export const MAX_CHARACTER_LEVEL = 60; export const MAX_TALENT_POINTS = MAX_CHARACTER_LEVEL - 9; export const CURRENT_LEVEL_CAP = MAX_CHARACTER_LEVEL; export const BOSS_LEVEL = MAX_CHARACTER_LEVEL + 3; export const EXPERTISE_PER_QUARTER_PERCENT_REDUCTION = 0.25; export const MELEE_CRIT_RATING_PER_CRIT_CHANCE = 1; export const MELEE_HIT_RATING_PER_HIT_CHANCE = 1; export const ARMOR_PEN_PER_PERCENT_ARMOR = 13.99; export const SPELL_CRIT_RATING_PER_CRIT_CHANCE = 1; export const SPELL_HIT_RATING_PER_HIT_CHANCE = 1; export const HASTE_RATING_PER_HASTE_PERCENT = 1; export const DEFENSE_RATING_PER_DEFENSE = 1; export const MISS_DODGE_PARRY_BLOCK_CRIT_CHANCE_PER_DEFENSE = 0.04; export const BLOCK_RATING_PER_BLOCK_CHANCE = 1; export const DODGE_RATING_PER_DODGE_CHANCE = 1; export const PARRY_RATING_PER_PARRY_CHANCE = 1; export const RESILIENCE_RATING_PER_CRIT_REDUCTION_CHANCE = 94.27; export const RESILIENCE_RATING_PER_CRIT_DAMAGE_REDUCTION_PERCENT = 94.27 / 2.2;