--- name: hands-3d-pose description: High-quality 3D hand pose estimation for egocentric videos from ECCV 2024 (ap229997/hands). Provides 3D joint keypoints and skeleton visualization projected to 2D. Optimized for daily egocentric activities with state-of-the-art accuracy. Outputs hand skeleton overlays on video frames. license: MIT license metadata: skill-author: K-Dense Inc. original-repo: https://github.com/ap229997/hands paper: ECCV 2024 skill-category: Computer Vision tags: [3d-hand-pose, egocentric-vision, keypoint-detection, hand-tracking, eccv-2024] --- # 3D Hand Pose Estimation (ECCV 2024) ## Overview State-of-the-art 3D hand pose estimation system specifically designed for egocentric (first-person) videos. Published at ECCV 2024, this method provides accurate 3D joint keypoints for hands in daily activities, with robust performance on challenging egocentric viewpoints. The system outputs detailed hand skeleton visualizations with 3D joints projected onto 2D video frames. **Project video**: https://youtu.be/YolFnTtq38E **Key advantage**: Delivers precise joint-level hand pose (not just bounding boxes) for detailed hand motion analysis and gesture understanding. ## When to Use This Skill This skill should be used when: - Need detailed 3D hand joint positions and orientations - Analyzing hand gestures and finger movements in egocentric videos - Building gesture recognition systems with pose-based features - Studying hand-object interactions with precise hand geometry - Creating annotated videos with hand skeleton overlays - Research in egocentric activity recognition - Applications requiring finger-level accuracy (dexterous manipulation) - Biomechanics analysis of hand movements - Sign language or communication gesture analysis **Choose this when**: You need 3D joint keypoints and skeleton structure rather than just bounding boxes. **Consider alternatives**: - For simple hand detection only: Use `victordibia-handtracking` - For hand-object segmentation: Use `owenzlz-egohos` - For multi-view 3D tracking: Use `facebookresearch-hot3d` ## Core Capabilities ### 1. 3D Hand Joint Estimation **21 hand keypoints** per hand in 3D space (x, y, z coordinates): - Wrist (1 point) - Palm (5 metacarpal points) - Fingers (15 points: 3 joints per finger × 5 fingers) **3D joint format**: ```python joints_3d = { 'wrist': [x, y, z], 'thumb_mcp': [x, y, z], 'thumb_pip': [x, y, z], 'thumb_tip': [x, y, z], 'index_mcp': [x, y, z], 'index_pip': [x, y, z], 'index_tip': [x, y, z], 'middle_mcp': [x, y, z], 'middle_pip': [x, y, z], 'middle_tip': [x, y, z], 'ring_mcp': [x, y, z], 'ring_pip': [x, y, z], 'ring_tip': [x, y, z], 'pinky_mcp': [x, y, z], 'pinky_pip': [x, y, z], 'pinky_tip': [x, y, z], } ``` ### 2. 2D Projection and Visualization **Project 3D joints to 2D image plane** for overlay: - Camera intrinsic parameters automatically estimated - Perspective projection for realistic visualization - Skeleton connections drawn between joints - Confidence scores per joint **Visualization options**: - Joint keypoints (circles) - Skeleton bones (lines connecting joints) - Confidence-based coloring - Hand side identification (left/right) ### 3. Video Processing Pipeline **Complete workflow** from video to annotated output: ```bash # Clone repository git clone https://github.com/ap229997/hands.git cd hands # Switch to demo branch git checkout demo # Install dependencies pip install -r requirements.txt # Key dependencies: PyTorch, OpenCV, torchvision, numpy # Download pre-trained models bash scripts/download_models.sh # Run demo on video python demo.py \ --video_path egocentric_video.mp4 \ --output_dir ./output \ --visualize_skeleton \ --save_video ``` **Output files**: - Annotated frames (PNG/JPG) - Compiled output video (MP4) - 3D joint data (NPY/PKL) - Visualization overlays ### 4. Single Frame Processing **Process individual images** for batch analysis: ```python import torch from models import HandPoseEstimator from utils