# Saga Orchestration — Advanced Patterns Complex implementations extracted from core skill for deeper reference. --- ## Full Saga Orchestrator Base Class The abstract base handles all state transitions, compensation ordering, and event publishing. Subclass this for every saga type in your system. ```python from abc import ABC, abstractmethod from dataclasses import dataclass, field from enum import Enum from typing import List, Dict, Any, Optional from datetime import datetime, timedelta import uuid class SagaState(Enum): STARTED = "started" PENDING = "pending" COMPENSATING = "compensating" COMPLETED = "completed" FAILED = "failed" @dataclass class SagaStep: name: str action: str compensation: str status: str = "pending" result: Optional[Dict] = None error: Optional[str] = None executed_at: Optional[datetime] = None compensated_at: Optional[datetime] = None timeout_at: Optional[datetime] = None @dataclass class Saga: saga_id: str saga_type: str state: SagaState data: Dict[str, Any] steps: List[SagaStep] current_step: int = 0 created_at: datetime = field(default_factory=datetime.utcnow) updated_at: datetime = field(default_factory=datetime.utcnow) class SagaOrchestrator(ABC): """Base class for all saga orchestrators. Responsibilities: - Execute steps in sequence via async command messages - Trigger compensation in reverse order on any failure - Persist saga state after every transition - Publish domain events on completion and failure """ def __init__(self, saga_store, event_publisher): self.saga_store = saga_store self.event_publisher = event_publisher @abstractmethod def define_steps(self, data: Dict) -> List[SagaStep]: """Define the ordered saga steps for this workflow.""" pass @property @abstractmethod def saga_type(self) -> str: """Unique identifier for this saga type (e.g., 'OrderFulfillment').""" pass async def start(self, data: Dict) -> Saga: """Start a new saga instance.""" saga = Saga( saga_id=str(uuid.uuid4()), saga_type=self.saga_type, state=SagaState.STARTED, data=data, steps=self.define_steps(data) ) await self.saga_store.save(saga) await self._execute_next_step(saga) return saga async def handle_step_completed(self, saga_id: str, step_name: str, result: Dict): """Handle a successful step reply from a participant service.""" saga = await self.saga_store.get(saga_id) for step in saga.steps: if step.name == step_name: step.status = "completed" step.result = result step.executed_at = datetime.utcnow() break saga.current_step += 1 saga.updated_at = datetime.utcnow() if saga.current_step >= len(saga.steps): saga.state = SagaState.COMPLETED await self.saga_store.save(saga) await self._on_saga_completed(saga) else: saga.state = SagaState.PENDING await self.saga_store.save(saga) await self._execute_next_step(saga) async def handle_step_failed(self, saga_id: str, step_name: str, error: str): """Handle a step failure and begin compensation.""" saga = await self.saga_store.get(saga_id) for step in saga.steps: if step.name == step_name: step.status = "failed" step.error = error break saga.state = SagaState.COMPENSATING saga.updated_at = datetime.utcnow() await self.saga_store.save(saga) await self._compensate(saga) async def _execute_next_step(self, saga: Saga): """Publish the command for the current step.""" if saga.current_step >= len(saga.steps): return step = saga.steps[saga.current_step] step.status = "executing" await self.saga_store.save(saga) await self.event_publisher.publish( step.action, { "saga_id": saga.saga_id, "step_name": step.name, **saga.data } ) async def _compensate(self, saga: Saga): """Execute compensation steps in reverse order.""" for i in range(saga.current_step - 1, -1, -1): step = saga.steps[i] if step.status == "completed": step.status = "compensating" await self.saga_store.save(saga) await self.event_publisher.publish( step.compensation, { "saga_id": saga.saga_id, "step_name": step.name, "original_result": step.result, **saga.data } ) async def handle_compensation_completed(self, saga_id: str, step_name: str): """Mark a compensation step done and check if all are finished.""" saga = await self.saga_store.get(saga_id) for step in