project(glass) include(CompileWarnings) include(GenResources) include(LinkMacOSGUI) # # libglass # file(GLOB_RECURSE libglass_src src/lib/native/cpp/*.cpp) add_library(libglass STATIC ${libglass_src}) set_target_properties(libglass PROPERTIES DEBUG_POSTFIX "d") # Library name can't be glass on Windows or else it will overwrite the Glass app PDB file if(NOT MSVC) set_target_properties(libglass PROPERTIES OUTPUT_NAME "glass") endif() set_property(TARGET libglass PROPERTY FOLDER "libraries") wpilib_target_warnings(libglass) target_link_libraries(libglass PUBLIC wpigui wpimath wpiutil fieldImages) target_include_directories( libglass PUBLIC $ $ ) install(TARGETS libglass EXPORT libglass) export(TARGETS libglass FILE libglass.cmake NAMESPACE libglass::) install(DIRECTORY src/lib/native/include/ DESTINATION "${include_dest}/glass") # # libglassnt # file(GLOB_RECURSE libglassnt_src src/libnt/native/cpp/*.cpp) add_library(libglassnt STATIC ${libglassnt_src}) set_target_properties(libglassnt PROPERTIES DEBUG_POSTFIX "d") if(NOT MSVC) set_target_properties(libglassnt PROPERTIES OUTPUT_NAME "glassnt") endif() set_property(TARGET libglassnt PROPERTY FOLDER "libraries") wpilib_target_warnings(libglassnt) target_link_libraries(libglassnt PUBLIC ntcore libglass) target_include_directories( libglassnt PUBLIC $ $ ) install(TARGETS libglassnt EXPORT libglassnt) export(TARGETS libglassnt FILE libglassnt.cmake NAMESPACE libglassnt::) install(DIRECTORY src/libnt/native/include/ DESTINATION "${include_dest}/glass") # # glass application # configure_file(src/app/generate/WPILibVersion.cpp.in WPILibVersion.cpp) generate_resources(src/app/native/resources generated/app/cpp GLASS glass glass_resources_src) file(GLOB glass_src src/app/native/cpp/*.cpp ${CMAKE_CURRENT_BINARY_DIR}/WPILibVersion.cpp) if(WIN32) set(glass_rc src/app/native/win/glass.rc) elseif(APPLE) set(MACOSX_BUNDLE_ICON_FILE glass.icns) set(APP_ICON_MACOSX src/app/native/mac/glass.icns) set_source_files_properties(${APP_ICON_MACOSX} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") endif() add_executable(glass ${glass_src} ${glass_resources_src} ${glass_rc} ${APP_ICON_MACOSX}) wpilib_link_macos_gui(glass) wpilib_target_warnings(glass) target_link_libraries(glass libglassnt libglass) if(WIN32) set_target_properties(glass PROPERTIES WIN32_EXECUTABLE YES) elseif(APPLE) set_target_properties(glass PROPERTIES MACOSX_BUNDLE YES OUTPUT_NAME "Glass") endif()