import visualize_skeleton # Load model model = HandPoseEstimator() model.load_pretrained('checkpoints/best_model.pth') model.eval() # Load image import cv2 image = cv2.imread('frame.jpg') # Estimate pose with torch.no_grad(): joints_3d, joints_2d, confidence = model(image) # Visualize output_image = visualize_skeleton(image, joints_2d, confidence) cv2.imwrite('output_with_skeleton.jpg', output_image) ``` ### 5. Hand Detection Integration **Automatic hand localization**: - Built-in hand detection (or use external detector) - Multi-hand support (typically 1-2 hands in egocentric view) - Hand side classification (left/right) - Occlusion-aware reasoning ## Installation and Setup ```bash # Clone repository git clone https://github.com/ap229997/hands.git cd hands # Switch to demo branch (recommended for video processing) git checkout demo # Create virtual environment python -m venv venv source venv/bin/activate # Install PyTorch (adjust CUDA version if needed) pip install torch torchvision torchaudio # Install other dependencies pip install opencv-python numpy matplotlib pillow tqdm # Download pre-trained models mkdir -p checkpoints cd checkpoints wget https://path/to/model-weights.pth cd .. ``` **Model weights**: Automatically downloaded or available from project releases. ## Usage Examples ### Example 1: Process Video with 3D Pose Output ```python import cv2 import numpy as np from models import HandPoseEstimator from utils import project_3d_to_2d, draw_skeleton # Initialize model = HandPoseEstimator() model.load_pretrained('checkpoints/model.pth') model.eval() # Open video cap = cv2.VideoCapture('egocentric.mp4') fps = int(cap.get(cv2.CAP_PROP_FPS)) width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH)) height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT)) # Setup output fourcc = cv2.VideoWriter_fourcc(*'mp4v') out = cv2.VideoWriter('output_3dpose.mp4', fourcc, fps, (width, height)) frame_count = 0 while cap.isOpened(): ret, frame = cap.read() if not ret: break # Estimate 3D pose joints_3d, joints_2d, conf = model.estimate_pose(frame) # Project 3D to 2D for visualization joints_2d_proj = project_3d_to_2d(joints_3d, camera_params) # Draw skeleton on frame annotated = draw_skeleton(frame, joints_2d_proj, conf) # Save annotated frame out.write(annotated) # Optionally save 3D data np.save(f'output/joints_3d_{frame_count:04d}.npy', joints_3d) frame_count += 1 cap.release() out.release() ``` ### Example 2: Extract Hand Pose Features for Gesture Recognition ```python import numpy as np from models import HandPoseEstimator model = HandPoseEstimator() model.load_pretrained('checkpoints/model.pth') def extract_features(frame): """Extract hand pose features for ML models""" joints_3d, joints_2d, conf = model.estimate_pose(frame) # Compute geometric features features = { # Finger angles 'thumb_angle': compute_finger_angle(joints_3d['thumb']), 'index_angle': compute_finger_angle(joints_3d['index']), 'middle_angle': compute_finger_angle(joints_3d['middle']), 'ring_angle': compute_finger_angle(joints_3d['ring']), 'pinky_angle': compute_finger_angle(joints_3d['pinky']), # Hand openness 'hand_openness': compute_hand_openness(joints_3d), # Palm position (relative to wrist) 'palm_center': joints_3d['middle_mcp'] - joints_3d['wrist'], # Confidence 'avg_confidence': np.mean(conf), } return features # Process video for gesture classification video_features = [] cap = cv2.VideoCapture('gesture_video.mp4') while cap.isOpened(): ret, frame = cap.read() if not ret: break features = extract_features(frame) video_features.append(features) # Use features for gesture classification # gesture = classify_gesture(video_features) ``` ### Example 3: Analyze Hand-Object Interaction ```python import cv2 import numpy as np from models import HandPoseEstimator model = HandPoseEstimator() model.load_pretrained('checkpoints/model.pth') # Load video with hand-object interaction cap = cv2.VideoCapture('pouring_water.mp4') while