saga.steps: if step.name == step_name: step.status = "compensated" step.compensated_at = datetime.utcnow() break all_compensated = all( s.status in ("compensated", "pending", "failed") for s in saga.steps ) if all_compensated: saga.state = SagaState.FAILED await self._on_saga_failed(saga) await self.saga_store.save(saga) async def _on_saga_completed(self, saga: Saga): await self.event_publisher.publish( f"{self.saga_type}Completed", {"saga_id": saga.saga_id, **saga.data} ) async def _on_saga_failed(self, saga: Saga): await self.event_publisher.publish( f"{self.saga_type}Failed", {"saga_id": saga.saga_id, "error": "Saga failed after compensation", **saga.data} ) ``` --- ## Saga Orchestrator with Per-Step Timeouts Each step gets an independent deadline. The scheduler fires a timeout job; if the step is still `executing` at that point, compensation begins automatically. Use this when participant SLAs vary widely (e.g., payment = 30 s, shipping label = 15 min). ```python class TimeoutSagaOrchestrator(SagaOrchestrator): """Extends the base orchestrator with configurable per-step timeouts.""" # Override per saga subclass as needed STEP_TIMEOUTS: Dict[str, timedelta] = { "reserve_inventory": timedelta(minutes=2), "process_payment": timedelta(minutes=1), "create_shipment": timedelta(minutes=15), "send_confirmation": timedelta(minutes=2), } def __init__(self, saga_store, event_publisher, scheduler): super().__init__(saga_store, event_publisher) self.scheduler = scheduler async def _execute_next_step(self, saga: Saga): if saga.current_step >= len(saga.steps): return step = saga.steps[saga.current_step] step.status = "executing" step.timeout_at = datetime.utcnow() + self.STEP_TIMEOUTS.get( step.name, timedelta(minutes=5) ) await self.saga_store.save(saga) # Schedule the timeout watchdog await self.scheduler.schedule( job_id=f"saga_timeout_{saga.saga_id}_{step.name}", handler=self._check_timeout, payload={"saga_id": saga.saga_id, "step_name": step.name}, run_at=step.timeout_at ) await self.event_publisher.publish( step.action, {"saga_id": saga.saga_id, "step_name": step.name, **saga.data} ) async def _check_timeout(self, data: Dict): """Called by the scheduler when a step deadline is reached.""" saga = await self.saga_store.get(data["saga_id"]) step = next((s for s in saga.steps if s.name == data["step_name"]), None) if step and step.status == "executing": await self.handle_step_failed( data["saga_id"], data["step_name"], f"Step '{data['step_name']}' timed out after {self.STEP_TIMEOUTS.get(data['step_name'])}" ) async def handle_step_completed(self, saga_id: str, step_name: str, result: Dict): """Cancel the timeout job before processing the success reply.""" await self.scheduler.cancel(f"saga_timeout_{saga_id}_{step_name}") await super().handle_step_completed(saga_id, step_name, result) ``` --- ## Detailed Compensating Transaction Chains The pattern below shows a full compensation chain for a bank transfer saga. Each compensation is idempotent and always emits a result event — even when the underlying resource is already in the desired state. ```python class BankTransferSaga(SagaOrchestrator): """Saga for transferring funds between accounts across services.""" @property def saga_type(self) -> str: return "BankTransfer" def define_steps(self, data: Dict) -> List[SagaStep]: return [ SagaStep( name="debit_source", action="AccountService.DebitAccount", compensation="AccountService.CreditAccount" # reverse the debit ), SagaStep( name="create_transfer_record", action="LedgerService.CreateTransfer", compensation="LedgerService.VoidTransfer" ), SagaStep( name="credit_destination", action="AccountService.CreditDestinationAccount", compensation="AccountService.DebitAccount" # reverse the credit ), SagaStep( name="notify_parties", action="NotificationService.SendTransferConfirmation", compensation="NotificationService.SendTransferFailureNotice" ), ] class AccountService: async def handle_debit_account(self, command: Dict): idempotency_key = f"debit-{command['saga_id']}-{command['account_id']}" existing = await self.ledger.find_by_key(idempotency_key) if existing: await