---
name: interaction-design
description: Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
---
# Interaction Design
Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
## When to Use This Skill
- Adding microinteractions to enhance user feedback
- Implementing smooth page and component transitions
- Designing loading states and skeleton screens
- Creating gesture-based interactions
- Building notification and toast systems
- Implementing drag-and-drop interfaces
- Adding scroll-triggered animations
- Designing hover and focus states
## Core Principles
### 1. Purposeful Motion
Motion should communicate, not decorate:
- **Feedback**: Confirm user actions occurred
- **Orientation**: Show where elements come from/go to
- **Focus**: Direct attention to important changes
- **Continuity**: Maintain context during transitions
### 2. Timing Guidelines
| Duration | Use Case |
| --------- | ----------------------------------------- |
| 100-150ms | Micro-feedback (hovers, clicks) |
| 200-300ms | Small transitions (toggles, dropdowns) |
| 300-500ms | Medium transitions (modals, page changes) |
| 500ms+ | Complex choreographed animations |
### 3. Easing Functions
```css
/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
```
## Quick Start: Button Microinteraction
```tsx
import { motion } from "framer-motion";
export function InteractiveButton({ children, onClick }) {
return (
{children}
);
}
```
## Interaction Patterns
### 1. Loading States
**Skeleton Screens**: Preserve layout while loading
```tsx
function CardSkeleton() {
return (
);
}
```
**Progress Indicators**: Show determinate progress
```tsx
function ProgressBar({ progress }: { progress: number }) {
return (
);
}
```
### 2. State Transitions
**Toggle with smooth transition**:
```tsx
function Toggle({ checked, onChange }) {
return (
);
}
```
### 3. Page Transitions
**Framer Motion layout animations**:
```tsx
import { AnimatePresence, motion } from "framer-motion";
function PageTransition({ children, key }) {
return (
{children}
);
}
```
### 4. Feedback Patterns
**Ripple effect on click**:
```tsx
function RippleButton({ children, onClick }) {
const [ripples, setRipples] = useState([]);
const handleClick = (e) => {
const rect = e.currentTarget.getBoundingClientRect();
const ripple = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
id: Date.now(),
};
setRipples((prev) => [...prev, ripple]);
setTimeout(() => {
setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
}, 600);
onClick?.(e);
};
return (
);
}
```
### 5. Gesture Interactions
**Swipe to dismiss**:
```tsx
function SwipeCard({ children, onDismiss }) {
return (
{
if (Math.abs(info.offset.x) > 100) {
onDismiss();
}
}}
className="cursor-grab active:cursor-grabbing"
>
{children}
);
}
```
## CSS Animation Patterns
### Keyframe Animations
```css
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
.animate-fadeIn {
animation: fadeIn 0.3s ease-out;
}
.animate-pulse {
animation: pulse 2s ease-in-out infinite;
}
.animate-spin {
animation: spin 1s linear infinite;
}
```
### CSS Transitions
```css
.card {
transition:
transform 0.2s ease-out,
box-shadow 0.2s ease-out;
}
.card:hover {
transform: translateY(-4px);
box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);
}
```
## Accessibility Considerations
```css
/* Respect user motion preferences */
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
```tsx
function AnimatedComponent() {
const prefersReducedMotion = window.matchMedia(
"(prefers-reduced-motion: reduce)",
).matches;
return (
);
}
```
## Best Practices
1. **Performance First**: Use `transform` and `opacity` for smooth 60fps
2. **Reduce Motion Support**: Always respect `prefers-reduced-motion`
3. **Consistent Timing**: Use a timing scale across the app
4. **Natural Physics**: Prefer spring animations over linear
5. **Interruptible**: Allow users to cancel long animations
6. **Progressive Enhancement**: Work without JS animations
7. **Test on Devices**: Performance varies significantly
## Common Issues
- **Janky Animations**: Avoid animating `width`, `height`, `top`, `left`
- **Over-animation**: Too much motion causes fatigue
- **Blocking Interactions**: Never prevent user input during animations
- **Memory Leaks**: Clean up animation listeners on unmount
- **Flash of Content**: Use `will-change` sparingly for optimization
## Resources
- [Framer Motion Documentation](https://www.framer.com/motion/)
- [CSS Animation Guide](https://web.dev/animations-guide/)
- [Material Design Motion](https://m3.material.io/styles/motion/overview)
- [GSAP Animation Library](https://greensock.com/gsap/)