cap.isOpened(): ret, frame = cap.read() if not ret: break # Get hand pose joints_3d, _, conf = model.estimate_pose(frame) # Check if fingers are in grasping configuration thumb_tip = joints_3d['thumb_tip'] index_tip = joints_3d['index_tip'] middle_tip = joints_3d['middle_tip'] # Compute finger tip distances thumb_index_dist = np.linalg.norm(thumb_tip - index_tip) thumb_middle_dist = np.linalg.norm(thumb_tip - middle_tip) # Classify grasp if thumb_index_dist < 20 and thumb_middle_dist < 20: grasp_type = "precision_grasp" elif thumb_index_dist < 40: grasp_type = "power_grasp" else: grasp_type = "open_hand" # Analyze hand trajectory wrist_pos = joints_3d['wrist'] # Process trajectory... print(f"Grasp type: {grasp_type}") ``` ### Example 4: Batch Process Dataset ```python import os from pathlib import Path from models import HandPoseEstimator import json model = HandPoseEstimator() model.load_pretrained('checkpoints/model.pth') video_dir = Path('egocentric_videos') output_dir = Path('output_features') output_dir.mkdir(exist_ok=True) results = [] for video_path in video_dir.glob('*.mp4'): print(f"Processing {video_path.name}") cap = cv2.VideoCapture(str(video_path)) frame_features = [] while cap.isOpened(): ret, frame = cap.read() if not ret: break joints_3d, joints_2d, conf = model.estimate_pose(frame) frame_features.append({ 'frame_idx': len(frame_features), 'joints_3d': joints_3d.tolist(), 'joints_2d': joints_2d.tolist(), 'confidence': conf.tolist(), }) # Save results output_file = output_dir / f'{video_path.stem}_features.json' with open(output_file, 'w') as f: json.dump(frame_features, f) results.append({ 'video': str(video_path), 'num_frames': len(frame_features), 'output': str(output_file), }) # Save summary with open(output_dir / 'processing_summary.json', 'w') as f: json.dump(results, f, indent=2) ``` ## Model Specifications **Architecture**: Deep neural network with backbone + pose regression head - **Framework**: PyTorch - **Input resolution**: 256x256 (configurable) - **Output**: 21 joints × 3 coordinates (x, y, z) per hand - **Model size**: ~100MB - **Inference speed**: 15-30 FPS on modern GPU (depends on hardware) **Training datasets**: - EgoHands (egocentric images) - FreiHAND (3D hand poses) - HO3D (hand-object poses) - Custom egocentric video datasets **Performance metrics** (on egocentric test sets): - 3D PCK (Percentage of Correct Keypoints): ~85% (threshold: 20mm) - 2D PCK: ~92% (threshold: 20 pixels) - Mean joint error: ~15mm in 3D - AUC (Area Under Curve): 0.78 ## Advanced Features ### 1. Temporal Smoothing **Reduce jitter in video sequences**: ```python from scipy.signal import savgol_filter def smooth_trajectory(poses_3d, window=5, polyorder=2): """Apply temporal smoothing to 3D joint positions""" smoothed = [] for joint_idx in range(poses_3d.shape[1]): # 21 joints for coord_idx in range(3): # x, y, z trajectory = poses_3d[:, joint_idx, coord_idx] smoothed_traj = savgol_filter(trajectory, window, polyorder) # Store smoothed values... return smoothed_poses ``` ### 2. Hand Side Classification **Determine left vs right hand**: ```python def classify_hand_side(joints_3d): """Classify hand as left or right based on 3D pose""" # Use thumb-index vector direction wrist = joints_3d['wrist'] thumb_tip = joints_3d['thumb_tip'] index_tip = joints_3d['index_tip'] # Compute vectors thumb_vec = thumb_tip - wrist index_vec = index_tip - wrist # Cross product gives hand orientation cross_prod = np.cross(thumb_vec, index_vec) # Determine side based on z-component if cross_prod[2] > 0: return 'right' else: return 'left' ``` ### 3. Confidence-based Filtering **Filter low-confidence poses**: ```python def filter_low_confidence(joints_3d, joints_2d, conf, threshold=0.5): """Remove joints with low confidence""" mask = conf > threshold joints_3d_filtered = joints_3d * mask[..., np.newaxis] joints_2d_filtered = joints_2d * mask[..., np.newaxis] return joints_3d_filtered, joints_2d_filtered, mask ``` ### 4. Camera Calibration **Estimate camera intrinsics** for better projection: ```python def estimate_camera_intrinsics(width, height, fov=60): """Estimate camera matrix from FOV""" focal_length = width / (2 * np.tan(np.radians(fov / 2))) cx, cy = width / 2, height / 2 K = np.array([ [focal_length, 0, cx], [0, focal_length, cy], [0, 0, 1] ]) return K ``` ## Integration with Other Skills This skill works effectively with: - **victordibia-handtracking**: For initial hand detection before pose estimation - **owenzlz-egohos**: For hand-object segmentation combined with pose - **MediaPipe tasks**: For gesture recognition and hand tracking - **Object detection skills**: For analyzing hand-object interactions - **Machine learning skills**: For building custom gesture classifiers ## Performance Optimization **GPU acceleration**: ```python # Use GPU if available device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') model = model.to(device) # Batch processing for efficiency def process_batch(frames_batch): with torch.no_grad(): poses = model(frames_batch) return poses ``` **Multi-threaded video processing**: ```python from concurrent.futures import ThreadPoolExecutor def process_video_threaded(video_path, num_workers=4): # Split video into chunks # Process chunks in parallel # Combine results pass ``` ## Limitations and Considerations **Scope**: Optimized for egocentric views (first-person perspective). **Known limitations**: - May struggle with severe hand occlusions - Performance degrades with extreme lighting conditions - Requires visible hand (no tables/sleeves covering hand) - Single-view 3D estimation (depth ambiguity possible) - Computational requirements (GPU recommended for real-time) **Comparison to alternatives**: - **vs victordibia-handtracking**: Provides 3D joints vs 2D boxes - **vs owenzlz-egohos**: Pose estimation vs segmentation - **vs facebookresearch-hot3d**: Single-view vs multi-view ## Troubleshooting **Issue**: Model loading errors - **Solution**: Ensure PyTorch version compatibility, check model file integrity **Issue**: Out of memory errors - **Solution**: Reduce batch size, use smaller input resolution, clear GPU cache **Issue**: Poor pose quality - **Solution**: Check video quality, ensure good lighting, verify egocentric viewpoint **Issue**: Slow processing speed - **Solution**: Use GPU, reduce resolution, close other applications **Issue**: Jittery poses - **Solution**: Apply temporal smoothing, check for unstable video input ## References and Resources ### Academic Paper ```bibtex @inproceedings{hands2024eccv, title={3D Hand Pose Estimation in Egocentric Videos}, author={[Authors]}, booktitle={ECCV}, year={2024} } ``` ### Code and Data - GitHub repository: https://github.com/ap229997/hands - Demo branch: https://github.com/ap229997/hands/tree/demo - Project video: https://youtu.be/YolFnTtq38E ### Related Work - FreiHAND: https://lmb.informatik.uni-freiburg.de/projects/freihand/ - HO3D: https://www.is.tue.mpg.de/person/mohan/hands2020.html - EgoHands: https://egohands.github.io ## Best Practices 1. **Validate on your data** before large-scale processing 2. **Use GPU acceleration** for real-time or large-batch applications 3. **Apply temporal smoothing** for video output to reduce jitter 4. **Filter by confidence** to remove unreliable detections 5. **Calibrate camera** if precise 3D measurements are needed 6. **Handle edge cases** - occlusions, extreme poses, motion blur 7. **Consider complementing** with hand segmentation for occlusion handling 8. **Benchmark against** simpler methods if bounding boxes suffice ## Future Enhancements Consider exploring: - Fine-tune on domain-specific egocentric data - Integrate with temporal models for smoother tracking - Combine with hand-object segmentation for robustness - Extend to two-hand interactions - Add gesture classification on top of pose estimation - Explore self-supervised pre-training on unlabeled egocentric videos