and miles of rock above me, " "and felt the weight of the mountain pressing down on me. The passage twisted " "and turned, and soon I lost all sense of direction, but since there were no " "side-passages, we had little choice but to keep going forward." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:92 msgid "" "Looking back, I think the bravest thing that my people ever did was to " "follow me into the darkness solely on the promises of Eloh and their faith " "in my leadership. I had no idea how long we would be trapped underground, or " "even which way we should go. I but hoped Eloh would guide us somehow. Nym " "said that people whispered that I could lead them through anything, and it " "was true that when we left I had hardly imagined that we would fight " "outlaws, undead, orcs and goblins. My previous life seemed as a dream of " "years past, even though it had only been ten days since our village was " "demolished." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:96 msgid "" "What lurked in the darkness? Who were the unbelievers that Eloh had so " "cryptically referred to? My heart beat loudly in my chest, everything seemed " "amplified down here. I felt a strong suspicion that this was not a place " "that my people were meant to be. I strode onwards grimly; considering " "everything we had gone through so far, Uria be damned if I was going to be " "frightened now." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:104 msgid "" "Chapter 6: The dwarf Grimnir led us through a maze of twisting passages " "speaking scarcely a word. Finally, after what seemed like hours of marching, " "he stopped. He motioned us to be very quiet and we crept forward; all I " "could hear was the soft patter of feet and my heavy breathing. Even that " "little noise seemed to echo off the cramped walls of our rough-hewn passage. " "I was suddenly aware of the sheer mass of rock and earth above us and for a " "moment I despaired of ever seeing the sun again. Then I grabbed my sword " "with fresh determination and vowed to see this mission through." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:112 msgid "" "Chapter 6: The troll Zurg led us through a maze of twisting passages " "speaking scarcely a word. Finally after what seemed like hours of marching " "he stopped. He motioned us to be very quiet and we crept forward; all I " "could hear was the soft patter of feet and my heavy breathing. Even that " "little noise seemed to echo off the cramped walls of our rough-hewn passage. " "I was suddenly aware of the sheer mass of rock and earth above us and for a " "moment I despaired of ever seeing the sun again. Then I grabbed my sword " "with fresh determination and vowed to see this mission through." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:120 msgid "" "Chapter 7: We returned quickly and found the rest of our people, safely " "hidden a few miles back from the fighting. Seeing Grimnir with us, a troop " "of dwarves silently appeared out of adjoining secret passages. Once we had " "assured the rest of the elves that they were friends, Grimnir led us " "silently and quickly through a maze of secret tunnels towards the dwarves’ " "home." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:124 msgid "" "I do not know how long we tramped through those tiny dark passages; time " "seemed to flow differently down there, deep under the earth. But when we " "finally got to our destination, what I saw was breathtaking. We entered into " "a large cavern, where the dwarves had built a huge city out of stone. " "Protected by stone walls and gates that were bigger than I had ever seen, " "the place seemed virtually impregnable. As we entered I marveled at their " "stonework and I saw that the place was crawling with dwarves. It was bigger " "than any village I had ever seen." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:128 msgid "" "The dwarves led us through to the far side of the city, where they let us " "stay in several auxiliary caverns, which normally served as store rooms. The " "accommodations were a bit cramped, but for the first time since I had " "plunged into the earth, I felt safe." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:132 msgid "" "The dwarf king was away cleaning up after the recent battle, and would not " "be back for several days. I happily spent what little time I had learning as " "much as I could about these strange people. I was very impressed by their " "craftsmanship; they made weapons and armor of a quality I had never seen " "before. We were also quite the curiosity to the dwarves; I have no idea when " "they had last seen an elf. While some seemed suspicious or frightened of us, " "the dwarves overall were very polite and met our every need. Finally the " "summons came to meet with the dwarven king..." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:140 msgid "" "Chapter 7: We returned quickly and found the rest of our people, safely " "hidden a few miles back from the fighting. Once we had assured the rest of " "the elves that the trolls were our allies, Zurg led us silently and quickly " "away from the front lines through a maze of secret tunnels." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:144 msgid "" "I do not know how long we tramped through those tiny dark passages; time " "seemed to flow differently down there, deep under the earth. But finally we " "stepped out into a large cavern. Dominating the cavern were the remains of " "what must have originally been a dwarf city. The large stone walls were " "riddled with giant holes and the iron gates had been blasted asunder. As we " "entered through the gates, we saw dead dwarves and other more grisly signs " "of recent battle. All around us were many trolls, working hard to repair the " "walls and other defenses. Zurg led us through the chaos to several side " "caverns which had until recently been used as storerooms. There was " "sufficient space for us to bed down and stay out of the way, and the dwarves " "had left behind plenty of provisions." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:148 msgid "" "Zurg told us that they had just captured this city from the dwarves, and " "that the Great Leader had moved here to set up his base of operations. They " "were clearly worried about a dwarf counterattack. Luckily the trolls were " "quite skilled at stonework and the walls were quickly repaired. The trolls " "didn’t talk much, but seemed very intelligent and not the mere bloodthirsty " "savages they had been purported to be. Overall they actually seemed quite " "peaceful, except when provoked. I learned that the leadership was balanced " "between the warriors and the shamans. The troll’s military leader was chosen " "and advised by a council of their shamans." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:152 msgid "" "I wish I could have spent more time learning about these misunderstood " "creatures, but we could not tarry long. Even protected by the trolls, caught " "in the middle of this great war, I feared for the safety of my people. And " "so after waiting a few days, I was able to get an audience with the Great " "Leader." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:160 msgid "" "Chapter 9: Nym and Esanoo led us north, across the sands and through the " "dunes, towards the human encampment where the merfolk were being held. I " "asked Nym where Esanoo had come from, but she wouldn’t answer, she just said " "that I had to see for myself." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:163 msgid "" "Just then we crested over the last dune and I indeed saw what she meant. " "Sparkling blue covered the entire horizon. I fell to my knees in awe, I had " "never seen so much water in one place. I cannot write down in words the " "shock and amazement I felt. To have grown up in a land where water was as " "precious as gold, and then see miles and miles of it. It was only then that " "I understood where the merfolk truly came from. I’d been to some strange " "places, high up in the mountains, deep down under thousands of tons of rock, " "but this world of water was the most alien of them all." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:166 msgid "" "Which brings me to the other alien concept I was trying to comprehend: our " "goddess Eloh. What was her plan? Why did she want me to surrender to the " "humans? Do the humans worship her as well? The humans seem so brutish and " "vile, that I can’t imagine them worshiping the same god as us. I thought " "Eloh was just our god, I don’t remember Zhul mentioning any other races " "worshiping her after the Great Fall, though perhaps things had changed in " "the intervening years. Her commands don’t make any sense; she doesn’t seem " "at all like the goddess Zhul told me about. And what was Esanoo talking " "about? How did his leader know about ‘Yechnagoth’ and ‘Zhangor’? If Eloh " "won’t help me, then I desperately need some answers. I pray to whatever gods " "may be left that I’m not leading my people into a trap..." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:174 msgid "" "Chapter 8: I set out with a lightened heart and quickened step; we were " "going back up and I was sure that soon this underground gauntlet would be " "over. With the help of our new allies, I felt much more confident than I had " "before. Oh, to feel the wind in my hair and the sun on my face. But for now " "we had many more miles to travel and in the monotony of the marching I let " "my mind wander to larger matters." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:178 msgid "" "What kind of home had Eloh prepared for us on the other side of the " "mountains? Was there anywhere in the world that hadn’t been plagued with war " "and destruction? I grew up in a land of ‘kill or be killed’. Outlaws, ogres " "and other monsters preyed on the weak and helpless. Orcs and goblins raided " "any settlements they could find, and my people struggled to protect what " "little they had. And through it all crazed necromancers and undead spirits " "haunted the sands, feeding on the few survivors." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:182 msgid "" "At first I thought that if we could just leave the desert, we could find a " "peaceful place away from all the bloodshed and death. But even underground " "the last remnants of the trolls and dwarves continue to fight a bloody " "struggle to the death. Is this what our world has become? And why did Eloh " "tell me to ‘kill the unbelievers’? If we had attacked both the dwarves and " "the trolls we would not have made it even this far. Everywhere I look I see " "remains of once great empires. If we destroyed the last of these peoples, " "what would be left around us but a howling emptiness?" msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:186 msgid "" "And yet, here in the dark, Eloh says she is powerless. Here she cannot help " "us, we must fend for ourselves. Though she is our god, I cannot just lie " "back and depend on her to always save us. These are my people too, and I " "have a responsibility to them as their leader. I must make my own decisions " "as I see best. And as Zhul told me when I was but a child, Eloh forgives all " "our sins. If I err in my judgment she will surely understand. Eloh may be " "our guide, but I am our leader and I will do what I must to protect my " "people during our journey." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:190 msgid "" "And so, bolstered with a new resolve, I continued the march up out of the " "darkness and towards a new land." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:198 #, fuzzy msgid "" "Chapter 10: The merfolk helped us pilot our ships far into the ocean. Some " "of the younger elves were actually quite adept at climbing the rigging and " "steering the ships. Myself, I mostly stayed in the captain’s quarters and " "tried to avoid getting seasick. The sea reminded me of being out in the vast " "desert, with only the stars at night to guide my way. But without the " "merfolk’s help we would have been hopelessly lost." msgstr "" "Kapittel 10: Havfolket hjalp oss å manøvrere skipene ut i åpen sjø. Mange av " "de yngre alvene var forbausende lette på foten både høyt oppe i riggen og " "akter ved roret. For mitt eget vedkommende holdt jeg meg for det meste i " "kapteinens lugar og pleiet sjøsyken min. Havet minner meg om ørkenens åpne " "tomhet, med bare stjernene om natten som landemerker. Uten havfolkets hjelp " "ville vi likevel vært redningsløst forvillet. " #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:202 #, fuzzy msgid "" "That afternoon three of the merfolk sat in a circle and performed their " "ritual to determine the location of their leader. Apparently it was a " "success, for they steered us straight towards the setting sun." msgstr "" "Den aftenen satt tre havmenn i lukket krets og utførte ritualet de bruker " "for å bestemme posisjonen.Åpenbart lyktes de, for snart styrte de oss strakt " "mot den synkende solen." #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:206 msgid "" "The next morning we reached our destination. It wasn’t even an island, just " "a sandbar sticking out above the water. We lowered down a longboat and the " "merfolk pulled us to shore, none of us being very skilled with the oars." msgstr "" "Morgenen etter nådde vi målet. Det kunne ikke engang kalles en øy, bare en " "sandtunge som stakk opp av sjøen. Vi senket ned en jolle fra skutesiden og " "havfolket drog oss til land, da ingen av oss forstod seg på bruken av årer." #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:210 msgid "" "In the water around the sand bar were a large number of merfolk guards. " "Standing alone on top of the sand was one of the oldest merfolk I have ever " "seen. She beckoned to us and we approached..." msgstr "" "I vannet rundt sandtungen stod en stor gruppe havfolk på vakt. Alene på " "toppen av sanddynen satt den eldste havfruen jeg hittil har sett. Hun nikket " "til oss, så vi nærmet oss ærbødige..." #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:218 msgid "" "Chapter 11: Our boats slipped softly through the water, shrouded in the pre-" "dawn darkness. At this moment the merfolk would be launching their " "diversionary attack, but the fact that we had not encountered any resistance " "was still eerily disturbing. Ahead of us, the large island loomed, dark and " "menacing." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:222 msgid "" "In the end, almost all of my people decided to join in this final battle. I " "was surprised. They had gone through so much, and yet they still had faith " "in me. Looking around at them, I could not help noticing how many familiar " "faces were missing. Barely a fourth of those who set out with us on our " "journey had survived. If I had known it would be this bad would I have ever " "left in the first place? I thought Eloh was protecting us and guiding our " "steps, but in truth it was all me. For better or for worse I have no one to " "blame but myself." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:226 msgid "" "But Zhul is right, if we had come all this way just for a chance to help the " "merfolk defeat Yechnagoth then our journey was not in vain. We were " "searching for a new home, safe from all the horrors and death of the desert, " "but now this struggle seems more important. Could these islands possibly " "become a home for my people? It is a prospect too wonderful to dare to hope " "for. But in the end that is not what is driving me. All I care about is " "vengeance upon her that did this to us. Garak, Keratur, Tanstafaal, all " "those poor souls we left behind in our village and the many who have marked " "our path with their blood, they all shall be avenged." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:230 msgid "" "This conflict is greater than just us. These lands were once places of " "beauty and hope. The great empires may be gone, but still people struggle to " "survive. As grim as it all seems, there is still some beauty and light left, " "hidden away. I will not let it all be swallowed by a second darkness. I do " "not care what happens to me, but I pray to Eloh (if she is even listening) " "that if I die, then I die making these lands a better place. Please may this " "not all be in vain..." msgstr "" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:238 msgid "" "Chapter 12: True strength is not measured in might or knowledge, but in what " "you can do for those you love." msgstr "" #. [terrain_type]: id=lava_overlay #: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:9 msgid "Lava" msgstr "" #. [terrain_type]: id=gray_utbs_water #: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:23 msgid "Shallow Water" msgstr "" #. [terrain_type]: id=gray_utbs_water #: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:24 msgid "Flood Water" msgstr "" #. [terrain_type]: id=human_ship #: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:38 msgid "Human Ship" msgstr "" #. [terrain_type]: id=phantom_castle #: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:52 msgid "Phantom Castle" msgstr "" #. [terrain_type]: id=phantom_keep #: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:64 msgid "Phantom Keep" msgstr "" #, fuzzy #~ msgid "Death of $ally_unit.name" #~ msgstr "Kaleh, Nym eller Zhul dør" #, fuzzy #~ msgid "" #~ "No, you don’t have to introduce yourselves. I already know who you are " #~ "and why you have been journeying all this way. And I must say, $ally_unit." #~ "name, that your recent actions and indeed your presence with these fine " #~ "folk speaks well for your people." #~ msgstr "" #~ "Nei, dere behøver ikke presentere dere. Jeg vet allerede hvem dere er og " #~ "hvorfor dere har reist denne lange veien. Og jeg må si, $ally_name, at " #~ "dine siste handlinger og det at du er i selskap med disse fine folkene " #~ "taler til fordel for din rase. " #, fuzzy #~ msgid "$ally_unit.name says thank you." #~ msgstr " $ally_name takker deg også." #~ msgid "Rescue Surviving Elves" #~ msgstr "Redd de Overlevende Alvene" #~ msgid "Death of Kaleh, Nym, Garak or Zhul" #~ msgstr "Kaleh, Nym, Garak eller Zhul dør" #~ msgid "THE END" #~ msgstr "SLUTT" #~ msgid "" #~ "We'll need your help in checking to see if the outer settlements are " #~ "okay. Who knows what kinds of damage they suffered in the night? And " #~ "perhaps some of the people out in the desert have been able to round up " #~ "some of the loose horses." #~ msgstr "" #~ "Vi trenger din hjelp til å besøke de ytre bosetningene. Hvem vet hva " #~ "skade de har lidt gjennom natten? Kanskje folkene ute i ørkenen har " #~ "kunnet fange inn noen av de løse hestene." #~ msgid "Well, let's hope that hunting party comes back soon." #~ msgstr "Vel, la oss håpe jaktlaget kommer tilbake snart." #~ msgid "Raaaar!" #~ msgstr "Roaaarh!" #~ msgid "I think I see movement in the stables. Is anyone there?" #~ msgstr "Jeg synes jeg ser noe bevege seg i denne stallen - Er det noen der?" #, fuzzy #~ msgid "Hey Naru, the rocks have stopped falling. You can come out now!" #~ msgstr "Nei Nisa, klippene faller ikke lengre, du kan komme ut nå!"