--- name: 3d-production-routing description: Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review. --- # Route 3D production Start with the intended deliverable: image reference, editable geometry, textured mesh, material maps, rigged character or engine-ready animation. Inspect the supplied assets and the target engine before selecting a route. | Need | Skill | | --- | --- | | Explore silhouettes or edit an accepted image | `image-reference-workflow` | | Front sheet, parts and modeling references | `character-sheet-pipeline` | | Generate images, meshes, material maps or video through fal.ai | `fal-ai-generation` | | Work through an existing Higgsfield account | `higgsfield-workflow` | | Editable procedural geometry in Three.js | `img2threejs` | | Validate and deliver a PBR material | `materials-to-game` | | Analyze motion timing | `motion-reference-workflow` or `video-watch` | | Rig, skin, animate and export in Blender | `blender-game-animation` | | Integrate clips and locomotion transitions in an engine | `game-animation-integration` | | Plan and implement event-driven visual effects | `game-vfx-workflow` | | Develop a HUD or menu from concept through live game state | `game-ui-workflow` | | Design and validate a playable level | `game-level-design` | | Select and integrate game sounds | `game-audio-workflow` | | Verify the result in the actual game | `gameplay-visual-review` | Read the selected skill before execution. Its presence does not mean its MCP, CLI, account or editor is connected. Inspect live capabilities and exact model schemas; keep provider choices and accepted references from the current task. For a game asset, separate concept acceptance from mesh acceptance. Verify topology, scale, materials, rig, root motion and engine import as applicable. A successful API request or attractive render is not an engine handoff. Record the chosen route and acceptance criteria in the current project card.