self._publish_completed(command, {"transaction_id": existing.id}) return try: txn = await self.ledger.debit( account_id=command["source_account_id"], amount=command["amount"], idempotency_key=idempotency_key ) await self._publish_completed(command, {"transaction_id": txn.id}) except InsufficientFundsError as e: await self._publish_failed(command, str(e)) async def handle_credit_account(self, command: Dict): """Compensation: credit back a previously debited account.""" idempotency_key = f"credit-comp-{command['saga_id']}-{command['account_id']}" existing = await self.ledger.find_by_key(idempotency_key) if not existing: await self.ledger.credit( account_id=command["source_account_id"], amount=command["amount"], idempotency_key=idempotency_key ) # Always publish — even if already credited await self.event_publisher.publish("SagaCompensationCompleted", { "saga_id": command["saga_id"], "step_name": "debit_source" }) ``` --- ## Production Monitoring Setup ### Prometheus Metrics Expose saga health metrics for alerting on stuck sagas and compensation rates. ```python from prometheus_client import Counter, Histogram, Gauge import time saga_started_total = Counter( "saga_started_total", "Total sagas started", ["saga_type"] ) saga_completed_total = Counter( "saga_completed_total", "Total sagas completed successfully", ["saga_type"] ) saga_failed_total = Counter( "saga_failed_total", "Total sagas that failed after compensation", ["saga_type"] ) saga_compensating_total = Counter( "saga_compensating_total", "Total sagas that entered compensation", ["saga_type"] ) saga_duration_seconds = Histogram( "saga_duration_seconds", "Saga execution duration", ["saga_type", "outcome"], buckets=[1, 5, 15, 30, 60, 300, 600] ) saga_stuck_gauge = Gauge( "saga_stuck_count", "Sagas stuck in COMPENSATING or PENDING > threshold", ["saga_type", "state"] ) class InstrumentedSagaOrchestrator(SagaOrchestrator): """Wraps base orchestrator with Prometheus instrumentation.""" async def start(self, data: Dict) -> Saga: saga_started_total.labels(saga_type=self.saga_type).inc() saga = await super().start(data) saga._start_time = time.monotonic() return saga async def _on_saga_completed(self, saga: Saga): duration = time.monotonic() - getattr(saga, "_start_time", 0) saga_completed_total.labels(saga_type=self.saga_type).inc() saga_duration_seconds.labels( saga_type=self.saga_type, outcome="completed" ).observe(duration) await super()._on_saga_completed(saga) async def _on_saga_failed(self, saga: Saga): duration = time.monotonic() - getattr(saga, "_start_time", 0) saga_failed_total.labels(saga_type=self.saga_type).inc() saga_duration_seconds.labels( saga_type=self.saga_type, outcome="failed" ).observe(duration) await super()._on_saga_failed(saga) ``` ### Stuck Saga Detection Query (Prometheus) Flag sagas that have been in COMPENSATING or PENDING for more than 10 minutes: ```promql # Alert: saga stuck in compensation for > 10 min increase(saga_compensating_total[10m]) - increase(saga_failed_total[10m]) > 0 # Alert: saga completion rate drops below 95% ( rate(saga_completed_total[5m]) / (rate(saga_completed_total[5m]) + rate(saga_failed_total[5m])) ) < 0.95 ``` ### Dead Letter Queue Recovery When a compensation handler throws an unhandled exception the message lands on a DLQ. Implement a recovery worker that replays DLQ messages with exponential backoff: ```python class SagaDLQRecovery: """Replays failed compensation messages from the dead-letter queue.""" MAX_RETRIES = 5 BASE_DELAY_SECONDS = 10 async def process_dlq_message(self, message: Dict, attempt: int): delay = self.BASE_DELAY_SECONDS * (2 ** attempt) if attempt >= self.MAX_RETRIES: await self._move_to_poison_queue(message) await self._alert_on_call(message) return await asyncio.sleep(delay) try: await self.event_publisher.publish(message["original_topic"], message["payload"]) except Exception as e: await self.process_dlq_message(message, attempt + 1) ``` --- ## See Also - Core patterns and decision tables: `../SKILL.md` - `cqrs-implementation` skill — read-model updates after each saga step - `event-store-design` skill — durable saga event log and replay capability